- add limits for processing per tick on cup of heaven (and config for this limit)
- removed individual configs for effects cup of heaven and replaced with a list, allowing up to 500 or so effects for the first 500 primes. note that this will need to be reconfigured if anyone had a special config here.
- fix crash with spawning gandr in unintended ways
- add command for adding/subtracting mahou
- (probably) fix borrowed authority jump and spatial disorientation behavior underwater and with elytras
- fix weird slowdown when using projector runes and stuff
- fallen down beam should now account for negative Y values and heigher build height
- fix more things at negative Y values
- fix no shaders bug
- caliburn/morgan can no longer be crafted together for durability
- reworked weapon projectile bow model
- added ability to change color of new weapon projectile bow
- ESC button now goes back one screen in settings gui
- hopefully prevent books with mahoujin projector enchant from appearing?
- fix incorrect default for black flame damage (1.16 only)
- updated forge version to 41.0.98 (1.19 only)
- added config to disable server chunk packets for power consolidation & fog projectors
- fix ripper invis cooldown so that it cant be subverted by right clicking
- projector orbit position should now revert to 0 if the orbit speed is 0 (may add an option to set a specific orbit value in the future)
- updated emrys texture
- updated boom staff model
- updated yeet staff model
- fix transparency issues on various things: gandr, emrys, replica (1.18+ only)
- hopefully fix weird artifacts on some weapons (edges were somewhat see through)? this may have unintended rendering side effects, we'll see
- rework various entity selection on certain spells to be slightly more accurate (and in some cases include a visual selector): immunity exchange, shared vision, shared pain, projection, proximity projection, reality marble, geas, retribution, spatial disorientation, treasury projection, black flame, insight
- added selective displacement (boogie woogie)
- added korean translation, thanks to @red1854th#5375
- added jsontolang.py
- treasury projection weapons should now count as shot by the caster
- added mahoujin projector orbit setting
- fog projector should drop itself now
- fog projector can be toggled with redstone
- rule breaker added to mahouset command
- update translation python scripts with python 3.7 version
- spectators now immune to spells
- added rhongomyniad config to respect immunity (casters & geas)
- added black flame damage config
- added secret calibur achievement
- added fog projector decorative block
- fix incompatibility with item names that have special formatting on geas
- add familiar halloween stuff
- projectors show box now when holding mahoujin projector
- armor stand config
- fix murky fog dimension issues
- make murky fog smoother
- fix attuned gem crafting crash hopefully
- rework initial heavens cup activation to be more optimized
- durability blacklist config can now also be used for enchants
- added rule breaker (probability alter spell)
- fix mystic code display bug when left hand is main hand
- added Portuguese (PT) translation (thanks to @Yeetusfeetus#8976)
- add bow of weapon projectile mode for using only projections and auto-using projection scrolls (added text to book regarding this)
- added milk config to allow other items to clear buffs instead
- player kodoku should reset on death now, if it didn't before
- added fallen down scale with enemy health config
- spatial displacement changed to be easier to use AOE mode (reverting changes that were a result of selective displacement rework)
- removed mana update packets for durability exchange (forgot to remove earlier)
- rework various entity selection on certain spells to be slightly more accurate (and in some cases include a visual selector): immunity exchange, shared vision, shared pain, projection, proximity projection, reality marble, geas, retribution, spatial disorientation, treasury projection, black flame, insight
- added selective displacement (boogie woogie)
- added korean translation, thanks to @red1854th#5375
- added jsontolang.py
- treasury projection weapons should now count as shot by the caster
- added mahoujin projector orbit setting
- fog projector should drop itself now
- fog projector can be toggled with redstone
- rule breaker added to mahouset command
- update translation python scripts with python 3.7 version
- spectators now immune to spells
- added rhongomyniad config to respect immunity (casters & geas)
- added black flame damage config
- added secret calibur achievement
- added fog projector decorative block
- fix incompatibility with item names that have special formatting on geas
- add familiar halloween stuff
- projectors show box now when holding mahoujin projector
- armor stand config
- fix murky fog dimension issues
- make murky fog smoother
- fix attuned gem crafting crash hopefully
- rework initial heavens cup activation to be more optimized
- durability blacklist config can now also be used for enchants
- added rule breaker (probability alter spell)
- fix mystic code display bug when left hand is main hand
- added Portuguese (PT) translation (thanks to @Yeetusfeetus#8976)
- remade AOE mode on mystic staff to be more fun (notably this is also a significant buff to this mode). mana cost is now per projectile, and each explosion will deal the configured damage
- added new config for fire rate of new AOE mode on mystic staff
- removed "easter egg" for changing colors on mystic staff
- added mystic staff modes as options in color customization gui
- added configs to allow health and armor to contribute to kodoku values when a thing is killed (separate configs for hostiles and passive mobs)
- new default for this is that health contributes some kodoku value to mobs but armor doesn't
- added config for limit on projector display offset distance (default 60 blocks as its always been)
- weapon projectile bow now applies sword effects normally
- weapon projectile bow multiplier config reworked internally to account for the above, but should work the same. may be more powerful now than before, though since stuff like smite and bane of arthropods wasnt taken into account before
- clarent now drains mana on hit instead of when blocking. if the user doesnt have enough mana for the hit, the sword will take as much mana as it can, and do damage according to the drained mana
- clarent should be able to drain additional mana to deal damage normally when fired from the bow and treasury projection. it will also lose its stored damage
- clarent now costs mana to store damage. default config is 10 mana per 1 damage
- added ability to use tags in alchemical exchange configs
- treasury projection now attempts to aim at the middle of an entity rather than its feet
- strengthening should now count down when things other than players hit stuff with the strengthened item
- rework blood circle placement mechanics to be more forgiving
- fix log spam when using replica shield
- fix use of deprecated entity attribute thing to get rid of log messages
- fix unused missing potion effect pictures to get rid of log messages
- nerf chronal exchange to behave more clock like, and scale from max gain to max loss rather than being binary (12 hrs on / off)
- add config to only give bleeding when dagger is used
- fake players should no longer be able to use their own mana. when interacting with a circuit or gem or using scrolls, etc., fake players will be seen as having 0 personal mana, but will likely still be able to use mana from nearby mana circuits or gems in their "inventory", if they have one
- Morgan and Caliburn now have a configurable innate cap which can be increased by tossing in items before throwing Caliburn to the lake. Morgan's innate cap cannot be increased, but will keep the cap given to it by Caliburn. By default this is done by throwing up to 4 nether stars into the lake before a sword. Allowable items are also configurable
- move insight (and other overlays) to crosshairs instead of hotbar for compatibility with RPG HUD mod
- 移动insight(和其他覆盖)到十字准线而不是hotbar,以兼容RPG HUD mod
- fix bug where insight was displaying some random default effect instead of actually showing the potion effect
- 修复洞察之魔眼显示一些随机的默认效果而不是真正显示药水效果的bug
- remove FTB chunks blacklist tag since it does the opposite of what I thought it did
- displacement boundary now ascends the teleported entity instead of switching it with blocks
- updated durability exchange to check more closely for lost durability - may or may not resolve storage drawers bug. havent tested
- you can now throw a nametag on top of an alarm boundary to name it, and the name will show when alerting you
- 删除FTB块黑名单标签,因为它做的和我想的相反
- 位移结界现在提升传送实体,而不是切换方块
- 更新的耐久交换,更密切地检查丢失的耐久性,还未测试
- 你现在可以在警戒结界上扔一个名牌来命名它,当警告你的时候名字会显示
- added Replica
- added projection explicit whitelist config
- condensed some pages of the book into a single spread (Morgan, Clarent, Rhongomyniad)
- changed tick counting mechanism to remove use of game time except when necessary. hopefully will resolve issues
- added borrowed authority config to prevent dropping blocks
- added drain life damage config
- added new drain life punishment (and config) for things with magic resist (this is specifically tuned to kill witches)
- added tax bracket configs for durability exchange - higher durability items will have their durabilities significantly munched on, but will slow down as they get closer to 0
- added a small note to Morgan's page to indicate that it needs mana
- added a note to durability exchange that higher durability items will be eaten more quickly
- fix bug where fae scrolls couldnt be used for cup of heaven or retribution
- fix bug preventing using eagles properly in alexs mobs
- change some default configs - lower Black Flame life, lower mana from life drain, lower health from life drain, increase mana cost of holding souls)
- added spell blacklist config. add block names like "mahoutsukai:mahoujin_power_consolidation" to the list to ban spell creation. will not stop or remove spells that were created before the config is set
- added drain life boundary to the First Sorcery blacklist as a new default
- proximity projection keys should be enchantable now
- damage immunity and geas cancelling damage no longer consumes damage exchange stacks, among other things
- added mystic code enchant blacklist config
- removed glove from mystic code model
- added keybind with some color settings
- souls now drain themselves every 5 seconds if the current mana + regen is less than the amount held souls cost.
- fix fog on lake not properly syncing to client
- fix butterfly effect not doing right amount of damage
- guidebook should now remember your page
- weapon projectile bow now takes projections first (except when user is holding a tool/weapon in off hand)
- alarm boundary now tells you the name of whatever entered the boundary
- fixed rho aias's hitbox to properly block most projectiles
- rho aias should now offers protection to entities with in its radius from most explosions, regardless of which direction the explosion comes from (i.e. even if rho aias is not between the entity and the explosion. may change this later if it seems feasible without much lag). this includes mystic staff beam mode, though rho aias will not stop the beam - only protect blocks and mobs from it in the radius of the shield
- fix bug where weapon projectile bow had no durability
- added durability config, projectile speed config, and damage multiplier config for weapon projectile bow
- reimplementing POWER_CONSOLIDATION_RETRO_FOG_FIX to handle lake tiles that were previously tile entities but are no longer tile entities. if you have a lake in your world with no fog, and it bothers you, set this to true, then load all the chunks with murky water blocks in them. then turn this off because it will slow down new worldgen unnecessarily. or you can just remake the lake.
- added Fallen Down
- added config for Treasury Projection chains damage
- added config to turn projection blacklist into a whitelist
- strengthening should now reduce properly on armor
- added blacklist for mystic code first sorcery
- added lang for murky water
- boundaries and chronal/durability exchange should no longer send packets to client with mana updates. this will result in less accurate mana readings (updated every 5 seconds instead) but greatly improved performance for people with 10000 circles
- added damage exchange cap config
- added strengthening cap config
- added beam mode block whitelist config
- fix treasury projection AOE mode weird spawning behavior when looking up or down
- tighten spread on treasury projection AOE to be more centered and not leave a big gap in the middle
- fix issue with rhongomyniad starting damage in creative
-修复了rhongomniad在被创造出时的起始伤害问题
- change mahoucancel to not require permissions, remove player argument
-更改mahoucancel为不需要许可,删除player参数
- add configs for drain life heal amount, mana regen amount, and whether to ignore hunger
-增加了吸取生命治疗量,法力回复量,以及是否忽略饥饿的设置
- wandering traders (and other miscellaneous villager types) now affect morgans damage when killed
- add null check for projector armor to fix crash with rediscovered scarecrow
-增加了投影盔甲的空检查,以修复重新发现稻草人时的崩溃
- added geas spell
-添加赫亚拼写
- added config for disabling world damage on boom staff's first two modes without disabling mob damage
-增加了在法力聚爆魔杖的前两个模式中禁用世界伤害,但不禁用怪物伤害的配置
- added wearable projector enchant
- equivalent exchange sneak to stop
- fix kodoku dupe bug
- fix blocks placing when right clicking projector with block in hand
- update config generation to fix hardened_clay->terracotta, quartz_ore->nether_quartz_ore, and magma->magma_block. old worlds will remain affected by this til the config is manually changed
- added copying projectors via stick (right click copy, shift right click paste)
- added page to book about above
- boundaries and chronal/durability exchange should no longer send packets to client with mana updates. this will result in less accurate mana readings (updated every 5 seconds instead) but greatly improved performance for people with 10000 circles
- added config to remove rain & thunder on mystic staff
- fix bug with equivalent displacement
-修复了关于等价交换法阵的一些问题
- fix bug with power consolidation breaking bedrock
-修复了力量固结法阵破坏基岩的问题
- reworked ordered displacement to be more efficient
-重置了传送阵使其更有效率
- reworked mental displacement to hopefully be less buggy upon returning to the body
-重置了断魂卷轴使玩家回到自己的身体时没有那么多问题
- buffed default death collection revive health, now configurable
-增加了亡魂之魔眼回复生命值的配置