用户注意User Notice:
请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod
更改Changes:
增加了来改变基岩层所使用的方块、深度和变化幅度的选项;
Added options to change bedrock material, depth and variance
增加了为下界/末地生成使用备选世界类型的选项;
Added options to use alternate world-types for nether/end generation
增加了矿石替换模组岩石类型的支持;
Added support for ores replacing mod stone types
在预览地图中增加了“terrain type(地形类型)”展示模式;
Added 'terrain type' display mode in the preview map
改进了预览地图的调色板;
Improved preview map's colour palette
在专用服务器上创建生成设定文件,如果它并未存在。
Create the generator settings file on dedicated servers if it doesn't already exist
修复Fixes:
修复了自定义红杉树覆写任何使用原版巨型云杉数特性的模组;
Fixed custom redwood trees overriding any mods using the vanilla giant spruce tree feature
修复了预览地图的展示信息偏离鼠标位置。
Fixed the preview map's displayed information being offset from the mouse position
用户注意User Notice:
请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod
更改Changes:
改进了世界出生点定位的方式;
Improve how world spawn is located
改进了和自然灵气树木生长行为的兼容性;
Improve compatibility with NatureAura's tree growing thing
使用了Forge权限系统于指令(否则默认为管理员)。
Use forge permission system for commands (defaults to op otherwise)
修复Fixes:
修复了另一个关于河流生成的可能的漏洞;
Fixed another possible bug with river gen
修复了平原群系没有自定义树木;
Fixed plains biome not getting custom trees
修复了地形类型在locate指令中被解析为群系;
Fixed terrain types being parsed as biomes in the locate command
特性调试应当更强健地应对配置不佳的模组特性。
Feature debugging should deal with poorly configured mod features a bit more robustly
用户注意User Notice:
请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod
更改Changes:
对村庄建筑周围地形平整的优化。
improvements to terrain flattening around village buildings
修复Fixes:
修复了在繁花森林中的树木密度;
fixed tree density in flower forest biome
修复了关于读取生成器设定json文件的事项;
fixed issue with reading the generator settings json file
修复了预览地图最开始显示默认设置,无论自定义默认是否被设定;
fixed preview map initially showing default settings regardless of whether custom defaults are set
修复了村庄小径沉入水中时不会改变成木板。
fixed village paths not changing to planks when submerged in water
用户注意User Notice:
请在更新模组前备份你既有的使用TerraForged的世界。
Please back-up your existing TerraForged worlds before updating the mod
更改Changes:
增加了蘑菇地作为一种少见的海岸群系;
added mushroom fields as a rare coastal biome
为原版湖泊和涌泉特征增加了切换按钮(“Vanilla Water Features(原版水特征)”);
added toggle button for vanilla lake & spring features ("Vanilla Water Features")
向terraforged群系增加了结构以匹配他们的原版对应;
added structures to terraforged biomes to match their vanilla counterpart
增加了对从config/terraforged/datapacks/加载数据包的支持;
added support for loading datapacks from config/terraforged/datapacks/
增加了“/terra defaults set”指令以使用当前世界的生成设定作为新世界的默认。
added '/terra defaults set' command to use the current world's gen settings as defaults for new worlds
修复Fixes:
修复了一个关于河流生成的少见漏洞,它可能导致一大片区域变平;
fixed a rare bug with river generation that could cause a large region to be flattened
修复了当连接到服务器时指令补全不工作;
fixed command completions not working when connected to a server
修复了为新的/现存世界加载自定义默认生成设定的逻辑;
fixed logic on loading custom generator setting defaults for new/existing worlds
修复了草方块方块状态在雪于雪侵蚀步骤中被移除后仍被设为“snowy”;
fixed grass blockstates still being set as 'snowy' after snow has been removed during the snow erosion step
修复了一些自定义树木(的树叶)拥有被设为真的持久属性。
fixed some of the custom trees having the persistent property set true
用户注意User Notice:
请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod
修复Fixes:
修复了竹林没有被使用;
fixed bamboo jungles not being used
修复了雪原生成森林而非稀疏的单个树木;
fixed snowy tundra generating forests rather than sparse individual trees
修复了几个函数(沙滩+树线)以更好地在自定义海平面高度时运行;
fixed a couple of functions (beach + treeline) to work better with custom sea-levels
修复了一个世界的部分可能与相邻部分高度上对不齐的问题。
fixed an issue where sections of the world might missalign height-wise with neighbouring sections
用户注意User Notice:
请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod
修复Fixes:
修复了一个0.0.8版本开始的问题,即岩层深度会被不正确地计算;
Fixed an issue introduced in 0.0.8 where strata layer depth would be calculated incorrectly
修复了被村庄块添加的草不会像周围的地形一样被侵蚀。
Fixed an issue where grass added by vilalge pieces wouldn't get eroded like the surrounding terrain
用户注意User Notice:
请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod
更改Changes:
增加了控制世界温度和湿度的最小值/最大值滑块;
added min/max sliders to control world temperature and moisture
在预览地图上增加了地形切片图形用户界面;
added terrain slice gui on the preview map
当在设置界面按下“done(完成)”按钮时将预览地图种子复制到种子输入框;
copy the preview map seed to the seed input box when pressing 'done' in the gui settings
对冻洋表面的改进;
improvements to frozen-ocean surface
修复了村庄块在其内部放置地形;
fix village pieces placing with terrain in them
进一步优化以提高速度,并减少内存使用。
further optimizations to increase speed & reduce memory overhead
修复Fixes:
修复了关于极限高度的out-of-bounds(超出限制)崩溃;
fix out-of-bounds crash related to extreme heights
修复了在低CPU核心数的电脑上地形生成卡在0%(希望如此);
hopefully fixed terrain gen stuck on 0% on low core-count pc's
修复了白桦灌木生成永久性树叶;
fixed birch bushes spawning with persistent leaves
为关于失落的城市的事项增加了兼容补丁。
add compat fix for issue with Lost Cities
用户注意User Notice:
请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod
更改Changes:
调整了一些图形用户界面滑块的最小/最大限制(即大陆与群系尺寸);
Adjusted the min/max limits of a few of the gui sldiers (namely continent & biome size)
雪原类群系在设置界面是白色的;
Tundra biome type is coloured white on the settings gui screen
禁用了世界生成区域的排队。
Disabled queuing of worldgen regions
漏洞修复Bug Fixes:
修复了在地形中使用奇怪的第三方模组方块;
fix using odd third-party mod blocks in terrain
修复了温度/湿度地图视图的图形用户界面着色;
fix gui colouring of the temperature/moisture map view
修复了树苗自然生长时自定义树木的使用,即使自定义群系特性被禁用。
fix custom trees being used when saplings grow naturally even when custom biome features are disabled
用户注意User Notice:
请在更新模组前备份你以前使用TerraForged的世界。
Please back-up your previous TerraForged worlds before updating the mod
更改Changes:
增加了群系的语言文件条目;
Added lang entries for biomes
改进了河流分叉;
Improved river forks
改进了模组特性的调试日志记录。
Improved debug logging for mod features
漏洞修复Bug Fixes:
Issue #27 - 修复了会为未加载位置返回不正确结果的群系查找功能;
Issue#27 - Fixed biome lookup functionality that would return incorrect results for unloaded positions
修复了一个内部问题,即区域生成会错误地偏移(也导致了Issue #27);
Fixed an internal issue where gen-regions would be incorrectly offset (also contributed to issue #27)
大型蘑菇应该现在再次在黑森林群系生成。
Large mushrooms should now spawn again in dark forest biomes
用户注意User Notice:
此更新可能会在现存的世界于0.0.2版本开始生成处造成明显的边界。请在更新模组前备份你使用TerraForged0.0.1的世界。
This update may produce noticeable borders on existing worlds where v0.0.2 generation begins. Please back-up your TerraForged 0.0.1 worlds before updating the mod
更改Changes:
在世界生成时树干现在只会向下延伸;
Tree trunks now only extend downwards during world generation
将设置界面的“generate(生成)”按钮重命名为“new seed(新种子)”;
Renamed the 'generate' button in the config ui to 'new seed'
改进对湿地群系的处理并增加“marshland(沼泽)”群系;
Improved handling of wetland biomes & added a 'marshland' biome
增加全局控制地形垂直/水平缩放比例的选项;
Added options to globally control vertical/horizontal scaling of terrain
改进河流分叉处并让河流更常见一点。
Improved river forks & made rivers a bit more common
漏洞修复Bug Fixes:
Issue #17 - 改进与失落的城市模组的兼容性;
Issue #17 - improve compatibility with the LostCities mod
Issue #18 - 修复了树苗在自然成长成树木时掉落成为物品;
Issue #18 - fixed saplings dropping as an item when growing into a tree naturally
Issue #19 - 过滤非主世界群系以避免使用用于其它维度的模组群系;
Issue #19 - filter non-overworld biomes to avoid using mod-biomes intended for other dimensions
修复了当设置地形权重为0时可能的崩溃。
Fix possible crash when setting terrain weights to zero