Can create random maps now when selecting a new world. Infinite stacks will display as infinite. Trigger memory should reset properly now. Hammer copies its metadata from its source to the targets. Destroying blocks can have extra width and depth settable in the palette. Mouse filtering on F8 is disabled (conflicted with next page of palette). No clip will enable flying if its not enabled. Skeleton boss health halved and fire will deal damage 4 times a second on him instead of once a second.
Chest and locked doors will work now no matter what item is equipped. Bats are no longer synchronized that spawn together. Music no longer auto starts, music fades in from music blocks now, and the music will now loop. Can no longer double select an item with the mouse wheel. Bats flap faster and farther. Entities stunned by the boomerang no longer twitch.
Fall damage code adjust so you can survive better landing in water. Mob spawners when are reset will reset the mobs spawned and mobs are now saved across saving/loading. BlockTimers can be reset now. Health of bats and rats reduced to more reasonable amounts. Fluids can be targeted/destroyed while in debug mode. Blocks no longer drop items when destroyed.
Rain has particles when it hits blocks now. Adds an umbrella which has a max terminal velocity and extra push from fan blocks. Critters won't spawn automatically anymore. Changes how falling works to be velocity based instead of distance based. Can block fan blocks with other blocks. /removemobs will remove all living entities.
Adds colored water via the waterMap.png. Each heart is now 4 health. Increased min fall before damage to 4 blocks. Adds a timer block. Adds a message block that can add text to the chat or play sounds (place in the sound directory within a map folder). Triggers will now render lines to what they trigger (starts black and goes to the color of the block it comes from).
Fixes a crash bug with the power glove. Spawning should work properly spawning at the point instead of underneath it. Can select slime sizes and minecart types for the mob spawner. Bat size has shrunk so should fit in a 1x1x1 space now. Falling blocks spawn in the center of coordinates now and will fill up an entire spawning area.