This is an untested version so i wouldn't expect things to work. The current dev is away for a few weeks due to moving out of state, so any bug fixes and releases are hold, this update should work, but if not, ah well, i don't have the time to test it.
Fix Guardians not able to be summoned - Camilla
Fix small Witchwood trees not spawning with leaves
Fix Disarm not working on players
Fix Disarm not working on Dark Mages
Fix armor taking damage from unblockable sources(Blood magic for example)
Fixed performance(2 chunk updates per tick per block was not a good idea) this is still being worked on so any visual bugs, you know why.
Fix Everstone from crashing the game
Better fix for Flight and Levitation spells(no longer a forced flight)
Supported Minecraft 1.10 Versions
Initial CurseForge release
Crashes:
- Growth spell causing a crash with Mushrooms - Credits to Orinion
- Concurrent Modification Exception from items joining the world while the item watcher is iterating through
Fixes:
- Random Teleport - Credits to Orinion
- Disarm spell component not working on mobs - Credits to Orinion
- Mana Battery desynced - Credits to Orinion
- Pierce modifier not working properly
- Lectern not displaying dyes correctly
- Slipstream generator not working correctly - Credits to Orinion
- Mana Martini causing conflicts with Extra Utilities - Credits to Orinion
- Magic broom not having a texture - Credits to Valentin616
- Tarma Root not spawning from growth spell - Credits to Orinion
- Arcane Deconstructor not outputting contents from small spells - Credits to Orinion
- Ender Affinity not affecting mana costs
- Fortune spell modifier not being applied(combat is being worked on)
Community update!
No new features added in 1.4.0.009 yet! Just fixes!
Updated forge version
Improved localization
Rebalanced Entangle spell component
Telekinesis does not require sneak to be held while adjusting distance
Grow component will grow flowers on grass & do some more
Keystones and locked objects now notify the player if misused
Smoothed & improved boss animations
Ars Magica potion effects will try to find an open potion ID on first launch
Essence bag no longer requires sneak-use to open, just use
Reflect now requires a witchwood log for crafting
Various CPU load improvements
Spell targeting of creative players can be disabled in config
Improved death messages
Arcane reconstructor now deactivates when out of power
Spell book keybinds now scroll in the correct direction
Scroll wheel now works properly in spell book and Telekinesis
Rift storage and soulbound items no longer disappear in the End
Mod progress is no longer reset when changing dimensions
Divine and Ender Intervention components no longer cause crashes
Appropriation component no longer crashes dedicated servers
Arcane Guardian no longer crashes if near other bosses
Appropriation component now respects spawn
Creative only spell components now have textures
Shrinking is more fluid and stable now
Flowers now spawn with other world generation mods
Arcane reconstructor animation now works on SMP
Disarm component no longer crashes client in SMP
Ars Magica no longer eats bandwidth
Optifine, Thaumcraft and DragonAPI are now properly detected
Witchwood forests now generate witchwood trees
Dispensers no longer pick up Liquid Etherium (Blame Minecraft for this one)
Cycling spell shape with an empty spell book no longer crashes
Tarma roots now only spawn in dark places, but will not break due to light
Mob heads no longer crash imbument tables
Chrono anchor properly stops when crossing dimensions
Crafting table recipes now use ore dictionary
Rift entity has a name now
Power networks no longer "ghost" if broken in certain ways
Dig component now breaks blocks properly
Chrono anchor no longer conflicts with other mods that have death events
Removed console spam & cleaned up logging
Obelisk no longer causes network errors
Ars Magica now works properly with Thermal Dynamics
Dispel no longer desyncs clients
Liquid Etherium has a name now
/AMUICFG command is now purely client-side
Crashes no longer happen while breaking some Ars Magica blocks
Changing username no longer resets progress
Projectile spells no longer pass through some parts of a boss
Bosses now render properly
Journal no longer restores spent experience
Warding Candle no longer crashes if used on redstone ore
Arcane Deconstructor and Magician's Workbench no longer duplicates items
Keystone doors no longer drop wooden doors
Essence bag no longer eats essences
Fixed crash on breaking certain blocks
Fixed achievement gui not disappearing
Fixed crash on switching spells in spell book with x/z
Fixed the packaged compendium not properly being detected when the game is in other languages
New textures
Obelisk now rotates when placed to face the placing player
Removed AnimationAPI
-As a result, Ender Guardian and Lightning Guardian as well as their drops have been removed temporarily
-Once I finish my own implementation of this functionality, I will re-add them
This patch does not fix the bug where spell recipe books are not signed. However, signing them yourself will cause them to work correctly.
These changes will be merged into the 1.7.2 version within a few days.
Ars magica2 1.212之后的改动日志
物品大量更换图标,贴图,例如:巫魂木变为蓝色树干和淡蓝色树叶,源质之水变为浅蓝色不透明液体。
三种法阵模式完全变更,由方尖石为主体衍生出三种不同的法阵:源质,黑暗,光明,并且更改为不同的激活方式。
多项物品改动以及新物品增加,例如:上一条所说的方尖石,巫术粉笔变为一种,增加巫术蜡烛,增加装甲升级——AM的装备能够通过穿戴时玩家获得经验的同时获得经验,然后在升级台获得升级。备注:以往能够给boss掉落装备附上普通附魔的设定取消了。不过战斗法师套装依然可以通常附魔。
BOSS的增加,BOSS装备的增加:生命boss,末影boss,雷霆boss。
法术的增加,并且更改了法术的合成方式,一种法术可以保存最多4种的释放方法,取消了法术释放等级(有待考证)。取消了第四项的技能树。
增加了tinker(一种精灵怪物)的设定,目前还不明具体用处。
剩余事项有待补充。未完待续=3=
暂时先坑着
1.1.2b
Corrected swift swim speed
Fixed a bug with silver skills where they could be learned from a non-primary tree
Fixed the keystone receptacle UI
Made some balance changes to the Nature Guardian
Air and Earth Guardians no longer break bedrock
Fixed a bug with the /respec command
The air guardian now despawns if it falls below Y=150
Corrected a small targeting bug when used in conjunction with Morph
Made some opimizations to crystal pillars
Fixed an issue where Dryads could not despawn
Fixed a config issue where the spawn weights still were not being properly recognized
Spawn weights are not meant to completely disable a mob, only lower its occurrence
As such spawn weights cannot go below 1, however this means that the mob will RARELY be seen.
Changed Hecate spawn rules such that they will not spawn until the average magic level in the region is 20 or more (Done)
Hecates also have no armor and will not go invisible unless you are on hard difficulty
Hecates burn instantly in daylight on all difficulties
All boss drop items are now pre-enchanted with Soulbound
The scythe, air sled, and winter arm will keep the enchantment when thrown, but ONLY that enchantment.
If you have thrown a scythe or winter arm and die before it comes back, it will be added to your inventory when you respawn
Added Colorblind mode in to 1.1.2b
Mana Batteries explicitly state their power type when right clicked
Other power blocks will explicitly state the power type when checked with a magitech's staff and will use white text only
Occulus will use white text only and explicitly state the skill point type
Fixed some of the UI configs not saving properly
Added an option to turn the Mana/Burnout bars off
Fixed a bug with /setmagelevel where it couldn't target other players