新建2023-02-28

* Ported to 1.19.2

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新建2023-01-26

* Ported to 1.18.2

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新建2021-12-12

* Fixed Driftwood turning into Stripped Driftwood Log when stripped instead of Stripped Driftwood

* Updated en_pt

2021-11-10

 Additions
* Added toggleable "Unobtainable" description to unimplemented items

Changes
* Prevent suffocation damage when grabbed by a Thrasher
* Made Thrasher bounding box expand to include grabbed entity's bounding box
* Updated Mulberry texture

Fixes
* Fixed Lionfish & Perch fishing conditions
* Fixed Bookshelves not being tagged
* Fixed Vertical Planks not being tagged
* Fixed Jellyfish disappearing
* Fixed Thrasher not letting go when stunned
* Fixed Coralstone Stairs turning into Blocks

2021-05-24

* Added Perch, a new fish that serves as prey for pike in swamps

* Added raw and cooked fish to tags
* Added support for Quark's posts & hedges
* Added the ability to configure mob spawn rates
* Added the ability to configure some worldgen rates
* Added the ability to configure the Drowned swimming animation
* Fixed Redfin Pike Bucket missing localization
* Fixed Glass Door & Trapdoor loot tables
* Fixed some broken trades
* Fixed using Glowing Ink Sac on signs crashing servers
* Fixed dispenser not shrinking Glowing Ink Sac stack
* Removed Mulberry advancement

2021-01-17

* Increased Beachgrass Thatch recipe output

* Added Prismarine Rods to #forge:rods tag

* Added Mulberries to #forge:fruits tag 

* Added Vibing & Repellence to advancements

* Removed Ink Sac & Glowing Ink Sac right-click features

* Disabled Jellyfish Spawn Eggs & Buckets while issues with them are investigated

* Fixed Pike, Nautilus, and Lionfish spawn classifications

* Fixed Mulberry Vine loot table

* Fixed River & Driftwood Ladder block properties

* Fixed a crash with Better Respawn

* Fixed Glowing Ink not being consumed upon use

* Fixed Dead Bubble Coral block recipe

* Fixed a rare worldgen crash with Pickerelweed

* Fixed a missing loot table error

2021-01-01

* Ported to 1.16.4

* Modified advancements to include Upgrade Aquatic content

* Temporarily disabled Jellyfish due to being broken and unfinished

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新建2020-12-06

* Added Glow Squids
* Added Glowing Ink Sacs
* Added Luminous Prismarine
* Added Scute Blocks, Shingles, and Pavement
* Added Glass Doors & Trapdoors
* Added Immortal Jellyfish
* Added Jellyfish custom sounds
* Gave Nautilus better sounds
* Nerfed Guardian Spine drop rates
* Ink can now be used to give players blindness
* Updated Flowering Rush texture
* Mulberries take slightly longer to grow
* Mulberry pie can use any egg in the recipe
* Mulberries now appear in villager trades
* Fixed Z-fighting on River Chests
* Fixed bedroll breaking jank
* Fixed bedroll sleeping on servers
* Fixed hoes not being effective on River Leaves
* Fixed Pickerelweed Blocks not burning
* Fixed Mulberry Jam Bottle stack size
* Fixed Jellyfish crashing on Item Frames
* Fixed Mulberry Pie not being compostable
* Fixed Driftwood Chest loot tables
* Fixed River Ladder recipe

2020-08-15

- Fixed a crash with Pike on servers

- Fixed some issues with Drowned animation

2020-08-14

- Ported to 1.16.1

- Updated a couple IDs to be more accurate and consistent

- Increased River Sapling drop rate from River Leaves

- Added Driftwood Chests as Quark compatibility

- Added River and Driftwood Beehives as Buzzier Bees compatibility

- Stunned Thrasher tails now pulse

- Updated Snail Nautilus texture

- Added Mulberry Pie (thanks in part to markus for the texture)

- Added Mulberry Punnet as Quark compatibility

- Added Drowned swimming animation (TallestEgg)

- Slightly increased River Tree rate

- Fixed Mulberry Vines not being flammable

- Fixed Mulberries not reverting to stage 0 when harvested

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新建2020-07-06

- New Advancement: Sleepin' with the Fishes (Sleep in a Bedroll underwater)

- Added Mulberry Bread recipe

- Fixed Quark compat Chrome Coral to Gray Dye recipe

- Fixed shading on Mulberry Vines

2020-06-26

Additions

- Added River Wood set (has compat for Quark, including chests)

- Added River Trees

- Added Mulberries

- Added Mulberry Jam Bottle

- Added Mulberry Bread

- Added Mulberry Jam Block

- Added compatibility for Quark's coral to dyes

 

Changes

- Updated Abnormals Core

- Updated River Wood palette

 

Fixes

- Fixed potential crashes.

- Quark compat now syncs with Quark config.

- Fixed some lang entries.

2020-05-17

Fixes:

- Fixed rare Stack Overflow with some items filling their groups.

- Fixed Potted Blue Pickerelweed not rendering cutout.

- Hopefully fixed crash due to pose stack being empty in ClientEvents#onPlayerRenderPre.

Additions/Changes:

- Added Barnacle 16x32 painting by Musicano.

- Updated Mod Loader Version.

2020-05-16

- Added WIP Jellyfish; 2 can be found.

- Added WIP River Wood; unobtainable currently.

- Added Signs for Riverwood and Driftwood.

- Updated Spanish translation - peehpeh.

- Added Nautilus Snail skin - Markus1002

- Fixed Conduit modded blocks not working.

- Fixed Thatch render issues.

2020-04-05

- Fixed Driftwood Boat Size.

- Fixed Thrasher Stun Animation not appearing at all.

- Possibly fixed crash on load caused by a mod conflict.

2020-04-04

The 1.15.2 Port is here!

The 1.15.2 Port has finally arrived, along with a few changes and additions

 Additions:

- Added some new advancements

- Added Tooth Lanterns

- Sonar Waves now deflect off objects

- Added Renewable Sand:

   - Putting a Sandstone block above a Bubble Column will have a chance to summon a falling sand block entity, this also works with Cobblestone -> Gravel

- Wandering trader now sells flowering rush, beachgrass, embedded ammonite as common trades. Wandering trader also sells driftwood logs and prismarine coral blocks as rare trades. Clerics now buy 1 tooth instead of 2 and masons sell tooth bricks and tooth tiles instead of embedded ammonites.

- Embedded Ammonites are now directional

Changes/Fixes:

- Fixed Missing Sound log errors

- Fixed json log errors

- Fixed certain plants not having flower behaviors, such as suspicious stew

- Thrashers are now unable to grab you when blocked by a block, getting in a corner in a correct angle will still let them grab you, you have been warned!

- Thrashers now sink slower when they have a target; makes sonar a bit more accurate

- Made Great Thrashers have a deeper sound pitch

- Converted all UA Sound Effects to Mono; fixes Attenuation Distance on sounds

- Fixed sound log errors

- Fixed pikes with incorrect data causing it to be missing its texture

- Rebalanced villager trades we added

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新建2020-02-05

作者未提供日志内容。

2020-02-03

作者未提供日志内容。

2020-01-30

作者未提供日志内容。

2020-01-08

作者未提供日志内容。

2020-01-07

作者未提供日志内容。

2020-01-06

作者未提供日志内容。

2019-12-25

HotFix Build

 

Fixes/Tweaks:

  - Fixed Sounds playing at unlimited distances; references.

  - Fixed Great Thrashers spawning in large abundances; references.

2019-12-24

Additions:

  - Properly added the Thrasher and Great Thrasher; includes new custom sounds(more to come) and thrashers properly spawn now.

  - Squids are now Bucketable.

  - Entities can now be pick blocked for their spawn eggs.

Fixes/Tweaks:

  - Fixed a Server Side crash with the thrasher; references issue.

  - Updated most kelp textures.

  - Updated most loot tables.

  - Lionfish and pike have a 20% chance to drop bone meal instead of 5%

  - Nautiluses can now drop 0-1 shells instead of a solid 1, but can drop an extra shell per looting level.

  - Entities can now be pick blocked for their spawn eggs.

  - Nautiluses are no longer scared of drowned and are now scared of the thrasher.

  - Fixed purple wall jelly torches dropping yellow jelly torches.

  - Fixed all tags, relates to (and fixes) walls not connecting.

  - Fixed pickerelweed growing under the wrong conditions.

2019-12-13

Additions:

- Thrasher Progress:

    - Thrasher is now hittable by the player when in its mouth(Use Forge .106+!)

    - Thrasher can be stunned now

    - Fixed Bug where thrasher can't damage the player when sneaking

    - Thrasher will now disable the player's shield when grabbed

    - Fixed thrasher not being able to swim in 1 block shallow waters

    - Thrasher now has more knockback resistance and armor values have been buffed by 25%

- New Villager Trades:

    - Cleric now buys Thrasher Teeth

    - Fisherman now buys Pike & Lionfish, and will trade 6 Cooked Pike & Lionfish for 1 Emerald and 6 Uncooked PIke & Lionfish respectively.

    - Mason can sell Embedded Ammonite for 5 emeralds.

    - Added Bedrolls to Leatherwork Trades

    - Thanks bageldotjpg!

Tweaks/Fixes:

- Tweaked pike sprites and bedroll pillows

- Tall beachgrass can now be bonemealed to grow more beachgrass

- Fixed some naming inconsistencies 

2019-12-09

Additions

-Added cross-content with the quark mod, when quark is present, there will be vertical slabs for all ua slabs as well as driftwood vertical planks, bookshelves and ladders.

-Further work on the thrasher.

 

Fixes/Enhancements

-Beachgrass and beachgrass thatch can now be composted.

-Fixed a whole host of loot tables.

-Renamed elder prismarine coralstone internally, should now drop correctly.

-Nerfed the rate at which driftwood spawns by 30%

-Fixed crash on startup.

-Fixed beachgrass particles being the wrong resolution.

2019-12-06

Additions:

---Added Flare:
-Phantoms turn into flares when afflicted with insomnia, vice versa with restfulness
-Die to insomnia
-Will target anything without insomnia
-Not undead
-Otherwise similar to phantoms

---Added Thrasher Tooth
-Drops from the thrasher (which doesn’t spawn yet)
-Can be converted into 6 bone meal
-Can be found in buried treasure and big ocean ruins
-Can craft and repair tridents

---Added Tooth Block
-Decorative block crafted from 1 thrasher tooth and 8 quartz blocks (yields 8)
-Can be turned into stairs, slabs and walls

—-Added Prismarine Rod Bundle
-Crafted from 9 prismarine rods
-Can be crafted back
-Rotatable
-Works as a frame block for the conduit

---Added Beachgrass
-Spawns in huge dunes on beaches and can only be placed on sand
-Drops beetroot seeds instead of wheat
-Pretty much acts like grass
-Makes beach grass thatch, a building block

-- Added Flowering Rush
-A double tall flower that requires water in the bottom half, but air at the top
-Can be turned into 2 pink dye
-Produce more when bonemealed
-Generate in small groups at the sides of rivers
-Can be composted

---Added Pickerelweed Blocks                                                                        
-Crafted with 9 of any pickerelweed, including boiled ones and can be crafted back
-Can be composted and smelted
-Have a top, side and bottom texture, can be rotated in any direction                                                                                                   

-You can sink into the top of the blocks (the purple/blue bit), a little bit like soul sand                                                                                                                                          

-Sinking into raw blocks slows movement like pickerelweed, pike are of course immune to this

-Sinking into boiled blocks doesn't affect movement              
-Pickerelweed blocks can also be waterlogged, so the top can be swam in and used as a crawl space                                                                                                 

-You cannot see whether pickerelweed blocks are waterlogged unless you go inside
-Being inside a pickerelweed block allows you to look out the solid side, effectively a 1 way glass scenario      

---Added Driftwood
-Acts like any other wood, but has no leaves/saplings
-Its logs are found in beaches, rivers, swamps and oceans, floating in the water or resting on the land         
-Is common fishing junk in stacks of five
                                                 
---Reorganized Pike
-Pike are now more organized and split into rarity categories, including a legendary category with some rare fantasy pike
-10 new pike variants are added
-Pike’s spawn boost when pickerelweed is nearby has been nerfed
https://pastebin.com/SpHNMtrL

---Added Coralstone
-16 crafted from a nautilus shell surrounded by stone
-Has stairs, slabs, walls and chiseled versions of every variant
-Coral blocks (including prismarine coral) spread onto it, creating coral covered coralstone, which doesn’t die on land
-Covered coralstone requires silk touch to mine, or will turn into dead or elder covered coralstone
-Covered coralstone can be sheared to revert back to the default variant
-Covered coralstone will grow coral/coral fans/coral showers if powered by redstone and underwater
-In addition, coral blocks can now be crafted from 4 corals/coral fans/coral showers, so all coral is properly renewable

---Added Kelp Blocks and Kelpy Cobblestone
-Kelp blocks are just a raw version of dried kelp blocks, they can be smelted into dried kelp blocks
-Kelpy cobblestone can be crafted with kelp and cobblestone, it makes stairs, slabs and walls
-Both related to a feature that we plan to add at some point

---Added Thrasher
-Incomplete - Will be fully implemented once a forge pr gets accepted
-Doesn’t spawn naturally yet
-More info when properly added, alternatively discuss/test on our discord server

---Added Kelp Variants
-Incomplete
-Unobtainable in survival
-More info when properly added, alternatively discuss/test on our discord server

 

Tweaks/Bug Fixes:

---Removed the insomnia overlay (for the most part) it can still be enabled in the config
---Removed the drowned drop corals feature, as it’s now redundant, inventory clogging and you can add it with a datapack
---Pike and lionfish are now found more often with a fishing rod
---Pickerelweed no longer slows flying players
---Elder eyes now only detect living mobs
---Retextured silk coral block
---Fixed loot table injections conflicting with other mods (contributed by duely)
---Fixed up tags, this means dolphins eat fish, etc.
---Fixed nautiluses moving at lightspeed
---Pickerelweed now spawns in abundance in bloomful’s wisteria forest
---Bedrolls can now be re-dyed and accept any wool rather than just white
---Fixed searocket suspicious stew not being shapeless
---Fixed petal coral blocks dropping brain coral blocks
---Fixed pickerelweed not being smeltable in the smoker
---Insomnia/restfulness instant effects now have icons
---Updated most pickerelweed textures to various extents
---Updated various translations, credit goes to the respective translators
---Reworked particles internally so they now work with commands
---UA trades now use the proper forge method

2019-09-21
v6 beta1.0.8

Additions

- Lionfish and the Repellance effect no longer deal nausea. Thanks for the tip, Vazkii.

- Added Russian localisation. Cheers Brastistolf!

 No Thrasher yet, sorry.

 Fixes

- Updated to latest forge version

2019-08-15
v5 beta1.0.7

Additions

---Thrasher tooth - Currently unobtainable but will be soon, can be used to craft tridents with prismarine rods, or to repair tridents in anvils, dropped from the soon to come thrasher.

Fixes

- Fixed lionfish applying debuffs when hit, instead of on collision.

- Fixed pike spawning in other dimensions with rivers and swamps.

2019-08-10
v4 beta1.0.6

作者未提供日志内容。

2019-08-05
v3 beta1.0.5

作者未提供日志内容。

2019-08-02
v2 beta1.0.4

作者未提供日志内容。

2019-07-31
beta1.0.4(hotfix)

作者未提供日志内容。

2019-07-30
beta1.0.4

作者未提供日志内容。

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