- Updated to 1.7.2!
- Added reload progress effect to HUD.
- Added reach extension value to item attribute tooltip.
- Reduced bounding box size of the dummy, now fits on one block.
- Fixed crash when cannon is hit by projectile from dispenser.
- Fixed melee enchantments not being applied when spear/knife/boomerang is thrown.
- Added the katana as a new weapon.
- Added custom attack delays to weapons (by default 1.00s):
- Halberd 1.40s
- Battleaxe 1.25s
- Warhammer 1.25s
- Katana 0.75s
- Changed the amount of javelins crafted from 2 to 4.
- Made flails swing on left click on an entity.
- Improved custom item renderers.
- Decreased the halberd's base damage.
- Fixed incremental knockback bug.
- Fixed weapons with extended reach not working.
- Fixed cannon glitching when mounted.
- Fixed projectiles always sticking to the top of blocks.
- Fixed projectiles not applying enchantment effects.
- Fixed charging mechanism of the warhammer.
- Added the flintlock pistol.
- Added blowgun darts with different recipes and poisons.
- Added information tags to the weapons.
- Changed fire control for the cannon back to the jump key.
- Increased katana's attack speed.
- Removed musket bullet losing damage over distance.
- Decreased musket deviation.
- Fixed javelins not stacking.
- Fixed dispense behaviour.
- Fixed crossbow bolts not sticking in players.
- Changed config file to .minecraft/config/BalkonsWeaponMod.cfg.
- Changed resource locations due to new resource loading system.
- Minecraft 1.5.1 compatibility.
- Muskets can now have bayonets made of all 5 materials.
- Crafting recipe of the bayonet is now shapeless.
- Halberd stab or slash mode now stored in item, instead of player.
- Fixed aiming starting immediately after reloading.
- Added Italian and Chinese translations.
- Using separate icons again.
- Spears and halberds do now have extended hit reach too!
- Improved rotation of boomerangs.
- Decreased amount of projectile updates sent from server to client.
- Increased max distance projectile updates are sent.
- Fixed server crashes with long items enabled.
- Fixed explosions not spawning particles.
- Fixed dispensers not firing WeaponMod items.
- Added custom spear, javelin and halberd renderers, making them appear long.
- Added custom knife and firerod renderers, making them look normal in third person view.
- Altered textures.
- New crossbow texture.
- Added bow enchantments to the fireable weapons.
- Improved blunderbuss shot.
- Changed blunderbuss sound. (Not my own choice)
- Simplified installation.
- Simplified boomerang.
- Removed easy-boomerang property.
- Added new property to determine who can pickup thrown/fired projectiles.
- Increased max visibility distance of the boomerang.
- Fixed boomerang bugs.
- Fixed absent pickup animation.
- Fixed shooting weapons showing no particle effects.
- Added mcmod.info file.
- Removed preset properties pack.
- Cannons can be picked up with one hit (when not holding any item).
- Fixed not seeing flail rope.
- Fixed dispensers only firing WeaponMod items.
- Fixed glitching of projectiles.
- Javelins infinite in creative mode.
- Reduced cannon glitching by reducing data send frequency.
- Fixed server not being able to create weaponmod.properties file.
- Added reload duration properties to the properties file.
- nl_NL language boomerang fix.
- Added de_DE language (German). Thanks to pick09091995!
- Added en_PT language (Pirate Speak!).
- Default entity and item IDs now also hardcoded.
- Default language now hardcoded.
- Fixed material mod conflicts.
- Fixed certain golden weapons having smaller knockback instead of larger.
- Fixed server crashes on startup.
- Fixed client crashing when throwing flail on (LAN-)server.
- Minecraft 1.3.2 compatible!
- Added support for languages.
- Added a new weapon: the boomerang!
- Added a new property to the properties file: easy-boomerang.
- Added the vanilla sword enchantments to all melee weapons.
- Spear and knife entities are now colored as the material.
- Made blowgun and crossbow damageable.
- Most of the weapons are now infinite in creative mode.
- Projectiles you threw will not despawn anymore.
- Improved explosions.
- Improved knockback. Especially while sprinting.
- Changed cannon fire key to the sneak key. (Usually left shift.)
- Changes to the warhammer: supersmash without delay, but causes hunger quickly, and damages warhammer a lot.
- Changes to dynamite: is now thrown at first click.
- Applied a fix in the properties file loader.
- Whether or not a weapon is reloaded will be saved.
- This also fixes weapons getting unloaded when thrown out of inventory.
- But weapons will start aiming immediately after reloading. (Bug)
- Fixed not seeing firing effects at shot when weapon breaks.
- Minecraft 1.2.5 compatible!
- No longer using ModloaderMP, Minecraft Forge multiplayer API is waaay better.
- Which means no more invisible entities!
- Added infinite ammo in creative mode (also spears and knives, because of server "bug").
- Improved spear and javelin texture.
- Improved knife and dynamite rotation.
- Fixed disconnect from server after throwing knife or spear.
- Fixed item IDs in properties do not match the ones in-game.
- Dispensers can now fire cannonballs.
- Readded the breath sound to blowguns.
- Made battleaxes harvest trees a little faster.
- Fixed the jammed weapon bug, occured when switching to another item while reloading a weapon.
- Fixed only one player being able to perform a power attack with the warhammer at a time.
- Multiplayer!
- Item IDs in properties file do now match the real ingame IDs.
- Tweaked bullet bouncing.
- Possible bugs solved with saving projectile data.
- Fixed all dynamite rotations being the rotation of the last thrown stick.
- Fixed flail ball coming out of your face.
- Fixed some serious bugs in properties file and properties reader.
- Added a MCForge version to the download.
- Added some sound to the dummies.
- Made the cannonball fly further.
- Made the dummy shaking less annoying.
- Made projectiles bounce back from dummies.
- Made dummies break from fire, explosions and falling.
- Decreased spear and javelin deviation.
- Fixed the installation instructions a bit.
- Fixed muskets with bayonets have half the durability of the normal musket.
- Fixed reloadable weapons not breaking.
- Fixed warhammer not breaking after supersmash.
- Added MCForge support!
- Added a new weapon, the blunderbuss.
- Added an awesome special attack to the warhammer.
- Added a training dummy.
- Added bouncing to the bullets when hitting hard materials, like rock and metals.
- Added the option whether or not the cannonball and dynamite destroy blocks.
- Balanced all the advantages and disadvantages for all weapons a bit.
- Decreased durability for the battleaxe.
- Now using one image that contains all sprites.
- Gave the cannonball and bullet a simpler texture image layout.
- Fixed a lot of other small things.
- Renamed all class files.
- Changed the Warhammer textures. (Thanks to mDiyo, creator of Infinitools.)
- Changed the way the flail acts.
- Added material depending colour to flail ball.
- Reloadable weapons consume ammo when fired again, instead of when reloaded.
- Made it possible to fire musket and crossbow instantly, but giving the projectile much deviation.
- Added variable deviation to the musket and crossbow.
- Fixed musket not receiving damage when fired.
- Fixed cannon exploding into items when fired.
- Fixed all items in a world being reloaded when only one item is reloaded. (Finally!)
- Fixed a bug in the texture of the cannon.
- IMPORTANT: Changed location of the properties file to the .minecraft/mods/weaponmod folder.
- Changed the names of the properties to make them better readable.
- Added automatically generating properties file if file not found.
- Added mobs turning green when being poisoned.
- Fixed holding multiple reloadable items causing extremely fast reload.
- Fixed having a fire rod in multiple inventory slots causing more flame and smoke particles.
- Fixed sick mobs being able to walk normally fast when still being sick.
- Added entity IDs to the properties file, the entities (bullet, javelin, dynamite, etc) are now saved when you quit the game.
- Fixed some flail bugs.
- Fixed the reload time being different on every computer. Reload time is the same as it ever was now.
- Fixed dispensers don't shoot entities.
- Fixed weapons don't get damage when destroying a block.
- Improved the dynamite physics a lot.
- Added the feature that you now have to right click the dynamite two times to throw it.
The first time is to light it, the second to throw it. More information on the forum post.
- Improved the particle graphics of the musket when shot.
- Improved some code. (You shouldn't notice anything)
- Added a patch for Xie's Hungermod.
- Added new weapons: a crossbow and a warhammer.
- Added the ability to throw all spears and knives.
- Made the spear entity longer and the bullet entity better.
- Renamed the wooden and iron part of the musket into respectively musket stock and musket barrel.
- The dispenser class is no longer modified. The ModLoader method is now used.
- Made it possible that if you don't want a certain weapon you just don't install the class.
- Probably more things, I forgot.
- Added reload time for muskets.
- Added a new property for weapons: knockback.
- Added a new weapon: the Battle Axe.
- Improved "what you craft is what you get", so the halberd is not a bad buy any more.
- Added a better aim for the musket when sneaking.
- New musket round textures. (16p)
- A more musket-like texture for the musket. (16p)
- Added some better HD textures.
- Added dispenser usability for spears and musket rounds.
- Changed recipes of musket rounds and knives.
- Probably more small things.