Recommended Forge version: 37.1.1
推荐的Forge版本: 37.1.1
Changelog:
变化:
Crash and Malfunction:
崩溃和故障:
Fixed an arrow fired by the dispenser causing a crash.
修复了发射器发射的箭会导致崩溃的问题。
Mod Compatibility:
模组兼容性
Dodging direction will be decided by where the camera looking at. (Better Third Person)
闪避方向将由相机的视线方向决定。(更好的第三人称)
Fixed MixinFriendlyByteBuf removing the custom data. (Nyf's quivers, etc)
修复了 MixinFriendlyByteBuf 会删除自定义数据的问题。(Nyf's quivers, etc)
注:此版本之前作者已经在dc群发布了几个测试版本,主要添加了末影龙和凋灵的动画,与玩家受到强力攻击后会被击倒的机制,同时在被击倒时可以快速起身,前提是你还保留体力。
Recommended Forge Version: 37.0.104
推荐Forge版本: 37.0.104
Bugfix:
修复:
Fixed datapack loading issue in particular languages.
修复了特定语言数据包加载的问题。
java.lang.IllegalArgumentException: No enum constant yesman.epicfight.capabilities.item.CapabilityItem.Style.LİECHTENAUER (normal is LIECHTENAUER)
Fixed Liechtenauer stack consumed when you're using guard skill.
修复了使用守卫技能时消耗的Liechtenauer的问题。
Recommended Forge Version: 37.0.104
推荐Forge版本: 37.0.104
Bugfix:
修复:
Visual glitches with drowned, iron golem crackiness, zombie villager
溺尸、铁傀儡破裂、僵尸村民的显示错误
java.lang.NullPointerException: keyPressed event handler
at yesman.epicfight.client.events.ClientEvents.presssKeyInGui(ClientEvents.java:82) ~[epicfight:1.0]
Recommended Forge Version: 36.2.0
推荐Forge版本: 36.2.0
Bugfix:
修复:
Fixed datapack loading issue in particular languages.
修复了特定语言数据包加载的问题。
java.lang.IllegalArgumentException: No enum constant yesman.epicfight.capabilities.item.CapabilityItem.Style.LİECHTENAUER (normal is LIECHTENAUER)
Fixed Liechtenauer stack consumed when you're using guard skill.
修复了使用守卫技能时消耗的Liechtenauer的问题。
Recommended Forge Version: 36.2.0
推荐Forge版本: 36.2.0
Changes:
变化:
Version naming changed: 5.1.9 -> 16.5.9.
版本命名变化: 5.1.9 -> 16.5.9
PS:由于作者更新1.17.1版本,作者为了大家能够区分1.16.5和1.17.1之间的区别更改了版本号
Bugfix:
修复:
java.lang.NullPointerException: keyPressed event handler
at yesman.epicfight.client.events.ClientEvents.presssKeyInGui(ClientEvents.java:81) ~[epicfight:1.0]
Recommended Forge Version: 36.2.0
推荐Forge版本: 36.2.0
Bugfix:
修复:
Fixed the player was able to move the twohanded and mainhand only weapon to the offhand using hotbar keys.
修复了玩家可以使用快捷键将双手武器放入副手的问题
Fixed the weapon special skill being removed when keepSkills set to true.
修复了当 keepSkills 设置为 true 时移除武器特殊技能的问题
Recommended Forge Version: 36.2.0
推荐Forge版本: 36.2.0
Changes:
变化:
Added shield weapon type to both config file and datapack.
向配置文件以及数据包添加了盾牌武器类型
Vanilla tools and weapons from other mods are automatically registered as they did in versions below 5.1.0.
其他模组的武器以及工具会像5.1.0版本之前自动注册
Added button to remove everything from auto switching option screen.
自动切换菜单添加删除所有物品按钮
Added button to register items that meet the condition to auto switching option screen.
自动切换菜单添加将满足条件的物品注册到菜单按钮
> For the To battle mode tab, it will add all items that have epicfight attributes.
> 对于战斗模式选项栏,将添加具有史诗战斗属性的物品
> For the To mining mode tab, it will add all items that are not included in the list of To battle mode.
>对于挖掘模式选项栏,将添加所有未包含在战斗模式栏的物品
(Both functions work fine after entering the world at least once, as the weapon data set is registered when entering the world)
(至少进入世界一次后,这两个功能都可以正常工作,因为武器数据是在进入世界时注册的)
Bugfix:
修复:
Fixed missing texture of skill edit screen.
修复了技能编辑菜单缺少材质问题
Fixed crash in a dedicated server.
修复了专用服务器中崩溃问题
java.lang.NoSuchMethodError: net.minecraft.entity.ai.attributes.ModifiableAttributeInstance.func_142049_d()V
at yesman.epicfight.capabilities.entity.player.ServerPlayerData.updateHeldItem(ServerPlayerData.java:81)
Recommended Forge Version: 36.2.0
推荐Forge版本: 36.2.0
Bugfix:
修复:
Fixed missing texture of skillbook screen and blade rush overlay.
修复了技能书材质缺失问题
Fixed dodge being disabled in Magma server.
修复了闪避在Magma(混合端)服务器中被禁用
ps: 此项修复解决了在使用混合端核心服务器时,玩家重新进入服务器后会发现自己无法攻击以及闪避,必须自杀一次才能攻击和闪避的问题。
Fixed a crash in the Magma server.
修复了Magma(混合端)服务器中崩溃的问题
ps: 此项修复解决了在使用混合端核心服务器时,一些会导致服务器崩溃的问题,比如攻击搬运方块的小黑到狂暴模式导致的崩溃。
Recommended Forge Version: 36.2.0
推荐Forge版本: 36.2.0
Changes:
变化:
Optimized textures (by RDKRACZ!)
材质优化(by RDKRACZ!)
Bugfix:
修复:
Fixed GUI key being disabled when selecting Twohanded & Mainhand Only weapons.
修复了选择双手和仅主手武器时禁用 GUI 键的问题
Fixed the dagger being invisible when it held in the offhand.
修复了副手握住匕首不显示的问题
Fixed the below crash with Random Loot Mod.
修复了使用随机战利品崩溃的问题
java.lang.IllegalArgumentException: Modifier is already applied on this attribute!
at net.minecraft.entity.ai.attributes.ModifiableAttributeInstance.func_111121_a(SourceFile:73) ~[?:?] {re:classloading}
at net.minecraft.entity.ai.attributes.ModifiableAttributeInstance.func_233767_b_(SourceFile:81) ~[?:?] {re:classloading}
at yesman.epicfight.capabilities.entity.player.ServerPlayerData$$Lambda$5986/247249025.accept(Unknown Source) ~[?:?] {}
Recommended Forge version: 36.2.0
推荐Forge版本:36.2.0
Bugfix:
修复
Fixed the issue that two-handed weapons can be placed in offhand.
修复了双手武器可以放置在副手的问题。
Fixed the shield animation not being played when it's in the offhand.
修复了副手时不播放盾牌动画的问题
Fixed the vanilla weapon and tools attributes(impact, armor negation, max strikes) not being applied.
修复了未应用的原版武器和工具属性(冲击、装甲无效、最大攻击)。
Recommended Forge Version: 36.2.0
推荐的Forge版本:36.2.0
Changes:
变化:
Skill editing GUI has been added. (Open by pressing 'k' as default.) It shows the skills you're using now and the skills you've learned, and use experience points to change your skills.
添加了技能编辑 GUI。(默认按“k”打开。)它显示您现在正在使用的技能和您学习到的技能,并使用经验值来改变您的技能。
Bugfix:
修复:
Fixed longswords special skill was not working.
修复长剑特殊技能不起作用。
Fixed a crash with Geckolib caused by the duplication of the pathname.
修复了由路径名重复引起的 Geckolib 崩溃。
Fixed sound subtitle showing raw-level language. (Translation could be inaccurate)
修复了显示系统语言的声音字幕。(翻译可能不准确)
Fixed an issue that the guard skill was worked in the mining mode.
修复了防守技能在挖掘模式下生效的问题。
Fixed an issue that allowed players to execute Blade Rush skill when not holding a dagger.
修复了允许玩家在不持有匕首时执行 Blade Rush 技能的问题。
Fixed a crash:
修复崩溃:
java.lang.ClassCastException
at yesman.epicfight.client.renderer.layer.WearableItemLayer.getArmorModel(WearableItemLayer.java:94) ~[?:1.0]
Bugfix:
修复:
Fixed the blocking animation of the shield is not played.
修复盾牌防守动画无法正常播放的问题。
Fixed witch & drowned's throwing animation is not played.
修复女巫和溺尸投掷动画不播放的问题。
Fixed the greatsword's guard animation is not played.
修复巨剑的防守技能动画无法播放的问题。
Fixed crash when player uses Skillbook with no skills
修复了玩家在没有技能使用技能书崩溃的问题。
java.lang.NullPointerException
at maninhouse.epicfight.item.SkillBookItem.getContainSkill(SkillBookItem.java:39)
Fixed crash when hitting mobs having piglin model.
修复了攻击具有猪灵模型的生物崩溃的问题。
java.lang.NullPointerException
at yesman.epicfight.animation.types.LinkAnimation.getPoseByTime(LinkAnimation.java:45)
Fixed crash when vex is spawned.
修复了掉落生成时崩溃的问题。
java.lang.NullPointerException
at yesman.epicfight.client.animation.AnimatorClient.playInitialLivingMotion(AnimatorClient.java:94)
Changes:
变化:
An option for turning off the Gore Effects was added.
添加了关闭血液效果的选项
Added option to switch to combat-mining mode for each item. (Experimental)
添加了为每个物品切换到战斗模式的选项(实验性)
Now the Epic fight has its own data pack system for customizing the weapons.
现在史诗战斗有自己的数据包系统来定制武器
Now the Epic fight supports the resource pack. (Mainly for animations)
现在史诗战斗支持资源包(主要用于动画)
Bugfix:
修复:
Fixed cape visual glitch.
修复了披风的视觉故障
Fixed Eviscerate's second hit deals damage two times.
修复了Eviscerate's第二次攻击造成二次伤害
Fixed Crash
修理了崩溃
java.lang.NullPointerException: Ticking player
at net.minecraft.world.World.func_175674_a(World.java:717) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.world.IEntityReader.func_72839_b(SourceFile:32) ~[?:?] {re:classloading}
at maninhouse.epicfight.physics.MultiCollider.updateAndFilterCollideEntity(MultiCollider.java:76) ~[epicfight:1.0] {re:classloading}
Bugfix:
修复
Fixed hitbox render glitch
修复碰撞箱渲染错误
Fixed render glitch of vindicator's holding item
修复卫道士手持物品渲染错误
Fixed render glitch of pillager's holding item.
修复掠夺者手持物品渲染错误
Fixed render glitch of witch's holding item.
修复女手持物品渲染错误
Fixed render glitch of raid captain's banner.
修复突袭队长旗帜渲染错误
Fixed Illager mobs would not turn their heads.
修复了灾厄村民不会转头的问题
Changes:
变化:
(Experimental) Add visual compatibility with other mod's layer.
(实验性)添加模组渲染层的兼容
Bugfix:
修复:
Dash attack doesn't fill up a special attack gauge.
冲刺攻击不会填满特殊攻击量表
(Hotfix) Creeper causes crash
(修补程序) 苦力怕导致崩溃
java.lang.NullPointerException: Rendering entity in world
at maninhouse.epicfight.client.renderer.entity.ArmatureRenderer.renderLayer(ArmatureRenderer.java:143) ~[epicfight:1.0]
Bugfix:
修复:
Fixed a bug that items in offhand could be used while holding a two-handed weapon
修复了持有双手武器时可以使用副手物品的错误
Fixed the configuration weapons were unable to do air attacks.
修复了配置武器无法进行空袭的问题。
Fixed the configuration weapons only did one-direction attacks.
修复了配置武器只能进行单向攻击的问题。
Fixed the configuration weapons were unable to use guard skills.
修复了配置武器无法使用防守技能的问题
Changes:
变化:
"attackSpeedPenalty" changed to "weightPenalty".
“attackSpeedPenalty”更改为“weightPenalty”。
Bugfix:
Bug修复:
Fixed misspell on skill book tooltip.
修复了技能书工具提示上的拼写错误。
Fixed attackSpeedPenalty not being applied to stamina consumption.
修复了攻击速度惩罚不适用于耐力消耗的问题。
Guard skill will not override usage of items in offhand. (Shields, Foods, etc)
防御技能不会覆盖副手物品的使用。(盾牌、食物等)
Recommended Forge Version: 14.23.5.2854
推荐Forge版本: 14.23.5.2854
Bugfix:
修复:
Fixed dodge being disabled in Magma server.
修复了闪避在Magma(混合端)服务器中被禁用
Fixed a crash in the Magma server.
修复了Magma(混合端)服务器的崩溃问题
"java.lang.NullPointerException: Ticking playerjava.lang.NullPointerException: Ticking player at net.minecraft.network.datasync.EntityDataManager.func_187225_a(EntityDataManager.java:151) at maninthehouse.epicfight.capabilities.entity.LivingData.getStunArmor(LivingData.java:302)"