Updated to forestry 3.6.0 which is now the minimum supported version
All machines will keep their inventory, energy and fluids when broken
Added multiple error states support for Industrial Apiaries
Added fractional chances support in bee drops
API Switched to Semantic Version Scheme (this version will be 2.0.0)
Other mods can now specify Mutagen/Liquid DNA/Protein sources using the API
Other mods can now add mutatron overrides using the API (overrides in the config will have higher priority)
Added Ocean Emulation Upgrade
Winter Emulation Upgrade energy use penalty reduced to 20% to be in line with other upgrades
Added config option to disable mutations in the Mutatron or force them to check requirements
Forestry holiday bees (Leporine, Merry, Tipsy and Tricky) will only be available during their holidays
Added silktouch mode to the Scooporator
Fixed IguanaTweaks complaining about Industrial Grafter and Scooporator
Added Canadian French localization – Thanks DragonsLover
Updated Korean localization – Thanks Puyo061
Added Error Sensor Cover
Added Pollen Scrubber Upgrade (prevents flower spreading and polination)
Tools can now be charged using normal crafting and redstone dust/blocks (for packs without charging blocks)
Apiaries will emit a block update when error state changes
Apiaries will now drop covers when broken (prevents dupes and weirdness)
Added option for custom bees to only register when a specific mod or oredict entry is present
Fixed housing and bee keeping mode mutation modifiers not applying to custom mutations
Fixed apiary BC gate triggers not working
Fixed apiaries not connecting correctly to some redstone wires
Fixed custom bee products not working correctly if they use the same drop chance
Fixed incorrect custom localization loading
Updated Chinese localization (thanks InfinityStudio)
Fixed issues with with some locales that use weird Latin letter upper/lower case mappings (e.g. Turkish)
Added custom bees system
Added a new branch of bees that produce colored honey that can be used as dyes (this is a test/example of the custom bee system)
Added WAILA support
Added Atomic Science uranium as mutagen source
Fixed possible crash on dedicated servers
Better error handling in config loader
New Machines
Extractor – Converts Bees, Sapling, Pollen, Butterflies, etc. into Liquid DNA (compatible with ExtraBees if installed)
Liquifier – Converts uncooked meat into Protein liquid
Replicator – Uses Liquid DNA and Protein to create a Queen / Sapling / Butterfly from a filled genetic template
Transposer – Copies genetic templates and samples
New Items
Scooporator MX200 Turbo (A.K.A Industrial Scoop)
Environmental Processor – Used in new upgrades
New Upgrades
Desert/Plains/Jungle Emulation Upgrade – Overrides the biome, allows some species to produce their specialty products. Also changes temperature and humidity.
Genetic Stabilizer Upgrade – Removes chance of ignoble bees dying
Misc Changes
Added BC gate triggers
New/Improved slot hints in GUIs
Sapling drop chance when using a Grafter is now configurable
Hell upgrade recipe changed
Hell upgrade now affects humidity
Genetic Templates now show number of chromosomes (always) and list of missing (with shift)
Added command /givetemplate (spawns fully filled genetic templates)
Apiaries can now be controlled with redstone signal
Added Chinese Traditional localisation (thanks mymagadsl)
ExtraBees Serums can now be converted into Gendustry Samples using the Sampler
Added gendustry-override.cfg – will only be loaded from the user config folder and can override values in the other configs.
Default recipes can now be disabled and replaced in gendustry-override.cfg
Options to Disable machines are now in the config files
Disabled machines will not show up in NEI
Improved IC2 EU support (prevents wasting power if recieving too much)
All power displays can now show different units (MJ is default, can be configured to show EU or RF)
Lots of internal changes and refactoring
Added Chinese localization