新建2020-05-10

用户注意User Notice:

请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod

更改Changes:

  • 增加了来改变基岩层所使用的方块、深度和变化幅度的选项;
    Added options to change bedrock material, depth and variance

  • 增加了为下界/末地生成使用备选世界类型的选项;
    Added options to use alternate world-types for nether/end generation

  • 增加了矿石替换模组岩石类型的支持;
    Added support for ores replacing mod stone types

  • 在预览地图中增加了“terrain type(地形类型)”展示模式;
    Added 'terrain type' display mode in the preview map

  • 改进了预览地图的调色板;
    Improved preview map's colour palette

  • 在专用服务器上创建生成设定文件,如果它并未存在。
    Create the generator settings file on dedicated servers if it doesn't already exist

修复Fixes:

  • 修复了自定义红杉树覆写任何使用原版巨型云杉数特性的模组;
    Fixed custom redwood trees overriding any mods using the vanilla giant spruce tree feature

  • 修复了预览地图的展示信息偏离鼠标位置。
    Fixed the preview map's displayed information being offset from the mouse position

2020-05-01

用户注意User Notice:

请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod

更改Changes:

  • 改进了世界出生点定位的方式;
    Improve how world spawn is located

  • 改进了和自然灵气树木生长行为的兼容性;
    Improve compatibility with NatureAura's tree growing thing

  • 使用了Forge权限系统于指令(否则默认为管理员)。
    Use forge permission system for commands (defaults to op otherwise)

修复Fixes:

  • 修复了另一个关于河流生成的可能的漏洞;
    Fixed another possible bug with river gen

  • 修复了平原群系没有自定义树木;
    Fixed plains biome not getting custom trees

  • 修复了地形类型在locate指令中被解析为群系;
    Fixed terrain types being parsed as biomes in the locate command

  • 特性调试应当更强健地应对配置不佳的模组特性。
    Feature debugging should deal with poorly configured mod features a bit more robustly

2020-04-04

用户注意User Notice:

请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod

更改Changes:

  • 对村庄建筑周围地形平整的优化。
    improvements to terrain flattening around village buildings

修复Fixes:

  • 修复了在繁花森林中的树木密度;
    fixed tree density in flower forest biome

  • 修复了关于读取生成器设定json文件的事项;
    fixed issue with reading the generator settings json file

  • 修复了预览地图最开始显示默认设置,无论自定义默认是否被设定;
    fixed preview map initially showing default settings regardless of whether custom defaults are set

  • 修复了村庄小径沉入水中时不会改变成木板。
    fixed village paths not changing to planks when submerged in water

2020-04-03

用户注意User Notice:

请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod

更改Changes:

  • 增加了蘑菇地作为一种少见的海岸群系;
    added mushroom fields as a rare coastal biome

  • 为原版湖泊和涌泉特征增加了切换按钮(“Vanilla Water Features(原版水特征)”);
    added toggle button for vanilla lake & spring features ("Vanilla Water Features")

  • 向terraforged群系增加了结构以匹配他们的原版对应;
    added structures to terraforged biomes to match their vanilla counterpart

  • 增加了对从config/terraforged/datapacks/加载数据包的支持;
    added support for loading datapacks from config/terraforged/datapacks/

  • 增加了“/terra defaults set”指令以使用当前世界的生成设定作为新世界的默认。
    added '/terra defaults set' command to use the current world's gen settings as defaults for new worlds

修复Fixes:

  • 修复了一个关于河流生成的少见漏洞,它可能导致一大片区域变平;
    fixed a rare bug with river generation that could cause a large region to be flattened

  • 修复了当连接到服务器时指令补全不工作;
    fixed command completions not working when connected to a server

  • 修复了为新的/现存世界加载自定义默认生成设定的逻辑;
    fixed logic on loading custom generator setting defaults for new/existing worlds

  • 修复了草方块方块状态在雪于雪侵蚀步骤中被移除后仍被设为“snowy”;
    fixed grass blockstates still being set as 'snowy' after snow has been removed during the snow erosion step

  • 修复了一些自定义树木(的树叶)拥有被设为真的持久属性。
    fixed some of the custom trees having the persistent property set true

2020-03-27

用户注意User Notice:

请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod

修复Fixes:

  • 修复了竹林没有被使用;
    fixed bamboo jungles not being used

  • 修复了雪原生成森林而非稀疏的单个树木;
    fixed snowy tundra generating forests rather than sparse individual trees

  • 修复了几个函数(沙滩+树线)以更好地在自定义海平面高度时运行;
    fixed a couple of functions (beach + treeline) to work better with custom sea-levels

  • 修复了一个世界的部分可能与相邻部分高度上对不齐的问题。
    fixed an issue where sections of the world might missalign height-wise with neighbouring sections

2020-03-22

用户注意User Notice:

请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod

修复Fixes:

  • 修复了一个0.0.8版本开始的问题,即岩层深度会被不正确地计算;
    Fixed an issue introduced in 0.0.8 where strata layer depth would be calculated incorrectly

  • 修复了被村庄块添加的草不会像周围的地形一样被侵蚀。
    Fixed an issue where grass added by vilalge pieces wouldn't get eroded like the surrounding terrain

2020-03-22

用户注意User Notice:

请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod

更改Changes:

  • 增加了控制世界温度和湿度的最小值/最大值滑块;
    added min/max sliders to control world temperature and moisture

  • 在预览地图上增加了地形切片图形用户界面;
    added terrain slice gui on the preview map

  • 当在设置界面按下“done(完成)”按钮时将预览地图种子复制到种子输入框;
    copy the preview map seed to the seed input box when pressing 'done' in the gui settings

  • 对冻洋表面的改进;
    improvements to frozen-ocean surface

  • 修复了村庄块在其内部放置地形;
    fix village pieces placing with terrain in them

  • 进一步优化以提高速度,并减少内存使用。
    further optimizations to increase speed & reduce memory overhead

修复Fixes:

  • 修复了关于极限高度的out-of-bounds(超出限制)崩溃;
    fix out-of-bounds crash related to extreme heights

  • 修复了在低CPU核心数的电脑上地形生成卡在0%(希望如此);
    hopefully fixed terrain gen stuck on 0% on low core-count pc's

  • 修复了白桦灌木生成永久性树叶;
    fixed birch bushes spawning with persistent leaves

  • 为关于失落的城市的事项增加了兼容补丁。
    add compat fix for issue with Lost Cities

2020-03-19

漏洞修复Bug Fix:

  • 修复了服务器上奇怪的类加载事项。
    Fixed strange class loading issue on servers

2020-03-19

无更新日志。

2020-03-15

用户注意User Notice:

请在更新模组前备份你以前使用TerraForged的世界。

Please back-up your previous TerraForged worlds before updating the mod

更改Changes:

  • 调整了一些图形用户界面滑块的最小/最大限制(即大陆与群系尺寸);
    Adjusted the min/max limits of a few of the gui sldiers (namely continent & biome size)

  • 雪原类群系在设置界面是白色的;
    Tundra biome type is coloured white on the settings gui screen

  • 禁用了世界生成区域的排队。
    Disabled queuing of worldgen regions

漏洞修复Bug Fixes:

  • 修复了在地形中使用奇怪的第三方模组方块;
    fix using odd third-party mod blocks in terrain

  • 修复了温度/湿度地图视图的图形用户界面着色;
    fix gui colouring of the temperature/moisture map view

  • 修复了树苗自然生长时自定义树木的使用,即使自定义群系特性被禁用。
    fix custom trees being used when saplings grow naturally even when custom biome features are disabled

2020-03-10

用户注意User Notice:

请在更新模组前备份你以前使用TerraForged的世界。

Please back-up your previous TerraForged worlds before updating the mod

更改Changes:

  • 增加了群系的语言文件条目;
    Added lang entries for biomes

  • 改进了河流分叉;
    Improved river forks

  • 改进了模组特性的调试日志记录。
    Improved debug logging for mod features

漏洞修复Bug Fixes:

  • Issue #27 - 修复了会为未加载位置返回不正确结果的群系查找功能;
    Issue#27 - Fixed biome lookup functionality that would return incorrect results for unloaded positions

  • 修复了一个内部问题,即区域生成会错误地偏移(也导致了Issue #27);
    Fixed an internal issue where gen-regions would be incorrectly offset (also contributed to issue #27)

  • 大型蘑菇应该现在再次在黑森林群系生成。
    Large mushrooms should now spawn again in dark forest biomes

2020-03-07

用户注意User Notice:

此更新可能会在现存的世界于0.0.2版本开始生成处造成明显的边界。请在更新模组前备份你使用TerraForged0.0.1的世界。
This update may produce noticeable borders on existing worlds where v0.0.2 generation begins. Please back-up your TerraForged 0.0.1 worlds before updating the mod

更改Changes:

  • 在世界生成时树干现在只会向下延伸;
    Tree trunks now only extend downwards during world generation

  • 将设置界面的“generate(生成)”按钮重命名为“new seed(新种子)”;
    Renamed the 'generate' button in the config ui to 'new seed'

  • 改进对湿地群系的处理并增加“marshland(沼泽)”群系;
    Improved handling of wetland biomes & added a 'marshland' biome

  • 增加全局控制地形垂直/水平缩放比例的选项;
    Added options to globally control vertical/horizontal scaling of terrain

  • 改进河流分叉处并让河流更常见一点。
    Improved river forks & made rivers a bit more common

漏洞修复Bug Fixes:

  • Issue #17 - 改进与失落的城市模组的兼容性;
    Issue #17 - improve compatibility with the LostCities mod

  • Issue #18 - 修复了树苗在自然成长成树木时掉落成为物品;
    Issue #18 - fixed saplings dropping as an item when growing into a tree naturally

  • Issue #19 - 过滤非主世界群系以避免使用用于其它维度的模组群系;
    Issue #19 - filter non-overworld biomes to avoid using mod-biomes intended for other dimensions

  • 修复了当设置地形权重为0时可能的崩溃。
    Fix possible crash when setting terrain weights to zero

2020-02-29

哇哦,初始发布版本。
Initial release, woop

你已经到达了世界的尽头..