Add tooltip to electric tools.
为电动工具添加工具提示。
port Nano Saber and Quantum Suits.(both are Fabric side only and WIP)
移植纳米剑和量子套装。(均为 Fabric 和 半成品)
Fix electric wrench don't have a tooltip.
修复电动扳手没有工具提示。
Fix root advancement would not be displayed when sub-advancement were acquired early
修复了提早获得子进度时不显示根进度的问题。
Fix some wonky and a missing ore dict entryFixes #2659 and #2660 (Chocohead)
Allow upgrading Trade-O-Mats to be remotely accessibleGetting closer to the Trading Terminals being useful (Chocohead)
Add a remote access upgradeAllows blocks to mark themselves as reachable beyond the player's normal reach (although not necessarily always so) (Chocohead)
Cast slightly more safely (Chocohead)
Fix server crashFixes #2651, #2654, #2658, #2664, #2667, #2669 (Chocohead)
Add Trading Terminal outlineDoesn't do anything yet other than act as a test for ScrollableList (Chocohead)
Clean up ScrollableListAdd a way of removing items from the listRemove some of the funky bit ops in favour of hexFix scrolling with more than 17 itemsFix scroll bar falling out when items are added or removed (Chocohead)
Implement scroll bar ScrollableList (Chocohead)
Add GUIElement for drawing player heads (Chocohead)
Allow GUIElements to watch for the mouse being dragged (Chocohead)
Fix GUIElement scrolling being wonkyOnly 3 years late (Chocohead)
Fix item images not always drawing with the correct item shading (Chocohead)
Small cleanup (Chocohead)
Fix beer/coffee effects not stacking visuallyApplied in the background but never told the client (Chocohead)
Fix any possible hole in keyboard handlingQuell any problems from #2646 (Chocohead)
Try fix throwing handheld containers some moreShould fix #2453, #2556 and #2648 (Chocohead)
Update headlines with custom profile support to allow the content of IC2 to be heavily tweaked
Ships with two profiles by default, Experimental (default) and Classic (old item/textures/recipes)
Additional profiles can be added as zips or folders in the ic2_profiles directory containing a profile.xml
Profile is selected via the profile section in the config (by case-insensitive name), needs a game restart to apply currently
Allows overriding of individual textures, including other mods
Allows the adding to or replacement of recipes by machine (including the crafting table and furnace)
Has the option of using the Experimental or Classic item set, or both if you really like balancing things
Full world compatibility between profiles, down to machines remembering their tier and energy capacity
Open to suggestions or improvements as always on the forums
Notable improvements to audio (new sounds added, pauses with the game and volume configurable in game separately), the Windmeter (now explains the status of Wind Mills and Turbines, as well as the effective wind strength from nearby obstructions) and tweaks to Uranium processing to be more similar to Factorio's.
Many other improvements and fixes too:
Fix Block#getSubBlocks being wrongly marked as client side only
Default out ITeBlock place handlers
Fix a crash with BlockTileEntity's face shape and breaking particles when passed the wrong location
Fix crash when connected to servers IC2 only on the client
Improve JEI item transfer in the Industrial Workbench
Improve conflicting recipe exceptions
Improve the Windmeter to help with Wind Mills and Wind Turbines
Add solid UU recipes
Fix charging Cropnalyzers with non-single use items
Fix turbine rotors appearing empty when heavily damaged
Add Item#isEnchantable override to electric armour
Fix hand held container item switching
Improve networking to release packet data once used
Fix Nano Sabre breaking blocks in creative
Add additional information for bad fluid containers which return null for IFluidHandlerItem#getContainer
Fix energy net event receivers not working
Add ItemHandler capability to reactor access hatches
Pause IC2 sounds whilst the game is also paused
Fix crash with invalid meta values for classic cells
Fix foamed cables not rendering the block behind them through the holes
Nerf obsidian in the block cutting machine
Fix the painter cleaning recipe
Fix machine recipes whilst have inputs that use containers
Ensure foam state and colour changes always save
Fix air containing Universal Fluid Cells emptying recipe
Add a noise to gas vapourisation
Add config recipe removal back
Add an IRecipeType matching NBT exactly
Avoid duplicating containers in machine recipes
Register recipes earlier to avoid addons adding duplicate recipes before IC2
Fix Stirling Kinetic Generator limiting output oddly
Fix the Kinetic Stirling Generator and Liquid Heat Exchanger output slots overwriting each other
Move IC2 furnace recipes to an ini file (allowing them to be changed)
Log when a conflicting recipe is tried to be added but isn't forced
Late load some Block Cutting Machine recipes to allow more specific ones to be tried first
Fix some recipes only accepting vanilla planks
Add slag to the Ore Dictionary (itemSlag)
Changed Uranium processing to match Factorio closer
Improve the performance of comparator inventory calculations
Fix placing cables whilst holding an unpainted Painter
Add separate volume control for IC2 audio
Change AudioManager#playOnce to a more logical default (breaks Tri-Addon's Gravisuite tools)
Add proper furnace sounds for the Electric and Induction Furnaces
Fix the classic Canner and Cropmatron GUIs
Add sounds to the classic Canner and Iron Furnace
Fix pump not switching on whilst working
Add a variety of explosion sounds to match the type of explosion
Fix Wind and Water Turbines not automatically updating the rotor status
Fix crash with classic Empty Cells
Fix the dedicated server Watchdog killing UU drop scans
Implement IShapedRecipe on AdvRecipe
Fix leg and chestplate armour protection values being reversed
Guard harder against HandHeldInventory throwing crashes
Switch to Forge's FakePlayer
Allow putting transformer upgrades in the Condenser
Fix the Advanced Miner's tier not scaling with the Miner's (which is configurable)
Improve laser events (needed for Full Drop)
Allow configuring the tier of the Mass and Matter Fabricators
Updated the following translations:
Russian
Brazilian Portugese
Korean
Ukrainian
Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
Avoid shading crop sticks Fixes #2543 (Chocohead)
Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
More work on specific heat capacity (Chocohead)
Minor cleanup (Chocohead)
Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
Fix new crops missing localisation (Chocohead)
Allow CropCards to customise the name of the produced seeds (Chocohead)
Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
Avoid creating lists just to be streamed (Chocohead)
Avoid ticking on the client without a reason (Chocohead)
Avoid memory churning collections so much (Chocohead)
Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
Update Russian translation, thanks QuantumStatement (Chocohead)
Update German translation, thanks rumspringa (Chocohead)
Tape the Coke Kiln back up (Chocohead)
Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
Add more context to IEnhancedOverlayProvider (Chocohead)
Avoid churning WrenchOverlays (Chocohead)
Plaster docs everywhere Just because I can (Chocohead)
Highlight the segment being hovered (Chocohead)
Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
Break overlay rendering out into a dedicated handler (Chocohead)
Allow drawing overlays with colour directly (Chocohead)
Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
1.Fix filling classic empty cells not consuming them in the process — chocohead / detail
修复:被填满的流体单元槽不会被消耗。
2.Fix the classic Empty Cell recipe producing 15 too few — chocohead / detail
修复:空流体单元槽配方产出异常。(存疑)
3.Fix some items showing in classic that don't need to — chocohead / detail
修复:一些物品呈现旧版本的样子。(存疑)
4.Add support for custom mining drills — chocohead / detail
现在开始支持自定义采矿钻头。
5.Hide the lappack when using experimental — chocohead / detail
当使用实验版时隐藏lappack。
6.Fix iron scaffolding appearing to be wooden — chocohead / detail
修复;铁质脚手架有时会变成木质的。
7.Add support for custom hazmat armour — chocohead / detail
开始支持自定义防化服。
8.Merge ItemElectricTool into ItemToolIC2 hierarchy — chocohead / detail
将ItemElectricTool并入ItemToolIC2。
9.Remove unnecessary casts — chocohead / detail
移除冗余代码。
1.Hopefully fix encoding enums for the last time — chocohead / detail
希望最后一次修复了编码实例。
2.Fix weighted item distributors failing to try lower priorities — chocohead / detail
修复:优先级的物品分送器无法切换到更低的优先级。(存疑)
3.Ensure foam setting takes random tick speed into account — chocohead / detail
确保建筑泡沫应用随机TICK速度。
4.Allow classic MFE to charge and drain tier 3 items — chocohead / detail
允许MFEU储电箱给一根线上的3个物品充电或供电。(存疑)
5.Fix using the wrong foam sprayer in both style profiles — chocohead / detail
修复:两种模式下泡沫喷枪出现错误。
6.Fix Block Cutting Machine GUI texture — chocohead / detail
修复:切割机的GUI材质。
7.Fix reactor GUI texture — chocohead / detail
修复;反应堆的GUI材质。
1.Fix the armour dyeing recipe matching too readily— chocohead / detail
修复:护甲的染色配方过于便利。(存疑)
2.Fix machine recipe removal for multi-item outputs— chocohead / detail
修复:移除多物品输出机器的配方。(存疑)
3.Fix UU scan missing air like blocks— chocohead / detail
修复:UU扫描机缺失诸如空气的方块。
4.Notify observers when crops on crop sticks grow— chocohead / detail
当作物在作物架上生长时通知玩家(观察者)。
5.Fix GUI name with Advanced Upgrades— chocohead / detail
修复:Advanced Upgrades的GUI命名。
6.Fix an IllegalAccessException using uu-world-scan— chocohead / detail
修复:一个非法进程使用UU世界扫描功能
7.Add comparator support to the tank— chocohead / detail
为流体存储器增加比较支持。(存疑)
Commit 08ec3548313021166ac62c3151b852df7b8dd53b by Aroma1997 修复了#0001513 | |
src/ic2/core/item/tool/ItemSprayer.java |
Commit 5ed8dadc0319d00380aadc6768a897be76fce163 by Aroma1997 本地化更新。 | |
resources/ic2/lang/zh_CN.properties | |
resources/ic2/lang/tr_TR.properties | |
resources/ic2/lang/pt_BR.properties |
Commit 57ce34263804c4b5cddf81863eb63503d8f36fe0 by Aroma1997 使反应堆压力容器实现了ISide接口。 | |
src/ic2/core/block/reactor/tileentity/TileEntityReactorAccessHatch.java |
Commit a20cd97423c1e981c3be9b91f2eaf017fbe0d844 by Aroma1997 增加了记录删除无效机械配方的日志。 | |
src/ic2/core/BasicMachineRecipeManager.java |
Commit 9f84b91417fa399bd237eb2673e97255791f959d by Aroma1997 扩大了药水ID的范围。 | |
src/ic2/core/init/BlocksItems.java | |
src/ic2/core/IC2Potion.java |
Commit b25f02f126533ef4c6d38509868962736c46a726 by ganda.estebes 改进了导线渲染器 | |
src/ic2/core/block/wiring/TileEntityCable.java |
Commit 674e7443c383b42ae547e429e2cc8a5f6fb0074a by estebes 修复了充电座的不一致 | |
src/ic2/core/block/wiring/TileEntityChargepadCESU.java | |
src/ic2/core/block/wiring/TileEntityChargepadBatBox.java | |
src/ic2/core/block/wiring/TileEntityChargepadBlock.java |
Commit bc55ec2f4fefd3eec36af8ec756fad2d0dca778b by estebes 修复了#1744 - 冷凝器 | |
resources/assets/ic2/config/shaped_recipes.ini | |
resources/assets/ic2/config/shapeless_recipes.ini |
Commit 264cd392911cc02e319a7c7cce40045924175c3e by estebes 修复了#1835 | |
src/ic2/core/crop/TileEntityCrop.java |
Commit 99831b5304e31918a0494b7f8d47fc592ec2ff2f by estebes 水力动能发生机现在检查生态群系类型 | |
src/ic2/core/block/kineticgenerator/tileentity/TileEntityWaterKineticGenerator.java |
Commit 1f815979f92157eba6711de0f2fed7c9120d8e6b by player 暂时性的修复了#1823 | |
src/ic2/core/block/personal/TileEntityEnergyOMat.java | |
src/ic2/core/block/personal/TileEntityTradeOMat.java |
Commit e19199693b9b81fd51da747bed3b376d67e37f3f by estebes 修复了1822 | |
src/ic2/core/block/invslot/InvSlotArmor.java | |
src/ic2/core/block/wiring/ContainerElectricBlock.java | |
src/ic2/core/block/wiring/ContainerChargepadBlock.java |
Changes
1.Reduce startup console output. (detail)
2.Support fully custom translation keys for crops. (detail)
3.Migrate crops to not use IDs anymore. (detail)
--------------------------------------------------------------------------------------
变更内容
减少了启动时控制台输出(可能减少log大小。)
支持完全自定义翻译杂交作物。
杂交作物统一ID,类比通用流体单元。
Changes
1.Work around CoFHCore resetting the vanilla language map. (detail)
2.Change iridium to have harvestlevel 100. (detail)
3.Change crops to be localized properly. (detail)
------------------------------------------------------------------------------------------------
变更内容
处理CoFH模组对原版选择语言界面的更改(preinit~postinit阶段)。
铱钻头挖掘等级(Harvest Level)更改为100级。(石头:0;铜:1;铁:2;锡/红石:3;钻石/黑曜石:4;耐酸铝:5;阿迪特:6;钴:7;玛玉灵:8;玛玉灵+:⑨)
修缮了杂交作物的材质。
647 添加除草刀??(稍后做翻译)的合成
添加了压缩机对烈焰粉压缩成烈焰棒的合成
变更流体混合反应器(稍后做详细翻译)
对太阳能(稍后做详细翻译)添加升级插件
#647 (2014-9-26 17:31:38)
fix MantisID:0001410
add Missing Weeding Trowel recipe
add Compressor Recipe blaze_powder -> blaze_rod
change MOX in FluidReactor
Update Solar Destiller add UpgradeSlots
#646 (2014-9-18 17:53:46)
fix MantisID: 0001402
参数调整 不做翻译
#645 (2014-9-11 22:21:36)
various preparations and backups
#644 (2014-9-11 21:32:51)
fix Mantis ID:0001393
fix Manits ID: 0001390
fix MantisID :0001386
fix MantisID:0001392
#643 (2014-9-10 10:33:51)
cleanup, some tweaks
#642 (2014-9-9 23:24:26)
fix build
#641 (2014-9-9 22:51:36)
add /ic2 debug dumpTextures command
Minor performance improvements
#640 (2014-9-9 16:40:30)
Fix #1385
fix #1384
Improve thread queueing
#639 (2014-9-8 19:45:21)
Fix #1383
#638 (2014-9-8 18:50:16)
EnergyNet: Reset node stats as well.
#637 (2014-9-8 18:48:51)
fix uu-world-scan not working from the console
EnergyNet: Reset node currents if inactive
#636 (2014-9-7 14:00:16)
fix "mining condensators gives a machine casing, which is an infinite iron bug."
fix Coolant duped Bug from scooping coolant out 5³ reactor
从2.1.484到2.1.635更新
635 固定液体的定位
634 挖矿机对TE矿石的支持,禁用了老的风力发电机
630 更新韩文、西班牙、土耳其、俄语的翻译,确定转子的图标
625 修复可放入一组物品的BUG
615 添加电流表的GUI界面
613 添加了风力动能发生器
607 使用新的forge API版本 1.7.10-10.13.0.1200
594 添加了液态对流体分配机的支持 添加了物品缓冲机
587 改变了铁转子的合成公式 添加了MFE->MFSU 升级装备
585 添加了铁柄
581 添加了电动分拣机
575 调整风力发电机的设定
563 风力发电机调整
556 添加了矿物扫描仪的GUI界面
552 添加了防辐射容纳盒 和 防辐射容纳盒的合成列表
551 添加冷凝机需要配合涡轮使用 添加了流体分配机
549 平衡冷凝机的参数 修改了蒸汽的相关操作 蒸汽机重新制作
548 添加了 风力检测工具
546 确定冷凝机的GUI
剩下的更新 有兴趣 看原文 部分翻译可能有错 欢迎修正
#635 (2014-9-6 18:45:53)
1. Fix fluid localization
#634 (2014-9-6 14:26:36)
1. Adv Miner add support for TE Ore Typs
2. disabled old Windmill recipe..
#633 (2014-9-3 21:50:23)
1. Fix excessive removeTileEntity warnings
2. EnergyNet: Add current tracking.
3. Fix obscurated walls not rendering the log texture rotated.
#632 (2014-9-2 17:58:59)
1. some performance tweaks
#631 (2014-9-2 14:21:47)
1. EnergyNet fixes, add useLinearTransferModel config option
#630 (2014-9-1 17:32:12)
1. fix Mantis ID:0001367
2. update Korean translation @y207702
3. update spanish translation @francogp
4. update Turkish Translation @ toltol
5. update Russian Localization @ Adapt
6. fix MantisID:0001369
7. fix fix ManitisID:0001369
8. fix Rotor Item icon
#629 (2014-8-31 10:01:29)
1. fix MantisID: 0001364
#628 (2014-8-29 11:34:59)
1. Ignore more items removed previously.
2. Potential fix for #1358.
#627 (2014-8-28 19:54:07)
1. internal Struktur change
2. Crop cleaup
#626 (2014-8-28 9:59:29)
1. Same as before, for the liquid heat exchanger
#625 (2014-8-28 9:54:59)
1. Fix shift-click transfers into slots which accept less than 64 items.
#624 (2014-8-27 7:36:45)
1. Better fix for #1321.
#623 (2014-8-26 9:03:39)
1. Fix #1351
#622 (2014-8-26 4:50:32)
1. Work around MCPC NoSuchFieldError in getOwnTe
2. Fix double chest support for ejector upgrade + sorting machine
#621 (2014-8-25 18:32:25)
1. fix some Crop bugs and add 2 new crops
2. fix MantisID: 0001344
3. change biomass_per_fertilizier from 2000 -> 500
#620 (2014-8-25 14:37:09)
1. fix MantisID: 0001338
2. fix MantisID:0001337
3. make radioactive debuff stack overtime
4. TerraWart cure more Potions Effects like Weakness or Poisen
5. add Ingot -> Block Compressor recipe
6. add Crop-Havester recipies
7. add smallDust -> Dust Compressor recipe
8. TerraWart reduced radiation debuff my 30sec
#619 (2014-8-25 4:44:36)
1. Properly ignore legacy items
#618 (2014-8-24 18:41:51)
1. fix MantisID:0001331
2. Work on Crops Part 1:
#617 (2014-8-23 17:17:18)
1. remove Kinetic Water Genrator unitl is ready for public testing
2. fix MantisID: 0001321
3. fix MantsID: 0001326
4. add Brazilian Portuguese Localization IC2Forum@fakegermano
5. fix MantisID:0001330
#616 (2014-8-23 5:18:39)
1. Fix cables not rendering faces towards non-solid blocks
2. Fix SI prefixes for very small/large numbers.
#615 (2014-8-22 20:44:47)
1. fix MantisID:0001318
2. small Tool EU Meter Gui Upgrade
#614 (2014-8-22 18:24:36)
1. fix MantisID: 0001314
2. fix MantisID:0001313
3. fix MantisID: 0001282
#613 (2014-8-21 20:48:26)
1. Added Kinetic Water Generator. — robin.marius / detail
#612 (2014-8-21 18:55:31)
1. fix ManitsID:0001309
2. fix MantisID:0001268
3. fix MantisID:0001307
#611 (2014-8-21 4:20:47)
1. Gracefully handle invalid tier values.
#610 (2014-8-21 3:19:51)
1. Another fix for #1303.
#609 (2014-8-21 2:15:16)
1. Possibly fix #1303.
#608 (2014-8-20 23:20:10)
1. Add debug info and workaround for #1303.
#607 (2014-8-20 18:02:23)
1. move IC2 Build to Use Forge 1.7.10-10.13.0.1200
2. fix ManitsID:0001297
#606 (2014-8-20 11:57:16)
1. fix #1292, #1293
#605 (2014-8-20 5:02:49)
1. More energy net advancements
#604 (2014-8-19 19:58:28)
1. Fix build.
#603 (2014-8-19 19:47:48)
1. fix 1289
#602 (2014-8-19 6:03:48)
1. Remove debug output
#601 (2014-8-19 5:44:43)
1. More debugging
#600 (2014-8-19 5:24:58)
1. Debug build
#599 (2014-8-19 5:13:48)
1. Fix BlockElectric.func_149709_b crash.
#598 (2014-8-18 21:44:59)
1. Implement safer block->te lookups.
#597 (2014-8-18 17:54:48)
1. fix MantisID :0001279
2. fix MantisID: 0001280
3. first try fix MantisID:0001231
#596 (2014-8-17 14:20:31)
1. fixMantisID: 0001273
2. fix MantisID:0001277
3. fix MantisID:0001274
4. BuffLead WorldGen to match consumption in new System
#595 (2014-8-16 17:36:15)
1. add missing Recipe
2. fix MantisID: 0001271
#594 (2014-8-16 17:20:25)
1. add sec.Mode to Fluid Distributor
2. add Item Buffer Machine (need more Testing)
#593 (2014-8-16 4:38:06)
1. Fix faulty energy net caching.
#592 (2014-8-15 20:48:48)
1. fix MantisID:0001257
2. fix WindSim... prevend negative WindStength
3. fix Steam Turbine Livetime now 24h
#591 (2014-8-15 19:00:23)
1. tentative fix for the negative energy bug
#590 (2014-8-15 5:33:13)
1. Populate the recycler white-/blacklist later in the mod loading process.
#589 (2014-8-13 15:15:42)
1. fix #235
2. fix #1244
3. fix #1233
#588 (2014-8-13 14:16:42)
1. Improve config error handling.
#587 (2014-8-13 11:11:01)
1. fix Windmeter display - WindStr
2. Buff Woodrotor Livetime from 1h-3h
3. change Iron Rotor Recipe need Iron Shaft
4. fix MantisID:0001254
5. add MFE->MFSU Upgrade Kit
#586 (2014-8-12 20:15:02)
1. minor fixes
#585 (2014-8-12 19:32:52)
1. fix MantisID:0001247
2. fixMantisID: 0001202
3. add Refind Iron Shaft
#584 (2014-8-11 16:58:21)
1. fix Pump now check canDrain befor pump Fluid out of Tanks
2. fix MantisID:0001242
#583 (2014-8-10 20:23:36)
1. Fix meter client side reference.
#582 (2014-8-10 17:49:00)
1. partially fix #1218
2. Extend debug item functionality.
#581 (2014-8-10 15:06:39)
1. Add Electric Sorting Machine(first implentation need Testing)
2. fixed MantisID:0001235
3. fix MantisID:0001236
4. fix MantisID:0001237
5. add some Localization from IC2_Localization_Forum
#580 (2014-8-9 22:51:41)
1. Make hologram slots more robust.
#579 (2014-8-9 21:31:31)
1. fix Centrifuge NEI Ouput offset
2. rebalance Electric Heat Generator EU use up to 200%
3. Adv Miner move to Tier 3
4. working on HologramSlot
#578 (2014-8-9 19:03:55)
1. Fix printing some values with 1 extra digit.
2. Fix output rounding
#577 (2014-8-9 18:15:50)
1. Sync Commit...
2. (DEV Build not for public use)
#576 (2014-8-9 16:15:49)
1. Implement meter container
#575 (2014-8-8 9:26:58)
1. Remove windmill dbg setting
2. Fix cell interactions.
#574 (2014-8-7 20:45:37)
1. More enet debugging options
#573 (2014-8-7 17:44:26)
1. Fix #1037.
2. fluid tweaks
#572 (2014-8-7 15:27:50)
1. Fix fluid cell sync issue.
2. More progress for fixing #1218.
#571 (2014-8-7 14:00:50)
1. Fix enet tile removal checking against the wrong te
#570 (2014-8-7 12:54:49)
1. fix #1222
#569 (2014-8-7 12:40:59)
1. some work towards #1218
#568 (2014-8-7 11:30:04)
1. Add liquid placement support to cells.
#567 (2014-8-6 21:37:17)
1. fix MantisID:0001219
#566 (2014-8-6 19:39:02)
1. fix fluid translations
#565 (2014-8-6 19:16:47)
1. Tentatively fix #536.
#564 (2014-8-6 18:27:31)
1. fix #1220
#563 (2014-8-6 15:40:45)
1. Wind generator adjustments.
#562 (2014-8-5 12:32:53)
1. Fix #1205, partially fix #1213.
#561 (2014-8-5 3:29:56)
1. fix obscurated surface saving
#560 (2014-8-4 18:09:06)
1. cleanup
#559 (2014-8-4 13:36:29)
1. Fix scanner sync, cleanup
#558 (2014-8-4 9:51:53)
1. misc fixes
#557 (2014-8-4 9:41:28)
1. fix Scanner Crash on SMP
#556 (2014-8-3 16:10:55)
1. add Gui to OV/OD Scanner
2. fix MantisID:0001201
#555 (2014-8-3 13:53:49)
1. EnergyNet: Fix incorrect result measured with more than 1 source
#554 (2014-8-3 1:39:01)
1. fix obscurator
#553 (2014-8-2 23:11:42)
1. fix Condenser Steam:Water rate
2. fix MantisID:0001199
#552 (2014-8-2 20:00:41)
1. add Containmentbox
2. add Contaiment Box Recipe
3. fix MantisID: 0001198
#551 (2014-8-2 12:54:39)
1. fix MantisID: 0001193
2. fix MantisID:0001187
3. fix MantisID: 0001178
4. adapt Condenser to new Steam Turbine Mechanic
5. add Fluid Distributor(first implementation)
#550 (2014-8-2 7:28:28)
1. More energy net work
#549 (2014-8-1 20:14:05)
1. Update RU and IT Localization IC2Forum@ TheVikingWarrior and Adapt
2. Balance chance on Condenser and Fluid Reactor
3. rewrite Part of Steam Kinetic Genrator Code (need more Testing)
4. Steam Generator developed from scratch...(need more Testing)
#548 (2014-8-1 12:04:23)
1. fix Angelblock Wind Generator Bug
2. add WindMeter Tool
#547 (2014-8-1 10:05:48)
1. Fix Wind Generator Stop if Y>=148
#546 (2014-7-31 23:55:12)
1. fix MantisID:0001186
2. Set temperature(Kelvin) for all IC2 Fluid
3. add new Function into LiquidUtil (distributeFluid)
4. fix Condenser Gui Bug
5. fix MantisID:0001185
6. fix MantisID:0001188
#545 (2014-7-30 22:01:41)
1. update Localization RU & DE
2. fix small AdvMiner Bug
3. Balance changes Part 1
#544 (2014-7-30 10:36:49)
1. balance: Block Cutter Output/Speed
2. fix MantisID:0001180 (Adv Miner Crash at Mininglevel 0)
3. fix MantisID:0001177
4. fix MantisID:0001178 (remove Overclocker ability from Pump otherwise perfectly OP with new Pump mechanic)
5. fix MantisID:0001179
#543 (2014-7-30 5:36:27)
1. Update BC API
2. EnergyNet advancements.
#542 (2014-7-29 16:15:09)
1. add need Forgeversion 1180 check
2. Update Russian Localization by PIPITON@ic2forum
3. fix BlockCutter Lapiore->Lapiblock
4. rework UpgradeSlot mechanic
5. fix MantisID:0001170
6. fix MantisID: 0001174
7. add missing dust OreDictionary entry
8. fix Adv.Miner Silketouch Blacklist Bug
#541 (2014-7-28 17:10:54)
1. Spelling + Grammar
2. add Refined Iron Block -> 9 Refined Iron Ingot recipe
3. add missing recipes
4. add Iron Shaft Item for recipes
5. add NEI Support (Block Cutting Machine)
6. add NEI Support (Blast Furnace)
7. add Solar Desiller
8. fix MantisID:0001166
9. add Upgradeslot to Induction Furnace
#540 (2014-7-27 23:35:32)
1. fix MantisID:0001161
2. add RefineIron Block
3. add Block Cutting Maschine (no recipe (testing phase))
4. fix MantisID:0001163
#539 (2014-7-27 11:50:09)
1. fix MantisID: 0001160
2. fix MantisID:0001082
#538 (2014-7-26 17:54:55)
1. fix MantisID:0001158
2. add Silk Touch option for Adv Miner
3. update Pumpcode with help of Foghrye4@ic2forum
4. fix MantisID: 0001153
#537 (2014-7-25 20:54:41)
1. fix MantisID: 0001156
2. fix Science Error 404@Chocohead
3. fix Fluid Regulator bug (canfill over output face)
#536 (2014-7-25 19:02:41)
1. add option Output per tick/sec to Fluid Regulator Gui
2. add option Output per tick/sec to Fluid Regulator Gui
3. Balance Liquid Heat Exchanger MaxOutput 200hU and Balance Lava Use to match Geothermal Generator
4. work on Balance Steam Generator:
5. chance Kinetic Steam Genertor
#535 (2014-7-24 20:00:17)
1. fix MantisID:0001148
2. add alternative Recipe for Coolant in Canning Maschine 8 Lapidust + Water
#534 (2014-7-23 21:49:51)
1. fix MantisID:0001145
2. fix MantisID:0001143
3. add missing translate option for Steam Generator
4. update Simplified Chinese Translation Localization from IC2Forum@arition
5. work on Kintic Steam Generator implementation (no recipe ..add if Steam Generator is extensively tested)
#533 (2014-7-23 13:23:29)
1. fix MantisID: 0001139
2. fix MantisID:0001142
3. fix MantisID:0001140
4. fix MantisID:0001138
5. change Kinetic Wind Generator check area overlaps
#532 (2014-7-22 23:19:31)
1. add Steam Turbine (first implementation)
#531 (2014-7-22 10:01:18)
1. update Russian Localization from IC2Forum@PIPITON
2. fix MantisId:0001133
3. fix MantisID:0001136
4. balance chance for MantisID:0001132
5. fix Gui Tooltip for MantisID:0001132
6. balance chance for MantisID:0001131
7. remove log Spam from Chargepads
8. move Generator config values to final variables on startup.. better performance as read config every tick
9. balance Rotor Livetime: Wood 15m->60m, Iron 8h -> 24h, Carbon 1d-> 7d
#530 (2014-7-21 17:04:09)
1. fix MantisID:0001130
2. fix MantisID:0001129
3. fix some Spelling + Grammar
4. update SteamGenerator now 10x more time before broke if use regular Water.
#529 (2014-7-20 20:46:31)
1. fix MantisID:0001123
2. fix MantisId:0001125
3. fix MantisID: 0001124
4. fix part of ManitsID:0001127
#528 (2014-7-20 19:01:55)
1. fix Transformer NEI/Creative
2. add double getReactorEUEnergyOutput()... return Current Energy output
3. fix IC2Biogas not Burn in SemiFluidGenerator
4. small Texutures Update by SirusKing
5. add more Info to Transformer Gui
#527 (2014-7-20 14:26:49)
1. remove Itemmigration is no longer necessary
2. reborn RefineIron (will register as Steel in OreDic)
3. fix Centrifuge Gui graphic error if Heat > Maxheat
4. fix MantisID:0001120
5. Add Blast Furnace
#526 (2014-7-19 20:17:31)
1. fix MatisID:0001116
2. fix MantisID:0001118
3. fixed ManisID:0001117
4. fix MantisID:0001114
5. Update (Simplified Chinese Translation) THX@IC2forum:arition
#525 (2014-7-19 16:51:00)
1. fix WindMill graphic error
#524 (2014-7-19 15:54:09)
1. Support synchronizing InvSlot directly.
#523 (2014-7-19 15:48:44)
1. Add new Windmill
#522 (2014-7-18 15:54:10)
1. Fix fluid cell ignoring the liquid's color.
#521 (2014-7-17 19:49:31)
1. update Condenser from Tier2 -> Tier 3
2. Change ElectricItem Tooltips for better readability
3. update Russian Localization from IC2 Forum by@PIPITON
4. add more Explosions to Steam Generator
#520 (2014-7-17 17:45:05)
1. fix MantisID: 0001113
2. fix InvSlotConsumabledID
#519 (2014-7-17 17:10:50)
1. Tentative fix for #1111
#518 (2014-7-17 16:24:00)
1. Adjust InvSlotConsumableId
#517 (2014-7-16 18:03:35)
1. remove SteamGenerator dev Breakpoints
#516 (2014-7-16 17:53:15)
1. add Steam Generator
#515 (2014-7-15 21:12:12)
1. !!! Developers Build !!!!
#514 (2014-7-14 19:43:57)
1. !!! Developers Build !!!!
#513 (2014-7-13 19:43:26)
1. !!! Developers Build !!!!
#512 (2014-7-13 17:44:10)
1. !!! Developers Build only not for Users!!!
#511 (2014-7-13 8:29:38)
1. minor fluid container refactoring
#510 (2014-7-13 4:20:07)
1. warning cleanup
#509 (2014-7-12 14:04:29)
1. !!! Developers Build only not for Users!!!
#508 (2014-7-11 21:08:11)
1. fix MantisID: 0001105
2. fix MantisID:0001106
3. fix MantisID: 0001104
#507 (2014-7-11 1:58:46)
1. Revert "fix MantisID:0001100"
2. fix api->core dep in Recipes
3. Fix discharge slots handling high tier items improperly.
#506 (2014-7-10 20:12:16)
1. Update IT/RU localization (base on IC2 Localization Forum )
2. fix MantisID:0001098
3. fix MantisID:0001100
4. fix MantisID:0001097
5. fix MantisID: 0000995
6. add x,y offset parm. to GuiTooltiphelper (constructor)
7. fix MantisID:0001101
8. fix MantisID:0001083
#505 (2014-7-9 17:42:50)
1. fix crash if FluidRegulator tank are empty
#504 (2014-7-8 19:03:25)
1. work on Nuclear Reactor Cooling System:
#503 (2014-7-8 6:22:02)
1. fix translations
2. fix heat gen textures
#502 (2014-7-7 20:55:56)
1. very hot hotfix (MantisID: 0001095) fix Reactor self-heating and BBBOOOOMMMM
#501 (2014-7-7 19:44:31)
1. fix Mantis ID:0001092
2. work on Liquid Heat Exchanger
3. add UpgradeSlot to Reactor Fluid Port
4. add UpgradeSlot to LiquidHeatExchanger
5. Update Water Heater Gui ;-)
#500 (2014-7-6 17:10:14)
1. Big Update for Nuclear Reactor:
#499 (2014-7-5 16:32:05)
1. Italian localization THX@TheVikingWarriorn & Vecna from IC2 Forum
2. fix Mantis:0001089
3. Jetpack now use Biogas as fuel (refill use fermenter or bottling plant)
4. add Universal Fluid Cell (with all Fluids in Creative Mode and NEI)
5. fix Nuclear Reactor Fluid Tooltip
6. remove useless Items (like Fuel Can,..)
7. preparations for of new things
#498 (2014-7-4 21:06:17)
1. fix Nuclear Reactor Gui
#497 (2014-7-4 20:48:37)
1. Italian localization THX@TheVikingWarriorn & Vecna from IC2 Forum
2. Update mod-dev to 1.7.10
3. Update Reactor Gui
4. small textures update
#496 (2014-7-3 21:02:11)
1. Update Korean translation Thx@y207702
2. Update some block and item textures THX @ SirusKing for the nice images
3. add Electric Heat Generator
#495 (2014-7-2 21:27:57)
1. work on structural modification Lang file
#494 (2014-7-1 20:20:31)
1. remove Compr.Plentball
2. add Fermenter
#493 (2014-6-30 18:30:10)
1. fix Liquid Heat Exchanger stack Bug (MantisID: 0001080)
2. add Basalt
3. missing texures
#492 (2014-6-29 21:47:56)
1. fix Stirling Generator buffersize bug
#491 (2014-6-29 17:25:05)
1. add missing recipe for new Parts
#490 (2014-6-29 13:38:59)
1. first implementation (nissing recipe and balace) of:
#489 (2014-6-29 0:47:51)
1. Reactor: Don't consume te blocks
2. Fix enet api migration issues.
#488 (2014-6-28 20:39:10)
1. add Pahoeho Lava as Fluid (Cold Lava)
#487 (2014-6-28 14:56:44)
1. fix/ add missing Textures
#486 (2014-6-28 14:50:14)
1. fix redstone upgrade meta
#485 (2014-6-27 19:44:56)
1. Use container items for damaging cutter+hammer instead of a crafting handler.
2. Reduce vanila resource leaking for IC2's block textures.
3. Add partial support for decoupling el. items from IElectricItem
4. Consolidate Random instances.
5. 1.7.10 update
6. el. item api changes: double for eu values, externally parameter for IElectricItemManager.discharge
7. energynet api changes: int->double, voltage, tiers
从2.1.442到2.1.484更新整理
由于更新内容较多 只做几个更新介绍 剩下的附加作者的开发日志
2.1.484 支持1.7.10 前期版本不再兼容
修复了冷却系统的相关参数
修正UU的部分参数
2.1.456 使用10.12.0.1056的API
#484 (2014-6-27 14:43:45)
1. remove outdated getAABBPool() function (need for 1.7.10+)
#483 (2014-6-26 21:20:10)
1. Bug crushing marathon Day 1:
#482 (2014-6-25 22:11:41)
1. Prototype build (only for Testing not balance in every sense ) fix 1
#481 (2014-6-25 20:59:41)
1. Prototype build (only for Testing not balance in every sense )
#480 (2014-6-24 20:25:14)
1. work on Advanced Reactor Cooling System Part2
#479 (2014-6-23 19:17:51)
1. work on Advanced Reactor Cooling System
#478 (2014-5-28 22:38:17)
1. Work on Redstone Upgrade
#477 (2014-5-7 11:20:15)
1. Fix uu comparison for empty nbt vs missing nbt.
#476 (2014-5-1 14:05:19)
1. UU: Further tweaking.
#475 (2014-5-1 12:38:08)
1. UU: Accelerate UU Graph calculation
#474 (2014-5-1 12:11:48)
1. UU: Add some transformation cost for recipes, to be refined later
#473 (2014-5-1 2:55:36)
1. potential fix for weird drill behavior with high net latency
#472 (2014-4-30 21:27:28)
1. handle null-stacks received from nei's tooltip handler
#471 (2014-4-30 8:53:35)
1. fix nei
#470 (2014-4-23 19:02:23)
1. try not to deploy the unfinished standard jar on maven
#469 (2014-4-23 18:16:38)
1. select dev artifact, mby?
#468 (2014-4-23 18:03:28)
1. fix #1052
2. publish to a maven repository
#467 (2014-4-23 13:01:26)
1. tentative fix for #1023
#466 (2014-4-23 1:32:56)
1. Fix reactor chambers potentially loading chunks
#465 (2014-4-21 17:29:40)
1. tolerate vanilla crafting recipes with a null item list
#464 (2014-4-19 11:16:33)
1. fix #1021
#463 (2014-4-18 17:03:32)
1. fix api -> core dependency
#462 (2014-4-18 5:57:53)
1. ignore invalid itemstacks (for #1019)
#461 (2014-4-17 8:55:19)
1. EnergyNet: Avoid calling methods on removed TEs
#460 (2014-4-17 0:29:11)
1. EnergyNet: Try to fix a race condition caused by delayed onChunkUnload
#459 (2014-4-11 2:20:06)
1. try to fix tooltip render issues
#458 (2014-4-11 1:59:41)
1. modify uu constants
#457 (2014-4-11 1:19:11)
1. Fix crop biomes not using the biome dictionary
#456 (2014-4-11 0:01:15)
1. bump forge to 10.12.0.1056
#455 (2014-4-10 23:52:53)
1. improve config handling
#454 (2014-4-10 0:40:51)
1. NEI: Fix some recipes being displayed incorrectly
#453 (2014-4-9 7:01:53)
1. fix scanner crash, fence rendering
#452 (2014-4-6 23:10:12)
1. fix scaffolds suffocating, improve metal posts
#451 (2014-4-6 21:17:37)
1. Fix Keyboard input while GUIs are open
#450 (2014-4-5 18:02:40)
1. add missing manifest attributes
#449 (2014-4-4 20:37:32)
1. fully migrate build process to gradle
#448 (2014-4-4 13:31:20)
1. fix chainsaw and nano saber damage
#447 (2014-4-2 6:46:34)
1. detect invalid item stacks in RecipeInputItemStack
2. Fix potential issues with output slots not copying stacks
#446 (2014-3-31 13:35:15)
1. fix audio
#445 (2014-3-31 3:19:07)
1. fix build, clear unneeded uu data after the calculation to save memory
#444 (2014-3-30 19:35:59)
1. Notepad++ loves missing keyboard shortcuts — RichardG867 / detail
#443 (2014-3-30 19:34:19)
1. Remove Jolly Roger from this branch as well — RichardG867 / detail
#442 (2014-3-30 10:41:11)
1. container/gui code cleanup
Commit ca6bfce556f72aba902c1a3d79fb7aa5403cf9a0 by Aroma1997 使高炉的输出使用配方管理器。 | |
src/ic2/core/block/machine/tileentity/TileEntityBlastFurnace.java |