新建2022-11-17

更新 36.15

(2022 11 17)


>>> 修复:

* 修复了刚铎烽火台与部分燃烧实体的碰撞问题


Update 36.15

>>> Fixes:
* Fixed a bug involving burning entities colliding with Beacons of Gondor

2022-02-13

更新 36.14

(2022 2 13)


>>> 添加:

+ 配置文件中添加了远征队最大人数的选项

+ 配置文件中添加了清理离线玩家数据缓存频率的选项


>>> 更改:

* 现在接受远征队邀请会直接跳转到远征队界面

* /fellowship命令会向影响到的玩家发送提示,无论远征队的创建者/向导是否在线


>>> 修复:

* 优化了玩家进入服务器时加载大型远征队对性能的影响

* 优化了NPC给予玩家任务时的检测

* [LOTR-185] 修复了远征队创建者/向导无法移除修改过id的玩家的问题

* [LOTR-192] 修复了玩家在远征队解散后仍然能接受邀请的问题

* [LOTR-193] 修复了生存玩家也能看到“按住shift并放置旗帜以保持旗帜所属者不变”的问题(实际上只对创造玩家生效)

* 修复了旗帜保护区域中在没有给予权限的情况下,在客户端一方显示玩家能吃掉盘子上的食物的问题


Update 36.14

>>> Additions:
+ Added a config option for maximum fellowship size
+ Added a config option to tune how often the mod clears the LOTR playerdata cache for offline players' data

>>> Changes:
* Accepting a fellowship invitation now takes you directly to the view of that fellowship
* Actions performed with the /fellowship command now send the usual notifications to the affected player even if the owner / guide on whose behalf the action was performed is offline

>>> Fixes:
* Optimised the performance penalty from loading large fellowships upon player login
* Optimised NPCs checking for players with their miniquests
* [LOTR-185] Fixed fellowship owners and guides being unable to remove players who have changed their username since logging in to the server
* [LOTR-192] Fixed players being able to accept an invitation to a fellowship that was disbanded after sending the invitation
* [LOTR-193] Fixed the banner placement message 'shift-click to keep previous owner' displaying in survival mode where it has no effect
* Fixed food on banner-protected plates appearing to have been eaten on the client side

2022-01-23

更新 36.13

(2022 1 23)


>>> 更改:

* 乌姆巴尔的NPC将会受征服值的影响在刚铎的多个生物群系生成


>>> 修复:

* [LOTR-71] 修复了白蚁丘在树顶生成的问题

* [LOTR-114] 修复了打开中洲地图时偶尔会定位到海洋中x,y值均为最大整数值的地方

* [LOTR-144] 修复了能从乌图姆诺维度的某坐标返回中洲维度同一坐标的漏洞

* 修复了进入乌图姆诺时加载界面上的文本问题

* 修复了罕见情况下躺在床上也能进行迅速旅行的问题

* [LOTR-150] 修复了陶瑞斯飞镖手的飞镖受近战武器修饰影响的问题

* [LOTR-180] 修复了一个与鸟类有关的重复问题

* [LOTR-181] 修复了刚铎叛徒无法在入侵中自然生成的问题


Update 36.13

>>> Changes:
* Included Umbar NPCs in the conquest spawn lists for more biomes in Gondor

>>> Fixes:
* [LOTR-71] Fixed termite mounds generating atop trees
* [LOTR-114] Fixed the map screen sometimes opening onto empty sea at integer max value coordinates
* [LOTR-144] Fixed an exploit allowing re-entry from Utumno to matching coordinates in Middle-earth
* Fixed text blending on the Utumno loading screen
* Fixed being able to fast travel while in a bed under rare circumstances
* [LOTR-150] Fixed Taurethrim blowgunners' darts taking modifiers from melee weapons that they are given to hold
* [LOTR-180] Fixed a duplication bug involving birds
* [LOTR-181] Fixed Gondor Renegades never spawning naturally besides in invasions

2021-11-10

更新 36.12

(2021 11 10)

>>> 修复:

* 极大优化了大门的连接算法

* [LOTR-41] 修复了凿子刻出文本的颜色算法导致方块连接纹理出错的问题

* 修复了凿子刻出文本的颜色无法用资源包修改的问题

* [LOTR-63] 修复了手持袋子打开怪物宝箱不会导致怪物生成的问题(什么鬼魂之类的)

* [LOTR-67] 修复了在乌图姆诺维度杀乌图姆诺食人妖会导致中洲维度同一坐标的派系结盟值上涨

* [LOTR-73] 修复了海湾民建筑一处楼梯摆放错误

* [LOTR-79] 修复了古哈拉德堡垒一处柱子摆放错误

* [LOTR-96] 修复了贡达巴德工作台上没法合成奥克栏杆的问题

* 修复了贡达巴德工作台上没法合成奥克弓的问题

* 修复了安格玛工作台上没法合成奥克吊灯的问题

* [LOTR-105] 修复了零头收集者修改物品代码名时的一个错误

* [LOTR-107] 修复了旗帜保护设置中对“箱子”的权限对音乐盒不起作用的问题


>>> 翻译:

+ 更新了德语翻译


Update 36.12

>>> Fixes:
* Dramatically optimised the gate connection algorithm
* [LOTR-41] Fixed the chisel text colour algorithm failing for blocks with connected textures
* Fixed chisel text colour not respecting resource pack reloads
* [LOTR-63] Fixed being able to open mob spawner chests in ruins and bypass the mob spawn by right-clicking the chest with a pouch
* [LOTR-67] Fixed earning alignment with various factions when killing Utumno trolls at Utumno coordinates that correspond to a faction's reduced area of influence in Middle-earth
* [LOTR-73] Fixed an incorrect stair block in the Gulfing Ziggurat
* [LOTR-79] Fixed a mistakenly placed pillar block in the Ancient Harad Fortress
* [LOTR-96] Fixed being unable to craft orc steel bars on the Gundabad table
* Fixed being unable to craft orc bows on the Gundabad table
* Fixed being unable to craft orc chandeliers on the Angmar table
* [LOTR-105] Fixed oddment collectors' smithing mischief being able to alter the formatting codes in an item name
* [LOTR-107] Fixed jukeboxes not being classified under the 'Containers' banner permission

>>> Translations:
+ Added an updated German translation

2021-05-27

更新 36.11

(2021 5 27)


>>> 添加:

+ 在配置文件中添加了一项关于自定义路径点最小y值的选项


>>> 更改:

* 旗手不会再给予其他旗手正面效果

* 雇佣单位现在每升一级会增加1点生命值(半颗心),而非原先的2点

* 雇佣单位是骑手,且坐骑不是NPC时(如座狼是NPC,马不是NPC),骑手升级时,坐骑生命值也会增加

* 雇佣单位是骑手,且坐骑是NPC时,骑手和坐骑共享杀敌经验(杀死1敌人获得1经验值)

* 乌鲁克狂战士自然生成时铠甲更改为毛皮铠甲(除头盔)和乌鲁克狂战士头盔

* 乌鲁克狂战士屠刀不再+1攻击力——现在所有的狂战士NPC持有任何武器时都会在原先的基础上+2额外伤害(原先是+1)以调整

* 现在入侵进度条默认不会再缓慢恢复,可以在配置文件中修改

* 将艾森加德的路径点向南移动到环场外

* 精灵传送门和魔古尔传送门现在可以在创造模式下使用,无视其结盟值要求

* 移除了芦苇的动画效果


>>> 修复:

* 修复了墨怀斯制棚屋人收购红色粘土的概率是预设的四倍的问题

* 修复了山区食人妖头领及其召唤的小弟会掉落食人妖图腾的问题

* 修复了非op玩家可以使用/fellowship命令的问题

* 修复了玩家被其猎头对象反杀后会显示结盟值惩罚(通常指打破誓言后的惩罚)文本的问题

* 修复了使用佩拉基尔三叉戟捕鱼仍会触发成就“一日的收获”的问题


>>> 翻译:

+ 添加了日语、葡萄牙语(巴西)翻译


Update 36.11

>>> Additions:
+ Added a config option for a custom waypoint minimum y-level

>>> Changes:
* Banner bearers no longer give bonuses to other banner bearers
* Hired units now gain 1 max health per level instead of 2
* Units with non-NPC animal mounts now increase the mount's health too upon levelling up
* Units with NPC mounts now share the experience gained when either kills
* Uruk berserkers now spawn wearing fur armour, except the helmet
* Uruk berserker cleavers no longer deal +1 damage - the berserker NPCs deal +2 extra with any weapon (up from +1) to compensate
* Invasion progress no longer slowly reverts if left alone for too long (moved to config, disabled by default)
* Moved the Isengard waypoint south of the Ring
* Elven and Morgul portals can be used in creative mode regardless of alignment
* Removed the animation on the reeds texture

>>> Fixes:
* Fixed Morwaith hutmakers buying red clay balls at a rate four times greater than intended
* Fixed hill-troll chieftains and their spawned minions being able to drop troll totem parts
* Fixed non-opped players being able to use tab autocomplete with /fellowship
* Fixed the alignment penalty text shown when killed by a player for their bounty quest
* Fixed the achievement 'Catch of the Day' being triggered by a Pelargir trident

>>> Translations:
+ Added updated Japanese and Portuguese (Brazil) translations

2021-02-12

更新 36.10

(2021 2 12)


>>> 添加:

+ 添加了在多人模式下,玩家在生存模式下能够在F3界面查看自己设置的旗帜保护的功能(在创造模式下的玩家或OP仍然能查看所有玩家设置的旗帜保护)


>>> 更改:

* 重新设置了玩家遭受“霜冻”伤害时的屏幕显示效果


>>> 修复:

* 修复了没有佩戴头衔的玩家不会在远征队列表中显示的问题

* 修复了红色粘土无法用合金锻炉煅烧的问题

* 修复了冒险模式下玩家无法空手与旗帜保护范围内的方块互动的问题

* 修复了旗帜保护中对派系保护无法设置高于1000点结盟值的问题


>>> 翻译:

+ 添加了波兰语、法语、日语、汉语、意大利语、俄语、葡萄牙语(巴西)、匈牙利语翻译


Update 36.10

>>> Additions:
+ Added the ability to see the silhouettes of protection banners, for which you have full permission, in survival mode in the debug screen (configurable)

>>> Changes:
* Redesigned the frost overlay

>>> Fixes:
* Fixed players without titles not being displayed in fellowship member lists
* Fixed red clay balls not being smeltable in alloy forges
* Fixed empty-handed players in adventure mode being able to interact with banner-protected blocks
* Fixed being unable to set a faction-mode protection banner's alignment level to 1000 or higher

>>> Translations:
+ Added updated Polish, French, Japanese, Chinese, Italian, Russian, Portuguese (Brazil), and Hungarian translations

2021-01-23

更新 36.9

(2021 1 23)


>>> 添加:

+ 多人服务器中,下线的玩家快速旅行会以原速的10%继续计时

+ 在中洲地图上添加了连接布理村庄的道路(仅为地图上的视觉效果,在实际游戏中不存在道路)

+ 添加了“霍比特长官(Burrahobbit)”头衔


>>> 更改:

* 重写了远征队系统,移除了冗余数据传输,极大优化了服务器中大型远征队造成的负担

* 减少了进入乌图姆诺维度后随机传送到的坐标范围,减少了内存负担


>>> 修复:

* 修复了加拉兹民的友善对话文本中的一处错误

* 修复了玩家退出远征队后共享的自定义路径点仍然对远征队共享的问题


>>> 翻译:

+ 添加了日语、葡萄牙语(巴西)、意大利语翻译

* 修复了英式英语翻译中部分翻译未遵守美式英语中原版命名的问题


Update 36.9

>>> Additions:
+ On multiplayer servers, an offline player's fast travel clock will now tick forwards at a rate of 0.1x the normal rate
+ Added graphical-only roads to the map at the village of Bree
+ Added the 'Burrahobbit' title

>>> Changes:
* Rewrote fellowship updates to send only the required data to the client depending on the type of update, greatly optimising large fellowships on servers
* Greatly reduced the range of the random entry coordinates into Utumno to reduce storage disk usage

>>> Fixes:
* Fixed a mistake in the friendly Galadhrim speechbank
* Fixed leaving a fellowship not automatically removing it from the shared fellowships lists on your own custom waypoints

>>> Translations:
+ Added updated Japanese, Portuguese (Brazil), and Italian translations
* Fixed the British English translation not following US English in renaming some vanilla items

2020-12-04

更新 36.8

(2020 12 4)


>>> 添加:

+ 添加了新头衔:“邪恶矮人”,“牧羊人”

+ 为旗帜保护添加了专用于末影箱(独立于原本的“箱子”)的控制权限


>>> 更改:

* 修复了拼写错误(Nobottom -> Nobottle)

* 邪恶矮人会与魔多、安格玛、鲁德尔结盟值达到相应水平的玩家交易

* 减少了野猪的最高速度

* 使用食物为坐骑回血会有冷却间隔


>>> 修复:

* 修复了野猪、麋鹿、犀牛、夏尔小马、斑马在受攻击时不会像马一样有几率僵直的问题


>>> 翻译:

+ 添加了更新后的日语、法语、汉语、波兰语、意大利语、土耳其语、俄语、匈牙利语翻译


Update 36.8

>>> Additions:
+ Added new 'Wicked Dwarf', 'Chetwood', and 'Shepherd' titles
+ Added a banner permission to control ender chests separately from other containers

>>> Changes:
* Corrected the 'Nobottom' road to 'Nobottle'
* Wicked dwarves now consider only Mordor, Angmar, or Rhúdel alignment for trading purposes (not Gundabad)
* Reduced the maximum speed of boars
* Mounts now have a cooldown for being healed with mount feed items

>>> Fixes:
* Fixed boars, elk, rhinos, shire ponies, and zebras not having the chance to freeze still like horses when hurt

>>> Translations:
+ Added updated Japanese, French, Chinese, Polish, Italian, Turkish, Russian, and Hungarian translations

2020-11-17

更新 36.7

(2020 11 17)


>>> 添加:

+ 添加了建筑大赛的盾牌和头衔

+ 雇佣的农工可以同雇佣的战士那样分为不同的团体


>>> 更改:

* 将雇佣单位的“中队”更名为“团体”

* 自然生成的游商死亡后无法自动重生,但通过生成蛋放置的游商死亡后会自动重生


>>> 修复:

* 修复了有着魔多负结盟值但有着其他派系正结盟值(如近哈拉德)的玩家无法与邪恶矮人交易的问题

* 修复了幽谷弓拉弦时模型缺少一个像素的问题

* 修复了乌图姆诺生物不会攻击恶棍的问题

* 修复了在玩家攻击其他恶棍时,自己雇佣的恶棍会攻击自己的问题


>>> 翻译:

+ 添加了更新后的俄语、日语、意大利语、法语翻译


Update 36.7

>>> Additions:
+ Added the Renewed building contest shield and titles
+ Added the ability to set farmers' companies after hiring them

>>> Changes:
* Hired unit 'squadrons' are now named 'companies'
* Traders which would not normally respawn upon death (travelling traders and continually-spawning traders) will respawn if placed by spawn egg

>>> Fixes:
* Fixed players with negative Mordor alignment being unable to trade with wicked dwarves, despite having enough alignment with another acceptable faction
* Fixed a misplaced pixel in the Rivendell bow drawing animation
* Fixed Utumno creatures not targeting ruffians
* Fixed hired ruffians 'attacking' their player without effect if the player attacks or kills other ruffians

>>> Translations:
+ Added updated Russian, Japanese, Italian, and French translations

2020-10-14

更新 36.6

(2020 10 14)


>>> 添加:

+ 在配置文件中添加了可以禁用创建远征队的选项

+ 在配置文件中添加了禁止雇佣单位升级的选项

+ 为北方杜内丹人派系添加了“阿塞丹”和“卡多蓝”头衔

+ 添加了铁粒

+ 为锁链铠甲添加了使用铁锭和铁粒的合成配方

+ 在布理地区可能生成的箱中物品,和布理地区铁匠的出售品中添加了锁链铠甲

+ 现在通过将装备与宝石在铁砧上/铁匠处结合可以使装备拥有彩色名称(耗费材料或银币)

+ 现在可以在铁砧上/铁匠处为装备铭刻上这件装备属于你的信息(耗费材料或银币)

+ 添加了新的NBT标签,以便于自定义商人的交易物品冷却和刷新


>>> 更改:

* '半兽人'头衔现在可供所有奥克派系使用

* '鲁道尔'头衔现在既可供安格玛派系使用,也可供杜内丹派系使用

* 刺叮的修复改用精灵铁锭为材料

* 凿子可以使用铁锭修复重新锻造

* 增加了洛斯阿尔那赫战斧和投斧的攻击力

* 布理地区守卫现在有几率穿戴着锁链铠甲生成

* 锁链铠甲现在可以进行修复、反冶炼和重新锻造

* ‘铭刻所属’功能最多可以铭刻上三个不同的玩家信息


>>> 修复:

* 修复了生成哈尔能建筑时游戏崩溃的问题

* 修复了在旗帜保护地区中拥有“箱子”权限的玩家无法与铠甲架的最上面一格互动的问题

* 重写了远征队相关的更新包文件,以修复在大型远征队之间切换时导致卡顿的问题

* 修复了生物的的寻路系统,即生物试图穿过浆果丛而非绕过它们的问题

* 改正了密林河大门路径点的介绍文字

* 将高等精灵头衔“诺多洛”更改为“诺多隆”


>>> 翻译:

+ 添加了波兰语和日语翻译

+ 更新了汉语,法语,匈牙利语,俄语翻译


Update 36.6

>>> Additions:
+ Added a config option to disable fellowship creation (except by commands)
+ Added a config option to disable hired unit levelling
+ Added new 'Arthedain' and 'Cardolan' titles for the Dúnedain of the North
+ Added iron nuggets
+ Added crafting recipes for chain armour using iron ingots and nuggets
+ Added iron nuggets to several structure loot pools and the Bree-land Blacksmith's selling pool
+ Added chain armour to the Bree-land structure loot pools and the Bree-land Blacksmith's buying pool
+ Added the ability to give equipment items coloured names by combining them with gemstones on an anvil
+ Added the ability to engrave your ownership onto an equipment item on an anvil
+ Added new NBT tags to allow customisation of traders' trade-locking and refreshing

>>> Changes:
* The 'Goblin' title is now available to all Orcish factions
* The 'Rhudaur' title is now available to both the Angmar and Dúnedain of the North factions
* Sting's repair item is now elven steel
* Chisels can now be smithed and reforged using iron ingots
* Increased the damage of Lossarnach battleaxes and throwing axes
* Bree-land Guards can spawn wearing chain armour pieces
* Due to its new recipes, chain armour can now be smithed, reforged, and unsmelted
* The 'belonged to' tooltip on an item now records up to 3 previous owners

>>> Fixes:
* Fixed a crash sometimes when generating ruined Harnennor structures
* Fixed players with 'Containers' banner permissions being unable to interact with the top block of armour stands
* Rewrote fellowship update packets to fix very large fellowships causing lag spikes when a setting is toggled
* Fixed mobs not pathing correctly around berry bushes and trying to walk through them
* Corrected the description of the River Gate waypoint
* Corrected 'Noldoro' to 'Noldoron' in the High Elven titles

>>> Translations:
+ Added Polish and Japanese translations
+ Added updated Chinese, French, Hungarian, and Russian translations

2020-08-18

更新 36.5

(2020 8 18)


>>> 更改:

* 现出于语言学方面的知识,将都尔瑙尔更名为都尔诺

* 现在半食人妖工作台现在不可合成齿轮

* 现在刚铎,洛汗,东夷门楼生成时伴随的大门默认状态为关闭

* 凿子刻出的文字可被玩家看到的最大距离由64格改为40格

* 蓝色恩特饮料的效果持续时长由3:00更改为2:30

* 修改了部分商品的价格:干草捆,远哈拉德的肉类和皮革类,珊瑚,黑曜石碎片,黑曜石矮人砖

* 减少了低等级铁匠卷轴合成为高等级卷轴的费用


>>> 修复:

* 修复了当玩家试图使用1-9数字键将铠甲架上的铠甲移入物品栏时导致的崩溃

* 修复了使用Optifine时出现的罕见草方块颜色随生物群系出现的显示错误

* 修复了布理地区文本中出现的拼写和语法错误

* 修复了知识之书中“松鼠与春地精”从未出现的问题

* 修复了裂矮人柱材质错误的问题

* 修复了对原木使用骨粉时生成的六面相同的原木材质错误的问题

* 修复了:在旗帜保护的区域内仅具有部分权限的玩家(如能够开箱子,但无法放置方块),能够在潜行状态下在其权限包含的可互动方块旁(如箱子)放置方块

* 修复了每次重新加载资源文件时都会在内存中加载一份新的褐色中洲地图的问题


>>> 翻译:

+ 更新了德语翻译


Update 36.5

>>> Changes:
* Renamed Durnaur -> Durnor, for linguistic reasons
* Removed the Half-troll table's mechanism crafting recipe
* Gondor, Rohan, and Easterling gatehouses now generate with gates initially closed, for consistency
* Reduced the chisel text render distance from 64 to 40 blocks
* Reduced blue ent draught's effect duration from 3:00 to 2:30
* Changed some trade prices: hay bales, Far Harad meats and skins, coral, obsidian shards, and obsidian dwarven bricks
* Reduced the lower-tier smith scroll combining costs

>>> Fixes:
* Fixed a crash when attempting to move armour out of armour stand slots into the hotbar by pressing keys 1-9
* Fixed a rare biome-grass-colour-related crash when using Optifine
* Fixed some spelling and grammar mistakes in Bree-land speech lines
* Fixed the 'Tale of the Squirrel and the Spring-gnomes' lore text not appearing anywhere
* Fixed cracked dwarven pillars using a previous texture
* Fixed bonemeal-on-log using the wrong faces for horizontal logs
* Fixed players with limited banner permissions being able to shift-click and place blocks adjacent to the types of blocks included in their permissions
* Fixed the map textures loading a new sepia image into memory every time resources are reloaded

>>> Translations:
+ Added an updated German translation

2020-07-13

更新 36.4

>>> 修复:

* 修复了生成哈尔能集市时游戏崩溃的问题

* 修复了地图上宁道尔夫的一块错误的像素

* 修复了lang文件中一处拼写错误("skilful" -> "skillful")

* 修复了玩家获得成就时,不显示“玩家获得中洲成就xxx”而显示“玩家获得middle-earth成就xxx”的问题

* 修复了白岗不生成霍比特坑洞的问题

* 修复了雇佣的农工在潜行时显示经验条的问题

 

>>> 翻译:

+ 更新了法语,汉语,德语翻译


Update 36.4

>>> Fixes:
* Fixed a crash when generating a Harnennor bazaar
* Fixed an incorrect map pixel in Nindalf
* Fixed GB/US spelling varieties of 'skilful'
* Fixed the dimension name in LOTR achievement announcements not being translated on servers
* Fixed hobbit burrows not generating in the White Downs
* Fixed hired farmers displaying an experience level while sneaking

>>> Translations:
+ Added updated French, Chinese, and German translations

2020-06-21

更新 36.3

>>> 添加:

+ 玩家可在铁匠处用两个低一等级的铁匠卷轴合成为一个高一等级的铁匠卷轴(类比在铁砧上合成附魔书)


>>> 更改:

* 在玩家艾森加德结盟值为负时,完成恶棍的小任务不会增加艾森加德结盟值,以免无意触发结盟值冲突

* 修正了部分精灵语路径点名

* 重命名入侵的成就名,以免重复

* 减少了埃利阿多生成的薰衣草

* 活板门的顶部和底部材质加入了随机旋转


>>> 修复:

* 修复了雇佣单位杀死被动型生物(猪羊牛等)后会获得经验的问题

* 修复了玩家可攻击他们雇佣的恶棍的问题

* 修复了玩家雇佣的单位看见玩家扒窃时有几率攻击玩家的问题

* 修复了与/wpCooldown 命令相关的错误

* 修复了mod中成就在对话框中无法显示翻译的问题

* 修复了未效忠的玩家在击败入侵后无法获得成就的问题

* 修复了布理地区治安官使用布理地区守卫的对话文本的问题

* 修复了对话文本中的一些拼写错误

* 修复了'煎饼配方'书的标题过长的问题

* 修复了红皮书的滚动条与新材质不符的问题

* 修复了雇佣单位界面上的显示溢出问题

* 修复了铁砧界面上的花费文本与口袋的‘一键入袋’按钮重叠的问题

* 修复了玩家在安装NEI且同时获得了药水效果的情况下,‘一键入袋’按钮偏离原位置的问题

* 修复了mod总是用原版水的粒子效果覆盖已加载的其他粒子效果的问题

* 修复了用玻璃瓶装水重新填充木桶时,客户端无法显示物品的问题

* 修复了在无权限的旗帜保护区域中可用命令之台的问题

* 修复了手持袋子能够打开上方被方块阻挡的石箱的问题

* 修复了一些手持袋子打开箱子后的界面问题

* 修复了一个罕见的主菜单崩溃问题


>>> 翻译:

+ 更新了法语,德语,匈牙利语翻译


Update 36.3

>>> Additions:
+ Smiths can combine two low-tier smith scrolls into a higher-tier scroll, for a high price

>>> Changes:
* Ruffian mini-quests will not reward Isengard alignment if the player's is negative, to prevent accidentally triggering alignment conflicts
* Corrected some more Elvish waypoint names
* Renamed the invasion achievement to avoid a duplicate name
* Reduced the occurrence of lavender in Eriador
* Top and bottom faces of flat trapdoors now rotate accordingly

>>> Fixes:
* Fixed hired units gaining combat experience for killing passive creatures
* Fixed players being able to attack their own hired ruffians
* Fixed pickpocketing having a chance to anger the player's own hired units
* Fixed some errors in the /wpCooldown command
* Fixed LOTR achievement announcements in chat not being translated
* Fixed unpledged players not earning the achievement for defeating an invasion
* Fixed Bree-land Sherriffs using the guards' hostile speechbank instead of their own
* Fixed a number of spelling and grammar mistakes in various speech lines
* Fixed the 'pancake recipe' lore book displaying an extremely long title
* Fixed the Red Book's scrollbar not matching the new texture
* Fixed long lines overflowing out of the hired unit command screen
* Fixed anvil cost text overlapping the pouch restock button
* Fixed the pouch restock button moving far to the right if NEI is installed and the player has active potion effects
* Fixed the mod always overwriting the loaded particles texture with the vanilla texture while replacing the water particles section
* Fixed a client-side invisible item glitch when refilling a barrel from a glass bottle
* Fixed tables of command being usable under banner protection
* Fixed being able to open a pouch with stone chests which are blocked on top
* Fixed some pouch-chest interface bugs
* Fixed a rare main menu crash

>>> Translations:
+ Added updated French, German, and Hungarian translations

2020-06-13

更新 36.2

>>> 添加:

+ 添加了布理地区的结盟值奖励盾牌


>>> 更改:

* 更改了錾制卡尔刚砖的材质,以匹配其他类似方块

* 更正了部分精灵语的错误

* 为洛丝罗瑞恩添加了女性头衔“康迪尔”(先锋)

* 更改了爆炸白蚁生成蛋的材质,以匹配其他生成蛋

* 在木桶酿造界面下的“一键入袋”按钮更加人性化

* 时间显示格式可以在lang文件中修改了


>>> 修复:

* 修复了当玩家在入侵时下线会导致游戏崩溃的问题

* 修复了玩家在打开袋子时快速滚动滚动条导致游戏崩溃的问题

* 修复了在加载世界时征服值消失的问题

* 修复了新玩家的迅速旅行冷却计时并未从头开始的问题

* 修复了某些不会说话的雇佣单位(胡奥恩,座狼)在击败敌人后试图说话的问题

* 修复了布理地区小村庄会生成在切特森林的问题

* 修复了布理地区谷仓生成时仓门大开的问题

* 修复了布理地区治安官名称太长时,在治安厅前的告示牌上无法全部显示的问题

* 修复了一些对话文本错误

* 修复了一些战争号角的命名错误


>>> 翻译:

+ 添加了法语,俄语,汉语和德语翻译


Update 36.2

>>> Additions:
+ Added a Bree-land alignment shield

>>> Changes:
* Retextured carved Cargon brick to match the other retextures
* Corrected some Elvish terms in faction ranks and speechbanks
* Included a feminine variant of the masculine 'Condir' rank
* Changed the exploding termite spawn egg to match the new mob colours
* Moved the pouch restock button to a more friendly position in the brewing GUI
* Time display formats (as in 'time until fast travel: 1h 3m 15s') can now be changed in the mod translation files

>>> Fixes:
* Fixed invasions crashing upon completion if a recent contributor is not online
* Fixed a crash when opening a pouch while scrolling slots very quickly
* Fixed conquest values disappearing upon world load
* Fixed new players not starting with a full fast travel clock
* Fixed speechless hired mobs (huorns, wargs) sometimes attempting to speak after killing an enemy
* Fixed Bree-land hamlets generating in Chetwood
* Fixed Bree-land barns generating with the front gate open
* Fixed Bree-land office signs cutting off the sherriff's name if too long
* Fixed some speechbank errors
* Fixed warhorns of renamed factions converting into hobbit warhorns

>>> Translations:
+ Added updated French, Russian, Chinese, and German translations

2020-06-12

更新 36.1


>>> 更改:

+ 在布理添加了比尔·蕨尼的房屋

+ 添加了控制固定建筑群(布理地区村庄)生成的设置选项

* 移除了恶棍房屋附近固定生成的泥土块

* 白蚁丘方块侧面会具有坑洞材质


>>> 修复:

* 修复了试图声称布理地区建筑时可能崩溃的问题

* 修复了遗忘客栈路径点仍然属于埃利阿多而非布理地区的问题

* 修复了雇佣的恶棍布鲁图无法通过击杀NPC获取经验的问题

* 修复了扒窃任务的描述文字会延伸到屏幕外的问题

* 修复了击杀并不减少入侵进度条的问题

* 修复了布理地区房屋侧面一条本应是干石却生成为圆石的问题

* 修复了藤蔓不会盘旋依附建筑的问题

* 修复了字符扫描步骤近向下而非随机向周围的问题

* 修复了在旗帜保护栏中输入'f/'后关闭界面会导致崩溃的问题


Update 36.1

>>> Changes:
+ Added Bill Ferny's house as a fixed structure in Bree
+ Added a config option to control generation of fixed settlements (Bree-land villages)
* Removed some compulsory dirt from around Bree-land houses and ruffian houses
* Termite mounds now have the holes texture on the side and the plain texture on the top and bottom

>>> Fixes:
* Fixed a crash sometimes occurring when generating a Bree-land village
* Fixed the Forsaken Inn waypoint still unlocking in Eriador instead of Bree-land
* Fixed hired Ruffian Brutes not gaining combat experience for killing NPCs
* Fixed pickpocket quests' objective description stretching outside the miniquest offer screen
* Fixed invasions not progressing with kills
* Fixed a line of cobblestone that should be drystone on the right side of Bree-land houses
* Fixed vines not rotating in generated structures
* Fixed strscan steps which fill downwards not randomising the fill blocks
* Fixed a crash if 'f/' is input into a protection banner slot and the screen is closed immediately

2020-06-12

更新 36

>>> 布理:

+ 添加布理派系

* 扩展了布理地区的边界

+ 为布理添加了新头衔

+ 添加了布理地区旗帜和工作台

+ 添加了布理地区人类

+ 添加了布理地区守卫、治安官、执旗手

+ 添加了布理霍比特人

+ 添加了布理地区旅店老板,市场摊贩

+ 添加了恶棍间谍和恶棍布鲁图

+ 添加了扒窃小任务和可扒窃物品

+ 添加了布理地区房屋、坑洞、治安厅、铁匠铺、旅店、谷仓、马厩、水井、花园、市场和恶棍房屋

+ 添加了布理地区随机生成的小村庄和固定生成的村庄

* 移除了布理地区部分路径点和道路


>>> 材质:

* 修改了许多方块物品的材质

+ 为一些方块添加了特殊的侧面材质

+ 为被雪覆盖的岩石类方块添加了额外的侧面材质(可设置关闭)

+ 为草方块、泥土、沙子等设置了材质的随机旋转(可设置关闭)

+ 为手持的某些武器工具添加了额外材质,与物品栏中材质不同

* 为秘银物品的材质添加了光辉效果

* 改进了霍比特人皮肤

* 改进了月亮光晕

* 修改了红皮书以及其上小任务的显示材质

* 落叶粒子效果可视化


>>> 方块:

+ 为所有木材种类添加了活板门,并应用于建筑中

* 活板门不再需要依附方块放置了

* 修改了精灵木栅栏的材质,以免与活板门冲突

+ 添加了无隙连接的干石方块材质

+ 添加了奥克金属板

+ 用机械化动力替代了红石动力以应用于轨道

+ 添加了多古尔都柱、錾制砖和苔砖

+ 添加了乌鲁克柱

+ 添加了裂墨怀斯砖

+ 添加了薰衣草

* 将萨尔路因和萨恩加兰更名为路伊刚和卡尔刚,与语言学有关

* 骨粉可用于将原木更改为六面均为树皮材质的方块(对着原木的年轮面使用骨粉)

* 刚铎烽火丘可用火柴点燃

* 哈拉德雏菊现在用于制作粉色染料而非紫色,以匹配材质

* 漏斗可用于将物品引入木桶中(配料从顶部引入,水桶从侧面引入,空桶从下面导出)


>>> 游戏玩法:

* 手拿袋子打开箱子可以同时显示两者的GUI

+ 添加了一个将袋子里已有的物品快速从背包放入袋子的按钮

* 征服值衰减得更慢了(1小时无任何变化后,每小时减少1击杀值)

* 达到一定征服值可以解锁敌对路径点

* 修改了迅速旅行计时:由倒计时改为正计时

* 越远的路径点计时越长

+ 雇佣单位加入经验值和升级系统

+ 使用命令之剑指向攻击目标时,添加了一种醒目标记

* 入侵不会自然结束,只有当玩家击杀一定数量入侵单位后才会结束

* 为入侵添加了进度条

* 只有被玩家及其雇佣单位杀死的入侵单位才会计入进度条

* 自然生成的入侵,其进度条在一段时间无被击杀单位后会缓慢恢复

* 入侵生成单位的范围更大

* 超过16次无法生成入侵单位后,入侵会自动消失

+ 为击退入侵添加了额外征服点数和成就

* 对入侵单位的击杀不再排除在派系额外奖励之外

+ 添加了/invasion 命令

* 一次性获得的结盟值越大,在屏幕上停留时间越久

+ 为"还能交易多少商品"添加了可视进度条


>>> 环境与世界:

+ 添加了北极光

+ 为某些群系添加了灰烬和沙尘暴天气

* 模组自带的雨雪天气仅在中洲出现

* 落下的闪电比以前更加显眼

+ 添加了霍比特坑洞,比霍比特洞窟更小更清贫

* 调整了南刚铎的道路; 删除了佩拉基尔那里本不应存在的桥

* 村庄中的道路会合理使用台阶了

* 村庄中的道路会额外多出两格宽

* 减小了村庄中干草堆的大小

* 洛汗的道路更破旧了


>>> 杂项:

* 重命名了许多哈拉德和鲁恩的非原著地区和路径点,出于语言学原因

* 重命名 霍比特夏警->边界守卫,夏警长官->夏警

* 更正烟斗草的拼写错误

* 更正了部分精灵语文本

* 更新了一些派系的代码名

* 艾森加德在夏尔达到一定征服值后会首先生成恶棍,达到一定水平后才会生成奥克

+ 为金陶瑞斯铠甲添加了一个成就

* 改进了游戏内部的配置菜单

* 雇佣单位不在隐藏其身份信息

* 农工现在一次性能耕多块土地

* 创造模式下的玩家按住LShift同时放置一个带有其他玩家数据的旗帜,可以保持其原有玩家数据(即该旗帜保护的主人仍为原玩家)

* 服务器可以用/gamerule doFireTick 来禁止点火和火焰传播


>>> 修复:

* 极大地优化了农工的AI

* 优化了NPC小任务系统的有效性检查

* 优化了执旗手对附近NPC的有效性计算

* 修复了服务器中可重叠堆放旗帜的问题

* 修复了漏斗能从木桶中取出装在杯子中的饮料的问题

* 修复了偶尔出现的生物群系变体过渡太违和的问题,通常出现在正常群系、平坦变体、丘陵变体之间

* 修复了蜘蛛在沼泽中不会减速的问题

* 修复了炎魔之鞭打出的火焰能穿墙的问题

* 修复了甘道夫偶尔会给予玩家额外物品的问题

* 修复了NPC任务完成后没有恢复正常对话文本的问题

* 修复了海盗的奴隶使用错误对话文本的问题

* 修复了刚铎筑城中墙角生成错误的问题

* 修复了错误日志中的错误信息

* 修复了药水效果和银币计数同时存在时会遮挡的问题

* 修复了创造模式下不显示银币计数的问题

* 修复了石匠出售商品数量错误的问题

* 修复了BOSS生物无法破坏乌图姆诺方块的问题

* 修复了鸟在自然生成建筑的鸟笼中不会拍打翅膀的问题

* 修复了从水下看云时会闪烁的问题

* 修复了在启用右上角指南针时某些光影会出错的问题

* 修复了当op的地图位置设置为所有人可见时 /opHideMap 命令不起作用的问题

* 修复了中洲地图可无限放大/缩小的问题

* 修复了夏尔日历中的拼写错误


>>> 兼容性:

+ 包括针对由DwarfyAssassin制作的一些mod兼容性补丁:

* 修复了当土匪或喜鹊试图从玩家身上抢东西时,其它某些mod会崩溃的问题

* 修复了潘马斯农场mod与物品修饰不兼容的问题

* 修复了FakePlayer插件在旗帜保护区域发出大量信息的问题

* 修复了铠甲架无法悬挂其它某些mod的铠甲的问题

* 修复了查找植物魔法mod中某些包含树叶的合成配方时崩溃的问题

* 修复了植物魔法mod中贪食花不吃魔戒mod中蛋糕的问题

* 修复了使用Screenshots Enhanced mod时零头收集者崩溃的问题

* 修复了打开神秘时代mod中傀儡背包时银币计数崩溃的问题

* 修复了神秘时代mod中傀儡无法在旗帜保护区域正常运行的问题

* 修改了魔戒mod与其他mod的加载顺序,以免崩溃


>>> 翻译:

+ 添加了俄语、法语、西班牙语、汉语翻译


Update 36

>>> Bree:
+ Added the Bree-land faction
* Expanded the boundaries of the Bree-land
+ Added new titles for Bree-land
+ Added the Bree-land banner and crafting table
+ Added the Men of Bree
+ Added Bree-land Guards, Sherriffs, and banner bearers
+ Added Bree-Hobbits
+ Added Bree-land innkeepers and market traders of both the Big and Little Folk
+ Added Ruffian Spies and Brutes
+ Added pickpocketing miniquests and stolen goods
+ Added Bree-land houses, burrows, sherriff offices, smithies, inns, barns, stables, wells, gardens, markets, and ruffian houses
+ Added Bree-land hamlets in random locations, and villages in fixed locations
* Moved some Bree-land waypoints and roads

>>> Textures:
* Retextured a great many blocks and items
+ Added new side-specific textures for some blocks
+ Added a 'snowy stone' texture for the sides of snow-capped stone blocks (configurable)
+ Added 'natural texture' random rotation for grass, dirt, sand, and some other natural blocks (configurable)
+ Added support for animated large item textures
* Retextured mithril items with a glittering animation
* Improved hobbit skins
* Improved the moon halo
* Retextured the Red Book, miniquest, and other page screens
* Falling leaf particles are now animated

>>> Blocks:
+ Added new trapdoors for all wood types, and added them to structures
* Trapdoors no longer require a support block
* Changed the elven wood bars recipes so as not to conflict with trapdoors
+ Added connected-texture drystone blocks
+ Added orc steel plating blocks
+ Added mechanised rails for a powered rail alternative
+ Added Dol Guldur pillars and carved and mossy bricks
+ Added Uruk pillars
+ Added cracked Morwaith bricks
+ Added lavender
* Renamed Sarlluin and Sarngaran -> Luigon and Cargon, for linguistic-corrective reasons
* Bonemealing a wood log into a full bark block now requires the bonemeal to be used on an inner face (not the bark)
* Beacons of Gondor can now be lit with matches
* Harad daisies now produce pink dye instead of purple, to match the retexture
* Hoppers can now insert items into barrels (ingredients into the top, water buckets into the sides) and can extract empty buckets from the bottom

>>> Gameplay:
+ Added a permissions system for protection banners
* Opening a chest while holding a pouch now opens a chest-pouch interface
+ Added an inventory button to restock items into pouches which contain matching items
* Conquest now decays at a slower rate of 1 kill ~ hour, and only after 1 hour of no change in a zone
* Conquest can now unlock enemy default waypoints
* Reworked fast travel timers: now a clock counts up from 0 to a waypoint's particular travel time, instead of down from a waypoint's post-travel cooldown to 0
* Faraway waypoints have longer fast travel times
+ Added experience and levelling-up for hired warriors
+ Added a marker effect when the Sword of Command is used to direct units
* Invasions now spawn mobs continuously until dealt with: mobs must be killed to progress the invasion, instead of the invasion running down on its own
* Invasions now have a progress bar
* Only kills by players and hired units progress an invasion
* Invasion progress now slowly reverts after being left alone for too long - unless it's a player-made warhorn invasion
* Invasions spawn mobs at a further range from players
* Invasions now self-destruct after 16 successive failed mob spawn attempts
+ Added a conquest bonus and achievement for defeating an invasion
* Invasion kills are no longer excluded from faction bounty records (but are still subject to the ordinary AOI + 50 pixels filter)
+ Added an /invasion command
* Larger alignment bonus particles now last longer on-screen
+ Added a visual indicator for how close a trade is to becoming locked

>>> Environment & World:
+ Added the northern lights
+ Added falling ash and sandstorm weather in some biomes
* The mod's custom rain and snow now only appears in Middle-earth
* Lightning strikes are now visible over a much greater distance
+ Added small Hobbit burrows
* Adjusted the roads in South Gondor; Pelargir no longer has a non-canonical bridge over the Anduin
* Village paths now make better use of slabs
* Village paths now go two blocks deep
* Reduced the size of village hay bales
* Rohan roads are now more worn-down

>>> Miscellaneous:
* Renamed several non-canonical regions and waypoints in Harad and Rhûn, for linguistic-corrective reasons
* Renamed Hobbit Shirriffs -> Bounders, Shirriff Chiefs -> Shirriffs
* Corrected 'pipeweed' to 'pipe-weed'
* Corrected some Elvish speechbank lines
* Updated some faction code names (for alignment commands etc.) and added legacy aliases
* Isengard conquest in the Shire now spawns Ruffians first, with orcs only spawning above a certain threshold
+ Added an achievement for a full set of Golden Taurethrim armour
* Improved the mod's ingame configuration menu with sub-menus for each category
* Hired unit speech no longer hides their status information
* Farmhands now hoe multiple blocks at once
* Creative mode players can now shift-click while placing a protection banner to keep its previous owner
* Servers can now disable fire spread and lightning fire separately from /gamerule doFireTick (in order to leave fire extinguishing enabled)

>>> Fixes:
* Dramatically optimised farmhand AI
* Optimised NPC miniquest availability tracking
* Optimised NPC nearby banner calculations
* Fixed sometimes being able to place multiple banners in the same space on servers
* Fixed hoppers being able to extract mug drink items from barrels
* Fixed uneven transitions sometimes appearing between biome variants, especially between normal, flat, and hilly biome variants
* Fixed spiders not being slowed by quagmire
* Fixed balrog whip fire passing through high walls
* Fixed the Grey Wanderer's welcome quest having a chance to give scrolls and extra pouches as rewards
* Fixed NPCs' talk timers not being set after completing a miniquest
* Fixed corsair slavers using the wrong hostile speechbank
* Fixed incorrect corner wall generation in Gondor fortifications
* Fixed the 'broken ore dictionary registration with name treeLeaves' error logs
* Fixed the inventory coin counter not moving rightwards if potion effects are displayed
* Fixed the inventory coin counter not displaying in the creative inventory
* Fixed stonemason traders selling the wrong amount and metadata of stone bricks
* Fixed boss mobs not being able to destroy Utumno blocks in Middle-earth
* Fixed birds not flapping in cages generated as part of a structure
* Fixed the Middle-earth clouds shining through when underwater
* Fixed a visual glitch when using some shaders with the on-screen compass enabled
* Fixed /opHideMap not working if the op's map location is set to show to everyone
* Fixed being able to zoom in and out infinitely using the Middle-earth map zoom buttons
* Fixed an extra space in the names of Shire Reckoning single-day months

>>> Compatibility:
+ Included compatibility patches for the mod by DwarfyAssassin:
* Fixed a crash when bandits or magpies try to steal some other mods' equipment items from a player
* Fixed a crash with modifiers and Pam's Harvestcraft bees
* Fixed FakePlayer log spam from other mods performing certain actions in banner protected areas
* Fixed armour stands crashing when attempting to render some other mods' armours
* Fixed a crash when looking up certain Botania recipes involving leaves
* Fixed the Botania Kekimurus not eating LOTR mod cakes
* Fixed an oddment collector crash when using Screenshots Enhanced
* Fixed a coin counter crash when opening a Thaumcraft golem inventory
* Fixed the Thaumcraft golems not being able to do certain actions in banner protected areas
* Changed the loading order of LOTR mod with respect to some other mods to prevent loading crashes

>>> Translations:
+ Added updated Russian, French, Spanish (Mexico), and Chinese translations

2019-09-03

更新 35.4


>>> 变更:

* 投弹手无法破坏有旗帜保护的区域(任意派系任意旗帜保护)

* 放在雨中的饮料容器(杯子等)会逐渐装满水


>>> 修复:

* 修复了霍比特酒馆生成时可能导致游戏崩溃的问题

* 将魔多座狼坑中的泥土台阶修改为魔多泥土台阶

* 修复了恩特水罐在雨中不会装满水的问题


Update 35.4

>>> Changes:
* Bombardier terrain-griefing is now prevented by any protection banner (not just by banners of the bombardier's enemy factions)
* Mugs and other drinking vessels placed out in the rain can fill with water over time

>>> Fixes:
* Fixed hobbit tavern generation sometimes crashing
* Fixed Mordor warg pits generating mud slabs instead of Mordor dirt slabs
* Fixed ent jars not filling up in the rain

2019-07-27

更新 35.3


>>> 变更:

* 坐骑移动现在由客户端计算,避免由于网络延迟而造成卡顿

* 繁殖坐骑真正有用了:新生的坐骑将会具有其父母坐骑的各项数值之间某项随机数值,而非父母双方的平均数值,即有可能更好,也有可能更差

* 玩家骑乘的坐骑在水中的应对方式更加真实

* 更改了某些成就头衔以避免产生歧义


>>> 修复:

* 将 'Núrn' 修正为 'Nurn'([[努尔恩]])

* 将头衔 'Caundir' 修正为 'Condir'(辛达语,总督)

* 修复了炎魔之鞭可被附魔 地狱 和 冰寒 的问题


>>> 翻译:

+ 添加了更新过的法语和德语的翻译


Update 35.3

>>> Changes:
* Mount movement is now handled client-side to prevent server lag affecting it
* Mount breeding is now worthwhile: foal stats are now a random value between the parents' stats with a chance to be slightly better or worse, instead of averaging the parents' stats with a third random value
* Player-ridden mounts now deal with swimming more realistically
* Renamed some achievement titles to avoid confusion with the new ranks

>>> Fixes:
* Corrected 'Núrn' to 'Nurn'
* Corrected the rank 'Caundir' to 'Condir'
* Fixed being able to apply Infernal and Chilling modifiers to the Balrog whip

>>> Translations:
+ Added updated French and German translations

2019-07-18

更新 35.2


>>> 变更:

* 平民NPC只根据是否主动攻击来定义,主动攻击视线中敌人的NPC不是平民NPC(但队长也不是平民NPC)

* 奥克锁链现在可以悬挂在栅栏,墙和倒置的台阶,楼梯上

* 吊灯现在可以被悬挂在奥克锁链上

* 增加矮人铁匠重铸秘银物品的价格

+ 添加了邪恶矮人,他们可以重铸秘银制品并向邪恶玩家出售矮人制品

* 用库兹都语版本的头衔替换了原本的蓝色山脉最高头衔(男性女性均为)

* 增加了炎魔之鞭的近战攻击范围

+ 为新的中洲菜单的按钮添加了键盘快捷键


>>> 征服系统变更:

* 某区域内无征服值变化30分钟后征服值开始降低

* 恢复征服值减少到1击杀~15分钟

* 不同于之前某些生物群系的NPC生成率对征服值不那么敏感,征服值现在对所有生物群系的NPC生成率影响相同,但在某些生物群系中需要更长的时间来产生影响

* 征服地图的切换标签现在与主地图的分开


>>>弓变更:

* 降低弓攻击力的附魔强度以对应先前对铠甲的弹射物保护附魔的降低

* 附魔过的和本身足够强的弓现在射得更快和更远,相当于间接增加其伤害,而非直接增加箭的伤害

* 移除不同弓的独立的“射程”属性,因为这会间接影响弓箭的伤害从而让事情变的一团糟(修复了某些弓比工具提示的强度还强的特点)


>>> 修复:

* 修正了丢失的奥克链的制作配方

* 修正了刚铎之友的头衔被命名为刚铎之客的错误

* 修正了当玩家使用女性头衔时派系头衔不显示为女性的问题

* 修正了服务器上的铁匠NPC有时不能向客户端显示正确的重铸价格的问题

* 修正了带有游民装备奖励的小任务只能由杜内丹村民提供,不能由游民提供的问题

* 修复了刺叮剑不被分类为匕首的问题


>>> 语言:

+ 添加了匈牙利语的翻译


Update 35.2

>>> Changes:
* 'Civilian' NPCs are now defined simply by whether the NPC is passive: if it attacks enemies on sight, it is not 'civilian' (but passive captains are also not 'civilian')
* Orc chains can now be hung from fences, walls, and upside-down slabs and stairs
* Chandeliers can now be hung from orc chains
* Increased the coin price to smith mithril items with a dwarf
+ Added Wicked Dwarves, who can smith mithril items and sell dwarven goods to evil players
* Replaced the highest Blue Mountains rank with a Khuzdul title (and added feminine versions of both Khuzdul titles)
* Increased the melee reach of the Balrog whip
+ Added keyboard shortcuts for the new Middle-earth menu's buttons

>>> Conquest changes:
* Conquest decay now begins only after there have been no changes in that zone for 30 minutes
* Reverted conquest decay to 1 kill ~ 15 minutes
* Instead of certain biomes' spawn rates being less sensitive to conquest, conquest now affects spawn rates equally in all biomes but takes longer to earn in some
* The conquest map now toggles labels separately from the main map

>>> Bow changes:
* Reduced the strength of bow modifiers in reponse to the previous change to ranged-protection armour modifiers
* Modifiers and stronger bows now shoot faster (-> further) which indirectly increases damage, instead of directly increasing arrow damage
* Removed independent 'Range' stats for different bows because this confounded matters by indirectly affecting those bows' damage. (Fixes certain bows being stronger than the tooltip suggests)

>>> Fixes:
* Fixed the missing orc chain crafting recipe
* Fixed the Gondor Friend rank being named Guest
* Fixed faction-rank achievement titles not using the feminine rank if the player is using feminine ranks
* Fixed smith NPCs on servers sometimes not sending the correct reforge cost to the client
* Fixed miniquests with Arnorian equipment rewards only being given by Dúnedain villagers, never by Rangers
* Fixed Sting not being classified as a dagger
* Fixed incorrect dimension names on Cauldron servers

>>> Translations:
+ Added a Hungarian translation

2019-07-11

更新 35.1


>>> 变更:

* 将征服值降低改为1击杀可增加1小时的不降低时长(原先为1击杀~10分钟)


>>> 修复:

* 修正了NPC在孤山生成时崩溃的问题

* 修正了玩家拿着号角时的渲染问题

* 修正了其他玩家头部的派系总是显示霍比特人的数值的问题

* 修复了即使用 /facRelations 指令修改其派系间关系时黑蛮地人也会攻击洛希尔人的问题

* 修复了在配置文件中禁用征服后征服值仍然影响生成率的问题


>>> 语言:

+ 添加了更新了的法语翻译


Update 35.1

>>> Changes:
* Changed the conquest decay rate to 1 kill ~ 1 hour (was previously 1 kill ~ 10 minutes)

>>> Fixes:
* Fixed an NPC spawning crash in Erebor
* Fixed surrealist rendering issues around players holding a warhorn
* Fixed other players' above-head alignments always displaying the Hobbits value
* Fixed Dunlendings attacking Rohirrim even if /facRelations is used to improve their relations
* Fixed conquest values still affecting spawning if conquest is later disabled in the config

>>> Translations:
+ Added updated French translations

2019-07-10

更新 35


>>> 结盟:

* 结盟值可以连续变化(小数)而非只有整数

* 在派系影响范围外获得结盟值会逐渐减少而非突然降到零(50像素外)

+ 增加了派系头衔系统

* 更改了结盟条显示为[等级 -> 下一等级]而非[+值 -> -值]

* 用新的等级相关成就替换了派系结盟值成就

+ 在派系页面添加了等级页面

* 玩家在切换结盟条显示的地区时结盟条会记忆上次玩家切换到此地区时选择的派系

* 派系间关系更改为五个等级:'同盟', '朋友', '中立', '敌人', '宿敌'

+ 添加了能够更改派系间关系的指令

* 某些派系不再鼓励战争罪,玩家杀死其敌对派系平民NPC时不会奖励结盟值(玩家的雇佣单位也不会主动攻击对方平民NPC)

* 同时具有两个互为宿敌的派系的正结盟值会导致双方的结盟值均会减少直到一方为零


>>>宣誓效忠和征服系统:

+ 添加了对派系效忠的能力

* 打破宣誓效忠会导致减少极大量的结盟值,并在一定时间内无法对任何派系宣誓效忠

* 杀死效忠派系或其同盟派系的NPC将会自动打破宣誓效忠(会有一次警告)

* 高于效忠所需结盟值的头衔仅供效忠玩家使用

* 达到效忠所需结盟之后若玩家仍未效忠,则之后的所有结盟值获取速度减半

* 未效忠玩家雇佣单位更加昂贵

* 某些特殊单位仅供效忠玩家使用

* 猎头任务机制仅对玩家效忠派系有效

+ 添加了政府系统: 效忠玩家可以杀死某区域内的敌对派系NPC来为效忠派系取得征服值,减少敌对NPC生成几率并增加效忠派系NPC生成几率

+ 危命令之台添加了征服地图

+ 添加了 /conquer 指令

* 更改了征服号角为战争号角,更新其材质


>>> 游戏:

+ 添加了教程小任务,而不是屏幕上的提示或新手箱子

+ 添加了对新手更友好的中洲菜单

+ 当玩家无法继续使用当前的头衔时会有提示

* 减少了所有战锤/钉头锤半颗心(1HP)的伤害, 除此之外还额外减少了瑁珑钉头锤四分之一颗心的伤害(0.5HP)

* 将所有等级的弹射物保护附魔减少了1点的伤害

* 多阿姆洛斯和洛汗生成的马的最大跳跃高度减少, 但他们同时也更可能比原版马的最大跳跃高度更高

* 玩家骑乘的蜘蛛只能攀爬一定限度的高度


>>> 奥克:

+ 在魔多添加了黑乌鲁克要塞

+ 添加了黑乌鲁克队长, 玩家可以在此雇佣黑乌鲁克

* 黑乌鲁克极为罕见的情况下会掉落秘银胸甲

+ 添加了奥克锁链

* 毒箭只能在奥克和近哈拉德工作台上合成

* 奥克有机会射出毒箭

* 重新设计了座狼坑和蜘蛛坑

+ 添加了雪安格玛砖

* 改进了古尔都利尔砖的发光渲染

* 古尔都利尔砖可以直接在物品栏中获得


>>>杂项:

+ 添加了命令之台的地图大小可调整的特性

* 修改了多个建筑结构

* 改进了深色地图模式

+ 添加了卡努卡树及其原木

+ 在远哈拉德添加了新的卡努卡森林群系

+ 添加了无草丛林泥和丛林泥小径

+ 添加了烙铁,作为命名牌的替代品

+ 添加了阿尔诺柱及其裂纹变体

* 更改了多温尼安人类及其铠甲的材质

* 更改了墨威斯砖的材质

* 更改了墨威斯人的皮肤

+ 为鞍添加了新的合成配方,使用大羚羊皮

* 乌图姆诺入口附近的砖无法摧毁

* 减少了抢夺附魔对于乌顿之炎和戴歹洛斯之寒的获取数量

+ 为炎魔添加了冲刺攻击

* 更改了炎魔的翅膀及面部的材质

+ 添加了关于炎魔翅膀的配置文件

+ 添加了不同的胡奥恩面部材质

* 减少了霍比特人的下降率

* 重写了旗帜保护系统,对爆炸的保护更加安全


>>>语言:

+ 添加了更新后的德语版本


>>> 修复:

* 修复了冰座狼不掉落戴歹洛斯之寒的问题

* 修复了某些情况下乌图姆诺火地狱的水不会蒸发的问题

* 修复了没有及时显示黑曜石碎片成就的问题

* 修复了一些关于放置绳索的问题

* 修复了一个会使食人妖雕像/山区食人妖头颅复制的问题

* 修复了抢夺附魔不起作用的问题(玩家用弓杀死敌人,但在箭射中敌人之前切换到有抢夺附魔的剑上)

* 修复了三叶草底部的贴图问题

* 修复了玩家的染色羽毛帽会影响盾牌颜色的问题

* 修复了玩家雇佣的农工被玩家解雇后会持续种植作物的问题; 农工被解雇后会掉落他们物品栏中的物品

* 修复了葡萄酒卫会对右击和挖走未成熟葡萄藤做出反应的问题

* 修复了胡奥恩的贴图闪烁问题

* 修复了霍比特人会从无敌意的胡奥恩旁逃跑的问题

* 修复了旗帜保护系统(被不是放置者的玩家破坏并重新放置后仍归属于原放置者)

* 修复了发射器中的克哈穆尔之炎能够替代发射器前方任何方块的问题

* 修复了'sacrificial'的错误拼写

* 修复了在铁砧上使用附魔书的一些错误


Update 35

>>> Alignment:
* Alignment is now a continuous number rather than an integer
* Alignment kill bonuses earned outside a faction's area of influence drop off smoothly to zero (at 50 pixels outside) rather than suddenly
+ Added a system of alignment ranks
* Changed the alignment meter display so that it runs from [rank -> next rank] rather than [+value -> -value]
* Replaced faction alignment achievements with new achievements linked to ranks
+ Added a ranks page to the faction screen
* The alignment meter now remembers the last-viewed faction when switching between regions
* Faction relations are now a five-level system: 'Allies', 'Friends', 'Neutral', 'Enemies', and 'Mortal Enemies'
+ Added a command to alter faction relations
* Some factions no longer encourage 'war crimes' and do not reward alignment for killing enemy civilians (and their soldiers will not start fights with enemy civilians)
* Holding positive alignment with two mortal enemy factions now drains your alignment with both

>>> Pledges & Conquest:
+ Added the ability to pledge service to a faction
* Breaking your pledge incurs a large alignment penalty and pledging cooldown
* Killing a pledged faction's NPCs, or NPCs from an 'Ally' (above 'Friends') faction, breaks your pledge (permitting one warning with a cooldown period)
* Titles ranked higher than a faction's pledge level are now exclusive for pledged players
* With an unpledged faction, alignment earned above their pledge rank is multiplied by 0.5
* Unit hiring costs are more expensive if not pledged to the faction
* Some special units are now exclusive for pledged players
* Bounty quest mechanics now operate on the player's pledged faction rather than their highest-alignment faction, where possible
+ Added a conquest system: pledged players can conquer areas for their faction by killing enemy NPCs to increase the spawning of their own NPCs
+ Added a conquest map on the Table of Command
+ Added a /conquest command
* Renamed the Horns of Conquest to Warhorns, with a new texture

>>> Gameplay:
+ Added a new tutorial mini-quest, replacing the on-screen prompts and starter chest
+ Added a more user-friendly Middle-earth menu
+ Added a chat notification for when you become unable to bear your current title
* Reduced the damage of all hammers/maces by 1 (half-heart), and further reduced the charred mallorn mace by 0.5 (quarter-heart)
* Reduced the protection of all ranged protection armour modifiers by 1 point
* Horses from Rohan and Dol Amroth no longer have a higher maximum jump, instead being more likely to spawn with a higher jump within the vanilla limits
* Player-ridden spiders can now only climb continuously for a limited time

>>> Orcs:
+ Added Black Uruk fortresses in Mordor
+ Added Black Uruk captains, who are now responsible for the hiring of Black Uruks
* Black Uruks have a very rare chance to drop shiny shirts
+ Added orc chain ladders
* Poisoned arrows and bolts are now craftable only on Orcish and Near Harad tables
* Orcs now have a chance to shoot poisoned arrows
* Redesigned warg and spider pits
+ Added snowy Angmar bricks
* Improved the Gulduril glow renderer for a better look with multiple blocks together
* Gulduril-treated blocks now glow in the inventory

>>> Miscellaneous:
+ Added the ability to toggle the scale on the Table of Command
* Modified several structures to include a Table of Command
* Improved the sepia map filter
+ Added kanuka trees and wood
+ Added a new kanuka forest biome in Far Harad
+ Added barren jungle mud and jungle mud paths
+ Added the branding iron as a name tag alternative
+ Added Arnor pillars and cracked pillars
* Retextured the Dorwinion Men skins and armour
* Retextured the Morwaith brick
* Retextured the Morwaith skins
+ Added an alternate saddle recipe using gemsbok hide
* Utumno entrance bricks (generated after this update) around the portal pit are indestructible
* Reduced the effect of looting modifiers on getting more than one Flame of Udûn or Chill of Daedelos in a single kill
+ Added a Balrog charging attack to make them stronger
* Retextured the Balrog wings and face
+ Added a Balrog wings config option
+ Added face variants for huorns
* Reduced hobbit drop rates
* Rewrote banner explosion protection to be more secure

>>> Translations:
+ Added an updated German translation

>>> Fixes:
* Fixed icy wargs not being able to drop the Chill of Daedelos
* Fixed water in the Utumno fire level not evaporating as intended if created by some means other than a bucket
* Fixed the obsidian shard achievement not triggering
* Fixed some rope placement bugs
* Fixed a troll statue / boss trophy duplication bug
* Fixed looting enchantments applying to a mob's death if you kill with a bow but switch to hold a looting sword before the arrow hits (vanilla bug)
* Fixed clover petals not rendering from beneath
* Fixed the player's dyed leather hat affecting the colour of their shield
* Fixed hired farmhands continuing to plant your supplied crops forever after being dismissed; farmhands now drop their inventory when dismissed
* Fixed Vintner Guards responding to right-clicks and breaking of not-fully-grown vines
* Fixed flickering and bounding box glitches around huorns
* Fixed hobbits fleeing from inactive huorns
* Fixed protection banner items, if placed by someone else and then dropped, not switching to the new owner when placed down again
* Fixed Khamûl's Fire jars in dispensers being able to replace any block
* Fixed incorrect spellings of 'sacrificial'
* Fixed durability and armour modifiers not working on Cauldron servers (credit Vinyarion and DwarfyAssassin)
* Fixed some problems when working with enchanted books in the modifier-enabled anvil

2018-09-17

更新 34.3


>>> 更改:

* 矛与弓的蓄力系统相互独立

* 大部分种类的铁匠会收购线,并可以重铸弓

* 海湾民铁匠可能会收购干芦苇

* 村庄不会生成与灌木地和荒地群系变体,以免与地形不适配


>>> 修复:

* 修复了一个丢失的游牧民对话文本

* 修复了南蛮子要塞生成时的一处错误角落

* 修复了枣椰树偶尔会生成在其它枣椰树头顶的问题

* 修复了当掉落保护开启时猎头修饰不会使被击杀的玩家掉落头颅的问题

* 修复了铁砧碰撞箱错误的问题

* 修复了长袍从背面无法可见的问题

* 修复了挖掘魔多的古尔都利尔矿石却掉落普通的古尔都利尔矿石的问题

* 修复了音乐包成功载入却会报错的问题

* 修复了从主菜单第一次进入地图时会显示错误位置的问题


Update 34.3

>>> Changes:
* Spears are not subject to the bow drawing change
* Smiths of most kinds might buy string, and therefore can smith and reforge bows
* Gulfing blacksmiths might buy dried reeds
* Villages can no longer generate in scrubland and wasteland variants, to avoid unsuitable terrain

>>> Fixes:
* Fixed a missing hired nomad speechbank
* Fixed incorrect generation of the corners of Southron fortifications
* Fixed palm trees rarely generating on top of other palm trees
* Fixed headhunting weapons not looting player heads if keepInventory is enabled
* Fixed the anvil's collision box being defined incorrectly
* Fixed rope being invisible from behind
* Fixed 'pick block' for Mordor Gulduril ore returning ordinary Gulduril ore
* Fixed music packs logging a successful load as a WARNING
* Fixed the main menu briefly showing the wrong map location when first loaded

2018-09-11

更新 34.2


>>> 变更:

+ 添加了金陶瑞斯柱和黑曜石陶瑞斯柱

* 重绘制了陶瑞斯旗帜的材质

* 增加了弓的蓄力时间,以免滥射

+ /fastTravelCooldown 命令可以用于服务器中

* 重新绘制了冰乌图姆诺砖的材质

* 海浪音效被分入“环境”而非“地区”中

* 部分刚铎叛徒会穿戴佩拉基尔铠甲

* 将沙漠的迷雾颜色改为更暗黄的风格


>>> 语言:

+ 添加了更新后的汉语、德语、葡萄牙语(巴西)翻译


>>> 修复:

* 修复了佩托洛格地区的部分路径点无法解锁的问题

* 修复了南蛮子城镇的门楼中两个未添加的楼梯

* 修复了部分过时的近哈拉德成就图标

* 修复了荒草可以放置在沙台阶上的问题

* 修复了地图上的部分像素问题

* 修复了穿戴部分有着特殊模型的胸甲时举弓瞄准,手臂却没有动作的问题

* 修复了盘子无法放置在铠甲架头部的问题

* 修复了一个与真银之书相关的崩溃问题


Update 34.2

>>> Changes:
+ Added golden and obsidian Taurethrim pillars
* Retextured the Taurethrim banner
* Increased the necessary charge amount before a bow will shoot, to lessen 'bow-spam'
+ Added functionality to the /fastTravelCooldown command to allow servers to also specify the minimum cooldown
* Retextured the Utumno ice blocks
* Wave sounds are now classified as 'ambient' instead of 'terrain'
* Some Gondorian renegades will now wear Pelargir armour
* Changed the desert fog to a more sandy colour

>>> Translations:
+ Added updated German, Chinese, and Portuguese (Brazil) translations

>>> Fixes:
* Fixed Pertorogwaith waypoints not unlocking upon entering the biome
* Fixed two missing sets of stairs in the Southron town gatehouse
* Fixed some outdated Near Harad achievement icons
* Fixed arid grass being placeable on sand half-slabs
* Fixed some pixel errors on the map
* Fixed chestplates with special models not moving their arms for players aiming a bow
* Fixed plates not rendering on armour stands
* Fixed a crash related to true mithril modifiers

2018-09-04

更新 34.1


+ 添加了更新后的德语翻译

* 修复了新加入的木门可以被空手立即破坏的问题

* 修复了瑁珑木门的一个显示问题

* 修复了乌姆巴尔武器无法反冶炼的问题

* 修复了一个由商人重生导致的问题

* 修复了一个由旗帜保护的远征队保护导致的客户端崩溃问题

* 修复了一些对话文本问题

* 增加了矮人矿工收购克拉姆的价格


Update 34.1

+ Added an updated German translation
* Fixed the new doors being instantly breakable by hand
* Fixed a visual glitch in the middle of the Mallorn door
* Fixed Umbaric weapons not unsmelting
* Fixed a crash caused by trader respawns
* Fixed a client crash caused by banners with fellowships listed
* Fixed some speechbank errors
* Increased the sale price of cram to dwarven miners

2018-09-03

更新 34


>>> 近哈拉德:

* 重绘制近哈拉德的地图

+ 添加了哈尔能河流域,洛斯特拉登,南蛮子海滨,哈拉德海湾地区

+ 给近哈拉德添加了新的路径点和道路

* 更改了波罗斯河和哈尔能路径点的解锁需求,以便于玩家首次前往哈拉德

+ 添加了哈尔能河流域的哈尔能人

+ 添加了乌姆巴尔的人类和海盗

+ 添加了大沙漠的游牧民

+ 添加了哈拉德海湾的人类

+ 添加了近哈拉德子派系的建筑,村庄,城镇

+ 添加了近哈拉德的旗帜,盾牌,头衔

+ 添加了乌姆巴尔工作台和海湾工作台

+ 添加了乌姆巴尔、海盗、哈尔能、游牧民和海湾民铠甲

* 重命名哈拉德铠甲为南蛮子铠甲

+ 添加了一套青铜制的哈拉德武器,将原先铁制的武器更为乌姆巴尔武器

+ 添加了黑努门诺尔武器和铠甲

+ 添加了海盗武器

+ 添加了海湾民武器

+ 添加了乌姆巴尔马铠

+ 添加了南蛮子健将骑手

+ 添加了墨怀斯佣兵

+ 添加了刚铎叛徒

+ 添加了哈拉德的奴隶

+ 添加了近哈拉德的酒保、农场主、铁匠、集市商人

+ 添加了乌姆巴尔砖和乌姆巴尔柱

* 重新绘制了近哈拉德工作台的材质

+ 添加了龙血树及其相关方块

+ 添加了枣椰树及其相关方块

+ 添加了为骆驼装备坐垫的能力

+ 添加了白色大羚羊

+ 添加了新的近哈拉德小任务

+ 添加了新的哈拉德知识之书

+ 添加了新的哈拉德头衔

* 重新设计了哈拉德的金字塔

+ 在沙漠中添加了古哈拉德要塞

* 哈拉德批发商不再穿哈拉德长袍了

* 除游牧民之外的近哈拉德人不再免疫沙漠的高温了

* 改进了近哈拉德沙漠生成时的地形多样式

* 近哈拉德的灌木地群系变体中,砂石取代了原石

* 将播放乌姆巴尔音乐的地区移入近哈拉德内


>>> 远哈拉德:

* 重更名墨丹为墨怀斯,陶瑞丹为陶瑞斯

+ 为远哈拉德添加了新路径点,更名了一些路径点

* 以更合理的拼写体系修改了陶瑞斯路径点的名称

+ 添加了与陶瑞斯历史相关的知识之书

* 重命名岩石海岸线为海盗海岸,改进了生成系统

+ 添加了海盗隐匿处

+ 添加了墨怀斯青铜剑

+ 墨怀斯战士生成时有几率拿着近哈拉德武器

+ 在远哈拉德草原添加了红色粘土,用于合成墨怀斯砖和墨怀斯工作台

* 重新绘制了墨怀斯砖的材质

+ 添加了狮皮地毯

+ 添加了长颈鹿皮地毯

+ 为物品展示框添加了使用羚羊皮而非皮革的合成配方

+ 在远哈拉德添加了向日葵

* 重新设计了部分陶瑞斯建筑

+ 添加了陶瑞斯铁匠和铁匠铺

* 提高了与陶瑞斯萨满交易所需的结盟值

* 丛林空地会生成哈拉德花朵

+ 添加了丛林芽

* 陶瑞斯金字塔中的飞镖机关有几率射出毒镖

+ 添加了远哈拉德丛林山脉群系

* 改进了火山口的生成系统

* 远哈拉德火山群系罕见情况下会生成半食人妖

+ 添加了“被诅咒的森林”陶尔-那-托洛格瑞姆

* 半食人妖武器需要燧石制作


>>> 游戏玩法:

+ 添加了新的迅速旅行界面和音效

+ 添加了中轴和乌图姆诺地形加载界面

+ 添加了修饰模板卷轴

+ 为秘银铠甲添加了独有的对矛保护修饰

+ 添加了秘银锁子,作为合成秘银铠甲的材料

* 减少了铠甲弹射物保护修饰的效果

+ 在背包界面添加了银币计数器

+ 添加了交易音效

* 改进了银币交易系统,商人会优先拿走小面值银币

* 商人重生后不会改变交易物品

* 玩家交易一定数额的商品后,商人会更新全部商品,并会短时间内暂停交易

* 减少了商人重生时间

* 雇佣单位偶尔会在击杀敌人后说话,而更少在战斗中说话

* 入侵生成的单位不会自然消失

* 偷有物品的土匪不会自然消失

* 降低了部分NPC的掉落物品概率,如BOSS的,以匹配掠夺修饰的增幅效果

* 轻微降低了戴歹洛斯之寒的掉落率

* 沼泽鬼魂的攻击会附有迟缓效果

* 共享路径点会以介绍框的形式显示究竟有哪些远征队可以访问

+ 添加了隐藏其他玩家的共享路径点的选项


>> 方块与物品:

+ 添加了所有种类的木门

+ 添加了熊皮地毯

+ 添加了骨块

* 重命名黑色刚铎砖为努门诺尔砖,并可在乌姆巴尔工作台上生成

+ 添加了苔、裂、錾制河谷邦砖

* 克拉姆合成配方中的糖被盐替换

+ 添加了木质和陶瓷盘子

+ 添加了在脑袋上戴盘子的能力

* 更改了粘土盘的合成配方:两个粘土制作两个粘土盘

* 成盘通过两次煅烧粘土盘制成

* 黑曜石砂砾用磨盘研磨可以100%得到黑曜石碎片

+ 无草泥土和种子可以合成普通的泥土

+ 添加了浮冰的合成配方

* 剪刀无需精准采集就可获得完整的蛛网

* 减小了玉米的售价

* 芦苇、甘蔗、玉米杆可用作燃料

* 铁匠锤可以反冶炼

* 重新绘制了夏尔工作台的材质

* 重新绘制了加拉兹民床的材质


>>> 杂项:

* 修改了中洲地图的颜色

+ 添加了海风和音效、波浪的粒子效果

+ 为铠甲架添加了铠甲栏界面

+ 为饮用下毒的饮料添加了新的效果图标

+ 玩家接近炎魔时会出现阴影效果

* 改进了巨石的生成系统

+ 在黑蛮地添加了新路径点,扩展了黑蛮地群系

* 改进了黑蛮地建筑

+ 添加了阿多恩河流域群系,作为黑蛮地占领的洛汗地区

* 加深了洛汗草原的绿色,使洛汗草原生成时更平坦

* 单位商人(队长)会在战斗中手持盾牌而非银币

* 将“骑兵”作了许多分类并更名

+ 为多温尼安和鲁道尔添加了新的姓名,修改了部分东夷和远哈拉德人的姓名

* 更名亚力酒(Araq -> Arak)

+ 为山区人添加了新的女性皮肤

* 修改了人形NPC的模型大小,以与玩家模型大小匹配

* 改进了路径点介绍框大小,以适应更小的界面尺寸


>>> 语言:

+ 添加了更新后的荷兰语翻译


>>> 修复:

* 修复了西瓜和南瓜不会在丛林草地和丛林泥方块上生长的问题

* 修复了派系界面不能正确记录全部小任务的问题

* 修复了猎头小任务的目标玩家在被猎杀失败后再次被成功猎杀仍然会减少结盟值的问题

* 修复了同一商人在服务器中偶尔会显示不同的交易列表的问题

* 修复了部分NPC的掉落物品概率与掠夺修饰增幅不匹配的问题

* 修复了玩家的盾牌在设置为“不显示”的情况下仍然显示的问题

* 修复了旗帜保护中的远征队名会在非远征队内的op玩家查看旗帜后消失的问题

* 修复了生物寻路系统对mod添加的栅栏门无效的问题

* 修复了沼泽鬼魂会在玩家进入水中并下到远低于水平面时无限生成的问题


Update 34

>>> Near Harad:
* Redrew the map of Near Harad
+ Added the regions of Harnedor, Lostladen, Southron Coasts, and the Gulf of Harad
+ Added new waypoints and roads in Near Harad
* Changed the unlocking of the Poros and Harnen waypoints to facilitate first travelling to Harad
+ Added the Harnedhrim of Harnedor
+ Added the Men of Umbar and the Corsairs
+ Added the Nomads of the Great Desert
+ Added the Men of the Gulf of Harad
+ Added new structures, villages, and towns for the Near Harad subgroups
+ Added new Near Harad banners, shields, and titles
+ Added the Umbaric and Gulfen crafting tables
+ Added Umbaric, Corsair, Harnedor, Nomad, and Gulfen armour sets
* Renamed Haradric armour to Coast Southron armour
+ Added a new set of bronze Haradric weapons, and renamed the iron ones to Umbaric
+ Added relic Black Númenórean weapons and armour
+ Added Corsair weapons
+ Added Gulfen weapons
+ Added Umbar horse armour
+ Added Southron champion riders
+ Added Morwaith mercenaries
+ Added Gondorian renegades
+ Added slaves of Harad
+ Added bartenders, farmers, blacksmiths, and many new bazaar traders for Near Harad
+ Added Umbar bricks and pillars
* Retextured the Near Harad crafting table
+ Added dragonblood trees and their wood
+ Added palm trees and their wood (also on beaches throughout the world)
+ Added the ability to place carpets on camels
+ Added the white oryx
+ Added new Near Harad miniquests
+ Added new Harad lore texts
+ Added new shared Near/Far Harad titles
* Redesigned the Harad pyramid
+ Added ancient Harad forts in the desert
* Travelling Harad Merchants no longer wear desert robes
* Near Haradrim (except for nomads) are no longer immune to desert heat
* Improved the terrain generation and variety of the Near Harad desert
* Scrubland biome variants in Near Harad now generate sandstone instead of stone
* Moved the Umbar music region to a sub-category of Near Harad

>>> Far Harad:
* Renamed the Moredain to Morwaith, and the Tauredain to Taurethrim
+ Added new waypoints in Far Harad, and renamed some
* Respelled the Taurethrim waypoints according to a more suitable orthography
+ Added new lore texts concerning the history of the Taurethrim
* Renamed the rocky coastline biome to Corsair Coasts, with improved biome generation
+ Added corsair hideouts along the rocky coastline
+ Added Morwaith bronze swords
* Morwaith warriors sometimes spawn wielding Near Harad weapons
+ Added red clay in the Far Harad grasslands, now used to craft the Morwaith brick and table
* Retextured the Morwaith brick
+ Added lionskin rugs
+ Added giraffe rugs
+ Added a recipe for item frames using gemsbok hides in place of leather
+ Added sunflowers in Far Harad
* Redesigned some of the Taurethrim structures
+ Added Taurethrim smiths and smithies
* Increased the alignment required to trade with the Taurethrim shaman
* Harad flowers now generate in the jungle clearings
+ Added jungle sprout grasses
* Dart traps in jungle pyramids now have a chance to shoot poisoned darts
+ Added the Far Harad Jungle Mountains biome
* Improved the generation of volcanic pits
* The Far Harad Volcano biome now rarely spawns Half-trolls
+ Added the cursed forest of Taur-na-Torogrim
* Half-troll weapons are now crafted with flint

>>> Gameplay:
+ Added a new fast travel loading screen and sound
+ Added new Middle-earth and Utumno terrain loading screens
+ Added modifier template scrolls
+ Added an exclusive polearm protection modifier for mithril armour
+ Added 'Mithril Mail', a new item now used to craft mithril armour at half the expense
* Reduced the effectiveness of armour ranged protection modifiers
+ Added a coin count display for inventory screens
+ Added a trading sound effect
* Improved the coin-trading algorithm so that traders take smaller coins first before taking larger coins and giving change
* Traders now keep the same trades and trader data after respawning
* Traders now refresh all their trades after a certain amount of total wealth has been traded; after a refresh, trades are locked for a short time
* Reduced the time taken for traders to respawn
* Hired NPCs now sometimes say things after killing enemies, and less often when not in combat
* Mobs spawned from invasions will not despawn
* Bandits with stolen items do not despawn
* Lowered some NPC drop rates, including bosses, to correct for the prevalence of looting modifiers
* Slightly increased the drop rate of Chills of Daedelos
* Marsh wraith attacks now inflict a slowness effect
* Shared custom waypoints now display a list of the shared fellowships in their lore tooltip
+ Added the option to hide custom waypoints shared by other players

>> Blocks & Items:
+ Added new wooden doors for all wood types
+ Added bearskin rugs
+ Added bone blocks
* Renamed Black Gondor bricks to Númenórean bricks, which can now also be crafted on the Umbaric table
+ Added mossy, carved, and cracked Dalish bricks
* Cram is now crafted with salt instead of sugar
+ Added wooden and stoneware plates
+ Added the ability to wear plates upon the head
* Changed the clay plate crafting recipe to require two clay balls and produce two plates
* White plates are now produced by double-cooking raw clay plates
* Obsidian gravel in the millstone now produces shards at a 100% rate
+ Added a recipe for restoring barren dirt to ordinary dirt by crafting it with seeds
+ Added a recipe to craft packed ice
* Shears can now harvest cobwebs without silk touch
* Reduced the selling value of corn
* Reeds, sugar cane, and corn stalks can now be used as furnace fuel
* Blacksmith hammers can now be unsmelted
* Retextured the Hobbit crafting table
* Retextured the Galadhrim bed

>>> Miscellaneous:
* Recoloured much of the Middle-earth map
+ Added ambient wind and sea sounds, and wave particle effects
+ Added player armour slots to the armour stand GUI
+ Added a new inventory effect icon for the poisoned drink effect
+ Added a shadow effect when near Balrogs
* Improved boulder generation
+ Added new waypoints in Dunland, and expanded the Dunland biome
* Improved the Dunlending structures
+ Added the Adornland biome to represent the Dunlending-occupied region of Rohan
* Made the grasslands of Rohan greener and slightly flatter
* Unit captains now hold their shields during combat instead of their trader coin
* Renamed 'cavalry' units to more appropriate terms
+ Added new name lists for Dorwinion and Rhudaur, and changed some names of the Easterlings and Far Haradrim
* Renamed araq to arak
+ Added additional female hillman skins
* Adjusted the size of humanoid NPCs to bring them in line with the player's size
* Improved the scaling of waypoint lore tooltips for small GUI scales

>>> Translations:
+ Added an updated Dutch translation

>>> Fixes:
* Fixed melons and pumpkins not growing onto jungle grass and mud
* Fixed the faction pages not recording completed mini-quests
* Fixed bounty target players sometimes losing alignment if the hunter kills them after having failed the bounty quest
* Fixed traders briefly showing a different set of trades when first interacted with on servers
* Fixed various NPC drop rates not improving with looting modifiers
* Fixed the player's own shield not appearing to be invisible when invisibility is applied (even though it was invisible to other players)
* Fixed fellowship names sometimes disappearing from banners if the banner is viewed by an admin who is not in that fellowship
* Fixed entities pathfinding incorrectly around mod-added fence gates
* Fixed marsh wraiths spawning indefinitely if the player is in water far below the height of the surrounding block columns

2018-04-03
Beta33.8

公测 33.8


>> 修复:

*修复了 Mod 实体有时在多人模式中不出现

*修复了自定义路径点工具提示的错误


Public Beta 33.8

>> Fixes:
* Fixed mod entities sometimes not appearing in multiplayer
* Fixed an error in the custom waypoint tooltip

2018-03-07
Beta33.7

公测β 33.7


>>修复: 

*修正了一个导致一些附魔物品失去附魔的bug


Public Beta 33.7

>> Fixes:
* Fixed a bug causing some enchanted items to lose their enchantments

2018-03-06
Beta33.6

公测β 33.6

 

>> 修复:

* 修复了与加载旧区块相关的服务器延迟的主要来源

* 进一步优化生物生成


Public Beta 33.6

>> Fixes:
* Fixed a major source of server lag relating to loading old chunks
* Further optimised mob spawning

2018-03-05
Beta33.5

公测β 33.5

 

>>> 修复:

* 修复了地图玩家图标无法加载玩家皮肤的问题


Public Beta 33.5

>>> Fixes:
* Fixed player skins not loading for the map player icon

2017-07-29
Beta33.4

>>> 小任务:
+ 现在玩家可以通过任务奖励得到传说书
* 现在被赏金目标杀死无法完成任务,并会被惩罚,赏金目标将获得奖励
* 提高了作为赏金目标时被杀的惩罚
* 提高了为产生赏金任务而记录NPC杀戮的持续时间

* 赏金任务的硬币奖励现在有一个最高金额
* 提交收集任务时会优先检测玩家手中的物品

>>> 变更:
+添加了雨中的雾气和新的雨声
+ 添加了“生成阻尼”系统,可根据玩家数量配置服务器中npc的上限
* 现在只有冰之地狱中的敌人会掉落弗洛德之寒,但是掉落几率会更高
*使用铁砧修复物品(不包括合并工具)只会将下一次修复的成本增加1而不是2
* 杀死一个友好NPC现在不仅会激怒同阵营NPC,还会激怒联盟阵营NPC
+增加了一个将砂岩磨成沙子的磨石配方
* 现在拿着书架右击书架将会放置书架而不是打开它
* 改变了多古尔都装备的纹理

>>> 语言:
+ 增加了更新的德语与葡萄牙语(巴西)翻译

>>> 修复:
* 修复了乌图姆诺返回门(火之地狱最底层的图腾)在高延迟时无法工作的问题
* 修复了当附近的玩家进入乌图姆诺返回光束时改变每个人的视野的问题
* 修复了乌图姆诺返回光束在错误的y轴上渲染的问题
*修复了有时打开书架会导致崩溃的问题
* 现在使用乌图姆诺之炎,弗洛德之寒和猎头强化的远程武器在近战时不会触发特效了
* 修复了普通绳索对加拉兹民阵营的敌人造成伤害的bug
* 修正了奥克营地中不匹配的栅栏门
*修正了部分中空红木树干生长的尺寸

* 删除了不必要的南蛮子标签

Public Beta 33.4

>>> Mini-Quests:
+ Added a chance to receive some lore books as quest rewards
* Being slain by your bounty target now fails the quest, deals an alignment penalty, and grants an alignment bonus to the target
* Increased the alignment penalty for being bounty-killed
* Increased the duration for which NPC kills are recorded for generating bounty quests
* Coin rewards from bounty quests are now capped at a maximum amount
* Collect quest-givers now check the player's held item before other inventory items

>>> Changes:
+ Added new rain sounds, and mist during rain
+ Added a system of 'spawn damping', whereby server mob spawn caps can be configured to depend on the number of players
* Chill of Daedelos is now dropped only by ice-themed enemies, though now more commonly
* Repairing an item (without combining) now increases the next anvil cost by only 1, instead of 2
* Killing an allied NPC now angers nearby NPCs not only of the same faction, but also of allied factions
+ Added millstone recipes for grinding sandstone into sand
* Bookshelves can now be placed upon other bookshelves without opening them
* Changed the textures of Dol Guldur equipment

>>> Translations:
+ Added updated German and Portuguese (Brazil) translations

>>> Fixes:
* Fixed the Utumno return portal sometimes not working in conditions of high lag
* Fixed the Utumno return portal changing everyone's view when a nearby player enters the beam
* Fixed the Utumno return beam rendering at the wrong y-position
* Fixed bookshelves sometimes crashing when opened
* Fixed ranged weapons with Infernal, Chilling, or Headhunting modifiers dealing their effects if used in melee combat
* Fixed ordinary ropes dealing damage to enemies of the Galadhrim
* Fixed Orc camps spawning with mismatched fence gates
* Fixed some redwood sizes growing with partly hollow trunks
* Removed an unnecessary duplicate Southron title

2017-07-22
Beta33.3

公测 33.3


>>> 修复:

* 修复了储存玩家数据时的一个错误


Public Beta 33.3

>>> Fixes:
* Fixed an error when saving player data

你已经到达了世界的尽头..
新建未知时间
Beta33.2

>>>饰品与战斗:

*减力量状态效果所得伤害乘数

*减匕首的伤害

*减工具得近身饰品的机会

*减最高攻击速度饰品的效率

*减得掠夺/幸运饰品的机会

-撤+3铠甲保护饰品

*更高层铠甲不再有更高机会有负面饰品,因为更高层的可用正面保护饰品更少

*加尔沃恩今只保护箭、弩箭、飞箭伤

*减远程伤害饰品的强度

*再锻弓今耗更多线

*骨铠甲能用铁砧

*钓鱼竿与剪刀今能用铁砧

*杀乌图姆诺生物不再计入得克星饰品次数

+地狱兵器攻击增粒子效果


>>>宝石:

*减宝石生成

*为宝石减商贩基值

*在南方黑暗森林增琥珀矿脉生成


>>>小任务:

+为完成多个赏金任务增成就、头衔、新赏物品

*NPC今给其派系赏金任务提示

+增一个玩家为赏金杀另一个玩家时的聊天信息

*一个玩家不能有多个杀同目标玩家的活跃赏金任务


>>>襍项:

+增雪地食人妖

+在冰之地狱增新少见掉落物

+增新学识文本

*减找到学识文本的机会

+增绳,改精灵绳的合成配方

*精灵绳今伤害加拉兹民之敌

+在南蛮子巴扎增铁匠

+增女恶棍

*磨石今能以青铜在铁之位合成

*燃烧NPC如果在战斗则不惊慌,如果不在战斗则找水灭火

*今如果附近奥克被攻击或有强盟友在,自玩家而逃的弱奥克停止逃走

*石笋今只伤害活实体

*减地下鳄鱼生成

*改乌图姆诺兵器的纹理

*改紫水晶与黄宝石块的纹理

+增陶瑞丹黑曜石飞箭机关


>>>译本:

+增更新的德语、中文、葡萄牙语(巴西)译本


>>>修复:

*修复不可在有3或更多饰品的兵器上用乌顿之炎

*修复不可重命名装饰铠甲物品

*修复东夷铁匠不修复东夷武士装备

*修复染色细玻璃板只做6块玻璃板

*修复精准采集不采集冰钟乳石与石笋

*修复杀盟友NPC不激怒其他附近同派系NPC

*修复醉话不工作

*修复如果有人接受远征队向导的邀请,远征队长也接到通知

*修复土匪与鹊不盗宝石

*修复给玉米骨粉可替换其上方块

*修复mod在Cauldron服务器上的一个启动崩溃


未知时间
Beta33.1

>>>修复:

*修复结构生成物品不能与通常物品堆叠

*修复一些有误学识文本作者


2017-07-14

>>>附魔与战斗:

+增新中洲附魔与饰品系统

+为兵器增“克星”附魔,多杀生物有可能得到

+增以新附魔杀死人脸的能力

*附魔配置设定(今默认关闭)遏制经验球在中洲生成,隐匿经验计

*改铁砧机制——不再因为用而受损,用材料而非经验

*重命名物品不增下次用铁砧的耗费,兵器、工具、铠甲外免费重命名

*改铁砧合成配方

*一些商人NPC能耗费银币做铁砧的功能

*黑森林精灵今骑马

*艾森加德奥克今用弓

*减长矛与钺的近身速度

+增毒箭与弩箭

*弩箭今也可以青铜尖合成

*为更准确反应箭矢机制工作,改“远程伤害”提示框资料,有与原版弓相关的伤害乘数(译时未发现;下版改)

+为矛与投斧增远程提示框资料

*投斧今计为重击(与满蓄力的弓等相配);减其基值作补偿

*吹箭筒今在满蓄力时发射重击;为此减飞箭基值作补偿

*矛、弩箭、投斧今用与箭矢相同的重击伤害公式

*铠甲物品今能在提示框展示其保护值

*毒匕首今可以炼药锅去毒


>>>方块与物品:

+增新“细玻璃”块

+为所有木材类型增栅栏门

+为书架增贮藏书的能力

+增宝石

+增磨石块,有多个功能

*石盐今掉落方块,必用磨石处理

*染色粘土瓦今可用恰当染色硬化粘土直接合成

*改进阿尔诺头盔模型

*重命名希斯莱恩梯为希斯莱恩绳,有一些实用右键功能

*增东夷火罐的威力

+增蘑菇馅饼


>>>乌图姆诺:

*改进乌图姆诺地形生成

+增乌图姆诺乌图姆诺瓦块

+在乌图姆诺增洞穴 

+增冰与黑曜石的钟乳石与石笋

*改进乌图姆诺钥生成的楼梯

*微减乌图姆诺的黑暗

*地狱之镐不能挖穿乌图姆诺不同层间的方块

*水今在乌图姆诺冰层冻住,在火层蒸发

*乌图姆诺火层今越往下越像地狱

+增炎魔新掉落物

*炎魔今总带兵器,更常掉落他们的持有物品(50%)

*炎魔死时今熄附近所有的火

*炎魔火在乌图姆诺外不替换方块

+为自乌图姆诺生还增成就与头衔


>>>生物群系与世界:

+在生成在结构箱增学识之书

*使中洲地图更原著,撤下地图的地区可在随机生物群系地图找到

*太阳今在日升与日落时为黄色

*改月的外观

+在早晚天空增埃雅仁迪尔之星

*东西今更少切穿地面

+增海绵块,生成在海中

*在铁丘陵增铁矿石生成

*迷雾山脉今包括迷雾覆盖外的更浓雾

*古冢岗雾与天色今取决于古冢尸妖的存在

*减安格玛生物生成

*增林顿树木覆盖

*自死亡沼泽撤粘土,减沼泽泥生成,增遗骸生成

*改进矮人矿井入口

*改进丛林金字塔的底室

*重命名中洲冻原与针叶林生物群系

*美尼尔塔玛不再生成秘银矿石


>>>襍项:

+增猎玩家小任务

*籽不再能把泥土变成草地

*佣农不再试着攻击野兔;相反,如果佣农在附近,野兔避免吃农庄稼

*增钓鱼得珍宝的机会

+增一些新头衔

*增派系工作台至一些结构商人的库存列表

*减盐卖给商人的基值

*奥克与精灵,像其他NPC,今能掉落他们结构战利品表的物品

*在列表GUI的远征队今以成员大小排列

*玩家在零结盟值时要负结盟值的成就今也列出

*服务器不再向客户端发送他们的“飨宴模式”设定,避免同步问题


>>>修复:

*修复/msg可用作玩家定位器的可利用漏洞,因此@a、@r等不能用于命令(可配置)

*修复如果玩家持右键没有格挡动作的近身兵器右键,仍可延迟玩家

*为投过炸弹的投弹手修复“放倒他”成就触发

*修复艾森加德乌鲁克与其他不与魔多为盟友的刚铎之敌,随意攻击魔多的奴隶

*修复洞穴生成不总把最高方块设为草地

*修复如果用高清纹理,大物品渲染不正确

*修复近身速度计时器限打在非活实体的伤害,例如矿车

*修复玩家不受自己的矛、弩箭、投斧的伤害

*修复如果玩家在远征队,不受自己的伤害

*修复远征队聊天信息有时不显示为黄色


未知时间
Beta32.2

>>>远征队:

+为远征队增行政员角色

+增设定以禁用远征队现其成员的地图位置

*远征队GUI今显示下线玩家为灰色

*向下迻远征队GUI以更好容纳大GUI尺度

*单击远征队聊消息自动建议恰当的/fmsg命令

+为分享的自定义路径点增谁分享了它的“知识”

*更正自定义路径点分享界面显示的怎样解锁分享路径点的误导信息


>>>襍项:

*更正而更新些路径点描述

*草与泥今蔓延草生长至泥土与泥

*以更多用的/lotrWaypoints命令替换/lotrUnlockAllWPs命令

+/lotrAchievement撤命令增“所有”(all)选择


>>>修复:

*修复杀黑胡奥恩不得夏尔/游民结盟值

*修复格挡动画

*修复生物生成引起的服务器卡顿的主来源

*修复些服务器卡顿的小来源


>>>译本:

+增更新的德语、中文、葡萄牙语(巴西)译本


未知时间
Beta32.1

>>>改变:

*远征队内玩家今能见其他玩家的结盟,即使他们设为隐藏

*远征队分享自定义路径点今有异色

*为南蛮子扩影响区域

*改高等精灵铠兵、甲、块的纹理

+增多个新高等精灵肤

*重命名林顿特别的“高等精灵”特性为“林顿” 特性

*迻布茹伊能渡口路径点到幽谷生物群系

*骑坐骑时“飨宴模式”不应用,故以避免意外过食


>>>修复:

*修复远征队成员用户名有时载入失败

*修复幽谷铁匠以买贸易替换卖贸易

*修复幽谷坐骑穿着林顿马铠

*修复派系盟/敌列表上的坏点句引导号

*修复mod增的染料不染驯狼的项圈


>>>译本:

+增更新的德语与葡萄牙语(巴西)译本


2017-04-29

*魔戒mod今需要Minecraft Forge 1558版或更高


>>>游戏玩法:

+增远征队

+增在旗帜保护中列远征队名的选择项

+增向远征队成员开启自定义路径点的选择项

+增远征队消息命令

+为远征队增刚铎的烽火警报特性

+为中洲地图上的路径点增知识描述

+增“影响区域”系统,凭此结盟值只自派系的影响区域内杀敌得

*派系结盟关系今更简单:依靠影响区域,杀“敌”皆能得结盟值,杀“盟”皆能失结盟值。

*派系盟/敌关系今对称

+向派系界面增盟敌列表

*杀进攻生物今得所有50像素范围内敌派系的结盟值,或倘没有派系,150像素范围内最近影响的单个敌派系

*倘你的结盟值在你看未改变的结盟计时变化,今现更小版的结盟值奖励

*雇佣单位今能受命令无视目标玩家的结盟值攻击玩家

*为卫己杀盟雇佣单位不失结盟值

*倘对友军开火启用了,盟雇佣单位今能受攻击

+增迅速旅行可用时的聊通知

+为成就必备条件内的盟敌派系增支持,故此更准确可得成就

+为服务器管理员增“看结盟”(alignmentsee)命令以看玩家结盟值

*在范贡森林砍腐木不再使树木愤怒

*“飨宴模式”':无论饥饿,食物皆今皆一直被食(可设置)

*减鸟一次能盗窃的物品最大量

*幼小蜘蛛不再可骑乘


>> 生物群系与世界: 

+增幽谷生物群系

*迻布茹伊能渡口,改变东大道近幽谷的路线

+增幽谷的精灵

+增幽谷旗帜、工作台、兵甲

+增幽谷流浪者,代替高等精灵流浪者

+增一伊姆拉缀斯头衔

+增“幽谷”音乐地区 

+增高等精灵宅

*改高等精灵结盟计的色

*改夏尔的边境以更准确

*白岗生物群系今分享更多夏尔的特点

*用绿丘之城镇代替远岗路径点

+为篱尾与篱大门增雄鹿地路径点 

*使近沙巴德的道路更准确

*撤幽谷与埃瑞吉安之间的道路

*改三墨瑞亚山路径点之位以更准确

*为准确迻末日山的生成位至其路径点东南

+埃斯加洛斯增旗帜与盾

*北方奥克再生成在大荒野

+增加拉兹民给予者

*为入远东地区、埃敏卡兰、鲁恩内海岛、埃敏温尼安增新成就

+在远哈拉德增特鸟类

+增鱼生物

*走进浓雾生物群系的雾(黑森林、古冢岗等)今更平滑地转变


>>>块与物品:

+增人肉 

+增盐

+为腌火腿增合成配方

+增“可疑的肉”

*改硝石的纹理

*改玉米的纹理

*减裸玉米杆上的玉米生长率

+增玉米面包

+增葡萄干,用于河谷邦油酥糕点配方

*改河谷邦砖与柱的纹理

+增阿尔诺兵器

*遗骸块今能得更多装备

*改高等精灵铠甲与装备的纹理

*改黑森林精灵斥候铠甲的纹理

*改多温尼安精灵弓的纹理

*改蓝色山脉矮人头盔的纹理

+增东夷战斧

+为箭增用角尖的替代合成配方 

*铠甲架与兵器架今需要时间以破坏

*用有色羊毛合成袍与五服今得那色的染色衣


>>>襍项:

*重命名近哈拉德NPC与装备为“南蛮子”,他们的块为“哈拉德”

*重命名“多温尼安英雄”成就与头衔为“多温尼安领主”

+为建筑比赛赢家增专属头衔

*增更多精灵名,撤一些更著名的名

*奥克名今随机地生成

*改所有矮人肤故此其目口与玩家肤正确地对齐

*改古冢尸妖纹理 

*零头收集者今能买栗子

*地图玩家提示框今一次只渲染一个

*改进自定义路径界面

*改默认旗帜白名单长度为16

*增派系界面滚动条的宽度 

+增芬兰语译本

+增更新的葡萄牙语(巴西)译本


>>>修复:

*修复玩家有时自入乌图姆诺时的坠伤而死,尤其卡顿的服务器内

*修复自定义模型头盔在玩家上有时误渲染

*修复平和的狮边阻止迅速旅行

*修复秘银鹤嘴锄误分至矮人合成

*修复清地图玩家图标与更新他们的新位之间的偶然延后

*修复博学之士2006不可用博学之士头衔

*修复商贩只卖弱饮料

*修复商贩有时卖有不常见物品的木桶

*修复旅行商向其他维度内的玩家发送他们佈告

*修复进攻者不能生成进攻的NPC重生处保护区域生成进攻

*修复通过大洞镇的道路遵从奇怪的路线

*修复误命名的深岸村路径点

*修复欧洛卡尼内泥土与沙砾比正常生成更常见

*修复近哈拉德塔内的一些铠甲架不正确地生成

*修复阻止座狼、蜘蛛、奥洛格族坑自然生成的失误

*为帐篷修复结构生成不播放建筑音效

*修复刷怪箱渲染方向有误

*修复洛希尔人平民不对杀马暴行反应

*修复蜘蛛影不符合蜘蛛大小的比例

*为骑蜘蛛的实体修复骑y偏置

*修复活塞可迻旗帜保护基块

*修复不同栅栏与墙不连接(原版bug修复) 

*修复压力板不可放mod增的栅栏上(原版bug修复) 

*修复同时运行魔戒mod与其他mod能使主世界地形生成误块的bug


未知时间
Beta31.3

>>>改变:

*征服号角现在如果在敌保护区域用,工作失败并给通知


>>>修复:

*修复与魔戒mod当用一些光影mod版时的崩溃

*修复高等精灵流浪者不卖高等精灵物品

*修复火焰之鞭与火弹不点燃间接打击半径的玩家

*修复当用火弹打击非生着的实体时的崩溃

*修复在东夷“杀刚铎盟友”小任务中缺失的语库

*修复一些交易价的可利用漏洞


未知时间
Beta31.2

>>>改变:

*东夷火弹今堆叠4个一组

*移动江户路径点,使其更符合“江之入口”的含义

*重命名一些路径点

*向埃利阿多再增狼骑手


>>>修复:

*修复有小守卫范围的雇佣单位如果被推出他们的范围,无目的地在他们的守卫位置流浪

*修复当瞄准时矛不被正确地拿着

*修复在空盘子上“选择方块”给误物品

*修复火焰之鞭与东夷火弹的着火不服从记分板友好地火命令

*修复东夷火罐可蔓延道旗帜保护的一方块内

*修复在东夷堡垒中一个缺失的方块

*修复缺失的恶棍语库

*修复旗帜安全漏洞利用


>>>译本:

+ 增更新的俄语、法语(法国)、法语(加拿大)、中文、德语、西班牙语(墨西哥)、葡萄牙语(巴西)译本


未知时间
Beta31.1

>>>改变:

*基本东夷铠甲今用铁-皮革混合成

*增大东夷武士的生命值

*东夷火弹不堆叠

*东夷火罐不再伤害旗帜保护区域

*改东夷岗楼的结构以改进村安

*东夷村灯今用萤石而非火

*收集小任务不再对物品NBT数据敏感(包括重命名与“属于”标签)


>>>修复:

*修复NPC掉落袋子装满了复制的物品

*修复红鲁恩柱配方何处红砖台阶

*修复东夷头领头盔配方需要普通的东夷头盔而非东夷武士头盔

*修复在道路上结构生成

*修复在东夷酒馆的床生成不正确

*修复果园变体生成在鲁恩内海的岛上

*修复东夷火罐可被盘子破坏而不爆炸

*修复艾森加德乌鲁克弩手名误

*修复当在Cauldron服务器上运行mod时一个食物相关的崩溃


未知时间

>>>鲁恩与东夷:

+ 增东夷派系

+ 增东夷的旗帜、头衔、盾

+ 为鲁恩增新成就

+ 增远东之地生物群系

+ 在鲁恩增路径点与道路

*移动东部守卫与一些河谷邦路径点

+ 增东夷村、城镇、堡垒

+ 增东夷、东夷平民、防人、弓箭手、头领、旗手

+ 增东夷酒馆与酒保

+ 增东夷市场与商人

+ 增东夷铁匠

+ 增东夷农场主与雇农

+ 增东夷工作台

+ 增鲁恩砖、柱、大门

+ 增东夷兵器与铠甲

+ 为东夷合成增镀金铁

+ 增东夷火罐

+ 增火弹与东夷投火手

+ 增东夷吴服

+ 增酸奶

+ 增石榴、石榴树、木、饮料

+ 增红杉树、木、埃林卡兰生物群系

+ 增风之山脉与最后大漠


>>>方块与物品:

+为落叶增合成配方

+为染色袋子增派系色合成配方

+为石与所有mod石类型增葡萄的台阶

+增老石台阶类型的完全方块“平滑石”版,重命名老台阶为“平滑台阶”

*重命名座狼毛皮(与相关物品)为毛皮,改变座狼毛皮铠甲的纹理以使其更通用

+为用毛皮合成物品展示框增配方

+增夹条墙块

+增山药

+增白蚁仙人掌酒

*格瓦斯今用小麦与李子酿

+增烤肉串块

+增多温尼安精灵弓

+增秘银鹤嘴锄

*改乌鲁克装备、安格玛铠甲、墨丹狮铠甲、秘银装备、矛

*改金陶瑞丹砖的纹理

*改阿尔诺砖的纹理

*改泥、泥砖、黑曜石沙砾的纹理

*改木梁的顶部纹理

*改镶银与秘银矮人物品以更好区分它们

*改亚麻、水果、蔬菜、枫糖浆、多样其他物品的纹理

*近哈拉德钺今被分类为短矛而非长矛,以与近哈拉德长矛区分

*改高等精灵、游民、洛汗、黑森林精灵、多温尼安精灵、矮人(蓝色山脉)、魔古尔、北方奥克铠甲的铠甲值

*矮人药酒的配方今不需要秘银粒,改用蓝莓

*死亡沼泽古物品今需要右键点击以转换为装备

*古物品今提供阿尔诺装备

*有“属于”标签的物品今把拥有者的长名分割成多行


>>>生物:

+增多温尼安的人类批发商

+增多温尼安精灵弓箭手

+增多古尔都投弹手

*增高等精灵流浪者

+增艾森加德的恶棍

+增北方奥克商人

*哈拉德批发商不再旅行到埃利阿多与罗瓦尼安

+增熊

*海鸥生成今被其他附近海鸥限制

*鸟今在夜里少鸣

*鸟鸣今更短的范围内播放

+为一些生物增更多皮肤

*减卫士在洛丝罗瑞恩边境的生成率

*黑蛮地山区人今穿着抢来的铠甲

*奥洛格族今只生成在魔多的山障的奥洛格坑

-撤古冢尸妖的秘银装备掉落物

-撤加拉兹民流浪者

-撤安格玛奥克

-撤鲁道尔山区人


>>>生物群系与环境:

+增夏尔宅

*再设计椰枣树以允许它们的树叶枯萎

+在范贡森林增深色橡树

*奥克不再生成在白色山脉与刚铎

*奥克不再生成在埃利阿多,增座狼生成

*针叶树今白色山脉生成得更多

*修复洞穴生成切过道路

+在一些结构种增钟

*一些结构今以夹条墙生成

*近哈拉德村今在所有近哈拉德生物群系中生成


>>>游戏玩法:

*有自我保护的保护旗帜今能只被拥有者破坏,不被其他有许可的玩家

*用分类滚动条与新纹理改进中洲成就选单

*改进中洲派系选单

*稻草人保护区域今以稻草人的基座为中心

+在有庄稼的结构种增稻草人

*手握弓、弩等右键点击不激活大门

*远程兵器与锄可以被放在兵器架

*重命名安格玛派系为食人妖

*重命名入侵为进攻

*“选择方块”在兵器架与盘子上今给它们的显示物品

*进攻今向更宽距离的玩家宣布自身

*减在魔多进攻中奥洛格族的出现

*土匪盗窃今取消活跃迅速旅行倒数读秒

*相比酒精度,可酿饮料的食物恢复量今随效力变少

*酒保今能让更宽范围内的NPC醉

*激活食人妖图腾今需要见到天空


>>>襍项:

+为wiki前十贡献者增博学之士2016盾

+增多温尼安人之盾

+为河角地增音乐子地区

*使结盟计更细

*mod今试图检测Cauldron服务器并自动地禁用mod生成卡顿修复

+增更新的德语译本


>>>修复:

*袋子不再可以被密封到河谷邦响炮中

*修复袋子捡起物品不凑满超过一个未完成的堆叠

*修复音乐包系统在乌图姆诺不工作

*修复在黑森林精灵塔监禁的奥克生成有兵器

*修复在多温尼安批发商卖交易条目中的一个不正确的木类型

*修复一个罕见錾制告示牌崩溃

*修复一个罕见沼泽光崩溃

*修复一些缺失洛汗语库

*修复杜内丹人掉落洛汗物品

*修复如果移动方向键被设置为鼠标键,地图屏幕崩溃

*修复一个在options.txt中渲染距离被设置为16以上引起的原版崩溃 

*修复第一次加载世界时显示结盟计

*修复按下键时有时结盟计迅速地改变二次

*为整套铠甲成就优化玩家铠甲的检查

*更正一些乌鲁克的不正确复数的实例


未知时间
Beta30.5

+增更新的荷兰语与葡萄牙语(巴西)译本


*修复在物品栏的合成网格下毒的毒酒可被所有人看见已下毒

*修复阻止魔多奥克、奥洛格族、食人妖、黑森林精灵在某结盟值以下攻击玩家的bug

*修复鸟吃莓灌木块

*修复能把蘑菇公煲放在盘子上

*修复营生成有时不把固体方块下的草地变成泥土

*修复一个罕见土匪生成崩溃


未知时间
Beta30.4

+增葡萄牙语(葡萄牙)译本


*修复从合成网格中用shift点击拿出的毒酒能被所有人看到已下毒

*修复黑蛮地投斧手当投斧时持近身兵器

*修复艾森加德乌鲁克头领最大生命值比普通的乌鲁克族少


未知时间
Beta30.3

*修复凿子刻字的照明bug 

*放宽女战士的生成条件

*稍微增大游民的生成率

*减刚铎的烽火更新所耗时间

*修复乌图姆诺装备、古冢剑、阿尔诺铠甲、刚多林装备、陶瑞丹金铠甲不可反冶炼

*修复乌图姆诺匕首在合成中不可淬毒

*修复刚铎弓不可在多阿姆洛斯工作台上合成

*修复魔戒mod增的箱子在有固体方块在上时可打开

*醉NPC今有时以醉玩家的举止说话

*修复一个与贵重物品有关,安装了其他mod时发生的崩溃(不是(Battlegear崩溃)


未知时间
Beta30.2

+增新座狼声音与兔子声音

+增荷兰语译本


*修复一个由于原版草方块更新行为的主要卡顿来源

*修复反冶炼炉有时输出误元数据值的物品

*修复有误游民老小任务语库


未知时间
Beta30.1

+增更新的中文、葡萄牙语(巴西)、俄语、德语、西班牙语(墨西哥)、法语(法国)、法语(加拿大)译文


*恢复解锁自定义路径点为其以前要求

*修复村生成器在低超平坦世界不工作

*修复当自定义路径点更新到安全y位置时忽略液体与火


未知时间

+增新中洲样式主选单(能在配置中禁用)

+增音乐包系统

+为更高结盟值增头衔

+增更多成就取得的头衔

+为译者增头衔与盾

+为给小任务屏幕增头动画

+为村增结构生成器

+为奥克与游民营增结构生成器

+增洛汗的男女

+增洛汗村

+增新洛汗酒馆设计

+增洛汗堡村与改进的堡垒设计

+增洛汗的女战士

+增洛汗农场主与雇农

+增洛汗市场商人

+增洛汗马夫

+增洛汗大门与木梁

+增河角地生物群系

+增北方的杜内丹人

+增杜内丹人村

+增杜内丹人铁匠

+增游民弓

+增可雇佣的骑马的游民

+增不可合成的阿尔诺铠甲

+增古旧的城堡

+增可合成的拆封的河谷邦响炮,能装入自定义物品

+为在石、木、金属上刻字增凿子

+增伊希尔丁与伊希尔丁凿子

+增动态的秘银矿石

+增鸟笼

+增更多鸟类,一些有盗窃性情

+增在稻草人不在时鸟盗窃粮食的行为

+增一些新鸟声音

+在蓝色山脉、林顿、埃利阿多增新路径点

+增葡萄牙语(巴西)译本

+增更新的德语译本

+增配置设定以撤钻石铠甲合成配方


*改魔戒方块与物品的编号以修复游戏日志充满“illegal prefix”(无效前缀)垃圾信息

*迅速旅行今不再被雇佣单位推到而取消

*被拴住的实体今迅速旅行中跟随

*自定义路径点在不安全y位置今当用时更新到安全位置

*增多解锁自定义路径点需要的成就数

*修复黑门路径点不解锁

*褐地今向西扩展到河套

*布理地区路径点与道路今更准确按照书的描述

*北方的游民派系今名为北方杜内丹人

*修复近身攻击计时中的潜在漏洞利用

*重绘近身攻击计纹理

*袋子物品栏不再被点击袋子物品打断

*当在物品栏打开袋子时有不同图标

*改进交易屏幕以使其更易查看哪些物品能卖

*启用交易中点击shift把物品放到卖出槽

*修复交易漏洞利用

*修复头衔选单的择色盒有时显示为白色

*NPC离开位置够远(128方块),在他们的最大回家范围外将不会试图返回

*普通的矮人门今是空白的石头,发光矮人门需要伊希尔丁合成

*为更大的设计,发光矮人门今有连接纹理

*矮人门今像大门方块一样运转

*矮人门今不透光,与石头更好相称

*矮人门今更大范围内发光

*矮人宅今更好地适应地形

*矮人今罕见地生成在矮人生物群系的地面上

*奥克今极少生成在铁丘陵

*杀北方奥克NPC今给河谷邦结盟值

*减NPC给袋子作为小任务奖励的机会

*洛汗铠甲今再次用皮革与铁合成

*游民短袍与护腿今用皮革与铁合成

*改游民铠甲的纹理

*高脚杯今能被反冶炼

*满木桶物品不再堆叠

*使木桶酿动画更平滑

*修复NPC有时生成在空气中

*减奥洛格族的生产率

*从南库茹尼尔撤鸟与蝴蝶,增克拉班

*克拉班今生成在范贡森林

*修复在一些蝴蝶模型上的小纹理故障

*天鹅今更直接地向玩家发嘶嘶声

*怪异吓人的环境音效今更多生物群系播放

*增多野莓的生成率

*蓟、荨麻、刺荆棘不再伤害铠甲

*如果玩家装备了靴子与护腿,蓟与荨麻不造成伤害

*改近哈拉德方块的纹理

*修复洞穴岩浆比其应生成的高度低

*为昆迪提与瑙尔提重命名、重绘纹理

*瑙尔提矿石与方块今发光

*更正一些辛达语复合词名

*为一些远哈拉德的路径点恢复辛达语译文

*埃瑞博成就今被计算在河谷邦分类

*改刚多林铠甲与装备的纹理

*改刚铎与多阿姆洛斯骑枪的纹理

*改多样物品纹理

*玩家今持上膛的弩进入准备射击姿势

*改进NPC重生处接口以允许为生成间隔时间选择更大的范围

*稍微减地图生物群系生成器的内存用量

*修复当地图移动时路径点、道路、标签抖动

*屏幕上指南针在未加载区块不再显示‘夏尔’

*修复由于乌图姆诺生物群系变体没有被分配所导致的游戏日志误

*乌图姆诺入传送门今更大的距离外渲染

*乌图姆诺入传送门今播放怪异吓人的环境音效

*改进乌图姆诺返传送门的外观

*修复座狼易受佛洛德地区寒冷的伤害,反过来其他NPC不易受伤害

*修复合金锻炉与霍比特烤炉不把空的燃料桶弹出到漏斗中

*修复在酒馆的夏警队长骑小马

*修复泥土台阶可燃

*修复裂红砖台阶用苔砖纹理

*修复不可获得的古尔都尔砖类型当生成时引起崩溃

*修复黑森林精灵塔生成黑橡木而非绿橡的复中柱

*修复当小任务应要求绿橡材料时要求黑橡

*蓝色山脉矮人今不再给杀蜘蛛小任务

*修复村生成在恩特河口

*修复营生成的一些误

*修复兵器架上一些兵器的z轴冲突

*修复有误意大利语译本

*今不匹配维度的包括魔戒连接纹理图标的资源包,生成误纹理以避免崩溃


-撤白兰地丘陵与蚊水泽路径点


未知时间
Beta29.6

*修复一关于NPC投掷矛的罕见崩溃

未知时间
Beta29.5

*修复饥饿栏在登录世界时重置

*进一步优化在服务器的生物生成

*修复石头与沙砾生成在魔多山脉生物群系

*近哈拉德与南刚铎沙漠的道路今再次为近哈拉德砖

*改洛斯阿尔那赫旗帜物品图标以与实际旗帜相符

*托洛格饮料不再伤害玩家


未知时间
Beta29.4

*修复中立派系的雇佣单位有时相杀

*修复生成土匪与入侵时的一潜在崩溃


未知时间
Beta29.3

*修复在服务器迅速旅行时的一客户端崩溃

未知时间
Beta29.2

+增更新的法语(法国)、法语(加拿大)、德语、西班牙语(墨西哥)、俄语译本


*修复一由于原版生物生成导致的服务器延迟主因

*修复一由于频繁保存魔戒玩家数据导致的服务器延迟

*修复服务器上小任务不显示移动到“已完成”

*优化村庄生成

*增大刚铎村庄间隔

*优化拉马斯埃霍尔与艾森加德环的生成

*撤佩兰诺原野的花路,由于它们引起严重延迟

*修复洛斯阿尔那赫斧手远程战斗不正确

*为刚铎圆砖台阶变体修复不正确名

*改进墨松德弓的数据

*白色山脉的山麓丘陵今扩展到德鲁怀斯伊阿乌

*在德鲁怀斯伊阿乌增多大树与密变体

*宴会树今能从深色橡树长成

*修复深色橡树叶用误名

*改魔多弯刀物品图标

*改进木桶方块模型

*修复铜与锡锭的产量是它们应生成的一半

*修复雪出今大海的南方区域

*修复四个一组的吊灯生成完全同样的粒子


未知时间
Beta29.1

*增更新的中文译本


*改乌图姆诺、多古尔都、骨盔甲的纹理

*修复村庄生成在固定的山丘

*修复地图河流不连接一些湖

*修复洞窟生成穿不过地面水

*减刚铎与洛汗的奥克生成率

*修复拉梅顿铠甲成就不被奖励

*为拉梅顿征服号角修复缺失名

*修复墨松德队长穿着误的装备

*修复损坏的物品不可反冶炼

*修复一反冶炼一些物品时的崩溃

*修复刚铎农场主生成在铁匠摊

*修复一右键点击有药水瓶的方块时的崩溃

*修复不可见投掷喷溅药水

*修复自定义模型的头盔潜行时变形

*修复一运行在Cauldron服务器上的崩溃


未知时间

*增中洲经典生物群系生成器世界类型

*为地区、路径点、道路增地图标签

*增改进的红皮书选单,包括更多任务信息与记录已完成任务

*增小任务追踪特性

*增从小任务获得袋子的机会

*为当小任务由于达到活跃限制而不能被接受时增语库

*增许多新头衔与多派系头衔

*增再装备雇佣单位的能力

*增新饮用器具:陶瓷杯、高脚杯、头骨杯、葡萄酒杯、水袋、麦芽酒角、可放置瓶子

*增洛斯阿尔那赫、伊姆洛丝美路伊、佩拉基尔、拉梅顿、墨松德山谷、品那斯盖林、安德拉斯特、德鲁怀斯伊阿乌的生物群系

*增刚铎封地的旗帜、盾、头衔

*增刚铎的男女

*增刚铎村庄、城镇、堡垒村庄

*增刚铎酒馆与酒保

*增刚铎谷仓、农场主、雇农

*增刚铎市集与商人

*增新刚铎堡垒(重命名老结构为刚铎瞭望堡)

*增刚铎瞭望堡

*增刚铎征兵

*增刚铎软甲

*增新刚铎头盔模型

*增刚铎宰相的旗帜

*增拉马斯埃霍尔

*增刚铎圆砖

*增莱贝斯隆匣子

*增洛斯阿尔那赫、佩拉基尔、品那斯盖林、墨松德山谷、拉梅顿铠甲与兵器

*增洛斯阿尔那赫斧手

*增佩拉基尔士兵

*增品那斯盖林士兵

*增墨松德山谷士兵与弓手

*增墨松德植物

*增莱本宁征兵

*增莱本宁软甲

*增拉梅顿战士、弓箭手、山民

*增为刚铎封地单位队长

*增多阿姆洛斯武装士兵与弓箭手

*增多阿姆洛斯软甲

*增多阿姆洛斯长矛

*在刚铎增罕见的烟斗草

*增南刚铎沙漠过渡生物群系,改变南刚铎地面生成

*增米那斯魔古尔、黑乌鲁克、南乌苟的旗帜

*增米那斯魔古尔与黑乌鲁克盾

*在魔古尔山谷增魔古尔之花

*增魔古尔饮料

*增努尔恩的女奴隶

*增鲁道尔山区人旗帜

*增新霍比特酒馆设计

*在北荒原增酒馆

*增宝藏堆

*增芦苇篮子

*增瑁珑盒子

*增多色瑁珑火把与吊灯

*为河谷邦征兵增河谷邦软甲

*增河谷邦响炮

*增宴会帽

*增多温尼安澡堂

*增苔、裂、錾制、花多温尼安砖

*增多温尼安柱

*为多温尼安精灵头盔增新模型

*增野莓

*增用骨粉让木块长满树皮的能力

*增杨树

*增绿橡树

*为黑橡树增新模型

*增莱瑞洛雪树

*增杏树与杏仁

*增杏仁糖霜

*增李子树与李子

*增李子格瓦斯

*为柑橘属与橄榄树增新模型

*增大橄榄树

*为瑁珑、橡树、白桦树增变体模型

*增在3x3网格中放置树苗以长宴会树的能力

*增由单一树种主宰的新森林生物群系变体

*增果园生物群系变体

*增灌木丛地与荒地生物群系变体

*在丘陵山区增新多岩地形生成

*增自然生成的灌木群系

*增荨麻

*增金盏花

*增菊花

*增黑菖蒲

*为野牛与阿拉武的野牛增新变体纹理

*增角

*增粘土瓦墙

*增泥土、丛林泥、沙砾、沙台阶

*增苔圆石台阶与楼梯

*为轮廓鲜明的石砖增配方

*增白沙与白沙石

*为林顿与多尔-恩-埃尔尼尔增白沙滩

*为林顿、佛洛德地区、哈拉德增专用的岩石海岸线

*在近哈拉德沙漠河附近增沃土河岸生物群系

*增近哈拉德绿洲

*增近哈拉德长矛

*在远哈拉德的丛林增路径点与道路

*在迷雾山脉增萤石矿石

*增配方以再制作萤石矿石

*向洛丝罗瑞恩增兔子与更多花类型

*增很罕见的加拉兹民卫士生成在安都因河谷邦

*在大荒野增罕见的阿拉武的野牛

*增石矛

*增瓜汤

*向NPC重生处增更多功能

*向盾选单增去除盾设定

*未玩家在盾选单增单击与拖动旋转

*为服务器强制隐藏/显示玩家地图增位置增配置设定

*为服务器增配置设定以禁用广播“霍比特人凶手”成就,以保护新邪恶玩家免受迫害

*增配置设定以禁用土匪与入侵

*增结构时间间隔设置

*增更新的俄语、德语、昆雅语译本


*饥饿今减得更慢

*戒指传送门今能在创造模式中被破坏

*保护旗帜今创造模式开调试屏幕时可穿过方块看见

*NPC在许多生物群系今生成得较不常见

*大多人类派系的平民NPC除非被激怒否则不攻击

*NPC选择今攻击目标估计附近NPC由相同目标

*雇佣立定单位今采取立正姿势

*指挥之剑今把一区域作为攻击目标而非单个敌人

*NPC今当他们有小任务给时标示

*小任务给予者今由NPC程序生成一段时间,或直到被玩家接受

*NPC今或许同时与多个玩家有活跃小任务

*小任务奖励今涉及无规度

*NPC说的话今凌驾其他头上显示

*在酒保周围的NPC有机会变成醉汉

*喝醉的NPC有更高近身伤害

*喝醉的NPC经常自发说话

*道路今适当时生成半块

*在一些生物群系的道路已年久失修

*改进桥生成

*河流今作为周围生物群系生物群系变体生成而非专用生物群系

*地图小河今世界中生成得更窄

*地图屏幕视点今能用WASD与方向键移动

*重命名海洋为大海

*改写埃利阿多森林生物群系为埃林沃恩

*改进在洛丝罗瑞恩的树覆盖变体范围

*改进冻原生物群系的外观

*改进在伊希利恩的地形变体

*改进魔古尔山谷、达戈拉德、褐地的地面生成

*改进洛汗的北高原的地面生成

*改进在近哈拉德沃土的地面地形变体

*修复有更多入侵类型的生物群系生成超过十次入侵

*修复当许多玩家聚集时入侵生成更频繁

*征服号角生成的入侵NPC不会被清除

*修复入侵生成生物在方块柱的最高点,不顾入侵的位置

*今有足够的照明小鸟、蝴蝶、兔子能生成在地下草地

*霍比特人皮肤今用与其他类人皮肤相同的比例

*重命名山中食人妖为山区食人妖

*增大山区食人妖的近身范围

*增大食人妖与座狼的生命值

*增多杀食人妖与座狼给予的结盟值

*减北方大奥克的生成率

*土匪总在他们出现时说话

*努尔恩的奴隶今与刚铎相联,不再被自由种族NPC作为攻击目标

*反冶炼计算今直接根据配方的物品用量进行工作

*黑蛮地铠甲今再用皮革制作

*改一些铠甲类型的保护等级

*改长矛与骑木仓的制作配方

*改指挥号角的配方

*瑁珑火把今用煤炭与一种染料制作

*加拉兹民吊灯今用瑁珑木板制作

*吊灯今能被放在台阶与楼梯下面

*森林精灵物品今能用任何木类型制作

*洛丝罗瑞恩蝴蝶罐今发光

*杯子今用木而非粘土制作

*放置的杯子方块今能用手下毒

*修复杯子复制误

*空木桶今能用杯子再装满

*改进木桶GUI上的液体

*启用点击shift进入木桶配方网格

*恩特饮料今不能在范贡森林以外酿造

*蛋糕类型方块今如果没吃作为物品掉落

*修复兑换银币复制行为

*兑换银币今需要按钮

*启用点击shift离开兑换银币槽

*乌鲁克商人今收烟斗草

*柳藤今能被用在苔砖制作

*瑙尔提块能被用作燃料

*硬化粘土、木炭、陶瓷器今能在锻炉类型方块中被冶炼

*芦苇今能在霍比特烤炉弄干

*改石柱的纹理

*改刚铎、多阿姆洛斯、多古尔都的旗帜的纹理

*旗帜架今全用相同纹理

*修复手握旗帜在第一人称渲染前后颠倒

*再增游民瞭望塔上的旗帜

*改矮人盾纹理

*改黑曜石矮人砖的纹理

*改进河谷邦长弓手的精确度

*改河谷邦铠甲与铠甲的纹理

*修复杀多温尼安民降低河谷邦结盟值

*改多温尼安铠甲与精灵剑的纹理

*多温尼安葡萄酒商守卫今对破坏葡萄藤下的方块作出反应

*在埃敏温尼安减阿拉武的野牛生成率

*改洛汗铠甲与装备的纹理

*改进刚铎堡垒与铁匠铺的设计

*刚铎铁匠铺不再独立生成

*改进多阿姆洛斯马厩的设计

*改多阿姆洛斯砖与盾纹理

*入侵不再生成在佩兰诺平野

*近哈拉德骑兵今再次有机会生成为骆驼骑兵

*改近哈拉德弯刀与铠甲纹理

*改哈拉德路的路线

*近哈拉德沙漠中的道路今是刚铎砖

*恩特与胡奥恩今不受毒的影响

*食人妖宝藏今包括宝藏堆

*安格玛不再生成燃烧的土地

*改黑蛮地战士的外观与装备

*魔多蜘蛛饲养员今可雇佣不骑马的奥克

*改乌图姆诺铠甲与装备的纹理

*改多古尔都装备的纹理

*改魔多铠甲、匕首、盾的纹理

*改半食人妖铠甲的纹理

*改骨铠甲的纹理

*改进茅草地毯渲染

*落叶今有迅速图像设定

*芒果树今用柑橘类树模型

*修复范贡树不生成树枝

*修复雪松与桃花心树在不稳定的地方生成树叶

*改白桦木梁纹理

*改瑁珑木的纹理

*改埃拉诺与妮芙瑞迪尔纹理

*改玉米的纹理

*修复奥克投弹手追逐兔子

*修复杀艾森加德斯那嘎给+2结盟值

*修复夏尔小马总生白驹

*修复一关于兵器摆动动画的偶尔崩溃

*修复不常见的商人崩溃

*修复结构有时生成有不适食物的盘子

*修复奥克营生成在水中

*修复魔戒花不用随机移位渲染

*修复一关于黄菖蒲的罕见崩溃

*修复用锹破坏黑曜石沙砾不更快

*修复NPC重生处的未结盟放置

*修复与PneumaticCraft的崩溃

*修复一些语库与名拼写误

*修复结盟值实体注册不工作

*修复一些魔戒命令不与@a、@p、@r工作

*改进单独线程上运行语言更新助手的加载时间


-撤夏尔果园生物群系(由生物群系变体替代)

-撤生物群系特有的河生物群系

-撤霍比特醉汉与黑蛮地醉汉


未知时间
Beta28.2

+增更新的法语(法国)、法语(加拿大)译本


*修复当在埃敏温尼安生成地形的崩溃

*改进白岗地形生成

*修复在刚铎、洛汗、多温尼安生物群系特定的石头层比预期深


未知时间
Beta28.1

+为野牛与阿拉武之牛增新声音

+增新大荒野生态群系

+增更新的西班牙语(墨西哥)、中文、德语、法语(法国)、法语(加拿大)译本


*葡萄园防御今能生成葡萄商守卫弩手

*改一些多温尼安纹理

*修复多温尼安精灵剑不发光

*野牛与阿拉武之牛今掉落更多肉与皮革

*野牛与阿拉武之牛今有增多的击退

*今魔多与多古尔都的奥克代替北方奥克生成在大荒野与东林弯

*北方奥克不再入侵大荒野

*改进松树生成

*土路今以多样的方块为特色

*修复用锹破坏泥土不更快

*修复野牛模型上的纹理误

*修复河谷邦铁匠缺失语库

*修复多温尼安批发商缺失语库

*修复有误多温尼安小任务的语库


未知时间

+增河谷邦与多温尼安派系

+增河谷邦、多温尼安、埃敏温尼安生物群系

+在大荒野、河谷邦、多温尼安增新路径点与道路

+增河谷邦的人类

+增河谷邦征兵、士兵、长弓手、队长、旗手

+增河谷邦铁匠与面包师傅

+增旅行河谷邦批发商

+增河谷邦村庄

+增河谷邦堡垒与岗楼

+增河谷邦工作台、旗帜、盾牌

+增河谷邦兵器与铠甲

+增河谷邦块、台阶、楼梯、墙、柱

+为克拉姆增配方

+增多温尼安的人类

+增葡萄酒商守卫、弩手、队长、旗手

+增多温尼安精灵

+增布拉多辛的战士

+增多温尼安葡萄酒商、葡萄看守人、葡萄农

+增旅行多温尼安批发商

+增多温尼安屋

+增多温尼安花园

+增葡萄酒商守卫营

+增多温尼安槽坊

+增多温尼安工作台、旗帜、盾牌

+增多温尼安人类铠甲

+增多温尼安精灵兵器与铠甲

+增布拉多辛之矛

+增多温尼安砖、台阶、楼梯、墙

+增葡萄与葡萄藤

+增白葡萄酒

+为红葡萄酒增酿造配方

+增葡萄汁

+增柏树木

+增橄榄树木

+增橄榄

+增橄榄面包

+增野牛

+增阿拉武之牛

+增塔丘生态群系

+增高等精灵塔

+增霍比特工作台

+增霍比特旗帜

+增霍比特大门

+为霍比特烤炉与煎饼增配方

+在夏尔果园增栅栏

+增可染色口袋

+炼药锅增为口袋、皮革帽、羽毛、烟斗、哈拉德长袍去染色

+增毒酒

+为淬毒兵器增提示信息

+为雇农增骨粉槽

+增把庄稼放入锄头物品展示框的箱子、从中收集种子、骨粉的雇农AI

+增在泥土上右击种子以长草地的能力

+为“无草泥土”增名,让它可获得

+增更好的森床生成

+增多样的废墟结构

+增随机生成的沙砾

+增干芦苇植物

+增韭葱

+增韭菜汤

+增芜菁

+增苹果汁

+增骆驼肉

+增錾制洛汗砖

+增苔、裂红砖与楼梯

+增北方奥克匕首、矛、长矛、弓

+增安格玛钺

+增多古尔都长矛

+增陶瑞丹大头棒、战斧、长矛

+增墨丹击棍

+增伊希利恩突击队铠甲

+为游民铠甲与游民结盟盾牌增新纹理

+为近哈拉德铠甲增新纹理

+为墨丹与游民旗帜增新纹理

+为多古尔都兵器、工具、铠甲增新纹理

+为瑁珑火把、与发光粒子增新纹理

+增更多种树到埃瑞吉安

+为雇佣不同耕作单位增分开的成就

+为改变中洲玩家重生增配置设定

+增更新的俄语、法语(法国)、法语(加拿大)、西班牙语(墨西哥)译本


*改进结构中NPC重生

*镶矮人砖今用连接纹理

*开立式大门不显示大门的底边

*高等精灵领主今生成在塔中而不是大厅中

*移河谷邦油酥糕点配方到河谷邦工作台

*移糖浆煎饼到霍比特工作台

*废块制作今给四块

*为染料修复原版铠甲染色不用Forge矿石词典

*修复一些木梁配方给不准确的梁数

*使水下沙子与粘土生成更随机

*改霍比特洞入口

*改柑橘属树木外观

*香蕉树今长得更小

*修复紫蝴蝶不在森林王国生成

*修复牛生成在洛汗

*撤大荒野的刚铎入侵

*减近哈拉德沃土的土匪生成率

*奥克与座狼投弹手不再追逐兔子

*改南库茹尼尔的天色

*改进埃滕荒原的地形生成

*白岗今为夏尔的一部分

*修复一些成就图标误

*移“上头佳酿”成就温尼安分类

*修复雇佣单位死讯默认禁用

*指挥之剑的指挥范围增多到12方块


-撤刚铎马弓箭手

-撤“埃兰迪尔之墓”路径点


未知时间
Beta27.2

+增泥砖


*修复多阿姆洛斯大门配方给刚铎大门

*改北方奥克入侵象征


未知时间
Beta27.1


+增银、金、秘银、多阿姆洛斯与乌鲁克大门

+增新的高等精灵剑与匕首纹理

+增精灵长矛

+增烤肉串

+增秘银戟

+增更新的德语、昆雅语、法语(法国)与法语(加拿大)译本


*烤肉串架今用燃料物品的全耐久度,或直到全部肉都烤熟

*改精灵战杖配方

*改加拉兹民斗篷纹理

*把加拉兹民床的纹理与配方已改成希斯莱恩式

*恢复老红近哈拉德砖纹理

*优化大门的连接纹理

*砖柱今可以用砖块制作

*驯服的犬今会在迅速旅行中跟随玩家

*狼能用mod增的骨头驯服

*修复埃瑞博山继承一些大荒原生态群系的不正确属性

*北方奥克与游民不在白岗生成

*修复鲁道尔首领屋烧成平地

*修复艾森加德奥克冲突缺失语库


未知时间

+增大门

+增鹿

+增鹿肉

+增喝醉信息

+增烤肉串架

+增哈拉德土匪

+为近哈拉德铠甲增新纹理

+增新近哈拉德人皮肤

+增新近哈拉德盾牌纹理

+增废矮人塔

+埃瑞博山生态群系增矮人、矮人矿井、矮人塔

+埃瑞博山增额外的铁、金、银生成率

+为森林精灵铠甲增新的纹理

+增麋鹿叫声

+增犬羚叫声

+增洛汗长矛

+为耕种单位增种玉米的能力

+增玉米烈酒

+增熟玉米

+增粘土瓦

+增白垩块

+增白岗生态群系

+为mod的所有岩石块增楼梯,重命名原石楼梯

+苔与裂石砖增楼梯

+为石、石砖、砖块、沙石增墙

+增石柱与砖柱

+增刚铎砖的古尔都尔版本

+增乌图姆诺砖楼梯、台阶、与墙

+增安格玛柱

+增用三叶草做的绿色染料

+增木炭粉作为替代的黑色染料

+增混棕色染料

+为辛贝穆奈、矮人药草与范贡花增染料配方

+增座狼毛皮床

+为鞍增用座狼毛皮制作的配方

+增瀑布效果


*改进秘银连接的纹理

*不同的柱子今会连接

*解雇一个雇佣的单位也会解雇他的坐骑或它的骑手

*耕种单位今只可以耕种他们脚下的土地

*以告诉耕种单位不要耕种下面有沙子的土地

*耕种单位总会保留一颗种子以耕种

*兔子不会再耕种单位附近生成

*耕种单位会赶跑兔子

*夏尔农场会生成玉米

*霍比特农场主会收玉米

*魔古尔山谷今有草地

*石子可以像栗子一样扔出去捡起来再用

*盘子与石子能掠过水面

*烟圈在散去后冒出

*埃瑞博山不再生成奥克

*鹿在大多数生态群系替代牛

*重命名森林麋鹿为麋鹿

*麋鹿今掉鹿肉

*麋鹿今其他北部生态群系生成

*修复克拉班不生成

*修复犬羚晚上不生成

*近哈拉德战士有时候戴包头巾

*改羚羊头盔配方,加入羚羊角

*为一致性一些染料配方只给一份染料

*一些砖楼梯与台阶、不再用苔或裂砖制作

*改造一些建筑以包括大门

*修复陶瑞丹瓜农场的设计

*修复洛汗古冢不长辛贝穆奈

*辛贝穆奈今在洛汗全境稀少地绽放

*改高等精灵铠甲与装备纹理

*改青铜与铜纹理

*改奥克床纹理

*改红近哈拉德砖纹理

*改近哈拉德弓的纹理与属性

*修复青金石不在近哈拉德沃土生成

*修复土路不能用锹迅速破坏

*修复夏警在远程状态不拿弹弓

*修复服务器中当商人没有在客户端中加载时玩家收不到旅行商人离开的提示

*修复当硬币兑换界面打开时商人移动

*修复原暗橡木不可燃

*原版树苗与mod树苗今可燃

*mod花与一些植物今可燃

*茅草地板今可燃

*修复原版炼药锅不与生态群系独特的水色一样

*重命名蠹虫块以防止不小心在搜索中弄混

*修复羚羊生成蛋

*修复远哈拉德丛林湖生成生态群系变体


未知时间
Beta26.5

*修复雇佣NPC坐骑在迅速旅行后复制

*减北方大奥克的生命值

*减柳树的生成率


未知时间
Beta26.4


+增更新的法语(法国)、法语(加拿大)译本


*修复多样的生态群系在所有世界中遵循相同的模式

*艾森河渡口今被分类为埃奈德地区路径点

*撤兵器架的碰撞箱

*旅行商人离开讲话今以聊天信息发给所有玩家

*修复近哈拉德人没有雇佣语库

*修复当图形用户界面关闭时小任务图标仍被渲染


未知时间
Beta26.3

+增所有剩余的木梁类型

+增更新的德语、法语(法国)、法语(加拿大)译本


*修复单人游戏中魔戒玩家数据在加入服务器后持续存在

*修复坐骑与雇佣单位在用自定义路径点后消失

*玩家今与坐骑迅速旅行后自动再骑上它

*修复迅速旅行计时器倒数十有时非常慢

*使夏尔地图更准确

*修复地图缩放到高缩放比例时颤抖

*修复地图在高缩放比例上误缩放

*修复近哈拉德弓箭手不持弓

*修复废矮人矿井不与裂砖生成

*落叶今能生成、放在水上

*改进在生物群系边界产生问题的道路生成

*木梁今不同方向都细致连接

*废块今看着更随机

*旗帜今防御TNT矿车

*修复盾牌内部前后颠倒

*增多默认云渲染范围


未知时间
Beta26.2

+增更多木梁

+在刚铎铁匠铺增掠夺物

+为解雇佣单位增新信息

+增更新的中文与俄语译本


*修复与雇佣单位互动时的崩溃

*修复指挥号角的崩溃

*修复矮人投斧手持近身兵器

*修复矮人指挥官持误物品

*重命名乌鲁克座狼为艾森加德座狼

*修复一些刚铎男人带有女名


未知时间
Beta26.1

*修复服务器向客户端发送错结盟值

未知时间

+增新中洲云渲染器

+增重命名自定义路径点设定

+增兵器架

+增土路块

+增更好的桥生成

+增更多木梁

+增柳树木

+增镶金银精灵砖

+增黑曜石矮人砖

+增矮人与蓝山矮人长矛

+增矮人铁匠与铁匠铺

+增北方大奥克

+增北方奥克铠甲与兵器

+增南库茹尼尔生态群系

+增艾森加德斯那嘎

+增乌鲁克战士头盔

+增废块以取代灵魂沙

+增用奥克锻炉饪肉以生产腐肉的方式

+为杀北方奥克与黑乌鲁克增成就

+为奥克、被折磨的精灵、座狼、恩特、蜘蛛增荧光眼

+为烽火台增新设计

+增多阿姆洛斯匕首

+增刚铎长矛

+增錾制黑刚铎砖

+增镶青金石近哈拉德砖

+增玉米

+在陶瑞丹金字塔中增幽灵

+在远哈拉德火山生物群系中增黑曜石沙砾

+增给予撤中洲成就的命令

+为所有派系同时设置结盟值增命令

+增更新的昆雅语、德语译本


*修复版本检查器

*用SimpleImpl系统重写mod的数据包

*重命名乌鲁克族派系为艾森加德

*重写NPC换兵器物品,使系统更稳定、允许变体

*今天鹅骑士如果骑马只用长矛

*当持长矛时看起来更好

*精灵战士今能用战杖

*加拉兹民今用匕首代替瑁珑剑

*芦苇像甘蔗那样生长

*为制作芦苇成纸修复缺失配方

*修复莓丛再生很慢

*修复当点击shift时口袋视觉复制物品

*培育两匹驯服坐骑今自动驯服幼崽

*镶砖配方变得更好

*为陶瑞丹工作台改变配方

*增多丛林的金生成率

*杀食人妖与多古尔都掉魔多结盟值

*杀魔多掉食人妖与多古尔都结盟值

*魔多入侵再次包括黑乌鲁克

*黑乌鲁克与乌鲁克族不能再骑座狼

*零头收集者今可以收座狼毛皮

*北方奥克座狼今比其他座狼跑得迅速

*北方奥克今能带多古尔都装备生成

*刚铎的烽火今独立存储烽火传播状态而非全球地

*矮人指挥官今手持战锤而非剑

*矮人入侵今用战锤图标

*修复坐骑与雇佣单位忽略自定义路径点保存的y坐标

*山脉生物群系变体今更加起伏

*今大多生物群系的道路是土路

*使丘陵生物群系变体的道路更平坦

*修复道路点在地图的东方与南方边界重叠

*修复玩家离开服务器打开单人游戏世界后地图位置持续存在

*自道路旁移走食人妖森林生态群系

*修复古冢不生成石头箱子

*修复矮人矿井生成在水中

*修复一些结构在屋顶生成芦苇而非茅草

*用锻炉取代洛汗与刚铎的熔炉

*增多激活乌图姆诺传送门杀生物范围

*乌图姆诺传送门底座今有视觉效果

*修复乌图姆诺传送门底座的碰撞问题

*修复NPC燃烧恐慌未应用到新生成NPC

*创造模式中商人不再发广告

*修复零头收集者缺失离开语库

*修复魔古尔菇吃粒子

*为方块范围修复近身范围修改不正常工作

*修复每次世界再加载时日期更改

*修复火烈鸟捕鱼时不低头

*修复冰中生成芦苇


未知时间
Beta25.3

+增金陶瑞丹飞箭机关

+增改进的魔多、安格玛、远哈拉德干旱草原表层地形

+为錾制近哈拉德砖增新纹理


*修复山脉的不正确表层地形生成

*修复洞窟与沟壑穿不过混表层地形

*为进入安格玛修正成就图标

*修复陶瑞丹萨满交易列表的复制输入项目

*修复.lang文件更新助手不删除临时文件


未知时间
Beta25.2

+为白桦木梁增新纹理

+为玩家增解锁所有迅速旅行路径点的命令

+增中文译本

+增更新的法语(法国)、法语(加拿大)译本


*修复兵器提示框不显示附魔的额外近身伤害

*长矛今竖直

*修复缺失的加拉兹民卫士语库

*修复有时当爬梯子时的崩溃


未知时间
Beta25.1

+增更多木梁类型

+增即使当沉浸式讲话开启时也发消息到聊天记录的配置设定


*今玩家装载远程兵器时受到近身攻击会被打断

*为玩家增多基本近身攻击速度

*减匕首的速度

*增多长矛、战斧、锤的速度*增多锤头的伤害

*修复攻击计的灯光误

*芦苇今不用剪刀就可收集

*修复当在服务器创建自定义路径点时的客户端崩溃

*修复金字塔保护旗帜易受远程攻击伤害

*修复一不正确的陶瑞丹小任务语库

*重命名陶瑞丹击棍为陶瑞丹剑

*修复森林变体总是在夏尔生成中出现

*修复多样的生态群系在所有世界中遵循相同的模式

*修复座狼入侵的名

*改酸橙纹理

*为进入林顿修正成就图标

*羚羊今罕见生成在配托洛格地区

*修复高FPS时中洲选单导致闪烁

*修复焦石墙在创造模式出现两次

*改半食人妖屋以允许半食人妖进出


未知时间

+增直接生成到中洲的世界设定

+增按钮以切换深褐色地图

+在特定地点增更多山丘

+增更多路径点与道路

+增湖生物群系变体

+增沉浸式讲话

+增物镜以显示小任务

+增难度锁设定

+增陶瑞丹人

+增陶瑞丹村庄

+增陶瑞丹工作台、旗帜、盾牌

+增陶瑞丹砖、台阶、楼梯、墙、柱

+增陶瑞丹工具、兵器、铠甲

+增陶瑞丹吹箭筒、飞箭、飞箭机关

+增陶瑞丹火把、

+增陶瑞丹饮料

+增丛林金字塔

+增远哈拉德丛林边界生物群系

+增浓密丛林生物群系变体

+增桃花心树木

+增丛林泥与草地方块

+增新丛林蝴蝶类型

+增黑曜石沙砾与碎片

+增古冢尸妖

+增改进的古冢设计

+增古冢剑

+为一些结构增石头箱子

+增旅行零头收集者

+为中洲维度增新捕鱼掠夺表

+增锻炉作为其他锻炉的人类同等物

+为所有裂、苔块变体增配方

+在灰色山脉增废矮人矿井

+增裂矮人砖与柱

+增矮人与蓝山矮人野猪铠

+在埃瑞吉安增废精灵铁匠铺

+增刚多林铠甲

+增希斯莱恩

+增希斯莱恩绳梯子

+增加拉兹民希斯莱恩斗篷

+增加拉兹民卫士

+增凯勒布兰特原野

+增洛汗的北高原

+为洛汗铠甲增新锁子甲设计

+增旧洛汗铠甲作为带新头盔模型的洛汗元帅铠甲

+增佩兰诺平野生物群系

+增东林弯生物群系

+增长沼泽生物群系

+增芦苇

+增干芦苇块、台阶、楼梯、栅栏

+增许多新长柄类型兵器

+为南刚铎、近哈拉德沃土、近哈拉德半沙漠、乌姆巴尔增多变的表层地形生成

+增一些巨石原野生物群系变体

+增近哈拉德骑兵与马铠

+在近哈拉德沃土增马

+增红沙石

+增红色近哈拉德砖、柱与衍生方块

+增近哈拉德红沙漠生物群系

+增羊肉

+增柠檬、橙子、酸橙树、水果、木块

+增柠檬蛋糕、柠檬酒、柠檬饮料、橙汁、酸橙酒

+增乌姆巴尔森林与乌姆巴尔丘陵生物群系

+增浓密伊希利恩森林变体

+增魔古尔都因河生物群系

+增座狼入侵

+增木梁

+增腐木板、台阶、楼梯、栅栏

+增焦石头

+增废屋的烧腐变体

+为钟、指南针增用铜代替红石的配方

+为战锤增新纹理

+为魔多铠甲增新纹理

+增新墨丹皮肤

+增新指挥台纹理

+增配置设定以关闭奥克冲突

+增配置设定以关闭附魔与药水酿造机制

+增更新的俄语译本


*改鲁恩的地图使其在为平坦地图上更准确

*改并增许多哈拉德河

*重命名并移动许多远哈拉德路径点

*减加载地图纹理的内存用量

*服务器op今只在创造模式时显示隐藏玩家的地图位置

*自定义路径点今保存并用它们创建时的y坐标

*上下键今结盟计上的派系地区组间切换

*近身今有攻击冷却而非允许无限以滥用点击来攻击

*兵器类型今有不同的近身速度、范围、攻击伤害

*近身速度、范围、击退奖励今显示在兵器提示框

*远程兵器特性今显示在一些远程兵器提示框

*旗帜名单的槽数今可以增减超过24默认

*结盟保护旗帜今有文字框以精确输入结盟值,允许更宽的结盟范围

*保护旗帜今当它们掉落成物品时保存它们的保护数据

*放在制作网格的带保护数据旗帜物品会清空数据

*带保护数据的旗帜物品可以在制作网格上用空白的旗帜复制

*旗帜保护警告今有冷却以减垃圾信息(可配置)

*创造模式的Op今可以编辑任何保护旗帜

*增多大多雇佣单位的费用

*今当弓箭手NPC没在战斗时他们放下兵器

*改进雇佣单位跟随AI以使他们不太紧贴

*召唤号角传送雇佣单位到召唤者身旁而非直接到召唤者所在坐标

*改进雇佣单位生命值条

*雇佣单位今显示他们的中队与所持物品图标而非“雇佣”

*今自然生成的近哈拉德人骑马而非骆驼

*恩特(除瑁珑)与胡奥恩今受到斧头/火的普通伤害,其他任何的33%伤害,而非200%斧头/火

*增多恩特与胡奥恩的掉落

*食人妖今有铠甲值约等于穿皮革

*制作青铜(反冶炼)今只给一锭

*匕首今可以在任何伤害值下制作淬毒匕首

*为半食人妖钉头锤改变制作模式

*洛汗与黑蛮地铠甲今用铁制作

*改斥候铠甲以通过属性修改工作,非药水效果,因此无粒子

*改高等精灵块纹理为略微更灰的色

*乌图姆诺之外的乌图姆诺块今可以用任何镐开采

*使固定山生成较不一致

*修复固定山与普通地形间奇怪的不连续

*略微移动一些路径点

*佛洛德地区限制包含浮冰

*改大莱贝斯隆树的形状

*鱿鱼今只生成在海洋

*修复森林麋鹿不生成在森林王国

*森林麋鹿今当受攻击时反击

*改黑森林山脉以看着更像山脉

*奥克今生成在黑森林山脉

*青金石今只生成在近哈拉德与南刚铎

*鳄鱼不再生成在哈拉德山脉

*丛林天、水今发绿

*丛林中水今普遍存在

*泥与藤今普遍生成在丛林地下

*香蕉树今丛林生长

*犀牛今罕见生成在配托洛格地区

*修复橡、云杉混森林变体不生成

*为“制作大师”成就更新必要条件

*修复反冶炼炉不接受漏斗投入物

*修复近哈拉德反冶炼青铜

*修复魔古尔传送门动画不正常

*指挥台物品栏物品与掉落物品今渲染台上地图

*修复指挥台的故障光

*修复在屏幕边缘时指挥台上的地图消失

*修复从侧面看时胡奥恩从视野中消失

*修复胡奥恩在战斗中切换进出活跃模式

*修复发弩箭播放弓箭声音效果

*修复座狼投弹手在保护区破坏地形

*修复旗帜保护不阻止玩家灭火

*修复伊希利恩突击队不给小任务


未知时间
Beta24.4

+增缺失更新的西班牙语(墨西哥)译本

+增更新的法语(法国)、法语(加拿大)译本


*修复mod启动在(不支持的)大锅服务器的崩溃

*修复服务器上旗帜的有时名消失

*美尼尔塔玛今地图上隐藏除非你到过那里

*使美尼尔塔玛的地形更多岩

*减美尼尔塔玛上阿塞拉斯与秘银的生成率

*今美尼尔塔玛上用骨粉可能会罕见长出阿塞拉斯

*修复当深褐色地图开启时地图上外海不是深褐色

*减首领战独有兵器的掉落率

*墨丹战斧今用标准战斧配方形状

*修复锄不可反冶炼

*修复发射器发射魔戒射弹给予“实体.lotr”死讯


未知时间
Beta24.3

+增更新的西班牙语(墨西哥)、法语(法国)、法语(加拿大)译本


*杀boss成就今需要玩家最近有造成一定量伤害同时最近击打boss

*修复制作蛋糕与栅栏时的崩溃

*今mod所有栅栏配方遵循1.8配方的格式

*修复如果附近生物也戴帽与长袍包头巾,它们在铠甲架旋转

*修复萤石矿石不生成

*修复用杯子挤牛奶时有时消失


-撤旧橡木栅栏配方,已不再需要


未知时间
Beta24.2

*修复瑁珑恩特的远程攻击崩溃游戏

未知时间
Beta24.1

*修复瑁珑恩特崩溃服务器

未知时间

+增新全屏中洲地图

+增许多新头衔

+增向头衔选单滚动条

+增瑁珑恩特

+为击败山区食人妖首领增独有奖励物品

+增当交易经常用时短暂锁定交易

+增指挥之剑特性以右击无物上取消雇佣单位的攻击目标,但当目标用剑设的

+为多阿姆洛斯、伊希利恩、黑乌鲁克、南乌苟增征服号角

+增反冶炼炉

+为原版木类型增栅栏

+增骨头铠甲

+增鲁道尔的山区人

+增鲁道尔山区人屋与村庄

+增青铜与铁投斧

+增女性黑蛮地人

+为黑蛮地人增新名

+增黑蛮地持斧人

+增黑蛮地投斧手

+增哈拉德长袍

+为近哈拉德弓与盾牌增新纹理

+增北黑森林生物群系并重命名黑森林为森林王国

+在黑森林增更多树类型

+增新森林精灵屋设计

+增末日山

+增美尼尔塔玛生物群系

+增在美尼尔塔玛阿塞拉斯与秘银

+为许多金属增栅栏窗块

+增精灵木栅栏

+增荧光矮人砖

+增克拉姆

+增旅行铁丘陵批发商

+增新秘银铠甲纹理

+在一些恩特上增额外头枝

+增新霍比特语库

+增配置设定以禁用精灵剑荧光动画

+增配置设定以禁用精灵与魔古尔传送门

+增更新的德语、昆雅语译本


*派系关系今从“盟友”与“敌人”中分出“中立”级别,派系通常不会打仗,但能被激怒或命令

*改许多派系间的盟友/中立/敌人关系

*杀北方的游民今获得黑蛮地结盟值,反之亦然

*杀北方奥克不再获得黑蛮地结盟值

*入侵——征服号角——已与派系分离以允许更多特定入侵类型

*北方奥克入侵今用青铜剑作图标

*游民入侵今用弓作图标

*首领战今给所有持续伤害它们10秒,包括远程攻击与由雇佣单位攻击的玩家成就

*修复土匪无端攻击NPC

*乌鲁克生物不再生成在迷雾山脉

*恩特与胡奥恩今能生成在灰化土上

*为天鹅放松生成条件

*山区食人妖首领今只能被有负食人妖结盟值的玩家召唤

*魔古尔铠甲今伤害攻击者的兵器,不再对攻击者施加凋零

*魔古尔之刃不再伤害目标的装备

*加尔沃恩与魔古尔铠甲成就今只要求你穿全套

*修复魔古尔之刃即使未攻击到也施凋零效果

*改一些不平衡交易

*制作银币今给4枚硬币而非1枚

*今每株亚麻只制作一条线

*为小任务奖励稍微提高给硬币数

*小任务奖励今当适当时用高价值硬币

*减蓟造成的伤害

*昆迪提块今发光

*重命名误命名的墨丹斧战斧为墨丹战斧

*黑蛮地三叉戟今通过持着右键并释放来捕鱼,因此更少滥用

*黑蛮地三叉戟今只能捕鱼,没有宝藏或废弃物品

*修复当掷矛时矛总是满蓄力

*修复矛复制误

*修复在咕噜物品栏的复制误

*修复多阿姆洛斯装备没有指定修复材料

*修复旗帜保护下蛋糕类型方块可食用

*修复特殊铠甲模型有时不渲染

*蓝色山脉批发商不再旅行到一些地区,被铁丘陵批发商取代

*修复世界重载矮人指挥官失去其兵器

*移动密林门路径点到其正确地点

*重命名加拉兹民商人为加拉兹民流浪者

*改当精灵有头饰时他们的头发不被渲染

*修复多样屏幕覆盖渲染固体颜色而非正确图片

*修复屏幕覆盖打碎南瓜程序重叠

*修复麋鹿头在物品栏屏幕颤动

*修复缺失的霍比特酒保语库

*修复当不正确元数据的双花生成崩溃

*改山毛榉树叶纹理


-撤安格玛奥克战士

-撤“游民”初始头衔(它今有派系头衔)

-撤你可以购征服号角的聊天通知

-撤“亲族残杀”成就,因其不再可能获得


未知时间
Beta23.3

+增火把到墨丹结构

+为近哈拉德铠甲、盾牌、工作台、弯刀增新纹理

+增更新的俄语译本


*旗子保护旗帜保护今阻止敌对生物的生成(例如蝎子、鳄鱼、原版生物)

*修复自定义路径点在单人游戏复制

*魔戒玩家数据今标为保存在个人基础上以减保存的滞后

*修复当看在固体方块前非固体方块时出现太阳炫光

*太阳炫光今被所有方块阻止

*墨丹入侵今显示为墨丹矛

*修复不授予墨丹工匠成就

*给予小任务的奥克不再冲突

*干草丛今能放在草地与泥土

*修复在生物群系边界与山脉的不正确地形生成

*改新精灵柱纹理以更配加拉兹民柱


未知时间
Beta23.2

+增更新的法语(法国)、法语(加拿大)译本


*修复有误自定义路径点冷却时间加载与保存

*修复路径点被重置

*修复太阳炫光出今没有太阳的生物群系


未知时间
Beta23.1

*修复迅速旅行冷却时间显示为零

*修复服务器踢迅速旅行的玩家


未知时间

+增墨丹人

+增墨丹村庄与棚屋

+增墨丹兵器与铠甲

+增墨丹工作台、旗帜、盾牌

+增墨丹砖、台阶、楼梯、墙

+增分开的远哈拉德稀树草原与丛林成就分类

+增女性近哈拉德人

+增高等精灵与森林精灵砖、台阶、楼梯重命名旧精灵砖为加拉兹民砖

+增新加拉兹民砖纹理

+增精灵锻炉方块

+增精灵钢锭

+增高等精灵、加拉兹民、森林精灵锻炉结构

+增精灵铁匠商人

+增多尔-恩-埃尔尼尔生物群系

+增天鹅骑士与多阿姆洛斯队长

+增多阿姆洛斯兵器与铠甲

+增多阿姆洛斯工作台、旗帜、盾牌

+增多阿姆洛斯砖、台阶、楼梯、墙

+增多阿姆洛斯马厩

+增天鹅与天鹅羽毛

+增安都因河口、恩特河口、努尔恩沼泽生物群系

+增沼泽高地与低地以改进沼泽生物群系生成

+增冷杉与松树木

+增埃瑞博生物群系

+增錾制与裂近哈拉德砖

+增炉石块上一柱烟粒子

+为霍比特小孩增新皮肤

+为有分配中队的指挥物品在提示框增中队显示

+为效用方块增“中洲效用”创造标签

+增太阳炫光效果

+增新加拉兹民头盔模型

+增新加拉兹民与高等精灵铠甲纹理

+为安格玛剑与魔古尔之刃增新纹理

+增新古尔都尔矿石纹理

+增新枫树叶纹理

+增更多奥克皮肤

+增更多土匪皮肤

+为麋鹿模型增点头骑行动画


*增多中洲日夜周期长度到40分钟

*中洲世界时间今与原版世界时间分开并被命令/lotr_time控制

*今为常用路径点减迅速旅行后冷却

*为人类NPC皮肤改变皮肤格式

*橡树叶不再掉落苹果

*秘银矿石与方块今能被铁级别镐开采

*今月蚀之夜入侵更常见

*黑蛮地人今再次罕见生成在埃奈德地区

*奥克地牢与废森林精灵塔今生成一组生物而非刷怪箱

*沙漠蝎子的生成率更低

*湖不再生成在地面上

*修复沼泽光块作为物品掉落

*改努尔恩的外观

*改在魔多的道路使由其魔多泥土组成

*修复干草原生物群系变体不像它们应该那样平坦

*远哈拉德猴面包树生物群系被撤并再增为生物群系变体

*在黑森林与河间的安都因土地今是河谷邦而非丘陵

*把刚铎路径点分开为刚铎、伊希利恩、莱本宁、多尔-恩-埃尔尼尔地区

*杀刚铎人今给乌鲁克族结盟值,杀乌鲁克族今给刚铎结盟值

*修复雪松树当靠近草丛时不生长

*修复冬青树长树叶时替换方块

*修复灌木生成有丛林木

*修复新草丛类型在低光条件下活不了

*耐酒精度今更慢衰减

*瑁珑坚果今恢复更多饥饿值

*半食人妖拾荒者不再出秘银粒

*增多半食人妖拾荒者出的有用矿物费用

*增多所有刚铎、洛汗、近哈拉德单位的雇佣价格

*增多黑乌鲁克弓的拉弓时间

*恢复洛希尔人的更快骑马属性

*减夏尔小马的生命值

*食人妖雕像今能用任何镐收集而非需要精准采集

*修复食人妖宝藏在地面上生成

*修复食人妖搔痒检查结盟值低于某级别而非高于它

*重命名矮人钢

*修复一些锭名中缺“锭”后缀

*修复特殊铠甲模型的一些误

*降低栗子的掉落率

*修复雪松或猴面包树会很罕见误掉落栗子

*修复“属于”提示框不正确显示

*修复不能清除口袋的自定义名

*修复“收集”小任务不接受有特殊NBT数据的兵器

*修复服务器上当用退出键退出旗帜编辑屏幕时崩溃

*修复自定义路径点名段在路径点创建后保留其文本

*修复与旗帜保护下的门互动时出现改变状态

*修复缺失霍比特农场主语库

*修复不正确咕噜捕鱼语库

-撤金苹果配方(能在配置中禁用)


未知时间
Beta22.4

>>>修复:

* 修复合成与冶炼时发生的崩溃。

未知时间
Beta22.3

>>>修复:

*改变了lotr.dat数据结构。

*修正服务器延迟的主要原因。

*NPC现在只能给在一个时间给一个玩家小任务。

未知时间
Beta22.2

>>>修复:

*修正了所有生物共同享有一个矿物词典。

>>>改变:

*改变了洛汗弓的材质。

未知时间
Beta22.1

>>>改变:

+增加了在雇佣他们时给中队分配中队的选项。

>>>翻译:

+新增西班牙语(阿根廷)和俄语翻译。

未知时间

这次更新标志着本模组第一次公开发行的两周年纪念日


此更新添加道路通过中洲的土地,大大提高了世界生成与新的生物群落变异系统,覆盖到普通生物创造更多的变化,而不占用生态系统。其他的一些显著特点是半食人妖,聘请单位中队,硬币的值不同,修理的矮人盔甲,和一种新改进的派系菜单


未知时间
Beta21.3

* Fixed dik-diks spawning endlessly

* Fixed new wood blocks not being smeltable into charcoa


未知时间
Beta21.2

*修复了另一个与旗帜相关的Bug。 

未知时间
Beta21.1

*固定旗帜相关的崩溃

*如果用户名被其他东西更改,则不会显示固定标题。

*修正了炎魔能烧穿任何方块

炎魔现在已经放下武器的概率变高

*火焰之鞭现在有一个缺点的时候

*下界镐头现在只有落在乌塔莫的最低水平

*弓弩不工作

*蓟现在可以破坏玩家

*现在滴蓟蓟

*固定登兰德人不生成于伊宁威治

*固定的NPC打他们的攻击太多

*增加了成本和所需的对准聘请黑乌鲁克


未知时间

+添加的乌图姆坑

+添加乌图姆的成就和乌图姆派

+添加乌图姆奥克,座狼,巨魔,和蜘蛛

加上受折磨的精灵

+添加炎魔

+添加乌图姆的武器和盔甲

+添加乌图姆砖柱

+增加玩家头衔

+屏幕上的指南针和中间的地球地图指南针。

+增加了几个新的航点

+添加改进山代

+添加新的哈赖德生物群落:近哈拉德半沙漠和肥沃的森林,和远哈拉德干旱的大草原上,猴面包树的草原,云雾森林,沼泽地,红树林,布什兰,火山

+添加红树林,猴面包树,香柏木,和他们的木材

+增加白蚁丘和爆炸的白蚁

+添加迪克斯

+添加新的哈赖德花

+添加板栗树、木材、板栗、烤栗子

+添加根,分枝多,鼻子大的梅隆树宽

+添加到长大的瑁珑树上昆迪提草的能力

+添加新的渲染器的落叶

+增加了几个新的高草类型

+三叶草的所有生物群落

+添加亚麻

+浆果丛和几种浆果

加腐烂的原木

+添加纬度不同水颜色为所有生物群落

+添加树代平原型生物群落更差

在红山上加了一层红色的沙子。

+砂生物厚砂层

+添加新的改进的山谷Anduin生物群落

+北方的夏尔沼泽和南方的沼泽。

+添加更多的树类型到林地领域

+添加横幅保护白名单更槽

+增加了在阵营保护模式中设置横幅所需的对齐级别的能力。

+添加杀黑胡恩霍比特人和游侠对准奖金

+添加Uruk hai Berserkers改名为老狂战士到工兵

+ Black Uruks说,Black Uruk Steel和黑乌鲁克设备

+增加了一个新的乌鲁克头盔模型

+增加了近哈拉德军阀头盔

+添加洛汗人,刚铎,高精灵弓

+增加了新的纹理扭曲放大

+增加了弩加载声音效果

+添加洛汗,刚铎,魔多,和哈赖德附近的柱子和柱板

+添加新的魔多魔多雕砖和砖的纹理

+添加魔多擦洗,污垢,和砾石

+添加移位的能力,点击一个盘子,使食物弹出。

+添加在一个盘子上叠加多个相同的食物的能力。

+添加对登兰德三叉戟捕捞项目的完整列表

+仙人掌利口酒

+增加了一个渐进的距离依赖透明效果的屏幕任务书渲染

+增加了伪造Modlist配置屏幕的MOD的配置文件

+添加配置选项来启用或禁用横幅保护

+添加一个配置选项来禁用被雇佣的单元的健康条

+添加一个更新的徽标

增加法语(法国)和法语(加拿大)翻译和更新意大利和塞尔维亚翻译


*快速旅行现在有10秒的倒计时之前,取消传送,通过移动,使玩家不能使用它来逃避危险的情况

*默认的快速旅行冷却时间现在为30分钟。

*保护横幅现在默认保护自己。

*保护旗不能再被玩家直接或间接攻击所摧毁。

*旗帜保护保护墙横幅,横幅等站,非保护、绘画、项目框架,wagrskin地毯,和巨魔雕像

*横幅现在可以防止兽人炸弹和TNT

*自定义的航点,不能再在保护区创建的旗帜

*修正无法从白名单删除玩家的旗帜

*改变近哈拉德食谱使用青铜盔甲

* NPC现在有时说的东西,当他们开始攻击玩家

* NPC不再说当他们在战斗

*固定袋的下降率是荒谬的高

*略微减少NPC提供迷你任务的机会

*更改完成的迷你任务的存储量,记录每个阵营完成的数量。

*固定杀戮实体迷你任务有时不记录杀死目标实体的亚型。

*固定的旅游者护送能够提供迷你任务

*固定块渲染黑暗的迷你任务屏幕

*修正了一些中土地图屏幕的元素以错误的顺序分层。

*烈酒桥和Sarn Ford,不再需要霍比特人对齐

*佛洛威治生物现在延伸南在Forochel湾

*增加林地面积

*增加蓝山的草地面积

*改变了蓝山的房子有Sarlluin外景代替泥土和石头

*蓝山矿山现在可以产生在Sarlluin

*在Dagorlad现在是魔多砾石砾石

*固定在耳鼻咽喉科瓶白水

* ENT罐子酿造的跳棋现在产生的粒子效果

*修正沼泽灯不产生

* 矛和其他弹现在保存并发送给客户的全itemstack数据

*固定矛相关的滴答实体服务器崩溃

*恢复指挥剑造成1点伤害。

+浆果丛和几种浆果

加腐烂的原木

+添加纬度不同水颜色为所有生物群落

+添加树代平原型生物群落更差

在红山上加了一层红色的沙子。

+砂生物厚砂层

+添加新的改进的山谷Anduin生物群落

+北方的夏尔沼泽和南方的沼泽。

+添加更多的树类型到林地领域

+添加横幅保护白名单更槽

+增加了在阵营保护模式中设置横幅所需的对齐级别的能力。

+添加杀黑胡恩霍比特人和游侠对准奖金

+添加Uruk hai Berserkers改名为老狂战士到工兵

+ Black Uruks说,Black Uruk Steel和黑乌鲁克设备

+增加了一个新的乌鲁克头盔模型

+增加了近哈拉德军阀头盔

+添加Rohirric,刚铎,高精灵弓

+添加新的放大纹理为弓

+添加弩加载音效

+添加Rohan,刚铎,魔多,和哈赖德附近的柱子和柱板

+添加新的魔多魔多雕砖和砖的纹理

+添加魔多擦洗,污垢,和砾石

+添加移位的能力,点击一个盘子,使食物弹出。

+添加在一个盘子上叠加多个相同的食物的能力。

+添加对dunlending三叉戟捕捞项目的完整列表

+仙人掌利口酒

+增加了一个渐进的距离依赖透明效果的屏幕任务书渲染

+增加了伪造Modlist配置屏幕的MOD的配置文件

+添加配置选项来启用或禁用横幅保护

+添加一个配置选项来禁用被雇佣的单元的健康条

+添加一个更新的徽标

增加法语(法国)和法语(加拿大)翻译和更新意大利和塞尔维亚翻译


*快速旅行现在有10秒的倒计时之前,取消传送,通过移动,使玩家不能使用它来逃避危险的情况

*默认的快速旅行冷却时间现在为30分钟。

*保护横幅现在默认保护自己。

*保护旗不能再被玩家直接或间接攻击所摧毁。

*旗帜保护保护墙横幅,横幅等站,非保护、绘画、项目框架,wagrskin地毯,和巨魔雕像

*横幅现在可以防止兽人炸弹和TNT

*自定义的航点,不能再在保护区创建的旗帜

*修正无法从白名单删除玩家的旗帜

*改变近哈拉德食谱使用青铜盔甲

* NPC现在有时说的东西,当他们开始攻击玩家


*修正洛汗人被激怒了,当非匹坐骑被杀死在洛汗

*修正米德霍尔生成错误

*酒鬼不再给迷你任务

Dunland不再是敌人或者精灵派系魔多

*半兽人及登兰德人不再拾取物品

*固定的友好和中立的兽人语音库被逆转。

*固定的铁、金、钻石等未被展示在手上的马甲。

*用石板块的声音固定一些植物

*三片叶子的三叶草,现在可喜欢高草

*改变榉木和松木纹理

*改变了霍比特人煎饼的纹理

*更名为精灵弓的galadhrim弓

*改变中土地球的成就通知纹理和固定的较长的成就名称被切断。

*修正了在GUI被禁用时出现的中土成就通知。



未知时间
Beta20.2

+ 添加更真实的雨和飞溅粒子的材质

+ 为中洲地图的颜色色调添加了一个配置选项

* 修复了中洲世界重生的问题

未知时间
Beta20.1

+ Added icons to the Middle-earth map which display the location of miniquest-givers
+ Added coin rewards for completing mini-quests
+ Added achievements for completing mini-quests from various factions
+ Added varying ocean water colour depending on latitude
+ Added updated Spanish (Argentina) and Spanish (Mexico) translations
+ Added an overlay texture to the map display

* Increased the maximum map zoom level by 2
* Fixed map dragging working improperly on higher zoom levels
* Fixed the map displaying waypoint and player positions inaccurately on higher zoom levels
* Fixed mobs with hats being displayed incorrectly in the miniquest offer screen
* Fixed the dwarven spider-killing miniquest speechbanks
* Fixed wood-elves in towers spawning with elk
* Fixed hired wood-elven cavalry not armouring their elk
* Fixed hired warg riders not armouring their wargs
* Fixed cavalry units not displaying mount armour in the unit hiring screen
* Fixed rain falling in Mordor
* Fixed friendly fire being enabled by default

2014-09-01

+ 增加小任务
+ 增加红皮书
+ 增加夏尔历法的计时
+ 增加中洲盾(详见模组介绍页面)以替代披风
+ 增加新的马铠,包括原版马铠的升级版以提供更好的保护
+ 增加安格玛与魔多座狼铠
+ 增加自动生成于坐骑身上的装备与可雇佣坐骑
+ 增加NPC的特殊掉落物(武器、工具、护甲、袋子、书籍等)现在会带有原拥有者标识
+ 增加NPC掉落银币的可能性
+ 增加随机的由NPC掉落的袋子内容物
+ 增加被玩家间接击杀的NPC掉落袋子的可能性,例如由雇佣兵击杀
+ 增加中洲地图的过滤器
+ 增加不同水域的特殊颜色,以使中洲更加真实
+ 增加更加真实的弩箭装填功能
+ 增加长矛的武器品质效果
+ 增加酒精含量系统
+ 增加酒桶中酿造物的持久性
+ 增加胡萝卜酒香蕉啤酒西瓜酒

+ 增加多古尔都生物群系
+ 增加多古尔都奥克
+ 增加黑森林食人妖
+ 增加多古尔都工作台和旗帜
+ 增加多古尔都装备
+ 增加多古尔都砖、台阶、楼梯、墙以及它们的裂纹变体
+ 增加古尔都利尔风格的多古尔都砖及其裂纹变体

+ 增加多古尔都塔与多古尔都祭坛
+ 增加以多古尔都和魔多的蜘蛛作为坐骑的可能性
+ 增加麋鹿
+ 增加黑森林王国中可雇佣的麋鹿骑兵
+ 增加游民工作台与旗帜
+ 增加游民旗手
+ 增加阿尔诺砖、台阶、楼梯、墙与生苔、裂纹与錾制变种
+ 增加艾森加德砖、台阶、楼梯、墙
+ 增加北方奥克工作台与旗帜
+ 增加北方奥克旗手
+ 增加奥克头颅杖及其合成配方
+ 增加将雇佣兵的守卫范围设为1的权限以使其不远离所设区域
+ 增加装备有翼刚铎头盔的“烽火丘守卫”作为独立的雇佣兵种类

+ 增加近哈拉德的旅行商人
+ 增加近哈拉德金字塔
+ 增加两头食人妖作为强化变种
+ 为霍比特人的碰撞箱增加脚
+ 增加河谷邦糕饼

+ 增加落树叶
+ 增加稻草床
+ 增加茅草地毯

+ 增加一个可在开发者模式中调用的标记以显示旗帜的保护范围
+ 在聊天框中增加成就完成提示文本
+ 为蓝色山脉增加一个缺失的部分,同时增加东侧的树林
+ 增加一个广受群众热爱的角色(咕噜,译者注)

* 将所有的坐骑的习性与GUI更改得与马更为相似,包括驯服过程、跳跃与物品栏
* 马铠现在需要皮革而不再是羊毛
* 本模组中的马将不再能搭配原版的马铠
* 本模组中的马现在需要苹果以作为饲料
* 座狼铠现在独立于马铠,但它们的合成配方与马铠相似
* 将一些房屋的屋顶改变为茅草
* 将一些房屋内部的床改变为茅草床
* 将游民结构的砖块改变为阿尔诺转
* 洛汗要塞中的马现在已被驯服且佩鞍
* 增加石制遗迹的生成几率
* 将乌鲁克结构的石块改变为乌鲁克砖
* 艾森加德工作台与熔炉的配方现在需要乌鲁克砖
* 安格玛工作台现在需要砖
* 现在快速旅行功能不能在玩家被作为NPC的攻击目标时使用
* 死亡重生机制现在修改为玩家重生于其死亡处附近5000格外的位置,即使你已经在上睡过觉
* 玩家现在在没有任何成就的情况下仍然拥有5个自定义路径点
* 修复了塞尔维亚语翻译无效的问题
* 修复了黑蛮地三叉戟会很快消耗饥饿值的问题

* 修复了范贡森林的植物放入花盆后全部显示为雅凡娜之泪的问题
* 秘银变得更加稀有
* 投掷出的长矛现在携带有它的NBT标签
* 投斧不再能被用于近战
* 修复了雇佣兵NPC在攻击自己的敌对势力不在守卫范围内时不会追击/复仇的问题
* 修复了游民着装在潜行模式下可视的问题
* 修复了黑森林精灵战士会像斥候一样快速移动的问题
* 减少了夏警突袭的几率
* 夏警现在仅会在夜里突袭敌对势力
* 玩家靠近现在会通知周围的所有敌对玩家
* 彻底地修复了矮人商人不生成的问题(参见Beta19,译者注)
* 旅行商人不会再生成在敌对生物附近了
* 减少了近哈拉德集市中商品的显示数量
* 哈拉德蝎现在更少生成于地面
* 现在和平模式下邪恶NPC仍然会生成(但是无法直接造成伤害,译者注)
* 北方奥克现在可能携带有斧或者镐
* 北方奥克弓箭手现在可能携带有木或者铁弩

* 击杀北方奥克不再能提升霍比特人结盟值
* 修复了可以在使用盘子破坏(敌对,译者注)旗帜保护范围内的玻璃的问题

* 修复了可以在(敌对,译者注)旗帜保护范围内使用桶的问题
* 修复了结盟值提示文本显示错误玩家的问题
* 更改了烟斗的合成配方
* 更改了刚铎砖的材质
* 完善了欧洛格族与旗帜的材质
* 修复了随机皮肤列表在在游戏内改变材质包之后无法正常加载的问题

- 移除中洲披风
- 移除各部独立的座狼铠
- 移除模组中添加的原版马铠合成配方
- 移除了夏尔的敌对势力
- 林顿不再生成埃拉诺妮芙瑞迪尔

未知时间
Beta19.2

+ Added a rare chance for Near Harad to invade Gondor and Ithilien
+ Added green fog in Fangorn Forest and dark fog in the Old Forest
+ Added updated German and Russian translations

* Fixed NPCs talking to you after you kill them
* Fixed the Island waypoints always being unlocked on the client side on servers
* Mug crafting now gives two clay mugs
* Fixed athelas brew causing a crash when used on servers
* Fixed a crash on servers when brewing ent draught
* Fixed the Elven Bow crafting recipe on the High Elven table
* Fixed many food lists containing raw food instead of cooked food
* Fixed the /ban and /allow structure commands using usernames instead of UUIDs
* Fixed the alignment meter being displayed while the tab key is pressed
* The Mordor Mountains no longer trigger the achievement for entering Mordor
* Fixed Uruk-hai being able to pick up equipment

未知时间
Beta19.1

+ Added banner bearers to the invasion spawn lists
+ Added chat notifications for when a player angers allied NPCs by killing one of their allies
+ Added a Quenya translation and updated Spanish (Argentina) and Spanish (Mexico) translations
+ Added the Tengwar glyphs on the inside of the Ring Portal

* Changed the Rohirric Crafting Table recipe to four planks
* Banners placed on gold blocks now prevent invasions and bandits from spawning
* Fixed a crash in multiplayer when right-clicking a banner placed on a gold block
* Banner bearers now seek out targets of their own accord
* Fixed the ladder in the Ranger Watchtower being generated incorrectly
* Fixed the placement of the chandelier at the top of the Blue Mountains Stronghold
* Fixed NPCs holding bows and crossbows incorrectly
* Fixed NPCs becoming angered when bandits are killed
* Hired NPCs now target bandits
* Bandits can no longer steal items which are currently being worn or held
* Fixed strange characters appearing in bandit speech
* Reduced the strain on the CPU from bandit and invasion spawning
* Fixed invasion spawners and trader respawn coins moving jerkily
* Fixed a crash when bandits flee from a player
* Fixed the saddled camels in Near Harad desert camps not actually being saddled
* Fixed chests not being consumed when attached to camels
* Fixed a boar crash
* Fixed Olog-hai's faces disappearing when they are hurt
* Fixed a crash when smelting items in an alloy forge
* Fixed summoning a Huorn not consuming the ent-draught
* Fixed alcoholic drinks' nausea effect not lasting very long at all

2014-08-01

+ 放在金块上的旗帜现在对半径32格内的方块有以下两点保护作用:
1) 敌对生物不会再生成
2) 在多人游戏中,旗帜保护范围内的方块不能被包括敌对玩家在内的其它玩家修改,除非玩家添加其它玩家至白名单
+ 增加自定义路径点,可以通过获得更多的成就解锁
+ 增加土匪

+ 增加入侵

+ 增加了几个新的范贡森林内的植物品种,以及对应的恩特饮料
+ 恩特饮料系统的修改:会被雨水或其它盛水的容器填满;已被填满的缸内若放入范贡植物则水将会变为饮料

+ 通过金色恩特饮料现在可以召唤雇佣的胡奥恩
米茹沃奥克饮料现在会给予加速效果
+ 为饮料增加饮用效果提示
+ 更多的NPC获得了饮用饮料的AI
+ 增加了雇佣食人妖因石化而亡的死亡文本提示
+ 本模组生成蛋的信息中现在包含所生成实体的ID
+ 增加一个“Pick Block”功能以在商人重生硬币处获得该商人的生成蛋
+ 增加更多的奥克、乌鲁克、欧洛格与刚铎士兵的皮肤
+ 埃滕荒原现在会生成安格玛奥克
+ 达戈拉德平原现在会生成魔多奥克
+ 埃奈德地区现在会罕见地生成黑蛮地人
+ 增加游民岗楼
+ 增加矮人矛矮人矛 (蓝色山脉)

+ 河马现在可以被上鞍与骑乘,玩家也可以驾着它们进行冲锋
+ 在所对应的地表下增加萨尔路因萨恩卡兰

+ 本模组中新增的矿物,如无特殊设定,现在都会生成在所有高山生物群系的高层
+ 增加由火把点燃刚铎的烽火的可能性
+ 增加魔古尔火把

+ 增加披风的名字与描述的翻译
+ 增加一个自动的.lang翻译文件更新器,使得语言更新变得更加方便快捷,参见.minecraft/mods/LOTR_UpdatedLangFiles(这个文件夹中的所有文件都会在进入游戏时刷新,译者注)
+ 增加意大利语翻译
+ 更新德语与塞尔维亚语的翻译
+ 增加一个有关是否开启迷雾山脉的迷雾的Config配置选项

* 为精灵和矮人增加生命值
* 为部分哈拉德动物增加生命值
* 修复了矮人商人不生成的问题(这次更新并没有完全修复这个问题,参见Beta20日志,译者注)
* 旗手现在在左手执旗以避免出现在战斗中消失的问题
* 如今当旗帜下方的方块被移除时旗帜会直接成为掉落物而非掉下
* 为了更加简便,旗帜现在能被直接地挂在墙上,而过去的专用于挂在墙上的旗帜已被移除
* 周围没有旗手但是生命值进行回复的NPC的速度现在变得更慢
* 近哈拉德人现在携带有匕首以供防身
* 酒保现在会在结盟值为0的情况下进行交易
* 修复了雇佣NPC死亡提示文本不显示死亡原因而只显示“死亡”的问题
* 修复了NPC掉落装备几率太大的问题
* 恩特饮料现在对范贡派系的敌人有毒
* 玩家不再能通过直接进行饮用
* 修复了未成功配对的座狼铠渲染问题
* 修复了陵墓守卫穿过地面掉下的问题
* 将褐地移至魔多东侧(应为北侧,译者注)
* 霍比特农屋的屋顶变为了茅草块

* 修复了奥克床在被合成时得到方块而非物品的问题

* 修复了所有原版染料都在用于染帽子与皮革的色时被视为黑色的的问题
* 乌鲁克族披风和旗帜的图案现在变为了萨茹曼的白手
* 重命名了一些披风

未知时间
Beta18.2

+ 增加随机生成的岛屿

* 修复了当毗连方块更新时奥克火把会错误地被破坏的问题
* 修复了蜘蛛的一些奇怪行为

未知时间
Beta18.1

+ 更新了克罗地亚语翻译

* 修复了一个哈拉德雇佣兵不会参与玩家的战斗的bug
* 蓝色山脉盔甲成就不再显示错误的标题和描述

2014-07-01

+ 更新至Minecraft版本1.7.10

+ 为大多数派系增加结盟值达到+1000时的披风
+ 增加东方鲁恩与红色山脉的地区
+ 增加萨恩卡兰方块及其制成品,包括砖、台阶、楼梯、柱以及墙
+ 增加由小麦和泥土制成的茅草块及其制成品
+ 增加骆驼
+ 增加南蛮子村
+ 增加南蛮子宅、大宅、塔以及巴扎
+ 增加巴扎内的南蛮子商人
+ 增加南蛮子堡
+ 增加南蛮子头领
+ 增加哈拉德之弓和南蛮子弓箭手
+ 增加哈拉德砖及其制成品
+ 增加枣椰树

+ 增加椰枣

+ 增加椰枣酒

+ 增加近哈拉德沙漠营地
+ 增加蓝色山脉矮人
+ 增加蓝色山脉旅行商人
+ 增加蓝色山脉工作台

+ 增加矮人钢锭(蓝色山脉)

+ 增加蓝色山脉矮人工具、武器、护甲
+ 增加蓝色山脉旗帜
+ 增加蓝色山脉系列成就
+ 增加矮人婚戒

+ 增加小矮人和矮人婚礼
+ 增加古冢岗生物群系
+ 增加古冢
+ 为不同的生物群系增加石制遗迹
+ 为高结盟值的玩家增加NPC雇佣折扣
+ 增加一个可以设定快速旅行时间的指令
+ 增加石滩生物群系以替代在林顿和佛洛德地区的沙滩
+ 为高海拔地区增加雪
+ 为更多的森林生物群系增加掉落的原木
+ 增加PIRATE SPEAK翻译

* 将默认快速旅行冷却时间改为1小时
* 将哈拉德地区的地图改为基于中洲地图册(无中文翻译,译者大胆拙译为此)的一个版本另一个链接

* 将霍比特戒重命名为霍比特人婚戒

* 有关雪在一些生物群系的位置的小改动
* 将一些NPC的披风改为对应的结盟披风
* 将精灵交易的成就移至洛丝罗瑞恩成就系列中
* 抬高了旗手的雇用价格
* 普通的矮人现在也有机会被生成为女矮人
* 修复了与新版本Forge的一些冲突
* 修复了制造香蕉蛋糕时给予方块而非物品的问题
* 增强了欧洛格族的盔甲强度

未知时间
Beta17.1

* Fixed Mordor Spider Keepers refusing to let players hire units
* Increased the amount of grass in the Near Harad Fertile biome

2014-05-01

+ 增加自定义路径点
+ 增加更多的路径点,包括近哈拉德与远哈拉德的
+ 玩家现在可以选择是否让他人看到自己在中洲地图上的位置
+ 增加新的派系:南蛮子、远哈拉德、半食人妖
+ 为所有拥有旗帜的派系增加旗手
+ 增加高等精灵
+ 增加高等精灵工作台(已分化,译者注)
+ 增加高等精灵盔甲、武器、工具以及旗帜
+ 增加高等精灵火把、床、吊灯
+ 为林顿添加埃拉诺妮芙瑞迪尔(已被移出林顿,译者注)
+ 增加南蛮子
+ 增加南蛮子工作台

+ 增加南蛮子盔甲,武器以及工具
+ 增加佩托洛格生物群系
+ 增加更好的地形生成,尤其是对于山地的
+ 增加在一定高度之上迷雾山脉的石头
+ 在一些森林生物群系中增加灰化土
+ 增加托尔法拉斯与莱本宁生物群系
+ 让一些森林的变种更多
+ 增加大荒野的丘陵
+ 增加枫树及其制成品,包括酒
+ 增加落叶松
+ 增加一些新的自然生成结构
+ 增加霍比特农场、农民与可雇佣农民
+ 为蓝色山脉增加矮人
+ 增加鸟
+ 在黑蛮地增加克拉班

+ 增加丛林和沙漠内的蝎子
+ 增加大羚羊与火烈鸟
+ 增加大羚羊皮盔甲
+ 增加狮皮床
+ 增加新的哈拉德花
+ 增加洛汗战斧

+ 为一些成就重新设定了结盟值条件
+ 增加了一个获得25个成就的披风象征
+ 为本模组内的所有实体增加一个指令
+ 为.lang文件增加更多翻译
+ 增加英式英语、墨西哥西班牙语、阿根廷西班牙语、克罗地亚语与塞尔维亚语翻译

* 为许多生物群系增加变种数量
* 让夏尔果园生物群系更小
* 再次让河流更少见
* 将原有的哈拉德成就分化为近哈拉德与远哈拉德两个部分
* 杀死乌鲁克族不再降低黑蛮地的结盟值,反之亦然
* 乌鲁克族拥有了更高的生命值
* 将雇佣兵首领重命名为头领
* 将许多的加拉兹民装备掉落物改为高等精灵装备
* 改变了一些商人相关的结盟值加成
* 改变了果树的材质
* 完善了天空的材质
* 让矮人宅更加少见
* 修复了一个在服务器上会导致崩溃的矮人宅的bug
* 修复了一个会导致存档出错的霍比特人bug
* 修复了长颈鹿会对绝大多数伤害免疫的bug
* 修复了路径点在服务器上会重置的bug
* 修复了将硫磺的方块分解为资源本身时只会返还一个硫磺或盐的问题
* 修复了因为角度不正确而无法正常放置杯子在某些方块上的问题

* 修复了一些NPC重生点不重生NPC的bug

- 移除了自然生成湖泊的设定:现有的生成系统已经能生成足够的湖泊了

未知时间
Beta16.1

+ Added the Near Harad Fertile biome
+ Added German and Russian translations

* The world now saves the alignment meter faction currently being viewed
* Fixed some bugs with alignment penalties
* Fixed wooden slab crafting recipes
* Changed the wool in hobbit windmills' roofs to stained clay

2014-04-13

+ 更新Minecraft版本1.7.2

+ Added a language file for the mod's blocks, items, inventories, entities, biomes, factions, and most screens
+ Added new Far Harad animals: lions, giraffes, zebras, rhinos, and crocodiles
+ Added mango trees, mangoes, and mango juice
+ Added banana trees, bananas, banana bread, and banana cake
+ Added the Far Harad Forest biome
+ Added melons in Far Harad jungles and forests
+ Added double tall grass and new flowers in Middle-earth biomes
+ Added large spruce trees in various biomes
+ Added dark oaks in the Old Forest biome
+ Added acacia trees in the Far Harad biome
+ Added dwarfwort in the Blue Mountains biome
+ Added alcoholicity ratings for alcoholic drinks
+ Re-added the HOSTILE faction for LOTR_EntityRegistry.txt
+ Added the powers of 10 to the alignment display screen

* Elven Traders now spawn with a small escort of elves
* Renamed Wood-elven Wine to Red Wine
* Improved the mechanics of Yellow Iris flowers to reflect the new vanilla double plants
* Fixed NPCs being angered when their enemies are killed
* Fixed being unable to hire units from Dunlending Warlords
* Fixed banners dropping wall banners
* Fixed the alignment bar x-position configuration

- Temporarily removed NEI recipe mode compatibility

2014-04-01

+ 增加一个基于派系的结盟值系统
+ 增加许多新的自然生成结构
+ 增加旗帜与壁挂旗帜(在Beta19中移除,译者注)
+ 增加命令之剑

+ 增加游民领主和可雇佣的游民NPC
+ 增加游民营
+ 增加北方奥克与安格玛奥克,并将奥克改为魔多奥克
+ 增加北方奥克营与北方奥克头领

+ 增加魔多、贡达巴德、安格玛与艾森加德的座狼
+ 增加安格玛工作台

+ 增加安格玛工具,武器与盔甲
+ 增加安格玛砖、台阶、楼梯与墙

+ 增加魔古尔钢锭以及生成在安格玛的古尔都利尔矿物

+ 增加裂魔多砖安格玛砖裂安格玛砖产生的古尔都利尔方块

+ 增加源自毒蜘蛛的毒液瓶

+ 增加所有匕首的淬毒形式,以及它们的合成配方

+ 增加硫磺火柴

+ 增加一个由盐和泥土实现的骨粉合成配方
+ 增加硫磺块盐块

+ 增加近哈拉德,远哈拉德,远哈拉德丛林以及远哈拉德山脉生物群系
+ 增加乌姆巴尔生物群系
+ 中洲地图如今拥有河流的标注
+ 增加河边和海边的沙滩生物群系
+ 增加布理生物群系
+ 增加切特森林生物群系
+ 增加冻土与针叶林生物群系
+ 增加佛洛德山脉与冰川生物群系
+ 除非附近有光源,玩家不接触室外空气或身着皮革与毛皮盔甲,玩家现在在佛洛德地区会被冻伤
+ 增加迷雾山脉、魔多的山障、刚铎的白色山脉与蓝色山脉的山脚生物群系
+ 增加云杉木、山毛榉木和白桦木的枯树
+ 增加位于沼泽的沼泽泥

+ 增加蓝色山脉中的煤矿与铁矿生成几率
+ 增加霍比特煎饼

+ 增加更加严重的喝醉效果
+ 现在与商人交易时可以堆叠物品
+ 初入中洲时会获得带有三个袋子的奖励箱(在Beta35中变为由甘道夫给予的袋子)
+ 奥克身上的装备现在更好
+ 对于着火的NPC,增加一个会使他们四处无目的游走的AI
+ 在范贡森林中砍树会减少结盟值
+ 增加无视一个雇佣NPC的选项
+ 奥克战斗时会有对话

* The Rohirrim now avenge the death of horses killed nearby
* Horses spawned in Rohan now have better health, speed, and jump strength
* Increased the capacity of pouches
* NPCs now only drop pouches when killed by a player
* NPCs' attack strength now depends on the damage of the weapon they carry
* Mithril ore is now exclusive to the Misty Mountains biome
* Dwarven tools now have a harvest level equivalent to diamond tools
* Water in cold biomes can now freeze even below snow height
* Made wolves more common in most forested biomes
* Improved the positioning of waypoints
* The fast travel timer now stays at 0 when fast travelling in creative mode
* Trading balances: some common item sell trades now require you to sell multiple items
* Made crossbows less obstructive while aiming
* Poison from daggers now lasts longer
* Achievement category buttons are now cyclical
* Changed the blocks in Angmar structures to Angmar Brick instead of Mordor Brick
* Orc Dungeons are now built from stone brick and no longer contain Morgul Crafting Tables
* Improved boulder generation again
* Fixed some structures generating on unsuitable terrain
* Fixed hired boars not healing as fast as other NPC mounts
* Fixed incorrect config file IDs for rabbit meat
* Fixed a crash when viewing the Middle-earth map screen before entering Middle-earth on multiplayer
* Fixed filling a stack of empty mugs from a mug block using up the whole stack of mugs

- 移除了黑蛮地首领宅
- 移除了/gamerule allowPVPBetweenSameAlignment的指令
- 移除了旧版本的结盟值成就
- 移除了专属的结盟值计算
- 移除了结盟值披风

2014-03-01

+ Added waypoints and a fast-travel system to the Middle-earth map
+ Added the /fastTravelTimer command
+ Added a teleport feature to the Middle-earth map for players with access to commands
+ Added new Middle-earth respawning mechanics: players who die more than 2000 blocks from the world spawnpoint without a bed now respawn within 500-2000 blocks of their death point
+ Added the /gamerule enableMiddleEarthRespawning
+ Added farming units to the unit hiring system
+ Added wild boars
+ Added Dwarven Boar Riders and Boar Axe-thrower Riders
+ Added the option to hire normal dwarves from Dwarf Commanders
+ Added the ability to rearm orc bomb-carrying units by interacting with them while holding an orc bomb
+ Added orc firebombs
+ Added orc bomb recipes for Uruk crafting, and changed all orc bomb recipes to use gunpowder instead of Naurite
+ Added sulfur and saltpeter ores, and a crafting recipe for gunpowder utilising both of their mineral drops and charcoal
+ Added rabbits (credit to Javier Ortiz for the model)
+ Added rabbit meat and stew
+ Added new fence types for all the Middle-earth planks
+ Added an alternative vanilla fence crafting recipe
+ Added the ability to place chandeliers on the underside of fences and walls
+ Added Sarlluin pillars and pillar slabs
+ Added vodka, brewed with potatoes
+ Added the Shire Orchard biome
+ Added Hobbit Orcharders
+ Added the Coldfells biome
+ Added the Angmar Mountains biome
+ Added the Minhiriath, Minhiriath Woodlands, and Minhiriath Wasteland biomes
+ Added the Swanfleet biome
+ Added the Eregion Hills biome
+ Added the Enedwaith Woodlands biome
+ Added the Misty Mountains Forest biome
+ Added the Mirkwood Mountains biome
+ Added the Wilderland and Wilderland Forest biomes
+ Added the Fangorn Mountains, Fangorn Birch Forest, Fangorn Clearing, and Fangorn Wasteland biomes
+ Added the Rohan Woodlands and Rohan Boulder Fields biomes
+ Added the Dunland Forest biome
+ Added the Gondor Woodlands and Gondor Hills biomes
+ Added the Ithilien Hills and Ithilien Wasteland biomes
+ Added the Nindalf biome
+ Added the Brown Lands Woodlands biome
+ Added the Dagorlad biome
+ Added the Núrn and Sea of Núrnen biomes
+ Added Núrn wheat farms and slaves of Núrn
+ Added Orc Slavers and Slaver Towers
+ Added the Nan Ungol biome
+ Added Mordor Spiders
+ Added Orc Spider Keepers and Spider Pits
+ Added Mordor and Uruk Warg pits
+ Added the Harondor Scrubland biome
+ Added the Western Isles
+ Added lake biomes within some biomes, including sand, gravel and frozen variants
+ Added ice in the northern Middle-earth ocean biome which gradually increases when moving further north
+ Added a small chance for apple and pear trees to appear in many more biomes
+ Added better cloud and fog colours in some biomes
+ Added constant fog in the Mirkwood Corrupted biome
+ Added yellow iris flowers in the Gladden Fields biome
+ Added Quendite ore in Lindon
+ Added ravines in Middle-earth and lava ravines in the Mordor biome
+ Added the missing hired troll speech bank

* The mod's biomes now use a separate biome list, meaning an unlimited amount of biomes can potentially be added, and eliminating the possibility of biome ID conflicts
* When outside the bounds of the Middle-earth map screen, the player will be displayed along the edge of the map
* Some changes to the Middle-earth map to make it more accurate
* Made biome variants larger
* Made rivers less common
* Most biomes now have wild boars instead of pigs
* Gondor Soldiers no longer spawn naturally in the Gondor Mountains biome
* Mirkwood water is now only enchanted in corrupted Mirkwood biomes
* Increased the width of the Middle-earth achievement screen to accommodate longer achievement names
* Renamed the Dead Marshes achievement category to Nindalf
* Renamed Elanor Yellow to Yellow Dye
* Changed the dwarven bed texture back to a pickaxe
* Changed the fence types used in some structures
* Shire Ponies can no longer wear horse armour
* Fixed the 'talk' option being available for hired NPCs without speech banks
* Fixed Mirkwood Spiders not dropping string

2014-02-01
Beta13.1

+ Added a Middle-earth map screen
+ Added missing holly wood crafting recipes
+ Added missing Angmar Mercenary Captain speech banks

* Fixed the ring portal teleporting entities to the wrong Overworld location
* Fixed incorrect wood-elven armour recipes
* Fixed rivers generating in the ocean biome
* Fixed the Mirkwood River biome triggering the achievement for the Woodland Realm

2014-02-01

+ Added Middle-earth biome generation
+ Added the Forodwaith biome
+ Added the Angmar biome
+ Added Angmar towers
+ Added Angmar Mercenary Captains
+ Added Angmar Orc Warriors
+ Added hireable Trolls and Mountain Trolls
+ Added Wargs in the Mordor biome
+ Added Wargs and Warg riders to the Mordor unit hiring list
+ Added new colour variants for Wargs and Wargskin Rugs
+ Added Warg armour recipes with orc steel to the Morgul Crafting Table
+ Added Morgul and Uruk crafting recipes for maggoty bread
+ Added the Lindon and Lindon Woodlands biomes
+ Added the Blue Mountains biome
+ Added Sarlluin blocks
+ Added Elven Brick and Elven Pillar blocks
+ Added elven turrets and a ruined variant
+ Added wood-elven tools and weapons
+ Added wood-elven armour, and renamed the old armour to Wood-elven Scout armour
+ Added a speed boost effect when an entity is wearing full Wood-elven Scout armour
+ Added the Eregion and Eregion Forest biomes
+ Added holly trees and wood
+ Added the Vales of Anduin and Vales of Anduin Woodlands biomes
+ Added the Gladden Fields biome
+ Added the Lothlórien Edge biome
+ Added the Enedwaith biome
+ Added the Middle-earth ocean biome
+ Added many new achievements, including achievements for discovering biomes
+ Added new capes for earning lots of achievements
+ Added support for multiple simultaneous 'Achievement Get' displays
+ Added metal-trimmed Dwarven Brick blocks
+ Added bodies in the waters of the Dead Marshes biome
+ Added enchanted books and compasses to the loot lists of some structures
+ Added a new logo image

* The ring portal now always leads to the Shire biome at x/z coordinates 0, 0
* Renamed elves of Lothlórien and elven items to Galadhrim elves and items
* Renamed some achievements
* Achievements are now sorted alphabetically in the achievement screen, with some exceptions
* Changed many alignment requirements
* Rivers no longer generate in mountain biomes
* Removed orcs from the Dead Marshes biome
* Uruk-hai and Wargs can now spawn in the Rohan Uruk Highlands during the day
* Removed mob spawners from Mordor Towers
* Orc Traders are now found in camps, and Orc Mercenary Captains in towers
* Trader respawn coins now ascend after unsuccessful respawn attempts, guaranteeing an eventual respawn
* Changed the stone bricks in Wood-elf structures to Elven Brick
* Changed the mouths on elf skins
* LOTR dyes can now be used in leather hat dyeing and feather dyeing recipes
* Changed Shire Pine leaves to use a coloured texture instead of a hardcoded colour
* Fixed a visual bug with mithril connected textures
* Fixed a visual bug and a world leak bug with dwarven doors
* Fixed mob spawners continuing with a spawn cycle after the nearby mob limit has been reached
* Fixed mob spawners counting nearby mobs that inherit from the same class as the spawner's mob instead of mobs of identical class
* Fixed mob spawners' nearby check range being halved for vertical check range
* Fixed a crash bug involving trolls
* Fixed a java.lang.IllegalAccessError when using newer versions of Forge

未知时间
Beta12.2

* Fixed a trading crash
* Fixed capes failing to display when first loading a world
* Fixed barrels' bounding boxes obstructing projectiles fired while riding them

未知时间
Beta12.1

* 修复了一个会导致崩溃的在多人模式下浏览披风界面的问题
* 蚊子出现在蚊水泽之外的几率变小了(当然在远哈拉德丛林被添加之后这一条的内容已经过时了,译者注)

2014-01-01

+ Added Wood-elf Captains
+ Added Wood-elf Warriors, similar to Elf Warriors, and renamed Wood-elf Warriors to Wood-elf Scouts
+ Added Wood-elven Towers and a ruined variant
+ Added oak trees in the elven Mirkwood biome
+ Added butterflies
+ Added Rohan Meadhosts
+ Added Rohirrim and name signs to Rohan Mead Halls
+ Added Huorns and Dark Huorns
+ Added the Old Forest biome
+ Added the Harondor biome
+ Added the Eriador, Eriador Downs, and Eriador Woodlands biomes
+ Added the Grey Mountains biome
+ Added the Brown Lands biome
+ Added the Midgewater biome
+ Added midges
+ Added ferns in some biomes
+ Added a cure-all for negative potion effects to Athelas Brew
+ Added the ability to place barrels in water and float in them
+ Added randomised sell trades for traders
+ Added the missing recipe for leather hats
+ Added Dwarven Mattocks
+ Added orc beds
+ Added a new creative tab for Middle-earth spawner items
+ Added more loot possibilities to Mystery Webs
+ Added greater amounts of underground Rohan and Gondor rock
+ Added an exclusive cape rewarding the top five wiki contributors during 2013
+ Added configuration file settings to change the on-screen position of the alignment bar

* LOTR biome IDs now begin at 190 by default, to avoid conflicting with the new Minecraft 1.7 biomes (existing biome configurations will not be affected)
* The Middle-earth capes screen is now divided into 'Achievable' (e.g. achievement-related) and 'Exclusive' (e.g. building contest) capes
* Ents are now angered when any nearby tree is cut down, not only trees in Fangorn
* Changed the wooden supports in Dwarven Mines to Dwarven Brick wall supports
* Fixed mob spawners' nearby mob check range being ignored for vertical range
* Fixed a world leak caused by the mob spawner item renderer
* Fixed problems with some NPCs switching between melee and ranged combat
* Fixed NPCs dismounting from their mounts when in water
* Fixed NPCs continuing to attack players in creative mode
* Fixed being able to place non-armour equippable items in armour stands
* Fixed various recipe registry errors

2013-12-01
Beta11.1

+ Added a /gamerule to enable and disable orc skirmishes

* Fixed a crash bug related to orcs in Mordor

2013-12-01

+ Added a new hired unit screen and improved command options
+ Added Guard Mode for hired units
+ Added the Ettenmoors biome
+ Added Mountain Trolls
+ Added troll hoards in troll-inhabited biomes
+ Added a new boss and a cape for defeating it
+ Added dyeable leather hats, dyeable feathers, and feathered hats made from a combination of both
+ Added the ability to rename pouches from the pouch inventory screen
+ Added an automatic search, when picking up items, for stacks of the same item stored in pouches to combine with
+ Added orc dungeons in certain biomes
+ Added cracked Mordor Brick blocks and products
+ Added the Orc Forge
+ Added a means of producing Charred Wood by burning wood in the Orc Forge
+ Added Orc and Uruk forge tents
+ Added Morgul Steel and Morgul blades and armour
+ Added orc skirmishes
+ Added orc weakening in daylight
+ Added orc fleeing from players with high alignment
+ Added a new orc speech bank for players with lower alignment
+ Added Mordor plants: Withered Moss, Stabbing Thorn, and small dead trees
+ Added maggoty bread
+ Added a chance to find enchanted items in structure loot
+ Added wolves in the Trollshaws, Lone-lands Hills, and Dunland biomes
+ Added lily pads in the Ithilien biome
+ Added vines in the Fangorn and Mirkwood biomes
+ Added hardened clay boulders in the Emyn Muil biome
+ Added the ability to leash saddled Wargs
+ Added an error message if a LOTR biome overwrites or is overwritten by another biome
+ Added a new configuration file for registering other mods' entities with the alignment system
+ Added the option to disabled hired unit death messages

* Converted all sounds in the mod from .wav to .ogg format, significantly reducing file size
* Conclusively fixed the spawning system - as originally intended, many biomes are now less densely populated with NPCs
* Tweaked some alignment bonuses
* Wood-elves now only trust players of at least +50 alignment, and may attack good players below this level
* Elves are now immune to poison
* Lone-lands and Trollshaws achievements have been combined into a single 'Eriador' category
* Trolls and Ents are now less susceptible to knockback
* Fixed being able to tickle Olog-hai
* Orc Steel can now only be smelted in the Orc Forge
* Uruk Steel is now smelted in the Orc Forge by alloying iron and coal
* Increased the damage of most Middle-earth tool sets
* Increased the damage dealt by crossbows and throwing axes
* LOTR bows, crossbows and spears now zoom in like vanilla bows when used
* Reduced the drop rate of pouches
* Reduced the amount of Dunlending drops
* Stalagmites now hurt when fallen upon
* Clover now changes colour depending on biome
* Changed 'Forward Units' to 'Ready Units'
* Fixed lettuce and pipeweed crops not staying planted
* Fixed a visual bug with the trader selling options mini-screen
* Fixed the trading screen briefly displaying incorrect trades in multiplayer
* Fixed a crash bug with pouches on multiplayer
* Fixed a duplication bug involving pouches
* Fixed the missing logo on the mod list screen

- Removed Sauron due to excessive misinformation about his purpose in the mod

2013-11-01

+ Added the Fangorn biome
+ Added Ents
+ Added Ent-draughts and Ent Jars
+ Added beech trees
+ Added Dunlending Houses
+ Added Dunlending men
+ Added multiple Dunlending skins
+ Added Dunlending Warlords
+ Added Dunlending Taverns, Bartenders, and Drunkards
+ Added the Dunlending Crafting Table
+ Added recipes for Dunlending armour
+ Added Dunlending Clubs and Tridents
+ Added Dunlending Campfires
+ Added Dwarven Ale
+ Added trader respawning
+ Added troll stomping sounds
+ Added a Mirkwood river biome
+ Added enchanted properties to the water in Mirkwood
+ Added an alignment display above other players' heads in multiplayer
+ Added a friendly fire setting, disabled by default - when disabled you cannot harm allied NPCs
+ Added a setting to enable/disable your Middle-earth cape

* Alignment penalities now scale - the higher your alignment, the more you will lose from killing a good NPC, and vice versa
* Changed the alignment display - it now starts displaying 0-10 alignment and scales up by factors of 10 when necessary
* Interacting with a trader now opens a 'Talk or Trade' screen; coins or goods are no longer required to view the trade screen
* Blacksmiths will now trade in metals other than iron
* Changed some trader alignment requirements
* Hoppers feeding into Hobbit Ovens and Dwarven Forges now attempt to fill all the input slots evenly, for increased efficiency
* Changed 'Gondor Mountains' to 'White Mountains' and 'Mordor Border' to 'Mordor Mountains'
* Duration of the poison effect dealt by daggers now depends on difficulty
* Fixed NPCs repeatedly trying to use doors without success
* Fixed the 'Kitchen Brawler' achievement triggering when an entity is killed in one hit

未知时间

* 修复了精灵传送门和魔古尔传送门的方向错误问题

未知时间

* Fixed a crash related to Dwarven Mine generation
* Fixed mug blocks which contain drinks dropping empty mugs

2013-10-01

+ 更新Minecraft版本1.6.4
+ Added the Rangers of the North and Rangers of Ithilien
+ Added Ranger armour
+ Added the Lone-lands biome
+ Added ruined Dúnedain towers
+ Added the Ithilien biome
+ Added Lebethron trees and wood
+ Added ruined beacon towers
+ Added asphodels
+ Added the Dunland biome
+ Added Dunlending warriors
+ Added Dunlending armour
+ Added the Emyn Muil biome
+ Added Mordor and Dead Marshes river biomes
+ Added Blacksmiths of Rohan in Rohan Fortresses
+ Added new large Mallorn and Mirk-oak designs
+ Added Grand Elven Treehouses for the Elf Lords
+ Added the ability to place mugs into the world
+ Added Dwarfwort and Dwarven Tonic
+ Added chat notifications when some alignment-limited actions cannot be performed
+ Added new troll walking animations

* Good-aligned crafting tables and portals now require +1 alignment to use instead of 0
* Changed the recipe of the Rohirric crafting table to fit better with the other table recipes
* Hobbit pipes can now be dyed regardless of remaining durability
* Basic crafting recipes including ore blocks, dyes, pressure plates and buttons are now crafted on the standard table
* Fixed NPC-owned horses not despawning after their owner died
* Medium-size Mirk-oaks now generate leaves that don't decay
* Falling leaves, blue flames, and marsh lights are now true particles instead of client-side entities
* The Elven Trader announcement now specifies which player the trader arrives near if the world contains multiple players
* Wargs' health can now range from 9 hearts to 15 hearts
* Wargs in the Misty Mountains can now be ridden by regular orcs as well as Uruk-hai
* Fixed being able to shift-click warg armour into the player's inventory
* Fixed slight misalignments on human and elf skins' faces

未知时间

* Fixed a crash bug
* As a result of this fix, NPCs no longer mount the horses of their fallen comrades
* Fixed blue and green Mirkwood Spiders not applying their effects to players

未知时间

+ Added Rohan Rock buttons

* Fixed the NEI support causing a crash when used on a server

未知时间

* Fixed a crash bug related to orcs in Mordor

2013-09-01

+ Added a new barrel brewing system
+ Added different strength levels for drinks
+ Added cider, perry, cherry liqueur and rum
+ Added Athelas and Athelas Brew
+ Added armour stands
+ Added pouches for portable storage
+ Added a cape selection system, and new capes which are obtainable in-game
+ Added more achievements
+ Added achievement progress counts for current-category and total achievements to the Middle-earth achievement screen
+ Added an entity attributes page and a vertical spawn range slider to the mob spawner customisation screen
+ Added the Rohirrim
+ Added Rohan Fortresses
+ Added the Rohirric Crafting Table
+ Added Rohirric weapons and armour
+ Added Rohan Rock blocks, slabs and walls
+ Added boulders in the Rohan, Trollshaws and Mordor biomes
+ Added Rohan Barrows
+ Added Simbelmynë flowers
+ Added a new Rohan Uruk Highlands biome - Uruk Camps will now only spawn here and not in the normal Rohan biome
+ Added Ruined Rohan Watchtowers
+ Added charred trees and wood
+ Added Gulduril ore in the Mordor biome
+ Added Gulduril crystals, blocks and bricks
+ Added Morgul Portals
+ Added Naurite blocks
+ Added orc hurt sound effects by Yorick Hamletson
+ Added names for Gondorians and orcs
+ Added soldier respawning in Beacon Towers
+ Added Winged Gondorian Helmets
+ Added Gondorian and Elven Cavalry
+ Added Mallorn nuts
+ Added wood-elven, orc, dwarven and Uruk chandeliers
+ Added dwarf houses
+ Added dwarf women
+ Added dwarven doors and beds
+ Added ore dictionary support for copper and tin ores in the Dwarven Forge
+ Added coal, iron, copper and tin ores at higher levels in the Misty Mountains biome
+ Added Hobbit Shirriffs
+ Added slings and pebbles
+ Added a new AI module to make hobbits flee from suitably evil players
+ Added a 10% spawn chance for a hobbit spawn egg or mob spawner to spawn a hobbit child
+ Added a drunken animation for hobbit drunkards
+ Added Mystery Webs as a new drop from Mirkwood Spiders
+ Added remains blocks in the Dead Marshes biome
+ Added ancient item parts which can be crafted into random equipment, possibly enchanted
+ Added dead marsh plants
+ Added slimeballs as a drop from trolls
+ Added the ability for evil players to make trolls sneeze using feathers
+ Added a mount health bar displayed when a hired unit is riding a mob
+ Added new speech banks for hired units
+ Added a /gamerule to disable PVP between players on the same alignment side
+ Added a new alignment bar design
+ Added a new ring portal design
+ Added support for the OptiLeaves mod

* Changed spawning mechanics:
1) The spawn lists for good and evil mobs are treated as a single spawn list when spawning is carried out
2) The chance of picking a mob from the good spawn list vs the evil spawn list can be determined by the biome
3) Certain mobs (e.g. elves, trolls, and Gondor Soldiers) will cause the spawning caps to be reached faster
4) This means the amount of mobs spawned, and the ratio of good to evil mobs, can be different for each biome

* Fixed the NEI recipe mode support for the mod's new crafting tables
* Fixed NEI listing items from the mod which should not be listed, such as blocks which have associated items, and useless subtypes of some blocks
* Fixed spawning and despawning bugs when using the mod on an MCPC+ server
* Reduced lag in the Lothlórien biome by removing the glow from Mallorn wood - instead, the trees have a chance to generate with torches attached
* Wargs have been changed to be more like horses - they are now controlled via the movement keys instead of the camera angle, and will occasionally heal passively
* Gondor Soldiers now spawn throughout the Gondor biome
* Increased the range of the Beacons of Gondor to 80 blocks
* Wandering hobbits in the Shire now respawn and despawn like most other NPCs
* NPCs will now seek revenge if a nearby allied NPC is killed by a player on the same alignment side
* Mirkwood Spiders now have different health and speed stats depending on their size
* Orcs and Uruk-hai can now interact with wooden doors
* Orc bombs dropped in skirmishes between NPCs will no longer cause terrain damage
* Fixed mobs not going into water to attack targets
* Upgraded the entity attack AI to allow for mounted combat and more accurate combat against large mobs
* Made the hired tag and health bar on hired units disappear when F1 is pressed
* Various texture changes
* Elven portals can now only be created by good-aligned players
* Evil players and NPCs can no longer use elven portals and will suffer if attempting to do so
* Elf house structure spawners now spawn a large Mallorn tree along with the house
* Minor changes to various structures
* Fixed NPCs being leashable
* Fixed a bug which prevented Elven Traders from spawning
* Fixed a bug where mobs would continually fall between dimensions through portals
* Fixed warhammers being able to knock mobs back before the hurt timer runs out
* Fixed a bug with the Dwarven Forge not smelting ores in multiplayer
* Fixed being unable to make charcoal from apple, pear, and cherry wood
* Made hobbit ovens and dwarven forges work properly with comparators
* LOTR capes no longer override the default player renderer, so the capes are no longer incompatible with other mods that override the renderer (this is good news for the planned wearable rings, shields, etc.)

- Removed the specific ale and mead barrels in favour of the new barrel brewing
- Removed crafting recipes for ale and mead

未知时间

+ 增加一点新成就

* Fixed naturally spawned dwarf miners not despawning
* Troll statues and wargskin rugs now have solid bounding boxes

2013-07-09

+ 更新Minecraft版本1.6.2

+ Added a new Middle-earth achievement system
+ Added higher terrain generation
+ Added NEI recipe mode support for the mod's new crafting tables, assisted by forum user ProPercivalalb
+ Added the Mirkwood and Mirkwood Corrupted biomes
+ Added Mirk-oak trees and wood
+ Added wood-elves and wood-elf warriors
+ Added wood-elf houses
+ Added the Wood-elven Crafting Table
+ Added wood-elven armour, torches, beds, bows and wine
+ Added Mirkwood Spiders
+ Added the Gondorian Crafting Table
+ Added recipes for Gondorian equipment
+ Added a crafting recipe for the Gondor Ruins decorative brick
+ Added Dwarven Pillar half slabs
+ Added floating marsh lights in the Dead Marshes biome
+ Added sound effects for elves and orcs by Yorick Hamletson
+ Added naturally spawning elf warriors in Lothlórien
+ Added elven chandeliers
+ Added a feature to the trading GUI to show which items can be sold to the trader
+ Added the possibility for traders to stock enchanted items
+ Added bow enchantments for crossbows
+ Added anvil repair support for Middle-earth bows using string
+ Added deeper snow in the Misty Mountains biome
+ Added support for using ingots instead of ores in Dwarven Forge alloy recipes
+ Added ore dictionary support for copper, tin and silver ores
+ Added the ability to attach storage chests to Shire Ponies
+ Added recipes for horse armour
+ Added horses in Gondor and Trollshaws biomes in addition to Rohan
+ Added a chat notification for when a hired unit deserts due to insufficent alignment

* Mod horses are now the same as vanilla horses
* Gondor-related recipes must now be crafted on the Gondorian Crafting Table
* Increased cloud height to 192
* Mist in the Misty Mountains now gets thicker the higher you go
* Made mithril armour suitably stronger
* Increased the strength of throwing axes
* Made thrown spear damage depend on momentum
* Elven, Dwarven and Uruk weapons now deal slightly more damage than iron weapons
* Made hired units more expensive
* Balanced some alignment bonuses
* Some skins of Lórien elves have been changed
* Changed the textures of miruvor and orc draught to mugs
* Increased the rarity of elven traders
* Fixed Shire Heather not being placeable in flower pots
* Fixed not getting any experience when smelting bronze in the Dwarven Forge
* Fixed a bug where game data would persist from previously loaded worlds to newly created ones

- Removed the mod's hay bales and sugar lumps

未知时间

+ Added health bars for hired units

* Traders and hired units now slowly regenerate health when not in combat
* Players can no longer hurt the hired units of other players on the same alignment side
* Increased the following speed of hired units
* Fixed plates not updating their contents on multiplayer
* Fixed a sleeping bug
* Fixed a trading exploit
* Fixed a unit trading exploit

未知时间

*修复了怪物不掉落经验的问题
*修复了雇佣的精灵被遵从命令的问题

2013-06-01

+ 添加命令号角

+ Added a new Unit Hiring system
+ Added Uruk-hai
+ Added Uruk camps in Rohan
+ Added the Uruk Crafting Table
+ Added Uruk Steel ingots
+ Added Uruk tools and weapons
+ Added crossbows
+ Added the Trollshaws biome
+ Added trolls
+ Added troll statues
+ Added the Dead Marshes biome
+ Added marsh wraiths
+ Added Olog-hai
+ Added orc camps in Mordor
+ Added Orc Mercenary Captains
+ Added Morgul-shrooms as a Mordor food source
+ Added Gondorian Captains
+ Added Gondor Archers
+ Added soldier respawning in Gondor Fortresses
+ Added Elf Lords
+ Added Dwarven Towers in the Iron Hills
+ Added Dwarf Commanders
+ Added throwing axes
+ Added Dwarf Axe-throwers
+ Added sound effects for dwarves by Yorick Hamletson
+ Added trades for dwarf miners
+ Added Warg Bombardiers
+ Added Warg armour
+ Added the ability to heal your Wargs by feeding them meat
+ Added more weapons to existing tool sets
+ Added cherry pie
+ Added clover
+ Added the ability to grow plants and flowers of Middle-earth on grass using bonemeal
+ Added a creative mode mob spawner GUI for editing spawners' properties
+ Added bones for elves, dwarves, hobbits and orcs
+ Added the ability to light Beacons of Gondor with flaming arrows

* All elven blades now glow blue when orcs are nearby
* Morgul Crafting Tables have a new recipe, and can no longer be crafted on standard crafting tables - since they now spawn naturally in Orc Camps
* Orcs previously had a chance to attack even evil players if their alignment was not low enough - this now only happens in Mordor
* Wargs must now be saddled in order to be ridden, and when saddled will not despawn or search for attack targets
* Wargs' tails now show their health like wolves'
* All trading NPCs now carry silver coins
* Made traders stay still while being traded with
* NPCs with home areas will now become 'homeless' if moved more than eight blocks from their home, to enable them to move freely
* Tweaked some alignment bonuses
* Spawn eggs now spawn persistent NPCs
* Gondor Ruins Wraiths will now attack both good and evil NPCs as well as players
* Fixed elven portals transporting entities to the Nether
* Fixed hobbits acting friendly to the player when being attacked
* Fixed some potential spawning bugs with Elven Traders
* Fixed Dwarven Brick slab and wall recipes
* Fixed spears sometimes floating out of blocks
* Beacons of Gondor must once again be placed on solid blocks
* Plates now spin when thrown

未知时间

+ 更新Minecraft版本1.5.2

*雾和传送门的(粒子)效果现在不会遮挡住HUD
*修复了会出现没名字的霍比特人的问题
*矮人现在只在Y<=60的地区生成

2013-05-01

+ 增加矮人、矮人战士与矮人矿工
+ 增加铁山脉/铁丘陵生物群系
+ 增加建筑 矮人矿井入口

+ 增加矮人工作台

+ 增加矮人锻炉

+ 增加矮人钢锭

+ 增加矮人工具、武器与盔甲
+ 增加矮人砖矮人柱

+ 增加萤石矿石

+ 增加霍比特人小孩、婚戒及其联姻
+ 增加夏尔的流浪霍比特人

+ 在夏尔的树林中增加白桦树
+ 在夏尔增加苹果树、梨树、樱桃树以及它们的所有附属产物,包括木制品、果实等
+ 增加风信子

+ 增加壁炉块以取代不符合中洲文化的地狱岩

+ 增加奥克工具
+ 增加奥克NPC们与玩家的对话
+ 增加加尔沃恩锭与盔甲
+ 增加精灵商人
+ 增加精灵的床
+ 在洛丝罗瑞恩增加空地
+ 增加精灵的名字、性别与更多的对话
+ 在精灵和奥克弓箭手的掉落物中增加

+ 增加了携带长矛的精灵战士(第一次侦测到敌对玩家时投掷出长矛)
+ 增加精灵匕首
+ 增加座狼骨

+ 现在模组中的花卉可以被放入花盆
+ 现在发射器可以发射出生成蛋、长矛、奥克炸弹盘子


* 每个银币的合成配方由一个银粒变为四个银粒

* 精灵现在连续地被加载/生成或消失,而不是只在世界加载时才这么做
* 完善了大的瑁珑树
* 完善了精灵的住所
* NPC现在更少、更罕见地掉落其装备,并且仅当被玩家击杀时才会掉落
* 秘银现在只能于矮人锻炉进行熔炼
* 霍比特人现在会在饮食或抽烟时回复生命值
* 修复了高等级奥克炸弹在被低等级奥克炸弹引爆时威力会变为普通奥克炸弹的情况
* 修复了一些战斗相关的bug
* 修复了一个可能会导致出现错误模组更新提示的bug
* 吊灯的合成配方的成品数量由1个变为2个
* 杯子现在可以被炼药锅中的水填满
* 奥克变小了(指碰撞箱和材质-译者注)

未知时间

*修复了座狼有时不吸收伤害的问题
*修复了精灵传送门有时生成在不合适的方块上的问题

*修复了可能的使用极高抢夺等级击杀NPC时的冲突
*修复了霍比特人的名字仍然为比尔博·巴金斯的问题
*修复了奥克火把在创造模式中被摧毁会掉落的问题
*移除了严格的烽火和酒桶的放置条件

2013-04-01

+增加酒馆
+增加建筑 洛汗岗楼

+增加方块:洛汗砖系列
+增加建筑 刚铎铁匠铺

+增加刚铎铁匠
+增加建筑:刚铎废址系列
+在洛丝罗瑞恩增加矿物昆迪提(详见埃蒂尔米尔
+增加埃蒂尔米尔附属产品
+增加精灵传送门

+增加瑁珑火把系列
+增加秘银吊灯

+增加石笋钟乳石

+在矿洞中增加蜘蛛网

+增加二级和三级强度的奥克炸弹

+烟斗现在可以染色,同时增加魔法烟斗

+增加白色大理石黑色大理石材质的压力板和按钮


*增加烟圈的存在时长
*修复了一个可能会发生在麦芽酒桶和蜂蜜酒桶之间的冲突
*修复了交易时的冲突
*修复了装载快速切换模组时切换至苹果派的问题
*被奥克投弹手放下的奥克炸弹现在遵守命令/gamerule mobGriefing的控制

*修复了在虚空或高度限制以外生成结构时产生的冲突
*修复了装载Optifine模组时使用流畅画质时的问题

*修复了存储时将存档存至新的世界的问题

未知时间

+更新Minecraft版本1.5.2

*修复结盟值有时无法显示的问题

2013-03-16

+更新Minecraft版本1.5

+增加建筑 魔多塔

+增加奥克投弹手
+增加奥克商人
+增加奥克弓箭手
+增加奥克弓

+增加奥克钢锭

+增加毛皮

+增加座狼铠
+增加座狼皮毯

+增加建筑 刚铎堡

+增加裂刚铎砖苔刚铎砖

+增加蜂蜜酒和蜂蜜酒桶

+盘子现在可以被扔出去
+增加结构生成音效

*商人们现在会在有可售买物品时展示售卖窗口
*修复了一个会影响结盟值、生成点和传送门的保存错误
*降低了雾的浓度
*移除了奥克火把的碰撞箱
*修复了有时精灵弓箭手无法射击敌人的问题
*修复了虽对NPC造成伤害但是NPC因坠落、燃烧等原因死亡没能为玩家增加结盟值的问题
*修复了玩家生成的结构没有更新周围方块的问题
*现在玩家生成结构会有1秒的冷却时间

2013-03-01

+ 添加了索隆

+ 添加了索隆的钉头锤

+ 添加了白袍甘道夫手杖
+ 添加了安督利尔
+ 添加了各种银币
+ 添加了交易系统
+ 添加了新武器矛

+ 添加了秘银装备
+ 添加了刚铎武器刚铎装备
+ 添加了刚铎士兵
+ 添加了精灵
+ 添加了精灵战士
+ 添加了生物群系罗斯洛利安(Lothlórien)

+ 添加了塔蓝(俗称精灵屋子)
+ 添加了瑁珑树和其所对应的木板
+ 添加了瑁珑工具和瑁珑武器
+ 添加了精灵工具和精灵武器
+ 添加了加拉兹民工作台
+ 添加了埃拉诺妮芙瑞迪尔和它们所对应的染料

+ 添加了座狼
+ 添加了奥克火把
+ 添加了奥克钢块
+ 添加了Mod里所有的生物它们所对应的刷怪笼
+ 添加了秘银块动态效果
+ 为刚铎生物群系添加了一些树
+ 为洛汗生物群系添加了一些圆石
+ 为霍比特人起了姓名
+ 现在盘子里可以盛些食物
+ 添加了夏尔野餐桌(也可以叫霍比特人野餐桌
+ 为霍比特酒保醉鬼添加生成蛋
+ 添加了旋转的支持霍比特酒馆的刷怪笼
+ 为整个中洲世界的结盟系统添加了配置选项

* 现在奥克生物对玩家的敌视受到了玩家结盟值的影响
* 奥克生物再也不会在太阳底下燃烧
* 现在奥克炸弹必须用奥克火把才能点燃
* 使用魔古尔工作台需取决于结盟值
* 现在合成从两个青铜锭变为一个青铜锭
* 删除了中洲世界的红石
* 兰巴斯现在将会恢复玩家的所有体力值
* 麦芽酒的酒精度提升,所以醉酒时间将会变长
* 将黏土杯的合成表改为一个粘土和两块锡锭

2013-02-01

支持Minecraft1.4.7版本

+ 添加中洲世界维度
+ 添加了能进入中洲世界的金戒指
+ 添加了一个新的结盟系统

+ 添加了五个重要的生物群系:夏尔希斯艾格利尔(迷雾山脉)洛汗刚铎魔多
+ 添加了五种矿石: 铜矿石, 锡矿石, 银矿石 ,秘银矿石, 督尔瑙尔矿石, 和魔古尔铁矿
+ 添加了青铜工具青铜装备
+ 添加了秘银工具
+ 添加了霍比特人
+ 添加了霍比特人洞
+ 添加了霍比特茶馆
+ 添加了烟斗烟草、和烟草植物以及其种子
+ 添加了霍比特烤炉
+ 添加了麦芽酒木桶
+ 添加了生菜
+ 添加了夏尔松木与其对应的木板
+ 添加了可驯服的夏尔小马
+ 添加了奥克
+ 添加了奥克武器与奥克装备
+ 添加了奥克炸弹
+添加了魔古尔工作台
+ 添加了黑色大理石(也可以称为魔多石), 魔多砖, 魔多砖台阶魔多砖楼梯
+ 添加了刚铎烽火
+ 添加了白色大理石(也可以称为刚铎石, 刚铎砖刚铎砖台阶刚铎砖楼梯

+ 添加了中洲建筑生成蛋系列
+ 添加了更多的方块和物品, 例如:吊灯稻草捆,麦芽酒杯以及一把神器刺叮

common-第1张图片

(PS:此版本为本模组第一个版本)

你已经到达了世界的尽头..