新建2017-04-01
1.5.0-18

This is an untested version so i wouldn't expect things to work. The current dev is away for a few weeks due to moving out of state, so any bug fixes and releases are hold, this update should work, but if not, ah well, i don't have the time to test it.

 

Fix Guardians not able to be summoned - Camilla

Fix small Witchwood trees not spawning with leaves

Fix Disarm not working on players

Fix Disarm not working on Dark Mages

Fix armor taking damage from unblockable sources(Blood magic for example)

Fixed performance(2 chunk updates per tick per block was not a good idea) this is still being worked on so any visual bugs, you know why.

Fix Everstone from crashing the game

Better fix for Flight and Levitation spells(no longer a forced flight)


2017-02-05
1.5.0-17

Supported Minecraft 1.10 Versions


Initial CurseForge release

 

Crashes:

 - Growth spell causing a crash with Mushrooms - Credits to Orinion

 - Concurrent Modification Exception from items joining the world while the item watcher is iterating through

 

Fixes: 

 - Random Teleport - Credits to Orinion

 - Disarm spell component not working on mobs - Credits to Orinion

 - Mana Battery desynced - Credits to Orinion

 - Pierce modifier not working properly

 - Lectern not displaying dyes correctly

 - Slipstream generator not working correctly - Credits to Orinion

 - Mana Martini causing conflicts with Extra Utilities - Credits to Orinion

 - Magic broom not having a texture - Credits to Valentin616

 - Tarma Root not spawning from growth spell - Credits to Orinion

 - Arcane Deconstructor not outputting contents from small spells - Credits to Orinion

 - Ender Affinity not affecting mana costs

 - Fortune spell modifier not being applied(combat is being worked on)


未知时间
1.4.0.009

Community update!

  • No new features added in 1.4.0.009 yet! Just fixes!

  • Updated forge version

  • Improved localization

  • Rebalanced Entangle spell component

  • Telekinesis does not require sneak to be held while adjusting distance

  • Grow component will grow flowers on grass & do some more

  • Keystones and locked objects now notify the player if misused

  • Smoothed & improved boss animations

  • Ars Magica potion effects will try to find an open potion ID on first launch

  • Essence bag no longer requires sneak-use to open, just use

  • Reflect now requires a witchwood log for crafting

  • Various CPU load improvements

  • Spell targeting of creative players can be disabled in config

  • Improved death messages

  • Arcane reconstructor now deactivates when out of power

  • Spell book keybinds now scroll in the correct direction

  • Scroll wheel now works properly in spell book and Telekinesis

  • Rift storage and soulbound items no longer disappear in the End

  • Mod progress is no longer reset when changing dimensions

  • Divine and Ender Intervention components no longer cause crashes

  • Appropriation component no longer crashes dedicated servers

  • Arcane Guardian no longer crashes if near other bosses

  • Appropriation component now respects spawn

  • Creative only spell components now have textures

  • Shrinking is more fluid and stable now

  • Flowers now spawn with other world generation mods

  • Arcane reconstructor animation now works on SMP

  • Disarm component no longer crashes client in SMP

  • Ars Magica no longer eats bandwidth

  • Optifine, Thaumcraft and DragonAPI are now properly detected

  • Witchwood forests now generate witchwood trees

  • Dispensers no longer pick up Liquid Etherium (Blame Minecraft for this one)

  • Cycling spell shape with an empty spell book no longer crashes

  • Tarma roots now only spawn in dark places, but will not break due to light

  • Mob heads no longer crash imbument tables

  • Chrono anchor properly stops when crossing dimensions

  • Crafting table recipes now use ore dictionary

  • Rift entity has a name now

  • Power networks no longer "ghost" if broken in certain ways

  • Dig component now breaks blocks properly

  • Chrono anchor no longer conflicts with other mods that have death events

  • Removed console spam & cleaned up logging

  • Obelisk no longer causes network errors

  • Ars Magica now works properly with Thermal Dynamics

  • Dispel no longer desyncs clients

  • Liquid Etherium has a name now

  • /AMUICFG command is now purely client-side

  • Crashes no longer happen while breaking some Ars Magica blocks

  • Changing username no longer resets progress

  • Projectile spells no longer pass through some parts of a boss

  • Bosses now render properly

  • Journal no longer restores spent experience

  • Warding Candle no longer crashes if used on redstone ore

  • Arcane Deconstructor and Magician's Workbench no longer duplicates items

  • Keystone doors no longer drop wooden doors

  • Essence bag no longer eats essences

未知时间
1.4.0.008

新增少部分魔法物品,修正了部分bug。

未知时间
1.4.0.005

Fixed crash on breaking certain blocks
Fixed achievement gui not disappearing
Fixed crash on switching spells in spell book with x/z
Fixed the packaged compendium not properly being detected when the game is in other languages
New textures
Obelisk now rotates when placed to face the placing player
Removed AnimationAPI
-As a result, Ender Guardian and Lightning Guardian as well as their drops have been removed temporarily
-Once I finish my own implementation of this functionality, I will re-add them

This patch does not fix the bug where spell recipe books are not signed.  However, signing them yourself will cause them to work correctly.
These changes will be merged into the 1.7.2 version within a few days.

未知时间

Ars magica2 1.212之后的改动日志

  1. 物品大量更换图标,贴图,例如:巫魂木变为蓝色树干和淡蓝色树叶,源质之水变为浅蓝色不透明液体。

  2. 三种法阵模式完全变更,由方尖石为主体衍生出三种不同的法阵:源质,黑暗,光明,并且更改为不同的激活方式。

  3. 多项物品改动以及新物品增加,例如:上一条所说的方尖石,巫术粉笔变为一种,增加巫术蜡烛,增加装甲升级——AM的装备能够通过穿戴时玩家获得经验的同时获得经验,然后在升级台获得升级。备注:以往能够给boss掉落装备附上普通附魔的设定取消了。不过战斗法师套装依然可以通常附魔。

  4. BOSS的增加,BOSS装备的增加:生命boss,末影boss,雷霆boss。

  5. 法术的增加,并且更改了法术的合成方式,一种法术可以保存最多4种的释放方法,取消了法术释放等级(有待考证)。取消了第四项的技能树。

  6. 增加了tinker(一种精灵怪物)的设定,目前还不明具体用处。

  7. 剩余事项有待补充。未完待续=3=

未知时间

暂时先坑着

1.1.2b

Corrected swift swim speed

Fixed a bug with silver skills where they could be learned from a non-primary tree

Fixed the keystone receptacle UI

Made some balance changes to the Nature Guardian

Air and Earth Guardians no longer break bedrock

Fixed a bug with the /respec command

The air guardian now despawns if it falls below Y=150

Corrected a small targeting bug when used in conjunction with Morph

Made some opimizations to crystal pillars

Fixed an issue where Dryads could not despawn

Fixed a config issue where the spawn weights still were not being properly recognized

Spawn weights are not meant to completely disable a mob, only lower its occurrence

As such spawn weights cannot go below 1, however this means that the mob will RARELY be seen.

Changed Hecate spawn rules such that they will not spawn until the average magic level in the region is 20 or more (Done)

Hecates also have no armor and will not go invisible unless you are on hard difficulty

Hecates burn instantly in daylight on all difficulties

All boss drop items are now pre-enchanted with Soulbound

The scythe, air sled, and winter arm will keep the enchantment when thrown, but ONLY that enchantment.

If you have thrown a scythe or winter arm and die before it comes back, it will be added to your inventory when you respawn

Added Colorblind mode in to 1.1.2b

Mana Batteries explicitly state their power type when right clicked

Other power blocks will explicitly state the power type when checked with a magitech's staff and will use white text only

Occulus will use white text only and explicitly state the skill point type

Fixed some of the UI configs not saving properly

Added an option to turn the Mana/Burnout bars off

Fixed a bug with /setmagelevel where it couldn't target other players


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