Fixed some issues with the arcane terraformer not working in certain modded biomes (like Mystcraft)
Fixed a crash relating to foci with a split modifier
Fixed the morphic tool not working properly when using items with nonzero metadata
Removed the ore dictionary entry for the celestial notes to prevent issues with research
Hopefully fixed impetus connections disconnecting on world load
Added a client config option for the render distance cutoff for tiles like starfield glass, and made the default distance slightly further
Reuploaded due to the primal cutter fix not actually working in the initial version
Added creative impetus source and sink, that can generate and consume infinite amounts of impetus
Added a comparator output to the void recharge pedestal
Fixed some issues with warding
Fixed the elytra harness research only counting scans of full durability elytra towards unlocking it
Fixed some cases where the starfield glass and other shader blocks looked weird
Fixed the primal cutter not being able to do sweep attacks
Fixed some crashes
Fixed the gyroscope harness augment consuming vis on falling even when no fall damage would have been received
Fixed keys being held really weirdly by the player
Updated some translations
Made autocaster and celestial observer not appear to delete blocks in inventory when placed (note that they never were actually deleted, it just looked like it to the client)
Fixed a crash with some other mods' projectiles
Fixed some items passing through the item grate crashing the game
Fixed some other mods having trouble manipulating impetus node tile entities
Fixed the primal cutter being effective against all block types
Fixed a worldgen crash relating to void stone spikes in the Emptiness
Fixed chorus fruit allowing players to teleport in uncleared spires
Eldritch autocasters are no longer hostile in peaceful
Eldritch Crabs should no longer be spawned inside blocks from crusted openings
Fixed crusted openings rarely generating not attached to a block
Fixed the impetus gate having part of its model in the wrong location
Fixed the elytra harness being researchable without eldritch research
Fracture and mirror starfield glass recipes now require the correct research
Obelisks and ancient barriers now use the TC4-style effect instead of the flux rift effect
Fixed the thaumostatic harness being able to hold more vis than intended after removing the girdle augment
The gyroscope augment for the thaumostatic harness will now prevent fall damage even when deactivated, as long as it has vis
Fixed owned constructs being able to be picked up while in their dying animation
Misc lang changes and updated translations
Void shields no longer take melee damage from their owner ever, and cannot be collided with by their owner
Fixed touch and bolt foci hitting void shields sometimes when they should not
Added config options for the impetus generator
Fixed the client sometimes relying on NBT data it does not have on the thaumostatic harness
Reworked the primal cutter ability - including no longer messing with armor stands
Made the game not crash if a TA slab with invalid metadata is made
Fixed the metaspacial devices crashing the client if the machine is loaded while running but the rift is in an unloaded chunk
Made all vis-using machines show particles to indicate if they are successfully consuming vis or not
Rift jar blocks destroyed by rifts now do the expected thing
Fixed many block animations being flickery and jumping around in frames
Fixed obelisks keeping dead entities alive (for real)
Made the warded chest opening / closing animation sync in multiplayer
Fixed being able to complete some research earlier than was intended
修复了一些研究能够过早完成的问题
Fixed a certain dimensional anomaly creating twice as much trouble as it should have
修复了维度被异常生成两次的问题及其继发的问题
Fixed the Impetus bar being in the wrong place when the device is in the offhand
修复了设备放在副手时元动能量条位置错误的问题
Fixed issues where some textures and models became corrupted when reloading resource packs
修复了加载资源包时一些材质和模型被“污染”的问题
Ender pearls can no longer be used inside uncleared Eldritch Spires
末影珍珠不再能于未通关的邪术旋塔中使用了
Fixed the basic secure seal being craftable with any seal, not just an empty one
Fixed glass tubes sometimes not rendering their essentia
修复玻璃源质管道有时不显示源质的问题
Fixed autocasters and celestial observers sometimes not recognizing their owner
修复施法器和天象瞭望镜不识别属主的问题
Fixed a crash when Optifine is installed
修复安装有 Optifine 时的崩溃问题
The impetus bar now respects Thaumcraft's dialBottom config option
元动“bar”现在响应神秘时代的 dialBottom 配置选项
Increased compatibility with Thaumic Speedup
提高对 Thaumic Speedup 的兼容性
Made eldritch guardians and wardens undead - if this is bad for your pack, set the new config option undeadEldritchGuardians to false
Framebuffers will now be automatically disabled if Optifine is installed (fixes celestial observer GUI issues)
若安装了 Optifine,帧缓冲会自动禁用(以修复天象瞭望镜的 GUI 问题)
Fixed crash/error that can occur if a thaumostatic harness augment item is created with unexpected metadata
修复奥法背带升级组件物品合成后带有异常元数据时引发的崩溃/错误
Celestial observers are now resistant to pushing like other constructs
天象瞭望镜现在不受其他构造体推挤影响了
Celestial observer item can stack now
天象瞭望镜的物品现在可堆叠
Improved Robes of the Adept texture by DaRetroCat
改进了秘术师法袍的材质,由 DaRetroCat 提供
Updated Chinese translation by Determancer
更新中文翻译,由 Determancer 提供
I know it has been a while since the last update - sorry about that! This update includes a few new features and a whole lot of bugfixes that have accumulated over the last few months.
我知道自上次更新已经有段时间了——非常抱歉!这次更新积攒了数月,包括少数新内容和全面的大量漏洞修复。
Additions:
新增:
- Robes of the adept, an alternate, more casting-focused armor choice for the mid game
- 秘术师法袍,新的装备替代物,适合作为游戏中期的专注于施术的盔甲选择
- Item grates, working mostly as they did in TC4
- 滤物格栅,运作方式和 TC4 中基本一致
- Glass tubes, that display the essentia they are transporting
- 玻璃源质管道,显示正在运输的源质
- The celestial observer, that scans the sky for you, assuming it has a clear view
- 天象瞭望镜,在有清楚视野时帮你扫描天空
- Gave items that can be used as an infusion stabilizer (and impetus matrix stabilizer) a tooltip if the infusion research is completed
- 为可作为注魔稳定物(以及元动矩阵稳定物)的方块添加工具提示,在完成注魔学研究后即会显示
- Warded chests now display their item name if renamed in an anvil
- 守护箱子现在于铁砧中命名后会在界面中显示其物品名
Fixes:
修复:
- Void boots movement changes should be more resistant to breaking
- 虚空神秘使靴子的移速改变应该更不容易出故障了
- Added config support for mods that overwrite the void boots' movement changes
- 添加配置选项,用于支持其他模组覆写虚空神秘使靴子的移速改变
- Arcane terraformer now has 128 suction like it was intended (instead of 64)
- 奥术群系转换仪现在如原先所期望的那样有128的吸力(而非64)
- Bolt foci can now go through your own void shields, like projectiles do
- 震击施术现在能够穿过你自己的虚空护盾了,就像弹射物一样
- Fixed a crash when doing some combinations of small impetus transfers
- 修复了一些小型元动传输器组合时引发的崩溃
- Metaspacial extruder now blows up if someone drains the rift while it is growing
- 裂隙释放仪会在裂隙成长期间有人抽取裂隙时爆炸
- Warded grass can no longer be turned into grass path
- 守护奥术加成的草方块不再能变成草径了
- JourneyMap renders and other fake world situations that do not fully emulate capabilities should no longer crash the game
- 旅行地图渲染和其他不完全模拟的虚假世界情景应该不会再让游戏崩溃了
- Eldritch stone recipe now requires the crimson rites research as its entry would suggest
- 邪术石合成配方现在正如条目内容所暗示的那样,需要解锁血腥仪式研究才能使用
- Fixed the server breaking when an impetus diffuser tries to add an item to a full void siphon
- 修复了元动弥散仪尝试向已满载的虚空吸管中添加物品时引发的服务器崩溃
- Fixed the impetus diffuser consuming impetus even if the siphon is full or invalid
- 修复了元动弥散仪在虚空吸管已满或不可用时依然消耗元动能量的问题
- Fixed a possible crash when placing impetus devices with NBT
- 修复了放置拥有NBT的元动设备时可能引发的崩溃问题
- Added a subtle hint to a research entry to suggest you have to do more than just click on a thing to complete it
- 对一项研究添加了微妙的提示,以暗示你为了完成该研究不止需要点击它
- Fixed morphic armor crashing when Construct's Armory is also installed
- 修复了幻形盔甲在同时装有匠魂盔甲时崩溃的问题
- Fixed harnesses not being able to get runic shielding
- 修复了奥法背带无法注入符文护盾的问题
- Fixed many impetus linking issues that sometimes caused disconnections on chunk unload
- 修复了许多元动链接的问题,有时区块未加载会导致链接失效
- Added assorted missing config options
- 添加了各种丢失的配置选项
- Fixed some research spelling
- 修复了一些研究的拼写
该版本真正实装了新版本的汉化 :P
Note: if you rebinded the elytra booster key, you will need to enable the keybind in the config to continue using it. This had to be done to allow the jump key to be usable for those that prefer it. Sorry!
提醒:如果你重新设定了鞘翅加速的绑定按键,你还需要在配置文件中启用该按键才能正常使用。为了让偏爱用跳跃键的玩家们能正常使用,不得不这么做。抱歉啦!
- Fixed some incompatibilities with morphic armor, most notably with some CTM models like Twilight Forest fiery armor and extra bit manipulation armor
- 修复了幻形盔甲的不兼容问题,尤其是与一些CTM模型如暮色森林的炽铁盔甲和其他有额外操作的盔甲有关的问题
- Impetus mirrors should actually work across dimensions now
- 元动之镜现在应该能够正常的跨维度运作了
- Eldritch guardians no longer count as undead
- 邪术守卫不再被视为亡灵生物
- Keys no longer remove all of their NBT on bind/unbind
- 按键不再移除其绑定/未绑定状态相关的NBT标签了
- Fixed the starfield glass effect having seams for some people
- 修复了星域玻璃对一些人来说有异常接缝显示的问题
- Added a config option to disable TA shaders
- 添加了一个配置选项,用于禁用神秘进阶的着色器
- Made the elytra booster keybind be behind a config option to not break the jump key
- 使鞘翅加速绑定按键受配置选项控制,以免与跳跃键冲突
- Fixed an issue where morphic tool/armor infusions consumed the entire primordial pearl
- 修复了幻形工具/盔甲注魔仪式消耗额外元始珍珠的问题
- Fixed an incompatibility with PlayerAPI, causing the client to crash
- 修复了与 PlayerAPI 的一项不兼容问题,该问题会导致客户端崩溃
此外还更新了Logo,新版Logo更美观了 :)
虽然日志中声称汉化已更新,但其实作者出现了失误,并未加入新的汉化文件……
- Hopefully fixed massive lag issues (sorry!)
- 希望修复了严重的延迟问题(抱歉了!)
- Fixed server error on metaspacial extruder
- 修复了裂隙释放仪在服务器出现的错误
- Added proper taint biome colors
- 添加了正确的腐化生物群系颜色
- Added configurable keybind for impetus thruster
- 为元动助推器升级组件添加了可配置的绑定按键
- Updated Chinese localization
- 汉化更新
At this point I feel like the bugs have been ironed out, so it's release time. Hi to everyone that will be trying the 2.0 update for the first time :)
Changes since the last beta:
- Fixed some rendering causing particles from other mods to render incorrectly / in all white
- Reduced log spam when joining world and there are dimensions not installed in the FractureDimList config entry (still only like 5 lines for each server/world join, but still)
- If you're making a pack or something and think that's an issue, the logging is still in the debug log
- Renamed void boots
- Hopefully made the spire dewarding after beating the boss work much more consistently
- Fixed the fortified glass and starfield glass recipes giving only 1 glass instead of 8 as intended
- Made the warding sigil recipe give 3 sigils instead of 1
- Clarified requirements for the Thaumostatic Harness research
- Fixed the elemental augment not being craftable and missing an example recipe
- Fixed eldritch mobs that die near obelisks not actually dying
- Tweaked research requirements to be more in-line with what we need
- Example: Vis Regenerator research doesn't need all of Alchemical Metallurgy anymore, just the first part
- Fixed crash when autocaster tries to fire a blank focus
- Fixed the arcane terraformer research being impossible to finish due to a typo in the mountain requirement
- Fixed the experience modifier not correctly applying its modifier
- Fixed impulse cannon beams sometimes not disappearing when they are supposed to
- Added a delay after leaving a fracture before being able to go through another one
- In response to issues on some alternative server software
- Tweaked the Impetus Matrix stability to have the same scaling, regardless of the max number of cells
- Max instability has increased a bit to compensate
- Fixed some armors like from Construct's Armory missing their textures and other visuals
- Fixed the stability field generator's beam being weird
- Made urns easier/faster to break
- Fixed the FractureDimList config option being broken (it has slightly changed format, however)
Hotfix for another crash, and also being unable to use keys with some other mods installed
It's been quite a long time since the last update, but the 2.0 update of Thaumic Augmentation is finally here! This update doubles the amount of content in the mod, adding new things as well as expansions on some of the content introduced in 1.1. As with everything else in Thaumcraft, if you are unsure how to proceed during research or are unsure how to use something, the Thaumonomicon is your best friend.
The following changelog has spoilers for the new content and research - read at your own risk!
- Added a structure to the Emptiness, the Eldritch Spire
- It spawns in any biome except the taint biome - you'll know when you found it ;)
- Contains 4 sections
- Includes new forms of Ancient Stone as decoration
- Blocks returning from old versions of Thaumcraft, such as Strange Crystals and Crusted Stone
- Notable returning mobs include Eldritch Crabs and Autocasters
- Ends in a fight with a tweaked version of either the Eldritch Warden or Eldritch Construct (randomly decided for each structure)
- Completing this structure is a requirement for research progression - modpack makers, you will need to decide how to hand out that research if you disable the Emptiness
- Added multiple rift management devices
- Flux Inducer - uses Vitium essentia to grow rifts directly, can grow rifts to double the maximum normal size
- Extradimensional monitor - provides visual and redstone outputs corresponding to the size or stability of a nearby rift
- Metaspacial Accumulator/Extruder - allows moving a rift after it has been created - just don't let anything interrupt it...
- Reinforced Jars - store rifts collected with the Metaspacial Accumulator, can be released with the Metaspacial Extruder or placed on your shelf
- Stability Field Generator - uses RF/FE to stabilize rifts without creating Flux
- Added devices to manage the creation, storage, and transport of Impetus
- This kind of Impetus is in the form of "charged" Impetus, which can be transported, unlike normal Impetus
- Impetus Drainer - takes away some energy from a nearby rift, and converts it to charged impetus on demand
- Impetus Relay - regular Impetus transport device, used for connecting drainers and machines together
- Impetus Gate - upgraded version of the Impetus Relay that will not transfer Impetus when given a redstone signal
- Impetus Diffuser - uses charged Impetus to recharge Impetus-containing devices in the player's inventory and in the world
- Void Recharge Pedestal - uses charged impetus to recharge an Impetus-containing device placed in it, at a fast rate
- Impetus Matrix - stores charged Impetus for later use, but make sure to stabilize it
- Impetus Mirror - can transfer charged Impetus across large distances and dimensions
- Used to power Thaumic Augmentation devices:
- Arcane Terraformer - uses Vis, Impetus, and Essentia to convert the biome(s) around it into another
- Impetus Generator - uses Impetus to produce RF/FE
- Impulse Cannon - uses Impetus as a weapon, with augmentations for different firing modes
- Void Shield - new focus effect that summons a shield that stays with its owner and blocks attacks
- Impetus Thruster - used with the Elytra Harness (see below) to provide momentum
- Added Fortified Glass, which is immune to explosions and other forms of destruction (and looks pretty), with panes as well
- Added Starfield Glass, which displays the rift, emptiness sky, or magic mirror effect inside it
- Added the Water focus, which can douse fires and water plants, among other uses
- Added Arcane Pressure Plates and Buttons, that react to only their owners and can open Arcane Doors
- Decorative non-Arcane versions of the pressure plates and buttons were added as well
- Added two flight harnesses - the Thaumostatic Harness and the Elytra Harness, which are body baubles
- The Thaumostatic harness only consumes Vis instead of Essentia
- Cannot be recharged with Vis while flying
- Has two augments, the Gyroscope and Girdle, to tweak the harness for more controlled or fast flight, respectively
- The elytra harness acts as a pair of Elytra
- Has a small Vis buffer that protects them from damage
- Can be customized with banners and some other cosmetic items
- Added a Vis Battery caster augment, to allow limited casting in areas with a low or nonexistent aura
- Added Morphic Armor, which acts like the Morphic Tool but is tweaked to be fully compatible with all armor
- Added the Primordial Wisp, a mini-boss spawned when doing things you aren't supposed to do with rifts and rifts in jars
Technical / Advanced Changes
- Added a thaumicaugmentation command, for a few helpful tasks
- ward - can clear all wards in a chunk
- fixaura - can detect and regenerate broken aura chunks
- makefracture - can create a pair of linked Dimensional Fractures
- Tweaked versions of the Eldritch Guardian, Eldritch Warden, and Eldritch Construct
- They should still be detected as their TC versions for most purposes, other than their registry name
- However, they do not replace their TC counterparts; you will need to refer to the TA versions explicitly
- Multiple rendering bugs have been fixed with them, and they use loot tables instead of hardcoded drops
Hotfix for a crash from me being stupid and an issue with the coremod
It's been quite a long time since the last update, but the 2.0 update of Thaumic Augmentation is finally here! This update doubles the amount of content in the mod, adding new things as well as expansions on some of the content introduced in 1.1. As with everything else in Thaumcraft, if you are unsure how to proceed during research or are unsure how to use something, the Thaumonomicon is your best friend.
The following changelog has spoilers for the new content and research - read at your own risk!
- Added a structure to the Emptiness, the Eldritch Spire
- It spawns in any biome except the taint biome - you'll know when you found it ;)
- Contains 4 sections
- Includes new forms of Ancient Stone as decoration
- Blocks returning from old versions of Thaumcraft, such as Strange Crystals and Crusted Stone
- Notable returning mobs include Eldritch Crabs and Autocasters
- Ends in a fight with a tweaked version of either the Eldritch Warden or Eldritch Construct (randomly decided for each structure)
- Completing this structure is a requirement for research progression - modpack makers, you will need to decide how to hand out that research if you disable the Emptiness
- Added multiple rift management devices
- Flux Inducer - uses Vitium essentia to grow rifts directly, can grow rifts to double the maximum normal size
- Extradimensional monitor - provides visual and redstone outputs corresponding to the size or stability of a nearby rift
- Metaspacial Accumulator/Extruder - allows moving a rift after it has been created - just don't let anything interrupt it...
- Reinforced Jars - store rifts collected with the Metaspacial Accumulator, can be released with the Metaspacial Extruder or placed on your shelf
- Stability Field Generator - uses RF/FE to stabilize rifts without creating Flux
- Added devices to manage the creation, storage, and transport of Impetus
- This kind of Impetus is in the form of "charged" Impetus, which can be transported, unlike normal Impetus
- Impetus Drainer - takes away some energy from a nearby rift, and converts it to charged impetus on demand
- Impetus Relay - regular Impetus transport device, used for connecting drainers and machines together
- Impetus Gate - upgraded version of the Impetus Relay that will not transfer Impetus when given a redstone signal
- Impetus Diffuser - uses charged Impetus to recharge Impetus-containing devices in the player's inventory and in the world
- Void Recharge Pedestal - uses charged impetus to recharge an Impetus-containing device placed in it, at a fast rate
- Impetus Matrix - stores charged Impetus for later use, but make sure to stabilize it
- Impetus Mirror - can transfer charged Impetus across large distances and dimensions
- Used to power Thaumic Augmentation devices:
- Arcane Terraformer - uses Vis, Impetus, and Essentia to convert the biome(s) around it into another
- Impetus Generator - uses Impetus to produce RF/FE
- Impulse Cannon - uses Impetus as a weapon, with augmentations for different firing modes
- Void Shield - new focus effect that summons a shield that stays with its owner and blocks attacks
- Impetus Thruster - used with the Elytra Harness (see below) to provide momentum
- Added Fortified Glass, which is immune to explosions and other forms of destruction (and looks pretty), with panes as well
- Added Starfield Glass, which displays the rift, emptiness sky, or magic mirror effect inside it
- Added the Water focus, which can douse fires and water plants, among other uses
- Added Arcane Pressure Plates and Buttons, that react to only their owners and can open Arcane Doors
- Decorative non-Arcane versions of the pressure plates and buttons were added as well
- Added two flight harnesses - the Thaumostatic Harness and the Elytra Harness, which are body baubles
- The Thaumostatic harness only consumes Vis instead of Essentia
- Cannot be recharged with Vis while flying
- Has two augments, the Gyroscope and Girdle, to tweak the harness for more controlled or fast flight, respectively
- The elytra harness acts as a pair of Elytra
- Has a small Vis buffer that protects them from damage
- Can be customized with banners and some other cosmetic items
- Added a Vis Battery caster augment, to allow limited casting in areas with a low or nonexistent aura
- Added Morphic Armor, which acts like the Morphic Tool but is tweaked to be fully compatible with all armor
- Added the Primordial Wisp, a mini-boss spawned when doing things you aren't supposed to do with rifts and rifts in jars
Technical / Advanced Changes
- Added a thaumicaugmentation command, for a few helpful tasks
- ward - can clear all wards in a chunk
- fixaura - can detect and regenerate broken aura chunks
- makefracture - can create a pair of linked Dimensional Fractures
- Tweaked versions of the Eldritch Guardian, Eldritch Warden, and Eldritch Construct
- They should still be detected as their TC versions for most purposes, other than their registry name
- However, they do not replace their TC counterparts; you will need to refer to the TA versions explicitly
- Multiple rendering bugs have been fixed with them, and they use loot tables instead of hardcoded drops
This is another patch that actually fixes seal copiers on servers. Sorry!
Full patch notes from the last patch are below.
------------------------------------------------------------------------------------------------------------------------------------------
This is a quick patch update to fix some issues that popped up after 1.1.13. Don't worry, the 1.2 content update is still happening, it's just taking a bit longer than anticipated due to being a bit ambitious. But I think the wait will be worth it :P
- Added a config option to change the Primal Cutter's damage
- Nerfed the Primal Cutter's default damage to 10 from 12
- Made the Primal Cutter be able to receive sword enchantments in addition to tool enchantments
- Fixed a lot of instances of items losing their data on dedicated servers
- Fixed a possible crash when right clicking with the morphic tool, depending on the functional item
- Fixed the seal copier not working on dedicated servers
- Fixed a rare chance of fractures that generate very close to x = 0, z = 0 in the Emptiness not leading anywhere
- Fixed some cases of the Emptiness not populating its chunks properly
- Fixed a partial dupe with certain items from creating morphic tools
This is a quick patch update to fix some issues that popped up after 1.1.13. Don't worry, the 1.2 content update is still happening, it's just taking a bit longer than anticipated due to being a bit ambitious. But I think the wait will be worth it :P
- Added a config option to change the Primal Cutter's damage
- Nerfed the Primal Cutter's default damage to 10 from 12
- Made the Primal Cutter be able to receive sword enchantments in addition to tool enchantments
- Fixed a lot of instances of items losing their data on dedicated servers
- Fixed a possible crash when right clicking with the morphic tool, depending on the functional item
- Fixed the seal copier not working on dedicated servers
- Fixed a rare chance of fractures that generate very close to x = 0, z = 0 in the Emptiness not leading anywhere
- Fixed some cases of the Emptiness not populating its chunks properly
- Fixed a partial dupe with certain items from creating morphic tools
This is another patch for the 1.1 version of Thaumic Augmentation. I promise that 1.2 will still be coming, things are just taking a little while.
This update fixes one (somewhat important) issue:
- Fixed the Voidseer's Caster Gauntlet with voidseerExtraArea > 1 taking far too much Vis from the aura when casting
This a bugfix release to fix a few issues that are in 1.1.9. The 1.2 update is moving along steadily, and I do eventually plan on releasing an alpha for it when it reaches a playable state.
- Fixed the game possibly crashing when clicking the Thaumium key on a block without a tile entity
- Fixed the Voidseer's Caster Gauntlet not working if the Vis cost could not be divided evenly between all chunks targeted
- Fixed the coremod causing the Warp Drive mod to crash at startup
- Fixed a crash when disabling the Emptiness
- The Morphic Tool now copies the full NBT data of the functional item, instead of just enchantments
Also, I apologize for the lack of updates and me not being around in general the past few weeks - I went back to school and things went from 0 to 100 quite quickly.
- Fixed another crash with the Boots of the Riftstrider on dedicated servers
- Attempted to improve the research check for when the mod is added to existing worlds with First Steps already unlocked
- Added a failsafe check to prevent crashes if an entity isn't teleported from a fracture for whatever reason
- Added the primal cutter - similar to the primal crusher, but more pointy (works as an axe and sword)
- Fixed a crash when entering fractures with some mods like OpenTerrainGenerator installed
- Slightly nerfed the recipe for making Eldritch Stone
- Fixed some items losing their data and generally not working properly after switching to creative mode on dedicated servers
- Fixed a crash when a block break event was fired without an active hand
Added Russian language translation by SSKirillSS
Added the Morphic Tool - allows (almost) any item to be disguised as another, while keeping the functions of the hidden item
Improved the texture for the Boots of the Riftstrider
Fixed the Emptiness having really weird biome dictionary types and temperature
Changed all the recipes to use the Ore Dictionary where applicable
Fixed some instances of things randomly suffocating in the Emptiness
Fixed a crash when paused for a long time in SP in the Emptiness
Fixed cascading worldgen warnings in the log being incorrectly attributed to this mod
Fixed a crash if other mods try to pass a null capability to some things
Unless any bugs are found, this is probably going to be the last update before the 1.2 update, which is planned to be a major content update expanding both Impetus and the Emptiness (including some plans for some structures).
Fixed some vanilla edge cases bypassing warded blocks (mostly types of mob griefing, like Endermen)
Fixed some bugs with warding, mostly with large amounts of players warding in a single chunk (more than 15)
Fixed the game crashing when the coremod is disabled and there are no golems loaded in the world
Allow the recommended version of Forge (2768) to be used again
Added a custom augment crafting system - check the Thaumonomicon for details, but basically players can choose custom modifiers that provide energy to a casting effect (power, cooldown, or Vis cost)
The elemental resonator has been changed to use this new custom system - any of them present from older versions are automatically converted into an elemental resonator modifier with power effect
It's that time again - I feel reasonably confident that the bugs have been ironed out, so here's a release! Thank you to everyone that has been reporting issues, it helps out a lot.
Greatly improved the ward focus
It should now hold up better against things from other mods, and things like pistons
Blocks will be "frozen in time" when warded, so you can do some cool things with blocks using that
Note that some of these changes needed a coremod to happen - if coremods are a problem or it is breaking things (please report it if it's doing that), it can be disabled in the config
Fractures now won't teleport things until it leaves the fracture and goes back in (thanks lag42)
Fixed a crash with Rex's Additional Structures and possibly other mods that might place blocks in odd places (thanks Akaruz64)
Fixed a possible crash when ticking living entities (thanks bloche14)
Fixed some performance issues with some of the event handlers (thanks SSKirillSS)
As usual, thank you as well to TechnoMysterio for finding quite a few bugs, testing things, and being a cool person.
*This is another quick update to fix a possible crash with some other mods (thanks Dayyer)*
It's taken quite a while to finish this, but Thaumic Augmentation's 1.1 update is here! It adds tons of new content, including a new dimension, and a rift power system (that is currently a little sparse, but will be greatly expanded on).
Here's a list of the notable changes:
Added arcane trapdoors - they work in the same way as arcane doors
Added a Silverwood variant for arcane doors and arcane trapdoors
Added a gauntlet augment system - add these sidegrades to Thaumic Augmentation casting gauntlets to make them more effective
Elemental Augment - Craft with a crystal of a certain aspect, and foci of that aspect will become more powerful
Impetus Conductor - Mostly for use with the rift power system, but does offer a slight increase to foci power if it has charge
Added the ward focus - works similar to the focus from old TC, but should hopefully be better in performance
Added the emptiness dimension - access it by finding and opening a dimensional fracture in the world. What will you find there?
Fractures may be useful for more than just accessing the Emptiness - you might travel further than you would expect...
A lot of improved textures and models (thank TechnoMysterio for that)
You may want to reset the config to the default settings (Mods -> Thaumic Augmentation -> Config -> Reset to Defaults) to get the new values for default dye colors and Boots of the Riftstrider values.
*A note about existing worlds - dimensional fractures now generate in the vanilla dimensions and some mod dimensions (check the config for details about those). They will not be present in already generated chunks, as retrogen would possibly be annoying/dangerous as fractures cannot be removed. In this case, some fractures in the Emptiness may say "This fracture does not lead anywhere..." when trying to use them. Setting "ValidFracturesAlwaysTeleport" in the config to true will allow these to be used, even if there would not be a fracture leading back to it.
*This is a quick update to fix some quality of life stuff with the impetus conductor draining from rifts*
It's taken quite a while to finish this, but Thaumic Augmentation's 1.1 update is here! It adds tons of new content, including a new dimension, and a rift power system (that is currently a little sparse, but will be greatly expanded on).
Here's a list of the notable changes:
Added arcane trapdoors - they work in the same way as arcane doors
Added a Silverwood variant for arcane doors and arcane trapdoors
Added a gauntlet augment system - add these sidegrades to Thaumic Augmentation casting gauntlets to make them more effective
Elemental Augment - Craft with a crystal of a certain aspect, and foci of that aspect will become more powerful
Impetus Conductor - Mostly for use with the rift power system, but does offer a slight increase to foci power if it has charge
Added the ward focus - works similar to the focus from old TC, but should hopefully be better in performance
Added the emptiness dimension - access it by finding and opening a dimensional fracture in the world. What will you find there?
Fractures may be useful for more than just accessing the Emptiness - you might travel further than you would expect...
A lot of improved textures and models (thank TechnoMysterio for that)
You may want to reset the config to the default settings (Mods -> Thaumic Augmentation -> Config -> Reset to Defaults) to get the new values for default dye colors and Boots of the Riftstrider values.
*A note about existing worlds - dimensional fractures now generate in the vanilla dimensions and some mod dimensions (check the config for details about those). They will not be present in already generated chunks, as retrogen would possibly be annoying/dangerous as fractures cannot be removed. In this case, some fractures in the Emptiness may say "This fracture does not lead anywhere..." when trying to use them. Setting "ValidFracturesAlwaysTeleport" in the config to true will allow these to be used, even if there would not be a fracture leading back to it.
Notice: this build is marked as an alpha because it adds a lot of new content that has not been tested extensively in the wild yet. While I tried to ensure that no bugs made into this build, I can't make any promises. It would be a very good idea to back up your world! Also, if using an existing world, see the note at the bottom of this changelog.
It's taken quite a while to finish this, but Thaumic Augmentation's 1.1 update is here! It adds tons of new content, including a new dimension, and a rift power system (that is currently a little sparse, but will be greatly expanded on).
Here's a list of the notable changes:
Added arcane trapdoors - they work in the same way as arcane doors
Added a Silverwood variant for arcane doors and arcane trapdoors
Added a gauntlet augment system - add these sidegrades to Thaumic Augmentation casting gauntlets to make them more effective
Elemental Augment - Craft with a crystal of a certain aspect, and foci of that aspect will become more powerful
Impetus Conductor - Mostly for use with the rift power system, but does offer a slight increase to foci power if it has charge
Added the ward focus - works similar to the focus from old TC, but should hopefully be better in performance
Added the emptiness dimension - access it by finding and opening a dimensional fracture in the world. What will you find there?
Fractures may be useful for more than just accessing the Emptiness - you might travel further than you would expect...
A lot of improved textures and models (thank TechnoMysterio for that)
You may want to reset the config to the default settings (Mods -> Thaumic Augmentation -> Config -> Reset to Defaults) to get the new values for default dye colors and Boots of the Riftstrider values.
*A note about existing worlds - dimensional fractures now generate in the vanilla dimensions and some mod dimensions (check the config for details about those). They will not be present in already generated chunks, as retrogen would possibly be annoying/dangerous as fractures cannot be removed. In this case, some fractures in the Emptiness may say "This fracture does not lead anywhere..." when trying to use them. Setting "ValidFracturesAlwaysTeleport" in the config to true will allow these to be used, even if there would not be a fracture leading back to it.
Improved warded blocks
Can be disabled in the config
By default server operators can interact with any warded block, even if it is not owned by them
All warded blocks can be used by any player in singleplayer, to prevent anyone getting "locked out"
The Thaumonomicon explains how to remove warded blocks more clearly - and now includes the crucial detail that a casting gauntlet is required when sneak right clicking the block (oops...)
Certain blocks that were not shown in mods like HWYLA should be shown now
Slightly buffed the fall damage resistance of the Boots of the Riftstrider
Added more improved art by TechnoMysterio
Other assorted fixes/improvements
The exchange focus now works in both casting gauntlets
Slightly nerfed Boots of the Riftstrider jump height
You will need to delete/reset the config for this to take effect
Made the flux rift seed more expensive to be more in line with other addons that add similar functionality
Added more improved art by TechnoMysterio (thank you!)
Implemented Boots of the Riftstrider (thanks to the_spider_overlord for the idea)
Added a better research background and mod icon (thank you TechnoMysterio)
Added basic rift studies research, right now only has flux rift seeds
They are functional but still WIP in terms of visuals and minor mechanics
More research will be added after this in further updates
Changed voidseer gauntlet recipe to not require the thaumium gauntlet (since having to make a gauntlet just for that would be annoying)
Lights made by the light focus are now infinite in duration and should cost less complexity for each light level
The colors of the dyeable items have been changed to more resemble the materials they are made from and match other Thaumcraft items
This may make some pre-existing items darker than before, wash the item in a cauldron to get the new default color
Fixed crash with any architect/planning focus
Known issue: the exchange effect is not working on both gauntlets, this is being worked on
Added keys - will allow you to share warded blocks with other players, check the Thaumonomicon for details
Fixed arcane doors being really weird with directions
Fixed the voidseer gauntlet infusion removing the focus in the thaumium gauntlet
Made the light focus not place lights if one is already there