Additions
* Added toggleable "Unobtainable" description to unimplemented items
Changes
* Prevent suffocation damage when grabbed by a Thrasher
* Made Thrasher bounding box expand to include grabbed entity's bounding box
* Updated Mulberry texture
Fixes
* Fixed Lionfish & Perch fishing conditions
* Fixed Bookshelves not being tagged
* Fixed Vertical Planks not being tagged
* Fixed Jellyfish disappearing
* Fixed Thrasher not letting go when stunned
* Fixed Coralstone Stairs turning into Blocks
* Added Perch, a new fish that serves as prey for pike in swamps
* Added raw and cooked fish to tags
* Added support for Quark's posts & hedges
* Added the ability to configure mob spawn rates
* Added the ability to configure some worldgen rates
* Added the ability to configure the Drowned swimming animation
* Fixed Redfin Pike Bucket missing localization
* Fixed Glass Door & Trapdoor loot tables
* Fixed some broken trades
* Fixed using Glowing Ink Sac on signs crashing servers
* Fixed dispenser not shrinking Glowing Ink Sac stack
* Removed Mulberry advancement
* Increased Beachgrass Thatch recipe output
* Added Prismarine Rods to #forge:rods tag
* Added Mulberries to #forge:fruits tag
* Added Vibing & Repellence to advancements
* Removed Ink Sac & Glowing Ink Sac right-click features
* Disabled Jellyfish Spawn Eggs & Buckets while issues with them are investigated
* Fixed Pike, Nautilus, and Lionfish spawn classifications
* Fixed Mulberry Vine loot table
* Fixed River & Driftwood Ladder block properties
* Fixed a crash with Better Respawn
* Fixed Glowing Ink not being consumed upon use
* Fixed Dead Bubble Coral block recipe
* Fixed a rare worldgen crash with Pickerelweed
* Fixed a missing loot table error
* Added Glow Squids
* Added Glowing Ink Sacs
* Added Luminous Prismarine
* Added Scute Blocks, Shingles, and Pavement
* Added Glass Doors & Trapdoors
* Added Immortal Jellyfish
* Added Jellyfish custom sounds
* Gave Nautilus better sounds
* Nerfed Guardian Spine drop rates
* Ink can now be used to give players blindness
* Updated Flowering Rush texture
* Mulberries take slightly longer to grow
* Mulberry pie can use any egg in the recipe
* Mulberries now appear in villager trades
* Fixed Z-fighting on River Chests
* Fixed bedroll breaking jank
* Fixed bedroll sleeping on servers
* Fixed hoes not being effective on River Leaves
* Fixed Pickerelweed Blocks not burning
* Fixed Mulberry Jam Bottle stack size
* Fixed Jellyfish crashing on Item Frames
* Fixed Mulberry Pie not being compostable
* Fixed Driftwood Chest loot tables
* Fixed River Ladder recipe
- Ported to 1.16.1
- Updated a couple IDs to be more accurate and consistent
- Increased River Sapling drop rate from River Leaves
- Added Driftwood Chests as Quark compatibility
- Added River and Driftwood Beehives as Buzzier Bees compatibility
- Stunned Thrasher tails now pulse
- Updated Snail Nautilus texture
- Added Mulberry Pie (thanks in part to markus for the texture)
- Added Mulberry Punnet as Quark compatibility
- Added Drowned swimming animation (TallestEgg)
- Slightly increased River Tree rate
- Fixed Mulberry Vines not being flammable
- Fixed Mulberries not reverting to stage 0 when harvested
Additions
- Added River Wood set (has compat for Quark, including chests)
- Added River Trees
- Added Mulberries
- Added Mulberry Jam Bottle
- Added Mulberry Bread
- Added Mulberry Jam Block
- Added compatibility for Quark's coral to dyes
Changes
- Updated Abnormals Core
- Updated River Wood palette
Fixes
- Fixed potential crashes.
- Quark compat now syncs with Quark config.
- Fixed some lang entries.
Fixes:
- Fixed rare Stack Overflow with some items filling their groups.
- Fixed Potted Blue Pickerelweed not rendering cutout.
- Hopefully fixed crash due to pose stack being empty in ClientEvents#onPlayerRenderPre.
Additions/Changes:
- Added Barnacle 16x32 painting by Musicano.
- Updated Mod Loader Version.
The 1.15.2 Port is here!
The 1.15.2 Port has finally arrived, along with a few changes and additions
Additions:
- Added some new advancements
- Added Tooth Lanterns
- Sonar Waves now deflect off objects
- Added Renewable Sand:
- Putting a Sandstone block above a Bubble Column will have a chance to summon a falling sand block entity, this also works with Cobblestone -> Gravel
- Wandering trader now sells flowering rush, beachgrass, embedded ammonite as common trades. Wandering trader also sells driftwood logs and prismarine coral blocks as rare trades. Clerics now buy 1 tooth instead of 2 and masons sell tooth bricks and tooth tiles instead of embedded ammonites.
- Embedded Ammonites are now directional
Changes/Fixes:
- Fixed Missing Sound log errors
- Fixed json log errors
- Fixed certain plants not having flower behaviors, such as suspicious stew
- Thrashers are now unable to grab you when blocked by a block, getting in a corner in a correct angle will still let them grab you, you have been warned!
- Thrashers now sink slower when they have a target; makes sonar a bit more accurate
- Made Great Thrashers have a deeper sound pitch
- Converted all UA Sound Effects to Mono; fixes Attenuation Distance on sounds
- Fixed sound log errors
- Fixed pikes with incorrect data causing it to be missing its texture
- Rebalanced villager trades we added
Additions:
- Properly added the Thrasher and Great Thrasher; includes new custom sounds(more to come) and thrashers properly spawn now.
- Squids are now Bucketable.
- Entities can now be pick blocked for their spawn eggs.
Fixes/Tweaks:
- Fixed a Server Side crash with the thrasher; references issue.
- Updated most kelp textures.
- Updated most loot tables.
- Lionfish and pike have a 20% chance to drop bone meal instead of 5%
- Nautiluses can now drop 0-1 shells instead of a solid 1, but can drop an extra shell per looting level.
- Entities can now be pick blocked for their spawn eggs.
- Nautiluses are no longer scared of drowned and are now scared of the thrasher.
- Fixed purple wall jelly torches dropping yellow jelly torches.
- Fixed all tags, relates to (and fixes) walls not connecting.
- Fixed pickerelweed growing under the wrong conditions.
Additions:
- Thrasher Progress:
- Thrasher is now hittable by the player when in its mouth(Use Forge .106+!)
- Thrasher can be stunned now
- Fixed Bug where thrasher can't damage the player when sneaking
- Thrasher will now disable the player's shield when grabbed
- Fixed thrasher not being able to swim in 1 block shallow waters
- Thrasher now has more knockback resistance and armor values have been buffed by 25%
- New Villager Trades:
- Cleric now buys Thrasher Teeth
- Fisherman now buys Pike & Lionfish, and will trade 6 Cooked Pike & Lionfish for 1 Emerald and 6 Uncooked PIke & Lionfish respectively.
- Mason can sell Embedded Ammonite for 5 emeralds.
- Added Bedrolls to Leatherwork Trades
- Thanks bageldotjpg!
Tweaks/Fixes:
- Tweaked pike sprites and bedroll pillows
- Tall beachgrass can now be bonemealed to grow more beachgrass
- Fixed some naming inconsistencies
Additions
-Added cross-content with the quark mod, when quark is present, there will be vertical slabs for all ua slabs as well as driftwood vertical planks, bookshelves and ladders.
-Further work on the thrasher.
Fixes/Enhancements
-Beachgrass and beachgrass thatch can now be composted.
-Fixed a whole host of loot tables.
-Renamed elder prismarine coralstone internally, should now drop correctly.
-Nerfed the rate at which driftwood spawns by 30%
-Fixed crash on startup.
-Fixed beachgrass particles being the wrong resolution.
Additions:
---Added Flare:
-Phantoms turn into flares when afflicted with insomnia, vice versa with restfulness
-Die to insomnia
-Will target anything without insomnia
-Not undead
-Otherwise similar to phantoms
---Added Thrasher Tooth
-Drops from the thrasher (which doesn’t spawn yet)
-Can be converted into 6 bone meal
-Can be found in buried treasure and big ocean ruins
-Can craft and repair tridents
---Added Tooth Block
-Decorative block crafted from 1 thrasher tooth and 8 quartz blocks (yields 8)
-Can be turned into stairs, slabs and walls
—-Added Prismarine Rod Bundle
-Crafted from 9 prismarine rods
-Can be crafted back
-Rotatable
-Works as a frame block for the conduit
---Added Beachgrass
-Spawns in huge dunes on beaches and can only be placed on sand
-Drops beetroot seeds instead of wheat
-Pretty much acts like grass
-Makes beach grass thatch, a building block
-- Added Flowering Rush
-A double tall flower that requires water in the bottom half, but air at the top
-Can be turned into 2 pink dye
-Produce more when bonemealed
-Generate in small groups at the sides of rivers
-Can be composted
---Added Pickerelweed Blocks
-Crafted with 9 of any pickerelweed, including boiled ones and can be crafted back
-Can be composted and smelted
-Have a top, side and bottom texture, can be rotated in any direction
-You can sink into the top of the blocks (the purple/blue bit), a little bit like soul sand
-Sinking into raw blocks slows movement like pickerelweed, pike are of course immune to this
-Sinking into boiled blocks doesn't affect movement
-Pickerelweed blocks can also be waterlogged, so the top can be swam in and used as a crawl space
-You cannot see whether pickerelweed blocks are waterlogged unless you go inside
-Being inside a pickerelweed block allows you to look out the solid side, effectively a 1 way glass scenario
---Added Driftwood
-Acts like any other wood, but has no leaves/saplings
-Its logs are found in beaches, rivers, swamps and oceans, floating in the water or resting on the land
-Is common fishing junk in stacks of five
---Reorganized Pike
-Pike are now more organized and split into rarity categories, including a legendary category with some rare fantasy pike
-10 new pike variants are added
-Pike’s spawn boost when pickerelweed is nearby has been nerfed
https://pastebin.com/SpHNMtrL
---Added Coralstone
-16 crafted from a nautilus shell surrounded by stone
-Has stairs, slabs, walls and chiseled versions of every variant
-Coral blocks (including prismarine coral) spread onto it, creating coral covered coralstone, which doesn’t die on land
-Covered coralstone requires silk touch to mine, or will turn into dead or elder covered coralstone
-Covered coralstone can be sheared to revert back to the default variant
-Covered coralstone will grow coral/coral fans/coral showers if powered by redstone and underwater
-In addition, coral blocks can now be crafted from 4 corals/coral fans/coral showers, so all coral is properly renewable
---Added Kelp Blocks and Kelpy Cobblestone
-Kelp blocks are just a raw version of dried kelp blocks, they can be smelted into dried kelp blocks
-Kelpy cobblestone can be crafted with kelp and cobblestone, it makes stairs, slabs and walls
-Both related to a feature that we plan to add at some point
---Added Thrasher
-Incomplete - Will be fully implemented once a forge pr gets accepted
-Doesn’t spawn naturally yet
-More info when properly added, alternatively discuss/test on our discord server
---Added Kelp Variants
-Incomplete
-Unobtainable in survival
-More info when properly added, alternatively discuss/test on our discord server
Tweaks/Bug Fixes:
---Removed the insomnia overlay (for the most part) it can still be enabled in the config
---Removed the drowned drop corals feature, as it’s now redundant, inventory clogging and you can add it with a datapack
---Pike and lionfish are now found more often with a fishing rod
---Pickerelweed no longer slows flying players
---Elder eyes now only detect living mobs
---Retextured silk coral block
---Fixed loot table injections conflicting with other mods (contributed by duely)
---Fixed up tags, this means dolphins eat fish, etc.
---Fixed nautiluses moving at lightspeed
---Pickerelweed now spawns in abundance in bloomful’s wisteria forest
---Bedrolls can now be re-dyed and accept any wool rather than just white
---Fixed searocket suspicious stew not being shapeless
---Fixed petal coral blocks dropping brain coral blocks
---Fixed pickerelweed not being smeltable in the smoker
---Insomnia/restfulness instant effects now have icons
---Updated most pickerelweed textures to various extents
---Updated various translations, credit goes to the respective translators
---Reworked particles internally so they now work with commands
---UA trades now use the proper forge method
Additions
---Thrasher tooth - Currently unobtainable but will be soon, can be used to craft tridents with prismarine rods, or to repair tridents in anvils, dropped from the soon to come thrasher.
Fixes
- Fixed lionfish applying debuffs when hit, instead of on collision.
- Fixed pike spawning in other dimensions with rivers and swamps.