- fixed crash caused by missing null check in TileAcceleratorVent
修复了在Tile加速器出入口中因缺少null检查而导致的崩溃。
- fixed crash craft tweaker crash caused by removing target chamber recipes
修复了因删除靶室中CrT自定义配方时而导致崩溃的问题。
- removed the unused optional craft tweaker parameters of process radiation for multiblock methods (they have never actually done anything)
删除了多方块结构的辐射中未使用的可选CrT微调参数(它们实际上从未起任何作用)。
Multiblocks: 多方块结构:
- added new multiblock: Mass Spectrometer
添加了一个新的多方块结构:质谱仪。
- target chambers now can have fluid input and outputs
靶室现在可以输入输出流体。
- ion sources now have a particle amount multiplier and an output focus (configurable)
离子源现在有一个粒子数量乘数和输出焦点(可配置)。
- custom ion sources possible with craft tweaker
为离子源添加了CrT自定义。
- target chamber now respects item and fluid chance outputs
靶室现在会匹配物品和流体输出几率。
- nucleosynthesis chamber now respects fluid chance outputs
核合成室现在会匹配流体输出几率。
- added/fixed Ion sources now automatically put items in the second slot into the first if the first slot is empty
添加/修复 如果加速器离子源第一个槽是空的,现在会自动把离子源从第二个槽移到第一个槽。
- changed order of particle tooltip in machines to show amount before energy
修改了机器中粒子提示的顺序,在能量之前显示数量。
- fixed unlocalized multiblock validation messages on accelerators. (No one noticed or told me about them this whole time?)
修复了加速器上未本地化名的多方块验证消息。(一直以来都没人发现或者向我提交这个bug吗?)
- renamed Accelerator Item port to Accelerator Ion Source Port as it is now does both items and fluids
重命名加速器物品端口为加速器离子源端口,因为其现在可以同时处理物品和流体。
General: 常规:
- added molten carbon because molten coal is not a good substitute
添加熔融碳,因为熔融煤不是一个好的替代品。
- added molten sodium chloride
添加熔融氯化钠。
- removed unused ion source blockstate and associated code
删除了未使用的离子源方块状态和相关代码。
- removed unused methods in accelerator code
删除加速器代码中未使用的方案。
- removed canisters. (RIP canisters 2020-2023)
删除罐子。(RIP 罐子 2020-2023 泪目)
- soft removed mercury item (it not obtainable now but still there)
暂时删除汞类物品(现在无法获得,但仍然存在)。
- fixed some grammar issues with some block descriptions
修复了一些方块描述上的语法问题。
Recipes 配方:
- added a bunch of recipes to the target chamber also rearranged the order of recipes a bit
添加了一些靶室的配方并重新排列了靶室配方的顺序。
- redid heavy fission waste reprocessing to include iodine and niobium as products
重做了重裂变废物再处理,添加碘和铌作为产物。
- changed lithium ore leacher recipe. Now does not output sodium
修改了锂矿在矿石过滤器里的配方。现在不产出钠。
- changed boron ore leacher recipe. Now outputs sodium chloride
修改硼矿在矿石过滤器里的配方。现在会产出氯化钠。
- changed recipes using molten coal to use molten carbon
修改了使用熔融煤的配方,改为使用熔融碳。
- removed redstone ore leacher recipes
删除红石矿在矿石过滤器里的配方。
- fixed irradiator dropping heavy radiation shielding item when broken
修复了当辐照器被破坏时掉落重型辐射屏蔽板的问题。
- fixed bug where current heating on the nucleosynthesis chamber and exotic containment chamber was incorrectly displayed
修复了核合成室和奇异物质遏制室控制器显示当前加热不正确的问题。
- changed/fixed how multiblocks handle heating and cooling recipes under the hood, should be no visible change except now custom heating and cooling recipes with input fluid stacks greater than 1 mb now should work properly
修改/修复了多方块结构处理加热和冷却的底层配方问题,应该没有特别的明显变化。现在,输入流体数量大于1mb的自定义加热和冷却配方应该可以正常工作了。
-fixed jei bug with recipes giving an arrow time of zero. minimum arrow time is now 5 ticks
修复了jei配方中的箭头指向时间为零的bug,现在箭头最小时间是5ticks。
-fixed beam dump recipes not respecting particle mole amount config
修复了束流收集器配方不遵循粒子摩尔量的配置。
-changed jei arrow time to scale with ion source output config
修改了jei配方中离子源输出与箭头时间的比例配置。
- fixed crash caused by EntityLivingBase's without radiation capability getting hit by gamma flash
修复了因实体生物没有辐射能力被伽玛射线击中后而导致的崩溃。
- fixed not completely full cells creating no explosion or radiation
修复了单元没有完全装满就不会产生爆炸和辐射的问题。
- fixed a lang file typo where a comma was a period
修复了某个lang文件中的逗号是句号的问题。
- fixed patchouli page about accelerator thermal conductivity
修正了帕秋莉手册中关于加速器导热参数的那一页。
- fixed patchouli equation about nucleosynthesis chamber efficiency
修正了帕秋莉手册中关于核合成室效率的方程。
- added crafttweaker integration for Nucleosythesis chamber heating
为核合成室的加热添加了CrT自定义。
- added crafttweaker integration for exotic containment chamber
为电中性奇异物质遏制器添加了CrT自定义合成。
- added crafttweaker integration for accelerator ion sources
为加速器离子源添加了CrT自定义放入。
- added crafttweaker integration for irradiator fuels
为辐射器的燃料添加了CrT自定义。
- added script addon stuff for coolers, magnets, rf cavities, detectors, heaters
为冷却器,加速器磁铁,射频腔,探测器,真空室加热器添加了脚本插件。
- added script addon stuff for custom source items
添加脚本插件以自定义源项目。
- added configurable explosion size and rads for cells, antimatter launcher and containment chamber
在配置中为单元,反物质发射器和电中性奇异物质遏制器添加了可修改的爆炸大小和辐射量。
- added potassium iodine tablets they give temporary radiation immunity
添加了钾碘片,吃下可以暂时免疫辐射。
- changed how radiation from cells, antimatter launchers and containment chambers is calculated. Now there is a maximum value within 1 block that then falls with the inverse square
修改了单元、反物质发射器和电中性奇异物质遏制器辐射的计算方式。现在在一个方块内有一个最大值,然后与它的平方的反比下降。
- changed sodium chloride solution electroliser recipe to take the same time as other NC electroliser recipes
修改了氯化钠溶液在电解器中的配方,使之与NC电解器中其它配方所消耗的时间相同。
- increased crafting recipe output of accelerator and particle chamber casings to 16
现在加速器外壳和粒子室外壳的制作一次可以做16个。
- changed cell explosion and radiation to respect fill level
修改了单元的爆炸和辐射,以达到相对填充水平。
- changed recipe reregistration order to make have recipes with the same input particle to be together (it wasn't the case for spallation recipes before)
修改了配方的重新注册顺序,使得配方中具有相同输入粒子可以在一起。(之前的配方不是这样的)
- fixed accelerators not showing the quadrupole and dipole strength in Tesla
修正了加速器在Tesla中没有显示四极磁铁和两极磁铁强度的问题。
- fixed spelling mistakes on some detector descriptions
修正了一些探测器描述中的拼写错误。
- fixed spallation and fission waste recipes overlaping in energy range'
修正了散裂和裂变废料配方中重叠的能量范围。
(英文以及在专业方面有点小渣,横线加粗部分实属不太会翻译)
- added second slot to accelerator ion source to allow continuous operation. It automatically puts a source in the 2nd slot into the 1st slot when the source in the 1st slot runs out. The empty item is then put into the 2nd slot.
给加速器离子源增加了第二个槽位,以便允许连续操作。当第一个槽中的离子源用完时,它自动将第二个槽中的离子源罐放入第一个槽中。然后将空离子源罐放入第二个槽中。
- added disable configs for wusses: accelerator magnet quenching, exotic containment explosions, exotic containment gamma flash, nucleosynthesis chamber explosions, cell lifetime
在设置中添加了:加速器因为过热导致组件爆炸的开关、奇异物质遏制器因过热、结构被破坏等问题导致遏制器产生爆炸和辐射的开关、核合成室因过热、结构被破坏等问题导致核合成室产生爆炸的开关、
- added a bunch of target chamber recipes
添加更多靶室的合成配方
- added some more collision chamber recipes'
添加更多碰撞室的合成配方
- added and fixed collision chamber fusion recipes that have a nucleosynthesis chamber equivalent (anti-tritium should now be obtainable)
增加和修正了碰撞室融合配方,现在反氚能够得到了
- collision chamber recipes are now in order of increasing minimum recipe energy for better convenience
- target chamber recipes are now in order of increasing minimum recipe energy for each particle for better convenience
- increased the range of neutron and anti-neutron absorption recipes in collision chamber
- cell's life time as item entity before exploding has be increased to 10 seconds
- recalculated the target chamber pion, antiproton and anti-deuteron creation recipe's energy values properly (no more zero momentum cheese)
- fixed collision chamber issue where identical inputs overlapping half the energy of another recipe cause the chamber not to output
- fixed equation for max dipole field in patchouli book having a 'd' for some reason.
修复了指导手册中电偶极子的电场线方程的最大值计算只有个“d”的bug
- fixed up some energy released values for some collision chamber recipes
修正了碰撞室中一些配方的能量释放数值错误的bug
- fixed up some heat released values for some nucleosynthesis chamber recipes
修正了核合成室中一些配方的放热值错误的bug
- removed double spaces and unnecessary spaces in patchouli book
删除了指导手册中不必要的空行和多余的空间
- Fixed Nucleosynthesis chamber CNO cycle carbon fusion particle amount. There was an extra 0 that shouldn't have been there.
修正了核合成室的CNO循环所需碳粒子的数量,这个问题导致粒子需求多了一个0
- Updated Russian lang file thanks. Thanks Snakedon
更新了俄语,感谢Snakedon的帮助
- Made nucleosynthesis jei bar 4 times slower and have a minimum time of 8 ticks.
- added irradator base fuel usage config
添加了在配置中对辐照器基础燃料修改的选项。
- fixed piping items into the irradiator crashes game
修复了使用管道输入辐照器导致崩溃bug。
- fixed irradator rad resistance config not actually doing anything
修复了配置中对辐照器的rad改动无任何作用的bug。
- fixed ore leachers and irradiators always being in the active blockstate
修复了矿石过滤器和辐照器总是处在更新的状态。
- fixed beam meter not reading some beamline pipe orientations
修复射束测量仪不读取某些束流管的方向bug。
- changed how drills determine what addition blocks they mine based on hardness
改变了钻头开采方块的方式,现在钻头将根据硬度决定开采区块范围。
- increased max drill dig size config to 41x41
现在钻头在设置中可修改最大开采范围到 41x41。
- added antimatter fluid annihilation death message
添加了生物死于反物质的死亡消息。
- updated zh_cn.lang
更新了中文!
- added beam meter to read beam stats between multiblocks
添加射束测量仪以来测量多个束流管的波束数目。
- added electric mining drills
添加了电采钻。
- added a line in the guis of the target, decay and collision chambers to show beam length
在靶室、衰变室和碰撞室的gui界面添加了一条线来显示波束长度。
- added jei dynamic progress bars for the target chamber, beam dump, nucleosynthesis chaber and exotic containment chamber
为靶室、束流收集器、核合成室、奇异物质遏制室的jei界面添加了动态进度条。
- added config to scale the amount of particle units in a mole
在配置中添加了一粒子的数量单位 摩尔/mol。
- added config to change beam scaling factor
在配置中添加了修改束流系数的选项。
- changed accelerators to no longer use power when no particles inside
现在加速器在没有粒子输入时不会再消耗能量。
- changed focus loss in particle chambers to be the same as accelerators
修改了粒子室的焦距损失,使其与加速器一样。
- changed accelerator error message colour to be red
加速器摆放错误后打开控制器的信息文字改为红色。
- changed some jei backgrounds a bit
修改了jei中部分背景。
- reduced tungsten carbide tool material efficiency and durability and mining level. It the same as diamond now except 2 times the durability.
降低了碳化钨工具的材料效率和耐久性及采矿水平。它现在和钻石一样,只是耐久性是钻石的2倍。
- removed unnecessary void all contents button on the beam dump
移除了束流收集器中所有不必要的空白按钮。
- fixed a target chamber recipe's cross section
修复了靶室一个配方的刨面图。
- fixed jei crashing when looking up recipes in target chamber gui
修复了在jei中查找靶室配方可能导致崩溃的bug。
- fixed beam dumps being able to be overfilled
修复束流收集器可能溢出的bug。
- fixed particle conservation (there was an issue where particle chambers didn't process on the first tick)
修复了粒子不守恒的bug(存在一个问题导致粒子室在1tick不工作)。
- fixed weird floating point maths problems with target, decay and collision chambers (turns out rounding is important)
修复了靶室、衰变室和碰撞室的奇怪的浮点数值导致的bug(四舍五入十分重要的啊!)。
- fixed so many bugs with focus loss
修复了一系列bug导致的焦距损失。
- fixed tungsten carbide tools using some of NC configs instead of QMDs configs
碳化钨工具将使用NC配置而不是QMDs配置。
- fixed name of exotic containment chamber jei category
修正了奇异物质遏制器在jei中的类别名称。
- code clean up
删去无用代码。
- increased the maximum amount of recipes a beam dump can do a tick to 1000.
这次更新带来的暂时无法解决的bug (已在后面的版本修复)
- updating a world from QMD 1.0 with filled cells/canisters/sources turns them into a filled item with 0 pu
从QMD1.0版本更新到1.1版本后,旧世界的cells/粒子罐/粒子源将会变成充满0pu的状态。
- mining with the electric mining drills keeps displaying item name
使用电钻挖矿将会一直显示物品的名称。
- sometimes beam meters say no particle in a beamline even though it is there. (this only happens if the beam line is connected to a valid output)
有些时候射束测量仪会显示该束流管中并没有粒子,即使有粒子在里边(这只会发生在束流管接到了一个有效的输出口才会这样显示)。
Already added in the Betas:
这些内容在之前beta版中已被加入:
- added antimatter launcher
添加了反物质发射器。
- rebalanced target chamber, exotic containment, nucleosynthesis chamber and beam dump recipes
平衡了靶室、奇异物质遏制器、核合成室和束流收集器的配方。
- rebalanced cells, canisters and source amounts and recipes
重新平衡cells、粒子罐和粒子源的容量与配方。
- base ion beam is now 10000 pu/t
基础粒子束现在是10000pu/t 。
- changed focus loss equation to depend on beam particle amount and charge
改变了聚焦损失方程,现在它受粒子数量和电荷的影响。
- decreased detector efficiencies by half
所有探测器的效率降低一半。
- added some new target chamber recipes
添加了新的靶室配方。
- added jei click and transfer support
添加在jei进行点击和变更的支持。
- added jei arrows to ore leacher, irradiation and acceleration cooling
器在jei中给矿石过滤器、辐照器和加速器冷却器添加了箭头指示。
- increased antimatter explosion size by 5 times and tweaked rad amounts
现在反物质爆炸的范围提高了5倍,并且修改散发出辐射的量。
- increased ore leacher tank size to 16000 mB
矿石过滤器中流体储存数量改为16000mB 。
- atmosphere collectors now auto push
大气收集器现在会自动输出。
- fixed antimatter explosions creating phantom blocks
修复了反物质爆炸后产生虚像方块的bug。
- fixed processor power config lang to have the atmosphere collector
- target chamber efficiency only speeds up conversion to the point of 100% cross section
- target chamber cross sections have been approximately doubled
- irradiator now has a base rad resistance of 10000 (is configurable)