### Additions
==============================
- Added new vfx for gates. Note that old gates from pre-upgrade will still render with the old style, and may hover higher above the ground than new ones. Remember they can be closed by throwing a rune of marking into them, so you can re-open them with the new VFX.
- 添加了门的新视觉效果(VFX)。请注意,升级前的旧门仍将以旧风格渲染,并且可能会比新门悬浮在更高的位置。记住,可以通过向门中扔一个标记符文来关闭它们,以便重新打开时使用新的VFX。
- Added an isRaining condition for constructs. It has an optional isStorming boolean parameter.
- 为构造物添加了一个 isRaining 条件。它有一个可选的 isStorming 布尔参数。
- Added a new wind projectile renderer.
- 添加了新的风投射物渲染器。
- Added a new ender projectile renderer.
- 添加了新的末影投射物渲染器。
- You can now right click on a construct gantry with a non-construct part to remove parts. They will be removed in the following order: Left Arm, Right Arm, Torso, Head, Legs. Previous part swapping functionality remains unchanged.
- 现在可以右键点击盔甲架以非构装体部件移除部件。移除顺序如下:左臂、右臂、躯干、头部、腿。之前的部件交换功能保持不变。
- Pasting from the system clipboard into a patterning prism will now also properly set the prism into lodestar paste mode.
- 现在可以从系统剪贴板粘贴到图案棱镜,并将棱镜正确设置为 统御星锥 粘贴模式。
### Bug Fixes
==============================
- Fixed construct pathing when flight is enabled. They should no longer spin in circles so much.
- 修复了启用飞行时的构装体路径问题。它们不再频繁地原地打转。
- Fixed construct targeting for faction enemies.
- 修复了构装体针对敌对阵营的目标定位问题。
- Fixed construct patrol not having its points in the lodestar.
- 修复了统御星锥中构装体巡逻没有到达设置点位的问题。
- Fixed levitate still requiring a feather for the fey.
- 修复了仙女之庭仍需要羽毛才能使用漂浮技能的问题。
- The Transcription Table and Altar of Arcana can no longer accept spell books (which would void the items).
- 转写桌和奥术祭坛不再接受法术书(这会导致物品消失)。
- Fixed the ritual of visiting not correctly locating previous death data.
- 修复了访问仪式无法正确定位先前死亡数据的问题。
- Attempting to craft vellum at a cauldron with a full inventory now correctly drops the resultant vellum on the ground.
- 尝试在背包已满的情况下在大锅中制作皮纸时,现在会正确地将皮纸产物丢在地上。
- Fixed an issue with use item on block not returning the correct exit code in certain circumstances (such as creating leather).
- 修复了在某些情况下(如制造皮革)对块使用物品时不返回正确退出代码的问题。
- The ritual of the flat lands will now drop its reagents when it fails for being too large or too far away.
- 平原仪式在因过大或过远而失败时将掉落其法术耗材。
- Fixed an incorrect display of a message indicating there was an error setting serverside values and that validation had failed when opening the spell adjust gui while no spell was present on the spell item.
- 修复了在法术调整 GUI 中没有法术时显示服务器值设置错误和验证失败消息的问题。
- Fixed wooden constructs not dropping their materials on death.
- 修复了木质构造物在死亡时不掉落材料的问题。
- Fixed an issue where offscreen lodestar nodes could prevent interacting with other controls within the lodestar gui.
- 修复了屏幕外 统御星锥 节点阻止在 统御星锥 GUI 中与其他控件交互的问题。
- Fixed an issue where constructs weren't properly able to automate manaweaves in bottles.
- 修复了构装体无法正确自动化瓶中魔纹的问题。
- Fixed a bug where codices could be duplicated using the M&A lectern.
- 修复了可以使用 M&A 讲台复制法典的问题。
- Fixed an issue with constructs requiring reagents for spell casting and made it more clear when they need a reagent.
- 修复了构装体需要施法试剂的问题,并更清楚地显示何时需要试剂。
- Constructs no longer play a hurt sound when taking damage they're meant to be immune to.
- 构装体在受到应免疫的伤害时不再播放受伤声音。
- Teleporting constructs more carefully select their destination.
- 构装体传送时会更仔细地选择目的地。
### Balance
==============================
- Added a teleport overlay and timer. Now, when teleporting, you will stand still for roughly 2 seconds before actually moving. This will mean you will need to take some slight precautions when teleporting in combat.
- 添加了传送覆盖和计时器。现在,传送时,你将在大约2秒内保持静止,然后才会实际移动。这意味着在战斗中传送时需要采取一些轻微的预防措施。
- Updated Fissure to have a slight built in bonus to radius.
- 更新了裂缝(Fissure),增加了半径的微小加成。
- Wickerwood and wood constructs now burn in the nether. Standard factors like fire resist can mitigate this damage.
- 条缕木和木质构造物现在在下界会燃烧。标准因素如火焰抗性可以减轻这种伤害。
- Levitate no longer requires the tarma root for the fey to be permanent.
- 对仙女来说,漂浮技能不再需要塔玛根来永久使用。
- Impulse can no longer be channeled.
- 冲击(Impulse)不再可以被引导。
- Re-balanced summer fire and winter ice.
- 重新平衡了夏火和冬冰。
- During auspicious times, boost durations 25%, damage 25%, range 50%, speed 50%.
- 在吉时期间,提升持续时间25%,伤害25%,范围50%,速度50%。
- During inauspicious times, step down Duration/Speed 2 ticks, Range 3 ticks, Damage 5 ticks (previously it was inverted percentages to the boosts).
- 在凶时期间,降低持续时间/速度2刻,范围3刻,伤害5刻(之前是提升的反向百分比)。
- The lowering can no longer lower attributes below their configured minimums.
- 降低的属性不能低于其配置的最小值。
### API
==============================
- Fixed an API issue where a method signature surrounding spell reagents was accidentally removed.
- 修复了一个API问题,其中围绕法术耗材的方法签名被意外删除。
# Additions
新增内容
===========================
Added a level check to construct container has fluid
增加了对构装体容器内是否含有流体的水平检查
Felled Oak now breaks nether wart blocks
砍伐橡树现在可以破坏地狱疣块
Added a new projectile model for ice and earth
为冰和土新增了新的投射模型
Updated lang files for chs and ko_kr, thank you TUsama, xiaoknya, and mihile!
更新了中文和韩文语言文件,感谢 TUsama、xiaoknya 和 mihile!
# Bug Fixes
错误修复
===========================
Demon lord extinguishes nearby fires on death
恶魔领主死亡时会扑灭附近的火焰
Fixed construct crafting when the recipe makes more than one item
修复了当配方产生多个物品时的构装体制作
Fixed smite (and certain other sources) damaging allied constructs
修复了坠击(和某些其他来源)伤害友方构装体的问题
Fixed has fluid level condition for constructs always returning true
修复了构建是否始终返回 true 的流体等级条件
Fixed a gui issue that made it appear like the fume filter could reset its burn time when the mote time ran out
修复了一个 GUI 问题,当艾得灵熏气过滤器的烟熏时间用完时,可能会出现看起来像它可以重置燃烧时间的问题
Improved centering code on the lodestar gui
改进了 统御星锥 GUI 上的居中代码
Fixed construct collecting items when not matching quantity
修复了构装体在不匹配数量时收集物品的问题
Fixed construct flying animation and speeds
修复了构装体的飞行动画和速度
Eldrin conduits are no longer pathable by mobs
艾得灵传输核心现在不能被生物走过
Put in check code which should make manaweaving more compatible with PMMO
放入检查代码,应使织魔更兼容 PMMO
Fixed transforms for construct shields when held in hands
修复了构装体手持盾牌的变换
Fixed spawning of several structures; thank you Slickson!
修复了几个结构的生成问题;感谢 Slickson!
Fixed an issue where a manaweaving altar attempting to copy a recipe could cause a crash
修复了织魔祭坛尝试复制配方可能会导致崩溃的问题
# API Enhancements
API 增强
===========================
Added flare control for orbit particle controller
为轨道粒子控制器添加了耀斑控制
added some utility methods to SpellEffect to handle reagents cleanly and uniformly
为 SpellEffect 添加了一些实用方法,以便清洁和统一地处理耗材
# Balance
平衡
===========================
Increased frost walker staff mist form duration for the undead
增加了不死亡灵的冰霜行者附魔法杖的雾形态持续时间
- Update to 1.20
- 更新至 1.20 版本
- Switch to NeoForge (this version will still run on Forge, try 47.1.64)
- 切换到 NeoForge(此版本仍可在 Forge 上运行,请尝试 47.1.64)
- Added Tome of Recipes, an item that lets you save up to 16 recipes from the manaweaving altar and craft them with a click. It's also dyeable.
- 添加了《配方之书》,一种可以让你从织魔祭坛保存多达 16 个配方,并可以单击合成的物品。它还可以染色。
- Animus blocks are now rideable.
- 唤生方块现在可以骑乘了。
- Added spell book chords. You can use these to change spells in Spell Books, Grimoires, and Books of Rote while moving.
- 添加了法术书和弦。您可以在移动时使用这些来更改法术书、魔法书和法术书中的法术。
Additions
==================================
Added support for byproducts in the following MnA recipe types:
- Eldrin Altar
- Manaweaving Altar
- Runeforge
- Runic Anvil
- Construct Crushing
目前未更改任何配方以添加副产品,这只是为了支持材料包制作者和插件开发者。
当存在时,奥秘古籍 和 JEI 将显示这些副产品,最多显示 5 个。
Added 2 new events to the API allowing custom interactions with the Runeforge for non-standard items (similar to how charcoal and sorcerous sewing sets interact) - again, useful to addon devs
- RunicAnvilItemUsedEvent; can be used to customize the "craft"
- RunicAnvilShouldActivateEvent; can be used to force the runes on the anvil to show, for something that doesn't match as a standard recipe
为 API 添加了 2 个新事件,允许自定义与符文熔炉的交互,用于非标准物品(类似于木炭和巫术缝纫工具套件的交互) - 对插件开发人员非常有用。
Bug Fixes
==================================
Fixed a crashing bug with Elemental Sentry rendering when broken
修复了当元素守卫被破坏时导致崩溃的 bug。
Fixed a crashing bug with lodestar rendering
修复了统御星锥的渲染导致崩溃的 bug。
Fixed a crashing bug in the lodestar gui
修复了统御星锥界面导致崩溃的 bug。
Fixed icons in the lodestar gui not rendering
修复了统御星锥界面中图标不渲染的问题。
Made the lodestar gui able to zoom in and out
使统御星锥界面能够进行缩放。
Fixed transmutation
修复了转化的问题。
Additions
==================================
Added a tooltip for runes of marking to more clearly indicate when they cannot be used (magic not unlocked)
为标记符文添加了工具提示,以更清楚地指示何时无法使用(未解锁魔法)
Added range to light which will offset the light's position against the face the spell is cast against
为光线添加了范围,它将根据法术施放的表面偏移光的位置
Added a filter parameter to Construct Collect Items tasks
为构装体收集物品任务添加了过滤参数
Ported worldgen for the mna flowers to 1.20
将 MnA 花朵的世界生成移植到了 1.20 版本中
Bug Fixes
==================================
Fixed badge icon positions for casting resources on the hud
修复了 HUD 上施法资源的徽章图标位置
Fixed a crashing issue with explosion
修复了爆炸引起的崩溃问题
Fixed the render issue with the transcription table (and by extension the council arena)
修复了转写桌(以及扩展的议会大厅)的渲染问题
Fixed rendering and texture issues on several entities
修复了多个实体的渲染和纹理问题
Additions
=====================================
Added lodestar task grouping capabilities for better logic organization and commenting
为更好地组织和注释逻辑添加了统御星锥任务分组功能
Added health check condition for constructs
为构装体添加了生命值检查条件
Added name check condition for constructs
为构装体添加了名称检查条件
Added area empty check condition for constructs
为构装体添加了区域空置检查条件
Added break block task for constructs
为构装体添加了破坏方块任务
Balance Changes
=====================================
Certain construct materials have a much larger impact on block break time (Stone, Iron, Diamond) for chopping trees and breaking blocks
特定构装体材料(石头、铁、钻石)对砍树和破坏方块的时间有更大的影响
Adjusted tool levels for several rituals that broke blocks in some way without direct player control over break strength
调整了几种仪式的工具等级,使其在没有直接玩家控制破坏强度的情况下破坏方块
Adjusted tool levels for several construct tasks that broke blocks in some way without direct player control over break strength
调整了几种构装体任务的工具等级,使其在没有直接玩家控制破坏强度的情况下破坏方块
Adjusted tool levels for several spell parts that broke blocks in some way without direct player control over break strength
调整了几种法术部件的工具等级,使其在没有直接玩家控制破坏强度的情况下破坏方块
Bug Fixes
=====================================
Constructs will no longer target minecolonies citizens
构装体将不再以模拟殖民地公民为目标
Constructs will target and attack things that you attack while following you, including other players
在跟随您时,构造体将目标和攻击您攻击的物品,包括其他玩家
Faction mobs will no longer target minecolonies citizens
派系生物将不再以矿工殖民地公民为目标
Construct harvesting of sugarcane (and in general age-less blocks) with a smart head has been fixed
修复了具有智能头部的构装体收割甘蔗(以及通常的无龄方块)的问题
Fixed a dupe bug with constructs and spell casting
修复了构装体和法术施放之间的重复错误
Fixed a dupe bug with crystallize and constructs
修复了结晶和构装体之间的重复错误
Fixed some sided inventory issues with the runescribing table and runic anvil
修复了符文刻印台和符文铁砧的一些侧面库存问题
Additions
==================================
Added the ability for addons to register new codex category tabs
添加了插件注册新的 奥秘古籍 分类标签的功能
Added a config value for T5 max spell complexity
为 T5 最大法术复杂度添加了配置值
Bug Fixes
==================================
Fixed recipe insertion in the magician's workbench - shaped recipes will restore correctly when remembered
修复了魔法师工作台中的配方插入 - 当记住时,形状配方将正确恢复
Fixed a sided inventory bug with the magician's workbench
修复了魔法师工作台中的侧面库存错误
Fixed an incorrect success code when chopping trees
修复了砍伐树木时的错误成功代码
Fixed an issue with constructs activating blocks where items could be removed
修复了构装体激活块并可能移除物品的问题
Fixed an issue where cantrips casting a transcribed spell would not remove their modifiers correctly
修复了转录法术的符法施放时未正确移除其修饰符的问题
Fixed an issue where a duplicate homestead would still create the homestead block but blank, and added a more clear message when it fails
修复了重复的家园仍然会创建家园方块但为空白的问题,并在失败时添加了更清晰的消息
Fixed a rendering issue with pinned rituals
修复了固定仪式的渲染问题
Fixed an issue where channeling would not correctly double channel durations under certain circumstances
修复了在某些情况下,聚焦未正确地加倍聚焦持续时间的问题
Fixed an issue with shear and flower pots where the flower would be voided
修复了剪刀和花盆的问题,其中花朵会被清空
Fixed an issue with the magician's workbench such that it handles remainder items from crafting (like farmer's delight bowls) more cleanly
修复了与魔法师工作台有关的问题,使其更清晰地处理制作的剩余物品(如农夫的喜悦碗)
Fixed an issue where the Practitioner's Pouch UI wouldn't update with externally initiated inventory changes while open (such as picking up an item)
修复了打开时布仪者之袋 UI 不会随外部启动的库存更改而更新的问题(例如捡起物品)
Fixed an issue where the Practitioner's Pouch wouldn't properly supply spell reagents from all linked sources
修复了布仪者之袋未能从所有链接的来源正确提供法术试剂的问题
Fixed several recipes for arcane stone block variants
修复了几个奥术石块变种的配方
Fixed an issue where constructs would attack all faction mobs when you didn't have a faction
修复了当你没有派系时,构装体会攻击所有派系生物的问题
Fixed a couple issues in the codex where pages showed earlier than they should
修复了 奥秘古籍 中页面提前显示的一些问题
Fixed construct mining and adventuring not properly rolling loot tables
修复了构装体挖掘和冒险时未正确生成战利品表的问题
Balance Changes
==================================
Increased the maximum number of patches on a practitioner's pouch to 4 (up from 3)
将布仪者之袋上的最大补丁数量增加到 4(原来为 3)
Updated construct attributes and how the affinity affects them
更新了构装体属性以及亲和力如何影响它们
Air: Faster move speed, +0.25 knockback/point, +1 ranged damage/2 points, kinetic damage resist
Earth: +1 physical damage increase/2 points, +1 armor/point, +1 toughness/2 points, physical damage resist
Fire: 1s/point of ignition when attacking, fire/lava/explosion/lightning damage resist
Water: +5 buoyancy/point, +4 perception/point, +10% fluid capacity/point, attacks slow targets, frost/drown damage resist
Arcane: 25% increase in mana capacity per point, magic damage resist
Ender: +1 carry capacity/point for each hand, void/dragon breath damage resist
每种亲和力,如上所述,都会提供固定数量的抗性,每点 1/2 心。这些都是可以扩展以包括其他伤害类型的标记。您无需重新制作您的构造体;现有的构造体将自动更新。
Additions
====================================
Refactored Eldrin Power. Addons from prior versions that use eldrin power may be incompatible. Existing 1.20.1 worlds will upgrade, but will need minor in-game adjustments to eldrin conduits. Read below for details.
重构了艾得灵之力。使用早期版本中的艾得灵之力的插件可能不兼容。现有的 1.20.1 版本的世界将升级,但需要对艾得灵传输核心进行微小的游戏内调整。请阅读下面的详细信息。
Eldrin Conduits now have a UI that allows you to, per capacitor, control how eldrin power is shared
艾得灵传输核心现在有一个界面,允许您对每个电容器控制埃尔德林能量的共享方式
- Just you
- Same Scoreboard Team
- Same Faction
- Public
- 仅限您
- 同一记分牌队伍
- 同一派系
- 公共
Conduits must be placed by a player in order to collect data required to share and provide power.
传输核心必须由玩家放置才能收集共享和提供能量所需的数据。
Conduits without this data will break themselves and drop as items. **This will happen with older worlds, so make sure you're prepared for that and go pick them up and re-place them.**
没有此数据的传输核心将自行损坏并掉落为物品。**这将在旧世界中发生,请确保您已经做好了准备,然后去拾取它们并重新放置。**
Only the player that placed the conduit can edit the share configuration UI, but anyone can view to check levels and permissions.
只有放置传输核心的玩家才能编辑共享配置界面,但任何人都可以查看以检查级别和权限。
Eldrin Conduits now hold a small amount of eldrin power
艾得灵传输核心现在可以存储少量的艾得灵之力
- This makes them act kind of like batteries
这使它们的功能有点像电池
Similar to the Lodestar, they can be turned off with a redstone signal, stopping all power transmission
与统御星锥类似,它们可以通过红石信号关闭,停止所有电力传输
They have a capacity, a charge rate, and a limit to how much eldrin power can be provided in a single operation
它们具有容量、充电速率和单次操作中可以提供多少艾得灵之力的限制
A single block, in a single tick is my definition of a single operation
我定义一个单操作为一个方块,在一个游戏刻内
They will recharge over time from their owner's eldrin power network, with higher quality conduits holding more and charging faster
它们将从其所有者的艾得灵之力网络中随着时间的推移而充电,质量更高的传输核心容量更大,充电更快
ALL consumers will draw from this shared pool, meaning you can overdraw your conduits
所有消费者都将从这个共享池中汲取,这意味着您可以超支您的传输核心
- There is no negative effect other than slow (or potentially no) power provision. No explosions, etc.
除了能量供应缓慢(或潜在地没有),没有其他负面影响。没有爆炸等。
Eldrin Conduits now determine their range of provided power rather than consumers determining a search radius
艾得灵传输核心现在确定它们提供的能量范围,而不是使用能量的物品确定搜索半径
Eldrin Conduits now register into a chunk capability, making search and responsivity significantly faster
艾得灵传输核心现在注册到区块功能中,使搜索和响应速度显著加快
Lesser Conduits burnout due to proximity has been removed
由于接近而导致的弱化传输核心烧毁已被移除
The capability for conduits to provide more than one kind of eldrin power has been added, though nothing has been done with it at this time
传输核心提供多种类型的艾得灵之力的功能已添加,尽管目前还没有对其进行操作
A block, block entity, block entity interface, and the gui is available in the API for addons to very easily add new conduits
在 API 中为插件提供了一个方块、方块实体、方块实体接口和界面,非常容易地添加新的导管
- Block: EldrinCapacitorBlock
- Entity: EldrinCapacitorTile
- Interface: IEldrinCapacitorTile
- Gui: EldrinCapacitorPermissionsScreen
- Containter: EldrinCapacitorPermissionsContainer
The block entity interface in the API for addons to add new blocks that consume eldrin power has been updated.
为插件添加新的消耗艾得灵之力的方块已更新至 API 中的方块实体接口。
- Only minimal changes should be required.
只需要进行最小的更改即可。
Constructs now have swimming animations
构装体现在有游泳动画了
Improved construct water navigation
改进了构装体的水上导航
Added an event to the API for when spell reagents are calculating; this can be used to add or remove reagents from spells
为 API 添加了一个事件,用于在计算法术配料时使用;这可以用来向法术添加或移除配料
Added 23 new methods to the API IContainerHelper to assist in moving items around and check for various M&A capabilities (such as rings of collection)
为 API 添加了 23 个新方法到 IContainerHelper,以帮助移动物品并检查各种 M&A 功能(例如收集戒指)
Improved tagging for damage types
改进了对伤害类型的标记
Improved feedback for eldrin power consumption
改进了艾得灵之力消耗的反馈
Improved visuals on Ritual of the Flat Lands
改进了《平原仪式》的视觉效果
Added a new aura, Aura of the Bulwark, which increases armor
添加了一种新的光环,坚壁光环,可以增加护甲
Bug Fixes
====================================
Improved construct midair control, they should no longer launch themselves when stepping off of a small ledge
改进了构装体在空中的控制,它们不应再在从小悬崖上踏下时自行启动
Soaked no longer spawns particles while the entity is still in water/rain/etc
在实体仍处于水中/雨中/等情况下,不再生成浸湿粒子
Adjusted when the casting resources are requested to register
调整了请求注册施法资源的时间
Fixed a dupe bug with the practitioner's pouch
修复了与 布仪者之袋 相关的一个重复错误
Fixed some odd stacking issues with the practitioner's pouch
修复了 布仪者之袋 的一些奇怪的堆叠问题
Fixed a bug in the API where a reference wasn't properly set, leading to crashes
修复了 API 中的一个错误,其中引用未正确设置,导致崩溃
Fixed material display in the inscription table and altar of arcana
修复了编写桌和奥秘祭坛中的材料显示
Fixed pinned recipe rendering for several recipe types
修复了几种配方类型的固定配方渲染
Fixed an incorrect registration for the codex category on eldrin power
修复了艾得灵之力的 奥秘古籍 类别的错误注册
Fixed some texture issues within the guide book
修复了指南书中的一些纹理问题
Fixed a lang file issue with rote
修复了 定式熟记 的 lang 文件问题
Fixed a crashing bug with the eldrin altar
修复了与艾得灵祭坛相关的一个崩溃错误
Fixed an issue with construct advancement predicates
修复了构装体前进条件的问题
Added loot table display for transmutation recipes
为转化配方添加了战利品表显示
Fixed exigent charm charge limits
修复了紧急符咒的充能限制
Fixed the occuluse background texture
修复了 奥秘之眼 的背景纹理
Fixed fluid jug fluid rendering
修复了流体瓶流体渲染
Fixed item tooltips to properly display tiers
修复了物品工具提示,以正确显示层级
Fixed the transmute cantrip to again properly set a radius
修复了转化小技巧,再次正确设置半径
Fixed aura enchants on the Runic Anvil
修复了符文铁砧上的光环附魔
Balance Changes
====================================
Moved haste to T2
将迅捷移动到 T2
Moved invisibility to T3
将隐身移动到 T3
Re-balanced and unified several buff effects. You should re-generate configs.
重新平衡和统一了几种增益效果。您应重新生成配置文件。
Most buff effects default to 30 seconds and can be increased to 600 seconds in 30 second increments
大多数增益效果默认为30秒,并且可以在30秒的增量中增加到600秒
Most debuff effects are somewhere between 15 and 30 seconds to 180 and 600 seconds, depending on their overall power
大多数减益效果在15到30秒之间,最高可达180到600秒,具体取决于它们的总体能力
Added optional reagents to the following components which when provided, allows them to become permanent when self-cast:
将可选试剂添加到以下组件中,当提供时,允许它们在自我施法时变为永久性:
- Water walking (Wakebloom)
- Night vision (Fermented Spider Eye)
- Levitation (Tarma Root)
- Grow (Desert Nova)
- Shrink (Cerublossom)
- Leap (Slime Ball)
- Spider Climbing (Web)
- Swift Swim (Cod)
这些可选试剂对于已经可以使它们永久的派系并非必需。再次施放法术将取消永久效果,不需要这些试剂。
Balance
===========================
Adjusted the recipe for night vision
调整了夜视药水的配方
Bug Fixes
===========================
Fixed shrink render code to be more compatible with other mods. Tested with Vampirism, Werewolves, and Ice and Fire.
修复了缩小渲染代码,使其更兼容其他模组。已与吸血鬼、狼人和冰火传说进行了测试。
Fixed 'g' key closing the codex search menu
修复了按下 'g' 键关闭 奥秘古籍 搜索菜单的问题
Fixed random staff loot generation
修复了随机法杖战利品的生成问题
Fixed damage attribution (damage caused by a player now properly counts as being caused by a player)
修复了伤害归因(玩家造成的伤害现在将正确计算为由玩家造成)
Additions
==================================
Added aura events to the API, allowing addons to customize the behaviour of auras
向API添加了光环事件,允许插件自定义光环的行为
Expanded factions in the API to support allied factions and custom sanctum structures. Currently allied factions can use allied relics, which makes sense to me.
扩展了API中的派系,支持盟友派系和自定义圣所结构。目前,盟友派系可以使用盟友遗物,这对我来说是合理的。
Added functionality to override progression advancement descriptions. Yes, this means "good luck" is fixed. It also means pack makers can override descriptions in the occulus for progression without needing to adjust the global description of the advancement.
添加了覆盖进度推进描述的功能。是的,这意味着“good luck”已修复。这也意味着制作模组包的人可以在进度推进的 奥秘之眼 中覆盖描述,而不需要调整进度推进的全局描述。
Balance
==================================
Re-balanced spawn weights. This may need more dialing in, but it's a start.
重新平衡生成权重。这可能需要更多调整,但这是一个开始。
Moved the wither component to T5
将凋零组件移动到 T5
Bug Fixes
==================================
Fixed chalk rune texture randomization
修复了符文纹理的随机化问题
Fixed a couple of advancements:
upgrade runeforge (T4)
assign construct to delegation station (T1)
修复了一些进度推进:
升级符文锻造 (T4)
将构装体分配到委派站 (T1)
Fixed some enchantments not being able to be applied properly (cloudstep, bouncy, transitory step)
修复了一些附魔不能正确应用的问题(cloudstep,bouncy,transitory step)
Fixed self-casting animus not properly creating blocks
修复了自我施法的 唤生 未能正确创建方块的问题
Fixed permanent buffs for factions not properly applying
修复了派系的永久增益未能正确应用的问题
Additions
====================================
Added Russian translation for lang (not codex at this time)
添加了 lang 文件的俄语翻译(目前不包括 codex)
Set up the public repo with the codex/lang files for easier translations via PR
设置了公共存储库,其中包含 codex/lang 文件,以便通过 PR 更轻松地进行翻译
Balance
====================================
Adjusted the graph for when faction mobs are tiered up, maximum tier and level will see a healthier mix of T2 and T3 mobs
调整了当派系生物升级时的图表,最高层级和等级将看到 T2 和 T3 生物更健康的混合
Added a new tag for overworld spawns set up to not include mushroom biomes
添加了一个新的标签,用于设置不包括蘑菇生物群系的主世界生成
Adjusted lantern wraith spawn conditions and weights
调整了灯之幽魂的生成条件和权重
Bug Fixes
====================================
Fixed an issue related to camouflage that broke some utility entities used by modpacks as well as the bracelet of trickery
修复了与伪装相关的问题,该问题破坏了一些模组包使用的实用实体以及诡计手镯
Fixed a texture issue with the Infernal Armor
修复了地狱装甲的纹理问题
Fixed an issue with sanctums that could cause crashes
修复了可能导致崩溃的圣所问题
Fixed undead sanctums not properly checking for allies
修复了不死圣所未正确检查盟友的问题
Fixed boss thesis drops
修复了BOSS论文的掉落问题
Fixed a crash with MrCrayfish gun mod
修复了与 MrCrayfish 枪模组相关的崩溃问题
Fixed an off by one graphical issue in the Codex
修复了 Codex 中一个偏移一个图形的问题
Removed all references to Mojang's RandomSource within M&A particles and sounds in an attempt to fix the LegacyRandomSource crashing issue
尝试通过删除与 Mojang 的 RandomSource 相关的所有引用,以解决 LegacyRandomSource 崩溃问题
Fixed an issue with the neural network's trainer that could cause crashes in extremely rare cases
修复了神经网络训练器的问题,这可能导致极为罕见的情况下崩溃
Fixed a render crashing issue with the Runic Malus when placing a rune inside it
修复了在将符文放入其中时,符文惩罚出现渲染崩溃问题。
Additions
===================================
Added some prettier particle effects for projectiles. This will be an ongoing thing with others shapes and effects as I feel motivated to do so.
为弹射物添加了一些更漂亮的粒子效果。随着我的动力增加,这将是一个持续的过程,我还会添加其他形状和效果。
Updated the model and texture for the hulking zombie
更新了巨型僵尸的模型和纹理。
Re-added the magnitude attribute for recall, it was mistakenly removed at some point
重新添加了召回的数量属性,此前错误地在某个时候删除了它。
Bug Fixes
===================================
Fixed aura enchanting. Again.
修复了光环附魔。再次。
Fixed a crashing bug with auras attempting to apply their effect in certain circumstances.
修复了光环在特定情况下尝试应用其效果时导致崩溃的错误。
Refactored configs so they will no longer continually reset, and will be able to adapt to config changes while the game is still running, to the extent that forge allows. This means you can change configs while the game is still running, and they will take effect without the need for a restart. This will also resolve the log spam that accompanied the reset.
重构了配置文件,使它们不再持续重置,并且能够在游戏运行时适应配置更改,就像 Forge 允许的那样。这意味着您可以在游戏运行时更改配置,它们将在无需重新启动的情况下生效。这也将解决重置时伴随的日志垃圾问题。
Fixed an issue in the runescribing gui where even though it was removing a line, it was not rendering as such until the next operation
修复了符文制作 GUI 中的一个问题,即使它删除了一行,直到下一个操作,它也不会被呈现为删除。
General Changes
===================================
The global dimension/biome spell block configs have been moved to mna-spells.toml (previously mna-general.toml)
全局维度/生物群系法术方块配置已移动到 mna-spells.toml(以前是 mna-general.toml)。
Additions
=======================================
- Added templates and copy/paste to the Patterning Prism - store and share your favorite logic flows
向图案棱镜添加了模板和复制/粘贴功能 - 存储和分享你最喜欢的逻辑流程
- Added a new model for water projectiles
为水投射物添加了新的模型
- Added a new model for the mana crystal
为魔力水晶添加了新的模型
Bug Fixes
=======================================
- Fixed constructs swimming in puddles
修复了构装体在水坑中游泳的问题
- Updated the gui for the inscription table to show paper instead of vellum for material predictions
更新了编写桌的界面,以显示纸张而不是皮纸作为材料预测
- Fixed mana crystal's upside down rendering
修复了魔力水晶的颠倒渲染
- Fixed a bug where potions were usable by the undead.
修复了不死亡灵可以使用药水的错误。
- Environmental soaked status no longer applies to players in spectator mode.
环境湿润状态不再适用于处于旁观模式的玩家。
- Fixed a crashing bug when using enchant particles with the particle emitter/aura
修复了在使用粒子发射器/光环时出现崩溃的错误。
- Fixed a dupe bug with M&A flowers and flower pots
修复了M&A花朵和花盆的重复错误。
- Gave constructs back their groove mix
将构装体的跳舞节奏还原
- Fixed council structures having broken conduits and adjusted the blocks within them
修复了议会结构中损坏的传输核心,并调整了其中的方块
API
=======================================
- Moved the cached config values themselves into the API - these should now be easily accessible to addon makers
将缓存的配置值本身移入API - 这些现在应该很容易让插件制作者访问
- Changed several config lists to use HashSet instead of List for better performance
更改了几个配置列表,使用HashSet而不是List以获得更好的性能
Config
=======================================
- Warding candle blacklist and whitelist now support limited wildcards. "<modid>:*" will block all mobs within that modid, and "*.*" will block everything. The config value now defaults to "*.*" to line up with the expected default functionality.
护佑之烛的黑名单和白名单现在支持有限通配符。"<modid>:*"将阻止该modid内的所有生物,"*.*"将阻止所有内容。配置值现在默认为"*.*"以符合预期的默认功能。
- Clarified the config documentation.
澄清了配置文档。
Balance
=======================================
- Splash can no longer affect blocks in an AoE - only the first block targeted will be affected, successful or not.
飞溅现在不能影响AOE中的方块 - 只有第一个目标方块会受到影响,无论成功与否。
- Updated eldrin conduit recipes to require the corresponding lesser conduit instead of a mote of that type
更新了艾得灵传输核心的配方,需要对应的弱化核心,而不是该类型的微粒。
Visuals
=================================
Improved rendering of projectile spells, smite spells, and wrath spells. This remains a WIP and will probably be iterated on further. Probably.
改进了弹射物法术、坠击法术和天怒法术的渲染。这仍然是一个正在进行的工作,并且可能会进一步迭代。可能。
Bug Fixes
=================================
Fixed a crash with Mind Control if it targeted non-living entities.
修复了心灵控制目标为非生物实体时的崩溃。
Fixed break not working at higher magnitudes
修复了在更高程度下破坏无效的问题。
Fixed an issue that could cause crashes on servers with a channeled spell entity
修复了在拥有通道法术实体的服务器上可能导致崩溃的问题。
Fixed a bug where self-casting blink while wearing a ring of the enderman could cause timeouts
修复了佩戴末影之戒时自我施法闪烁可能导致超时的错误。
Fixed greater conduit recipes
修复了艾得灵传输核心的配方。
Fixed a visual issue with the recipe copy book's radial menu
修复了配方复制书的径向菜单的视觉问题。
Further improved render compatibility with other mods, which should prevent crashing
进一步提高了与其他模组的渲染兼容性,应该可以防止崩溃。
Fixed an issue with permanent levitation
修复了永久飘浮的问题。
Applied a change to Telekinetic Retrieval that should allow items to function while still blocking the placement of blocks themselves
对念力检索进行了更改,应该允许物品在阻止方块放置的同时正常运作。
API
=================================
Fixed an issue with the API related to registering new cantrips
修复了与注册新符法有关的API问题。
Added the ability when registering a new cantrip to have it require a specific advancement before showing in the cantrip menu
在注册新的符法时添加了一个功能,可以要求它在显示在符法菜单中之前需要特定的进度。
Additions
=================================
- Added construct Stand Guard task in the lodestar. Will cause the construct to stand at attention at the given location and guard.
- 在统御星锥中添加了构装体守卫任务。将导致构装体站在指定位置守卫。
- Added construct Guard task in the Bell of Bidding. This is equivalent to the current follow task.
- 在命令之钟中添加了构装体守卫任务。这相当于当前的跟随任务。
- Changed construct Follow task in the Bell of Bidding. This will cause the construct to passively follow you and not attack anything.
- 改变了命令之钟中的构装体跟随任务。这将导致构装体被动跟随你,不会攻击任何东西。
- Construct Guard and Follow task in the Bell of Bidding can now be used on other players to have your construct guard them. This will not currently persist through world save/load or dimension change.
- 现在可以将命令之钟中的构装体守卫和跟随任务用于其他玩家,让你的构装体保护他们。这目前不会通过世界保存/加载或维度更改而持续。
- Added the ability for constructs to milk cows, and cow variants.
- 添加了构装体挤牛及各种变种的奶的能力。
- Added the magmoo, a very rare nether mob.
- 添加了magmoo,一种非常罕见的地狱生物。
- Construct take item now will put excess in a construct's backpack if available. Hands are prioritized.
- 如果可用,构装体现在会将多余的物品放入构装体的背包中。手是优先的。
- Construct Patrol is now CO-LA-BO-RA-TION enabled
- 构装体巡逻现在启用了CO-LA-BO-RA-TION【即合作】
- Construct Guard also makes use of CO-LA-BO-RA-TION. Only one construct can guard the same point at the same time (on the same lodestar).
- 构装体守卫也使用了CO-LA-BO-RA-TION【即合作】。同一时间(在同一个统御星锥上)只有一个构装体可以守卫相同的点。
- Added a verbose prompt for capturing a wellspring without a faction clearly indicating that one is required
- 添加了一个详细的提示,指示在没有明确指出需要一个派系的情况下捕获一个艾得灵源泉。
- Added a verbose prompt for capturing a wellspring with the wrong lens, indicating which lens is required.
- 添加了一个详细的提示,指示使用错误的透镜捕获艾得灵源泉,指示需要哪种透镜。
- Added chinese translation; a big thank you to xiaoknya and TUsama
- 添加了中文翻译;衷心感谢xiaoknya和TUsama。
- Added korean translation; a big thank you to mihile
- 添加了韩文翻译;衷心感谢mihile。
Bug Fixes
=================================
- Fixed a display bug in construct diagnostics; it now properly shows item quantities
- 修复了构装体诊断中的显示错误;现在它正确显示物品数量。
- Fixed an issue with construct patrol leash ranges
- 修复了构装体巡逻链长度的问题。
- Improved ender leg teleportation AI
- 改进了末影腿部的传送人工智能。
- Fixed an issue with the Runic Anvil not accepting items from automation properly. Construct smiths celebrate!
- 修复了符文铁砧未能正确接受自动化物品的问题。为构装体铁匠庆祝!
- Fixed an issue with the inventory management utilities causing incorrect detection of simulated item extraction
- 修复了库存管理工具引起的模拟物品提取错误检测问题。
- Fixed an issue with reagent consumption and result flags; which also fixed a duplication issue with crystallize
- 修复了试剂消耗和结果标志的问题;这也修复了结晶的复制问题。
- Fixed an issue where flowing water could replace transitory tile blocks; thereby deleting the original block
- 修复了流动水可能替换短暂瓷砖块的问题;从而删除了原始块。
- Made a change to projectiles to cause them to more reliably despawn clientside
- 对抛射物进行了更改,使其在客户端更可靠地消失。
Balance Changes
=================================
- Re-balanced construct backpack capacities
- 重新平衡了构装体背包容量。
- Ender affinity now affects the maximum slot size of a construct's backpack. It starts at 4 per slot if no ender affinity, otherwise 8xender affinity score.
- 末影亲和现在影响构装体背包的最大槽大小。如果没有末影亲和,每个槽的起始值为4,否则为8x末影亲和分数。
- Significantly increased the cooldown time on constructs plucking feathers from chickens. It'll work out to somewhere between 1-2 plucks per minecraft day, per chicken, on average. Milking cows carries the same rate.
- 大幅增加了构装体从鸡身上拔毛的冷却时间。平均每个minecraft日,每只鸡的拔毛次数在1-2次之间。挤牛奶的速度也一样。
- Improved divination rendering
改进了占卜渲染
- The witherbone armor set bonus now makes mist form permanent until disabled and increases the flight speed by 50%
凋零骨甲套装现在的奖励是使雾形态持续直到禁用,并增加飞行速度50%
- The ender disc can now cross dimensions
末影圆盘现在可以跨维度传送
- Added a summon blacklist allowing mobs to be blacklisted from summoning regardless of other configured values
添加了一个召唤黑名单,允许将生物列入召唤黑名单,而不受其他配置值的限制
- Fixed a couple of codex issues
修复了几个奥秘古籍问题
- Fixed an issue with construct shearing that could cause log spam
修复了构装体修剪可能导致日志垃圾的问题
- Fixed construct shearing not dropping feathers from chickens
修复了构装体修剪不从鸡身上掉落羽毛的问题
- Fixed construct shearing not properly waiting between shear operations
修复了构装体修剪在修剪操作之间没有正确等待的问题
- Fixed bound shield not acting as a light source when paired with Lucent
修复了绑定盾牌与光辉一起使用时无法作为光源的问题
- Fixed mana repair repairing things that shouldn't be repaired.
修复了法力修复修复不应修复的物品的问题
- Fixed certain summons dropping drops
修复了某些召唤物掉落掉落物的问题
- Fixed a crashing bug with tfpd on servers
修复了服务器上 tfpd 的崩溃错误
- Fixed the UI for particle emitters and auras
修复了粒子发射器和光环的用户界面
Improved logic within demon lord phase transition
恶魔领主阶段转换中的逻辑得到改进。
Fixed a crashing bug with the pig dragon
修复了猪龙导致崩溃的 bug。
Nethergate no longer breaks blocks, instead placing you similar to eldrin flight. This does not mean it will place you safely.
地狱之门不再破坏方块,而是将您放置到类似于艾得灵飞行的位置。这并不意味着它会安全地放置您。
Fixed an issue where the Transcription table would require conduits all of the affinities in order to function
修复了转写台需要所有亲和力的传输核心才能正常工作的问题。
- Fixed the crash on startup bug, tested with several packs including ATM7.
- Resolved incompatibility with Ars Nouveau (For real this time).
- Frost buildup from frost damage is now increased on soaked targets.
- Lightning is a guaranteed arc on soaked targets.
- Dealing damage to a creeper with a lightning spell whose damage is set to 20 will now charge it.
- The codex now properly contains the sachet recipes.
- Improved visuals for Soaked and for Shatter.
- Spider Climb now properly provides immunity to web blocks.
- Splash no longer works to create water in the nether.
- Temporary water placed with Splash now properly spreads when placed with a projectile spell.
- Fixed the fey structure to remove the dirt block.
- Fixed the Aura of the Pilgrim aura to no longer mention consuming mana.
- Pilgrim's path speed has been lowered by about 30%.
- Pilgrim's path now stacks with haste.
- Fixed a crashing bug with Place Block.
- Shield now properly reduces mana regeneration from any source.
- Increased mob spawn rates (you'll need to delete mna-entities.toml and let it regenerate to see this).
Added 30 new spell components.
Added 5 new bosses.
Added 2 new faction mobs.
Added new storage options.
Fixed several bugs.
Improved construct AI.
Replaced models and textures for several items, blocks, and mobs.
Rewrote the codex to be much more clear and highlight important points.
Made several new QoL changes.
Greatly expanded the API.
Upgraded GeckoLib and fixed the construct crashing issue. The mod now requires GeckoLib version 3.0.57+.
提高 GeckoLib mod的版本需求以解决一个构装体相关的崩溃问题,现在mod需要3.0.57以上的 GeckoLib。
Demon Armor new attribute: Forged In Fire - the demon armor will self-repair when the player is on fire.
炼狱套装新增属性:Forged In Fire。效果是当玩家着火时盔甲会逐渐修复。
Eldrin Sight now properly applies glowing to mobs on servers.
艾得灵之视Buff现在可以对服务器中的生物正常生效。
General codex errata corrections.
修复奥秘古籍中的一些错误描述。
Cauterize now correctly applies when wearing infernal armor.
Fixed a crashing issue with constructs when targeting a block with an isEmpty condition and then breaking that block.
修复了当构装体尝试破坏一个[isEmpty]的方块导致的崩溃问题。
Fixed a duplication bug with the disenchanter.
Removed residual magic entities - the functionality has been moved into the chunks, and will still apply to spells cast.
Wellsprings no longer generate outside the world border.
艾得灵源泉不再会生成在世界边界(World Border)之外。
If given a targeting area, a seer stone will now clear its target if the target leaves the targeting area.
Reaching tiers 4 and 5 will now fully rote all components at tiers 1 and 2, respectively. This rote progress will not be removed if your tier is lowered via commands. This can be disabled or adjusted via config.
当玩家抵达等阶4、5时,分别会自动完成等阶1、2所有法术构建的定式熟记。这项设定可在配置文件中禁用。
Fixed a longstanding issue with beam math for horizontal rotation.
修复了光束法术在垂直发射时“法术效果场”仍然呈水平状态的远古问题。
Fixed a longstanding issue where firing projectiles forward while running would cause them to despawn.
修复了在跑步时向移动方向发射抛物法术时导致其消失的老旧问题。
Added affinity manipulation commands to /mna, found under progression.
在 /mna 指令集中增加了修改元素亲和相关的指令集,该功能仍在开发中。
Fixed a bug where rote progress could not be gained on a component whose affinity was the opposite of the player's and that player's affinity was 100%.
修复了一个bug:当玩家的元素亲和以达到100%时完全无法获得属性相克的法术构建的定式熟记进度。
Improved rote progression scaling based on affinity, affinity should feel like it matters in terms of rote progress.
改进了元素亲和对定式熟记效率的增益/减益程度,提高了元素亲和对此的影响效果。
Fire projectiles now properly fizzle out in water.
火元素的弹射物法术弹丸会在水中发出呲呲声响。
The Fire Damage Component's damage is increased by 25% if the target is already on fire.
火元素法术伤害对已经着火的目标增上25%。
Fume filters now properly burn longer with better fuel.
艾得灵烟雾过滤器可以用优质的燃料工作更长的时间。
Fume filters no longer eat buckets.
艾得灵烟雾过滤器不再吃掉熔岩桶的空桶。
The disenchanter now properly shows when it cannot find fire/wind power.
All wizard lab blocks with a gui that requires power now includes a tooltip about missing nearby conduits when the 'x' is hovered over. This includes: Disenchanter, Thesis Desk, Affinity Tinker Table, Master's Dais, and Buffed the Allfather's Axe
所有需要艾得灵之力的拥有GUI的方块在附近没有艾得灵之力供应时都会在上方显示一个“X”作为提示。
Constructs with shields are now always considered blocking from the front. This should make them much more survivable in combat.
持盾的构装体现在会格挡所有方向的攻击,使其在战斗中获得合理的生成能力。
Hotfix from 1.7.2.7 for inscription table only showing rote components.
1.7.2.7 update notes
======================================
Fixed the Pack component taking more blocks than it should from a player's inventory
Fixed phylactery filling via kills/shadow soul
Fixed some tier issues with enchanting
Fixed some graphical glitches with pinned reicpes
Fixed filter item match toggling
Added construct frame recipes to the codex
Fixed Shadow Soul's Tier definition in the codex
Components now sort properly by name in guis
Exchange no longer breaks blocks above its magnitude
Fixed offset math error in particle emitter
Fixed a popping sound in the fire loop sound
Eldrin Sight appropriately applies glowing to nearby entities again
Fixed a crashing bug with elemental sentries interacting with seer stones if the seer stone was broken while the sentry was firing
Fixed incomplete configuration detection for lodestar conditions
Fixed an issue where constructs could unintentionally void items
Fixed faction raids
General
==============================
Added Transmuted Silver Blocks, Transmuted Silver Slabs, and Transmuted Silver Stairs.
Changed JEI integration to use the latest version of the mod's API, thereby fixing several interop issues.
Added Transmutation recipe types and renderers to the Codex and to JEI.
Fixed a voiding issue on urns when failing to pick up a fluid.
Constructs
==============================
Added a minimum quantity parameter to "has item in container".
Added a random item parameter to "take item from container".
Construct Fluid Interactions now work with vanilla cauldrons.
Use item on block has been vastly improved and will work with a great deal more scenarios.
Construct "is friendly" targeting now takes into account faction mobs.
Gui
==============================
Codex now shows which addon (if any) added a given entry.
Inscription table now shows which addon (if any) added a given spell part.
Book of Rote now shows which addon (if any) added a given spell part.
Spells
==============================
Sigil limit per player is now configurable.
Sigils now trigger on the caster as well, meaning buff sigils can be set up, however friendly fire is also very possible now.
Sigils cast on a metal ritual rune (sneak + rclick) become permanent and use charges. You can increase the charges in one of two ways:
Have a nearby mana crystal.
Cast a sigil spell on an existing permanent sigil.
Gust now applies purely upward velocity to targets in addition to its existing functionality.
Summoned mobs now use the same targeting predicates constructs do.
Eldrin Altar
==============================
Eldrin Altar now has quick re-craft (power cap limitations will limit useable re-craftable recipes; a planned future change will address this).
API
==============================
Fixed an issue that could occasionally cause crashes with the default fluid parameter registry.
Recipe renderers within the codex have been added to the API; now you can register your own.
- Extend RecipeRendererBase, then use IGuideBookRegistry's new method registerRecipeRenderer.
Visuals
==============================
Fixed some broken particle textures on Eldrin crafting.
Fixed Arcane Crown Texture.
Factions
==============================
Added the Barkling, a new fey mob.
General
==========================
Updated forge version string so it will properly tell you to update forge instead of crashing with the STEP_ASSIST error.
Balance
==========================
Diamond and Obsidian construct parts can no longer be in loot tables
Re-Tagged several spells for use in random spell staves
Random spell staves now lean towards a single component, but can still have up to 5 (weighted random)
Bug Fixes
==========================
Fixed demon armor "water walking"
Channeled spells can now properly be cast again
Spell staves should no longer generate with invalid spells
SERVER ADMINS READ: Fixed librarian nerf config (it again applies when enabled)
Charms no longer activate automatically for players in creative/spectator
Fixed master's dais sync issue
GENERAL
=====================
Cloudstep no longer applies when underwater
Added missing codex entries for summon anvil/stonecutter
Astro's Anachronus Anelace no longer casts recipe spells that haven't been crafted
Astro's Anachronus Anelace is now affected by spell cooldown
Added a disenchant blacklist config
Added a Runeforge repair config
Spell biome/dimension blacklist configs are now proper lists rather than strings with required delimiters
Fixed the missing radius on cantrip transmute
The undead now fill phylacteries 5x faster than other factions
Lowered default phylactery requirement to 50 (from 100) in configs. You will need to re-generate your configs to see this change.
Demon faction members now use a casting resource called Brimstone. It recharges slower in biomes where it is cold enough to snow (50% reduction) and recharges faster in biomes where it is warm enough where snow golems would burn (100% increase). Brimstone also allows you to consume hearts in place of mana for spells and certain effects. Heart consumption is never done for extra mana on passive effects like auras or effects like recharging mana gems.
Demon faction armor now applies its speed in three stages over six seconds to make it more gradual and less jarring for short sprints.
Heal magnitude is no longer affected by hellfire
Infernal Armor full set now properly cancels the fire overlay when ignited
Infernal Armor and Emberglow Bracelet now allows vision while under lava
Infernal Armor now allows full movement speed while under lava
Infernal Armor now allows you to walk on lava, falling through it if you sneak
Emberglow bracelet consumption cost has been reduced.
Added Hellfire Trident, a new demon relic.
API enhancements:
=====================
Components now have a method to determine if an attribute is boosted by hellfire
Balance
=================================
Lowered max mana for non-undead
Lowered mana recharge rates
Stability
=================================
Expanded error handling capabilities of the spell casting and ritual engines
They will now gracefully handle errors thrown as part of their effects
Bug Fixes
=================================
Fixed an issue when doing Ritual of Locating within different dimensions
Chimerite now drops from deepslate variants of coal, diamonds, and emeralds
The following effects now take into account the damage modifier config:
Fire Damage
Drown
Frost Damage
Lightning Damage
Heal (Damage vs undead)
Arcane Damage
Briarthorn Barrier (retaliation damage)
Flame Cloak (retaliation damage)
Living Bomb
Explosion
Summons will no longer target themselves
Summons will no longer target fellow faction members of their owner
The disenchanter now properly handles enchanted books
Fixed lightning damage chain chance
Aura/Particle Emitter GUI no longer has JEI collision
Aura/Particle Emitter Orbit and Ring PFX are no longer influenced by camera angle
Non-mana casting resources now properly initially sync on world load
Recipe pins clear between worlds
Fixed some slow UI sync issues with soul restoration
Witch hunters no longer avoid allied council members or factionless players
Moved general, entity, and spell configs to be proper server configs; synced to clients
Break magnitude mapping is now configurable, and fixes the issue that presents when new tool tiers are added.
Fixed Gilded enchant to no longer conflict with other mods and vanilla gold armor detection
Visuals
=================================
Fixed Wind Wall to use the improved wind particle configuration
Improved lightning spell component visual effects
Enhancements
=================================
The Transmutation cantrip now uses a recipe type, meaning new transmutations can be added by datapacks. They can also be tier gated, or faction limited.
This will allow me to add JEI displays of cantrips in future updates
Transmutation targets support loot tables
Added a transmutation spell component, unlocked at Tier 2.
Mana regeneration ticks for non-undead is now configurable.
Enhancements
=====================
Added a "reset_all" progression command option
Bug Fixes
=====================
Fixed thesis desk vellum consumption bug under certain circumstances
Mind Vision and Possession are correctly removed on death
Fixed a bug where constructs could reset NBT data when transporting items
Fixed being able to craft vellum from standing water
Fixed construct adventuring timers
Bolt spells can now be colored
Fixed a typo in the codex relating to Fire/Earth elemental sentries
Fixed crushing recipe renderers in the codex
Fixed several issues related to Eldrin Flight
Swords can no longer be used while in mist form
Practitioners Pouches can no longer be stored inside other pouches
Fixed a crash related to constructs checking for fluid in cauldrons
Fixed a crash related to the ritual of locating
Fixed the book of marks not showing details on the right hand page
Fixed spell delays
Fixed bound bow not being able to cast cross faction spells
Codex
=====================
Levitation feather requirement was clarfied in the codex
Added the Book of the Shifting Lands to several codex entries for reference.
Added codex entries for storage torso and tank torsos
Constructs
=====================
Constructs no longer attack allied faction mobs when on patrol, unless they attack their owner or an ally of their owner first.
Balance
=====================
Bound weapons are now subject to spell cooldowns and faction ire
Lowered the maximum number of broken log blocks from Felled Oak to 25 (previously 150)
What should be pretty much working, in no particular order. By working I mean I did a cursory test, and haven't done a deep dive into it:
几乎应该都能正常工作,顺序不限。我指的是我进行了粗略测试,但并未深入研究:
- Custom Villagers and Structures
自定义村民和建筑物
- Villager Trades
村民交易
- Advancements
成就
- Spells
法术
- Rituals
仪式
- Constructs
构装体
- Manaweaving
织魔
- Worldgen Structures, and the boss arenas should spawn more accurately. There still may be a couple things that spawn inside the boss structures, blocking movement or access (looking at you, basalt pillars -_-). Remember creative mode can bypass the protection so you can clear a path if needed. So far though they're actually *there* every single time. We take the win.
世界生成结构,首领竞技场应该会更精确地生成。 有些东西可能会生成在首领结构内部,阻碍移动或访问(看着你,玄武岩柱-_-)。请记住,创造模式可以绕过保护,因此如果需要,您可以清除路径。 到目前为止,它们每次都确实*在那里*。 我们取得了胜利。
- Vinteum Ore Gen
温特姆矿生成
- Chimerite Drops
秘鸣宝石掉落
- Beheading Drops
斩首掉落
- Particles
粒子效果
- Mob Spawning. Lantern wraiths still need tweaking. I know.
生物生成。 灯之幽魂仍需要调整。 我知道。
- Bosses
首领
- Mob AI
怪物 AI
- Servers
服务器
Known Issues:
已知问题:
- Trying to join a game can sometimes time you out with "NullPointerException" and kick you to the server list (even in singleplayer). Just try again, it should work on the second time.
尝试加入游戏有时会出现 "NullPointerException" 并将您踢出服务器列表(即使在单人游戏中也是如此)。 只需再试一次,第二次应该可以正常工作。
It's mostly a straight port except for:
Intentionally Removed Things:
故意移除的内容:
- Entity configs, as these are datapackable now
实体配置,因为现在可以使用数据包
- Faction sharing of wellspring power. I want to do better and it was being annoying to port. So, yeet.
共享艾得灵源泉之力的派系。 我希望做得更好,但是移植起来很烦人。 所以,放弃了。
Intentional Changes:
故意更改:
- Fortune now affects chimerite drops, and is configurable via datapack. It will pick from the tool you mined the block with, or your ring fortune level - whichever is higher. This affects both amount and chance.
幸运现在影响秘鸣宝石掉落,并且可以通过数据包进行配置。 它将从您用于挖掘方块的工具中选择,或者您的戒指幸运等级-以较高者为准。 这会影响数量和几率。
- Bouncy has been toned down, should lose vertical velocity much faster. This will inevitably change the fling travel meta, but when you weren't traveling it was more annoying than helpful. Consider flinging downward to travel and keep more velocity.
反弹效果已经被调整,应该会更快地失去垂直速度。 这将不可避免地改变投掷旅行元,但当您不旅行时,它比有帮助更令人讨厌。 考虑向下投掷以进行旅行并保持更多速度。
- Added an event for when broker trades are generated as per requests. Added one for the Wandering Wizard too while I was at it.
根据请求添加了派系中间人交易生成的事件。 顺便添加了一个给游荡巫师。
I may have missed some things. I will update this as they're found.
可能会漏掉一些内容。 发现时我会更新。
Additions - 新增内容
=============================================
- Shooting a brazier with a light spell will set the brazier's flame color to the light color. - 使用光法术射击火盆将会将火盆的火焰颜色设置为光的颜色。
- Added easy-to-use utility methods into the API to create new spell books, staves, and grimoires. - 在 API 中添加了易于使用的实用方法,用于创建新的法术书、法杖和魔导书。
- Integrated the "Crush All The Things" pack into baseline M&A. Thanks, The Shadow! - 将“Crush All The Things”包集成到基线 M&A 中。感谢,The Shadow!
Fixes - 修复
=============================================
- Fixed a couple JEI rendering issues - 修复了一些 JEI 渲染问题
- Fixed boss AI such that it no longer crashes the game - 修复了BOSS AI,使游戏不再崩溃
- Adjusted Council Warden AI to be more aggressive - 调整了议会守卫者的 AI,使其更具侵略性
- Fixed several Council Warden abilities that didn't work correctly - 修复了几个议会守卫者的技能,它们没有正确运行
- Fixed a crashing bug with Embers - 修复了哨戒的崩溃性错误
- Added new models and textures for metal ritual runes - 为金属仪式符文添加了新的模型和纹理
- Ritual of the Deep Ocean now correctly detects ocean biomes -渊极之海仪式现在可以正确检测到海洋生物群系
- Ritual of the Searing Inferno now correctly detects nether biomes -焦灼炼狱仪式现在可以正确检测到地狱生物群系
- Fixed structure tags - 修复了结构标签
- Fixed boss structure protection - 修复了首领结构的保护
- Fixed broker trades for boss arena thaumaturgic links - 修复了首领竞技场巫术链接的经纪人交易
- Fixed the Council Warden not correctly detecting its structure - 修复了议会守卫者没有正确检测其结构
- Fixed the Fey Queens fighting each other - 修复了精灵女王之间的战斗
- Fixed wellspring generation - they will retroactively generate into existing worlds, but you will need to explore and load the various chunks for them to do so. - 修复了艾得灵源泉的生成——它们将会在现有世界中进行追溯生成,但您需要探索并加载各种区块以使其生效。
Tweaks and Fixes
===============================
- Construct take item now has a minimum count option in order to successfully take the item.
构装体拿取物品现在有一个最小数量选项,以便成功拿取物品。
- In all cases, the item is "selected" before counting it
在所有情况下,在计数之前都会“选择”物品
- If "random from filter" is enabled, the item is randomly selected as before
如果启用了“从过滤器随机选择”,则物品会像以前一样被随机选择
- Otherwise, if the construct has a smart head it will scan through every item in a filter until it finds an item matching the count, at which point it will select that item
否则,如果构装体有一个智能头部,它会扫描过滤器中的每个物品,直到找到与计数匹配的物品,然后选择该物品
- If the construct is not smart, it will only look at the first matching item, and if the count is too low, it will fail.
如果构装体不聪明,它只会查看第一个匹配的物品,如果计数太低,它会失败。
- Is item in container has an option to count individual items from a filter and return success if any one of them has the correct quantity rather than the default behaviour of calculating a total.
容器中是否存在物品有一个选项,可以从过滤器中计算单个物品的数量,并在任何一个物品的数量正确时返回成功,而不是默认行为计算总数。
- Fixed construct door pathing.
修复了构装体过门的路径。
- Construct debugging improvements.
构装体调试改进。
- Constructs have finished their apprenticeships and should be much more effective at casting spells.
构装体已经完成了他们的学徒期,应该在施放法术时更加有效。
- Fixed some log spam issues
修复了一些日志垃圾问题
- Buffed Odin. I'll need some feedback as to whether I turned the knobs too far.
提升了奥丁的能力。 我需要一些反馈,是否调得太过了。
- Added a visual overlay when you're in mist form
当您处于雾态时添加了视觉覆盖效果。
API Additions
===============================
- Added some abstract construct tasks to the API that should allow easy introductions to expanding their task list
在 API 中添加了一些抽象构造任务,这些任务应该能够轻松扩展它们的任务列表。
Fixed a crashing bug on servers from the beta
修复了来自测试版的服务器崩溃 bug。
Improved logic within demon lord phase transition
改进了恶魔领主阶段转换中的逻辑。
Fixed a crashing bug with the pig dragon
修复了猪龙导致崩溃的 bug。
Nethergate no longer breaks blocks, instead placing you similar to eldrin flight. This does not mean it will place you safely.
地狱门不再破坏方块,而是将您放置到类似于艾得灵飞行的位置。这并不意味着它会安全地放置您。
Fixed an issue where the Transcription table would require conduits all of the affinities in order to function
修复了转写台需要所有亲和力的传输核心才能正常工作的问题。
Additions
==================================
Added support for byproducts in the following MnA recipe types:
- Eldrin Altar
- Manaweaving Altar
- Runeforge
- Runic Anvil
- Construct Crushing
目前未更改任何配方以添加副产品,这只是支持制作材料包和插件的功能。
Added 2 new events to the API allowing custom interactions with the Runeforge for non-standard items (similar to how charcoal and sorcerous sewing sets interact) - again, useful to addon devs
- RunicAnvilItemUsedEvent; can be used to customize the "craft"
- RunicAnvilShouldActivateEvent; can be used to force the runes on the anvil to show, for something that doesn't match as a standard recipe
为 API 添加了 2 个新事件,允许自定义与符文熔炉的交互,用于非标准物品(类似于木炭和巫术缝纫工具套件的交互) - 对插件开发人员非常有用。
Fixed a crashing bug with Elemental Sentry rendering when broken
修复了当元素守卫被打破时导致崩溃的 bug。
Balance
==============================================
- Several aspects of the mod have been rebalanced to be less grindy, or have more convenient ways of getting them
Progression
==============================================
- Several new tasks within the occulus at each tier have been created
- Lootable/Tradeable (Broker) Torn Journal Pages now allow acquisition of cross-faction spells
- Craftable Theses now allow sharing of rote knowledge
Visuals
==============================================
- Several particle visuals have been overhauled to look better
- Several items and blocks have been retextured
- Several guis have been retextured
Constructs
==============================================
- Constructs have been completely overhauled
- All constructs have brand new models
- All constructs have brand new animations
- Constructs have emotions. Except for Wickerwood. They bottle their feelings.
- Happy
- Concerned
- Unimpressed
- [Angery]
- Confused
- The construct diagnostics screen has been overhauled
- All new AI tasks, better pathfinding, better interaction code
- Several new conditional tasks have been added
- A brand new lodestar gui has been made, allowing:
- Branching logic
- Drag and drop editing
- Ghost items for parameters
- Several additional parameters for each task
- Ability to insert/remove tasks mid logic flow
- Construct inventory interactions have been greatly improved
- A lightweight version of the Lodestar (the Delegation Station) is available at the start of the game
- A new type of construct, wickerwood has been added. This is an early-game construct.
- New construct parts have been added:
- Fluid Tank Torso
- Storage Torso
- Fluid Nozzle Arms
- Spell casting arms
- Rocket Legs
- Fishing Arms
- Construct arms can be wielded, the exception being the fishing arm
- Constructs can now cast spells
- Constructs can now wield fluids as weapons
- Milk will target allies or enemies, and will dispel harmful/beneficial effects respectively
- Lava does lava things
- Water will put out fires, deal damage (enemies only), and knockback.
- The API can allow constructs to attack with additional fluids, however they should be able to transport any by default
- Constructs have been given enhancements in terms of regeneration and maximum health, making them much more resilient
- Constructs make use of scoreboard teams, allowing them to be commanded by allies and target enemies
Artifacts
==============================================
- Revamped the Ender Disc. It has new models and GUI functionality/art.
- Added fluid urns for storing various types of fluid
- Added Runic Malus
- Added Astro's Anachronous Anelace
Eldrin Power
==============================================
- Eldrin power is now available early game, starting at tier 2
- Eldrin power is now a charge based system, building up to a cap
- Improved eldrin altar visuals
- Added Lesser Eldrin Conduits, an early form of power provision
Wizard Lab
==============================================
- Added Disenchanter - Transfers enchantments from items onto projection runes
- Added Study Desk - Uses theses/torn journal pages to boost rote progress
- Added Thesis Desk - Creates theses from rote knowledge
- Added Transcription Table - Scribes rote spells onto runes (single use)/staves/or vellum
- Eldrin Fume - Generates trickle amounts of eldrin power by burning motes/fuel
- Master's Dais - Allows increasing of spell mastery, lowering cooldowns
- Affinity Tinker - Allows changing spell affinities
Runescribing
==============================================
- The Runescribing table now allows undoing mistakes at the cost of some clay and XP
Blocks
==============================================
- Added Seer Stone - Advanced filtering with inventory, can override targeting for sentries
- Elemental Sentries - Formerly Arcane Sentry, runs on trace amounts of Eldrin Power. Each affinity has different effects.
- Fire - rapid shot, fire damage, ignition. Does not ignite blocks.
- Earth - rapid shot, physical damage
- Air - Moderate Shot, Levitation effect, ala shulkers
- Ender - Slow shot, backwards teleport
- Water - Slow shot, Very powerful slow
- Arcane - Slow shot, magic damage
- Fixed some walls not attaching.
- Fixed the "off-by-one" error with break making it not break at the proper levels.
- Fixed a server crashing issue with Eldrin Flight.
- Fixed the lodestar not saving under certain circumstances.
- Fixed the bonefeather charm not breaking when triggering while in the curio slot.
- Fixed damage display on rune patterns.
- Improved the codex entry on practitioner's pouches adding instructions on applying patches and clarifying the patch limit.
- Fixed the brimstone charm on a Runeforge not counting towards progression for T4->T5.
- Fixed the eldrin power system to not lose its data when the capture blocks unload.
- Fixed the book of alteration Fixed the config option for dimension blacklisting spells.
Updated to Forge 39.0.59
Fixed crashing issue with the inscription table
Fixed crashing issue with ritual recipe views
Fixed crashing issue with manaweaves near an Eldrin Altar
Fixed a broken progression task with charcoal patterns
Fixed several GUI scaling issues
Fixed a dupe bug with the magicians workbench
Fixed advancement conditions
Fixed shift click on the magicians workbench for crafting not raising craft events properly
Other misc bugfixes, improvements, and enhancements
Several bugfixes
- Block inventories not saving
- Blocks not syncing
- Gui fixes
- Magicians Workbench fix
- Block break required tools
settings
Buffed Ring of the Skies significantly
Casting fling on a target and having them hit a wall before the ground will cause damage
Possibly other things I don't remember right now.
Tried it on a server, seems to work.
INTEROP 交互
===================================
Fixed a crashing issue between LootBeam and M&A when rendering runescribing recipes on the ground.
Fixed a crashing issue with ViveCraft. There may be more, but I would appreciate some help in testing it.
修复一个 ViveCraft mod相关的崩溃问题。可能还有更多问题,但至少这有助于测试这个mod。
The Activate component now fires off a PlayerInteractEvent.RightClickBlock which can be canceled, meaning it should respect chunk claims on servers now.
“激活”法术构建现在会触发一个可取消的 PlayerInteractEvent.RightClickBlock 事件,这使它不再会无视服务器上的区块申明/权限控制。
Added catalyst definitions into JEI.
为艾得灵祭坛配方的JEI查询添加了艾得灵能量需求显示。
Disabled JEI rendering on several GUIs that didn't need it.
在几个GUI上禁用了不必要的JEI渲染。
ENCHANTING 附魔
===================================
Added Pilgrim's Aura.
增加朝圣光环附魔。
Auras can now stack with other enchantments, just not other auras.
光环附魔现在可以和其他普通附魔共存,但不能和其他光环叠加。
Significantly reduced the mana cost of Artificer's Aura.
大幅降低巧工者光环生效时的法力消耗。
BUG FIXES Bug修复
===================================
The Runic Anvil can now be properly used to upgrade enchantment levels by applying a high level enchant over top of the lower level enchant.
符文铁砧现在可以使高等级附魔直接覆盖低等级附魔。
Faction Grimoires now properly have spell delay.
修复了派系魔导书没有施法延迟的问题。
A certain axe no longer loses its enchants when thrown.
众神之父的斧子在投掷后不会再丢失附魔。
The codex now correctly displays the recipe for the Practitioner's Pouch.
Fixed a crashing bug with the Magician's Workbench clicking an empty slot.
修复了点击魔法师工作台空白配方槽时游戏崩溃的问题。
Fixed a recipe conflict with improvised manaweaver's wands and staves.
Fixed the message spam on servers when another player is manaweaving near you.
修复了多人游戏中玩家绘制织魔图样时产生(占用性能的)垃圾信息的问题。
The Runic Anvil now shows the spinning runes when a practitioner's pouch valid combination is on the anvil and when a valid charcoal pattern setup is on the anvil.
BALANCE 平衡
===================================
Increased the difficulty of the Odin fight slightly.
提高了众神之父的战斗难度。
BUG FIXES Bug修复
===================================
Spell books, grimoires, and rote books now correctly render only as spell particles in-hand in first person when a spell is selected. The faction spell books also render their book model in first person.
手持法术,法术书,魔导书,定式之书现在只有在第一人称状态下才会将粒子效果显示在手中。派系魔导书也会将翻开的书渲染在手上。
Fixed the Ticking Entity Crash with skeleton arrows.
修复了骷髅的箭矢相关的 Ticking Entity 崩溃问题。
Fixed a gui lighting issue with manaweaves in bottles.
Fixed Gilded not being able to be applied to items.
修复了镀金符文附魔无法在普通物品上使用的问题。
Fixed an issue where the Practitioners Pouch wouldn't properly consume all ritual reagents .
修复了布仪者之袋无法正确消耗仪式材料的问题。
BALANCE 平衡
===================================
Increased the difficulty of the Odin fight.
提高了众神之父的战斗难度。
GENERAL 通用
===================================
Upgraded Forge version to 36.2.20.
将Forge版本提升至36.2.20。
ARTWORK 美术
===================================
Updated art for vinteum needle plate.
更新了温特姆针样板的材质。
ENCHANTING 附魔
===================================
BUG FIXES Bug修复
===================================
All spells respect a server's PvP setting. Any spell that has negative components will not be able to target players.
现在所有法术都会被服务器的PVP设置所限制。任何带有负面效果的法术都无法作用于其他玩家(如果禁用了PVP)。
SpellCastingEvent is now properly cancelable.
现在 SpellCastingEvent 事件可以被正确取消。
Grimoire latter 16 slots is now properly selectable.
现在魔导书的法术槽位提高至16个了。
Few codex fixes for clarity.
一些优化相关的代码修复。
Earthsky and Collapse should now respect chunk claims.
浮地和坍塌法术效果现在会受区块声明等权限设置限制。
Dying during the Ritual of the Burning Hells (or any other ritual that uses the Lift effect should properly remove it now.
现在仪式会在玩家死亡时正常消失,例如在燃烬地狱仪式中不慎被恶魔烧死(或者其他各种情况)。
Flat Lands / Yawning Chasm / Earthen Steppes will no longer return the book if "consume" is set to true in the recipe for that item.
Fixed the Magician's Workbench recipe.
修复了魔法师工作台的合成配方。
Re-balanced Wind Wall to work differently against projectiles from bosses.
重写了风墙法术以有效对抗各种(Boss发射的)弹射物。
Re-balanced Smite so it can be cast most anywhere, but its damage bonus is dependent on how far it falls.
重写了坠击法术,现在坠击法术可以在室内和洞穴释放,但法术的伤害取决于它的下落距离。
Fixed a tagging issue with the Cowl of Consumption and clarified its codex entry.
修复了品尝痛苦之风帽的标签问题,并在奥秘宝典的条目中注明。
Practitioners Pouches now correctly upconvert and load from old ritual kits/fast ritual kits.
现在更新mod版本时布仪者之袋可以正确替换旧的仪式用具带/快速仪式用具带。
Practitioners pouch no longer allows stacking of non-stackable items.
布仪者之袋布不再允许堆叠不可堆叠物品。
Spell Books and Grimoires now correctly cast spells inside them.
派系魔典(魔导书)可以正常施放法术了。
Fixed the recipe for Depth Patches.
修复了深度补丁的配方。
Fixed a serverside crash bug with the Practitioners Pouch when using manaweave bottles in a ritual.
IMPORTANT, READ:
I didn't learn about Forge's ability to re-map items until after I was well into this upgrade. So, it will re-map ritual kits, and it will attempt to upgrade their inventory. However this may not work so TAKE A BACKUP FIRST.
注意,重要事项:
我在进行此次升级之前并不完全了解关于 Forge 对 item 的重映射机制。所以这次更新重置了仪式用具袋,并升级了它的储存机制。但这可能不太稳定所以在更新务必进行存档备份!
Dependencies 依赖项
==================================
Upgraded GeckoLib to version 3.0.57.
将前置Mod:GeckoLib 的版本需求提高到 3.0.57。
Rituals 仪式
==================================
This does everything the ritual kits did and more, including ritual items from rift, remote inventory, larger stack sizes, automatic manaweaving...you get the point. These functions are unlocked via patches that you apply to the pouch (using a sorcerous sewing.
它能做到所有仪式用具袋能做到的事,还能使用裂隙法术或者远程容器里的物品,拥有更大的堆叠上限,自动在仪式中绘制魔织。这些功能需要补丁升级(使用秘法缝补包缝合它们)。
set on the bag+patch at the runic anvil.
设置了符文铁砧的新功能:将补丁缝在布仪者之袋上。
Sorcery 法术
==================================
Spell books are now dyeable.
法术书法现在可以染色了。
Grimoires are now dyeable.
魔导书魔现在也可以染色了。
Added faction-unique grimoires (though not dyeable)。
增加了派系特色魔导书(虽然不能染色)。
Books of Rote are now dyeable.
定式之书现在也可以染色了。
Grimoires now allow 16 spells.
魔导书的法术容量上限提高到16。
Books of Rote *will eventually* allow 16 spells, it's templated in but not done. Soon.
定式之书未来也将允许记录16个法术,在做了在做了……
Possession now is aware of most mobs with ranged attacks and left clicking will use them appropriately.
操纵法术现在可以正确控制大多数远程攻击的生物,左键以使用他们的攻击方式。
Bosses
==================================
Added Odin. Good luck.
新增了Boss:众神之父……希望人没事。
Artwork 美术
==================================
Re-did so many guis. Thank you Aranai for all the wonderful GUI textures.
重做了大量GUI,感谢 Aranai 提供了这么多精美的材质。
Several items have new models and textures.
一些物品现在有全新的模型或材质了。
All bound spells now have unique models and animations.
缚法工具们现在有了全新的模型和各自的动画。
This is one half of the full overhaul of the mod's visuals. The second half is coming, but it's not done yet.
这些只是Mod整体美术升级的一半,更多内容会在未来继续增加。
Artifacts 巧工
==================================
Added the Cowl of Consumption, a high tier artifact for the undead.
增加了品尝痛苦之风帽,这是亡灵军团派系的高级物品。
Balance 平衡
==================================
Mana shield costs more mana per damage absorbed.
增加了魔力护盾承受伤害时的魔力消耗。
Increased the default duration of Possession.
增加了操纵法术的基础持续时间。
Chalk can no longer be enchanted.
巫师粉笔巫不再能被附魔。
All elemental rune patterns are available at T2.
所有元素符文都会在等阶2时解锁。
Undead players have a time restriction on how often they can restore souls in their coffin.
亡灵军团派系玩家在棺材中睡觉恢复灵魂能量的能力将有冷却时间。
Bug Fixes Bug修复
==================================
Bound weapons now correctly check spell requirements when firing.
缚法武器在攻击时会正确检查法术使用限制。
Range now properly affects divination.
占卜法术的范围属性修饰有效了。
Levitation is tiered properly.
悬浮法术的等阶要求正确了。
Changing the spell in the book of rote GUI changes the spell in hand as well.
在定式之书的GUI中选择法术也会改变实际选中的法术。
Mundane amulet patterns properly have durability.
打造普通饰品的样板现在具有耐久了。
Fixed the insanity that was the shear component.
修复了剪收法术构件的奇怪问题。
Fixed the Eldrin Wellspring capture bug.
修复了捕捉艾德里源泉时的bug。
Fixed delay on bound weapon components.
修复了延迟属性在缚法装备法术构件上的表现。
Gust now properly breaks grass and flowers.
狂风法术现在可以正确的清理花草。
Levitate now properly restores creative-level flight speed.
悬浮法术现在正确的恢复到创造级别的飞行速度。
Damage components no longer destroy XP orbs.
伤害修饰构件不再会导致经验球不掉落了。
Fossilize is now possible to craft.
石化法术可以被正常制作了。
Green chimerite crystals can now be used to craft an eldrin altar.
绿色秘鸣晶体可以用来制作艾得灵祭坛了。
Fixed a crashing bug with the Eldrin Altar.
Fixed a crashing bug when capturing wellsprings under certain circumstances.
Adjusted Eldrin Flight to remove some fall damage.
Fixed a visual bug with the Crystal Phylactery.
Crystal Phylactery tooltip now shows current/max kills needed.
Break Rings now affect Exchange.
Divination now uses Range instead of Magnitude.
Fixed a bug where some mobs could be immune to the summon removal effect.
Fixed a bug where Spellweaver Armor could grant infinite flight after removing it.
Fixed a crashing bug with wellspring lenses when breaking them.
Fixed another bug with break.
The hud now displays estimated mana cost for spells in spell books/books of rote.
Fixed an off by one error with crystallize magnitude.
Fixed lite mode to also rote modifiers when completing the ritual of arcana.
Fixed a crashing bug with spellweaver armor set bonus.
Fixed a crashing bug with druid armor set bonus.
The codex now shows faction requirement icons where applicable.
JEI now shows faction requirement icons where applicable.
Codex content updates.
Fixed arcane emanation not having a visual effect.
Fixed a crahsing bug with summon and Pillagers.
Improved summon to recognize crossbow using mobs and not trample their AI.
Fixed a package issue in the API.
Fixed Greater Mote of Water recipe.
Fixed Eldrin Altar recipe.
Updated codex entry for lightning damage.
Fixed certain tooltips in the codex showing a tier when they shouldn't.
Chargeable items no longer consume excess mana/souls if you hold RMB after they're full.
Cantrips now require the wand to remain in the main hand or offhand until the timer ticks down. If you switch the wand from main hand to offhand during the timer, it will detect this and apply the effect correctly. If you don't have the wand in either hand, the cantrip will fail and you'll receive a message. This does not affect cantrips that are cast instantly.
Fixed a crash under certain circumstances when a construct was instructed to return to a workbench.
Fixed tarma root to no longer harm bees
Fixed crashing bug with manaweaving
Fixed crashing bug with spellweaver/fey armor set unequips
Fixed crash with Eldrin Flight
Fixed crash with ghost multiblocks
Fixed bolt/eldritch orb lag spike
Spellweaver armor mana drain is now correct
Mana/souls can no longer go negative
Fixed several codex/lang issues
Fixed a few recipes
Adjusted rift water rendering. It's still weird due to being translucent, but the main focus was to stop the water see-through for now.
Fixed some recipes not appearing in the codex
Fixed the Council Sanctum structure.
General
=====================================
Added support for seasonal events
Halloween is 7 days before / 1 day after
Added search to the Inscription Table gui
Added search to the Book of Rote gui
Added search to the Wandering Wizard gui
Added simple chainmail crafting recipes
API
=====================================
The API can now register new cantrips
The API can now spawn raids at will
Components can now override the spell's target when cast
Spell Contexts now have a metadata object so components/shapes can share data between applications
Added a hook to spawn a "presentation entity" the floating glowing item entities
Added new tools to easily search the area around a tile entity for blocks and cache them
Improved multiblock support
Enchantments
=====================================
Fixed beheading to use proper percentages
Fortune rings can now be enchanted with fortune at the runic anvil to enhance their effect
The ring's base level is added to the enchantment level
Artifice
=====================================
Slipstream Generators now only project in one direction
Slipstream Generators now can stack to increase the overall direction up to 250 blocks
Slipstream Generators now work horizontally
Sorcery
=====================================
Added chain shape
Added exchange component (ALL)
Added shear component (ALL)
Added wind wall component (ALL)
Added levitate component (ALL)
Added fossilize component (UNDEAD)
Crystallize base health per magnitude increased to 20 from 10
Summon now has magnitude for max health
Ley Line Transport has been renamed to Eldrin Flight
Eldrin Flight is now exclusive to the Council
Summon Spectral Horse now counts against the summon cap
Effects that spawn fire now spawn soul fire under the correct conditions
Nethergate + Crystallize no longer dupe
Decoy and Animus now override the spell's target, causing subsequent components to affect the summoned entity
Mage lights can be colored either by holding dye in the offhand at the time of casting or by right clicking an existing light with dye
Cauterize now requires damage to be done in order to apply the healing effect
Living Bomb now spreads itself when it ends to nearby mobs affected by the explosion
Randomly generated spells are now significantly more useful
Visuals
=====================================
Rewrote the underlying M&A particle engine
Much more flexibility and control while maintaining efficiency
Replaced several block and item models/textures
Aranai, you are amazing.
Added 6 new sets of decoration blocks
Arcane Stone
Vinteum Arcane Stone
Chimerite Arcane Stone
Arcane Sandstone
Vinteum Arcane Sandstone
Chimerite Arcane Sandstone
Improved GUI rendering for several items, including normalizing most rotations
blocks whose models are being replaced in a future update were not done due to time constraints
Several blocks that were 2 blocks high have been replaced with a single lower block and empty filler blocks above
The end result is that they look the same and function the same, but multiblocks will render the whole thing on the first layer
This should help lower confusion
This also gets around block model height limits
Balance
=====================================
Increased Amulet of Warding protection to 20% from 10%
Increased Amulet of the Battlemage bonus to 15% from 10%
Emanation now requires line of sight to affect things
Slightly lowered health of faction mobs
Split motes into lesser/greater motes
Lesser motes are the result of rituals
Greater motes require the new Eldrin Altar
Manaweaving
=====================================
Manaweaving wand tiers have been reworked
Vinteum manaweaving wand has 25 charges and then must be remade
Chimerite manaweaving wand has no durability
Manaweaving recognition has been significantly improved
It is now driven by a neural network
The math behind resolving directional manaweaves has been redone, it's much more accurate now
There is still room for improvement (for example it still struggles with square vs circle)
I will continue to iterate on this
Reworked the cantrips UI to account for new cantrips (pagination)
Added new cantrip (Gust)
Added new cantrip (Drought)
Added new manaweaving shape (Slash)
Added new manaweaving shape (Backslash)
Added new manaweaving shape (Star currently unused but fun to draw)
Manaweaving wands can be bound to a manaweaving altar by sneak+rclick
This causes patterns drawn within range to automatically go to that specific altar
Manaweaving altars have a quick re-craft feature provided you have the mana and the items
Manaweave particles now slightly change based on faction
Improved floating manaweave rendering
Configurability
=====================================
Mob spawns are fully configurable, both by dimension and by biome. Weights, blacklists, you name it.
They have their own config file. Have fun.
Added a "lite mode" config, causing the Ritual of Arcana to immediately rote the spell that you make with it
Vinteum veins are configurable (weight, vein size, max Y)
Spell parts can be blacklisted by dimension or by biome type
Phylacteries have two configs to control whether or not they allow bosses
Collect, allowing players to fill them by fighting bosses
Spawn, allowing them to be spawned using a filled phylactery
Phylacteries kills required to fill is now configurable
Average manaweave cost is now configurable (used for refunding mana from patterns)
Melee Distance is now configurable, for features that specify "melee distance" such as shield retaliation
Several features of the new armors are configurable
Added a config to set the % of tasks required to complete a tier
Added a config to allow wellsprings to spawn with no affinity, allowing them to be set when captured the first time
Factions
=====================================
Added faction armors, powerful T5 armors that grant unique benefits
Constructs
=====================================
Constructs now properly render their name from a name tag
Constructs that are named and returned to a workbench will keep their name when re-summoned
Chimerite Crystals can now be silk touched
Rituals
=====================================
Rituals now correctly render their reagents in the center
Ritual kits no longer bypass ritual start requirements
Ley Lines
=====================================
Ley Lines in general are now called Eldrin Wellsprings
Wellsprings now generate appropriate to their biome
There's still an intentional chance for any affinity, it's more likely to match up though
Wellsprings can be captured by building a multiblock around them
Added a new crafting setup including a multiblock called the Eldrin Altar, which uses Wellspring Power
Updated several recipes to use forge tags.
使数个配方的物品需求兼容forge/tags。
Swimming creatures can now be summoned (such as salmon).
召唤法术可以召唤水下生物了。
Added mana coffee, which gives a few minutes of increased mana regen.
新增物品:魔力咖啡。可以提供几分钟的魔力回复效果。
Fixed ritual kits not properly spawning the ritual.
修复了仪式组件袋无法正确铺设仪式的问题。
Fixed an exploit with manaweaving and souls allowing regeneration.
修复了一个导致灵魂能量可以再生的问题。
Fixed a duplication bug with coffins.
修复了一个导致棺材可被复制的问题。
Minor changes to multiblock rendering.
优化了圣所的投影渲染。
Fixed an issue where grimoire contents and book of rote spells could be lost.
修复了一个导致法术书和定式之书内容丢失的bug。
Fixed an issue where the Ritual of Arcana wouldn't display its reagents (I think).
修复了一个可能导致奥秘仪式不显示材料投影的问题。
Hellfire staff now spawns hellfire particles where appropriate.
修复了地狱火法杖粒子效果位置错误的问题。
Fixed a tier crafting issue with enderfeather charm and bonefeather charm.
修复了末影护符和骨羽护符制作等阶需求错误的问题。
Improved caching with shapes/components/modifiers to increase performance.
改进法术构件的缓存以优化性能。
Metal ritual runes are now waterloggable and can be placed/used underwater.
金属仪式符文现在是含水方块了,并且可以在水下工作。
Fixed a compatibility issue with Connexted Textures Mod.
修复了与CTM连接材质Mod的兼容性问题。
Fixed an issue where beheading couldn't properly apply using runic enchanting.
修复了一个导致斩首符文附魔无效的问题。
Fixed a bug where bound items could replace mainhand items when running out of mana.
修复了一个导致绑定物在魔力耗尽时替换助手物品的Bug。
Bound spells can no longer appear on random loot spells.
绑定法术不再出现在随即战利品法杖的法术中。
Added manaweaving recipes for name tags and poisonous potatoes.
为命名牌和毒马铃薯增加了织魔配方。
Fixed a sync issue where multiblock guides wouldn't render on dedicated servers.
修复了一个导致多方块投影与服务器不同步的问题。
Fixed an issue with the occulus where certain shapes/components/modifiers wouldn't display under certain conditions.
修复了一个导致法术构件在特定情况下不显示的问题。
Added Crystal Phylactery recipe.
为水晶护符增加配方。
Added Enderfeather Charm.
增加了末影羽护符。
Added Bonefeather Charm.
增加了骨羽护符。
Made a new texture for the Crystal of Memories.
为记忆水晶更换了新材质。
Fixed cold dark effect so that if applied by other sources it won't mess up M&A progression.
修复了非正常来源的暗寒效果影响Mod进程的问题。
Fixed a crashing bug with undead, daylight and helmets.
修复了一个亡灵军团派系玩家用头盔抵抗日光时导致游戏崩溃的Bug。
Coffin blocks properly drop now.
棺材可以正常被破坏成掉落物了。
Self+Summon Workbench now consumes mana/gives affinity.
自我施法召唤工作台可以影响亲和了。
Added a button to the inventory screen to toggle multiblock visualization mode between single layer/full.
在背包中增加了一个按钮,可以切换多方块结构投影是显示整体还是单层。
Added a button to the inventory screen to clear the currently visualized multiblock.
在背包中增加了一个按钮,可以清除目前启动的多方块结构投影。
Added a fix for the stuck speed effect from Staff of the Pilgrim.
修复了朝圣者之路Buff与速度Buff冲突的的问题。
- Fixed a dupe bug with animus.
- Adjusted the balance on spell foci to make them more obtainable in the early game.
- Staff of the Pilgrim and Longstrider Aura no longer stack.
- Staff of the Pilgrim's movement speed bonus was reduced.
- Fixed a bug with Nethergate.
- Fixed a bug with Construct Rendering.
- Updated several recipe renderers.
- Most M&A items now have their required tier in their tooltip.
- JEI now shows required tiers of items.
- Lowered complexity of Ley Line Transport to make it accessible at tier 3.
- Changed the Ritual of Forgotten Lore to require blocks that empower enchanting instead of just bookshelves.
- Added recipes for all M&A flowers -> dye:
- Tarma root -> brown
- Wakebloom -> blue
- Desert Nova -> orange
- Aum -> green
- Cerublossom -> purple
- Added extra checks to the Ritual of Alteration, it won't start if you haven't selected a modifier and will tell you so.
- Book of Alteration now has tooltips.
- Arcane spell in-hand particles have been fixed.
- Sanctum invocation no longer simply deletes itself on summon.
- Ley Line Transport visualization is a straight line now.
- Fixed some translation keys.
- Fixed Thaumaturgic Compass rendering.
- Fixed basic table crafting to use iron nuggets instead of gold.
- Added #forge:bookshelves to the list of bookshelves that the Ritual of Forgotten Lore will look for.
- Added tooltips to the Cantrip GUI.
- Improved the look of the Cantrip GUI.
Fixed ritual of arcana.
Fixed mist form and block clipping in certain situations.
Fixed some entity localizations.
Fixed the occulus showing "none" when part of the undead faction.
Fixed the brimstone charm recipe not showing in the codex.
Fixed ley line transport to search for nodes from 50 blocks outward to the configured distance * 1.5.
Removed a duplicate codex entry.
Fixed applying components to summons.
Added particles to bound bow shots.
Fixed living bomb explosions.
Fixed a crashing bug with codex search.
Faction enemies move at normal speeds when walking randomly.
Added a baseline cooldown increase to summon spells.
Undead faction members can no longer recover souls by using mana crystals.
Fixed tag matching.
Chimerite blocks now drop when broken.
Spell books now properly update their name when spells are changed, rearranged, or removed.
Fixed a bug with possession that could lead to a crash when cast on certain mobs from other mods.
Fixed a bug where spells could be spammed while on cooldown when right clicking an entity.
General
=========================
- Updated the mod to use the official Mojang Mappings
- Updated to 1.16.5 Forge 36.1.32
- Updated Curios requirement to 4.0.5.2
- Updated GeckoLib requiremenet to 3.0.41
- Updated JEI compatibility to 7.7.0.107
- Fixed over 100 bugs
- Improved compaitbility with Quark through recipes (Thank you Bryceio!)
- Added several new "did you know" tips to help guide players through the mod
- Implemented basic multiblock support. Tried to make it look similar to Patchouli for consistency.
Progression
=========================
- Removed the 42 biomes step (T3)
- Added the Sanctum Invocation task (T3)
Manaweaving
=========================
- Fixed the manaweave north issue where patterns would get reversed
Manaweave Crafting
=========================
- Added crying obsidian recipe
- Added prismarine crystals recipe
- Added prismarine shards recipe
- Added gilded blackstone recipe
- Added faction horns
Worldgen
=========================
- Added ley lines, only seeable with Wizard Sight
- These will be expanded on in the future
Factions
=========================
- Added Sanctum Invocations, circles of power that allow much longer lasting blocks
- Added undead faction
Enchanting
=========================
- Added beheading enchantment
Sorcery
=========================
- Added mind vision component
- Added possession component
- Added summon spectral horse component
- Added recall component
- Added ley line transport component
- Added wrath shape
- Added bound sword shape
- Added bound bow shape
- Added bound axe shape
- Added bound shield shape
- Added felled oak component
- Added summon shape
- Added mist form shape
- Briarthorn barrier now grants armor in addition to its other effects
- The smite shape now doubles damage of components within it
- Rift and Summon Workbench now instantly open when cast on self
Artifice
=========================
- Ritual kits can now store up to 8 rituals
- Ender discs can now store multiple destinations
- Added a repair upgrade to the Runeforge
Runeforging
=========================
- Rune patterns now have a durability and can be used multiple times (except by constructs, they break them after 1 to preserve existing automations)
Visuals
=========================
- Re-worked mage lights to look better and be more fps-friendly (the config still does more though)
- Re-worked transitory tiles appearance
- Fixed faction mobs not flashing red when damaged
- Fixed faction mobs on-fire rendering
Decorations
=========================
- Added arcane lights
- Added arcane torches
- Braziers now adjust their attachment after an adjacent block is destroyed
- Added chimerite blocks
Rituals
=========================
- Fixed a bug with the rituals api
Removed the Cantrip Book
Its functionality is now part of the manaweaving wand, which can be used to set cantrips and check them
This makes sense as for cantrips you'd have your manaweaving wand with you anyway.
Fixed the manaweave projector
Fixed a crashing bug related to Botania Spectator
Fixed a bug where AoE break spells consumed far too much charge from silk rings and fortune rings
Fixed shulker boxes losing their contents when harvested using a collector ring
Improved magic broom AI - it will give up on items it can't reach and move on to others
Added Vortex Broom, which works the same but pulls nearby items towards it as it goes
Magic brooms can deposit items 10x faster
Fixed an edge case bug in the inventory merge code
JEI can now insert recipes into spectral workbenches
Lodestars can now be placed on walls and ceilings
Fixed a bug in the AI for faction mobs which could cause crashes when attempting to help the player
Construct tree farming is fixed on servers
Construct pathing has been improved
Constructs will no longer void breed items on the same animal that is already breeding, instead picking another one
Construct butchering has been improved
- It will try to prioritize animals that can't breed
- It will never target animals that are currently breeding
Magic brooms can now swim
Fixed an issue with Constructs that could cause a crash when they were targeting while following their owner
Fixed a crash with manaweave projectors when spawning the projected pattern
Fixed a crash with construct AI
Transitory Tiles now properly disappear after having collapse or earthsky cast on them
Fixed a dupe bug with ring of silk
Fixed a crash where an explosion next to a runeforge could crash the game
Staves with spells now have the particles in the correct location. They intentionally will not appear in first person as it was far too intrusive on player view.
Nethergate now properly works on non-player entities.
Nethergate will work on other players as long as they are on the same team.
Fixed ritual of endless void in ritual kits
Fixed the duration modifier on light spells to function as intended
Lightning damage spell mana cost (and other sub affinity spells) are now modified by their respective parent affinities
Fixed the crafting recipes for construct shield arms
Construct projectiles can no longer be intercepted by other entities, thus limiting...incidents
New brazier model, supports floor, wall, and ceiling variants
Balance
======================================
Rebalanced protection enchants to require less resources
Speed modifiers no longer require rabbits feet
Projectiles can now be affected by speed
The Radius modifier now unlocks at T3
Warding candles now protect a 32x32x32 cube instead of an r32 sphere
Bug Fixes
======================================
The Brimstone Boat item itself is now also fireproof
Spells can again be properly applied to staves
Localized the gui key in the controls menu
The Occulus gui now scrolls its text
JEI now properly displays rituals
Mundane patterns/bracelets can now have their patterns made at the runic anvil
The makeRote and factionRaid commands now autocomplete on servers
Runes of Marking now stack properly and no longer void when attempting to merge by constructs
Fixed a gui lighting bug with some custom renderers
M&A blocks broken by the break spell no longer void their inventories
Sorcery
======================================
Rote spells can now be named and have an icon set
Earthsky now lifts players with it
Projectile spells no longer hit grass blocks and the like
Spell recipes in the codex now show their affinity and faction
Progression
======================================
Split out the Occulus manaweaving tab so constructs have their own tab
Added a faction/affinity tab to the Occulus
Added the ability to craft larger mana crystals; one for 1500 mana and one for 15000 mana
Rituals
======================================
The Ritual of Locating now provides better feedback on failure
Rituals now give Magic XP
Manaweaving
======================================
Manaweaving now gives Magic XP
The Manaweaving Altar now accepts items from automation
Villagers
======================================
The Wandering Wizard UI has been redesigned and functionality has been adjusted so that it no longer packet overflows in packs with lots of added structures and biomes.
Removed the added trades from the cartographer.
Worldgen
======================================
Added 1 new structure to the overworld, the Frozen Tower submitted by Jobobminer
Added 2 new structures to the nether, the Wraith Nest submitted by DragonSmith and the Respawn Altar submitted by Jobobminer
Constructs
======================================
Added Reinforced Legs - allows riding them and gives them extra armor
Added Ender Legs - allows constructs to teleport when their target is 6-48 blocks away
Added Shield Arms - allows constructs to block attacks coming from in front of them and adds extra armor
Added Horn Head - allows constructs to taunt enemies they attack
The Lodestar configuration GUIs now return to the main Lodestar GUI when closed instead of closing completely
Improved Harvest with better tag support. Constructs can harvest anything tagged as crops as well as netherwart, cactus, and sugarcane. Block Tags have been added (construct_harvestables and construct_harvestables_no_age) to allow further expansion to this list.
Improved Plant with better tag support. Constructs can now plant things on farmland, grass, sand, or soil sand (checked in that order). Added respective Item Tags for each block for what should be planted there.
Factions
======================================
NO MORE RANDOM RAIDS!
Raids will still exist, however. They now have different triggers.
All faction items and spells are usable by any faction, however they are only craftable by their given faction.
You can either trade with other players in MP or use a ritual (T3+) to call a mysterious entity known only as The Broker, who trades a combination of artifacts and faction tokens (dropped by faction enemies) for other artifacts.
As such, faction enemies now (rarely) spawn naturally in-game. Demons in the nether, Wizards and Fey in the overworld. Faction mobs will help their allies, defending them against mobs that are actively attacking them, and seeking out other faction members and attacking them (within normal aggro radii).
The use of spells and artifacts from the other factions are what now triggers raids (gradually over time - not every time). If you don't use cross faction items/spells, you'll never be raided. Period. And this does mean use. Their effect has to actually trigger, so unless they have a passive always-on effect (like the arcane crown), simply wearing them won't cause raids chances to increase.
Each faction has individual stats including ire and knowledge of you. Using fey artifacts means you will be raided by the fey. Using demon artifacts means you will be raided by demons, etc.
Defeating their raids will make them learn about you and they will begin to adjust their tactics to counter you. This encourages different methods of defeating raids. Each faction maintains a different level of difficulty.
If you are killed by a raid, the difficulty is lowered
Faction mobs all have 3 tiers. Harder raids and higher anger mean higher tiers. Tiers cause new abilities to unlock, higher resists, more armor, more damage. This means earlier game raids are now easier, and late game raids are now harder.
Lantern Wraiths can now fly
Fixed a bug with the Grimoire UI preventing the moving of spells
Fixed structures generating with waterlogged blocks
Fixed a crashing bug with ritual of Earthen Steppes on servers
Fixed a bug where renaming a spell in the offhand would name the main hand item
Fixed a recipe conflict between magic wands and improvised manaweaving wands
Fixed a description issue in the config files
Fixed a duplicating bug with break and rings of silk
Added a maximum render distance to runes of marking world markers
Added a new model for the Manaweaving Altar
Manaweaving Altar patterns now always add clockwise, improving readability
Added a new model for the Occulus
Effectively increased the durability of Mage Armor
Fixed some terminology issues in the Codex and Constructs
Added a mana bar on constructs' backs when they have a mana torso
Fixed construct knockback resist not applying
Adjusted construct material explosion resistance and added that info to the codex
Fixed some tooltip issues on staves
Staves with charges can no longer be dynamically modified (this may come back but it was buggy so safer to remove for now)
Mysterious spells no longer show their charges
Improved the targeting and placement of sigil shapes
*Greatly* improved manaweaving pattern recognition accuracy
*Greatly* improved manaweaving pattern recognition computational efficiency
Improved runescribing table UI by preventing overlap and adding a guide grid
Fixed sigil shape triggering repeatedly on clients when magnitude is set
Fixed a crashing bug with Nethergate
Break rings no longer cause the mana cost of the break spell to increase
Fixed a bug where sneaking could bypass cooldowns
Fixed some wording errors in the codex
Fixed the Ritual of Forgotten Lore
Fixed broken mage armor being able to break again
Fixed a crashing bug with JEI and item information
Fixed a crashing bug with Warding Candles
General
===================================
Added JEI integration.
Rebalanced XP progression to be slightly slower at lower levels.
UI
===================================
Added a button in the player's inventory to clear a pinned recipe. Only shows when a pinned recipe exists.
Standardized and improved on spell/spellbook/grimoire/item tooltips.
Added "did you know" tips when the mod detects players doing something when a QoL feature is available. Currently only 2 exist, one for placing items in rituals, and one for pinning recipes.
All container items now use a standardized configurable keybind to press while opening them, meaning sneak is agnostic.
Changed the color of modifier change arrows to make them contrast more.
Improved the icons for the lodestar textures.
Balance
===================================
Lowered the Rote requirements for modifiers.
Constructs and Brooms are now immune to in-wall damage.
The Eldritch Orb is now a Curio. It also only drains charge when it is firing.
Rituals of Aurora/Eventide now change the time to morning/evening instead of noon/midnight.
Greatly buffed mana crystals.
Lowered the cost of emanation.
Bug Fixes
===================================
Fixed a bug where constructs could lose their owner.
Fixed a bug where the Runeforge would not turn off when it completed processing.
Runes of marking now properly render their location through other blocks.
Affinity now correctly increases rote xp gained for like affinities.
Ore Processing
===================================
Added the Brimstone Charm, which can be used to upgrade the Runeforge to a Brimstone Forge. This increases its speed by 4x.
Added a method to perform output doubling with a Runeforge or a Brimstone Forge. Yes, I mean output. Food, ore, whatever.
Artifice
===================================
Added the Brimstone Boat. This is an upgrade to the Bubble Boat using the Brimstone Charm and some Manaweaving. This enhanced boat can traverse over lava as well as water.
Added the Mana Resevoir block. This is a new block used in the crafting of various mana storing things.
Added Mage Armor. This dyeable armor takes increased damage from attacks, but can repair itself using your mana. If it fully breaks, it replaces with a Broken Armor item that provides no enchants or defense, but can be restored at a Runic Anvil using a Sorcerous Sewing Set and some Infused Silk. This restores all of your enchants as well. Also has set bonuses for wearing a full set in terms of increased mana capacity and regeneration.
Added Belt of Anchoring, which when worn prevents affinity changes.
Added Selfish Belt, which when worn prevents auras from affecting others and lowers their mana cost.
Added Staff of the Pilgrim, which when held in offhand grants movements speed, jump height, fall damage reduction, and step assist.
Added Amulet of the Battlemage, which when worn causes spells to deal 10% more damage when you have a sword in the other hand.
Added Amulet of Warding, which reduces magic damage by 10%.
Added Witherguard Amulet, which protects against Wither effects.
Added Enderguard Amulet, which teleports creepers away the instant before they explode near you.
Added Ring of Collection, which causes break spells to attempt to put the items in your inventory, or at your feet if your inventory is full.
Added Ring of Transportation, which causes break spells to attempt to put the items in the container marked by the rune of marking in your offhand, followed by your inventory, then at your feet.
Added pedestal charging, which allows Mana Crystals to charge nearby items.
Sorcery
===================================
Added custom spell icons and naming. It's not done for Rote spells yet, but it's coming.
Added a spell component to summon a spectral crafting table for 1 minute.
Added a (FEY) spell component, confuse, which causes the target to randomly attack nearby targets. Does not affect players.
Added a (FEY) spell component, mind control, which causes the target to randomly attack nearby monsters. Does not affect players.
Added a spell component, Divination, which highlights nearby ores. Works through walls.
Added a UI to change modifiable values on a spell.
Manaweaving
===================================
Manaweave patterns can now be captured in bottles.
Added recipes for improvised manaweaving wands, allowing them to be crafted out of several common items but with limited uses.
Increased the cost for manual manaweaving.
Improved manaweaving altar sounds and VFX
Cantrips
===================================
Added a cantrip that acts as a dispelling effect. Can only affect yourself.
Runescribing
===================================
Added the ability to craft rune pattern recipes by making a charcoal imprint of an existing rune at the runic anvil.
Rituals
===================================
Added the Ritual of the Wandering Wizard, which summons a trader that trades all manaweave patterns and all thaumaturgic links for the low low price of 1 vinteum ingot each.
Added the Ritual of the Yawning Chasm, which bores a 5x5 hole straight down to bedrock. Drops no blocks.
Added the Ritual of the Earthen Steppes, which bores a 3x3 hole down to bedrock at a 45 degree angle. Drops no blocks.
Added the Ritual of Alteration, which allows adding modifiers to existing spells, up to a maximum of 3.
Constructs
===================================
Constructs now use Geckolib animations.
Changed the Construct diagnostics screen so that the most recent item is at the top.
Added the Drop Item At Position command.
Added the Wait command.
Added Armor Torso. This will grant the construct armor and/or toughness based on its material.
Added Mana Torso. This gives the construct a resevoir of mana that it can use with various parts. Needs to be charged periodically by a nearby mana crystal.
Added Mana Cannon. Constructs can attack at range with this.
Added the Shear task. This shears sheep, mooshrooms, and will pluck feathers from chickens periodically.
Gave the Ritualist plastic surgery. Way to make him feel self conscious, y'all.
Fixed an issue where constructs could dupe items.
Fixed an issue where constructs could skip tasks when the Lodestar was turned off by a redstone signal.
Fixed an issue where magic brooms could collect and deposit themselves when broken.
Reverted the change where items would render underneath the marker icons for ritual recipes.
Added a blacklist for the warding candle to force certain entities to ignore its effects.
Lowered the priority on the HUD render event to see if that helps compatibility with minimap mods
Warding candles can no longer affect boss mobs (including any griefing they may cause)
Fixed an issue with constructs being able to scribe/forge runes
Fixed an issue where construct capabilities weren't applying speed increases appropriately
Fixed a bug with rituals of return and gate that would cause a game crash if unbound charms were used.
Added a config option for more fps friendly magelights
The following blocks can now be waterlogged: Runescribing Table, Runic Anvil, Chimerite Crystal, Manaweave Projector, Manaweaving Altar, Brazier, Arcane Sentry, Lodestar, Construct Workbench, Warding Candle, Occulus, Mana Crystal, Mage Lights, Inscription Table and Pedestal. Do they all make perfect sense? No. But can you now make a completely underwater base that's all waterlogged? Also yes. If you don't like that it doesn't make sense, you're free to not place those blocks underwater.
Added proper forge tags for dusts, ingots, and gems.
True Invisibility has been renamed to Greater Invisibility. Mobs can still see you if you get too close, but their target on you will be removed if you are more than 3 blocks away. This may not be a perfect solution, but it's about as good as it's gonna get since the AI targeting tasks don't have a Forge event and I don't want to use mixins.
Chalk runes can now have their items set by constructs and other item transport automation.
Fixed a broken translation on constructs when scanning for soil.
Increased Ritual of the Flat Lands max size and distance to the ritual center to 80.
Added a new function to create better, more intuitive bounding boxes than MC does by default. This affects the following: Construct Breed, Construct Butcher, Construct Chop, Construct Harvest, Construct Plant, Ritual of the Flat Lands, Runes of Marking.
Construct planting now looks for the #seeds and #crops tags, this should greatly improve compatibility.
Fixed imp AI to retaliate properly when attacked.
Fixed a rare crash bug with translations on spell recipes.
Fixed a bug where the runescribing table could keep going after the chisel broke as long as you didn't close the UI.
Improved the clarity of the speed modifier codex entry.
Warding Candles now block mob griefing.
Increased the "max size" of construct harvest/plant areas to 32 blocks.
Improved construct feedback when a command's working area is too big.
Corrected the Bubble Boat codex entry to T3, from T2.
Corrected the Flat Lands ritual to not consume the book of the flat lands.
Fixed the Slipstream Generator drop issue.
GeckoLib now requires the 3.0.0 release version
Earthsky no longer affects liquids
Magic brooms now offset their container when placed instead of being placed inside it.
Presented items from rituals can no longer be destroyed by any kind of damage.
Right clicking with the spectral elytra held will equip it if you have nothing in the chest slot.
Sneaking with the spell book/grimoire/rote book and activating a block will cast the spell at the block instead of opening the spell book UI.
The Spectral Elytra no longer requires a normal elytra.
Constructs now can use blocks that inherit from FarmlandBlock for the plant task. This should expand inter mod compatibility.
Added Construct Move to location Task
Added Construct Patrol Task - makes a construct patrol a given series of locations and attack enemies it sees
Added Construct Breed Task - the construct will attempt to breed animals in the given range if it has the right item in its hands
Added Construct Butcher Task - the construct will kill off animals in the specified range as long as there are 2+ adults
Added Construct Place Block Task - the construct will try to place a block in its hand (or an item that creates a block, like a sapling or a seed) at the given location
Expanded construct diagnostics screen to show items the construct is holding and their quantity
Added Construct Chop Command - the construct will chop down trees within the specified range
Change ritual of Deep Ocean to use tagged fish
Added Ritual of Locating - Thaumaturgically attunes a compass to help find a given structure type or village
Added Thaumaturgic Links - these links are used in the ritual of locating. FOR NOW ONLY, they can be purchased from cartographer villagers. I'll iterate on this in future updates, so no worries
Fixed Summoning/Visiting tier in the codex
Added Construct Axe arms. They're used for chopping wood and have damage in between axes and hammers
Constructs will now fail to return to workbenches if parts are on them
Improved Magic Broom AI
Increase Magic Broom detection radius from 12 blocks to 16 blocks, but decreased vertical detection radius to 1 (it was getting stuck trying to get to high up blocks it couldn't reach).
Magic Brooms won't try to pick up items they can't see
Fixed missing texture for the zombie variants of professions
Fixed knockback on eldritch orb
Fixed a bug with manaweave projectors where they could lock out the ability to change patterns
Fixed a bug with manaweave projecters where they would lose their set pattern when the world saves and loads
Rebalanced ritual of forgotten lore to need far less books (removed 8 books in total)
Removed lodestone requirement from player charm
Changed Animus to not affect liquid blocks
Constructs and Magic Brooms now use IItemHandler and should be compatible with other modded inventories
Added the Construct Diagnostics Rod, which can be used to view information about what a construct is doing, or trying to do.
Fixed the transitory step recipe
YOU SHOULD DELETE YOUR mana-and-artifice-spells.toml UNDER CONFIGS AND LET IT REGENERATE AFTER THIS UPDATE.
Fixed recipes for the rings of breaking
Added a missing codex entry for the Slipstream Generator
Cantrip Books can now be placed on lecterns
Fixed the issue with the inscription table requiring foci above the current tier
Fixed a graphical issue with the smite shape icon
Further changed raid spawning to limit where they can spawn (no more midair spawns)
Witch Hunters now check LoS when trickshotting
Ritual Kits can no longer be placed on ritual chalk
Fixed a config bug resulting in inflated spell costs
Codex can now be removed from lecterns by sneak clicking, as can the cantrip book
Fixed a crashing bug with cantrips and bolts
Fixed an exploit with cantrips in that the caster must be within 5 blocks of the manaweave in order for the cantrip to trigger. Outside this condition, the weaves will just merge as normal.
Moved rituals of summon and visit to tier 3
Moved player charms to tier 3
Fixed a couple of incorrectly linked recipe types in the codex
General
==============================
Fixed the loot table bug causing crashes / chests to be empty
Added some new progression steps revolving around making constructs and casting cantrips.
Added several new entries to the Codex.
Improved Codex Search intelligence.
The pack_adds folder will now fall back to loading en_us if the addon is not translated to the user's current language.
Rituals
==============================
Fixed a bug with the Ritual of the Endless Void.
Changed the shape of the Ritual of Aurora.
Ritual matching now goes from largest -> smallest, meaning smaller rituals that use a subset of a larger ritual shouldn't override that larger ritual now.
Manaweaving
==============================
Added Cantrips, simple magical effects that you can cast with nothing but a manaweaver wand.
Constructs
==============================
Constructs now either drop their parts on death (66% chance) or 3 of the material type (diamond, iron, etc) per part that is "destroyed".
Sorcery
==============================
Added configs for almost every single spell value - this results in the old config for dig magnitude being moved, as it's now part of the new configs.
Spells are aware of whether or not components are actually applied and consume reagents accordingly. Spells that spawn targeting entities (projectile, wave, wall, sigil, etc) always consume the reagent. This is much more lightweight on server network traffic, is much easier to code, and gives relevance to other shapes such as touch, bolt, or self.
Crystallize fixed to properly save/load entity NBT
Fixed a dupe bug with Crystallize.
Added Nethergate, a Demon only faction spell that instantly transports the target to and from the nether.
Added True Invisibility, a Fey only faction spell that makes you and all your gear invisible.
Added Animus, a Council only faction spell that can BRING BLOCKS TO LIFE for a short duration.
Artifice
==============================
Added Warding Candles, blocks that when lit prevent hostile monsters from spawning in a 32 block radius.
Changed the Runeforge to be able to do campfire recipes at 2x speed and furnace/blast furnace recipes at 0.5x speed.
Improved shift+click and slot support in the runescribing table so it should be a lot easier and more intuitive to use
Added the Crystal of Memories - works just like the Mana Crystal Fragment but stores XP.
Enchanting
==============================
Added the Transitory Step enchantment. When applied to boots, it creates transitory tiles in front of the player acting as a bridge.
Factions
==============================
Faction mobs now retaliate if attacked. Violently.
Added configs for almost every single spell value - this results in the old config for dig magnitude being moved, as it's now part of the new configs.
Spells are aware of whether or not components are actually applied and consume reagents accordingly. Spells that spawn targeting entities (projectile, wave, wall, sigil, etc) always consume the reagent. This is much more lightweight on server network traffic, is much easier to code, and gives relevance to other shapes such as touch, bolt, or self.
Fixed the loot table bug causing crashes / chests to be empty
Constructs now either drop their parts on death (66% chance) or 3 of the material type (diamond, iron, etc) per part that is "destroyed".
Crystallize fixed to properly save/load entity NBT
Improved shift+click and slot support in the runescribing table so it should be a lot easier and more intuitive to use
Added support for manaweaving recipes to have an output quantity greater than 1. Property "quantity" in the recipe.
Lowered the volume on spell casts
Changed the player charm codex page to not appear until tier 5
Player charms are now crafted by manaweaving
Break's maximum magnitude is now configurable.
Added a new modifier, delay. Available on all components, delay will cause the component to be applied after the amount of time has passed.
Books of rote now start on the page for their active spell
Made fire particles slightly bigger
Unguent of Seeing is now only craftable by allies of the council. It also outlines nearby entities, including any that are invisible.
Unguent of Seeing is now craftable at Tier 3.
Added Earthsky component. This will make simple (non tile-entity) blocks rise into the air for a short time before resolidifying into a block at the current position, or until they collide with a block above them.
Added Collapse component. This will make simple (non tile-entity) blocks fall like sand or gravel.
Added Crystallize component. Mob transport y'all! Requires a diamond but you get it back when you use the item to place the mob down.
Added the ability to shift+click the arrows in the inscription table and the rote book to have them increment five times instead of once.
Fixed the Grimoire texture so it displays the current grimoire pattern on the other side instead of confusing unusable slots.
Added bone ash, obtainable by putting bones in the runeforge. It is used in a few recipes now, such as wizard chalk and arcane compound.
Made fire particles slightly larger
Progression now checks existing advancements for completion when changing player tier
All direct damage types now exclude item entities
Beam spells no longer activate at the same time as shields when in a spell book
Codex shapeless crafting recipes now correctly cycle their ingredients when using tags
Lowered the cost of braziers
The Hellfire Staff no longer modifies shapes; only components with the fire affinity.
Fixed an issue with switching to channeled spells in grimoires / books of rote that could cause them to cast very quickly on the first cast
Changed several early game recipes to be more accessible including tags and more early game resources
Fixed a crashing bug on Decoys
Fixed the visual effects for rituals of Aurora and Eventide
Rituals of Aurora and Eventide now change the time gradually. Since this can generate excess packets (as it must sync the time more frequently), it can be disabled via config (returning it to instant)
Rituals of Aurora and Eventide now set the time to Noon / Midnight respectively
Changed some codex text to be more in line with how sleeping works
Added a missing codex entry about superheating vinteum bars, and added the recipe for superheated purified vinteum bars.
Improved construct interaction animations
General
=================================================
Added support for a subfolder under the main guide folder called "pack_adds". Packmakers can use this to add their own codex entries under the same name (eg "en_us.json"). These will be merged with the main guide file (overwriting where needed) and can be used to extend the codex without worrying about changes to the base codex entries.
Tarma root can now be crafted into brown dye
Codex
=================================================
Added search functionality to the codex
Added several new codex entries
Added customization for how to navigate back through the codex (ESC, UI, and RMB)
Redid the codex texture for runic anvil recipes so they provide more information
UI/HUD
=================================================
Added options for when the HUD displays (always, conditional, never)
Made a new UI for the mana bar
Artifice
=================================================
Increased the durability on most spell modifying curios by a factor of 3-5
Added additional information for clarity to the mana crystal fragment to indicate when it is full
Rituals
=================================================
Fixed a crash with ritual of forgotten lore
Ritual kits now properly check their surroundings when doing rituals
Rituals started by ritual kits no longer duplicate their materials
Runeforging
=================================================
Runes of marking now create 4 runes per craft
Runescribing
=================================================
Changed runescribing patterns recipe to be more early game friendly
Sorcery
=================================================
Fixed decoy to taunt every second but keep a list of mobs it's tried to taunt thus far, ensuring the magnitude chance is kept
Fixed decoy's skin issue (I think)
Added the ability for shapes and components to require reagents
Added the grow component. Requires bonemeal as a reagent unless you align with the fey.
Fixed a crash with the grimoire
Fixed a crash with the spell book
Lowered the amount of manaweaving patterns required for several spells
Added a UI to spell recipes that show their required reagents
Lowered rote xp requirements for several shapes and components
Spell tooltips now show less information unless you are holding modifier keys (Shift, Alt, etc)
Occulus
=================================================
The occulus now renders faction icons in full color regardless of locked or not for visibility
Factions
=================================================
Fixed a crash with pixies
Fixed a crash with imps
Constructs
=================================================
Improved construct AI and pathfinding
Rebalanced constructs so that certain materials are unlocked by tier.
Improved Construct AI and Pathfinding
Added some really basic construct animations to indicate interacting
Added "smart construct heads" which increase the number of commands constructs can follow in a lodestar, along with the corresponding codex entries
Improved and re-organized some codex entries
Fixed Arcane Ash recipe not working in the codex on servers
Improved rendering on the manaweaving altar, the occulus, and the runic anvil on low TPS servers
Fixed particle positioning on the inscription table
Light now applies glowing to entities instead of spawning a light block at their position.
Lowered vinteum ore spawn rate (it is now identical to iron in both vein size, spawn chance, and spawn attempts)
Constructs no longer require tools to be in the runescribing table nor damage them if they are there while forging runes.
Fixed rituals requiring indexed reagents.
Fixed a bug where eldritch orbs could lose their enchantments when changing dimensions while active.
Turned off a debug tool that I accidentally left on that suppressed logging.
General
=================================================
Fixed the mods.toml file so it should not require such specific dependencies and allow updates to work.
Artifice
=================================================
The Arcane Sentry targets IMobs instead of monsters.
The Eldritch Orb can now be enchanted. The enchantments on the orb give it various effects while it is spawned:
Bane of Arthropods - Applies slow to spiders, ender mites, silverfish
Flame - Sets targets on fire
Knockback - increases knockback
Multishot - allows attacking of additional targets
Quick Charge - increases fire rate
Smite - Applies slow and weakness to undead targets hit
Magic brooms can now be picked up by sneak+right clicking them
Rituals
=================================================
Completely overhauled ritual renderingRituals can now have unique particle spawns and sounds based on their handlers
- I didn't do all of them over, I will as inspiration strikesRitual Homestead Points can no longer be moved by pistonsThe codex entry for Ritual of the Gate is now correctly marked as tier 5
Improved ritual feedback when unable to start
Rituals are now given a speed boost of 20% per tier higher than their unlock that the player is (meaning max 80% boost; not quite as fast as the fast ritual kit).
- This is intended to represent the player's experience growingRituals now collect all of their reagents over 2 seconds regardless of how many there areImproved the visual presentation when a ritual crafts an item
Manaweaving
=================================================
Overhauled manaweaving rendering so they are more visible and contrast more
Sorcery
=================================================
Magic hand particles no longer render in third person/to others if you are invisible
Added frost (Water) and lightning (Fire) sub affinities with the corresponding particles.
Smite now correctly targets its radius when finding entities
Smite now starts 15 blocks up (down from 30) and only needs from the target to that height clear in order to work. This means it should work in large caves and the nether
Spells no longer incorrectly function as shields
Most recipes will now accept enchanted items as reagents (they are not preserved)
Spells can now have faction requirements. You cannot craft nor cast spells that are marked for a faction that isn't yours
Overhauled magelight rendering
Added arcane damage
Added briar damage
Light will now attempt to search upward in order to place its block
Added the Magic Damage component (Council)
Added the Fire Shield component (Demons)
Added the Life Tap component (Demons)
Added the Mana Shield component (Council)
Added the Decoy component (Fey)
Added the Briarthorn Barrier component (Fey)
Added the Absorption component (Demons)
Added the Explosion component (Demons)
Added the Mana Transfer component (Council)
The Shield component is now exclusive to the Council, and has been moved to Tier 3
The Heal component is now exclusive to the Fey
The Cauterize component is now exclusive to the Demons
Occulus
=================================================
The occulus no longer obscures items in later tiers
The occulus shows badges indicating when an item has a faction requirement
Particles
=================================================
Overhauled lightning particle effects to be much prettier
All particles are now smaller. This (to me) makes manaweaving easier as you now have more of a distinct line of what you've drawn. We will see :)
Enchantments
=================================================
The Runic Anvil now checks enchantment compatibility and merges enchantments
Factions
=================================================
Faction radius are completely disabled in peaceful (before the raid entity would spawn and simply do nothing)
Pixies now implement IMob and are therefore targeted by Arcane Sentries
Constructs
=================================================
The Construct Workbench no longer spawns constructs inside itself.
The lodestar GUI no longer goes crazy when removing commands from a multi-row instruction set
The construct control rod no longer half opens doors.
Improved constructs ability to follow a lodestar, they should get stuck far less.
Added the ability to hold runes of marking in main/offhand and they will show a bounding box for their marked locations.
Added the harvest command to the lodestar
Added the plant command to the lodestar
Added the interact command to the lodestar
Sounds
=================================================
Added several new looping and incidental sound effects
General
=================================================
Updated the mod to Minecraft 1.16.4 (Forge 35.1.1+)
GeckoLib 3.0-beta.10 is now a minimum requirementCurios 4.0.2.1 is now a minimum requirement
Crafting
=================================================
Arcanist ink now requires a glass bottle instead of an uncraftable potion
Factions
=================================================
Lantern wraiths are now immune to fire and resistant to frost and lightning, same as imps.
Sorcery
=================================================
Smite shape now properly centers its effect
Smite has a default radius of 1 (giving it a 3x3 from source +/- 1)
Smite now has burst particles on impact
Smite now has a more natural and expected effect when interacting with rift
Enchanting
=================================================
Bouncy, Cloudstep, and Aura enchantments no longer are sold by librarians
Worldgen
=================================================
Increased Vinteum spawn rate as matching iron didn't seem to be doing the trick.
Re-added worldgen towers. They are intentionally rare, usually spawning more than 1000 blocks apart from each other.
This was done so as to not make it too intrusive. You can find them during testing using the /locate command.
Several worldgen structures have M&A themed loot chests. Not all do. Some are there just to tell a story and add variety to the world.Some structures are guarded by faction mobs. Beware.
Progression
=================================================
With the addition of worldgen, a new way to start the mod has been added: the codex can be found in M&A structure loot.
Rune patterns and manaweave patterns can be found in M&A structure loot.
Random spell staves can be found in M&A structure loot. They are mysterious until cast and are completely random. Some will be useless, or won't make sense. Some might be dangerous to the caster. However, they uses charges (no mana requirements) and bypass all tier/level requirements. As a result they do not give rote progress, magic level, or affinity.
- Added upper complexity limits for spells by tier.
- Some spell parts now have a higher baseline complexity, and most have a higher complexity increase from modifiers. There were a few that were lowered.
- Spell baseline mana cost was lowered.
- Channeled spell mana cost was increased.
- All spells cooldowns were lowered by 33% to account for the increased complexity overall
- Rote spells are fully accessible when in creative mode
- Books of rote and grimoires properly go on cooldown from spell casting
- Fixed runescribing ui to not show debug information
- Fixed a bug where rote spells could be copied to rift inventory on player death
- Fixed a bug where forgotten lore wasn't detecting bookshelves on the corners of the ritual
- All commands can now be run without specifying a player (permission rules still apply). In that instance, they will affect the command sender.
- Ritual start conditions are ignored if the player starting the ritual is in creative mode
- Fixed an issue with the Ring of Silk that allowed block duplication
- Fixed a bug where channeled spells didn't properly affect affinity
- Fixed a bug where witch hunters could crash servers
General
================================================
GeckoLib 3.0 is now a mod requirement
Added codex breadcrumbs
Added a progression tab to the occulus
The inscription table has new animations
Factions
================================================
Added faction raids
Added Spellbreaker
Added Witch Hunter
Added Imp
Added Lantern Wraith
Added Pixie
Added Mushroom Soldier
Sorcery
================================================
Added Rote spells
Added different textures between spell book, grimoire, and books of rote
Added Smite shape
Enchanting
================================================
Re-balanced nearly every single enchantment to be less expensive overallRemoved the multiblock requirement of the runic anvil. It's now just item -> enchanted rune -> hammer.
Manaweaving enchanting of runes is more expensive (merged in several of the materials from the runic anvil step)
Added Bouncy enchantment
Added Cloudstep enchantmentFinished Auras
Rituals
================================================
Re-balanced the material cost of several rituals, particularly the mote rituals
Artifice
================================================
Added Ring of the Skies
Added Ring of the Enderman
Added Rings of Fortune
Added Rings of Silk
Improved Spectral Elytra flight
- You can no longer fly straight up (though still pretty close to it)
- Gliding now correctly lowers the speed boost rather than being so jarring
- Gliding costs 75% of boosting mana. There is still a mana cost. There will ALWAYS BE A MANA COST.
- Added further checks to try to prevent creative flight after the progression rituals
- Mobs killed by damaging spells (Fire, Frost, Lightning, Drown, Cauterize) will properly drop XP
- Blocks broken by Break will properly drop XP
- Blocks broken by Break will properly drop Chimerite provided the other conditions are still met
- Fixed an off-by-one error in the Inscription Table UI causing it to show the incorrect number of Vellum/Ash
- Fixed an issue where max mana could be stacked using the Arcane Crown
General
==============================
-Librarian Villagers now have runescribing and manaweaving recipes for trade
-The codex no longer loses its text when the game window is resized
-The grimoire now properly synchronizes when changing dimensions
-Vinteum ore now correctly requires a tool to mine
-Improved the codex to be able to display multiple recipes for a single key, and multiple items as a possible reagent where applicable
-Removed ore gen settings from config as they didn't do anything
-Fixed an incorrect parameter on affinity icon entities
Worldgen
==============================
-Migrated worldgen to the new Forge format for better compatibility with other mods
Sorcery
==============================
-Added Poison component (Earth)
-Added Drown component (Water). Drains breath from the target and applies Asphyxiate for a short time, preventing breath regeneration. If the target is out of breath, they take a large amount of damage.
-Added Cauterize component (Fire)
-Improved visuals on break component
-Improved functionality of break component
-Shulker boxes broken with the break spell now properly keep their inventory
-Blocks broken by the break component will now drop XP as appropriate
-The wall shape's visual now more accurately represents its size
-Wall and Wave spells now reach their maximum size more quickly (1.5s instead of 3s)
-Chrono anchor is now properly removed when changing dimensions
-Chrono anchor now checks to ensure the dimension is the same before applying and will do nothing if the dimension is different
-Chrono anchor now properly applies Chrono Exhaustion
-Chrono Exhaustion can no longer be removed by drinking milk
-Fixed an issue with saving/loading chrono anchor data
-Bolt spells no longer crash the client when playing on servers
-Spell items (staves/wands/books) are now all set on cooldown when casting a spell, not just the ones that are the same as the casting item
-Spells now have unique damage types
-Transplace now requires the target to be in the same dimension, and will do nothing if that is not the case.
-Fling now launches the target in the direction where the caster is looking
Constructs
==============================
-Added Runescribe command to the Lodestar
-Added Runeforge command to the Lodestar
-Added Rebreather head type
-Added explosion resistance (or weakness) to all of the construct materials
-Construct targeting has been improved. Constructs will target monsters when on defense as well as anything that has their owner as their attack or revenge target.
-Fixed some crashing bugs in the Lodestar that could happen if the player was modifying the lodestar logic while a construct was trying to follow it.
Enchanting
==============================
-Learned more about how the enchantability property works and improved the system to allow enchantments to apply properly.
-Villager trades are modified. The mod will remove enchanting books from Librarian villagers at Level 1 and 2. There is a config option to disable this. Technically it was in 1.0.8.2 but I forgot to put it in the patch notes. Whoops. So, here it is!
-Quick charge II can be properly applied to crossbows
-Fixed the recipe for Luck of the Sea I/II/III to use "minecraft:boats" instead of "minecraft:boat"
Rituals
=============================
-Progression rituals no longer leave the player with creative flight
Progression
==============================
-The Ender Dragon achievement now credits for T5
Bug Fixes
=====================================
- Fixed a bug where adjacent runes could set each other off in a loop causing a crash
- Fixed a bug where constructs wouldn't properly target enemies
- Fixed a bug where items in the codex index pages couldn't be clicked when they were on the right side
Additions
=====================================
- Added a rune limit of 5 per dimension per player
- Added a minor health regeneration to constructs (1/2 heart every 2 seconds)
Changes
=====================================
- Changed runes to not trigger for their caster or anyone on the caster's team (damage still will set them off)
- [BREAKING CHANGE] Arcane Sentries cannot be opened by players who aren't the owner or aren't on the same team. They can be broken, however. This will need to be done for existing sentries, as you won't be able to open them.
- Arcane Sentries can now be set to target players. If this is done, the owner will never be targeted. Players on the same team as the owner will also not be targeted.
- Arcane Sentries take longer to break.
- Added some text to the lodestar sub guis for configuring for clarity
General
=====================================
Split the creative menu into 4 tabs
Updated the mod to Minecraft version 1.16.3
Forge version is now 34.1.23
Curios version is now 4.0.2.0
Bug Fixes
=====================================
The recipes for fire protection now work .
The Codex loads properly on servers and through language changes.
Translation details will be published soon!
The Codex no longer forces a unicode font. I still think it looks better in unicode, but you do you.
API
=====================================
Rituals now have a context object that contains pertinent details
Added a portal helper
Added a spell definition helper
Fixed several bugs with API spell additions
When adding to the codex, you now pass the folder; not the actual json file. Also the folder must now be under assets instead of resources.
Your json files must be named according to the locale (example: assets/modid/guide/en_us.json <-- you would pass new ResourceLocation("modid", "guide"). The mod will load the appropriate translation based on the user's setting, falling back to en_us as a default.
Additions
=====================================
Added Constructs
Added Ley Line Bracelet
Added Bracelet of Trickery
Added Bracelet of Antidote
Added Emberglow Bracelet
Added a new shape: Rune
Added a new component: Activate
Fixed grimoire particle renderer
Fixed progression rituals crash
Fixed inscription table not showing all reagents needed for a spell
Fixed arcana rituals randomly adding additional reagents
Ritual of flat lands no longer destroys any block with a tile entity directly
I say directly because it might destroy a block under the tile entity that causes it to destroy itself (such as with wizard chalk)
Added extra checks to hopefully help with some of these weird projectile crashes
Added the recipe to bind a spell to the Hellfire Staff to the Codex
Fixed the grimoire summon pattern in the Codex
Fixed the curios dependency so if it's missing the game will tell you instead of just crashing
Interop
====================================
Curios 4.0.0.1 is now a required mod for M&A
Initially only the Arcane Crown is a curio.
More will be added later.
General
====================================
Updated Forge version to 33.0.61
Added setMagicLevel as a command
The spectral elytra now works properly on servers, and is craftable by those aligned with the faerie courts
The guidebook will now load translations based on the current language, with en_us as a fallback.
This only works on initial game load and I’m tired of wrestling with forge on this for now.
Sorcery
====================================
Added channeled spells. These spells consume consistent mana and will continue until one of the following conditions is met:
You run out of mana
You reach the end of the maximum channel time
You release the right mouse button
Not all components can be attached to channeled spells
Added elemental spell renderers
Improved the utility of the frost damage component.
It will now freeze water to ice where it targets and rumors say there is a way to get it to freeze lava as well…
Improved the utility of the gust component.
0: puts out fire
1: breaks small plants and grass
2: breaks large plants like cacti
3: breaks underwater plants
It now supports magnitude, which determines what it affects.
GUI
====================================
Improved the inscription table’s feedback and GUI artwork
Improved the HUD positioning
Improved the Spell Book UI
It is now a radial menu, opened by holding the Z key (configurable via keybinding menu)
Rituals
====================================
Improved ritual rendering
Ritual of Return now accepts an optional dye component which will change the color of the portal opened
Added Ritual of the Gate
This ritual opens a permanent portal, which can by dyed
Permanent portals can be closed by throwing a rune of marking into them
Bugfixes
====================================
Fixed a crashing bug with the Runeforge
Fixed a crashing bug with projectiles
Fixed a bug where portals would lose their target occasionally
Fixed the Ritual of Endless Void not being able to start.
It now takes its own light level into consideration for the second activation.
Components that place blocks or change blocks should properly respect chunk claims.
Balance
====================================
Projectiles are no longer affected by gravity
All shapes and components now have an initial complexity, which affects their mana cost and cooldown
All adjustable values now affect complexity differently with each step
Radius has been split into width, height, and depth for certain spell parts
Portals no longer teleport players who are sneaking
Re-balanced the XP curve for magic level advancement
Significantly reduced hunger depletion from mana regeneration
Corrected Purified vinteum dust recipe
Fixed an issue where projectile spells could crash the game under the right circumstances
Fixed an issue regarding progression and dimension travel
Fixed a couple of incorrect advancement IDs that caused progression to miss them
Fixed a (hilarious) issue where transplace could launch a non-player target into the air
Fixed the recipes for arcane compound/ash. Sorry about that.
Changed the runeforge to be able to do up to 16 items at a time, with the time scaling appropriately.
Made the inscription table build button red when materials are missing, when it is crafting, or when there is an item in the output slot. Hopefully this will make things more clear on the use of this block. Note that this ONLY changes the GUI; the block still works the same way (and really complex spells may take more than one stack of ink, vellum, ash, or a combination over the course of the crafting process).