Moved Isotope Centrifuge item export side to the top
Fixed ore-gen configs
Added handbook entry for HP turbine redstone shutdown
Fixed crashes in magnetic ore finder when mining blocks it is rendering
Rockwool is now valid wool for crafting insulation-type multiblock pieces
Doubled fusion sound audible distance
Fixed toroid direction rendering not being affected by IO goggles
Added configurable steam line capacity
Fixed more issues with NULL or errored reactor types in steam profile
Added russian locale
Neutron reflectors are no longer ticking TileEntities
Solenoid now accelerates smoothly, and takes time to fail if oversped
LuaBlock system can now add custom Tritizer recipes
Fixed heat not transferring to CPU
Improved "reactor type" chat output
Fixed issues with reactor type information propagation in steam lines
Massively rebalanced tile accelerators on storage drums to make them far more useful
Fixed some luablock sanity checks in custom recipe handling
Expanded control rod TESR AABB slightly to prevent "pop-in"
Cleaned up CPU-control rod caching
Fixed "has air" checks for AdvancedRocketry using the blocks' own coordinates (and thus always getting false)
Expanded API
Radiation level now affects required equipment to protect, with lower levels able to be shielded against with less dramatic protection (eg heavy armor)
Increased radiation intensity from spent fuel
Added config to make pitchblende weakly radioactive
Cleaned up packet system, fixing the CPU
Fixed Tritizer not giving D2O achievement
Greatly improved thorium reactor, making it viable
Fixed neutrons not interacting properly with some blocks
Added extensive heat capacity behaviors to better prevent exploits in a less heavyhanded manner
Fixed heat exchanger voiding fluids
Fixed book not having a TOC page for thorium
Fluid synthesizer now has more recipes, and a more generic name, and support for custom LuaBlock recipes
HTGRs are now more sensitive to heat loss to air
Fixed control rods not working in columns
Added config to allow vertical neutron movement
Fixed centrifuge on very low chances of output
Centrifuge now supports new recipes
Tweaked behavior of steam from different reactor types for HP turbine
Solar plant and breeder reactors now output different kinds of heated sodium
Heat pipes now glow in the dark if hot
Fixed centrifuge failing to be functional in many cases
Fixed heat conductivity to and from neutron absorbers
Fixed heat conductivity with mixed-type reactors
Fixed toroids not filling with fluid properly
Fixed neutrons incorrectly despawning or being absorbed
Greatly expanded custom-recipe capabilities of several machines
Improved heat pipes somewhat
Abstruse and Ethereal platforms are now transparent to neutrons
ReactorCraft: Greatly improved thorium reactor, making it viable
ReactorCraft: Fixed neutrons not interacting properly with some blocks
ReactorCraft: Added extensive heat capacity behaviors to better prevent exploits in a less heavyhanded manner
ReactorCraft: Fixed heat exchanger voiding fluids
ReactorCraft: Fixed book not having a TOC page for thorium
ReactorCraft: Fluid synthesizer now has more recipes, and a more generic name, and support for custom LuaBlock recipes
ReactorCraft: HTGRs are now more sensitive to heat loss to air
ReactorCraft: Fixed control rods not working in columns
ReactorCraft: Added config to allow vertical neutron movement
ReactorCraft: Fixed centrifuge on very low chances of output
ReactorCraft: Centrifuge now supports new recipes
ReactorCraft: Tweaked behavior of steam from different reactor types for HP turbine
ReactorCraft: Solar plant and breeder reactors now output different kinds of heated sodium
ReactorCraft: Heat pipes now glow in the dark if hot
提升了钍反应堆的性能
修复了中子与部分方块的交互
第三条没懂
修复了热交换器吞流体的特性
修复了钍反应堆在手册上没有目录的特性
流体合成器现在有更多配方
球床堆对空气的热散失更灵敏了
修复了反应堆控制棒失灵的特性
config里面增加对中子垂直运动的控制
修复了离心机产率低下的特性
离心机支持新配方
蒸汽管道能够传输反应堆类型,供高压涡轮识别(部分反应堆会无法驱动高压涡轮)
太阳热能塔和增殖反应堆能产生不同的熔融钠(超高温钠和高温钠)
热能管道里面有东西时在暗处会发光
ReactorCraft: CPU now interfaces with comparators
ReactorCraft: Alloy and Ferromagnetic ingots are now made in the Blast Furnace
ReactorCraft: Holding shift on the machine items displays minimum power data
ReactorCraft: Reactors now apply temperature effects to their environment
ReactorCraft: Fixed nuclear waste feedthrough
ReactorCraft: Made nuclear waste decay 4x faster
ReactorCraft: Fixed High-Pressure turbine consuming more steam than it could use
ReactorCraft: Turbines now require lubricant
ReactorCraft: Helped with Electrolyzer GUI syncing with client
ReactorCraft: Neutrons now know what type of event created them and act accordingly
ReactorCraft: Added microblock support for material and fluorite blocks
ReactorCraft: Added ThaumCraft aspects to ReactorCraft materials
ReactorCraft: Fixed control rods being too loud in large numbers
ReactorCraft: Preheater no longer works if there are holes in the multiblock sides
ReactorCraft: Fixed heat ray penetrating preheater structure
ReactorCraft: Fixed neutron absorbers melting clientside
ReactorCraft: High-pressure turbine can now run on ammonia
ReactorCraft: Hazmat suit now protects against Waste Storage Containers
ReactorCraft: Radiation now adversely affects ThaumCraft nodes
ReactorCraft: Added handbook entries for Tokamak Blueprint and Turbine Dynamometer
ReactorCraft: Deep dark now generates ores
ReactorCraft: Fixed fusion blueprint lighting
ReactorCraft: Waste containers now feed waste through
ReactorCraft: Fixed ammonia synthesizer GUI tank display issue
ReactorCraft: Made fluid collection behind HP Turbines easier
ReactorCraft: Electrolyzer now accepts Ore Dictionary salt
ReactorCraft: Fixed steam line connectivity console spam
ReactorCraft: Fireflies no longer damage turbines
ReactorCraft: Angular transducer now works anywhere on multiblocks
ReactorCraft: Boilers can no longer be used directly in HTGRs, even if empty
ReactorCraft: High-Pressure Turbine multiblock now more tolerant of nearby blocks
ReactorCraft: Added LODs
ReactorCraft: Plasma can no longer be piped in anything but magnetic pipes, and will never interface with other mod's tanks and pipes
ReactorCraft: Fixed water particles behind high-pressure turbine spawning in too wide a radius
ReactorCraft: Nerfed HTGRs slightly
ReactorCraft: Turbine dynamometer now supports the high-pressure turbine
ReactorCraft: Insulation is less effective on HTGRs
ReactorCraft: Generator will no longer accept incorrectly placed machine blocks
ReactorCraft: Angular Transducer can now be used on steam lines
ReactorCraft: High-pressure turbine much harder to start; actual operation is unaffected, but these can no longer be run off of small reactors
ReactorCraft: Added high-pressure turbine
ReactorCraft: Angular transducer now works on multiblock housings
ReactorCraft: Updated handbook
ReactorCraft: Cut nuclear waste production 75%
ReactorCraft: Gas collector now works with all coal and wood
ReactorCraft: Pipes no longer interact with BC pipes
ReactorCraft: Changed concrete recipe; doubled output and added gravel input
ReactorCraft: Fixed plutonium being consumed too quickly
ReactorCraft: Disallowed placing invalid waste in nuclear waste containers
ReactorCraft: Boilers now explode in HTGRs
ReactorCraft: Added control rod sounds
ReactorCraft: Fixed fusion reactor blueprint wireframe positions
ReactorCraft: Fixed steam lines and grates deleting 50% of their steam
ReactorCraft: More blocks count as air when evaluating heat loss
ReactorCraft: Added capability to make heavy water from water in the neutron irradiation chamber
ReactorCraft: Pipes now only melt server side
ReactorCraft: Fixed animation rendering when angle gets very large
ReactorCraft: Fixed fusion preheater accepting and intaking ingredients even when plasma tank is full
ReactorCraft: Added config to reduce electric transfer rate between Toroid Magnets
ReactorCraft: Fixed plasma despawning
ReactorCraft: Plasma injectors can now be shut down with redstone
ReactorCraft: EMPs are now more destructive to reactors
ReactorCraft: Fixed IC2 handling for recipes
ReactorCraft: Fixed exploit with overworld-nether reactors
ReactorCraft: Ammonia Turbines no longer excessively clamped by the Reactor Flywheel
ReactorCraft: Fixed - once and for all - fluid loss or duplication with the HP Turbine
ReactorCraft: Fixed crash with Steam blocks
ReactorCraft: Thorium cores no longer hiss prematurely
ReactorCraft: Fixed NEI lookup crash for quicklime without IC2 installed
ReactorCraft: Fixed disagreement in required waste half-life for long-term storage
ReactorCraft: Thorium "Unprocessed" nuclear waste now requires two centrifuging steps
ReactorCraft: Neutron Reflectors no longer count as OC machines
ReactorCraft: Fixed long-term waste storage only allowing one stack of a given waste type
ReactorCraft: Changed tab icon to toroid magnet
ReactorCraft: Fixed turbine steam exploit
ReactorCraft: Steam only spins a turbine along the bottom
ReactorCraft: Redstone will now close a steam grate
ReactorCraft: Boilers no longer viable in the nether
ReactorCraft: Fixed control rods resetting on world unload
ReactorCraft: Fixed glowing fluorite localization
ReactorCraft: Fixed control rods and CPUs running thermal code every tick instead of every second
ReactorCraft: Made charge attenuation more aggressive in magnetic pipes and toroids
ReactorCraft: Magnetic pipes now sparkle if charged
ReactorCraft: Electrolyzer runs faster with bigger discharges
ReactorCraft: Fixed some machines not adopting ambient temperature on placement
ReactorCraft: Fixed machines not cooling to ambient
ReactorCraft: Made radiation poisoning much more deadly
ReactorCraft: Silk touch no longer glitches on completed multiblocks
ReactorCraft: Added check to prevent corium from spawning machines when flowing
ReactorCraft: Fixed some item rendering
ReactorCraft: Added neutron reflector
ReactorCraft: Changed absorber recipe
ReactorCraft: Fuel cores now accept plutonium from pipes and hoppers
ReactorCraft: Fixed centrifuges accepting non-UF6 fluids
ReactorCraft: Made Neutron Irradiation Chamber more effective
ReactorCraft: Fixed crash if inside ore block
ReactorCraft: Fixed magnetic pipes inventory texture
ReactorCraft: Fixed condenser fluid balancing
ReactorCraft: Added (optional) Fast Neutron and neutron moderation system
ReactorCraft: Turbine Generator now interfaces with ElectriCraft wires
ReactorCraft: Waste storage tiles now attempt to stack waste
ReactorCraft: Heat pipes no longer connect to HTGRs
ReactorCraft: Fixed Solenoid Hub animation breaking after days
ReactorCraft: Added recipe to make IC2 distilled water from RC low-pressure water
ReactorCraft: Nuclear waste is now dangerous to have in ME systems
ReactorCraft: Steam lines are now transparent to neutrons
ReactorCraft: Fixed Uranium Processor not being tile acceleratable
ReactorCraft: Large bandwidth improvements
ReactorCraft: Fixed breeder core heat exploit
ReactorCraft: Added fluorite block uncrafting
ReactorCraft: Added ComputerCraft support
ReactorCraft: Added OpenComputers support
ReactorCraft: Grinder now accepts mod pitchblende and uranium
ReactorCraft: Handbooks no longer stack
ReactorCraft: Fixed gas duct console spam
ReactorCraft: Fixed pressurizer issues
ReactorCraft: Fixed radiation poisoning crash
ReactorCraft: Heavy water bucket no longer consumed on tanks
ReactorCraft: Water boilers no longer work in pebble bed reactors
ReactorCraft: Added handbook
ReactorCraft: Added pebble bed reactors
ReactorCraft: Added CO2 Collector
ReactorCraft: Fixed turbine collision mechanics
ReactorCraft: Fixed some multiblock textures
ReactorCraft: Added hazmat suit (in code only)
ReactorCraft: Added achievements
ReactorCraft: Added Geiger counter (in code only)
ReactorCraft: Machine sound volume now controlled by RotaryCraft
ReactorCraft: Toroid magnets now check solenoid on placement
ReactorCraft: Toroid magnets can now not be placed on flat ground
ReactorCraft: Turbines cannot be placed where they would collide with blocks
ReactorCraft: Fixed condenser console spam
ReactorCraft: Pressurizer now connects to pipes properly
ReactorCraft: Fixed magnet recipes requiring too much magnetite
ReactorCraft: Explosions now spread radiation
ReactorCraft: Added fusion reactors
ReactorCraft: Added toroidal magnets
ReactorCraft: Added solenoid magnets
ReactorCraft: Added hydrogen preheater
ReactorCraft: Added plasma injector
ReactorCraft: Added 3 multiblock types
ReactorCraft: Added magnetic containment pipe
ReactorCraft: Fixed turbine exploits
ReactorCraft: Fixed turbines not dropping items
ReactorCraft: Added control rods
ReactorCraft: Added control CPU
ReactorCraft: Added SCRAM
ReactorCraft: Made meltdowns release more radiation
ReactorCraft: Fixed radiation poisoning server crash
ReactorCraft: Made pitchblende spawn in oceans and rivers
ReactorCraft: Added turbine sound
ReactorCraft: Fixed ore gen in other dimensions
ReactorCraft: Finished Neutron Irradiation Chamber
ReactorCraft: Finished electrolyzer
ReactorCraft: Added most missing recipes
ReactorCraft: Fixed Heavy Water Pump
ReactorCraft: Added hot liquid events
ReactorCraft: Fixed Angular Transducer interaction
ReactorCraft: Fixed fluid conflicts
ReactorCraft: Fixed breeder reactor behavior
ReactorCraft: Fixed fluorite ore drops
ReactorCraft: Spent fuel now gets pushed to waste slots if possible
ReactorCraft: HTGR cores now feed TRISO pellets continuously
ReactorCraft: Fixed missing Corium texture
ReactorCraft: Fixed Heat Exchanger sync issues
ReactorCraft: Fixed Uranium Processor generating HF without fluorite
ReactorCraft: Fixed spent fuel containers intercepting neutrons
ReactorCraft: Fixed CPU behavior
ReactorCraft: Fixed Sodium Boiler piping behavior
ReactorCraft: Fixed pressurizer name conflict
ReactorCraft: Fixed GUI liquid syncing
ReactorCraft: Fixed turbine physics
ReactorCraft: Unspent Fuel is no longer extracted by automation from fuel cores
ReactorCraft: Added missing recipes for breeder reactor pieces
ReactorCraft: Added turbine damageability
ReactorCraft: Centrifuge operation time now scales with speed
ReactorCraft: Fixed steam blocks overwriting other blocks
ReactorCraft: Reduced size of steam line hitbox
ReactorCraft: Added the ability to cut fluorite ore spawns 4x and increase ore drops to random colors at 6x amount
ReactorCraft: Cut fuel consumption 8x
ReactorCraft: Slowed fuel decay by 10x
ReactorCraft: Increased ore XP drops
ReactorCraft: Increased fuel crafting yield
ReactorCraft: Radiation now slowly dissipates
ReactorCraft: Rain now cleans radiation
ReactorCraft: Fixed Uranium Processor not treating stages independently
ReactorCraft: Fixed World Rifts not carrying Magnetic Pipe charge
ReactorCraft: Fixed Toroid chunk loading
ReactorCraft: Fixed incorrect preheater fuel consumption
ReactorCraft: Fixed crash with activated Fluorite
ReactorCraft: Added new achievements
ReactorCraft: Hazmat suit now protects against IC2 radiation
ReactorCraft: Greatly increased radiation cleaner water capacity and usage
ReactorCraft: Modified NeutronShield API
ReactorCraft: Radiation now falls into one of several intensities; these intensities determine danger and shieldability
ReactorCraft: Fixed an exploit regarding fission reactors across biome boundaries
ReactorCraft: Fuel cores and irradiation chambers now have connected textures to reflect their Feedability
ReactorCraft: Pipe pump now works on Gas Ducts and Magnetic Containment pipes
ReactorCraft: Waste containers now effectively tick (i.e. time passes) while the game is closed
ReactorCraft: Solid Corium blocks now cause radiation
ReactorCraft: Injector multiblock now easier to build (direction sensitivity more intelligent)
ReactorCraft: Fixed neutrons spawning radiation even if absorbed by proper shielding materials
ReactorCraft: Graphite is now a Friction Heater recipe
ReactorCraft: Breaking the TileEntities inside multiblocks now triggers the multiblock to fail
ReactorCraft: Fixed neutrons impacting parts of the fusion reactor (eg toroids)
ReactorCraft: Steam line now remembers source when going through a pipe pump
ReactorCraft: Fixed Synthesizer temperature mechanics
ReactorCraft: Neutron Irradiation Chambers now feedable
ReactorCraft: "Ethereal" entities no longer can melt magnetic pipes by discharging them
ReactorCraft: Toroid magnets now only work if charge > 1000V
ReactorCraft: Fixed solenoid sync issues(?)
ReactorCraft: Fixed some fusion reactor behavioral issues that caused plasma leakage
ReactorCraft: Fixed isolated fission cores not cooling down
ReactorCraft: Changed waste decay mechanics
ReactorCraft: Ore Discretization config now throws exceptions on invalid values
ReactorCraft: Fixed Gendustry handling
ReactorCraft: Added multiblock display
ReactorCraft: Made Neutron Irradiation Chamber and Neutron Reflector carry heat
ReactorCraft: Fixed I/O issues
ReactorCraft: Chunkloading option now affects fusion reactors
ReactorCraft: Active tokamaks now glow
ReactorCraft: Fixed some HTGR inventory feeding oddities
ReactorCraft: Waste containers and drums now feed waste downwards
ReactorCraft: Fixed Tile Accelerator not working on waste drum properly
ReactorCraft: Steam lines now know the relative fractions of the "source" reactor types and act accordingly
ReactorCraft: Fixed HP turbine sync issues
ReactorCraft: Implemented the foundation for some radiation shielding mechanic (not yet implemented)
ReactorCraft: Fixed ore harvest levels
ReactorCraft: Radiation cleaner is now available in survival
ReactorCraft: Added "disable if already present" options for Cadmium and Indium
ReactorCraft: Fixed Reactor CPU sync issues
ReactorCraft: Fixed Fusion Highlighter item render issues
ReactorCraft: Carbide recipe now uses oreDict coal dust
ReactorCraft: Improved steam diffuser yield 1000x (mB issue)
ReactorCraft: Added Thorium ore generation
ReactorCraft: Heavy water extractor renamed and given new fluid extraction capabilities
ReactorCraft: Hid "duct" and "line" blocks from NEI
ReactorCraft: Added ComputerCraft/OpenComputers support for getSteam()
ReactorCraft: Added ComputerCraft/OpenComputers support for SCRAM()
ReactorCraft: Implemented reactor core chunkloading option
ReactorCraft: Added option to allow fluorite recoloring
ReactorCraft: Fixed fusion preheater multiblock texture glitches
ReactorCraft: Redesigned entity registration
ReactorCraft: Fixed HP turbine voiding most of its steam
ReactorCraft: HP turbines no longer dump liquid in space
ReactorCraft: Waste containers can now be Tile Accelerated
ReactorCraft: Neutrons can now go through ChromatiCraft World Rifts
ReactorCraft: Broke most fusion plasma exploits
ReactorCraft: Added steam diffuser
ReactorCraft: Changed steam line texture
ReactorCraft: Fixed fluid extractor still animating when not getting sufficient power
ReactorCraft: Spent fuel container no longer accepts long-lived waste
ReactorCraft: Fixed wisps, fireflies, and ball lightning damaging turbines
ReactorCraft: HTGRs can no longer run HP turbines
ReactorCraft: Added more colored light support
ReactorCraft: Fixed fluorite lamp light persisting after breaking
ReactorCraft: Fixed Hazmat suit creative tab
ReactorCraft: Generator now interfaces with tesseracts(?)
ReactorCraft Bedrock ingot blocks now stop neutrons 97.5% of the time
ReactorCraft: Made turbines and reactors harder to make (later RC endgame)
ReactorCraft: Fixed neutron "n must be positive" error
ReactorCraft: Added command to clear steam
ReactorCraft: Added steam absorber block
ReactorCraft: Moving multiblocks now violently fail if broken while active
ReactorCraft: Changed Corium fluid ID (Added "rc ")
ReactorCraft: Changed heavy water fluid ID (Added "rc ")
ReactorCraft: Changed fusion plasma fluid ID (Added "rc ")
ReactorCraft: Changed UF6 fluid ID (Added "rc ")
ReactorCraft: Changed HF fluid ID (Added "rc ")
ReactorCraft: Changed hot fluid IDs (Added "rc ")
ReactorCraft: Added NEI handler for Electrolyzer
ReactorCraft: Added ore tweaking configs
ReactorCraft: Expanded CPU range
ReactorCraft: Made HTGR size have a strong effect on power
ReactorCraft: Added another ferromagnetic ingot recipe with nickel
ReactorCraft: Fixed generator having 270400x too large output for RF
ReactorCraft: Added donator render
ReactorCraft: Added ore density config
ReactorCraft: Fixed angular transducer crash on generator
ReactorCraft: Added thorium fuel
ReactorCraft: Redesigned fuel cores
ReactorCraft: Split creative tab
ReactorCraft: Rebuffed HTGRs, but with increased melting chance
ReactorCraft: Made fusion plasma only deal 2 hearts to players with Fire Resistance
ReactorCraft: Fixed pipe issues
ReactorCraft: Fixed tritium lamp not generating light
ReactorCraft: Turbine generator now has an EU variant
ReactorCraft: Geiger counter and CPU control are now charged tools
ReactorCraft: Fixed Radiation Poisoning crashes
ReactorCraft: Added power data to turbine book pages
ReactorCraft: Only breeder reactor neutrons can breed fuel
ReactorCraft: Fixed checkPebbles() CC function
ReactorCraft: Added option to disable HP turbine with redstone
ReactorCraft: Fixed electrolyzer crashes
ReactorCraft: Electrolyzer now uses the Ore Dictionary
ReactorCraft: Added options to disable magnetite and calcite if they already exist in another mod
ReactorCraft: Fixed waste not decaying
ReactorCraft: Fixed Uranium processor handler NEI crash
ReactorCraft: Pipe hitbox now matches model
ReactorCraft: Fixed massive lag when throwing nuclear waste in the void
ReactorCraft: Added config option to control toroid charge distribution rate
ReactorCraft: Neutron reflectors no longer always absorb neutrons that fail to be reflected
ReactorCraft: Fixed geiger counter
ReactorCraft: Made radiation poisoning more lethal
ReactorCraft: Made radiation poisoning reduce jump ability
ReactorCraft: Fixed machine item offsets as held items
ReactorCraft: Added all canister types to creative inventory
ReactorCraft: Made nuclear waste not able to be dumped into the void