Add: Stonecutting and crafting recipe for livingrock slate (it was previously uncraftable, oops)
Add: Motif flowers can be used to make suspicious stew, and are generally recognized as “small flowers”
Add: The Spectator also scans the inventories of donkeys, mules, llamas, and allays
Add: Native EMI support on Forge
Add: Missing slab recombination recipes for quartz and corporea variants
Add: The Lexica Botania can be put into chiseled bookshelves and
onto lecterns (Note: reading it from a lectern does not currently grant
the advancement)
Add: Corporea request key now also works in the EMI item list (it
still doesn’t work in recipe displays due to technical limitations of
the EMI API)
Add: All Botania flowers and mushrooms can be put into flower pots
Change: Elementium Axe is now treated as a weapon regarding durability damage from attacking things
Change: Various Botania blocks finally make noteblocks use the instrument you would likely expect
This also means Livingwood and Dreamwood should now be recognized by Every Compat
blocks made from Livingwood or Dreamwood (except drums) -> bass
Stone-like blocks (biome stones, livingrock, corporea blocks, azulejos) and drums -> basedrum
Manasteel, Elementium, or Terrasteel blocks -> vibraphone (“iron xylophone”)
Teru Teru Bozu -> guitar
Blaze Mesh -> pling
Change: Some crafting recipes have been changed to better match similar recipes from other mods and VanillaTweaks
Chiseled livingrock bricks and chiseled metamorphic stone
bricks are crafted from the corresponding brick slabs arranged
vertically
Slab recombination recipes have been changed to arrange the slabs horizontally in the crafting grid
Unlock conditions for slab recombination recipes now require the slab, not the full block
Change: Recipe displays for Petal Apothecary and Runic Altar show required reagents (e.g. seeds, livingrock)
Change: Recipe display for Terrestrial Agglomeration Plate in EMI looks more like it does on JEI or REI now
Change: Phantom ink is now used to hide abstruse and spectral platforms instead of managlass. (zacharybarbanell)
Change: Ring of Correction no longer attempts to correct tool right-click usage
Fix: Corporea Crystal Cube and Abstruse/Spectral Platform no longer forget their internal state after unloading
Fix: Quick-moving (shift+click) Botania pattern items in the loom UI properly puts them in the pattern slot
Fix: Animated Torch powers blocks consistently, and properly updates necessary blocks when placed, rotated, or removed
Fix: Elven Spreader no longer misses mana pool
Fix: Flügel Tiara detects Eye of the Flügel for infinite flight again
Fix: Using a sapling on the Mana Flame block (GoG) only produces a new lexicon if the player doesn’t have one already
Fix: Item icon offset in Corporea Crystal Cube’s HUD overlay
Fix: Left forearm guard of the elementium chestplate is rendered properly (Partonetrain)
Fix: Drinking mana from a bottle will no longer delete a block or grant an extra swig in certain conditions
Fix: The Spectator no longer attempts to scan unopened loot containers, and its performance has been improved
Fix: Fake player detection for the gaia fight has been improved,
so you no longer get extra loot for e.g. a nearby running RFTools
builder
Fix: The Cirrus and Nimbus amulets got math lessons and should be able to properly count the number of mid-air jumps now
Fix: Botania advancement tab and root advancement title
Fix: Warp+Bore bursts can now teleport via a force relay without breaking it
Fix: Other mods should have fewer issues with broken or doubled loot table evaluation in GoG
Fix: Disguising Abstruse or Spectral Platforms works again on
Fabric, and some rendering issues with them on Forge were fixed as well
Fix: Ring of the Mantle no longer suppresses stronger sources of Haste, or any other Haste sources if the player has no mana
Fix: Players or Tiny Potatoes holding (other) Tiny Potatoes uses proper render offsets again
Fix: Upgrading Manasteel armor to Terrasteel no longer removes all non-enchantment NBT data (e.g. custom names)
Internal: Updated Fabric minimum dependencies to loader 0.15.6 and API 0.92
Language updates:
ko_kr completed (Tareun3406)
uk_ua added (fasero1)
zh_cn updated (Dawnwalker666)
Relaxed forge version requirement to 47.1.3
This is for compatibility with many other mods who have this as their highest supported version
Add: Vitreous pickaxe can now silk touch glass panes (Wormbo)
Add: Mystical flowers can now be composted (Wormbo)
Add: Improved rotation support for various blocks. This makes the
following blocks able to be rotated by wand of the forest better, as
well as by other mods’ wands (Wormbo):
Manatide Bellows
Fel Pumpkin
Incense Plate
Mana Pump
Tiny Potato
Add: Bowl of water now has a crafting remainder of empty bowl
Add: Pollidisiac can feed flowers to brown mooshrooms so they produce suspicious stew (Wormbo)
Add: Soul soil can be made from soul sand with an alchemy catalyst
Change: Updates to Chinese translation (Dawnwalker666)
Change: Reduced narslimmus mana output to 25% in Garden of Glass (Wormbo)
Change: Rewrote how wand of the forest rotates blocks, more details in this commit (Wormbo)
Change: Runic altar and mana pool-spawned items no longer have a
cooldown before they can enter the pool/altar again, and instead do not
re-enter the altar or pool until picked up.
Change: Hopperhocks’ 5 tick pickup delay now applies to items
spawned from alfheim portals and petal apothecaries, not just runic
altars and mana pools.
Change: The mana pool recipe HUD is now above the crosshair if
holding a wand of the forest in your off-hand, to not collide with the
wand HUD (Wormbo)
Change: Garden of Glass pebbles now drop 100% of the time, instead of 80%
Change: Living root now drops 4 instead of 2-4
Change: Fel blazes now always drop 10 blaze powder when killed by a player (up to 16 with looting), and 6 when not
Fix: Change gold to copper in the elven mana description (Elitemagikarp)
Fix: Force relay fixes (Wormbo):
Fix the force relay pushing the wrong way if it is part of a retracting sticky piston’s block structure
Don’t assume that the location where the force push seemingly originates from contains an unmovable block
Fix: Corporea crystal cube crash (Wormbo)
Fix: Bad link to orechid entry in Garden of Glass entry
* Add: New textures for catalysts
* Add: Piglin Head is now dropped from the Elementium Axe
* Add: Camel is now part of the Cocoon of Caprice's rare pool
* Add: Potion effect descriptions for EMIEffect and Just Enough Effect Descriptions (Adarsh)
* Change: Key of the King's Law no longer hurts items or most other nonliving entities (zacharybarbanell)
* Change: The internal mana buffer of the Gourmaryllis is now large enough to benefit from streak bonus even with very nutritious food like Rabbit Stew or high quality modded foods (it still caps the food value at 12 points or 6 haunches)
* Change: Removed desu gun and its associated advancement. The reference has overstayed its welcome.
* Change: Drum of the Gathering now uses entity tags to determine mobs that can be milked (`botania:drum/milkable`, which now also includes goats by default) and which mobs NOT to shear even though that's technically possible (`botania:drum/no_shearing`, by default that only includes mooshrooms); it can also produce suspicious stew from brown mooshrooms, and no longer finds a way to somehow milk baby cows (Wormbo)
* Change: Mirror axe/shear recipes so they match vanilla (Adarsh)
* Change: Fallen Kanade now works in the End dimension again
* Change: Fallen Kanade now works in the End dimension
* Change: Base mana spreader is now crafted with copper
* Change: Mana String is now approximately 5x cheaper to infuse (Adarsh)
* Change: Small buff to Manaweave chestplate's protection value (Adarsh)
* Change: Improve the performance of Mana Sparks (anonymous123-code)
* Change: Improve the performance of Mana Enchanter (Wormbo)
* Change: Improve the performance of Alfheim Portal (Wormbo)
* Change: Corporea Index response message no longer has quotation marks around ItemStack-based requests
* Fix: Ender Air emission not being mentioned in Pure Daisy entry (Wormbo)
* Fix: NPE in Rod of the Unstable Reservoir (sandtechnology)
* Fix: JEI integration leaking memory
* Fix: Rosa Arcana not accounting stacked experience orbs
* Fix: Solid Vines not being solid
* Fix: Off-by-one-degree typo when rendering progress pies in the HUD
* Fix: Botania gates now yield 1 like vanilla (Adarsh)
* Fix: Terra Blade firing in spectator mode
* Fix: CME crashes with certain Fabric mods (e.g. Extended Drawers) when Corporea is used on their inventories
* Fix: Crystal Bow not letting you pick up special arrows that were consumed
* Lexicon updates:
* Mention the stack size limit of the Ring of Loki (Wormbo)
* Alchemy Catalyst entry tweaks (Adarsh)
* Mention semi-disposability concept in Elementium Pick entry (Adarsh)
* Document new Bergamute behaviour (Adarsh)
* Document that grass seeds can be used in a Dispenser (Adarsh)
* Reworded Hovering Hourglass sand docs
* Document Sextant fractional radius and sphere modes (Wormbo)
* Language updates:
* fr_fr updated (Aegide)
* zh_cn updated (Dawnwalker666)
Add: The Worldshaper’s Sextant can now generate spheres as well (Wormbo)
Add: Grass Seeds can now be placed by dispensers.
Add: Manufactory Halo’s auto-crafting can be toggled by shift+right-clicking the
crafting table segment or right-clicking the item in an inventory screen
Add: Mana lenses can now be merged using either honey bottles or slime balls
Add: Conversion chances for Orechid, Orechid Ignem, and
Marimorphosis (including biome-specific chances for player’s location)
are now displayed in the recipe listings of JEI, REI, and EMI (Wormbo)
Add: Reintroduce the useShaders config option to disable Botania’s special shaders
Add: zh_cn updates (Dawnwalker666)
Change: The Worldshaper’s Sextant provides more control over the exact shape of circles
by having the radius selection snap to the block grind instead of only allowing integers
(Wormbo)
Change: The Rosa Arcana’s XP orb mana yield now matches the player-based mana yield
Change: The Worldshaper’s Sextant provides more control over the
exact shape of circles by having the radius selection snap to the block
grind instead of only allowing integers (Wormbo)
Change: Worldshaper’s Astrolabe now places blocks more like a
player would, e.g. waterlogging blocks where appropriate, adding more
candles to existing ones, or rotating directional blocks according to
the player’s view direction, targeted block side, or available
attachment options
Fix: Made Teru Teru Bozu truely happy during clear weather again (Wormbo)
Fix: Leaves placed by Worldshaper’s Astrolabe no longer decay
Fix: Some items being missing from Forge equipment tags and Fabric bow tag
Fix: Using an empty bottle in the end will not attempt to pick up Ender Air if the player is aiming at a liquid (Wormbo)
Fix: Horn of the Canopy breaking persistent leaves
Fix: Thermalily not updating comparators properly
Fix: Kindle Lens not creating Soul Fire when it should
Fix: Fake bursts triggering game events
Fix: Biomes not populating properly in Garden of Glass
Fix: Some structures showing up in Garden of Glass
Note: These two fixes do not require a GoG jar update, but will only cover
newly-generated terrain.
Add: Mana pools with pylons on top of them will now play a small particle effect when trading items in the alfheim portal
Add: Looking at a Spark while holding a Wand of the Forest will
now render a HUD showing information like augments (for mana sparks) and
network color (both mana and corporea sparks)
Add: Terra Truncator can now propagate its chopping through Mangrove Roots
Add: Trinket case uses special open icon while its GUI is open
Add: All wand HUDs now have backgrounds for better readability,
along with some other changes on some HUDs. Their design is not
finalized, let us know on discord/reddit/irc/email if you have
suggestions for how they can be better!
Add: Bound flowers now show the type of spreader/pool they’re bound to in the tooltip, instead of a generic spreader/pool
Add: Rannuncarpus can now add blocks onto existing blocks like
candles and sea pickles, which accept multiple placements of itself in
the same block space
Add: The game now warns you if you hold a wand of the forest with
Optifine installed, as it breaks the entire mod. We recommend Sodium
instead if you need a performance boost
Change: Instead of always cooling down for 5 minutes, thermalilies
now have a random cooldown between 20 seconds and 5 minutes. For
automation, you can read how long the cooldown is with a comparator
Change: Entropinnyum’s “unethical TNT” detection was changed, it’s now more accurate and shouldn’t cause any false positives
Change: Flower pouches now render missing flowers transparently, and render a “1” next to stacks with one item
Change: Rod of the Shifting Crust now delays processing neighbor
updates until the block is replaced, meaning torches or other blocks
attached to exchanged blocks will no longer break as long as the new
block can still support it
Change: Runic altar now doesn’t immideatly pick up its own crafting outputs, and lets hopperhocks pick them up quicker
Change: Terra truncator now propagates through Mangrove Roots
Change: Sort recipe categories in EMI
Change: The trinket case now shows an opened texture when opened
Change: Force relay/lens pushing now reuses vanilla piston pushing
logic instead of copying it. Should lead to better compatibility with
mods that let you move block entities
Fix: Mana spreaders now update their mana levels in real time, like pools do
Fix: Red stringed containers now always report and accessible inventory, so that corporea sparks will not pop off them
Fix: The fallback vanilla item transfer implementation in corporea
now correctly updates inventories after taking items (this bug was not
directly accessible, since neither fabric nor forge use this fallback
implementation)
Fix: Metamorphic stone chiseled brick recipe is now consistent with chiseled livingrock recipe
Fix: Sky of Beginning being granted only when both a Mystical Flower and Tall Mystical Flower were picked up, instead of either one
Fix: The JEI category for mana infusion no longer shows the creative mana pool, to be consistent with EMI and REI
Fix: Livingrock and deepslate apothecaries now show as workstations in the apothecary recipe category in EMI/REI/JEI
Fix: Corporea crystal cube now shortens long numbers correctly.
Fix: Hopperhocks and corporea funnels now interact correctly with composters on forge
Fix: Paintslinger lens now works with candle and candle cake blocks
Fix: Paintslinger lens will now transform all adjacent blocks of the same block, not just those with the exact same blockstate
Fix: Paintslinger lens no longer resets blockstate of colored blocks
Internal: Changes to BlockstateProvider, see these commits for more details
Internal: Allow the flower model for floating flowers to use forges model extensions. See this commit for more details
* Change: Tweaks to the Dandelifeon's rules; if you space them well, you can make very large setups :)
* Change: The Corporea Spark recipe makes 4 now. Good riddance.
* Fix: zh_CN updates (Clayblockunova)
* Fix: Banner patterns being broken on Forge
* Fix: Missing Sunny Quartz destruction recipe
* Fix: Incenses not rendering properly on Forge
* Add: Polished Livingrock recipe for the Stonecutter
* Add: Support the Fabric Transfer API in Corporea
* Add: Livingrock and Deepslate Apothecaries
* Change: Livingwood and Dreamwood Twigs are now crafted diagonally rather than vertically, to fix a conflict with a common utility recipe.
* Change: Re-drew textures for Lunite, Gneiss, and Talc from the bottom to be less messy and have more vibrant palettes.
* Change: Some palettes to use the colors of the new Mystical Petals
* Change: fr_fr updates (Aegide)
* Change: Mana Pools and Apothecaries have a more fitting interaction shape
* Change: Allow Tall Mystical Flowers to count for Sky of Beginning
* Fix: Petal apothecary and mana pool hitboxes now work like the vanilla composter in that if you click anywhere in the "hole", a block will be placed above it instead of adjacent to the face you were targeting
* Fix: Pylons now work as enchantment boosters on Quilt with QSL
* Fix: Lexicon referring to Stone as its old colloquial name Smooth Stone
* Fix: Simulated mana bursts living longer than they should, causing extreme client lag
* Fix: Botania Grasses not playing a sound or emitting Game Events when being tilled
* Fix: Botania Grasses not being flattenable into Dirt Paths
Info: Ported to Minecraft 1.19.2
We will reassess in a few weeks what the situation is with regards to 1.19.3.
Add: NEW TEXTURES! Most all of the magical flowers and
livingrock-based blocks have been retextured by ArtemisSystem and
Falkory220, and several new decor variants have been added
Add: Document the 1.17 stone infusion cycle
Add: Enabled JEI integration on Fabric as well (shartte)
Add: Mangrove propagules to sapling infusion ring
Add: Frog to aquatic pool of Cocoon of Caprice
Add: Wand of the Forest can now toggle PipeBlock-like faces, such as those of the Huge Mushroom
Add: Hovering Hourglass HUD now shows the exact current time within the cycle
Add: Tectonic Girdle now prevents Mana Blaster’s recoil (LeoBeliik)
Add: Petal Apothecary recipes’ reagent item (seeds) can now be
customized in JSON. This has implications on how the Apothecary matches
items, see commit 3149ffd02cce6e972fbe04ef949ebb2790924dc1 for more information.
Add: When rotating or modifying a block with the Wand of the Forest, play a sound
Add: Cobbled Deepslate, End Stone, Red Sand to Disposable blocks
Add: Tuff, Calcite, Stone, Basalt, Deepslate, Dripstone, Pointed
Dripstone, Moss, Sandstone, and Red Sandstone to semi-disposable blocks
Add: Orechid, Orechid Ignem, and Marimorphosis recipes may now specify a function that is run on success
Add: Stone of Temperance can now be right-clicked in the inventory to toggle it on and off (LeoBeliik)
Add: Orechid, Orechid Ignem, and Marimorphosis recipes may now specify tags and blockstate properties for their inputs
Add: Incense Plate now plays a sound when ignited
Change: Marimorphosis now uses biome tags for its bonus boost
Change: Move world generation to JSON
Change: Some Introduction section entries are now marked priority to emphasize their importance (Aegide)
Change: ja_JP updates (RakuGaki-MC)
Change: Munchdew prioritizes eating further away and disconnected leaves first (TheRealWormbo)
Change: Horn of Canopy and Covering now use tags to decide what to break
Change: Endoflame no longer requires a valid spreader binding to start burning fuel
Change: Forge builds now include the suffix -FORGE like the Fabric ones
Change: Pure Daisy no longer runs if the input of a recipe is the same as the output
Change: Uncap the Spectranthemum distance limit (but the mana cost scales with distance)
Change: Unstreamify parts of the code for better performance
Change: After placing a torch with the Manasteel Pickaxe, there is
a 5-tick cooldown in which another cannot be placed (LeoBeliik)
Change: Spoofed Hopperhocks, Labellias, Pollidisiacs, and
Rannuncarpuses now take input at their true position instead of their
spoofed position
Change: Mana pool’s dye color is expressed in the blockstate,
allowing models to be different for each. Separate the “white” and
“undyed” cases.
Change: Mana pool’s dyeing now uses mana petals for dyeing, and a clay ball to remove the color
Change: Marimorphosis now takes 1.8 stones and deepslate as inputs as well
Change: Missiles from the Rod of Unstable Reservoir no longer try to target entities that are invulnerable to the missiles
Change: Updated the sounds of Buried Petals and Petal Blocks
Change: Updated lexicon picture for Mystical Flowers
Change: Terra Shatterer only toggles its active state when sneaking (LeoBeliik)
Fix: Many, many lexicon fixes (Aegide)
Fix: Soul Cross not working on Forge
Fix: Wrong REI entrypoint being declared on Fabric (YerinAlexey)
Fix: Bound block highlight no longer renders every individual part of the VoxelShape
Fix: Loonium spawned mobs not being at max health
Fix: Delete orphaned and duplicate lang entries (Quezler)
Fix: Configs behaving strangely on Forge due to not checking if events were for Botania
Fix: Revert making Petal Apothecary a LiquidBlockContainer from 1.18.2-435, it interacted poorly in-world
Fix: Exclude any items with NBT from the Black Hole Talisman, to prevent data loss
Fix: Thundercaller lightning effects not showing up
Fix: Desyncs in Dandelifeon, Hydroangeas, Thermalily
Fix: Spell Cloth being repairable
Fix: Red String Spoofer binding to huge mushrooms blocks instead of small mushrooms
Fix: A bunch of dynamic recipes not matching as strictly as they should, leading to item loss
Fix: Hovering Hourglass HUD for Mana Powder being nonsensical
Fix: Red String Spoofer not binding to nether mushrooms
Fix: Corporea Crystal Cube “Locked” HUD overflowing the background
Fix: Rod of the Seas not making a sound when filling Petal Apothecary (LeoBeliik)
Fix: Item inside Corporea Crystal Cube render going outside the cube (LeoBeliik)
Fix: Bursts becoming visible after warping in some cases (LeoBeliik)
Fix: Livingrock item entity not resyncing when Runic Altar completes
Fix: Crafty Crate deleting items if the recipe returns air (KJP12)
Fix: Black Hole Talisman extraction recipe matching empty talismans (KJP12)
Fix: Withdrawing fluids from Petal Apothecary with stacked buckets not working on Forge
Fix: Z-Fighting on Mana Prism with some lenses
Fix: Z-Fighting on Tripwire Lens
Fix: Mana Enchanter’s rune effect animating choppily
Add: Support for Ears mod (TJT01):
If phantom-inked armor is worn; Ears will act as if there isn’t anything in that slot
(feet claws will show with invisible boots, for example).
If a Flügel tiara with wings is worn, Ears’ wings will be hidden.
Add: Bottled Mana can now be eaten by foxes
Add: Terra Pick can now AOE mine blocks meant for the Hoe
Add: Petal Apothecaries now make sounds when being filled or emptied
Fix: Documentation being inconsistent about the operation ordering of retainers and
interceptors. Documentation now matches the existing behaviour that later incoming
requests overwrite the currently held one (artemisSystem)
Fix: Blacklist flower pouch from cpw InventorySorter, which deletes everything when
trying to sort
Fix: Multiple lexicon fixes (Aegide):
Fix Botania not being highlighted with $(thing) macro in some places
Fix “Elves”, “Horse”, “Mana”, and “Rain” being highlighted with
$(item) macro in some places
Ensure the “Introduction” entry is at the top of its category
Fix: Mana Blaster model using excessive amounts of memory
Fix: Hopperhocks not using a flat 5-tick timer for newly infused items
Fix: Some cases of Heisei Dream not working on mobs. There are other known cases left.
Fix: Botania inventories spilling their contents when being replaced by /fill and other
commands that should overwrite without drops
Fix: Rod of the Highlands not counting as a source of dirt
Fix: Rod of the Hells’ AOE being completely broken (it used XY plane instead of XZ)
Fix: Mana-level filtering not working in Hopperhocks
Fix: Potential crashes on Forge when Forge light pipeline is enabled
Fix: Solid Vines not using the new vanilla vine sounds
Fix: Item entities not visually updating when they are manipulated by Botania
contraptions
Fix: Vine ball lexicon entry claiming vanilla vines cannot be climbed without support
when they can be (artemisSystem)
Fix: Mossy Apothecaries dropping the default Petal Apothecary instead of themselves
Change: Update ja_jp translations (RakuGaki-MC)
Change: The selection of wand colors in the creative menu is now
randomized (artemisSystem)
Change: Increased the size of the Eerie Mask cosmetic render
Change: Improved the right click behaviour of multiple blocks (artemisSystem):
Spreaders and prisms now require an empty hand to remove lenses/wool.
Right clicking a spreader/prism with an identical lens/wool removes it
Lenses and wool will now be swapped with the one in the player’s hand if the
spreader/prism has a different one
Added a sound for applying and removing a lens from a mana prism
Removing an item from an apothecary/altar/brewery now only requires your main hand
to be empty
Right clicking to repeat a recipe in the altar or apothecary now only requires the
main hand to be empty
Change: Players that have the “Blessing” advancement can now see the event repeatedly
Change: Bore-warp lenses now spawn the drops behind the spreader’s facing, instead of
inside the spreader (artemisSystem)
Change: Retexture the mystical flowers (falkory220)
Change: Petal Apothecary now only renders center 10x10 square of the liquid texture,
instead of rendering the entire 16x16 texture and squashing it into a 10x10 space
Change: Vine ball tweaks (artemisSystem)
If a vine ball entity can’t place any vines where it hits, it drops itself
Vine balls now only place up to a maximum of 9 vines per hit
Hitting a Solid Vine with a vine ball will extend the current chain of vines downward
(by up to 9 blocks)
Change: Metamorphic stones overhaul (artemisSystem):
Retexture and remodel all existing blocks
Adjust the Petal Apothecary’s hitbox to fit its new model
Rename all the families:
Forest -> Fuchsite, Plains -> Talc, Mountain -> Gneiss, Fungal -> Mycelite,
Swamp -> Cataclasite, Desert -> Solite, Taiga -> Lunite, Mesa -> Rosy Talc
Changed the biomes each family spawns in, check Lexicon for details
Add walls for each family
Mushrooms can now grow on Mycelite
Change: NBT matching tweaks (artemisSystem)
Corporea requests now match exact NBT, instead of doing a “fuzzy match” that could
grab items with extra NBT
This also means items with no tags will only match other items with no tags
Extended the hopperhock’s special casing of mana items to corporea requests as well.
Also made it not ignore other NBT data on the mana items.
Removed the 10-mana “fuzz” when determining mana item fullness.
All mana items are changed to never store a Mana:0 tag, having a missing Manaentry represent the no mana state, to have more consistent behavior with other
mods that compare NBT.
Fix ItemNBTHelper’s removeEntry method. Previously it would leave behind an empty
compound tag instead of removing it entirely, causing unexpected behavior
(it now just calls the vanilla method, which handles this properly)
API: Petal Apothecary is now a LiquidBlockContainer, meaning it can be filled by
other mods that look for that interface (such as Hex)
API: Make the entity using the horn available in IHornHarvestable
Add: EMI integration. EMI is a new recipe viewer mod
that brings innovative new features such as
crafting trees and material lists (emiploszaj)
Add: New challenge achievement, Blessing. Get it by celebrating Tiny Potato’s
birthday with it on July 19th! Any candle cake will do.
Change: Downmix Gaia music to mono so it is properly positional
Change: Redirective lens can now make spreaders aim towards an entity that shot the
burst (such as a player shooting a Redirective blaster)
Change: Redirective lens bursts now hit entities and cause them to face the shooter
Change: Remove quasiconnectivity from the Cacophonium, Luminizer Launcher, Spark
Tinkerer, Corporea Funnel, Corporea Retainer, Mana Prism, and Red String Dispenser.
Most of these weren’t intentional and were found to be getting in the way of builds.
If you have opinions about this, discuss with us on #botania_engineering on Discord. (artemisSystem)
Fix: Greater Mana Ring having wrong capacity on Fabric
Fix: Fluxfield documentation now mentions Tech Reborn Energy
Fix: Fix Tech Reborn energy not being sent to blocks without a block entity on Fabric
Fix: Add a fix to prevent crashes when the pixie spawn chance attribute isn’t registered properly
Add: Mana Flames are now waterloggable, and the flash lens will place them in water
Add: Wand of the Elven Forest (artemisSystem)
Change: Mana Detector can now be crafted with a Target Block in the middle
Fix: Redirect lenses crashing when hitting an entity
Fix: Mana splitters working on things other than pools, causing crashes
Fix: CraftTweaker docs for brews (BlameJared)
Fix: Mana Prism not being waterlogged when placed directly into water
Fix: Fix luminizer particles being wrong (quat)
Add: Reintroduce CraftTweaker support (Jared)
Add: Tiny Potato can now be read by comparators (quat)
Fix: Snowflake Pendant crashing the game
Fix: Docs for tall flowers not being updated for the shears change
Fix: Some Patchouli page titles being too specific (only showing one color of a multicolor item, e.g.) (Aegide)
Fix: Brewery JEI stack positioning being slightly off
Fix: Step height boost not working on Forge
Fix: Pollidisiac wasting food when animals are already in love mode
Fix: Empty stacks appearing in Corporea results, causing crashes on Fabric
Change: Hopperhocks now respect the preventRemoteMovement flag on Forge
Change: Tweaks to livingwood plank and derived textures (artemisSystem)
Change: Tiny Potatos can only store one item per side instead of 64 (quat)
Add: Flower pouch has been expanded to hold tall mystical flowers
Add: Tiny Potatoes that have the “enchanted” name prefix also glint in hand
Change: Tall mystical flowers no longer require shears and simply drop themselves
Change: On Fabric, add one hand/ring and one offhand/ring slot, instead of two hand/ring
Change: Stop using internal Fabric creative tab details (quat1024)
Fix: Flower pouch 0 tooltips rendering under the flower items
Fix: Some NPE crashes
Fix: Crashes on newer Fabric API versions
Fix: Elementium pick mixin is less invasive and less likely to conflict with other mods
Fix: Certain recipes not taking modded chests
Fix: Force Relays would move their destination binding even if the destination block was unable to be moved
API: ISparkAttachable is now a capability (ramidzkh)
Add: Update to 1.18.2
Fix: Timeless Ivy lang fixes (Aegide)
Fix: Starcaller not having a cooldown (aquila-zyy)
Fix: Flower pouch picking up glimmering flowers
Fix: Rod of Plentiful Mantle and Falling Stars not showing their particles in minimal mode
Fix: Corporea Index logic being inconsistent as to when it would consume chat messages
Fix: zh_cn and zh_tw lang entries for livingwood planks being wrong
Fix: Floating flower islands not rendering properly on Forge
Fix: Capabilities being invalidated too early on Forge, causing Curios to not drop
Change: Mana Void is no longer a block entity and thus is now movable
Change: Improve the lexicon page titles where multiple recipes appear (Aegide)
Change: Petal apothecaries are now crafted with full blocks (artemisSystem)
Change: Mossy petal apothecary is now crafted instead of being made by throwing a vine (artemisSystem)
Change: Metamorphic petal apothecary recipes made consistent with the default apothecary recipe (artemisSystem)
Change: Falling stars are now noclip until they touch air or liquid for the first time (aquila-zyy)
API: A bunch of interfaces are now capabilities, exposed via the Forge capability system or Fabric API lookup system
API: Reshuffle a bunch of the mana block interfaces
API: RadiusDescriptor is now sealed
API: Add StateIngredientCompound, a StateIngredient that composes two other ones (BlameJared)
Add: You can now filter what the Rannuncarpus picks up by placing item frames on the block below the dirt
Change: Corporea requests are now capped at 65536 items
Change: “Invader Girl” advancement now requires the maximum of 65536 items
Change: Remove Cacophonium from piglin_loved tag as it’s now crafted with copper
Fix: Terrasteel being :uncraftable: on Fabric
Fix: Rare client crash when using the Exchange rod
Dev: Fix xplat code not being included into loader-specific source jars
Initial release for Forge on 1.18.1, supporting both Fabric and Forge using the groundwork laid by Jared and Darkhax in the MultiLoader template.
This involved a lot of internal changes - please report any
regression from the previous 1.18 Fabric release and from 1.16 releases
(team)
Add: Livingwood and Dreamwood now have log variants and a set of new textures (artemisSystem)
Add: Spreaders now have smaller hitboxes, which can be expanded by
adding scaffolding onto them to allow placing redstone on top of them
(artemisSystem)
Add: Creative Corporea Spark, which provides its items by copying them
Add: Fallen Kanade’s regen applies to pets
Add: Rod of the Seas can now be used like bundles to refill empty buckets in inventory
Change: Orechid now produces rare ores more often from deepslate,
which can now be produced from end stone purification (artemisSystem)
Change: Rebalance Rafflowsia around Orechid diamond production and
extend the max streak to the maximum amount of existing flowers
(artemisSystem)
Change: Remove Pestle and Mortar (artemisSystem)
Change: Allow Corporea Interceptors to intercept any failed request (artemisSystem)
Change: Blacklisted some items from the Modern Industrialization duplicator
Change: Make recipes for cracked and mossy things vanilla-consistent (artemisSystem)
Change: Most inventory interactions now use loader-specifc inventory APIs
Change: Managlass, Alfglass and Bifrost blocks and panes are now tagged as glass
Change: Move Elementium Axe beheading to a loot table, and also allow it to receive Looting
Change: Obtaining an elven Lexica Botania bypasses most book
unlocks, and picking up a later step unlocks everything the previous
ones did
Change: On Fabric, Mana Fluxfield now produces Tech Reborn energy if that API is present
Change: Prioritize blocks held in offhand over mana tools’ block placement
Change: Rod of Shaded Mesa now works on players
Change: Soulscribe can now be repaired in anvils
Fix: A few lenses refusing to autofire bursts in certain positions
Fix: Add Botania pickaxes to “cluster_max_harvestables” tag (artemisSystem)
Fix: Alfheim portal not allowing waterlogged pylons
Fix: Bergamute horn prevention not working on servers
Fix: Bergamute muting effect not distinguishing dimensions
Fix: Change insertion check for Lithium compat
Fix: Endoflames using the wrong delay check
Fix: Fail the interaction properly when Shard of Laputa checks don’t pass
Fix: GUI overlays (eg. mana bar) rendering if the GUI is hidden in some circumstances
Fix: Gaia Guardian not using the custom boss bar (on Fabric, the bar may still overlap with other boss-bars on screen)
Fix: GoG skybox planet rendering (UltrusBot)
Fix: Hopperhock inserting into the wrong side (atakle)
Fix: Life Aggregator not working
Fix: Luminizer bounding boxes never updating
Fix: Mana Prism eating right clicks even it nothing happened (artemisSystem)
Fix: Many particles on flowers not using the block offset
Fix: No sound/particles when mining with the shatterer/truncator
Fix: One Mana Bottle effect now picks a health value dependent on the entity max health
Fix: REI catalysts for crafting missing the crafting halos
Fix: Rafflowsia NBT writing full registry keys instead of just flower block IDs
Fix: Rannuncarpus trying to place even if IFlowerPlaceable worked
Fix: Requesting ‘all *’ with the Corporea Index
Fix: Rod of Shifting Crust wireframe mismatching the actual area sometimes
Fix: Some buggy behaviors of fake mana bursts
Fix: Some item interactions not ignoring dead entities
Fix: Some miscellaneous block entity state changes not marking the chunk as changed
Fix: Some trinket/curio renderers missing
Fix: Soulscribe repairing itself with mana
Fix: Spawning strays with the loonium crashing
Fix: Spreader binding inconsistency when binding to blocks with smaller hitboxes, eg. skulls attached to different block faces
Fix: Terra Blade burst spawning being very unreliable
Fix: Terra Shatterer AoE voiding blocks it can’t mine
Fix: Various world height related bugs
Fix: Weight and Bore lens harvest level checks
Fix: Weight lens working on blocks that cannot be silk touched.
(Blocks can be added to the tag “botania:weight_lens_whitelist” to
bypass this check.)
Fix: World overlays not rendering on fabulous mode
Info: Update to 1.18.1
Add: Horn of the Canopy now breaks vines
Fix: Flower syncing
Fix: Ender Air Cloud entity not having a name
Fix: Ender Air Cloud entity not being pickupable by hand
Fix: Spam from advancements with certain Discord bridge mods
Fix: Mana blaster lens recipe voiding extra blasters or lenses
Fix: Mod name looking ugly in creative tab
Change: Mixin cleanups
Info: This changelog also includes changes from the previous version (421)
Info: Port to 1.17.1 Fabric. Forge will also be coming soon.
Add: Luminizers can now be phantom-inked to suppress their particles
Add: Influence Lens now affects primed TNT
Add: Trinket Case and Flower Bag have Bundle-like interaction in the inventory menu
Add: Snowflake Pendant is in the vanilla #freeze_immune_wearables tag
Add: Structure files for Botania’s multiblocks. These are just for
convenience while testing and are not used for gameplay purposes
Add: Pure Daisy recipe from End Stone -> Cobblestone. After
completion, a cloud of Ender Air is released above the End Stone that
can then be bottled by a dispenser.
Add: GameTests for various internal features (team, quat)
Change: Mana Detector is no longer a block entity and thus can be pushed by pistons
Change: Cacophonium is now crafted with copper
Change: Destroyed Trinket Boxes and Flower Pouches drop their contents like Bundles do
Change: All lenses now stack to 16
Change: Wand of the Forest now shows mode in the item name itself
Change: Remove shader taters
Change: Tater nameplates are hidden in F1 like vanilla ones
Change: Botania sounds use their own soundevents, allowing them to be overridden independently of vanilla sounds (quat)
Change: Orechid and Marimorphosis now use the JSON recipe system
Change: Remove fluxfield config option. Modpacks that don’t like it can simply remove the recipe theirself.
Change: Remove obscure “fragile” mapmaker tag for pools
Change: Kindle lens actually lights the burst on fire internally,
so it can participate in vanilla mechanics like lighting the campfire
Change: Any burning projectile can light the Incense Plate, similar to the campfire
Change: Update Cacophonium Block texture to match new Note Block texture (quat)
Change: Launching an entity with the Rod of Shaded Mesa counts as a player kill if the entity dies as a result
Change: Force Relay and Force Lens now use vanilla piston logic,
allowing slime block structures to be pushed. This is subject to further
change as the implementation is quite tricky.
Fix: Fix bursts being unable to collide with their source block at
all. Now they can collide with their source block after leaving it for
the first time
Fix: After years of being broken, reimplement lightning bolts using Mekanism’s code. Still some rough edges to work out.
Fix: Adjust some lens models to prevent Z-fighting (artemisSystem)
Fix: Refactor and overall improve binding logic, preventing various directionality bugs with flower binding range (quat)
Add: Horn of the Canopy now breaks vines (from 1.18.1-426)
Add: Luminizers can now be phantom-inked to suppress their particles (from 1.17.1-422)
Change: Update Cacophonium Block texture to match new Note Block texture (from 1.17.1-422) (quat)
Change: Tater nameplates are hidden in F1 like vanilla ones (from 1.17.1-422)
Fix: Some buggy behaviors of fake mana bursts (from 1.18.1-428)
Fix: Bergamute muting effect not distinguishing dimensions (from 1.18.1-428)
Fix: Potential crashes in Bergamute code
Fix: Terra Shatterer AoE voiding blocks it can’t mine (from 1.18.1-428)
Fix: Rod of Shifting Crust wireframe mismatching the actual area sometimes (from 1.18.1-428)
Fix: Duplication glitch when mossifying a Petal Apothecary
Fix: Refactor and overall improve binding logic, preventing
various directionality bugs with flower binding range (partial backport
from 1.17.1-422) (quat)
* Info: Barring hotfixes, this will be the final update for Botania Forge 1.16. Thanks for your support!
* Change: Horns and Drums will not break blocks when in range of an active Bergamute (Alwinfy)
* Change/Fix: Narslimmus buffer was too small to hold all the mana from large slimes. Reported by million09.
* Change: Mass camoflage changes for platforms no longer spread to different platform types
* Fix: Bellows sometimes messing up modded furnaces. Reported bloche1871.
* Fix: Warp Lens documentation didn't explain properly that mana is not transferred
* Fix: Using too fast a Haste effect would make the Mana Blaster get stuck. Reported by DrTasslehoff.
* Fix: Armor rotations not declared properly causing incompatibilities with mods such as Epic Fight. Reported by dylan-jara.
* Fix: Mana items would not drain into a full pool with a Mana Void below. Reported by artemisSystem.
* Fix: Sojourner' Sash name being misspelled. Reported by rsaihe.
* API: IElvenItem deprecated
Change: Mana infusion recipes can now specify their catalysts with state ingredients
Change: Rods can now be put into the Trinket Case (Alwinfy)
Change: Rod of Shifting Crust now operates by simulating placement instead of directly placing blocks
Change: Rod of Shifting Crust now only works on solid blocks again, in consistency with lexicon
Change: Rod of Shifting Crust can now be limited to a 7x7 plane by the Stone of Temperance
Change: Rod of Shifting Crust now applies a mana cost penalty when breaking very hard blocks
Change: Add mushrooms to vanilla tags (Patrigan)
Change: Orechids now use JSON to declare what ores they can produce
Change: Ring of Correction now supports hoes and shears
Change: Add a recipe cache for the Crafty Crate to reduce lag
Fix: King Key weapons rendering weirdly
Fix: Attempt to reduce the frequency at which item NBT syncs happen, which can cause as ghost duplicate items clientside
Fix: Pylon crash on OpenJ9 JVM
Fix: sash and jump amulet not reducing damage properly
Fix: luminizer glow having a square background
Fix: King Key weapon spell circle transparency being weird
Fix: Tiny Potato positioning when in head slot
Fix: Tiny Potato wiggle when jumping being off (_0Steven)
Fix: Medumone ignoring redstone
Fix: Terra Pick not mining some stone like blocks like AS Marble
Fix: Laputa Shard bursts infinitely retrying if denied by e.g. permissions plugins
Fix: entity tracking ranges being way too big
Integration: Make criterion instances public (noeppi_noeppi)
Integration: CraftTweaker pure daisy time argument is now optional
Integration: Added CraftTweaker compatibility for orechid registrations
Add: Recipe to split composite lenses apart, losing the slime ball (Eutro)
Add: Recipe to upgrade a Mana Pool to a Fabulous Pool (BlueAgent)
Add: Extra tiny potato models (SuicidalSteve)
Add: Allow Glimmering and Floating Flowers to be used with the Mana Enchanter (BlueAgent)
Add: Manasteel and Elementium Hoes, since vanilla is starting to emphasize the importance of hoes
Add: Any models within the /assets/botania/models/tiny_potato/ folder is automatically loaded as a custom tiny potato model (Eutro)
Add: JEI integration for Terra Plate recipes
Change: Most items no longer have "Shift to expand tooltip" as their tooltips were too short anyways
Change: Magical flowers are no longer in the vanilla small_flowers block tag due to the multitude of issues it causes. They remain in the corresponding item tag.
Change: Garden of Glass overrides of Botania recipes are moved back to Botania itself. Botania now requires Garden of Glass 1.7 or higher.
Change: Crafting Botania banners no longer consumes the pattern item, consistent with vanilla
Fix: Terra Plate right click only accepting Manasteel/mana pearl/mana diamond instead of any item used in a terra plate recipe
Fix: Botania shears not working in dispensers and being unbreakable
Fix: Solegnolia distance calculation being based on block corner instead of center
Fix: Solegnolia effects lingering for a short while after removal
Fix: Bamboo not being plantable on Botania grasses
Fix: Solegnolia lexicon entry being confusing
Fix: Lexicon elven trade recipe not working sometimes
Fix: Exoflame materializing free mana out of thin air
Fix: Hydroangeas un-waterlog waterlogged blocks instead of deleting them entirely
Fix: More instances of the lighting bug where entire chunks go dark
Fix: Floating pure daisies not saving what kind of island they're on
Fix: Several dupe glitches when Botania is played with broken mods that allow stacking items that should not be stacked
Fix: Garden of Glass skybox crashing with other mods sometimes
Fix: Lexicon recipes being broken when custom recipes are added by CraftTweaker
Fix: Locked hourglass message displaying twice
Fix: Items disabled in the config no longer show up in the lexicon
Fix: Lexicon can now display any terra plate recipe
Fix: Crimson Pendant not preventing the damage sound and effects
Fix: Loki Ring and Terrasteel Pick being broken together
Fix: Floating Flowers destroy farmland immediately below themselves
I18n: ru_ru changes (pgkrol)
Cleanup: Optional cleanup (Alwinfy)
Add CraftTweaker support for Botania (jaredlll08)
Odin Ring now protects against magma blocks and flying into walls
Ender Air is now dispensable
Ghasts hit by Ender Air now drop ghast tears in the Overworld
Fix rod of the plentiful mantle's subtitle
Fix serverside gog support. Use level type "botania:gardenofglass"
Fix vanilla recipe log spam
Fix gog island command not teleporting to existing islands if ran in a command block
Fix corporea indexes sometimes hanging the game if you switch between multiple saves rapidly
Ring of Correction will now prioritize the Vitreous Pickaxe when breaking glass
Fix Entropic lens damage behaviour not matching TNT
Headflower yellow glint now works with Charm's glint enchantment as well
Fix default spreader angle sometimes not binding to pools
Fix Terrasteel Pickaxe AOE destroying bedrock
Reimplement the Bergamute in a cleaner and hopefully more compatible manner
The Bergamute is now classified as a Misc Flower (like the Pure Daisy and Manastar)
Fix grammar error in lexicon (dylantompkins)
Add a "Radius: N" tooltip to Laputa Shards so it's more clear they do something to your world
Add recipe for merging partially-filled brew vials/flasks together (eutropius225)
Lexicon cleanups (Alwinfy)
Fix IBlockProvider not being fully accurate (Penrif)
Fix Bloodthirst potion effect not working (Alwinfy)
Fix Vitreous Pickaxe incompatibility with Astral Sorcery prisms
Fix Lexicon name when inside an Akashic Tome
Fix banner patterns being broken
Fix flower worldgen being too clumped together
zh_TW updates (Jeffku0107, ttdyce)
Fix ancient will critical hit effects not working
Fix daffomill desyncing when powered by comparator
Add a mcfunction that unlocks the entire lexicon: /function botania:full_book
NOTE: If you use Garden of Glass, you *must* update to GoG 1.6+!
Open and crafty crates check collision more snugly against their bottom face, meaning that they can now output on top of a hopper without a one block gap
Third Eye uses the Magic Missile's targeting system (Alwinfy)
Rannuncarpus places directional blocks facing itself, instead of randomly (Eutro)
Expose terra plate recipe's getIngredients() (MelanX)
ru_ru fixes (BetaCarotina)
Fix spectrolus HUD not smoothly blending between colors
Fix laputa shard recipes being missing in the lexicon
Mana pools act like a full solid slab when colliding with bursts, fixes bursts sometimes phasing through pools
Add ancient debris to orechid ignem pool
Fix fence gates not being added to the vanilla tag
Add config blacklist for rannuncarpus, blacklist Storage Drawers
Fix crash in spectator
Fix metamorphic stones still dropping cobble version with silk touch
Add corporea stairs + brick slabs, stairs, walls (ToMe25)
Bread explosions now drop all blocks they broke
Remove GoVoteHandler
Add Quark stones to elementium pick disposables
Remove old armor models, fix pixie halloween texture
Fix double pants rendering
Add infrangible platform to the dragon_immune and wither_immune tags
Headflowers now use a normal enchantment glint instead of a washed out flat yellow shader. If Quark is installed, a yellow glint is used as if a yellow rune was applied.
Fix pools not emptying fully when using sparks (Alwinfy)
Add walls for Botania bricks (ToMe25)
Fix water bowl texture (MoriyaShiine, cybercat5555)
Make Astrolabe horizontal placement easier
Usual internal cleanups and improvements
Fix prisms not colliding with bursts (and thus not working at all)
Clarification: Since 1.16.2, mana bursts will always collide with blocks based on their *collision* shape. In the past, this used to be the block's main shape, but this has been changed to more closely match how other entities behave. Contraptions using special blocks that have differring main and collision shapes should be rechecked.
[API] Deprecate IClientManaHandler
Fix GoG world type showing up in create world menu even when GoG isn't installed
Cocoon of Caprice mob pools can now be customized with tags
Waterlogged cocoons can now place mobs in their own blockspace after disappearing
Fix feeding cocoons gaia spirits not shortening the wait time
Terra axe and pick only break loki-selected positions when sneaking, to match placement behaviour
Fix avatar and life imbuer wasting a lot of mana
Obedience stick is now usable from a dispenser
Dispensers can now place sparks
Make Gaia Spreader recipe shapeless b/c why was it shaped before
Manastorm charges inherit the color of the igniting burst
Fix feeding teru-teru-bozu with right click instead of toss crashing
Update to 1.16.3
Go vote screen, in case you somehow manage to run the mod without Patchouli.
Fix red string blocks affecting rendering performance even when not holding a Wand
Add Corporea Block/Brick/Slab, a totally original feature not stolen from Incorporeal
Fix crashes between terra axes and vein-mining mods
Update the Gaia fight music to the 2018 remasters
Terra plate recipes can now be customized using JSON
Buff Fruit of Grisaia
Fix TNT ethical check hanging worlds
Fix crashes on Forge 33.0.23+
Fix fallback brew showing on brew vials
Fix some important particle effects being hidden by reduced/minimal particles, which made for a bad experience
Prevent trinket case from being picked up in the gui
Fix orechid priority config not working on servers
Update to 1.16.2. Where did 404 go?...
Rosa Arcana now disenchants items passing near it, releasing XP orbs (that it then absorbs)
Clean up sound event ID's
Readd old motif flowers and an advancement
Fix some incorrect tooltip colors
Add specific tag for flowers that can be contributor headflowers, add the motifs to this tag under their old names.
Fix loki ring resetting if you run out of blocks with an empty offhand
Mooshrooms are now "milked" by the Drum of the Gathering instead of sheared (use dispensers as they can now shear mooshrooms in 1.16)
Vazkii name typo now 100% more reliable
Fix out of bounds in Corporea causing some queries to not return feedback in the chat
Hopperhocks special-case mana-storing items, matching (fuzzily) how much mana they have: empty, partially full, full
Laputa shards can now place blocks into any replaceable material instead of requiring air
Backport some fixes from 1.16.2:
Fix loki ring resetting if you run out of blocks with empty offhand (from 405)
Fix out of bounds in Corporea causing some queries to not return feedback to chat (from 405)
Fix ethical TNT check hanging worlds (from 406)
Fix orechid priority config crashing servers (from 406)
Extend luminizer smart dismount from last build to all living entities
Fix dispensers voiding stacks of size 1 when filling glass bottles
Fix weight lens requirements for dropping a block not matching vanilla's requirements (Alwinfy)
Update banner and crafty crate lexicon screenshots (Alwinfy)
Another null check workaround for Optifine
Move laputa shard upgrading to custom/dynamic recipe
Rod of the Shaded Mesa fired by an avatar now targets all hostile mobs
Rod of the Shaded Mesa fired by a player now targets mobs hostile to other players, when PVP is off
Fix gaia guardian not spawning pixies during the mob spawn phase (Keralop)
Fix invisibility cloak not actually consuming mana (Keralop)
Add a HUD for the Prism similar to the spreader's
Lens tinted tooltip is now colored based on the tint
Fix bore lens having the wrong flags and thus being uncombinable/combinable with the wrong lenses
Fix fork and toggle luminizers having switched effects and rendering in some cases
Add Minecraft minor version to mod version to help disambiguate
Fix a crash on Forge 1.16.1 107+
Add some gold-based items to the piglin_loved tag
Add custom grasses to forge dirt tag, fixes trees not growing on them
Fix mana flashes catching on fire
Fix life imbuer being broken (again)
Flowers with multiple areas of effect (e.g. rannuncarpus has different pickup vs place ranges) will now render both of them when the monocle is worn.
This is the 101st build of Botania since the first release of Botania Unofficial 1.8 (299) I made in 2015. Thanks for all the support over the years! - williewillus
Reorder block and item registration order so creative tab and JEI are more organized
Fix being able to extract things from open and crafty crates' internal inventories
Open crate no longer claims to have a comparator output
Fix some inventory blocks not exposing their inventories to forge
Corporea Index now parses "*" as a shell-style glob (Alwinfy)
Unbreaking enchantments on mana gear now confers a minor mana discount instead of having no effect
Floating Flowers now break faster with a shovel
Bonus Chests are now guaranteed to contain a Lexicon
Lower chance of manasteel in dungeon loot
Tweak item rarities (colors)
Ender Air can now be obtained by dispensers
Paintslinger Lens can now dye sparks and corporea sparks. Sparks now rest slightly lower in their blockspace to aid in burst collision. (Alwinfy)
Fix Gaia Head not being equippable by dispenser
Fix rod of the (sky)lands not swinging in creative
Fix a bunch of tile entities crashing when moved by Quark pistons
Workaround for an optifine crash
Fix agricarnations not accelerated many plants even though it looked like it was
Fix some flugel tiara wings looking weird
Add config that makes the orechid prefer certain mods over others if the ores tag contains multiple entries. This can be used by packs that prefer a single mod handle all ores.
Luminizers no longer mount the player if they are trying to trigger its hidden feature. Detection box for hidden feature expanded slightly.
Fix some desyncs where the Alfheim Portal could appear disabled clientside
Add statistics for items requested by corporea, tiny potatoes petted, and distance by luminizer
Luminizers now perform smart-dismounting for players, like pigs/boats/carts
Pixies lose their raytrace hitbox as soon as they reach 0 health. This makes fighting the guardian less annoying as dying pixies won't reflect your arrows.
Mana Flame reworked to no longer require ticking, for a minor performance boost.
Work around a Mixin issue with Invokers conflicting with other mods such as Charm
Clean up JEI integration layouts (centered things properly, etc.)
Significant internal cleanup of corporea. Fix interceptors not working
Fix pink withers dropping nether stars
Fix some tooltips being miscolored
Flugel Eye now has a unique binding per-dimension, which is shown in the tooltip
Fix resolute ivy not disappearing from an item after death
[API] Minor breakages in corporea. Detection of corporea nodes can now be registered in the API, meaning you can now write your own integration exposing your custom inventories to corporea.
[API] A reminder that if your storage already efficiently operates with IItemHandler or IInventory, then corporea already handles it and you don't have to do anything.
Welcome to Botania on 1.16.1, brought to you by williewillus and Hubry
Special thanks to the patrons and players on the patron server for helping test
Note: 1.16.2 is coming soon and we know it to have some minor breakage. This version may not be directly usable in 1.16.2, but worlds should be upgradable to it perfectly.
Petal Apothecary stores its fluid using blockstates, meaning fluid state changes can now be detected with an observer
A bunch of translucent things now support the new fabulous graphics
Fix runic altar cube particles
Floral powders have been removed in favor of directly using the generic vanilla dyes
Crafting Halos have been modernized -- instead of saving the exact items used in a past crafting operation, they now save the recipe ID that was used. This means the halos now work on recipes that take tags
Fix king key wonkiness and rendering wonkiness
Magical flowers no longer always claim to output redstone. This means that redstone dust no longer points into them by default, consistent with other vanilla devices like dispensers.
Add suspicious stew effects for all magical flowers (Alwinfy and Discord #general)
Fix life imbuer being broken
Tigerseye now has auditory and visual feedback when it takes effect
Fix gaia head rendering when worn
botania-skyblock-spread command and Garden of Glass island tracking has been renovated:
- Now callable with /gog or /gardenofglass
- Player island locations are now saved, meaning no more traffic jams where someone's island spawns on top of someone else's
- The command includes subcommands to teleport to other players' islands and regenerating the starting setup
Remove signal flare entity
Readd magical flowers to #small_flowers tag
Entropinnyums now prefer organic, naturally-sourced (non-duped) TNT. Existing contraptions are safe from explosions, but will not generate nearly as much mana anymore :)
Terrasteel armor is neutral towards piglins like gold armor
Mystical flowers no longer spawn on mushroom biomes
Rod of the Unstable Reservoir no longer targets tamed mobs that aren't actively attacing the shooter
Fix flugel tiara wing renders (about time)
Corporea Retainers can be set to only remember the missing items from the intercepted request, by right clicking with the wand
Known issues:
- Shears are still wonky
- GoG skybox will not automatically activate on GoG worlds. To see it, you'll have to enable the "fancySkybox.normalWorlds" config option.
This is the final build for 1.15. See you in 1.16.1 very soon!
Fix melon and pumpkin seeds not spawning in Garden of Glass (*requires GoG update*)
Fix duplicate model loader registration when resources are reloaded
[API] Add constructor for Brews that takes a supplier (Alan19)
Rafflowsia now has a streak-like system awarding many diverse flowers, similar to the overhauled Gourmaryllis. Mana output is dramatically increased for very long streaks. Try to automate it to 15 or more unique flowers! (Alwinfy)
Partial fix for Soujourner's Sash and Cirrus Amulet causing fall damage
Update critical hit logic in ancient wills to match vanilla
Fix crashes with flugel tiara when running on Java 11
Many internal changes in preparation for portability to other mod loaders (dev team, MoriyaShiine)
Fix typo in Bifrost rod description
Restore Garden of Glass sky renderer
Gourmaryllis mana formula has changed: it now rewards a longer chain of diverse foods. Alternating blindly between two foods is no longer the most optimal way, but should still work as a baseline starting point. Try to feed it many different foods! (Alwinfy)
Barring no major catastrophes, this will likely be the final 1.15 build. 1.16 awaits!
Clean up magnet lens code and performance (Eutro)
Fix "found a broken recipe" for pure daisy recipes
Remove justified lexicon config as the lexicon is handled fully by Patchouli now
zh_cn updates (Determancer)
Many Botania blocks can now be waterlogged. This should work fine, but please back up your worlds before updating just in case (Eutro)
ru_ru updates (Zinkorrum)
Fix tall mystical flowers not being in the #tall_flowers tag
Remove special flowers from the #small_flowers tag and only put them in #flowers. Fixes endermen picking them up.
New easter egg
zh_cn updates (friendlyhj)
Code cleanups (Alwinfy)
Brighten the hopperhock HUD
Fix coloring being incorrect for "Press SHIFT for more details" tooltips
Performance and network consumption improvements
Fix pure daisy not showing particles when a recipe completes
Fix burst collision bugs introduced by last build (bore lenses should behave as they did in build 382 and before again)
Minor lexicon wording fixes
Only create shader render layers when botania shaders are enabled. May fix some conflicts with shader mods?
Fix Gaia Head crashing when worn. It still will not render correctly, but it won't crash anymore.
Loki Ring will now exit binding mode when you take it off, to prevent situations where you forget where you set the binding center and can't exit binding mode
Fix patron flowers not rendering if the player's display name was modified (for example by other mods or vanilla scoreboard teams)
zh_CN updates (ppoozl) 添加了中文语言文件!
Add GoG-specific cocoon entry
Fix phantom-lensed bursts triggering blocks they pass through too many times
Fix incorrect corporea spark range documentation
Fix Terra Shatterer, Mana Tablet/Band tooltips (eutropius225)
Fix Rod of the Shaded Mesa
Fix too-high-level Laputa Shards being available in creative
Fix Laputa Shard upgrade recipe being broken again
Fix Pink wither losing its docility after reloading the world
Bifrost blocks now color beacons a rainbow color
Add Botania shears to the (unofficial) forge:shears tag (cech12)
Improve apothecary compatibility with fluid containers (cech12)
Fix botania glass blocks (mana/alfglass, bifrost) not being in impermeable tag, fix them showing the waterfall texture when adjacent to water. It should now match vanilla glass.
Fix brewery renderer sometimes going crazy when items are on the plates
Refine open/crafting crate's "is there room to drop" check to be more precise
Fix ender air not being collectible from right clicking in air. Dragon's breath nearby will still inhibit ender air collection.
Fix rune of winter recipe being incorrect
Items on Tiny Potato now face the correct way (Partonetrain)
Fix cobweb recipe in lexicon being broken (Partonetrain)
Welcome to Botania on 1.15.2
r-version will always match the major Minecraft release now
API cleaned and reworked (there are some missing pieces that will be filled in)
All Botania recipes are sourced from JSON for faster loading times and better customizability
All accessory renders are fixed besides Known Issues
Lots of behind-the-scenes cleaning so the mod will be maintainable for years to come
Known Issue: Flugel Tiara renders don't look right
Known Issue: Botania shears don't act like shears
这是1.14的最后一个版本啦!!!
This is the final build for 1.14.x. See you in 1.15.2 very soon!
Add additional checks so that crashes unrelated to Botania don't blame Botania
Fix dyeing fabulous pools not adjusting the color
Dispensers can now use the Wand of the Forest's sneak right click actions, consult the lexicon for more. (eutropius225)
Runic Altar and Petal Apothecary fast-recraft no longer consumes items in creative mode
Fix mana tablet recipe not accepting mana pearls
Fix bifrost pane being unbreakable
Fix floating endoflame recipe being missing
Fix entropinnyum accepting TNT resting in waterlogged blocks
Fix mana clip attachment destroying lenses
Fix Resolute Ivy not working on curios
Fix crash when a minecart that is Spectral Rail boosted lands directly on another Spectral Rail then runs into a normal rail
Items that generate mana and provide it to other items in inventory only do so serverside. May fix some desyncs.
Remove "Status Unknown". The current mana levels of all blocks now automatically update.
Cocoons can now be forced to spawn rare mobs using Gaia Spirits
Fix rannuncarpus crashing when placing certain blocks
Fix some mechanisms like the Force Relay/Lens allowing you to move waterlogged blocks
Fix minecart sounds being silent when Botania is installed
Fix Life Aggregator not placing down spawners correctly
This is the final build for 1.14.x. See you in 1.15.2 very soon!
Add additional checks so that crashes unrelated to Botania don't blame Botania
Fix dyeing fabulous pools not adjusting the color
Dispensers can now use the Wand of the Forest's sneak right click actions, consult the lexicon for more. (eutropius225)
Runic Altar and Petal Apothecary fast-recraft no longer consumes items in creative mode
Fix mana tablet recipe not accepting mana pearls
Fix bifrost pane being unbreakable
Fix floating endoflame recipe being missing
Fix entropinnyum accepting TNT resting in waterlogged blocks
Fix mana clip attachment destroying lenses
Fix Resolute Ivy not working on curios
Fix crash when a minecart that is Spectral Rail boosted lands directly on another Spectral Rail then runs into a normal rail
Items that generate mana and provide it to other items in inventory only do so serverside. May fix some desyncs.
Remove "Status Unknown". The current mana levels of all blocks now automatically update.
Cocoons can now be forced to spawn rare mobs using Gaia Spirits
Fix rannuncarpus crashing when placing certain blocks
Fix some mechanisms like the Force Relay/Lens allowing you to move waterlogged blocks
Fix minecart sounds being silent when Botania is installed
Fix Life Aggregator not placing down spawners correctly
Fix narslimmus eating spawner-spawned slimes
Fix exoflames trying to smelt unsmeltable items in some cases
Hydroangeas now show a durability bar for their decay time
Fix agricarnation not speeding up sweet berries and bamboo
Fix a crash in the Platforms
Cocoon-spawned entities no longer despawn
Fix Loki Ring being completely broken. There are still some edge-cases left but it should work mostly.
Loki Ring grid now keeps the center position highlighted in bold for consistency with the building phase
Replace slots in the Trinket Case texture with a player render (what else would I put there?)
(Internal) Move recipe jsons to data generator
Remove old Thaumcraft recipes and integration pages (F to pay respects)
Fix Rod of Plentiful Mantle showing same color particles for all ores
Add temporary recipes so the Botania banner patterns are accessible again
Azulejo can now be crafted with any blue dye
New Advancement - Hand in Hand - place over 255 blocks at once with a ring of loki
New Hidden Advancement - That's Why I Baked Bread. Try to figure this one out! It shouldn't be very hard if you know the Botania memes.
Fix non-English advancement names being broken
Remove a bunch of dead lang entries
Fix a bunch of animations stopping and/or jittering when the pause menu is open (even on servers)
Fix force relays not moving properly when retracted indirectly using slime blocks
Fix at least one known case of the "chunk loses all light" vanilla bug happening
Lexicon typo fixes and tweaks (Alwinfy)
Temporary fix for force relays in non-overworld dimensions not saving
Fix cell blocks not respecting red string spoofers
Potential fix for lighting issues. Please reset/relight any affected areas and continue monitoring.
Fix desu gun advancement requirements not being consistent with the name requirements
Fix desu gun model not using the handheld transforms
Fix mossifying an apothecary losing the fluid inside
Delay burst entity creation until we're sure there's enough mana, should improve performance
Entropic and Damaging bursts fired by a player now deal player damage
Add Heart of the Sea recipe for GoG (ToMe25)
Allow T.A. Plate to be built with shimmerrock
Readd lexicon konami code Easter egg
Add mana infusion recipe for sweet berries (ToMe25)
Fix terra blade burst logic error
Fix wand of the forest recipe spam
Fix dispensers not planting cocoa beans properly
Fix more cases where warped bursts transfer mana
Fix the flugel tiara flight meter draining in spectator and creative
Fix redirective lens pointing spreaders to 0, 0
Big round of bugfixes and enhancements. 1.15 progress can be tracked on github, and we are close!
Snowflake pendant now has a snow effect (ToMe25)
Fix Rod of Plentiful Mantle's particles being blocked by other blocks
Fix Rannuncarpus slowing down as available positions decrease
Add GoG-specific Orechid entry
Show creative tablets and tipped terra shatterer in JEI
Fix GoG seed drops not working and move them to a loot table
Sleep check event now fired with side (stfwi)
Fix Tangleberrie not pushing back strong enough
Add some block tags and change some recipes to use them (ToMe25)
Fix botania axes being unable to strip logs
Add stonecutting recipes to convert between Azulejos
Fix GL state leak in pylon renders
Check packet directions
Ensure lexicon alfportal recipe is visible in JEI
Fix orechid ignem JEI not working
Fix JEI for Botania stuff not working until you F3+T
Fix Chakrams being invisible
Fix Terra Blade not damaging mobs if PVP is off
Cocoon of Caprice now spawns aquatic mobs separately if it is adjacent to water, spawned mobs are placed in the water
Fix HUD bars (Tiara, etc) being weird
Fix missing cobblestone pure daisy recipe
Fix Rod of Shaded Mesa not launching entities
Orechid now filters out empty tags before picking one
Restore some orechid compatibility with other mods
Ring of Dexterous Motion can now be used in forward and backward directions
Flugel Tiara gliding now interacts properly with the Tornado Rod
Fix a bunch of lexicon formatting errors in non-English languages
Call for contribution: the lexicon has changed quite a bit and some of the translations are getting quite a bit behind. If you can speak English and a non-English language we welcome your translation efforts. Contact us on Discord or Github for further information.
Fix mana mirror counting as a tool (thus being enchantable)
Fix crash when shift clicking into flower bag (Vaelzan)
Fix GL state leak when rendering particles, fixes darkened water/etc
Fix non-overworld dimensions also being voided in GoG mode
Add option to disable the lexicon given by default in GoG mode
Fix flugel tiara gliding
Fix flugel tiara recipe conflicts
Fix terra firma rod not working
Make paintslinger lens able to dye concrete, concrete powder, glazed terracotta, as well as uncolored glass, glass pane, and terracotta (ToMe25)
Fix cocoon of caprice not working
Lexica Botania english text overhaul (Alwinfy)
Fix axe damage and shovel speed (ToMe25)
GoG worlds now use a dummied-out overworld generator, meaning they now retain biome and structure information. This will allow location-based farms to work.
Fix laputa shard upgrade recipes
Allow any two vanilla dyes to be used to craft fertilizer instead of just red or yellow
Add some new 1.13-14 stuff to mana alchemy recipe loops
Make new mobs available in cocoon
Add a bunch of crosslinks to the lexicon since Patchouli supports them (Alwinfy)
Fix brews not returning the container after finishing
Fix brew vials looking like flasks when partially full
Fix mana infusion slowing down after a while
Fix cacophonium acting like a shield and snowflake pendant working when sneaking (ToMe25)
Add livingwood and dreamwood fences and fencegates (ToMe25)
Fix pure daisy active particles desyncing
Fix Life Aggregator placing pig spawners instead of the actual mob
Fix mana flame block being unnamed
(!) Fix loot tables not applying properly, which affects downstream mods like CraftTweaker
Corporea keybind requests no longer uses chat
Corporea keybind requests can now use the vanilla recipe book
Fix mana/elven glass having weird culling
Fix red string blocks not rendering their effect when holding a wand
Fix various bugs with flowers on red string spoofers (not rendering, particles in the wrong place, etc.)
Fix thermalilies not saving their cooldown when broken
Fix various items being missing from the creative tab
Welcome to Botania on Minecraft 1.14.x, almost an entire year in the making (efforts began around January for 1.13)
Shoutout to williewillus and Hubry for contributing significant chunks of effort to this port
Port to 1.14.4. All older worlds should be treated as incompatible, though it is possible items in chests can be carried forward.
Completely replace the old Lexica Botania with a book made with Vazkii's Patchouli mod
Replace Baubles integration with Curios integration
Spectrolus has a new mysterious feature...
Mana sparks can now be colored like corporea sparks to create separate networks
Stonecutting recipes for all Botania stone-like blocks
Tiny potato petting/jumping now show to others in multiplayer (very important)
Force relays now show a particle beam when being bound, as well as their existing binding if clicked in function mode
Radius highlights are now visible from below, useful for floating flowers
Rework Ring of Chordata for 1.13 swimming changes
[API NOTE] Modders: The API is not fully stable and breaking changes may still occur, as it is unknown how JAR-in-JAR or api distribution will work in 1.13+. Create addons at your own risk (join #modders in Vazkii's Discord to stay in touch with us).
Known Issue: Various cosmetics and on-body renders are positioned incorrectly
Known Issue: Lenses do not render on the Mana Blaster
Known Issue: Miscellaneous things in the Lexicon are missing or inconsistent
Known Issue: Double flowers can be collected without shears
Known Issue: Botania shears don't act as such
This is the final release for Minecraft 1.12.x. Thanks for all the support!
Diva Charm no longer brainwashes boss mobs
Remove GregTech blacklist from Orechid since it's no longer necessary
Fix Albedo compatibility (Hubry)
Fix shedding page crash (Hubry)
Fix error when equipping Botania baubles over other new Baubles (Hubry)
Fix lexicon sharing crashing when in off hand (Hubry)
Add Quartz blocks to Ore Dictionary (nekosune)
When matching recipe tags, also match the first items of nested lists. (codewarrior0)
Fix magnet ring working in spectator mode
Made Gaia Guardian floor check a bit more lenient. (quat)
Gaia arena check now shows where pylons should be. (quat)
Fix armor exploit with Astral Sorcery and Monk. (MoriyaShiine)
Magnet ring respects PreventRemoteMovement tag. (code500)
Gaia Guardian break blacklist now also serves as an arena whitelist. This fixes Natural Pledge. (quat)
Fix Flugel Tiara's secret code not working on Linux.ru_ru language fixes. (Ggglitch)
Add hook for hidden lexicon categories. (Hubry)
Fix patron headflowers showing when invisible.
Corporea cubes can now be locked (similar to the Hovering Hourglass) to prevent accidental changing of the item. (Hubry)
Fixed Daffomill desyncing clientside when items are dropped by powered open crates.
Fixed Drum of the Wild always choosing the same positions to harvest.
Fixed magnet ring blacklist not working quite right.
Fixed placeholders being consumed by crafty crates.
Fixed server crashing if a Mana Enchanter picks up modded enchantments that have been removed from the save.
Fixed triggering a corporea funnel with a corporea interceptor overwriting request counts. (Hubry)
Fixed wrong Baubles API method being used. (zabi94)
Update ru_ru lang file. (iPopstop)
Various Gaia Guardian anti-cheese measures. (quat)
Fixed a crash on moving floating flowers with the static model config with quark's pistons. (Hubry)
Fixed a dupe with shears.
Fixed cloaks blocking /kill damage
Fixed floating flowers with the static model config not showing special grass types. (Hubry)
Fixed hoes not being usable on special grasses. (quat)
Fixed hopperhocks pulling from the wrong sides. (quat)
Fixed mushrooms being usable to craft petal blocks. (quat)
Fixed pumpkins and melons not growing on special grasses. (quat)
Fixed vine balls placing invalid vines. (quat)
Made NBT matching faster and work better. (quat)
Fix Lexica rotating item config not swapping usable items in recipes (Hubry)
Fix mana prism automation changes not causing spreaders to recalculate
Fix redirection lenses having phantom lens functionality as well (Hubry)
Fixed a bunch of typos (trunksbomb)
Fixed a dupe with spellbinding cloth
Fixed botania shears not dropping apples and saplings
Fixed Corporea Sparks not staying on Red Stringed Containers (Hubry)
Fixed crafted flowers entering back the petal apothecary (quat)
Fixed ender air bottles not being acquirable in custom end dimensions
Fixed force relays not being bindable to lapis blocks
Fixed spellbinding cloth deleting items
Fixed the botanical brewery destroying invalid brew containers
Fixed the red stringed spoofer not affecting the vinculotus
Fixed the worldshaper's sextant being able to softlock the game if you look far enough
Improved the detection for the heisei dream and the diva charm
Made magnet ring respect pickup delays and tweak blacklist (Hubry)
Added an Offline Mode config. (Hubry)
All Garden of Glass features now depend on the GoG mod being loaded, rather than the GoG world type.
Buffed the Spectrolus by 8x. (quat)
Fixed Botania glasses not being usable with Chisels&Bits. (Hubry)
Fixed horse viruses breaking attributes and turning horses into babies. (Hubry)
Fixed the Bauble Case not supporting baubles that use capabilities.
Fixed the Life Aggregator having the wrong tooltip. (Hubry)
Optimized Mana Spreaders a bunch, they'll be more performant now. (quat)
Removed a pointless bit of debug text.
The gunpowder to flint recipe is now the same price as flint to gunpowder. (quat)
The Petal Apothecary now accepts all items and can NBT match then. Rejoice pack makers! (quat)
Tweaked Thaumcraft integration and aspects around a bunch. (Hubry)
[API] Deprecated IFlowerComponent and made canFit() default to true. (quat)
[API] Increased Version Number to 92.
Brought back BuildCraft integration.
Brought back the ability to request items from corporea systems in JEI (prev NEI). (Hubry)
Fixed a crash when opening the Flower Pouch.
Fixed a crash when putting things that shouldn't go in the Abstruse Platform in the Abstruse Platform.
Fixed a dupe with the Bore Lens and Shulker Boxes.
Fixed the Bore lens and some other items of the sort not respecting forge's drops event.
Fixed the Tiny Potato's equipment not syncing to clients. (codewarrior0)
Fixed withdrawing items from the Botanical Brewery taking two at a time.
Force Relays now give some visual feedback when bound.
Implemented profiler entries for flower sub-tiles.
Improved handing of Brewing recipes in JEI. (Hubry)
Made the Fallen Kanade not heal you during Gaia Guardian fights. (codewarrior0)
Metamorphic Stones can now be silk-dropped by the Weight Lens.
Optimized the Pure Daisy's code a bit.
Added a Thinking Hand cosmetic bauble (quat)
Added back the ability to request items from the Corporea Index with a keybind from JEI. (Hubry)
Added JEI support for the Orechid and Orechid Ignem. (codewarrior0)
Added Thaumcraft Aspects for all major Botania base things. (Hubry)
Added the ability to request a nice amount of items from the Coporea Index. (quat)
Corporea Retainers use the same logarithmic signal scale as Crystal Cubes.
Fixed a crash when creating Terrasteel.
Fixed a crash when trying to activate the elven portal with a dispenser.
Fixed a crash with other modders rendering tooltips before a world exists.
Fixed a network crash. (codewarrior0)
Fixed Elementium tools being repaired with Manasteel instead of Elementium. (ALongStringOfNumbers)
Fixed Googly Eyes rendering inside the player's head. (quat)
Fixed some typos.
Fixed Sparks' vertical distance being inconsistent between the up and down directions.
Fixed the Alfheim Portal storing useless items internally. (Hubry)
Fixed the Entropynnium absorbing multiple TNTs at once.
Fixed the Gaia Guardian being immune to /kill.
Fixed the Manufactory Halo crashing the game if you use a Thaumcraft Thaumatorium. (Hubry)
Fixed the Orechid misbehaving around Granite, Andesite, and Diorite.
Fixed the Tainted Blood Pendant with Night Vision causing horrible flickering. (codycoolwaffle)
Flowers added by other mods will now show the name of the mod that adds them in the tooltip instead of Botania if you have a mod that adds that feature.
Going under sea level in Garden of Glass will no longer make the sky black. (Xaphiosis)
Llamas and parrots can now spawn from the Cocoon of Caprice. (Hubry)
Made some internal bounding boxes smaller so which improves performance a tiny bit.
Removed Railcraft support for the Mana Poll with Minecart because the API for it isn't stable yet and was causing crashes. (matthijsvdmeulen)
Rewrote a bit of internal Gaia Guardian logic.
The Gaia Guardian's music now repeats while the battle goes on.
Tiny Potatoes being held by other Tiny Potatoes look better now. Very important fix. (codewarrior0)
Updated a bunch of recipes to use ore dictionary tags. (Hubry)
Updated Thaumcraft Integration for TC6. (Hubry)
[API] Added in a bunch of hooks for corporea stuff. (quat)
[API] Updated the wiki links to new ones. (Hubry)
[API] Increased Version Number to 91.
Added a config to disable botania's F3 info.
Fixed baubles disappearing when they're right clicked with one already equipped.
Fixed chisels&bits complaining about some blocks not being chisel-able.
Fixed crashing with Thaumcraft 6.
Fixed feather feet increasing fall distance.
Fixed JEI integration for floating special flowers.
Fixed mana bursts not being properly blacklisted from the Project-E interdiction torch.
Fixed munchdews going on cooldown too often.
Fixed particles snapping into place.
Fixed some flower particles not accounting for the vanilla random flower shift.
Fixed some petal apothecary crashes.
Fixed sparks not transfering mana properly to pools with mana void.
Fixed the functional flower advancement having a broken icon.
Fixed the tiny potato banner not being craftable.
Fixed thermalilies not penalizing if lava is given on cooldown.
Improved model loading performance for special flowers.
Mana blaster bursts now spawn off the correct hand.
Mana spreaders can now be rotated properly in structures.
The extrapolated bucket can now pick up mod fluids.
The Life Agreggator now uses the vanilla cooldown system.
[API] Fixed a dependency on the mod itself.
[API] Increased Version Number to 90.
Blazes spawned from a Fel Pumpkin now get their drops from a loot table.
Changed a bunch of stuff internally that you won't really notice.
Detector rails can now accept a signal from mana pool minecarts.
Fixed a crash when unequipping active baubles.
Fixed a crash while holding the Lexica Botania and the sneak key.
Fixed Blaze Meshes turning into Blaze Powder instead of Blaze Rods. (TheWhiteWolves)
Fixed Hopperhocks not sorting properly with quark variant chests. (quat)
Fixed Loonium spawning creepers with infinitely long potion effects that are propagated to the player.
Fixed mana pools with sparks constantly sending network packets if there's nothing going on.
Fixed Mana Splitters and Manastars loading chunks when placed in chunk borders.
Fixed some Portuguese Pavement double slabs having the wrong color.
Fixed the animated torch not causing block updates in some cases.
Fixed the config GUI being broken.
Fixed the crafty crate textures for the 3x2 and 2x3 patterns being the same. (quat)
Fixed the flugel tiara flight bar conflicting with the breath indicator while under the effect of a water breathing potion.
Fixed the Hovering Hourglass sending a needless amount of network packets and causing needless chunk redraws.
Fixed the lexica recipe pages for toggle and fork luminizer being switched. (quat)
Fixed the Planestrider's Sash recipe not being shown properly. (TheWhiteWolves)
Hid the helments of revealing from the recipe book since TC isn't here yet.
Improved network usage by using vanilla block events where applicable.
Made the Tainted Blood Pendant update the potion effect sooner to prevent possible network desync.
Removed the tickable property from some tile entities for optimization.
The Manastar now uses server side information.
The Ring of Far Reach now uses the new forge reach attribute instead of being a massive hack.
Updated TC interface references to the new lowercase mod ID in case it updates anytime soon.
Updated the baubles dependency to the latest version, fixing crashes when used with it.
[API] Pure Daisy recipe inputs can now be state sensitive.
[API] Increased Version Number to 89.
Another big round of fixes provided by williewillus
Fixed a division by zero crash when entering some entries with bad recipes.
Fixed a potential race condition in corporea indexes, which would cause them to not function properly.
Fixed a potential race condition in the gaia guardian boss bar, which would cause it to not function properly.
Fixed manastorm charge and corporea index star animations being choppy.
Fixed Manastorm Charges not giving mana.
Fixed pools and spreaders sometimes not getting removed from the network properly.
Fixed pressing any key twice while strafing left or right causing the ring of dexterous motion to activate.
Fixed requesting items from a corporea index showing the incorrect amount of items in the chat.
Fixed step assist height being incorrect. (InsomniaKitten)
Fixed the loonium not drawing items properly out of the loot table.
Improved the way advancements work by using actual data-driven triggers.
Removed DSU integration since MFR isn't around.
Removed reference to the scrapped BotaniaV2 in the mcmod.info file.
Added beetroot to the full crop farm challenge text. (codewarrior0)
Fixed a crash when moving a mana pool with a quark piston.
Fixed botania armor having twice as much armor as it should have.
Fixed botania chiseled quartz slabs not being craftable.
Fixed shaders loading twice on startup.
Fixed the rannuncarpus eating tile entity data, such as shulker boxes.
Fixed the ring of far reach desyncing blocks.
Fixed the Worldshaper's Astrolabe being able to place blocks outside the world border.
The Gourmaryllis now has audiovisual feedback based on the food it's eating. (quat)
Added new Azulejo variants.
Added the Shulk Me Not, a new endgame generating flower! Only took me almost 2 years!
Added the Shulk Me Not to the challenges as a Hard level challenge.
Changed the recipe for the Cocoon of Caprice.
Daffomills and Animated Torches will now face away from the player when placed. (quat)
Fixed a crash when using Red String.
Fixed a server crash when using the Mana in a Bottle.
Fixed Dreadthornes killing baby animals instead of adult animals.
Fixed Hopperhocks never running out of mana, even if their source is removed. (codycoolwaffle)
Fixed ladders, fences, and other stuff connecting to a lot of botania blocks they shouldn't connect to.
Fixed mana bursts piling up and causing horrible lag.
Fixed Mushrooms not fitting in the Petal Apothecary.
Fixed some weird crash on startup only some people were able to reproduce? I think I did.
Fixed switching a Corporea Spark to another network causing it to not connect until the chunk is reloaded.
Fixed the Corporea Crystal Cube not rendering the item inside.
Fixed the Lexica Botania not calling forge tooltip events in its item tooltips, causing mods like Quark to not show their stuff.
Fixed the Mana Fluxfield not reporting its max energy properly. (Infinoid)
Fixed the Matrix Wings.
Fixed the Open Crate delaying item pickup even if not powered.
Fixed the Petal Apothecary not having any sparkles when there's stuff inside.
Fixed the Ring of Loki not offsetting the mining with the Terra Shatterer properly.
Fixed the Third Eye not highlighting all mobs properly.
Fixed the Thorn Chakram being able to be killed by explosions.
Made the Cocoon of Caprice accept dropped items as modifiers.
Re-enabled the tutorial video in the lexica botania, using the new Bit by Bit video from Mischief of Mice. Only took me almost 2 years!
Removed references to the previously removed Ring of the Aesir.
Removed the version checker and ingame updater because it's 2017 and nobody needs those.
The Lexica Botania can now swap between items in recipes that have multiple valid items in one slot (like ore dictionary recipes). Only took me 3 and a half years!
The Lexica Botania will now have different textures before elven knowledge is unlocked.
The Rune Crafter challenge is now categorized as "Lunatic+" instead of "Lunatic" because it should probably stand apart from the others.
Updated a lot more textures and models and stuff to the new art style.
Updated to Minecraft 1.12.1 (williewillus)
Retextured and remodeled a major part of the mod with a new art style by wiiv.
Added support for colored lights with the Albedo mod.
Buffed the mana production of the Gourmaryllis by a bit.
Buffed the mana production of the Narslimmus by a lot.
Fixed a crash when clicking an Abstruse Platform disguised as a Chisel mod block. (williewillus)
Fixed being able to skip the Gaia Guardian mob wave by healing it. (williewillus)
Fixed particle motion having a bias for diagonals. (codewarrior0)
Fixed the Dreadthorne killing baby animals from the Animania mod. (williewillus)
Fixed the Eye of the Flugel animation and particles and made binding less intrusive. (williewillus)
Moved from Achievements to Advancements. (williewillus)
Relics now bind by UUID instead of names. (williewillus)
Removed the Ring of the Aesir.
Renamed the Blaze Lamp and Mana Distributor to Blaze Mesh and Mana Splitter, respectively.
Shaders now automatically disable themselves if Albedo or Optifine are loaded to prevent OpenGL errors.
Shimmering Mushrooms can now be used as if they were petals.
The Dice of Fate will no longer fizzle if there are still relics to be given.
The Gourmaryllis is now capped at 12 food points (6 chicken legs), any food higher than that is counted as 12.
The Gourmaryllis will now take diminishing returns if it eats the same type of food item multiple times in a row.
The Munchdew now has visual feedback while it's on cooldown. (williewillus)
The Rafflowsia can now eat any flower, not just generating ones. (williewillus)
[API] Added receiveClientEvent() to SubTileEntity as a hook for TE client events. (williewillus)
[API] Increased version number to 88. I think a few were skipped in the changelog >_>
Fixed a lava dupe with the Petal Apothecary.
Fixed a Mana Enchanter game freeze.
Fixed an item dupe when dropping items in the edges of a Mana Pool.
Fixed double plants not being randomly shifted like vanilla ones.
Fixed the Mana Clip showing Air for empty slots.
Fixed the Ring of Loki's wireframes not working.
Updated Storage Drawers integration (palaster)
More williewilus builds up in here!
Fixed a crash with the Marimorphosis.
Fixed baubles equipped by right click destroying items already in their slots.
Fixed botania armor sets animating on armor stands.
Fixed FPS lag when holding the Wand of the Forest.
Fixed right click to refill not working in the Petal Apothecary.
Fixed right clicking the Mana Enchanter not doing the item's action even if there's nothing the item can do.
Fixed shimmering mushrooms popping off at strange times.
Fixed some log errors.
Fixed the animated torch not animating smoothly when toggled serverside.
Fixed the Overload brew being nerfed by the 1.9 update.
Fixed the Wand of the Forest being able to rotate command blocks in survival.
Fixed the Wand of the Forest changing mode when rotating blocks.
Made some rune recipes use the ore dictionary.
Mod flowers' bounding boxes now match their shift, like vanilla flowers.
The Lexica Botania now shows the keybind for sneaking rather than always Shift.
This build is all williewillus, again!
Unless otherwise stated, this entire update was kindly provided by williewillus' assistance.
Fixed a crash when placing pistons with a arannuncarpus.
Fixed a crash with the orechid when an ore is registered to the ore dictionary that isn't a block. (smbarbour)
Fixed AoE mining not firing break events and not dropping xp.
Fixed body and leg armor stats being swapped.
Fixed crashes with the drum of the gathering and the mod's shears.
Fixed the botania banner lexicon entry still requiring EtFuturum.
Fixed the crystal bow not using mana.
Fixed the gaia guardian not looking like the player in dedicated servers.
Fixed the horn of the wild, bore lens, and rod of the shifting crust manually dropping block drops and not allowing for block rollbacks.
Fixed the marimorphosis running clientside and desyncing.
Fixed the soulscribe not dealing extra damage.
Fixed the spectator not highlighting all relevant inventories.
Removed lexicon references to blocks that have been removed or moved to quark.
Fixed a crash regarding tile entities and block states not playing together. (williewillus)
Fixed crash on unequipping the Ring of Loki.
Fixed the Crafty Crate destroying items if there's a block under it.
Fixed the Gourmaryllis spamming packets and causing ridiculous network usage. (williewillus)
Fixed the Key of the King's Law stacking portals together if the player is looking straight down.
Fixed the Life Imbuer spawning mobs inside blocks. (williewillus)
Fixed the livingwood bow not using 1.9 arrow priority and using arrows even if they have infinity.
Fixed the Mana Enchanter not accepting floating flowers.
Fixed the Ring of Loki checking your offhand item and thus negating the cursor addition if you have no item in either hand.
Fixed the T.A. Plate not showing particles. (williewillus)
The Gourmaryllis now plays a burp sound when it's done eating. (williewillus)
Fixed a crash when breaking redstone ore with an Elementium Pickaxe or Terra Shatterer with Elementium tips.
Fixed a crash when using the Worldshaper's Astrolabe without a block set.
The Lexica Botania can now always be thrown into an elven portal, even if it already has elven knowledge. (Shadowfacts)
Fixed a client crash with the Worldshaper's Astrolabe.
Fixed a crash when explosions happen in a server because someone at mojang thought having a client only constructor was a good idea.
Garden of Glass's sea level is now set to 64 during world creation. As of 1.8, the sea level is set to a really low value for flat chunk providers, so this fixes squids not spawning in garden of glass worlds.
Added an alchemy recipe for Chorus Flowers.
Added grass paths, farmland and botania alt grasses to the blocks that can be dug for pebbles in garden of glass.
Added the Benevolent Goddess' Charm, it stops nearby explosions from breaking blocks.
Added the Worldshaper's Astrolabe, a new fancy tool to place a lot of blocks really quick.
Changed the crafting recipe for Cellular Blocks to include Beetroot.
Changed the secret code for the ------ -----.
Fixed a texture being poorly sized and breaking mipmapping.
Fixed log spam when the Loonium is doing its thing.
Fixed Resolute Ivy not working.
Fixed the Invisibility Cloak not using up mana properly.
Lowered how much the Dandelifeon will produce per iteration, but increased the maximum mana iteration to 100 (from 60).
Mana Pumps will now output a comparator signal if they're turned off.
Minecarts with Mana Pools now have the correct amount of drag.
Removed the WIP page from the Dandelifeon page. Balance is still up in the air but I don't think I'll be changing mechanics now.
There is no longer a limit in how many iterations a Dandelifeon can do, but the amount of mana a cell produces peaks at 100.
Updated the Gourmaryllis' documentation to be clearer.
WARNING: If you have an enabled loonium in your world DISABLE IT before updating, as it can spawn mobs, including creepers, now.
Added a config option to disable shedding entirely. This improves load times by not checking every mob.
Added the Cirrus and Nimbus Amulets, which give you double and triple jump, respectively.
Added the Invisibility Cloak. It's pretty self explanatory.
Added the Third Eye, a nwe body slot bauble that makes mobs spectral.
Changed the recipes for the Pyroclast and Snowflake Pendants to use Mana Infused String.
Fixed the floating flower cache log not being formatted properly.
Fixed the teru teru bozu not resetting the rain time.
Mana Bursts that have been teleported by a Warp Lens can no longer deliver mana to receiving blocks.
Removed the ability for the Invisibility brew to be added to a Tainted Blood Pendant.
The /botania-download-latest command can now be ran on singleplayer without cheats enabled.
The Bauble Box and Corporea Retainer recipes now use the chest ore dictionary tag.
The Loonium now spawns mobs that drop dungeon loot instead of spawning dungeon loot outright.
The Manasteel and Elementium shovels can now make grass paths like vanilla shovels can. They can turn grass paths into farmland now.
Updated the Force Relay lexicon entry to be less ambiguous.
You can no longer summon a Guardian of Gaia if there's already one nearby.
[API] Added functionality to ILensEffect to decide how much mana goes into an IManaReceiver.
[API] Increased version number to 85.
Added a mana infusion recipe for beetroot seeds.
Added osmium from mekanism and black quartz from actually additions to the orechid table.
Fixed a crash when mana pools are broken or removed from the world. Actually has to do with a bug in forge, so this is a bit of a band aid.
Fixed mana tablets and mirrors not having their insides colorized properly.
Fixed the Godlen Laurel Crown destroying your amulet slot item rather than itself.
Updated the reset step height for the sashes to the new step height in 1.8+. Fixes them breaking stairs made with chisels and bits.
[API] Added oreOsmium and oreQuartzBlack to the orechid table.
[API] Increased version number to 84.
Added a null check to the Thorn Chakram to prevent it from crashing if the entity that threw it is unloaded.
Added the Cloak of Balance, a new cloak bauble that splits damage between the target and the attacker.
Fixed a crash when removing a Ring of the Aesir, Odin, or Tectonic Girdle. This is actually a baubles work and the fix here is a workaround. These items won't reset their state properly until it's fixed in baubles, but they at least won't crash.
Fixed Infrangible Platforms being able to be exploded.
Fixed munchdews eating leaves below them.
Fixed the bauble box GUI not removing the bauble icons for the new slots.
Fixed the Key of the King's Law producing a bad shape when looking northeast.
Fixed the Kindle lens not being able to close nether portals.
Sylph wings on the Flugel Tiara now glow.
Updated the documentation for the Cloaks of Judgement to reflect the proper slot.
[API] Updated IManaDiscountArmor, ManaDiscountEvent, IManaProficiencyArmor, ManaItemHandler with ItemStack specific methods. (Flaxbeard)
[API] Added ManaProficiencyEvent. (Flaxbeard)
[API] Increased the version number to 83.
Updated for the latest version of baubles. It's now required.
Buffed the Great Fairy Ring's chance to spawn a pixie by a bunch.
Changed the slots of a few of the mod's baubles to some of the new bauble slots. More baubles will come soon to fix the thin spread.
Fixed a graphical attribute bleed in the Hovering Hourglass renderer. This should fix chisel blocks messing up, maybe.
Fixed lexica gui elements breaking if you rescale it with the new button.
Fixed Luminizers making players no-clip into the block below them.
Fixed Luminizers not working.
The Bauble Box now has all 7 bauble slots, the player render had to go through.
Added the ability to use Mana Powder in the Hovering Hourglass to make it a counter.
Added the Animated Torch, a new redstone helper block.
Added the Fork Luminizer which allows for a fork in the luminizer path.
Added the Mana Lens: Messenger, which carries a lot less mana but over a long distance and faster for when you need the burst but not the mana.
Added the Mana Lens: Tripwire, which only allows the burst to fire if there's an entity in the burst's path.
Added the Toggle Luminizer, which drops entities off right there if it has a redstone signal.
Changed the Cloak of Virtue and Cloak of Sin's models and made them shine.
Changed the floating flower models to a simpler design. This also makes them a lot less FPS intensive when used in large numbers.
Fixed a flower dupe with the Flower Pouch.
Fixed the command to download updates ingame not working.
Fixed the Flugel Tiara breaking the lighting in other bauble renders.
Fixed the Garden of Glass entry not showing up in the tutorial if it's loaded.
Fixed the Thorn Chakram not rendering.
Made the Gourmaryllis have an upper bound in how much mana it can make from a single piece of food.
Made the Hovering Hourglass sand falling animation a lot smoother.
Removed all needless metadata from Botania textures (of which there are a lot). Enjoy the smaller filesize. I'll probably fit it with some more music later on.
Updated secret codes.
[API] Added IHourglassTrigger, for blocks that have stuff happen when an adjacent Hovering Hourglass does something.
[API] Added runBurstSimulation() to IManaSpreader.
[API] Increased version number to 82.
Please read the notes at end of this changelog for some context and important information. Thanks.
Added a button to the Lexica Botania's landing page to rescale it without rescaling the rest of the GUI.
Added the Ring of Dexterous Motion, a new bauble that allows you to dodge to the sides using the A and D keys.
Attempting to summon a Gaia Guardian with an invalid arena now emits particles on the offending blocks.
Buffed the gaia guardian's wither effect due to it being easier to dodge now.
Changed the Lexica Botania's cover layout a bit. It now has a random quote on it. Quote pool will expand as I find more cool quotes.
Changed the special flower breaking particles from the poppy particles to generic green particles like in Botania 1.7.10.
Disabled Natural Shedding (by default, the config is still present and fully functional).
Fix pylon and petal apothecary models not being placed properly in the inventory.
Fixed a crash when placing slabs.
Fixed a crash with the vitreous pickaxe.
Fixed improper resolution for the flugel tiara wing sprites causing framedrops.
Fixed Petal Blocks having no color.
Fixed stack sizes not showing up in a lot of places, including the lexicon recipe pages and the mana pool HUD.
Fixed the Lexica Botania's notes accepting localization keys and localizing them.
Fixed the spreader wool sleeves not being slim fit on top and z-fighting on some sides.
Fixed the Teru Teru Bozu not being able to create rain.
Increased the amount of Mana required to open the Elven Portal.
Made the Mod's armor bulkier to fix z-fighting with the new skin layers. This is a temporary solution until we can redo the armor.
Managlass, Alfglass and Bifrost Blocks are now valid targets for Chisels&Bits.
Moved Stone Transmutation to the main alchemy page since they're no longer new blocks.
Moved the side buttons in the Lexica Botania's landing page to the bottom of the interface and changed them all to be green.
Re-implemented the update checker and ingame downloader built in to Botania 1.7.10.
Rebalanced the Gaia Guardian's health and damage cap to make more sense with the damage changes in 1.9.
Removed avatar decoration on Vazkii's player because they weren't stylish enough.
Removed Dayblooms and Nightshades. Endoflames no longer require Mana Powder.
Removed mana loss from spreader to spreader.
Removed Motif flowers.
Removed Needless Fluff: Roof Tiles, Hellish, Soul, and Frost Bricks, Trodden Dirt, Unstable Blocks, and Signal Flares.
Removed Primus Loci.
Removed the passive decay config again.
Removed the prismarine alchemy recipe.
Removed the Pylons and Mana Pools from the Elven Portal multiblock. They can now be placed anywhere in an 11x11 area. You can also have more than 2 Pylons, if you desire.
Removed Timless Ivy (needless because of the existance of Mending in vanilla).
Replaced a lot of cringy memes and terribly placed references with some less cringy memes and terribly placed references.
The Elven Portal now takes mana per transaction rather than per tick. It will also no longer close itself if there's no mana.
The Gaia Guardian's attacks now display as an overlay in the world rather than as particles only.
The Livingwood Avatar can now place down dirt using the Rod of the Lands.
The Rosa Arcana can now get its XP from orbs in the world.
The Tiny Potato can now have items given to it. Many of the "easter egg" names for it have been removed as you can replicate them with this feature.
Updated Corporea textures and some those of some of the livingrock blocks.
Updated the dispenser planting's entry and feature set. It now duplicates Quark's dispenser planting so it can plant Cocoa Beans as well. Quark's disabels itself if Botania is present.
[API] Removed a bunch of stuff that is no longer used.
[API] Added a getFacing() method to IAvatarTile, this is used for the Rod of the Lands.
[API] Increased version number to 80.
This version is for Minecraft 1.10.2, and carries on from the latest release of Botania Unofficial.
A massive thanks is due to williewillus, who took it upon himself to port and maintain the mod all the way through 1.8, 1.9 and to 1.10. Please go send him love and hugs, as us being here would not be possible without him.
If you want to know what changed in between, have a look through the Releases page on williewillus/Botania.
This is the first release for 1.10.2, which sets up for further content expansion, while removing obsolete and bloated pieces of content. More content is planned and will be coming soon.
You can mitigate your worlds from Botania Unofficial to Botania just fine, any of the removed pieces of content you had in your world will just disappear.
A few pieces of content from Botania's 1.7.10 releases was removed in Botania Unofficial due to them being added to Quark, another mod by me which I highly recommend you install alongside Botania.
If you were looking for BotaniaV2, most of that project was scrapped in favour of this update instead. I decided that instead of reinventing a mod that's already good, I'd use the concepts there to make a new mod instead, which I am planning, but want to get some new stuff onto Botania and Quark before I move onto that.
And that's it for my important note. I'm back to Botania, and I hope you carry on enjoying it.
The "LEAVE ME THE #%!& ALONE" update! Powered by the community's Pull Requests and TheWhiteWolves' help. Also the last "official" update. Unless it breaks awfully. In that case there'll be another to fix this one. Hopefully not.
Added back the config for passive flower decay. I don't care any more. You broke me, you win. Have your config back.
Added corporea support for Storage Drawers and the DSU API (used by JABBA too, and the TE Caches, I think) (Vindex)
Added Petite Clayconia. (TheWhiteWolves)
Added quartz variants to the ore dictionary. (nekosune)
Changed how Pasture Seeds grow. I don't even know how they changed but apparently they did. (Michael Brenan)
Fixed accessories not rendering in the proper position. (Michael Brenan)
Fixed Botania axes not breaking pumpkins and other things of the sort faster. (TheWhiteWolves)
Fixed items that shouldn't be able to go in the Petal Apothecary being able to. (yrsegal)
Fixed Mana Tablets losing durability in a storage drawer. (Michael Brenan)
Fixed multiparts not working on servers. (yrsegal)
Fixed the marimorphosis having an inccorect vertical range. (Pikadude)
Fixed the Planestrider's Sash not resetting properly sometimes. (Michael Brenan)
Made the Terra Truncator better. Not sure how but I guess the algorithm is better now. (Michael Brenan)
Newly created Botanurgist's Inkwells will show the durability bar. (Rasheeq)
Slabs and snow now prevent placement by the Rod of the Shifting Crust. (Michael Brenan)
The Rod of the Shaded Mesa can no longer move some entities it shouldn't, like the Enderdragon, or Wither. (TheWhiteWolves)
(Internal) Baubles can now provide blocks for the rod of the Shifting Crust. (yrsegal).
[API] Added a blacklist for the Rod of the Shaded Mesa. (TheWhiteWolves)
[API] Disposable blocks are now in the API (TheWhiteWolves)
[API] Floating island types can be registered by addons. (yrsegal)
Botania panes now have light. (Lazersmoke)
Botania's backported 1.8 stones now support the ore dictionary for variant recipes. (Lazersmoke)
Changed a bit the Lexica Botania's cover.
Fixed alternate grass types not being able to sustain sugar cane.
Fixed alternate grass types not breaking faster with a shovel.
Fixed Mana Flashes not having a lexicon binding.
Fixed Mana Lenses having a possible invalid recipe. (Lazersmoke)
Fixed the Hopperhock calling inventory methods on the client side, and thus, crashing when used alongside a BetterStorage Crate.
Fixed the Ring of Odin Fire Resistance config not changing its extinguish behaviour.
Platforms now handle block render colors via metadata. (yrsegal)
r1.1 99
*Endoflames now take priority over Hopperhocks. They'll try to pick the items up before the Hopperhock has a chance.
*Fixed Mana Pools with a custom mana cap set through NBT not rendering properly.
*Fixed crashes with the Force Relay with the Little Blocks Mod.
*Glimmering Flowers, Floating Flowers and Mana Pylons now lessen Thaumcraft Infusion instability. <i>More hypocrisy!</i>
*Mana Pools in the Lexica Botania now render with mana in them, that just makes sense right?
*Mana Pools now come in two tiers. Diluted and [normal]. The diluted one only stores 1% of what the normal one can and is what you get by crafting it now, it can't infuse any items but a normal mana pool, which is acquired by tossing a Diluted Mana Pool into one with mana.
*The Shard of Laputa doesn't scale vertically now, fixes it pulling blocks twice on higher levels. (SoundLogic)
r1.1 97
*Added a "hey noob, the pool holds a lot of mana, k?" info page to the Mana Pool entry.
*Added a bunch of sounds, no more rand.levelup everywhere with different pitches!
*Added a config to make the Thermalily only take Lava if there's Obsidian below it, for the Blood Magic balance freaks. (disabled by default)
*Added a new category to the Lexica Botania. The "Lexicon Index" category, which shows every single entry in alphabetical order.
*Added the Starfield Creator, a new block that makes twinkly stars :3
*Added the Vitreous Pickaxe, it's like cheap silk touch but only for glass.
*Baubles can now be swapped on the fly, by right clicking one it replaces it with the one currently there.
*Botania particles now respect the vanilla "Particles" setting. You can make it so it ignores it again in the config if you want.
*Changed the recipe for the Platforms, they now use Mana Pearls/Pixie Dust and craft into 2.
*Elemental Runes are now crafted in sets of 3.
*Fixed more typos. (Adaptivity)
*Fixed the Lexica Botania's cover text rendering backwards (or not at all) on some setups.
*Fixed The Spectator doing particles for every player, not just the client player.
*Removed manual .lang file assigning, let forge do all the work now.
*Right clicking a platform with a wand will change all adjacent ones to that block, shift right clicking removes all masks.
*The Crafty Crate now has Comparator support, it emits power equal to the amount of items in it.
*The Gaia Traps (purple spots the Gaia Guardian summons) now only blind for a fraction of a second instead of four seconds.
*The Rod of the Lands no longer works below sea level (Y = 62), this is to prevent it from being used as a ghetto underground quarry.
*The Runic Altar now has Comparator support, it emits power 1 if it's taking mana, power 2 if it's ready for the Livingrock.
*The Shard of Laputa is now upgradable using aditional Gaia Spirits, each one increases the radius by 1 block, up to 20 can be used.
*The Soujourner's and Globetrotter's Sashes no longer work underwater, so you can't go at hyperspeed underwater. <i>Godspeed, Godspeed, Godspeed, speed us away</i>
*The Tangleberrie and Jyullia now ignore bosses. <i>soz.</i>
*Updating botania through the ingame downloader now has a link to my <a target="_blank" href="http://www.patreon.com/Vazkii">Patreon.</a> <i>Dollah dollah bills y'all.</i>
*[API] Added a function to get all registered lexicon entries.
*[API] Added IExtendedPlayerController.
*[API] Exposed IPixieSpawner from internal classes.
*[API] Increased version number to 7.
r1.1 95
*Added "dammit reddit".
*Added a config option to disable the Mana Enchanter.
*Added the Crimson Pendant, a "tier 2" Pyroclast Pendant that does what the old one used to pre-nerf.
*Added the Hand of Ender, an item that allows not only for access of one's ender chest, but of others' via right clicking on them. (the last feature can be toggled in the config).
*Added The Spectator, a new bauble that lets you search for items in inventories, dropped around, in players/horses' inventories, equipped by mobs and that villagers trade.
*Changed the recipe for the Pyroclast Pendant to make more sense with the recent nerf.
*The Pixies the Gaia Guardian spawns no longer take non-player damage, so you can't cheese the battle with Tiny Planet + Terra Blade. <i>Sorry Lewis :3</i>
r1.1 94
*Added Mob Spawners to the Botania creative tab. Using a spawn egg on them changes the mob it's spawning, similar to MC:PE.
*Added the Ender Overseer, a new block that detects when players are looking at it and gives out a redstone signal.
*Nerfed the Pyroclast Pendant, now it only protects the wearer from fire damage if they are not standing on fire or lava.
r1.1 92
*Doubled the range in which the Mana Enchanter can pull from Mana Pools. The range it was before was stupidly low anyway.
*Fixed Azulejo blocks pointing to the wrong lexicon entry.
*The new skull renderer only registers on 1.7.10 since they changed the skin system and I can't compile for both functions.
*[API] Added oreZinc to the list of ores the Orechid can spawn.
*[API] Increased version number to 6.
r1.1 91
*Added new building blocks: Reed Block, Thatch, Netherrack Bricks, Soul Bricks, Snow Bricks, <a target="_blank" href="http://www.madeireirafalsarella.com.br/arquivos/produtos/telhas/portuguesa/01-g.jpg">Roof Tiles</a> (all with stair and slab variants) and 12 types of <a target="_blank" href="http://en.wikipedia.org/wiki/Azulejo">Azulejos</a> for use with white Quartz.
*Hopperhocks will no longer pick items up right after a mana pool crafts them.
*I was playing with TC and realized I wanted Botania armor mixed in with the Goggles of Revealing, so you can do that now.
*Lowered the chance for the Lexica Botania to spawn in the Bonus Chest, according to almighty reddit it was too high.
*Player heads now render with the hat/hair layer as they do in the normal model, so your crafted heads won't look weird now. Thanks to Kihira for this!
*Removed the Baubles Button from the inventory as that feature is provided by Baubles itself now.
r1.1 90
*Added a new generating flower, the Gourmaryllis, it eats food to make mana, but there's a catch...
*Added a new recipe for Mana Alchemy, Coarse Dirt (just vanilla dirt with metadata value 1, grass can't spread to it, the stuff that spawns in the Mega Taiga).
*Added Rainbows for Nemsun.
*Added the Crafty Crate (and a Placeholder item for use with it), a counterpart to the Open Crate that can autocraft items.
*Fixed a crash when binding the Wand of the Forest to a spreader and right clicking on something with no collision box (tall grass, flowers, etc).
*Fixed chat spam when using a Wand of the Forest or spawning pixies.
*Fixed the Kindle Lens destroying blocks.
*Fixed the Wand of the Forest trying to interact with objects on the client when it's bound to a spreader. So when bound to a spreader, mana pools will no longer change their mode in the client but update when clicked normally.
*Lowered default flower quantity and density to 2 and 16 respectively (was 3 and 32).
*Lowered default villager shed avg interval from 82000 to 226000 (this won't affect old configs).
*The Hopperhock is now more efficient at picking up items and picks up any it can find instead of just one at a time, this makes automating systems that require timing a lot easier.
*The Hopperhock now respects inventory max stack sizes.
*The Mana Enchanter is more expensive and puts less empahsis in the rarity of the enchantment.
*The Mana Pool no longer has a cooldown between being able to craft items but rather a timer on when it can "re-craft" an item after it crafted it (see wood log transmutation for example).
*The Mana Pool will no longer emit charging/discharging FX if no transfer happened (when either the pool or the item is full/empty).
*The Snowflake Pendant no longer creates ghost ice blocks in the client and is now properly centered on the player.
*Toned down the mana pool charging/discharging fx for sake of performance.
*[API] Added ILaputaImmobile for blocks that shouldn't be able to be moved by the Shard of Laputa. For Victorious3 for BetterStorage crates.
*[API] Incremented version to 5.
r1.1 89
*Added a means of creating players heads (elven knowledge).
*Added some Illustrations to the Daybloom and Hydroangeas entries to explain better how they work.
*Added the Life Imbuer, a means of allowing spawners to work without players nearby.
*If a Wand of the Forest is bound to a spreader, it'll always show that spreader's bounding box instead of any other, to make it more obvious.
*Spreaders now aim to the center of blocks taking their collision box in mind and not a 1x1x1 box.
*The islands created by the Shard of Laputa are now somewhat randomized and pickup more blocks above the source. (SoundLogic)
r1.1 88
*Added a "If you have this, it means something went wrong, you should report it" message to the fallback flower (The Poppy textured "Botania Flower"), in case somebody gets it somehow.
*Added the Rod of the Highlands, an upgrade to the Rod of the Lands that lets you place blocks in midair.
*Changed some documentation.<ul><li>The Runic Altar's entry now has a small preface telling players they should look into Mana Manipulation first.</li><li>The Mana Spreader's entry now has clearer instructions for how the rotating is done and documentation for the fact that you can disable it with a redstone signal.</li><li>The disclaimer that lenses only function when there's a proper block to shoot at has been changed and moved to a single page rather than being on various lenses' pages.</li></ul>
*Fixed Mana Burst particles going above the spreader on the first few ticks.
*Fixed shaders not compiling sometimes and causing crashes/log spam. <i>I have no idea what I'm doing :V</i>
*Fixed the Gaia Guardian being able to freeze the game if it falls in a ravine or equivalent (found this while fighting it in an island made by the Shard of Laputa).
*Fixed the Hyacidus wasting mana by trying to poison undead.
*The Influence Lens no longer moves other Mana Bursts. <i>I designed the thing at 5AM that time I had insomnia, gimme a break.</i>
r1.1 85
*<b>Botania should now work properly in a developer environment</b> and not complain about sand in it's eyes or something.
*Added <a target="_blank" href="http://redd.it/2b3o3f">Futureazoo's Textures</a> as a config option. A <a target="_blank" href="http://www.curse.com/texture-packs/minecraft/222614-botania-retexture">Full Resource Pack</a> with other textures is also available.
*Added the Infrangible Platform, a counterpart to the Abstruse and Spectral Platforms only available in creative, its' collision box is similar to a regular block and it's unbreakable, it's meant for mapmakers, see.
*Added the Ring of Far Reach (Elven Knowledge), it increases your reach by 3 blocks.
*Changed the Terra Shatterer texture to Futureazoo's. See previous link.
*Fixed the Drum of the Gathering dropping the Drum of the Wild instead.
*Fixed the Mana Lens crafting recipe only allowing you to use invalid combinations instead of valid ones.
*Fixed the Shard of Laputa...<ul><li>Being allowed to go above world height.</li><li>Sometimes having an offset of 1 block.</li><li>Being able to be used in the nether</li><li>Being able to mobilize Bedrock and other unbreakable blocks.<li>Overriding any blocks already in the area.</li><li>Stopping if the player relogs.</li><li>Creating bursts that can be pulled by the Tiny Planet <i>(lol)</i>.</li></ul>
*Fixed the Tiny Planet creating way too many particles when used with the Terra Blade.
*Mana Bursts now properly save the time they've been in the world and the lens they were spawned with when you leave the game.
*Removed Capes. <i>Just so mojang doesn't throw a hissy fit, I'll find something else.</i>
*Removed the <i>feature</i> where the Tiny Potato would take over other mods' item renders.
*Removed the technical quantityDropped override for special flowers at request of mDiyo, might fix some stuff with tcon. <i>/shrug</i>
*[API] Added getTicksExisted() to IManaBurst.
*[API] Added ITinyPlanetExempt.
*[API] Incremented Version number to 4.
r1.1 84
*Added a tooltip to the Mana Bottle.
*Added the <a target="_blank" href="https://www.youtube.com/watch?v=8bNEIOkUuH0">Shard of Laputa</a>, endgame item, generates a floating island.
*Added the Drum of the Gathering. Kinda like the Drum of the Wild, but for animals.
*Added the Necrodermal Virus and the Nullodermal Virus, when used on Horses they make them Skeleton or Zombie Horses and make them harder, better, faster, stronger.
*Added the Tiny Potato, it believes in you, you can do the thing!
*Added two new lenses: The Kindle and Force lenses, which, respectively, set blocks on fire and move them like a piston.
*Changed the recipe for the Phantom Lens since that recipe is now used for the Force Lens.
*Changed the wording for the explanation for Daybloom/Nightshade dimishing returns, as it was somewhat ambiguous.
*Fixed Elementium Armor having a 100% chance to spawn pixies.
*Items that come out of the Elven Portal get asigned an NBT tag to prevent them from going back in, in case some other mod adds recipes (like Modtweaker).
*Lowered the amount of Gaia Spirits the Gaia Guardian drops (from 12 to 8).
*Renamed "Mystical Instruments" to "Mystical Items", because it makes more sense and is less confusing.
*The Petal Apothecary now has a smarter checking for what it considers seeds. Read: Natura Hop<i>seed</i> wood won't work now :p
*Tweaked the Mana Burst particles, now they never leave any empty space between them, so you get a proper straight burst when you fire it with a mana blaster instead of a bunch of loose particles. The color and size also randomizes a bit to make each burst distint, even if just by a bit.
r1.1 83
*Changed the Lexicon HUD icon to be a lot less intrusive.
*Fixed Gaia Pylons' in-world lexicon click going to the wrong entry.
*Shaders now use GLSL version 120 instead of whatever they feel like. Should fix issues with some GPUs having lag with them enabled. If your GPU doesn't support GLSL version 120 you should consider upgrading (or turning shaders off in the config I guess).
*The Charm of the Diva is now a lot more reliable.
r1.1 82
*Added a config option to disable the animation when an item is charging on a mana pool.
*Added some Botania loot to the Bonus Chest, Stronghold and Dungeon chests.
*Added the Vinculotus, a new flower that interecepts enderman teleportation and forces them to teleport to it.
*Botania armor now pulls mana from the inventory to repair damage, not only nullify it. If repairing, it costs twice as much.
*Fixed pixie console spam.
*Fixed pixies being able to be killed by the player who spawned them.
*Fixed the daffomill (sometimes?) creating a rubberbanding effect on the client. (I couldn't reproduce this issue so I can only assume that fix did it)
*The Gaia Guardian now blocks flight.
增加配置选项来取消物品在魔力池充能时的动画.
奖励箱,要塞,地牢箱子增加一些植物魔法物品.
增加Vinculotus,一种新的花能中断末影人的瞬移并将它们吸引瞬移到附近.
植物魔法护甲现在能正常从物品栏抽取魔力修复损伤.一旦修复,会双倍消耗魔力.
修复小精灵与控制台的问题.
修复玩家能杀死自己召唤的精灵的问题..
修复扇水仙(有时?)在客户端产生奇怪效果的问题. (我没能重现这个问题所以我只能认为修复了)
盖亚守护者现在会干扰飞行.
r1.1 81
*Fixed a crash when breaking a mana pool, since the fix for the crash when placing a mana spreader broke that. >_>
*Fixed the Gaia Guardian being able to be hurt by Fake Players.
*Lowered the volume of the Terra Blade's proc effect because Marty was complaining.
修复破坏魔力池时的崩溃,自修复放置魔力发射器时的崩溃之后. >_>
修复盖亚守护者被伪装玩家伤害的问题.
降低了泰拉之刃的效果音量因为Marty一直在抱怨.
r1.1 80
*Fixed an exploit with the Fallen Kanade that would trivialize the Gaia Guardian fight.
*Fixed crash when breaking a mana pool and placing a spreader/flower in it's place.
*Fixed the Fallen Kanade sometimes leaving behind a residual 0:00 time regen effect that wouldn't disappear.
*Slightly increased the delay between Gaia Guardian teleportations.
*The Gaia Spirits now have a subtle color overlay.
修复天降之奏降低盖亚守护者战斗难度的问题.
修复破坏魔力池并在原处放置魔力发射器/花而导致的崩溃问题.
修复天降之奏有时留下残留的0:00生命恢复效果计时而不消失的问题.
略微增加了盖亚守护者瞬移的间隙时间.
盖亚之魂现在有渐变的颜色叠加.
r1.1 78
*All renders that relied on world time now use an internal client ticker, this fixes animations for those renders being rubberbanding on servers. (Pylons, floating flowers, etc.)
*Changed the crafting method of the Natura Pylons to not require Essence of Eternal Life/Gaia Spirits.
*Fixed Mana Spreader redstone control not being functional.
*Fixed the Baubles button opening an empty baubles gui.
*Fixed the Baubles button shifting if there's potion effects active.
*Rebalanced the elemental rune recipes.
*Removed Essence of Eternal Life. Added Gaia Spirits to replace it. Anything crafted with Essence of Eternal Life now requires Gaia Spirits and is now elven knowledge. Gaia Spirits are acquired through the <b>Ritual of Gaia</b> (see in the Alfhomancy section, requires elven knowledge, <i>hint, it's a new boss</i>).
所有依靠世界时间的渲染现在使用内部计时, 这修复了服务器上动画效果的渲染问题. (水晶,浮空花等等.)
改变自然水晶的合成方法使它不再需要虚无生命精华/盖亚之魂.
修复红石信号无法控制魔力发射器的问题.
修复饰品按钮打开空白饰品栏的问题.
修复有buff时饰品栏按钮移位的问题.
重新平衡了元素符文的合成.
移除虚无生命精华. 增加盖亚之魂代替.所有需要虚无生命精华的合成现在都需要之魂并且均为精灵的知识.获取盖亚之魂需要盖亚仪式(精灵学章节, 需要精灵知识, 暗示,这里有个新boss ).
r1.1 77
*Added NBT tags for mapmakers to allow control of whether Mana Pools can input/output mana to items.
*Added an IO Key system for mapmakers that allows them to define which pools/spreaders a spreader is allowed to shoot mana to.
*Changed the Mana Mirror texture.
*Changed the way the remote spreader rotation works, it now rotates instantly and doesn't derp around all over the place.
*Fixed crash on opening inventory on 1.7.10.
*Fixed the effects of the Mana in a Bottle being out of sync on servers.
*Rainbow Tinted Paintslinger Lenses will no longer create jeb_ sheep but rather randomly colored sheep.
*[API] Added IKeyLocked.
*[API] Increased apiVersion to 3.
增加NBT标签方便地图制作者设置魔力池是否输入/输出魔力.
增加IO键系统方便地图制作者定义指定池子/发射器可被输入魔力.
更换魔力手镜贴图.
改变远处魔力发射器的旋转方式,现在它会立即转动而不是到处乱转.
修复1.7.10打开物品栏的崩溃.
修复服务器中瓶装魔力效果不同步的问题.
彩虹色涂色透镜不会再产生jeb_ sheep而是随机颜色的羊.
[API] Added IKeyLocked.
[API] Increased apiVersion to 3.
r1.1 76
*Added a Baubles button to the inventory that allows you to swap between the Baubles and Normal inventories instead of using the Keybind. (This can be toggled in the config).
*Fixed Bifrost blocks being pickupable in creative.
*Fixed some seeds not getting picked up by the petal apothecary (any registered with "Seed" in the name rather than "seed" because the check was case sensitive). (ganymedes01)
*The burst from a Damaging Lens or Terra Blade now has a larger collision box and hits mobs in a small radius around it.
*The Flugel Tiara is now made with Elementium.
*The Mana Usage display for Mana Infusion and Runic Crafting recipes in the Lexica Botania now shows that it's on a 10:1 ratio. Hovering over the bar changes it to 1:1 ratio.
*The Paintslinger Lens can now dye sheep.
*The Paintslinger Lens now works on Carpet and Botania Unstable Blocks/Beacons.
在物品栏界面增加饰品栏按钮使你能不使用按键而在两者间切换. (可在配置文件修改).
修复了彩虹桥方块在创造模式可拾取的问题.
修复一些种子不能被花瓣药剂台拾取的问题 (任何以"Seed"为名注册的好过"seed"因为检测机制很敏感). (ganymedes01)
从伤害透镜和泰拉之刃发出的脉冲现在有更大的碰撞箱并且会伤害小范围邻近的生物.
天翼族之冠现在由源质钢制作.
植物魔法辞典里所示的注魔和符文合成的魔力消耗现在显示为10:1的比例.悬停时变为1:1的比例.
涂色透镜现在可以染色羊.
染色透镜现在对地毯和植物魔法的不稳定方块/灯塔有效.
r1.1 75
*Added Fancy floating flowers.
*Fixed Rainbow Tinted lenses not rendering when there's a block above the spreader.
*Fixed the Force Relay being allowed to push bedrock and blocks of the like.
*Increased the range in which the terrasteel crafting process can pull mana from.
增加炫酷的浮空花.
修复彩虹色透镜在发射器上方有方块时的渲染错误问题.
修复力量传递器可推动基岩及类似方块的问题.
增加泰拉钢合成时抽取魔力的范围.
r1.1 74
*Added Shedding. All sorts of mobs now randomly drop components of their body (eg, feathers on chickens, bones on skeletons, ghast tears, etc). This feature duplicates the mod ChickenShed and adds variants to other mobs. It can be tweaked in the config.
*Fixed Glimmering Flowers working below pylons for the enchanter.
*Fixed the Life Aggregator crashing servers.
*Fixed the Snowflake Pendant not placing blocks in the correct location under some circumstances.
*Increased the fall resistance of the Soujourner's Sash.
*Reverted a recent change where particles would stay in the world for less time.
*The Globetrotter's Sash now gives you a higher jump height and fall resistance.
增加脱落. 怪物现在会随机掉落身体组成部分(蛋,羽毛来自鸡,骨头来自骷髅射手,恶魂之泪等等). 特性与ChickenShed重复 并且增加了对其他怪物的改动.可在配置文件中修改
修复魔力附魔时水晶下方微光花不起效
修复生命聚合器服务器崩溃问题
修复某些情况下雪花项链没有在正确位置放置方块
增加旅居者腰带的抗摔能力
恢复最近的变化使得粒子效果时间更短
环游者腰带现在可以给你高跳跃力和抗摔能力
r1.1 72
*Added a "Mana Pool Cap before Voiding" NBT tag for mapmakers.
*Added a "One use Mana Tablet" NBT tag for mapmakers.
*Added a bunch of NBT tags to the Mana Spreader for mapmakers to be able to customize the properties of the mana burst the spreader fires.
*Fixed Boreal Seeds being uncraftable.
*Fixed Crash with rainbow tinted paintslinger lens.
*Fixed Livingrock and Livingrock Brick Slabs' drops being swapped.
*Fixed rainbow tinted paintslinger lenses changing the blocks' colors twice.
r1.1 71
*Added a visual representation of Daybloom/Nightshade diminishing returns.
*Fixed an exploit with Mana Spreaders that allowed them to function at twice the speed if one was to log out while a burst was still in the world.
*Fixed the block breaking particles of the creative mana pool being of the Livingrock Bricks.
*Having a Mana Void or any Catalyst below the Mana Pool changes it's texture.
*Mana Pools and Spreaders now add themselves back to the mana network case they get removed for whatever reason. <i>If this change doesn't fix the whole "flowers sometimes unbind from spreaders/pools" issue once and for all I'm punching a loli.</i>
*The Mana Blaster now has a subtle flicker effect on it's texture.
*The Mana Detector now emits some red particles while it's emiting a redstone signal.
*The Mana Spreader's render now has an animated crystal inside rather than a static one. Very subtle change, you can see if you look inside.
*The Mana Void now emits some dark sparkle particles if a mana burst collides with it.
*The Paintslinger lens can now use the Rainbow color <i>>:D</i>
*The Paintslinger lens now has particles on collision.
*Vines grown through Vine Balls will no longer grow.
*[API] Added IClientManaHandler and IPoolOverlayProvider.
*[API] Increased apiVersion to 2.
r1.1 70
*<b>Massively optimized the particle render code.</b> Botania particles will no longer kill your fps. In doing this they also render properly over water now, so that's neat. <i>Yo Azanor, you should do this too for nitor.</i>
*Added <a target="_blank" href="https://twitter.com/Vazkii/status/484136285251309568">Matrix Mode</a> as a config option. This was a visual glitch I got while changing the particle code that I decided to leave in because it was funny.
r1.1 69
*Added a new lens (that requires elven knowledge), the Paintslinger Lens.
*Changed the Pixie Dust texture to be pink to match the other elven resources and the pixie mob texture. <i>You were waiting for it, confess.</i>
*Changed the text when hovering over a mana pool from "Accepting/Sparing Power" to "Accepting/Sparing Mana", to keep things concise.
*Fixed Prismarine slabs and stairs not having recipes.
*Right clicking on a piece of wool/carpet with Floral Powder now dyes it.
*The Terra Shatterer can no longer receive mana from Aura Bands. Fixes Terra Shatterers not being able to break blocks if one is equipped.
r1.1 67
*Added a config option to disable elf portal particles.
*Added two new Mana Lenses, the Influence and the Weight lens.
*Fixed lens z-fighting when on a spreader.
*Fixed Solid Vines being iffy in multiplayer.
*Fixed some improbable lens combinations being possible (like bore+entropy).
*Fixed the Forge Recipe Sorter complaining about non registered botania recipes.
*Nerfed the Agricarnation. Sorry :<
*The Terra Firma Rod now uses ore dictionary names rather than block references.
r1.1 66
*Added Prismarine. Just like the one in the 1.8 snapshots but won't corrupt your world, yeah!
*Fixed Elven Quartz Blocks not being able to be broken back using the alchemy catalyst.
*Petals can now be buried via right clicking and emit particles when done so.
*Tossing Vines in a Petal Apothecary causes it to get an overgrown look. This is visual only.
*Updated a bunch of textures.
r1.1 65
*Fixed the Alfheim portal renderer flickering when in the presence of a Beacon.
*Fixed the Mana Bottle always doing the same effect.
*Fixed the Terra Shatterer doubling up on block particles and sound while in multiplayer.
*Removed Vector Pool references to ensure 1.7.10 compatibility.
r1.1 64
*Added an explanation to the lexica as to why some entries are in italics for a better start.
*Added better textures for Rings and Shears. <i>They don't look like penises now. Dammit reddit.</i>
*Added Ingame Configs using the new forge config system. You can access them via the Mods menu. <b>Botania now requires forge 1147 at least for this.</b>
*Added Mana in a Bottle. What does it do? How do you get it? Who knows.
*Added two new rods, the Rod of the Skies and the Rod of the Hells.
*Added Vine Balls and a Slingshot for them.
*Changed the Botania creative tab's icon to the Lexica Botania.
*Fixed a major Bauble dupe where equipping a bauble via right click would create a fully functional duplicate.
*Fixed Pixies spamming your console with their target.
*Fixed the Daffomill not being controllable with redstone.
*Fixed the inventory key not closing the Lexica Botania GUIs.
*Removed all the entries for Mana Lenses and squashed them in one fat entry.
*Renamed the Basics section to "Basics and Mechanics" for better understanding.
*<i>I stayed up till 4:20 (no joke intended, for real, I did) to finish this update, it might spontaneously combust. You have been warned.</i>
r1.1 63
*Fixed generating flowers in the corners of chunks (and in general) causing lots of unnecessary chunk updates.
*Fixed lack of canUpdate() override on TileManaVoid, in theory this shouldn't impact performance unless you somehow had hundreds of them, but it fixes MCPC+ complaining. <i>/shrug.</i>
*Flowers now force checks if they're not bound, this should, once again, in theory, fix flowers unbinding from pools/spreaders. <i>/sigh</i>
r1.1 61
*Added Elven Quartz, it's like the other quartz variants but green and acquired by throwing quartz in the portal.
*Added some better instructions to the Mana Spreader entry regarding Mana Spreader unbinding and rotation.
*Added the ability to mass trade Manasteel to the elves via blocks.
*Fixed all the Botania stairs having improper lighting.
*Fixed the Conjuration Catalyst not working with quartz because of the Mana Quartz recipe.
*Fixed the Kekimurus not eating from all sides.
*The Flugel Tiara is now under Elven Knowledge.
*The Ring of Chordata no longer gives a speed boost when the player is flying.
*The Wand of the Forest can rotate blocks now. This should work with all vanilla blocks and any mod blocks that use the forge rotation hook (Block.rotateBlock).
r1.1 58
*<b>Added Alfhomancy</b> and lots of new <i>funky</i> items and blocks to go with it. <i>Cool beans.</i>
*Added 20 new update messages, gotta find em all.
*Added a little easter egg if you're Bevo. ;)
*Added some checks to the special flowers' code, to prevent potential crashes (mostly in multiplayer).
*Added some new textures for ingots, armor, shears, soulscribe, redstone spreader.
*Added the Daffomill, a new functional flower that moves things with wind.
*Added the Rod of the Seas, a water counterpart to the Rod of the Lands.
*Added the ability to unlock new types of knowledge to the Lexica Botania.
*Added utility controls to the Lexica Botania. You can now navigate through the pages with the cursor keys, pgup/pgdn, mouse wheel and swiping left/right with touchscreen mode enabled. Pressing backspace or clicking the right mouse button takes you back. Pressing the home key takes you to the main index.
*Buffed the range of the Hopperhock. <i>I apologize in advance if this causes your perfectly sized systems to conflict :(</i>
*Fixed Hopperhocks ignoring ISidedInventory for checking if there's space.
*Fixed Hopperhocks never putting any items in an inventory with an empty frame.
*Fixed String acquired from mana alchemy being metadata 1 and not being usable in most recipes.
*Fixed baubles that do effects on being equipped (such as the Soujourner's Sash) not working if they're equipped via right clicking in the hotbar.
*Fixed the Abstruse Platform being typoed as "Abtruse Platform".
*Fixed the Agricarnation not working with saplings.
*Fixed the Agricarnation trying to fertilize Vines.
*Fixed the Soulscribe being unbreakable.
*Removed the warning in the Thermalily's entry saying it produces a lot of power, as it's been nerfed a lot since it was introduced :p
*Small makeover to the Lexica Botania, it no longer has weird green floating text in the top now, but a fancier header instead.
*The Floral Fertilizer now spawns one more flower than before at all times.
*The Snowflake Pendant now only freezes water source blocks.
*You can now add up to 10 bookmarks to the Lexica Botania that allow you to go back to any entry.
*[API] Major changes, adaptation is required.
r1.0 57
*Fixed moar tpyos (CatDany)
*Fixed server crash.
*Mana Spreaders can now be <a target="_blank" href="http://gfycat.com/EmotionalDisloyalCanary">remotely oriented</a> to a block rather than just by holding right click. There's some kinks to it, this is the best I can do.
*Reworked mana network internals to, hopefully, fix the issue of flowers disconnecting once and for all. <i>Crosses fingers</i>
r1.0 55
*Added some sanity checking to the flowers' connection code to reflect the changes in 54, be it for Spreaders or Pools. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. <i><b>Warning</b>: This change modifies API files SubTileGenerating.java and SubTileFunctional.java. Third time's the charm, right? Please be so.</i>
*Mana Mirrors no longer show their binding in the tooltip, but rather in world.
*[API] Added ICoordBoundItem.
r1.0 54
*Added some checks to the adding of mana spreaders and mana pools to the world. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. <i>Deja vu, I hate this bug.</i>
*Added some new items that don't do anything yet, don't mind them, I just happened to have them done before I pushed this update.
r1.0 52
*Added sound effects to the Petal Apothecary.
*Re-enabled the ingame downloader for new versions. Many thanks to Scottwears for providing web hosting that actually lets me do this :)
*Shift right clicking a Petal Apothecary or Runic Altar with an empty hand now removes the last item put in.
*Throwing a piece of Floral Powder in a Mana Pool now colors it.
r1.0 51
*Added a config to disable Smokey Quartz for TT users.
*Added fancy versioning to the Lexica Botania.
*Added some sanity checking to the flowers' connection code, be it for Spreaders or Pools. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. <i><b>Warning</b>: This change modifies API files SubTileGenerating.java and SubTileFunctional.java.</i>
*Fixed the Soulscribe being able to be blocked with. <i>How does that even work anyway?</i>
*Fixed the config file re-saving if nothing changed.
*Renaming the Lexica Botania changes it's cover and title.
r1.0 50
*Added a config option to disable the Fallen Kanade, for Blood Magic users.
*Added an alchemy recipe to turn slimeballs back into cactus. Basiscally the same as the other one, just backwards.
*Added some checks to the Rod of the Lands to prevent players from suffocating themselves with it.
*Added some new quartz types (might have gone overboard), find them in the Decorative Blocks entry under Miscellaneous.
*Added the Soulscribe, a weapon to kill Endermen.
*Some more work on <a target="_blank" href="http://gfycat.com/ShamefulGlitteringCentipede"><span class="censored">----------</span></a>.
*<i>I wonder what happens if I throw sixteen pink petals in an apothecary...</i>
*<i>I apologize for any possible issues in this patch, as I stayed up till 3 to finish it :')</i>
r1.0 49
*Artificially increased the accuracy of the Damaging Lens and Terra Blade.
*Commented the flower quantity and density config options.
*Fixed the Kekimurus eating only from the south east.
*Some behind the scenes work on <a target="_blank" href="http://gfycat.com/DarkUnhealthyEthiopianwolf"><span class="censored">----------</span></a>.
r1.0 47
*Added a config option to disable the references in the flowers' tooltips. <i>Though, be warned, I hate you if you do <3</i>
*Added a tease for <span class="censored">----------</span>.
*Added two new generating flowers, the Entropinnyum and the Kekimurus. <i>Help, I'm running out of names :c</i>
*Buffed the output of the Rosa Arcana.
*Fixed Composite lenses not being localized.
*Fixed a crash with right clicking the Abtruse Platform with an empty hand.
*Fixed generating flowers outputting ALL their power to spreaders even if they can't take all of it. <i><b>Warning</b>: This change modifies API files SubTileGenerating.java and IManaCollector.java.</i>
*[API] Added IAddonEntry for subtitle support on entries, mostly to prevent the whole [TT] or the like thing in Thaumcraft addons.
r1.0 46
*Added the Abtruse Platform, a block to help you get around. <i>Totally not a copy paste from Thaumic Tinkerer, nope.</i>
*Added the Manastar flower (under the Mana Manipulation section), which lets you measure if you're getting a profit or loss of mana.
*Droped the nerfhammer on Dayblooms and Nightshades. To start off, they're a bit slower by default now. They also suffer diminshing returns from having any flowers of the same type adjacent. Go get creative with better mana generation methods now.
*Moar references!
r1.0 42
*Added a slimeball alchemy recipe.
*Added Glimmering Flowers, which are basically normal flowers but shiny.
*Changed the recipes for the Loonium and the Charm of the Diva. Particularly, the last one was able to be crafted with any flower.
*Special (non-worldgen) flowers now won't break in one click.
*The Mana Blaster now gives some recoil. <i>such real much next gen very dakka wow</i>
r1.0 41
*Added a new functional flower, the Loonium.
*Anything with "seed" in it's name is now useable in the Petal Apothecary.
*Botania now features the best version checker ever (tm), it can be disabled in the config, it lets you download the mod from inside the game, it even removes your old one so all you need to do is restart the game and you have it updated. It also comes with cool flavour messages.
*Fixed terrasteel blocks dropping manasteel blocks.
*Nerfed the thermalily, a lot. Go get creative and not rely on lava power now.
*<i>The mod is finally out of Beta! Rejoice!</i>
beta 40
*Fixed crafting Terrasteel with more than one item at once using up all of them.
*Fixed incorrect particle positions for Terrasteel crafting.
*Fixed the Agricarnation trying to fertilize wood blocks (Fences for example).
*Fixed the Ring of Chordata disconnecting players in SMP.
*Fixed the Runic Altar and Mana Enchanter not rendering at some angles.
*Reworked the ore dictionary check for petal and rune recipes, should fix them not working with some mods.
*Reworked the ore dictionary check for the Pure Daisy, petal and rune, should fix it not working with some mods.
*The Runic Altar now has a cooldown, this should prevent newly crafted runes getting stuck in it.
beta 38
*Added a Mana Bar display above the XP bar when there's items in the inventory that use mana.
*Added two new Baubles, the Charm of the Diva and the Flügel Tiara.
*Changed how Hydroangeas pick water, it's more random over a set pattern now. (Pokefenn)
*Fixed a mana dupe regarding mana storing items.
*Fixed pages in the Lexica Botania not showing stack sizes.
*Fixed the Mana Mirror not updating the pool properly in the client side.
*Fixed the Terra Shatterer having a debug print.
*Force Relays will not push the block they're bound to if pushed by a sticky piston. Remote Controlled Frames anybody?
*The Rannuncarpus will no longer place technical flowers at all, it was placing them as the placeholder.
*The Terra Shatterer can no longer receive mana from bands of aura.
*The Tiny Planet now has a limit on how far it can orbit bursts.
*Tweaked the wireframe bounding box of the spreader when a flower bound to it is hovered with a wand.
*[API] Added IManaUser and IManaCreativeItem.
*[API] Added isNoExport(ItemStack) to IManaItem
beta 36
*Added an extra little bit of info to the Terra Shatterer's entry.
*Fixed the Jaded Amaranthus being able to place flowers in running water, basically creating instant farms.
*Fixed the Terra Shatterer not breaking blocks when enabled. <i>This is what I get for coding at 1AM.</i>
beta 35
*Added a config option to remove block breaking particles.
*Added some new alchemy recipes - Cocoa Beans in the crop rotation and Wool to String.
*Added the Terra Shatterer, a new tool that increases power with the amount of mana you give it.
*Fixed a crash with the Wand of the Forest when placing it in a block from a mod that does not sync NBT tags (eg. Blood Magic).
*Fixed a small visual issue with Unstable Beacons displaying particles under the block.
*Lowered the amount of particles Unstable Beacons emit, they no longer eat your FPS as much.
*Mana spreaders with the bore lens will no longer break other full pools or spreaders.
*Swapped the aliases of the Tile Entities to prevent tiles with the same name from other mods conflicting, this comes with no backwards compatibility issues, you're fine.
*The magnetizing ring now pulls items to the center of the player, not the corner.
*[API] Added a LinkedHashSet for the SubTileEntity keys to be displayed on the creative menu for the getSubBlocks call for BlockSpecialFlower.
beta 32
*Added a new Generating Flower, the Munchdew.
*Added a system to remap item/blocks keys into the new format, no more console spam regarding invalid prefixes.
*Added Manasteel and Terrasteel blocks, Manasteel Blocks can be crafted directly by throwing Iron Blocks in the Mana Pool.
*Added new Functional Flowers: Dreadthorne, Pollidisiac, Hyacidus and Clayconia.
*Added some dispenser behaviours, dispensers can now use the wand of the forest and plant all sorts of seeds.
*Added some new rings, Ring of Chordata, Ring of the Mantle and Ring of Magnetization.
*Added the Redstone Root, a crafting component that allows redstone control of Functional Flowers.
*Changed the rune textures from gag icons to actual symbols and japanese characters.
*Fixed a rare crash that happened randomly when a flower is placed.
*Fixed blocks in the lexicon not rendering with the proper shading. (duke605)
*Fixed redstone mana spreaders firing a mana burst once if loaded into the world with a redstone current.
*Fixed Runes of Air and Winter not being craftable with colored carpet or wool.
*Fixed some generating flowers acting like Dayblooms in which they'd generate mana passively.
*Fixed the Orechid's range being 1 higher in the negative direction than the positive direction.
*Fixed the Terra Blade not working when the player has the Haste effect.
*Nerfed the Fallen Kanade, lower range, higher cost, weaker regen.
*Removed the Miner's Ring from Baubles in order to allow for the Ring of the Mantle to actually be a thing.
*Rewrote the Hydroangeas' lexicon entry to not be so terrible <i>Points at Pokefenn</i>.
*The Bellethorne now hurts mobs one at a time, but faster.
*The Hydroangeas now function faster during rain.
*The Open Crate now puts a cooldown on items before they can be picked up by flowers if given a redstone signal.
*The Runic Altar now accepts items tossed in.
*[API] Added IManaTrigger.
*[API] Moved some classes around.
beta 31
*Fixed Botania Tile Entities requesting client world rerenderers.
*Fixed a dupe with the Hoppperhock and Rannuncarpus flowers.
*Fixed moar tpyos.
*Fixed some misinformation regarding the Eye of the Ancients' lexicon entry.
*Fixed the Petal Apothecary sometimes taking dropped water buckets and not filling up. (hea3ven)
*Removed native ForgeMultipart support. You can still add the blocks in the config. It was disabled since the 1.7 port anyway.
beta 30
*Added an alchemy recipe to convert redstone to glowstone.
*Added the Eye of the Ancients.
*Finally, once and for all, fixed the bug that has been plaguing the mod ever single 1.7 came out. Mana Spreaders and Terrasteel crafting will now both function regardless of the X and Z coordinates being positive or negative. <i>You have no idea how good it feels to get that one out of my shoulders.</i>
*Fixed a dupe with the petal apothecary.
*Fixed some generating flora stopping to output power to spreaders if they (the flowers) ever got full.
beta 26
*Added the Alchemical Catalyst and some recipes to make use of it.
*Added the Rannuncarpus, a new functional flower that can place blocks.
*Changed internals of the Mana Network to use weak world references, thus preventing world leaks through TileEntities that are not invalidated before being removed. In theory, this should also fix flowers sometimes losing their bindings to spreaders or pools.
*Fixed a weird crash relating to metadata on colored items.
*Fixed Mana Spreaders being broken once again.
*Made the mod dependant on Forge 1056 or later due to inconsistencies in old versions and internals of the mod.
*Some tests are available for curious minds on github under /vazkii/botania/test
*Special flowers now emit less particles (even when full on mana).
*The Mana Pool now has a small cooldown between crafting items, it also plays a less obnoxious sound.
*The Tiny Planet can now be turned into a block and placed in world.
*<i>For any Katawa Shoujo fans reading this, check the Pyroclast Pendant entry to see how horrible of a person I am :'D</i>
beta 25
*Added some particles and/or sound to the Jaded Amaranthus and the Agricarnation.
*Fixed a typo that caused some particles (pure daisy, mana pool, etc) to display in the wrong color.
*Fixed the creative mana pool giving a regular one with pick block (middle click).
*Force double checking with recurion for Terrasteel crafting, this should make it always work, there was some weird issue with position syncing, which caused it to not work on some cases.
*The Agricarnation now grows normal crops (Wheat, Potatos, Carrots) fine, this broke in 1.7.
*The Jaded Amaranthus can now place flowers on snow covered blocks.
beta 24
*Buffed the range of generating flowers back to 6 blocks.
*Changed the way the checking for the mana infusion recipes work, this hopefully fixes IC2 woes.
*Fixed Terrasteel crafting having been broken by newer versions of forge, also made it fancier.
*The Bellethorne now deals four times more damage, but requires more mana.
*The Fallen Kanade now has lower range and is more expensive, but applies Regeneration IV.
*The Orechid now has some particles and sound when it places a block.
*<i>I swear to God, if this version does not fix manasteel with IC2 installed I'm going to punch a cat.</i>
beta 22
*Added a failsafe for the Manasteel Ingot recipe with IC2 installed.
*Added a new "Baubles and Accessories" tab to the lexica and a bunch of stuff to it.
*Added Baubles API integration, Baubles is now required.
*Added Essence of Eternal Life.
*Added The Everlasting Guilty Pool (infinite Mana Pool for creative, totally not a GC reference)
*Fixed looking up the recipe for some items going some levels lower and showing the recipe for one of the components, e.g. runes.
*Fixed the tooltip text for the items in the lexica botania always being in white rather than gray.
*Manasteel and Terrasteel tools can now be repaired in the vanilla anvil.
*Some texture changes.
*The Wand of the Forest is crafted with Livingwood sticks now.
beta 20
*Added more blocks to the list of valid Terra Firma Rod blocks (Sandstone, Mycellium, Hardened Clay, etc)
*Changed the Terra Blade texture to look a bit better in hand.
*Implemented IWireframeAABBProvider and added a null check to the wireframe render.
*Removed usage of the GLSL pow function, for lower end GPU support with shaders.
*Renamed Infection Seeds to Infestation Spores
beta 19
*Added Mana Mirrors.
*Added Manasteel tools and armor.
*Added Pasture, Boreal and Infection Seeds.
*Added Redstone Mana Spreaders.
*Added Terrasteel, Terrasteel armor and the Terra Blade.
*Added the Horn of the Wild.
*Added the Rod of the Lands and the Terra Firma Rod.
*Added two new functional flowers, the Jiyuulia and the Tangleberrie.
*Changed some textures (Mana Spreader, Mana Pool, Livingrock, All Livingrock bricks, Mana Petals).
*Drastically cut the speed of the Hydroangeas.
*Fixed Mana Spreaders being awfully broken in some axis and conditions, gotta love what 1.7 did.
*Fixed Signal Flares using a sound that had been removed with 1.7.
*Fixed a bug caused by 1.7 where transparent objects would randomly cease to render.
*Fixed the Signal Flare fuse entity being under the same ID as the mana burst, and playing "ssssss" sounds when the world loads even if you had none around.
*Fixed the visual bug in multiplayer with placing petals in the apothecary.
*Fixed turntables not registering the new receiver.
*Increased the max distance of functional flowers to the pools from 6 to 10 blocks.
*Lowered the frequency of particles on regular (worldgen) mystical flowers and added a config option for it.
*Lowered the max distance of generating flowers to the spreaders from 6 to 4 blocks.
*Lowered the total amount of mana a Thermalily produces per lava block.
*Mana Bursts now travel through tall grass and flowers like they weren't there.
*Some renders (Mana Pylon, Mana Enchanter, Mana Pool) now utilize shaders and look a lot better than before thanks to that, this can be turned off in the config.
*Untinted mana bursts now have a bit of a lighter color.
beta 15
*Added a new decorating Livingwood variant.
*Added config options for flower generation. Cmat me TPPI.
*Added wireframes for blocks with bindings.
*Fixed crash with LiteLoader.
*Fixed flowers losing which collectors and pools they're bound to in world load, any old flowers need to be broken and replaced, though.
*Fixed the Fallen Kanade giving you JUST enough regeneration time for it not to kick in. Also made it regeneration II.
*Having a Mana Void under a Mana Pool makes the pool accept mana and dispose of any extra now.
*The Mana Spreader now takes a list of all positions and blocks visited by the scan beam and checks against that before doing another simulation, on layman's terms, fixed mana spreaders eating tickrate.
beta 12
*Added Composite Lenses.
*Added Mana Tablet creative version.
*Added recipe for Earth Rune using a Red Mushroom
*Added some new functional flowers: Orechid, Fallen Kanade, Exoflame, Agricarnation and Hopperhock.
*Added some new generating flowers: Thermalily, Nightshade and Rosa Arcana.
*Added the Mana Blaster.
*Added the Mana Detector.
*Added the Mana Enchanter.
*Added the Mana Lenses: Phantom, Entropic and Magnetizing.
*Added the Spreader Turntable.
*Botania and vanilla flowers now have visual snow under them if there's snow on any side. Makes snow biomes much more pleasing.
*Changed quite a few things with the API.
*Changed the Hydroangeas and Endoflame textures.
*Changed the cost for the Jaded Amaranthus and the Hydroanges, crafting wise. They're more expensive now.
*Clipping checks for the Mana Burst entity are now handled internally, might fix some crashes.
*Endoflames will no longer absorb items with container item data (eg Lava Buckets)
*Fixed Dayblooms producing mana even at night.
*Fixed Mana Pools never getting removed from the mana network, causing functional flowers trying to bind to pools that don't exist and never getting any mana.
*Fixed Rune Altar pulling in mana even after the recipe has been concluded.
*Fixed bursts with a Gravity lens having different arcs in prevision and reality.
*Fixed crafting Mana Lenses outputting size 0 stacks.
*Fixed some ambiguity in the Lexica Botania regarding some items (Heisei Dream and Rune Altar).
*Fixed the Mana Spreader shooting a client only burst in singleplayer, having it shoot twice as much as it should.
*Fixed tpyos.
*Items in the petal and rune crafting pages of the Lexica Botania spin slower now, if enabled.
*Made the Damaging lens more powerful.
*Mana Lenses no longer display their dyed versions in the creative inventory, too much clutter.
*Mana Tablets dropped on the ground won't ever despawn.
*Normalized the sound for the functional flowers mana reading to be the same volume as other mana blocks.
*Rebalanced the cost for tier 3 runes.
*Redid the way flower generation works, it's much less sporadic and random and much more uniform over parts of the world.
*Right clicking on Force Relays now has a sound effect.
*The Mana Void now resists explosions as much as obsidian does.
*The Petal Apothecary can now get water from dropped water buckets in item form.
*The client prediction beam now has a larger than normal point that always displays, indicating where mana loss starts to happen.
*The client prediction beam with the Wand of the Forest is no longer continuous, but rather, a moving lance. This effectively removes the lag caused by it on a large scale. There's a config option to use the continuous beam instead.
*Tweaked the costs and power for some lenses.
beta 11
*Added some null checks to the client HUD for the Spreader, fixes a weird crash.
*Added functionaility to the Lexica Botania to redirect to other entries when clicking an item, in order to see it's recipe.
*Shift clicking the back button in the Lexica Botania now goes back to the index, regardless of where one would be.
*Documented the fact that there is mana loss for the spreaders.
*API Rework for SubTileEntities and the Mana Network classes. SubTileGenerating and SubTileFunctional are now available API side, as well as all the methods from the Mana Network (getClosestCollector/Pool, getAllCollectors/Pools).
*Fixed the Signal Flare ID not being configurable.
*Added the Mana Tablet item.
beta 10
*Added Hydroangeas. (Pokefenn)
*Added the Mana Void.
*Bound the lexicon entry for the Jaded Amaranthus to the block.
*Fixed a ConcurrentModificationException just waiting to happen with the Wand of the Forest.
*Fixed Livingwood and Livingrock blocks dropping the wrong metadata value.
*Fixed a typo in the config. (May need to set subtle power system to true again after you install this version if you had it on)
*Fixed Endoflames eating full stacks of items.
*Endoflames will now only burn items if they have somewhere to output the power.
*Endoflames will now wait 1 second after the item can be picked up to burn it.
*Endoflames no longer burn Mana Spreaders, ever.
*Mana Spreaders now lose 5% of mana put into it by other spreaders. This change is done to combat infinite lenght transportation with no power loss or adverse effects.
*Added the Force Relay to the mod's creative tab, forgot it last patch :p
*Added comparator support to Mana Pools.
*Added a check to the Mana HUD to display at least one pixel of colored bar if there's ANY mana at all in the block.
*Tweaked the super update call on the Mana Burst. Should fix some potential issues or crashes with vector pool sizes.
*All crafted flowers now have some flavor text.
beta 8
*Added the Forge Relay, Mana Pylon, Unstable Beacon, Signal Flare, Mana Distributor and Jaded Amaranthus.
*Endoflame particles are a lot more subtle and a lot less resource intensive.
*Tweaked the look of the Mana Bursts a bit, also added a config option to reduce the density of those.
*Added a bunch of decorative blocks (with forge multipart support).
*Added an alt recipe for the runic altar that uses a mana diamond.
*Tweaked the Daybloom's values a bit and added a hint to the lexicon entry.
beta 7
*Fixed a client crash when breaking flowers with a wand in hand.
*Runes take less time to make now.
*More recipe balance changes.
*Fixed the Rune of Wrath not being in the lexicon.
*The mana network gets cleared when there's no world loaded. Fixes "phantom beams" in multiplayer.
*The rune altar calculates positions during the render now, fixes weird multiplayer stacking.
beta 6
*Fixed a server crash when putting lens in a spreader.
*Endoflame now generates at twice the speed.
*Changed the lexicon's HUD to be a bit more opaque.
*The Wand of the Forest is now Full 3D.
*Rebalanced some recipes.
*Fixed a critical issue where the flowers wouldn't write to NBT (or packets) properly.
beta 4
*The mod works in multiplayer now, or it should, at least.
*Fixed the earth rune using mushroom blocks (the ones in giant mushrooms).
*Fixed the rune recipes being out of order.
*Fixed not being able to craft Bellethrone.
*Looking up something via world right click now requires the player to be sneaking.
*Fancified a bunch of things.
alpha 2
*Documented all the things in the lexicon.
*All the blocks/items have recipes now, you can play it in survival
*Petal Apothecary no longer removes water buckets in creative
*Mana Spreader now faces one of 6 directions when placed
*Daybloom only produces during daytime
*Bellethorne has an interval between activation
*The Lexicon GUI doesn't pause the game