Hotfix
May 3, 2022
Added
Addon support for flowerpot and Beehives
Changed
Metal sheets have collision now
Fixed
Fixed missing items for Pewter/missing recipe
Fixed mining fatigue (again)
Sandstone
May 3, 2022
Update Video
Added
Conglomerate has been replaced by Sandstone, which naturally forms banded layers and has a different texture on top than the side
Added Pewter as a new alloy (70-80% tin, 20-30% lead)
Added Pewter candle holders (the lower-tier counterpart to brass)
Added Pewter oil lamps
Added Pewter sheets
Added Lederhosen
Added ability to use Leather Repair Patches
Changed
Leather Tunic now requires leather short sleeves to craft -following the normal T-shirt pattern.
Renamed Leather Leggings to Leather Chaps; they now increase the maximum speed of horses while you ride them
Increased the capacity of Glass Bottles from 250 mB to 1000 mB
Glass Bottles now only stack up to 4 (was 64)
Leather Waterskin now holds 4 buckets of water instead of 3
Overhauled drinking containers: all drinking containers now have
the ability to be partially consumed, so as not to waste liquids
Releasing right-click early allows you to drink only a few sips
of a drink. This makes it possible to consume smaller amounts of alcohol to avoid dying of alcohol poisoning.
Alcoholic drinks can't be consumed all at once. The amount you can consume depends on how strong the alcohol is.
Each sip is 50 mB (or 50 mL) a little over a standard shot glass.
Changed how dropping Pottery/Glass works: now physically drops the item in the world. Depending on your surroundings, the item may not break.
Chance of breaking Pottery increases with Drunkenness
Changed the texture for maple leaves
Massive internal overhaul of Clothing creation
Rewrote how items are given to players to be more user-friendly
Fixed
Flower pots now accept Yew Saplings
Flower pot rendering code tweaked for addon creators
Fixed Yew Support Beams dropping incorrect blocks
Fixed issue causing persistant mining fatigue occasionally
Fixed bug that allowed some animals to respawn
Hotfix
April 20, 2022
Fixed
Prevented Mechanisms from excessively logging to the server console
Moss should despawn properly when adjacent blocks are removed (existing moss should eventually despawn)
Animal spawning code should hopefully prevent Horses from spawning inside of blocks now
Fixed crash when being hit by an attack occasionally
Fixed rare crash when generating Beehives
Removed Peat pits from the game; peat only generates in Peat Bogs now
Fixed players getting stuck on item entities
Hotfix
April 9, 2022
Fixed
Fixed server crash
Red Steel Bucket with Tannin now has a name
Linen Sleeveless Shirt has a texture
Fixed Log Pile rendering
Slings have durability now
Slings make a sound when launching ammo
fixed Yew Supports not being placed correctly
fixed missing Sewing recipe for crafting Cloth Scraps into Cloth and Tiny Fur Scraps into Small Fur Scraps
Armour Overhaul!
April 8, 2022
Update Video
Added
Added Tannin blocks. Tannin is a fluid that can spawn in the world. It can only be picked up with a Red Steel Bucket.
Added the Peat Bog biome. Generates in low pH Swamp biomes. Water Blocks are replaced with Tannin blocks. Dirt blocks are replaced with Peat blocks
Added Sleeveless Shirts. Sewn from two Cloth Shirt Bodies with no Shirt Sleeves.
Added T-Shirts. Crafting Cloth Shirt Sleeves with a Knife will make two Short Shirt Sleeves which can be used to craft the T-Shirt.
Added Skirts. Sewn from Cloth Skirt Pieces knapped in the same pattern as the Grass Skirt.
Added Shorts. Crafting a Knife with a Cloth Pants Piece will make a Shorts Piece and a Cloth Scrap.
Added Cloaks. Knapped directly from Cloth or Fur. Worn on the Back Slot.
Added Slings. This Weapon can launch Rocks or Lead Bullets for ranged Crushing Damage.
To use, click and hold "Use Item" (default:Right-click) with ammo in
the hotbar to start spinning the Sling. Release to fire the ammo. The
aim will be slightly to the right of the crosshairs. Comes in three
variants: Primitive Sling, Leather Sling, and Cloth Sling.
Added Lead Bullets. Used as ammo for the Sling. Does more damage than a Stone. If it hits a hard block it will be deformed and turn into a Lead Chunk, which can be collected and recycled by Casting.
Added clay Bullet molds and ceramic Bullet molds. Can cast eight Lead Bullets, using 100 units per mold. The 20 unit loss is intentional.
Added Metal Chunks. A catch-all for unshaped Metal. Each Chunk is 10 units.
Added Metal Scraps. This is only partially implemented. It will be for leftovers after making Ingots. Each scrap is 100 units.
Added a variant of the Horn and Blowing Horn that is dropped by Sheep. The new variant of the Blowing Horn has a slightly higher tone when played.
Added Spear Bundles to carry Teepees around much more compactly. Wooden Spears can be added to a Spear Bundle by shift right-clicking a placed Wooden Spear while holding any non-grass-cordage piece of String
in your hand. Holding the Spear Bundle in your hand, you can
right-click on placed spears to add up to 8 Spears to the bundle. They
can be placed back down like a normal Wooden Spear. They cannot be
crafted or uncrafted in the player's Crafting Grid.
Added three new Achievements: Polar Explorer, Anti-Polar Explorer, and Doot Doot.
Changed
Major rework of the Armor mechanic. Armor now has the following stats: Damage Threshold (max protection from damage), Armor Rating (ex: blocks 60% of Slashing), and body part Coverage.
Instead of simply choosing a random body part to hit, attacks now also
pick a face of the body part based on attack angle, then places an Damage Shape
on a random point of that face to see if the attack collides with a
hidden map that layer's Armor Coverage. Attacks with smaller Damage
Shapes (ex: Arrow, Javelin) are less likely to collide with armor than Weapons with large Damage Shapes (ex: Sword, Mace).
Armor will block a percentage of damage and then convert the rest to
Crushing Damage and pass it to the layer beneath. If the attack is over
the damage threshold, it is not blocked and the armor loses durability.
Layering armor and clothing increases coverage and damage reduction.
Greatly reduced the generation rate of Shrubs. They will also be more likely to generate in clumps.
Updated the backend of Sewing recipes to make them easier to work with.
Sewing repair patterns change after every repair now.
When a wearable item (ex: Clothing, Armor, Quiver, etc.) is picked up in the GUI, the Body Slots will gray out any slots where the item is not allowed.
Many Clothing pieces will now give you Cloth Scraps or Tiny Fur Scraps back to reduce the crafting cost of the item.
Cloth Patches are now called Cloth Scraps. Tiny Fur Scraps are now called Repair Scraps. 16 Cloth Scraps or Repair Scraps can be Sewn into a full piece of Cloth or Fur (respectively). The new Scraps restore less durability than the Repair Patches did.
Armor calculations now consider torso and arms as separate body parts.
Reworked the innate armor properties of most mobs: Zombies are buffed, Spiders now have innate armor, Skeletons are no longer completely immune to Piercing Damage. Added innate armor for large Animals such as Aurochsen and Horses.
Log Piles now render differently to show the types of Logs stored inside.
Ceramics and Glass Bottles now smash and break on solid surfaces if dropped from waist level or higher. This means Pottery
will break upon death -even if you die while standing still (ex:
starvation or heat stroke). Broken Pottery will drop its contents onto
the ground. If a Ceramic Tool Mold with a tool head still in it breaks, it will drop the tool head. Glass Blocks and Glass Panes do not break when dropped, but a Ceramic Sheet Mold with Glass Pane in it will destroy the Glass Pane when it breaks.
Vessels holding Gunpowder will explode when dropped onto a Firepit
Reworked how the pH data layer is generated.
Berry Bushes can now grow on dirt blocks in addition to grass blocks
Adjusted the color of Shrubs
Rewrote fluid rendering code. Fluids now have smooth transitions
between different colors when they meet. This transition in color also
affects your vision when swimming underwater.
Rewrote how grass is colored.
Grass and Leaf Block coloring varies now and is also affected by dry vs. wet Climate and Temperature.
Added oreDict entry for Lime and Ammonium Chloride as Fluxes
Disabled Armor Stands for now. You can remove items that are on existing stands, but you can't put anything new on them.
Greatly increased the drop rate of Hollow Bones from Chickens
Made Sharks more common
Limited how high the Sand will generate on Beaches and Shores
Vessels and Burlap Sacks can now hold all Food types -though they don't preserve all types of food. Vessels still preserve grain and Burlap Sacks still preserve other foods.
Fixed
Tree rendering is now much faster.
MASSIVELY REDUCED WORLD GEN LAG
Addons should be able to put their own Plants in Flower Pots now.
Fixed Joshua Tree crash
Added oreDict entry for Yew items (can make a workbench out of yew now)
Fixed Coconut Juice
Fixed some issues that would result in falling Leaves breaking/deleting blocks
Fixed rendering of Wall blocks so they connect properly
Fixed rendering issues with Yew items
Fixed burnt Food not disappearing
Fixed Brain Coral not rendering correctly
New Trees + World Gen
February 14, 2021
Update Video
Added
Added 5 new Trees: Ghaf (dry Asia, can spawn on Sand); Joshua (dry Americas); Laurel (tropical/subtropical Europe); Mahoe (tropical Americas); and Yew (temperate Asia/Europe, cool Africa, always generates thick trunk -sometimes 2x2)
Added Estuaries. New Biome that generates where a River biome meets Beach, Gravel Beach, Shore, Ocean, or Salt Swamp Biomes. It is essentially a River biome with Salt water instead of Fresh Water.
Added Brass Discs. Crafted on an Anvil from a Brass Sheet. Used to craft the Brass Dial
Added Brass Dials. Crafted from a Brass Disc, an Iron Needle, and a Glass Pane. Currently unused.
Added Magnetic Needles. Crafted from an Iron Needle, and a piece of MagnetiteOre (any quality). The Ore is not consumed.
Added Brass Clockwork Gears. Crafted from a Brass Disc and a Chisel. Recrafting the Clockwork Gear with a Chisel adds 1 tooth. Can be repeated to add up to 32 teeth.
Added Brass Clocks. Crafted from a Clockwork Gear, a Dial,
and piece of Redstone Dust. Shows time in HUD when in Hotbar. Crafting
it by itself with return a 24-hour version of the clock. Can be placed
in an Item Frame.
Added Brass Compasses. Crafted from a Brass Dial, a Magnetic Needle, and a Glass Pane. Displays Region when in hotbar (vs in hand for the old compass) and points toward Spawn.
Added brass Sextants. Crafted from and Unfinished Brass Sextant (crafted on the Anvil), a Brass Tube, and two Glass Panes.
To use, hold the Sextant with a Clock and a Compass in the hotbar.
While the player is in the Ocean or Deep Ocean Biome, aim at the Sun and
click and hold. A chat message will display telling which compass
direction to the nearest shore. It has a limited range (about 500
blocks).
Changed
Updated world gen to be a little more interesting
Changed River generation again
New worlds will Spawn players on or near Riverbanks
Changed textures for Dry Grass and Tall Grass. Grass color should shift smoothly from green to yellow as rainfall decreases.
Iron Needle recipe now gives 8 needles per ingot instead of 1.
Increased max Rainfall spawn condition for Wild Boar, Peccary, and Birch Trees
Fixed
Major fix to Crops
Waterskins now stay in the same inventory slot after you drink them
Road blocks no longer prevent the player from knapping when they are looked at
Fig Wine can now turn to Vinegar or be Distilled into Fig Brandy
Numerous other bug fixes.
January 25, 2021
Added
Added two new intermediary Biomes: Lakeshore and Riverbank. Lakeshores generate around the edges of Lakes, and are shallower. Riverbanks generate along Rivers and give some shallow water and flat land. Riverbanks can generate Clay deposits regardless of Temperature.
Changed
Changed Sulfur texture
Hot Springs now generate Sulfur
You now get 2 Shirt Sleeves per piece of Cloth or Fur
Rivers use different generation which may make them more common.
May also change the course of rivers at boundaries between chunks
generated before and after this update.
Fixed
January 19, 2021
Added
Added clarification when it's too cold to sleep in a Teepee
Added cap for exertion
Changed
Walking no longer causes exertion
Sprinting increases exertion more slowly
Steel ingots can be worked into wrought iron ingots
Added a message + changed requirements for cows to get angry and hit you
Fixed
Fixed existing roads having no height when updating
Fixed ghost items in prep tables
Fixed glitch where you could lose a waterwheel.
Fixed visual glitch from axle bearings
Aurochs + Mechanism!
January 19, 2021
Update Video
Added
Added additional crafting shapes for Boot Soles
Reintroduced Undergrowth
Added Mechanisms: Wooden Waterwheel, Wooden Axle, Wooden Axle Bearing, Wooden Axle Couple, Wooden Gear, Wooden Crankshaft.
Added the Millstone and Rind to allow mechanical automation of the Quern.
Added Exertion Heat
Status effect. Prolonged sprinting (or very prolonged walking) will
give the Exertion Heat status with a countdown timer and will increase
body heat. Standing still for several seconds will cause the timer to
say "Resting" and will greatly reduce the remaining time on the effect.
This allows the player to stay warm by "exercising" in a colder climate,
and makes heat management in a hotter climate more challenging.
Sleeping will remove the status.
Added Body Temperature penalty for walking barefoot on hot surfaces (metal, sand, stone) that are exposed to the sun and temperature is 30°C or above.
Added Humidity. Humidity is visible on the debug and F3 screen. It is based on Rainfall
(Rainfall of 2750+ = 100% humidity). It also temporarily increases to
100% when raining, and by +35-40% when the player is in a Swamp Biome. Humidity affects the ability of Clothing
to dry (even when sheltered from the rain), and the ability of the
player's body to stay cool - players that are too warm will be pushed
past yellow and into red, as yellow represents the player being too
warm, but able to regulate through Sweating.
Added Sweating. If the player overheats (body heat in the red zone) for a time, their Clothing will become damp. Clothing will not dry as long as the player is sweating.
Added way to get Honey in Buckets rather than just Bowls. Craft a Bucket (bottom center), a Knife (top center) and 4 Honey Combs to get a Bucket of Honey.
Added Aurochs, Buffalo, Bison and domesticated Cow
models and textures. Aurochs spawn in Africa, Europe, and Asia. Buffalo
(based on Water Buffalo and Cape Buffalo) spawn in 1-deep water in
Africa and Asia. Bison spawn in Europe, Asia, and Americas. All three
can be domesticated into Cows.
Changed
Changed Bamboo
colour, leaf pattern (no more bare gaps between layers) and reduced
bamboo spawn frequency. Bamboo also tends to spawn in distinct clumps
now.
Increased Beehive
generation rate. The have a greater chance to spawn on initial chunk
generation, Increased chance to get a treehive (hive inside large tree
trunk),
Agriculture changes: Hovering over dirt with a Hoe in hand will highlight the dirt with a red to green overlay. This shows the Hunger cost of tilling the dirt into Farmland. Tilling blocks with a red overlay will quickly deplete the hunger bar. Farmland texture has been updated. All Crops now deplete all three Nutrients.
Their former nutrient is now their primary nutrient, which they will
deplete faster than the other two. The three nutrients now represent
NPK, but the ratios aren't exactly true to life, as the crops are still
in their former ABC grouping.
Changed how long Crops take to grow. Water and Nutrients no longer affect growth rate. Instead, growth rate is constant, and nutrients affect yield.
Added Fallowed Farmland. Farmland no longer slowly recovers Nutrients over time. Instead, if left unplanted for several days, it will convert to Fallowed Farmland, which will slowly recover nutrients. Fallowed Farmland requires less Hunger to hoe than grass or dirt.
Changed how Crops require water. Water mode on the Hoe shows an overlay of hydration. This is now affected by the Rainfall in the chunk. Rainfall is also visible in the F3 screen. The number represents mm of precipitation per year. When the Hoe
in water mode is hovered over a planted Crop, it will show a blue
overlay if there is enough water and a black overlay if there is not
enough. Rainfall of 450 is equivalent to being 4 blocks from water. 950 =
3 blocks, 1500 = 2 blocks, and 2,000 = 1 block. Crops in under-watered Farmland
will not grow at all. Different Crops have different water needs that
must be met either by natural rainfall, or by irrigation (proximity to
water). Natural rainfall and irrigation to not stack. Over-watering has
no negative effect.
Changed how the Quern processes Grain.
There are now two output slots. When automated, the first output slot
will collect flour bit-by-by until the input is consumed, and then the
completed stack will move to the second output slot, which is able to
output to a Hopper. This prevents Hoppers from pulling incomplete stacks of grain during a grind.
Increased Iron Hopper functionality with Querns
Fur Clothing now reduces your heat tolerance
Reduced the Heat Resistance of straw Clothing:
every two pieces of straw clothing now gives 1 level of heat
resistance. Straw or leather Sandals count, so max heat resistance from
straw clothing is +2. This makes surviving in hot Climates more of a challenge.
Changed how Damp and SoakedClothing affects the player. Previously there was a flat penalty to Body Temperature if clothing was damp or soaked. Now the effect of damp or soaked clothing is relative to the Ambient Temperature.
Changed how Clothing dries based on Humidity and Temperature. Damp clothing will not dry out in freezing Temperatures (0°C or below). Clothing will not dry in 100% Humidity.
Road blocks can now be repeatedly hit with a Shovel
to lower their height in increments of 1/8th block. Previously only
full block and half block were available. This is in preparation for Carts, which will require a 1 in 8 grade to move uphill.
Sand blocks have a slightly higher Movement penalty. It is fully offset by Leather Sandals and partially offset by Grass Sandals.
Fixed
Fixed some errors with Terrain disagreeing about the Climate
Fixed Leaf Litter breaking Clay and Peat blocks
fixed Jungle Fowl name
Fixed so: called "cross pollination" bug with Fruit Trees
Fixed Beehive dupe glitch
Fixed ghost items in Stone Hoppers
Fixed bug that caused Crops to grow about 3x faster than intended.
November 14, 2020
Update Video
Added
New mob: Shark (Reward for LoveTropics charity fundraiser)
Experimental blocks: Water Wheel, Wooden Axle, Wooden Axle Bearing
and Wooden Gear. They are coded, but not yet integrated into the mod.
Access them through NEI.
Changed
Forge GUI temperature meter changed so red is in the middle vs near the bottom of the meter
Forge Block now shows the lit charcoal changing color from faint red to brilliant white to reflect the temperature of the Forge.
Fixed
August 25, 2020
Changed
Charcoal Pits no longer give 0 Charcoal from a single Log (the chance is now ~x% for each log vs 0.x * the number of logs)
Ceramic Jugs and Glass Bottles filled with any liquid can now be placed on the ground
Mortar recipe changed from 1 Sand + 100 mB = 16 Mortar to 1 Sand + 250 mB Limewater = 4 Mortar.
Wounds should no longer prevent you from sleeping unless you are very low on HP.
Shrubs have a smaller hitbox, so they aren't impassible to the player as often.
Fixed
Fixed Palm Tree crash
Fixed Ceramic Blowpipes pulling Molten Glass out of Vessels of solidified glass
Fixed ghost items in Stone Hoppers
Ceramic Vessels now cool properly
config for item cooling works properly
various other bugs
August 10, 2020
Changed
Creepers now go to sleep in daylight
Animals now do not sleep when Leashed to a player
Fixed
Fixed Horses crashing while riding them when you're using the correct Forge version (1558)
Fixed Bags and Vessels tracking temperature when they weren't supposed to
Ingots don't get temperature when coming out of cooled molds
Drinking a Ceramic Bucket of Milk gives an empty ceramic bucket
Can't place a Straw Basket inside the same block as another straw basket
July 29, 2020
Update Video
Added
New animals
Added a new sheep variety: Bighorn Sheep
New Fruit Trees: Coconut Palm (drops Palm Wood, not Fruitwood) and Fig Tree
New Items: Coconut Fruit, Coconut, Coconut Meat, Coconut Shell, Fig
New Drinks: Fig Juice, Fig Wine, Fig Brandy.
Generic Bowl crafted from Coconut Shell. Unbreakable. Can be used for Salads and Honey.
Changed
Updated Horse movement mechanics
Changed how Food temperature works
The Player's unarmed attack damage has changed from 50 to 25
Y-value effect on Ambient Temperature won't lower temps below -100° C.
Fixed
July 18, 2020
Update Video
Added
Added two new Teepees: the Wicker Teepee and the generic Fur Teepee
Changed
Adjusted how quickly Item Temperature changes so that forging is possible again
Increased yield of Pitch from boiling Resin from 10 to 50 Pitch per Resin
Beds now reduce the amount of Hunger and Thirst used during the night -some beds more than others.
Sinew can now be used as an alternative to String when crafting Drums
Fixed
Fixed Waterskin not being refillable
Fixed grass color variation not spreading across chunks properly and being too intense
casting from a Ingot Mold (100 units) into a Sheet Mold (200 units) would fill the sheet mold, doubling your metal
Placing a Mangrove Door would crash the game.
Mining the corner of a Teepee would dupe materials or drop the Teepee as an item.
Support Beams would not render properly when placed on Roads
Mangrove Leaves were not named
Exploit with Charcoal Pits where placing only one log in a pile resulted in 1 charcoal. Now piles with fewer than 3 logs will give no charcoal.
July 15, 2020
Update Video
Added
Salt SwampBiome: where Swamp and Ocean meet
MangroveTrees. Grow in Salt SwampBiome both on land and in water.
Seastars and Scallops: Spawn underwater in Shore, Ocean, and Salt SwampBiomes. Can be gathered and farmed for Food.
Coral Reefs with Table, Staghorn, Brain, Fan, and Tube Corals. Reefs have a chance to spawn in ChalkShoreBiomes. Coral blocks have a chance to spawn CoralFish daily.
Coral Reef Fish: Lined Butterflyfish, Queen Angelfish, Spotted Parrotfish (yellow and pink versions), and Blue Striped Tamarin Wrasse. These Fish stay close to the reef and despawn after 1 day.
Pitch: a fluid collected from boiling Resin or drained from Charcoal Pits with Stone Hoppers. Can be stored in Barrels, Large Ceramic Vessels, Ceramic Buckets, and Wooden Buckets
Coracle: a primitive boat crafted from woven Wicker sealed with Pitch
Wicker: Crafted with an Axe and a Pole. Used to weave the Coracle
Paddles crafted from Poles and Logs. Used to propel the Coracle
Waterskin crafted from a Leather Bag, Pitch, and a Horn Tip. Allows partial consumption of contents if Thirst would be filled by less than a full Container.
Redstone Comparator recipe: Quartz-based Gems (Amethyst, Agate, Jasper, and Opal of normal or better quality) are used in place of Nether Quartz
Changed
Models and animations for the Wild Horse, domesticated Horse, Wild Ass, domesticated Donkey, Mule, and Zebra
Copper Roof blocks can now be melted down in the Crucible to return Copper
Blowing Horn recipe now also produces a Horn Tip, which is used as a mouthpiece for the Waterskin
Stone Hoe Heads can be Knapped in pairs like Stone Knives
Clay Bowls can be Knapped in pairs as well, producing 4 bowls.
When a Horse is Saddled, the Saddle now includes the bridle and reins. Rope is no longer required to control a SaddledHorse. It is still used for Taming an unsaddled Horse.
Sprinting is now enabled when riding Horses
Increased cold tolerance for Grapes. They can now survive all but the most extreme Cold.
Donkeys now accept 3 Leather Bags to form Saddle Bags instead of carrying Chests.
Players can now drink Juice, Milk, and fermented Alcohols from Ceramic Jugs and Glass Bottles
Juices, Milk, and fermented Alcohols now restore Hunger (based on caloric value) and Nutrition (fruit for fruit Juices and Cider, veg for Agave Juice, grain for Beers, and dairy for Milk) in addition to Thirst
Standardized millibuckets (mB) based on real-world volumes. A Bucket or Ceramic Jug = 1 L and a bottle is 250 mL
Based on that, a full Ceramic Jug of water now fills 1/3 of the player's daily water needs (~3 liters/day)
Horses will now accept Apples and Carrots as Food in addition to Grains
Javelins render differently when sitting, walking, or sprinting on a Horse. The angle of the item becomes more horizontal at higher Speeds.
Seaweed now generates in clumps instead of randomly
Fish AI improved -they now swim up and down instead of staying at the same y-level
Items now heat up
at a speed relative to the difference between their current temperature
of the device heating them. This also applies to cooling and the
ambient temperature.
When Molten Glass solidifies and forms Glass Blocks (1 block per 1,000 units of Molten Glass) the remainder (amount under 1,000 units) will no longer be lost, but will turn in to solidified Glass, which can be reused.
Slashing and Piercing Wounds
now last for 10 minutes instead of 90 seconds. The rate of damage over
time has been reduced accordingly. This allows more time to treat wounds
before they deal their full damage.
Primitive Bandages will now reduce the wound timer to 2 minutes
Beehives now require a full hive of Combs to generate a Fertile Comb and are limited on how often they can make Fertile Combs
Underground (below y=100) Ambient Temperature is now equal to the Annual Average Temperature (vs 10° in previous versions).
Fixed
A proper chat message shows when trying to sleep in a Bed exposed to rain
Wounds no longer show at 0:00 duration in health tab of the player GUI
Pollock now spawn
Wax will not take so long to melt
fluid filled Barrels will now overburnen the player
Rope Ladders will no longer dupe when mined with a Pickaxe
full-block version of Road blocks now give the intended Speed bonus
Players were having a crash with the crash message "index: 54, expected:". This has been fixed in Creative mode.
fixed inventory bug that was causing duplication and deletion of Clothing or Barrels, or causing players to respawn with clothes on
fixed unsmithable Anvil plan recipes where target pointer was too far off center to be reached by required hits/shrinks
fixed wild Beehives spawning in high numbers close to each other
April 8, 2020
Added
Changed
disabled shift-clicking for Fishing Rod recipes
Fixed
missing ja_JP file
fixed shift-clicking for crafting recipes
Fixed clothing dupe glitch with Drying Rack
April 7, 2020
Update Video
Added
Custom Swimming mechanics. Player floats in water unless wearing Armor and sinks faster the more Armor is worn. While swimming underwater, you can go up and down by looking up and down and pressing forward
3 new types of Fish: Wahoo (warmer oceans), Pollock (cooler oceans), and Trout (rivers) in addition to the Bass (lakes)
Localization: updated version of ja_JP [bug: file is missing], and updated version of zh_TW
Changed
Yeast is now made by leaving fruit or grain in a Food Preparation Area overnight
Yeast doesn't affect Decay rate or Taste. It can be removed by putting a food item in a fire for any amount of time
Removed underwater block overlay and made water much clearer
Sealed empty Barrels no longer encumber players
Empty sealed Barrels can now be worn on the back as a flotation device
Fish have new AI and swimming animations
Repair recipes for Fishing Rods that lose a Hook or need more line
Default recipe for Fishing Rods gives the rod 1/2 of max durability (max of 255)
Fishing
mechanics changed: durability is removed/added depending on how much
line you have out; overcasting causes you to lose your line and Hook; right-click while casting to lock line; if line snaps while a Fish is attached, you lose the Hook and 1/2 the line that was out; switching to different item with line out cuts the line at the pole, losing the Hook and all line that was out.
Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.
Wild Crops will no longer die from old age. They can still die from cold temperatures.
World Generation: new worlds will have variation in the Rainfall
data so that deserts can generate in an area +/- 2000 around the old
desert location. The area varies on a sine wave with a period of 120k,
so the center of the desert will shift north and south as you go east or
west.
Fixed
All Alcohol-related issues should be resolved because decay is no longer used for fermentation
Date trees should no longer convert nearby leaves into date leaves/grow their own leaves
Mobs should collide with road blocks correctly
Fixed name for Shallow Green Copper Roof in en_US
Fixed name of Cherry Wine
Fixed issue with hoppers using the wrong stone
Vessels no longer incorrectly try to create 10 slime at once, as they are only able to produce 6
Breaking a Resin collecting Knife will correctly drop the knife item
Fixed name of Cherry Brandy
Fixed issue with Distillation that would consume blowpipes
Fixed issue where bamboo saplings wouldn't grow
Fixed incorrect Bandage recipe
Fixed double spaces in certain items in en_US
Fixed issue where Jack-o-Lanterns would go out after being placed unless they'd been manually relit
Fixed issue where Cryolite couldn't be ground into Redstone Dust
Fixed crash/bug where papaya and date Saplings would crash the game when trying to be created in a vessel
Silk robe repair recipe fixed
Allowed Aurochsen/Cows to be milked with Ceramic Buckets
Fixed Wooden Staff incorrectly displaying 10% speed bonus instead of 15%
March 15, 2020
Fixed
Alcohol can now be crafted again.
Ceramic Molds no longer show a health bar
Candle wicks now render properly for Gold Candle Holders
Animals should now wake up if they are drowning.
March 14, 2020
Update Video
Added
Stick Bundles crafted from 9 Sticks. Reversible recipe, so can be used for stick storage. Also used for crafting Rope Ladders.
Method to harvest Resin passively from Trees by sticking a Knife in them
Candle Holders made of brass, silver, sterling silver, rose gold, and gold. Different materials extend burn-out time to different degrees
Changed
Rope is now crafted by right-clicking the ground with 5 Flax, Jute, or Sisal Fibers in hand. No crafting table needed.
Torches now set blocks on fire! Torches
from earlier versions will go out upon updating and will display a
warning message when you try to relight them for the first time
Torches throw off sparks and embers
Jack-o-Lantern recipe is now Candle + Knife + Pumpkin Shell
Jack-o-Lanterns are dimmer than Candles, but don't go out in the rain. They last 1.5x the Torch lifespan before burning out.
Density of trees has been limited to reduce lag in forests
Dirt/Grass blocks now have a small chance to drop a ball of Clay instead of dirt when broken.
March 10, 2020
Changed
Glass Panes now extend their texture up to meet roof blocks placed above.
Fixed
Ceramic Blowpipe being lost in distillation
Roofs no longer cause suffocation
Cotton Socks are now craftable
Cane Wine and Grape Wine now require a yeast source
Plum Wine can be created
Orange Brandy and Lemon Brandy are no longer tier 1 alcohols
Fruit Wine is now called Cherry Wine
English localization for Honey
Armor Stands are no longer flipped around when you place them
Roofs now have proper hitboxes
Roof centers can now attach to adjacent roofs
March 7, 2020
Changed
Increased fruit tree spawn rate
Increased flower generation rate
Allowed all fruits to act as yeast culture starters in Alcohol fermentation in addition to malted grains.
Fixed
Roofs now connect to Wattle and Daub
Fixed Moss crash
Fixed stalactite crash
Fixed poppies not generating
Fixed Melons dropping the vanilla item
Fixed brine dupe
Fixed Leaf Litter replacing water
Fixed crash when typing % while drunk
Fixed Honeycomb dropping when trees were chopped down
Fixed naming error on Steep Green Copper Roofs
Fixed Roofs not protecting players from rain
Fixed horses accepting multiple saddles
March 6, 2020
Update Video
Added
thatch roof peaks
Copper roof with orange and green versions.
Salammoniac
(ammonium chloride) now spawns around lava fissures. Cotton Bolls
soaked in a Salammoinac/water solution will add green patina to copper
roofs.
Changed
Shrubs and Undergrowth can now be harvested with a Shovel
Armor now takes durability damage equal to 1/10th (instead of 100%) of the damage it blocks.
All Roof code has been rewritten.
Roofs now have steep and shallow slope variants. (Thatch doesn't have a shallow variant)
Roof bonus to Body Temperature now applies if a roof is up to 25 blocks above the player's head.
Snow can now be melted into water in a Large Vessel
Global Climate is hotter
Ambient Temperature below sea level slowly approaches 10°C as you get nearer to y:100 and remains constant below that point.
Lava Fissures now effect Body Temperature.
Fissures now have a larger stone buffer to reduce forest fires.
Stalagmites and stalactites are now always limestone and drop limestone rocks when broken
Fermented Alcohols now require yeast in the form of decayed grain malt
Fixed
Fixed animal Name Tags showing entity name instead of custom name.
Fixed cane and agave juice from being uncraftable
Rivers should have dirt again
Fixed bowls being lost when making honeywater
February 17, 2020
Update Video
Added
Added ambient sound effects to Jungles, summer trees, and rivers
Made crickets chirp during the day
Added Shrubs to drier areas
Added stone Hoppers for pressing oil and juices
Added grape, sugarcane, and agave juices
Added Beekeeping; wild beehives, a basket hive, and honey
Allowed Beehives to pollinate fruit trees. This increases yield.
Added Two new Alcohols: Mead and Honey Brandy
Right clicking on wood planks while in a boat snaps you onto the planks instead of getting your feet wet
Added Straw Cordage for making Splints
Added Fletchings and Stone Flakes, for crafting arrows
Pit Kiln fires can now spread to Leaf Litter
Changed
Increased output of olive oil from olives by a factor of 10
Food can display cooked and smoked at the same time
Enabled vanilla hopper mechanics on iron hoppers
Made wine, cane wine, and agave wine fermentable from juice
Increased duration of fractures to 20 minutes
Increased movement penalty of fractures
Increased chance to get Wounds and fractures. Now proportional to damage taken
Fixed
Fixed Roof rendering when smooth lighting is off
No longer cold while in boats
February 8, 2020
Update Video
Added
Added grain wines.
Added wounds: fractures/broken bones, bleeding, cuts.
Added splints, casts and bandages to treat wounds.
Added sterilized bandages to treat wounds or heal HP.
Added a stone age loom to allow cloth to be made without metal.
Added a stone age wattle door.
Added a Large Ceramic Vessel recipe to make Salt by boiling Salt Water.
Added a Still recipe to make Salt and Fresh Water from Salt Water.
Changed
Doubled the speed of the regular loom to compensate for tech progression.
Wooden Staff recipe changed to use Pole and Resin instead of Pole and Leather Straps.
Hunger and Thirst bars now decrease while sprinting or drawing a bow.
Bow and Composite Bow draw times significantly reduced.
Vinegar can now only be made with Fermented Alcohols
Fixed
Rebalanced climate to fix a calculation error.
February 1, 2020
Changed
Large prepared hides consume slightly more tannin and produce 4 leather instead of 3.
Large and medium hides can be cut into small hides to help with slime production.
Fixed
Tannin can be created again.
January 30, 2020
Update Video
Added
Horn strips have been added
Composite Bow has been added
Small Raw Hides can be put inside a Large Vessel full of fresh water and placed on top of a firepit to produce slimeballs.
Clay Bricks have been added
Large Bricks blocks, which are crafted with Smooth Stone and Mortar
Changed
Wolves drop medium Furs almost always instead of small furs.
Wolves and Bears have a 50% chance to drop a Fur Scrap instead of a complete Fur.
Bear and Wolf head hats are no longer crafted using Sewing. They are made by crafting a knife with a complete bear or wolf fur and returns the Hat along with a Fur Scrap.
Cutting Clothing
pieces from a Large Fur will now return a Medium Fur and a Small Fur.
This means a Large Fur can now be cut into four pieces of clothing
instead of three.
Non-animal head fur hats are crafted from fur via Sewing.
Cold resistance on bear/wolf fur head hats and wolf/bear fur boots has been buffed.
Bear and Wolf AI has been updated to be more deadly. They will
attempt to attack an armed player from the side instead of running
directly at them.
Large Ceramic Vessels can be shift-right clicked on top of a Firepit to place it on top.
Stone Bricks block has a new texture with smaller bricks.
Fixed
Animals now move at intended speeds instead of a slow crawl.
Fixed a crash relating to needles running out of thread
Low durability Axes were cutting down whole trees
Dec 20, 2019
Update Video
Changed
All footwear provides a minimum movement bonus of +2% on any terrain
Being inside a Teepee now helps shelter you from the elements and provides some ambient warmth
Shade now effects Body Temperature. If it's too warm outside during the day, you will feel even warmer while you are in the sun. Standing under a Tree, Roof, or other shade will protect you from the extra heat.
Straw Hats now provide shade in addition to their normal heat protection.
GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing.
Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)
Soaked Hides can now be placed on a Stacked Logs block in addition to the Large Log block
Fixed
certain grass blocks should no longer render grey
Bear movement speed
having a block behind a mob no longer negates Attack Speed
Chimney textures
items can be stored in Chests again
Wooden Staves have attack speed
added messages when unable to sleep in a Straw & Hide Bed
fixed the /sps command and made it require debugmode
monsters not spawning
Straw & Hide Beds uncreatable
Allowed Beds to be made with Cotton Cloth
Allowed Cotton Yarn to be counted as String in recipes
Cotton not having a texture on a Loom
Silk String not being consumed when used with a Smoke Rack
Blowpipes stacking
Sheep mating crash
Dec 5, 2019
Added
Cotton plants, Cotton, Cotton Yarn, Cotton Cloth, and Cotton Clothing
Agave, Sisal Fiber, and Tequila
Cloth Patches for clothing repair. Made of Wool, Silk, Linen, or Cotton
Hide and Leather Bags:
6-slot portable bag. Degrades over time (20 and 120 days durability).
Can't be stored in chests while items are inside. Does not preserve
food.
Stacked Logs block, a building block made from four small logs
Alternate Rope recipe using sisal fiber instead of jute
Changed
Burlap Sacks are now crafted with a knapping + sewing recipe
Large Logs can now be added to existing Log Piles (one large log per slot) and used in Charcoal Pits.
Clothing now has Armor Values
Damage-dealing weapons now have attack speeds
Monster spawning should be in line with adjustments to day/night based on latitude
Jute now spawns in the Africa and Europe Regions in addition to Asia
Vinegar recipe no longer requires fruit. Leave unsealed barrel of alcohol exposed to air for 24 hrs to make vinegar
if you're wearing two layers of clothing and it's raining, the inner layer won't get damp
Fixed
Game crash when shift-clicking sheep
Fixed flux being produced instead of plaster when heating gypsum powder directly in a firepit (not in a ceramic vessel)
Nov 20, 2019
Nature Update Part Two: Animals (Part 2)
Added
Mountain ranges which spawn at the borders of regions
Mouflon, the wild sheep. Only grows wool when it is below 10 Celsius. Can eventually be bred into sheep.
Teepees,
constructed from wooden spears and hides. They are beds, but don't set
your spawn (or remove your old spawn point, if you had one)
Two new Copper ores: Chalcocite and Chalcopyrite.
Chalcocite spawns in sedimentary rocks and Chalcopyrite spawns in
Igneous Intrusive rocks. Copper ore can now be found in all rock types.
Wattle. Crafted from 4 sticks. It acts as an early fence.
Wattle and Daub
blocks. Mud can be applied to wattle fences in order to make wattle and
daub. This is a non-gravity building block. It is not affected by rain
Straw Foot Wraps. A grass sock.
Changed
Rivers are much larger. Width depends on local Rainfall.
Winter temperature calculations
Made dirt layer thinner. This improves how shallow caves interact with the surface and visibility of surface ores
Updated ore code to allow for new ores to be added
Berry bushes can now be made in large vessels the same way fruit saplings are produced
All animals have higher health.
Cows are taller
Wild horses have a new texture
Horses, cows, and mouflon will fight back when attacked. After
hitting the player, they will become passive again until they are
attacked.
Bears
no longer attack players on sight. Instead, if the bear is hungry and
you have food in your inventory, the bear will attack you. You can throw
the food on the ground to distract the bear while you run away. If the
bear gets full from eating food on the ground, it will stop attacking.
If you have no food in your inventory, it will stop attacking. The bear
cannot detect food in containers, so store your food in burlap sacks,
vessels, or barrels when you carry it around to avoid attracting bears.
Wolves will also eat food off the ground. This does not increase familiarity, but does fill up their hunger
Plastered Blocks can now be made by applying Plaster of Paris to planks, mudbricks, wattle and daub, stone bricks, and smooth stone.
Smooth marble walls will now render like a pillar when placed above or below smooth marble blocks.
Changed still lava texture
if there are at least 7 solid stone blocks in the 12 blocks over your head, you get +2 cold, +1 heat
Removed clay knapping recipe for Clay Tiles.
Min spawn temps for Aspen, Birch, and Pine slightly raised. Min temp for Spruce slightly lowered.
Fixed
Swapped Dolomite and Slate textures.
Localized names for Wine and Berry Wine.
Updated the texture for marble and marble blocks
Updated Armor Stands to function properly again
thatch roof corners work now
Vinegar is named properly now.
Fixes for Leaf Litter replacing water and falling on branches
Fixed stuttering/extreme slowdown when walking through snow of differing heights
Oct 19, 2019
Nature Update Part Two: Animals (Part 1)
Added
New recipe for Clay Tiles which is faster and slightly cheaper
Large Log variants for pine, spruce, and white cedar trees
Changed
Worldgen changed to replace dirt and gravel with snow and packed ice at latitudes north of -27,000 or south of 27,000.
latitudes north of -27,000 or south of 27,000 will now tend to stay below freezing year-round.
Ceramic Tile Roofs buffed to provide +2 cold and +4 heat resistance (was +2/+3)
Made rivers deeper
Model, texture, diet, and breeding behavior of Pigs.
Reduced the density of trees in areas with moderate Rainfall, creating more plains and open areas
Made Big trees more common
Made Big trees rounder
Wolves will now eat meat off the ground. This does not affect familiarity
When a mob kills an animal, it will drop half as much meat as if an unskilled player killed the animal
Bass should now occasionally spawn in rivers instead of only in swamps and lakes.
Changed how client-side celestial angle is calculated, making it
rise earlier and set later in the summer in higher latitudes (including
24 hour day and night in the arctic and antarctic). Note: this does not
affect the light values of any blocks. Monsters will still start to
spawn and despawn at the same times they do currently. There is a config
option to disable this system, reverting to the default calculations
Rewrote animal spawn code in preparation for more animals that will be developed in the future
Walking through snow is faster with wolf or bear fur boots on
Linen and silk strings can now be used to tie food to the smoking rack
Foods no longer have to be brined before being smoked
Fixed
texture glitch with Mud Bricks
Crops should spawn more frequently
Oct 2, 2019
Added
Ceramic Bucket - A stone-age bucket
Mud, Mud bricks, and Mudbrick Blocks - Stone-age building blocks made from dried Mud. Not affected by gravity but vulnerable to rain.
Ceramic Tile Roof Center Blocks
Thatch Roof - a stone-age version of the Ceramic Tile Roof crafted with Straw Blocks and Sticks.
Chimney Block - A solid block that allows Firepits and Forges access to the sky. Required for the Kiln.
Kiln - A multi-block structure for firing clay pottery in the metal age.
Changed
The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block
Fixed
Ceramic Tile Roof will now keep you dry in the rain.
Sep 23, 2019
Changed
Glass blocks, panes, and bottles can be re-smelted into glass in a pit kiln. There is some loss.
Molten Glass recipe now allows Ash (from Firepits) to be used as an alternative to Soda Ash. Twice as much Ash is required. So 1 sand, 1 lime, and 2 Ash.
Tile roofs now provide ambient temperature buffs: when standing
under a tile roof up to 12 blocks above your feet, the ambient
temperature will be 3 levels cooler toward your comfort zone and 2
levels warmer towards your comfort zone.
Fixed
crash when trying to smelt vanilla items in a pit kiln
Sep 20, 2019
Added
Glass Blocks.
If Molten Glass solidifies inside a Ceramic Vessel the player can now
open the vessel and take 1 block of glass per 1,000 units of solidified
glass. Any extra glass is lost (ie 2400 units gives only 2 blocks)
Clay Tiles and Ceramic Tiles used to create the Ceramic Tile Roof
Fixed
Smooth Lighting bug on trees
Player's feet no longer considered wet while in a boat
Cedar Crash
Fixed glitchiness with using barrels
Issues with log damage id's
Grape maturity not properly resetting on harvest
Large Ceramic Vessel rendering upside down on the player when in the back slot.
vanilla mushrooms dropping from Leaf Litter
Wine and Berry Wine couldn't be used to make vinegar
Nature Update: Part 1
May 25, 2019
Added
New Trees
Africa: limba (jungle), baobab (dry plains and forest versions),fever tree,
Asia: gingko, bamboo (never spawns large logs), Teak
Any Region: fruitwood ebony,
mahogany (Americas, Africa, Asia)
date palm (Europe, Africa, Asia)
saplings do not naturally spawn for rare trees such as ebony and teak.
Fruits: papayas, dates, black-eyed peas, and grapes. Grapes
take around 2 years to grow, must be planted with a ladder to grow on,
and are harvested by right clicking
wine from grapes
Item: pole. Crafted from a log or chopped log and a knife
Item: wooden spear. Crafted from a pole and a knife
Item: wooden staff, craftable from a leather strap and a pole.
Increases movement speed (except sprinting) by +10%, and has custom
blocking and attacking animations
Recipe: craft a pole into two sticks
Recipe: unstrung bow made with a knife, a pole and any type of string (linen, silk, wool, sinew)
Ferns, Moss, and three styles of Undergrowth: low, deciduous, and palm
Fallen leaves on the ground. Chance to drop sticks, mushrooms, or feathers when broken
Bow drill
Changed
Updated tree generation for all trees
Acacia trees enabled
Unique rendering for banana trees
Tannin recipe now also accepts acacia, fever tree, mahogany, and limba logs
Fruit tree saplings are now produced by placing a large vessel on
the ground with 40+ oz of fruit in the center slot and 2 or more dirt in
every other slot and leaving it unsealed and letting the fruit reach
50% decay
Fruit trees now drop fruitwood logs when chopped down and saplings no longer drop from branches
Decreased yield of arrow recipe from 8 arrows to 1
Fishing rod now craftable in 2x2 grid using: pole, string, bone needle, and string (not sinew)
All items now have a reach modifier by default, items and open
fists have 1 reach medium reach weapons have +0 reach far reach weapons
have +1 reach
Added tool mode to the knife to switch between piercing and slashing damage
Knife renders differently in the hand when holding it in different modes
Javelins and spears render larger and rest on the ground when standing still
Custom rendering for fishing rods
Boulders have a wider range of shapes and sizes
Hot springs can only spawn in mountains and mountains edge biomes
Lakes and ponds are less likely to spawn in deserts
Updated how deserts transition to plains
Trees will lose their leaves in autumn, forming patches of fallen leaves, and regrow them in the spring
Updated tree generation to make it a little more fair
All trees are no longer equally likely to spawn
Crops, trees, and fruit trees spawn according to the region data
Region data is visible when holding a compass
Meat yield from unskilled butchery increased to 50%.
Jul 28, 2019
Added
Branching generation for many more types of trees, including large and small trees
Fixed
Fixed server crash that prevent MP
Alloys are allowed to be components of themselves. For example:
bronze is normally 88-92% copper and 8-12% tin. So long as the ratio of
copper:tin is still 9:1, you can have any quantity of bronze mixed in as
well.
Jul 27, 2019
Added
Added Pumpkin and Watermelon as new crops
Added new generation for small pine trees using the new branch mechanics
Changed
Changed food taste profiles, created ideal taste profiles for
each food group (slightly different for each player, but similar), and
made the tastes of each food stronger
Allowed raw meats to be eaten with a chance of getting food
poisoning. The chance is 4x food decay percentage, meaning meat at 25%
or more has a 100% chance of poisoning.
Red mushrooms always poison you when eaten raw
Raw foods restore less hunger than cooked foods (25% less for raw, 50% more for cooked)
Cooking food will decrease the weight based on water content (with
increases to how much cooked food restores, this is still beneficial)
Some foods restore water when eaten:Melon, Orange, Peach
Drinking water from a bottle or jug will give you 1:30 or 2:00 of +1 to heat protection
Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00
Jul 10, 2019
Added
Regional variant of the straw hat
Robes made of silk, linen, or wool
Added functionality for future regional recipes
Changed
Coats are longer and more animated when the player moves
Fixed
Fixed bug with high-tier metals
Fixed closing the sewing container before collecting the item resulting in item loss
Fixed bamboo spawning
Fixed backwards texture on grass sandals
Jul 6, 2019 Music Update Part 2
Added
Palm Trees
Grass cloak for protection from cold weather
Blowing Horn. Instrument crafted from Horn
Bugle. Instrument crafted from a Brass Tube
Changed
Tree Generation is now based on region
Temporarily disabled Acacia generation
Fixed
weak steel crash
Jun 20, 2019
Music Update
Added
bone flute, made from a rare drop from chickens and pheasants
drums in two sizes. Can be played with hands or sticks
Lyre, which can play 5 notes in an Ancient Greek pentatonic scale
some flute tabs and a note reference into the jar, for anyone interested
Fixed
madder and weld plants not giving and roots
May 24, 2019
Clothing Update
服装更新
Added
新增
4 new clothing slots on the player
玩家物品栏上的四个新槽位。
sewing mechanic for creating clothes
缝制衣服的方法。
bone and iron needles
骨针和铁针。
sinew as a new drop from animals, serves as an early source of thread for sewing
筋,动物掉落的一种新材料,是缝纫线的早期来源。
flax which can be processed into linen cloth
可以加工成亚麻布的亚麻。
wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats
羊毛布匹、亚麻布或丝绸,可以缝制为衬衫、袜子、裤子、帽子和大衣。
bear and wolf furs, which can be sewn into coats, hats, and boots
熊皮和狼皮,可以缝制成大衣、帽子和靴子。
dyeing system for clothes and 3 new crops to make dyes for clothing
服装染色系统和3种用于制作服装染料的新作物。
straw/grass clothes: a grass shirt, skirt, sandals, and straw hat
茅草衣物:茅草衬衫、裙、凉鞋和茅草帽。
body temperature system: penalties for being too hot or cold. Wetness and proximity to fires or forges are taken into account
体温系统:太热或太冷将带来惩罚。潮湿和靠近火或锻造炉会带来影响。
seashells (conchs and scallops) added to beaches. Can be converted into lime in a pit kiln
海滩上增加了贝壳(海螺状和扇贝状)。可以在坑窑中转化为石灰。
new type of alcohol, berry wine, which can be made from most types of berries
新种类的酒,浆果酒,可以用大多数浆果制成。
Changed
更改
forges and crucibles can be used to directly cast the bronzes or copper into molds
锻造炉和坩埚可直接将青铜或铜铸入模具。
overhauled the climate system, providing a much more accurate and engaging environment
彻底改革了气候系统,提供了一个更准确、更有趣的环境。
spawn now avoids the deserts that now spawn around
现在会避免在z=-10000周围的沙漠里出生。
speed bonuses to boots and sandals and one of the types of socks when worn on certain surfaces
穿着靴子、凉鞋和袜子在特定方块上时获得速度奖励。
Updated ravine generation to discourage pits of death (cave generation still causes PoD, but they're less common)
更新了沟壑生成机制,以阻止死亡坑产生(洞穴生成机制仍然会导致死亡坑产生,但这种情况不太常见)。
dry grass less likely to spawn (this is associated with the vastly increased occurrence of deserts, so dry grass biomes will still exist)
干草生成的可能性变小(这与沙漠的大量增加有关,因此干草生物群落仍将存在)。
clay generation more forgiving
粘土生成机制更宽容。
Clay now able to spawn in river biomes regardless of Rainfall
粘土现在可以在河流生物群系中生成,无论降水量是多少。
blowpipe can provide air to fires and forges like a bellows (though not as effective)
吹管可以像风箱一样为火堆和锻造炉提供空气(尽管没有那么有效)。
Fixed
修复
some crashes associated with burlap sacks
一些与粗麻布袋有关的崩溃。
missing texture on goldenrod
秋麒麟材质缺失。
Removed code that slowed the game without providing much benefit
删除了减缓游戏速度却没有带来太多益处的代码。
Aug 31, 2018
Glassworking Update
玻璃加工更新
(宣传视频请自行前往WIKI打开)
Added
新增
Quartzite sand beaches
石英砂沙滩。
Lime. Crafted by heating Limestone or other high Flux Stones. Lime replaces Flux for most uses except metalworking.
Soda Ash. Crafted by heating Sea Weed. Used in glassworking
Clay and Ceramic Blowpipe. Used to blow Glass Bottles.
粘土吹管和陶瓷吹管。用来吹铸玻璃瓶。
Clay and Ceramic Sheet Mold. Used to cast Glass Panes.
粘土板模具和陶瓷板模具。用来浇铸玻璃板。
Changed
更改
Layer of snow on the ground now covers sticks, rocks, and ore nuggets
积雪现在会覆盖木棍、岩石和矿粒上。
Some sands are now have the property "Silica" and can be used in Glassworking
某一类沙子现在具有特性“二氧化硅”,可以用于玻璃加工。
Castable metals can be poured into the Sheet Mold to create metal sheets
可将熔融金属倒入板模具中,制成金属板。
New Goldenrod texture
全新的秋麒麟材质。
Fixed
修复
Crashes caused by snowing weather
下雪导致的崩溃。
Built on Forge v9.10.0.837
Notes
Only basic information will be provided here. You'll have to wait for wiki entries and proper guides to be written up if you cant figure things out.
Requires that you generate new worlds. Many block ids have changed among other things that will make established worlds crash.
New Features
Pit kiln - Created by placing any pottery on the ground(Sneak+RMB) in a 2 deep pit. Add 16 pieces of straw to the pottery by right clicking. Add a full logpile above this and light with a firestarter to cook the pottery.
Blast furnace (introducing new iron/steel work)
Pottery - Pottery is created by right clicking with a stack of 5 or more clay. Similar to knapping.
Implemented Ceramic Vessel as an early game type of bag. Can be used to carry 4 stacks of Small or smaller items. Also used for early smelting and alloy production. Placing ore in the vessel and then firing it again in the pit kiln will give back a container with liquid metal.
Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools. To fill a mold, you'll need to right click anywhere with a ceramic mold containing liquid metal.
Crucible - Mid-Late game alloy production and ore smelting. Any metal can be smelted in the crucible except for iron ores.
Multi language support
Complete or almost complete: Dutch, French, German, Italian, Japanese, Portuguese, Russian, Spanish, Danish, Simplified Chinese
In progress: Finnish, Romanian, Serbian, Swedish
New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks. All weapons have been given a corresponding damage type. Similarly, all mobs now deal specific types of damage.
Added random body part hitting and effects for not wearing armor on head/feet
Added the ability to blow up barrels of gunpowder
New animal textures and models
Thatched roof
Alcohol can be added to glass bottles and gives status effects when you drink too muich.
Added Tuyere - this is a metal pipe used for pumping air into a blast furnace. Created by working a metal 2x sheet in an anvil. No plan is required.
Added Metal javelins.
Added Kaolinite Powder, Graphite Powder, and Fire Clay. Kaolinite powder and graphite powder are made by crushing the ore in the quern
Dead squid drop calamari
Rebalanced Armor now takes reduced item damage
Added javelin skeletons.
Tweaks
Grass and sapling growth will now only occur if the temp is greater than 20C
Random sapling growth now requires a clear line of sight to the sky
Lowered tool efficiency
Armor now takes damage at a reduced amount, based upon the damage received.
Hold shift to see the advanced info of armor/weapons and help instruction for some items (clay, rock...)
Added ability to shift click the contents of a bucket directly into a barrel and fixed numbers in barrels for balance
Removed dependence upon Player API
Implemented new Anvil Gui
Creating a meal prep area now requires a bowl in your inventory along with the knife
Peat is no longer placeable
Bellows no longer works directly on a bloomery but must be connected to a tuyere
Bellow animation
Ingots are no longer crafted but are removed form a mold by placing in a crafting grid, or added back to a mold by combining it with a ceramic mold
Get straw from removing grain from crops and use of knife/scythe on grass
Small surface ore spawning change to make copper more prevalent and tin less so
Chiseling underside now only checks if the block and the one above it are raw stone. Can now chisel the underside of bricks, cobblestone, smooth stone and planks without restrictions
Removed metalurgy table
Enabled Kaolinite spawning and made Graphite more rare
Removed axe plank making
Chickens now take a full day to lay a new egg. (stopgap until we have a proper nestbox)
Removed all Tin, Zinc, Rose Gold, and Bismuth Tools
Removed double metal ore
Removed the decorative features from the armors
Making a food prep block with a knife now requires that the block beneath be of either wood, stone, or iron material types
TFC Flint & Steel now has proper size/weight parameters
New animated textures for the bloomery
Moved static Block and Item IDs, there will no longer be block ID conflict with new releases
Logpiles can no longer be created on top of nonsolid blocks or other logpiles that are not completely full of logs.
Need to place 8 charcoal instead of trow them on the ground to make the forge
Wolf activaly kill chicken and pig
Only female chicken lay eggs
Bug Fixes
Logpiles now properly burn
Forge will be destroyed when you removed one of the containing walls
Log pile will disappear when destroyed
Explosion of ore blocks give the right drop
Burning sheed drop cooked mutton
Toolrack drop the correct type of toolrack when broken
Fixed double doors not being mirrored properly
Placing charcoal should no longer replace partial blocks
Fixed animal behaviours
Fixed Barrel item rendering in hand and inventory
Fixed iron gole
m crash
Fixed StackOverflow with big charcoal pits
Fixed crash when using blueprint on non-superdetailed block
Thirst should be far less intrusive now. Drains once per day instead of 5 times per day
Fixed skeletons not reporting a name in death messages
Making a minecart with chest will give the TFC version, no the Vanilla one
Fix wrong color of tree flowers or fruits on the top face
Gave meals individual icons
Fixes age old issue of items with temperature causing ghost dupes
Made sequoia leaves/logs smarter when they get placed by the treegen to not replace pre-existing blocks
Charcoal pit must be covered to work properly
Rain should properly play sounds when hitting the ground
Fixed several instances of blocks giving the wrong item back when destroyed by an explosion.