新建2024-04-02
3.10.1.5
  • Do not use new word breaker in command mode

  • Add preferences navigation to mods config button

  • Improve PreferencesFragment

  • Add API to allow back to previous screen, allow passing a ScreenCallback

  • Add API to create MuiScreen

  • Add Segoe UI Symbol to default fallback list

  • Fix issue with TrueType Collection registration

  • Add font registration config to register additional fonts

  • Add modifiers to ACTION_SCROLL event

  • Add showing layout bounds

  • Add adaptive tooltip colors

  • Renew tooltip rendering

    • Create rendertype_modern_tooltip shader

    • Interpolate color bilinearly in sRGB space

    • Better shadow effect, add shadow opacity

    • Add corner radius config

    • Adjust auto scrolling velocity

    • Fix bugs on exact positioning with some mods

  • Fix a rare crash on config reloading due to thread-safety

  • Apply blur effect only to screens that have default background (configurable)

  • Do not use Overwrite for calculateScale

  • Fix startup crash on server and datagen

  • Fix EditBox deletion undo not working

  • Refactor project structure and bootstrap

  • Remove ScreenCallback capability

  • Others are equivalent to NeoForge version

  • Fix tooltip compatibility with Sodium

  • Others are functionally equivalent to NeoForge version

  • Change logging level for font loading, enhance onFontRegistered thread-safety

  • Add new default font behaviors and rule set, allowing regexes to match fonts

  • Adjust text renderer alpha threshold from 1 to 2 (0-255)

  • Fix only a very small set of characters can be used for obfuscated rendering

  • Use Latin1 for FastCharSet

  • Fix a rare crash on text engine due to batch rendering and display mode changes

  • Update typecast checks, add ArrayMap.forEach

  • Make FontFamily.createFamily throw Exception

  • Add FontFamily.createFamilies for TrueType Collection

  • Add HorizontalScrollView, update ScrollView

  • Add debug layout to show layout bounds

  • Optimize Color.parseColor

  • Add Animatable and Animatable2

  • Add some missing javadoc

  • Use UTF-16 for TextUtils read/write

  • Add TextPaint.baselineShift and Subscript/SuperscriptSpan

  • Disable pooling of Message objects

  • Build against a copy of Arc3D, instead of composite build

  • Add Canvas.shear / skew, deprecate Canvas.getMatrix

  • Add TextUtils.concat and TextUtils.join methods

  • Make use of Java 20 float/half convert instruction

  • Add CharBuffer support for TextUtils.getChars()

  • No changes

  • No changes

  • Add 3D shearing transform methods

  • Improve GL_TEXTURE_SWIZZLE_RGBA compatibility

  • Tons of updates on DSL shader compiler, including new grammar parsing and SPIR-V generation, no detailed information provided

    2024-01-17
    3.10.0.6

    Forge Extension 1.20.4

    • Add Markdown preview

    • Use vanilla border style for modern tooltip (when rounded = false)

    • Add font names for registered fonts, add JetBrains Mono

    • Update to Emoji 15.1, remove Emoji 15 workaround

    • Add auto scroll when tooltip is out of screen

    • Add shadow effect for tooltip

    • Add developer mode config to Preferences GUI

    • Hide Advanced Options and Dev when not in developer mode

    • Adjust default font behavior to be locale-sensitive

    • Tweak fallback font loading behavior (now it accepts font files)

    • Move destroy() method so that the game won't crash in forced tick after the window closes

    • Handle glowing sign where text color is black

    • Update Traditional Chinese - notlin4

    NeoForge Extension 1.20.4

    • Port to NeoForge

    • Remove ScreenCallback capability

    • Others are equivalent to Forge version

    Fabric Extension 1.20.4

    • Enhance tooltip compatibility with Sodium (when rounded = false)

    • Add tooltip line wrapping for Fabric

    • Add tooltip center title and title break for Fabric

    • Others are functionally equivalent to Forge version

    Modern Text Engine 1.20.4

    • Add Untranslated Items integration

    • Fix useComponentCache not working at all

    • Fix force unicode font not working after game restart

    • Fix line breaker SIOOBE for illegal string (this fixed crash with Better Statistics Screen)

    Core Framework 3.10.0

    • Move kotlin extension to a separate module (Core-KTX)

    • Add Log class to avoid using log4j in submodules

    • Implement blend mode filter for ShapeDrawable, ColorDrawable and other Drawable classes

    • Fix incorrect drop-down position in RTL layout direction

    • Fix MenuPopup overlap anchor (google-bug) (fix #199)

    • Fix TextShaper context range for BiDi analysis

    • Add LocaleSpan

    • Add all 42 blend modes that used in Photoshop (currently no shader implementation)

    • Update BlendMode and Color.blend()

    • Change Bitmap.getSize() type to long

    • Make Bitmap's color info mutable (for reinterpretation)

    • Add path measurement implementation (PathMeasure class)

    • Remove 2GB restriction on Bitmap creation, add more sanitizations

    • Deprecate ImageStore, fix javadoc errors

    • Update Bitmap with Arc3D

    • Update Matrix and Path with Arc3D

    • Fix Underline and Strikethrough offset

    • Add "exclusive" East Asian family support (currently not used)

    • Public Menu.setOptionalIconsVisible() method

    • Change atlas coverage type to double

    Core Framework - Kotlin Extension 3.10.0

    • Add kotlin-flavored methods, update annotations

    Markdown 3.10.0

    • Suppress unchecked warning

    Arc 3D Graphics Engine 3.10.0

    • Add color filters and color matrix

    • Add/update all blend modes and their raster implementations: PLUS, MINUS, DIFFERENCE, EXCLUSION, COLOR_DODGE, COLOR_BURN, HARD_LIGHT, SOFT_LIGHT, LINEAR_DODGE, LINEAR_BURN, VIVID_LIGHT, LINEAR_LIGHT, PIN_LIGHT, HARD_MIX and HSL blend modes (HUE, SATURATION, COLOR, LUMINOSITY)

    • Rename shaderc package to compiler

    • Add Image-derived and Shader-derived skeleton classes

    • Add UNORM_PACK16 and UNORM_PACK32 encoding constant

    • Public ColorType.channelFlags

    • Add missing GRAY_ALPHA_88 for ColorType.encoding

    • Add alpha type validation

    • Make owner's reference to pixel map mutable

    • Fix ColorSpace initializer

    • Add Raster, remove heap version of Bitmap

    • Add full path measurement implementation

    • Add PixelUtils for pixel conversion

    • Add PixelMap and PixelRef, remove Pixmap

    • Add and optimize Path methods

    • Add Path.bounds computation, optimize Path allocation

    • Add Rect2fc and Rect2ic for read-only usage

    • Inline Path.Ref usage count implementation

    • Finish approximation of cubic strokes by quadratic splines

    • Finish approximation of quadratic strokes by quadratic splines

    • Add MathUtil.pin() method for capturing NaN values, replace some use of clamp()

    • Add conic section to quadratic curves conversion

    • Add several methods to reset the Path

    • Finish RoundJoiner, fix Path reversePop

    • Add Matrixc interface for read-only usage of Matrix

    • Update and optimize PathStroker

    • Optimize approximation of conic sections by quadratic splines

    • Add PathConsumer

    • Add Path tessellation for quadratic and cubic splines

    • Add PathUtils and WangsFormula for subdivisions

    • Add Path, add Path.Ref, add PathIterator

    • Add Geometry class for finding inflection points, tangent, curvature, max curvature, cusp, solving quadratic equations, cubic equations, etc

    • Add RefCounted interface

    • Add Hardware transfer processor

    • Optimize rectangle packer

    你已经到达了世界的尽头..
    新建2022-04-24
    v3.4.5.106
    • Add baseline config

    • Add more obfuscated chars

    • Enhance breaking multilayer text at a point

    • Add font size config

    • Internal changes

    • Refactor the loader and improved compatibility

    • Add buttons to disable text engine and extensions

    • Add radial blur effect (beta)

    • Port to 1.18.2 (1.18.1 works as well)

    • Preload the engine and parallel cleaner

    • Fix font blur when GUI scale is 1 or 2

    • Fix obfuscated chars layout

    • Internal changes

    • Stop crashing if some mods failed to load

    • Fix screen lifecycle and threading bugs

    • Add DataSet utils

    • Add more configs to Center UI

    • Make all registries only in dev mode

    • Quit UI thread safely

    • No updates

    • Improve documentation

    • Add ReactiveX

    • Add BlendMode and color blending

    • Add TextView context menu

    • Add clickable text styles

    • Add Slide and Explode transition

    • Add transition SFX to fragments

    • Add FULL support for Transition framework

    • Add int keys for DataSet

    • Add standalone application bootstrap

    • Add multithreaded event synchronizer

    • Add ContextMenu popup

    • Add Menus and Radio Buttons

    • Add DropDownList and relevant components

    • Add ListView and relevant components

    • Add FULL support for ScrollView

    • Add FULL support for Nested Scrolling

    • Add triangle drawing operation

    • Add new scrollbar features

    • Add foreground layer to View

    • Fix PointerIcon resolving

    • Fix some RTL layout bugs

    • Fix padding not working sometimes

    • Fix inverse matrix

    • Fix orthographic matrix

    • Auto lose EditText focus

    • New touch event handling

    • Multithreading AnimationHandler

    • Remove generic of animated values

    • Add new features:

      • Add RelativeRadioGroup

      • Add FragmentResultListener

      • Add ArrayAdapter

      • Add PopupMenu

      • Add Spinner

      • Add MenuItemView

      • Add ImageView

      • Add EdgeEffect

      • Add AnimatorSet

      • Add PopupWindow

      • Add CoordinatorLayout

      • Add Filter

      • Add HandlerThread

      • Add ActionProvider

      • Add ActionMode

      • Add ContextMenu

      • Add MenuItem

      • Add SubMenu

      • Add Menu

      • Add Menus

      • Add CharacterMap

      • Add SparseBooleanMap

      • Add EditText

      • Add SoundEffects

      • Add AdapterView

      • Add VelocityTracker

      • Add ValueAnimator

      • Add Shapes

      • Add StateListDrawable

      • Add DrawableContainer

      • Add ColorStateListDrawable

      • Add ImageDrawable

      • Add ColorDrawable

      • Add Drawables

      • Add StateListAnimator

      • Add StateListColor

      • Add StateSet

    • Stabilize Forge API and components

    • Add Center UI (Ctrl+K)

    • Fix several transition and lifecycle bugs

    • Add blur effect to screen background

    • Fix vanilla tooltip text not rendering

    • Add bootstrap config, OR 1 to disable

    • Fix underline and strikethrough not rendering

    • Close package

    • Always linear sampling font textures

    • Merge view alpha property and transitions

    • Change paint properties

    • Change gradient color ordering

    • Add tree base for new render pipeline

    • Update Libraries

      • Log4j 2.14.1 -> 2.17.0

      • caffeine 3.0.4 -> 3.0.5

      • icu4j 69.1 -> 70.1

      • LWJGL 3.2.2 -> 3.3.0

    • Synchronize UI messages

    • Update shaders and canvas pipeline

    • Update high precision time source

    • Add new event loop framework (Fast blocking) (Big Update)

      • Native Main Thread

      • Async Tasks

      • ...

    • Optimize bitmap I/O, add .jfif .jif detect

    • Add Fragment (inherited from Module) full support (Big Update)

      • Back Stack

      • State Manager

      • Special Effects

      • Callback

      • ...

    • Add DataSet (Fast I/O and persistent storage)

    • Add tree observer methods

    • Add new movement method

    • Add fast key-held linked list with removal support

    • Add Lifecycle full support (Big Update)

      • Live Data

      • Observer

      • ...

    • Port to 1.18, remove deprecated methods

    • Add destroy state to callback lifecycle

    • Fix container not closed when backing

    • Require Java 17, update libraries

    • Add toast, toast manager and presenter

    • Fix anticipate overshoot interpolator

    • Expose thread scheduling methods

    • Fix invisible state not working

    • Fix null layouts not working

    • Notify hierarchy changes to ViewGroup

    • Add selected and activated states to View

    • Update RelativeLayout

    • Fix alpha blending between render targets

    • Rename view scale usages

    • Add number input filters

    • Fix primitive array increment

    • Add text color attributes

    • Add listener setters

    • Integrate multi-threading pipeline with Blaze3D

    • Public stable APIs

    • Check code style

    • Fix single line text alignment and scrolling

    • Add compound drawables to text view

    • Fix background paddings and transitions

    • Add cursor selection, movement/scrolling

    • Update clipboard manager

    • Add blinking cursor and selection rendering

    • Add transformation method

    • Add arrow key movement method

    • Add cursor movement and text/word deletion

    • Add text selection and movement

    • Add key event dispatching

    • Add pointer icon resolution

    • Add focus system for view tree

    • Fix transform with non-homogeneous vectors

    • Update view root and view tree protocol

    • Add layout transition for a view group

    • Add alpha transition of a view layer

    • Add child off-screen rendering targets

    • Improve MSAA framebuffer and attachments

    • Make animators cloneable

    • Add replacement style

    • Update new tooltip events

    • Fix registry references

    • Add network handler on netty thread

    • Update network protocol

    • Rename packages

    • Fix external fonts cannot be loaded on Linux

    • Add view paddings and RTL properties

    • Update layout containers

    • Update UI thread scheduling

    • Enhance quadratic bezier shader

    • Add DynamicLayout

    • Add text methods

    • Fix various bugs on text engine

    • Add SpannableStringBuilder

    • Fix bugs on LineBreaker

    • Avoid allocating large arrays for getSpans

    • Add GrowingArrayUtils

    • Enhance tooltip rendering and add gradient effect

    • Fix hex colors cannot be parsed

    • Port to 1.17.1

    • Port to 1.17.1, use OpenGL core profile

    • Require Java 16

    • Optimize packet dispatcher

    • Add gradient color on screen background blurring

    • Add new tooltip rendering based on the new engine

    • Adjust the lifecycle of render system and text engine

    • Fix smooth scrolling for vanilla/forge panels

    • Modify network protocol algorithm

    • Add efficient network channel

    • Fix compatibility to several mods

    • Add namespaced events to mod buses

    • Support rendering and sampling with bitmap-like fonts

    • Fix rendering with bold and italic styles

    • Fix rendering with enchantment characters

    • Improve typeface setting and font run algorithm

    • Improve BiDi and style algorithms on text layouts

    • Add new cache key on deep processed char sequences

    • Add new layout cache system and tracker

    • Add automatic resolution level switching

    • Support continuous text layout from deep processors

    • Support taking over text layout and caching from the source

    • Optimize text and effect rendering pipeline

    • Optimize formatting code resolver algorithm

    • Optimize layout caching on text components and sequences

    • Optimize rendering on multilayer styled text

    • Introduce character style carrier for state injection

    • Expand the scope of application of text engine

    • Fix bidirectional text rendering with multiple styles

    • Fix rendering with texts computed from fast digit algorithm

    • Fix dirty font texture data on sprite borders

    • Change the behavior on built-in font loading

    • Improve experience bar text rendering

    • Fix rendering with Thai and Bengali

    • Finish StaticLayout for text pages

    • Add recyclable span set and draw text command

    • Add deferred calculation grapheme advance and full layout

    • Fix various bugs for layout cache

    • Add texture manager and image creation

    • Add scaling image drawing and dimension

    • Remove context selector

    • Cleanup GLTexture usages in subclasses

    • Add quadratic Bezier curve drawing

    • Optimize OpenGL rendering pipeline for canvas

    • Cleanup deprecated classes and code

    • Optimize spannable string implementation

    • Fix sample array allocating

    • Add streaming ogg vorbis decoder and wave decoder

    • Add audio tracks for 2D sound playback

    • Add more text styles and effects

    • Optimize layout cache, measured text and rendering

    • Add new switch button widget

    • Add visual audio spectrum

    • Optimize view refresh mechanism

    • Add touch event for mouse operations, add click listener

    • Remove multiple pointers on event delivery, capture mouse

    • Add fast fourier transform for spectrum analysis

    • Optimize input event dispatching

    • Introduce AudioManager based on OpenAL

    • Apply 4x MSAA to UI framebuffer

    • Add the base part for text lines

    • Add memory calculation on measured text

    • Add efficient layout cache for layout pieces

    • Optimize glyph layout and rendering for text runs

    • Optimize text rendering pipeline

    • Add layout piece for the layout of a text run

    • Add PMX model parser

    • Add directions information for bidirectional text

    • Optimize GlyphManager for glyph layouts and rendering

    • Add new dynamic generation algorithm for font atlases

    • Add new scrolling algorithm to the view system

    • Support gradient color for geometries rendering

    • Add new scroller for controlling 2D scrolling

    • Add decomposable transformation

    • Apply clipping to the view system

    • Add quick reject against local clipping region

    • Introduce new clipping system and stencil test

    • Add drawables and host callbacks

    • Cleanup forge canvas API and lifecycles

    • Add automatic resizing for framebuffers

    • Add local state switching on drawing commands

    • Coordinate UI thread animation and drawing

    • Optimize rendering for view hierarchy

    • Drop support for Java 10 or below

    • Add round lines and more drawing methods

    • Add image drawing and recycle bitmaps

    • Switch to multithreaded rendering

    • Add automatic vertex array object generation

    • Add vertex attributes and vertex buffer binding points

    • Introduce GLCanvas and update shaders

    • Introduce a new method to create shader programs

    • Update to OpenGL 4.5 and Direct State Access

    • Update core package structure

    • Add MSAA framebuffer and renderbuffer objects

    • Use cleaner to release native resources

    • Support tab stops and base paragraph-level style

    • Merge new animation API with the old one

    • Add evaluator for custom interpolation algorithm

    • Add more time interpolator(s)

    • Add custom keyframe types and keyframe set

    • Introduce new animation framework and state machine

    • Add supported image formats and open dialog

    • Add bitmap for decoding images into memory and exporting

    • Add texture objects on client side

    • Suppress unsupported clipboard contents

    • Fix resource reading using native memory

    • Optimize rotation about arbitrary axis

    • Add efficient quaternion math for rotations

    • Add efficient matrix/vector math for rendering

    • Add Rect, Point, and their float forms

    • Add the concept of UI thread that differs from render thread

    • Abstract the API on the rendering pipeline

    • Add platform components to operating system

    • Add fragment shader to draw circular arcs

    • Add paint for rendering geometries

    • Update shaders to GLSL 430 core

    • Add font metric calculation

    • Separate text paint at different levels

    • Add support for emoji code points

    • Add application-level typeface and text locale

    • Add itemization algorithm for font runs

    • Add Unicode-based line breaker for text pages

    • Add base measured text for text shaping

    • Add object pools for recycling

    • Enhance style run transitions for paragraph layout

    • Add new BiDi analyzer for measuring paragraphs

    • Add various text direction heuristic algorithm

    • Add metric affecting styles

    • Add character-level appearance styles

    • Add support for Unicode grapheme cluster break

    • Add texts with markup objects

    • Add text package for high-level layouts

    • Change coordinates to match window framebuffer

    • Add lifecycle handler for screens

      你已经到达了世界的尽头..
      新建2021-02-03
      1.16.5-2.4.4.79

      Support down to Java 8u51

      Improve digits alignment

      2021-01-31
      1.16.5-2.4.3.78

      Optimize memory usage for text layout cache

      Fix font mipmap texture not reset after reusing

      2021-01-27
      1.16.5-2.4.2.77

      Fix compatibility with ItemZoom

      Auto switch font resolution level

      Add grapheme cluster breaker

      Change to absolute coordinate system

      2021-01-22
      1.16.5-2.4.1.76

      Improve experience bar rendering

      Improve gui scale setting

      Fix compatibility layer with vanilla

      你已经到达了世界的尽头..
      新建2021-01-17
      1.16.4-2.4.0.75

      Change project structure

      Add SFX when game loaded

      Configurable tooltip frame color

      Make font renderer reloadable at runtime

      2021-01-11
      1.16.4-2.3.5.74

      Fix backslash path

      Fix tooltip matrix transformation

      2021-01-09
      1.16.4-2.3.4.73

      Fix tooltip compatibilities

      Smooth tooltip rendering

      2021-01-08
      1.16.4-2.3.3.72

      Add new tooltip style

      Fix crash with some java versions

      Fix crash when running data generator

      Update the network protocol

      2021-01-04
      1.16.4-2.3.2.71

      Fix client crash due to parallel mod loading

      Add auto-shutdown for server

      2020-12-31
      1.16.4-2.3.1.70

      Fix crash when forge event bus not started

      Fix crash on dedicated server

      2020-12-26
      1.16.4-2.3.0.69

      Fix ingame GUI rendering with no texture in some case

      Fix font renderer not override some mods (like InventoryHud)

      Add input event handling

      Add signature

      2020-11-21
      1.16.4-2.2.4.68

      Font Engine works fine, UI is developing, keep update!

      • Fix possible crash when caching digits

      2020-11-17
      1.16.4-2.2.3.67
      • Fix rendering when an invalid formatting applied

      2020-11-16
      1.16.4-2.2.2.66
      • Fix rendering with space

      2020-11-14
      1.16.4-2.2.1.65
      • Fix rendering with Thai

      • Add support for external fonts

      • Expose built-in blacklist

      你已经到达了世界的尽头..
      新建2020-09-17
      1.16.3-2.2.0.64
      • Port to 1.16.3


      你已经到达了世界的尽头..
      新建2020-09-01
      1.16.2-2.1.1.63
      • Fix IReorderingProcessor generator

      • Fix empty layout node not being considered

      • Fix blur effect with pumpkins on the head

      • Fix animation time disruption between frames

      • Fix animation timer on game paused

      2020-08-18
      1.16.2-2.1.0.62
      • Optimize blur shader

      • Add OpenGL capabilities check

      • Make text caching work asynchronously

      • Add support for IReorderingProcessor

      你已经到达了世界的尽头..
      新建2020-08-18
      1.16.1-2.0.4.61
      • Fix font renderer see through type

      • Add ultra-high definition for font rendering

      2020-08-03
      1.16.1-2.0.3.60
      • Fix text position texture out of limit bounds

      • Fix empty text node can't be processed

      • Adjust text render layer, avoid performance loss

      2020-08-02
      1.16.1-2.0.2.59
      • Fix text color background rendering

      • Fix invalid text formatting codes not being removed

      • Require Forge 32.0.93+

      2020-07-24
      1.16.1-2.0.1.58
      • Rewrite text processing, fix text formatting

      • Remove vanilla bidi analysis for every text in every frame

      • Fix fragmentary bidirectional text layout (mixed LTR RTL)

      • Fix vanilla's Arabic letters shaping (start, middle, end)

      • Fix Devanagari (Hindi etc) and other characters rendering

      • Fix text effect rendering and render type

      • Fix text width measuring, trimming

      • Optimize text rendering on RAM and FPS

      • Adjust the alignment accuracy of the digit rendering

      2020-07-18
      1.16.1-2.0.0.57
      • Reduce the requirement of OpenGL 4.6 to OpenGL 4.3

      • Improve the text layout accuracy of font renderer

      • Improve the size and advance accuracy of glyph

      • Improve the alignment accuracy of digit rendering

      • Improve the rule of font priority to use

      • Use grayscale pixels to store font textures to reduce memory usage

      • Use render nodes for text rendering to improve performance

      • Support higher level mipmap for font textures

      • Support vanilla text styles and components

      • Add font size style to text component

      • Add more configs for font renderer

      • Add more configs for blur effect and background opacity

      你已经到达了世界的尽头..
      新建2020-05-26
      1.15.2-1.5.9.56
      • Fix search bar crash

      • Fix server crash on start

      2020-05-18
      1.15.2-1.5.8.55
      • Fix keyboard listener auto lose focus, and integrated in module

      • Fix widget relocate method

      • Fix pause only main menu screen logic

      • Fix scroll controller minimum precision

      • Fix not disable keyboard listener repeat mode when gui closed

      • Change layout editor shortcut key

      • Update icon textures

      2020-05-15
      1.15.2-1.5.7.54
      • Reimplement double-click event, make it work in resource packs GUI

      • Adjust status changing behaviour (API broken)

      • Fix multi-page scroll panel page bug

      • Fix animation chain crash

      • Fix scroll window total height bug

      • Add layout editing GUI

      • Add feathered rect shader

      • Add two-way expandable box area

      • Add config to set whether enable lib only mode

      • Add config to set whether enable blurring effect

      • Add echo char to text field

      2020-05-10
      1.15.2-1.5.6.53
      • Fix font renderer render type not switched properly

      • Fix special render face culling of font renderer

      • Fix characters not display / layout properly (extremely confused) while game is paused

      • Fix characters get dislocated (combined with other chars) when a new texture mapping started

      • Add new methods to animation, and fix button brightness bug

      • Add config to set whether allow drawing font with shadow

      • Add config to set whether pause game when any screen is open

      • Add multi-page scroll panel

      • Add clip to canvas

      2020-05-08
      ModernUI-1.15.2-1.5.5.52

      Add mipmap support for mui font renderer

      Fix render type of mui font renderer

      2020-05-06
      ModernUI-1.15.2-1.5.4.51

      Fix crash with optifine connected textures

      2020-05-05
      ModernUI-1.15.2-1.5.3.50

      Make font renderer work globally (all the game), you can select a true type font on your computer to use, however this is mainly used in GUI, so there may some bugs in other environment that I can't fix for now, so you can disable global font renderer in config. If you find some characters are missing, you can enable developer mode in config, and press Ctrl+Alt+K to clear glyph cache.

      2020-05-02
      ModernUI-1.15.2-1.5.1.48

      Fix text icon button, default module in

      Fix number input field, max long

      Fix slided toggle button, default on status

      Fix dynamic button press

      2020-05-02
      ModernUI-1.15.2-1.5.0.47

      Rework animations

      Rework all widgets

      Rework all implementations

      Add button sounds

      Add developer mode

      Fix ingame menu opened before load complete

      Fix wrong font renderer calling

      2020-04-20
      ModernUI-1.15.2-1.4.7.41-hotfix

      Fix background opacity reset incorrectly

      Keep MUI screens / modules instance when using vanilla's parent screen system, also fixed container screen

      2020-04-19
      ModernUI-1.15.2-1.4.5.39

      Add gui background alpha gradient

      Fix compatibility with vanilla and container screen

      Make "reset keys" button in controls into an icon button for cleaner look

      2020-04-18
      ModernUI-1.15.2-1.4.4.38

      Fix: client container won't be closed

      Fix: switch child module can't be called by root module constructor

      Fix: text icon button won't light up when was called by constructor

      Add: russian localization (vanja-san)

      2020-04-18
      ModernUI-1.15.2-1.4.3.37

      Fix API compatibility

      2020-04-18
      ModernUI-1.15.2-1.4.2.36

      Fix wrong displacement while following entry in scroll window

      Improvde and perfect the keybinding search function (I think it's better than Controlling though)

      2020-04-17
      ModernUI-1.15.2-1.4.1.35

      Make rounded frame render more smooth

      Add new text field (I found vanilla has bugs)

      Add search bar to keybinding / controls interfance, allows to search key or name

      Add show keybinding conflicts function

      2020-04-16
      ModernUI-1.15.2-1.4.0.34

      Rework drawing system, and use new canvas system now

      A lot of code reduction, cleanup and optimization

      Bug fixes and UI tweaks

      Add a variety of new widgets (Not included in UI yet)

      Add new shaders

      Reduce resource size

      2020-04-14
      ModernUI-1.15.2-1.3.7.32-hotfix

      Add rounded rectangle shaders

      Make transition animation more smooth

      2020-04-14
      ModernUI-1.15.2-1.3.7.32

      Add rounded rectangle shaders

      Make transition animation more smooth

      2020-04-12
      ModernUI-1.15.2-1.3.6.31

      Add transition animation

      Add java version detection

      你已经到达了世界的尽头..