FIXED:
Fixed some ores not breaking with hammer
Add support for block metadata in crucible appearance (KnightMiner)
Adjust sieve model (KnightMiner)
Hammers should no longer ignore harvest levels (KnightMiner)
Fix issues surrounding filling with non-vanilla buckets (KnightMiner)
Barrels should no longer "overfill". This will not fix pre-existing "overfull" barrels, but don't worry, a break and replace fixes everything every time.
FIX:
Null rewards no longer sievable (Fixes Ex Astris crash)
ChunkPopulationEvent now being fired under void generation (No impact to normal users)
Updated Forestry compatibility (Credit to mezz)
Hammers now work on block break, rather than before. They should sound better now. (Please note: Tinkers tools still work before block break pending Ex Astris changes)
Ore Sands/Gravels are now technically sand, and so Tinkers excavators will work in AoE mode. Hammers will not. This can't be fixedd, sorry.
ADDED:
Config option for barrels to fill with rain
FIX:
Entirely reworked Barrels behind the scenes. I've done as much testing as I can to ensure this is as stable as possible, but again I ask for some patience on this.
Reworked Hammer Registry to be less terrible and hopefully crash a little less.
ADDED:
Ability to obtain Packed Ice: Hammer a piece of regular ice to get Ice Shards. These can be crafted to get the regular ice back, and also packed ice.
Ability to obtain Double Flowers: Put one-high flowers in a barrel of witchwater to get the corresponding double flower.
Brand new NEI Plugin! (This is mainly because I accidentally broke the one from NEI Addons)
CHANGED:
AE2 SkyStone block recipe is now a piece of SkyStone dust in a barrel of lava.
FIX:
Crook behaviour restored - this definitely should squash crook related bugs.
Crook durability reduced by 1/3. This isn't actually a nerf, because crooks no longer take double damage when crooking.
Fixed yet more hammer related crashes. I promise this new registry system really is worth it...
- Updated Forestry compatibilty to not crash with v3.0.
- Restored compatibility with Magic Bees and Extra Bees.
- Wintry bees and Attuned bees no longer need flowers.
- Mystical, Sorcerous, and Unusual bees want to settle near gourds instead of flowers now. (because pumpkins = magic?)
- All bees should be slightly less picky about where they live.
- Bees now recognize potted plants as valid flowers (and cactus, and mushrooms).
- Blazing Pyrotheum is recognized as a valid heat source for the crucible
- Ex Nihilo ores can now be melted in the Tinkers Construct smeltery.
- Added AE2 Charged Certus Quartz to the sieve. Look for it in sand. It's extremely rare though, so be prepared to be at it for a while.
- Added a barrel recipe for AE2 Sky Stone (lava + certus quartz dust).
- Fixed a typo in the localization for Crushed End Stone.
- Removed the ability for crooks to dig up lily pads in shallow ponds. You'll have to use a fishing pole now.
- Restored Forestry compatibility, including Artificial Hives and Scented Artificial Hives.
- Restored Thermal Expansion compatibility.
- Added TE Pulverizer recipes for all the ores that they are compatible with.
- Fixed sugar cane seeds bring completely broken.
- Fixed rubber seeds not working for MFR rubber trees.
- Updated to 1.7.10! (It really wasn't that hard to go from 1.7.2 to 1.7.10)...
- Ported the packet spam fix from the 1.6 version to this version.
- Ported the fix/bandaid for the MCPE crash from the 1.6 version to this version, just in case.
- Fixed a bunch of tiny issues with the hammer/ore system.
- fixed a few bugs that were making it impossible to plant carrot and potato seeds.
- introducing dynamic ores. Players shouldn't notice a difference, but it means that adding support for other ores can be done very quckly in the future.
- many ore types have become much more difficult to get with just gravel. Look forward to more balancing in the future.
- added crushed netherrack and crushed end stone. These can be sieved to find ores that are hard to get with plain gravel. Use a hammer to make it.