This update mostly was just for the 1.6.4 port, and I had to fix quite a few things to my code that were changed in base TFC. Alchemy update will come next.
New: Added the Fish Net, a block that can be placed in water and supplied with any dough or maize seeds to passively trap fish
New: Added Icepetal and Whiproot plants. Icepetal found in cold regions, whiproot found in wet regions. Can be cut/cloned with differing growth times.
New: Added pastes for both of the above, ground in the Mortar
New: Added the Calcinator, used to craft some recipes involving in-air burning and high temperature heating (solids) (uncraftable yet)
New: Added Soda Ash and Quicklime, crafted in the Calcinator using Salt + Flux + heat. Used in some recipes (glass)
New: Added the Retort, used in heating liquids to specific heats (uncraftable yet)
New: Added the Alembic, used in distillation of substances (uncraftable yet)
New: Added the Beaker, used for mixing liquids and solids to be further refined (uncraftable yet)
New: Added Alcohol Burner, used for heating alchemical apparatuses, fueled by Ethanol (uncraftable yet)
New: Added Leather Bag, used for storing (6) items of size small or smaller. Great for an herb or mining bag! Can be placed down similarly to the ceramic vessels not yet
Changed: Rose Red, Dandelion Yellow, Cactus Green, and Horn Dust are all now crafted in the mortar
Changed: Hardness of Adobe Bricks severely reduced to allow punching
Changed: Lamps now recognize Walls as valid post destinations
Changed: Rope hooks now require Rope instead of braided string. Grow that jute!
Removed: All of the fences. The stock TFC fences are better looking anyway
Removed: Some internal items that were no longer used (plans)
Removed: All of the metal plates. You can now place metal sheets on blocks, which is a far more useful system than mine was.
Added Halberds, a long range, slow weapon used for fending off few enemies from a longer range
Added Daggers, a short range, fast weapon used for assassinating a single target at a time, causes a hemorrhage and can strike twice on bleeding targets
Cleaned up more code
Added in framework to easily add new weapons of any type
Added a Steel Pestle, same as a wooden but lasts far longer
Added in copper versions of the redstone logic tiles, can use silver ingots for double output
Added wood fences of all types, crafting with 4 sticks and 2 small planks in the center
Changed mortar to be fired from a clay mortar, recipe http://i.imgur.com/9fvsDwN.png
Added Rope Hook, crafted using 2 iron or steel ingots around an iron or steel plate
-Right click on the hook with a braided string to lower a rope 1 block
Added halberds, but will soon be craftable and do damage
Fixed some bugs involving arrowhead crafting
Candles come in all colors. When crafting a candle, add a dye to the recipe. Crafted candles cannot be re-dyed.
Fixed floating candles
Green dye can be created via crushed Olivine and crushed Cactus. Crush these the same way you crush rocks for flux.
Method of crafting tallow now uses suet. Gain suet by killing cows or sheep. Cook suet to get 8 tallow. (Less annoying when cooking beef and mutton)
Cleaned up tons of code
Added some Shift Help tooltips for Adobe and Name Tags
Added decorative blocks for Malachite, Jet and Olivine, crafted using 4 of the ores, reversible
The bow is now a Crossbow with higher damage, but a 3 second draw time (all old recurve bows turn into crossbows, arrows only renamed). (Crossbow does massive damage. A red steel bolt has a chance of killing a spider, skeleton, or player in a single hit.)
The loaded crossbow now shows what bolt is loaded in the tooltip
Crossbow damage can be configured in the config file using a multiplier, 1.0 default
Added two status effects: Recently Bandaged and Adrenaline
-Recently Bandaged prevents you from using another bandage until it wears off
-Adrenaline greatly increases your run speed, attack damage, crossbow draw speed, and pain suppression for a short time
Added Kingsblood, a flower that generates 4x rarely as a Rose in a climate with more than 1000 rainfall. Can be grown soon, used for herbalism and medicines.
Added Stone Mortar (block), used for grinding herbs and plant matter into pastes. Made with smooth igneous only.
Added Stone Pestle, used with the Mortar. Takes damage each use. Made with smooth igneous only.
Added Minor Healing Bandage, crafted using Kingsblood paste. Heals 12% of your health instantly, and gives 1 minute of regeneration 1. Applies the 'Recently Bandaged' debuff, preventing the player from using another bandage until the 5 minute debuff wears off.
Added leather strips, used for crafting bandages.
Added config options to configure crossbow damage, some crafting recipes, and bandage debuff timer