新建2024-09-14
7.0.0-alpha

Ender IO 7 will remain in alpha until we are satisfied with the stability of existing content. There are some planned changes to early-game Ender IO still in the works, expect some recipes to change.

This build is also compatible with Minecraft 1.21.

  • Work-in-progress texture overhaul and GUI redesign thanks to CyanideX

  • Rewritten conduits with datapack support (facades are work-in-progress currently)

  • RS2 conduits

  • Enchantments temporarily removed

  • Loot capacitor random names are back!

  • Added fuel efficiency and burning generation rate properties for capacitors.

  • Added The Vat for fluid crafting (recipes still work-in-progress)

  • Added the "Phantom" solar panel

  • Added inhibitor, aversion and relocator obelisks.

  • Support for JEI bookmarks

  • Grains of Infinity can now be acquired through sag-milling -and- from setting deepslate on fire.

  • Support for Laser IO filters in conduits

  • Support for NeoForge configuration menu.

  • Added sag-mill recipes for raw iron, gold & copper

  • Fixed a significant number of bugs

  • Many other changes that were made in the transition to NeoForge

你已经到达了世界的尽头..
新建2024-07-21
6.1.8-beta

Hotfix for machines not loading their stored energy correctly.

2024-07-18
6.1.7-beta

Hotfix for the conduit GUI when running a server.

2024-07-10
6.1.6-beta

What's Changed

New Contributors

2023-07-08
6.0.3-alpha

Fixed grinding balls on multiplayer and fixed a GUI related issue.

2023-07-08
6.0.2-alpha

Fixed a SAG Mill crash, Fluid Tank Tooltips and made powdered coal obtainable early game.

2023-07-08
6.0.1-alpha

Initial alpha release!

你已经到达了世界的尽头..
新建2024-07-04

Security release, bump EnderCore minimum version.

Uploaded to Curseforge a while ago but accidentally missed on Modrinth - sincerest apologies.

2021-05-28
  • Fixed gas conduit slag

  • Added workaround for Forge transformers not properly classloading more complicated stuff

Jenkins

2021-05-26
  • Fixed Baubles support not having been finished when it got added

  • Fixed recipe lookup rebuild not being called

Jenkins

2020-11-27

Fixed config value being lazy-loaded, which runs into an error when joining a server

2020-09-29
  • Fixed head drop calculation code

  • Added configs for anvil recycling

  • Detect other mods manipulating armor pieces in inventory

  • Fixed vanilla smelting recipe being tagged 'normal' instead of 'simple'

  • Fixed conduit changes not properly updating neighbours

  • Changed Power Monitor connection logic

2020-09-17
  • Inventory panel now ported and in beta (available on our Jenkins only)

  • Cleanup for Redstone conduits

  • Fixed RefS conduit talking to itself

  • Added weirdness protection code to light nodes

  • Fixed extra GUI areas not blocking item clicks

  • Added recipe rendering font renderer

  • Fixed Big Mushroom Farmer block harvesting order

  • Fixed wrong range limit on a config value

  • Fix toggle states not persisting on dimension change

  • Try even harder to fix upstream errors...

  • Fixed AI attraction not working

  • Fixed slime attraction not working

  • Optimised capBank network building

  • Fixed Empowered V recipe

  • Fixed TelePad using valid coords as "no coord" marker

  • Added painted sand

  • Cleanup for machine levels (hidden stat)

  • Try to detect weird loops other mods build with our capabilities

  • Cleaned up Enchanter recipe processing

  • Localization updates

  • Protect RS conduit against being ticked when not part of a network

  • Update tooltip descriptions based on new systems

  • More aggressively register our fluid textures

  • Ported head drop config to xml system

  • Moved generated recipes to xml

  • Added config to disable particles

  • Added more gravity configs

2020-06-26

Tweaked light nodes to compensate for vanilla weirdness.

2020-06-20

Fixed Refined Storage Conduits talking to themselves instead of their neighbours

2020-06-18

5.2.56 2020.06.18

  • Fixed soulbinding recipe accessing blacklisting recipe prematurely

  • Optimized RS conduit node

  • Optimized CapBank network formation code

  • Tweaked logging configuration

  • Added protection from race condition

  • Fixed farmer validity checking wrong things attribute

  • Added support for the weird cancelation logic of PlaySoundEvent

  • Fixed Niard not doing XP

  • Fixed metadata on textures

  • Added new glass types

  • Cleaned up OC Conduits

  • Added player token

  • Added ANY/NONE modes to Enchantment Filter

  • Fixed thread-unsafe operation

  • Fixed capBank network failing to form for single-block networks

  • Added recipes zip to build process

  • Fixed Owl ambient sound only triggering on client, but entity soundsystem only working on server

  • Fixed upgrade drop code running for non-upgrades

  • Better workaround for Forge bugs about PlayerDestroyItemEvent

  • Added crash logging for authlib

  • Added feedback for block break event denied on wrench use

  • Added Japanese translations

  • Limit Ender Fluid Conduit throughput to reflect Forge fluid API limitations

  • Adapted slot limited according to SashaGelert's research. Thank you!

  • Protect our server tick profiling against bad mods

  • Cleanup cache when world is stopped without being unloaded

  • Properly handle already attracted mobs

  • Cleanup for electric lights

  • Added Thaumic Additions: reconstructed support

  • Changed error handling for oversized output stacks in recipes

  • API change for IHasPlayerRenderer and IModObject

  • Added configs for loot cap anvil recipe

  • Tweaked slicing recipes to remove conflicts

  • Reworked electric lights regarding light node handling

  • Added failsafe to the Staff of Levity

  • Added a couple keybinds for more zooming

  • Trying to reduce issues with redstone conduits

2020-01-11
  • Added workaround for other people's suboptimal coremods

2020-01-11

Fixed incompatibility with Chisel

  • 修复了与凿子Mod的冲突

2020-01-11

5.0.53 2020.01.11

  • Changed spawned mob positioning to be smarter for mobs that are larger than 1 block (this mostly affects Soul Vials in Dispensers)

  • Fixed living entities being spawned without rotation

  • Added code to guess when armor has been destroyed by equipping it

  • Added non-solid form of painted reinforced obsidian

  • Fixed Speed Upgrade not checking for flying/jumping when using energy

  • Fixed logic error in Dark Steel Crook

  • Fixed API documentation

  • Fixed Creative Spawner Config being in the wrong section

  • Added logging of permission handler on startup

  • Fixed build descriptor

  • Changed flag storage to be better (those things you enable/disable with hotkeys)

  • Fixed preservation of produce drop locations

  • Fixed spawner crowding check checking wrong area

  • Fixed combustion generator having hardcoded IO limits

  • Reworked conduit right-click code

  • Fixed explosive keybind being bound to wrong flag

  • Reworked keybinding system

  • Provide core recipes as PDF instead of read-only files

  • Fixed seed fetching code ignoring simulation flag

  • Fixed machines forgetting having consumed partial stacks

  • Changed conduit connection selection GUI to allow navigating conduit networks

  • Changed Grain of Infinity in-world crafting to loot tables

  • Fixed GogglesOfRevealingUpgrade flag being off by default

2019-10-15

5.1.52  2019.10.15

新增:

  • Ported Niard

  • Added farmland watering to Farming Station

  • Added Painted Packed Ice

  • Added notifications to GUI

  • Added inverted self-resetting lever

  • Added Wireless Charging from multiple sources

  • Added hotkey for Explosive DSU

改动和修复:

  • Reorganzied alloying recipes

  • Fixed mining levels for dark steel tools being out of sync with Tinkers

  • Made DSU items and storage upgrade inventory drop on item destruction

  • Lock DSU inventory slots in insert-only mode to prevent stuck upgrades

  • Added glint to our shield renderer

  • Workaround to make Speed Upgrade state work again

  • Prevent Shimmer from being applied as random table enchantment

  • Upgrade forge to fixed build

  • Added support for those new tipped arrows to Dark Steel Bow

  • Fixed Limited Item Filter seeing damaged items as different

  • Added new way of disabling recipe that is friendlier with xml validators

  • Increased Iron Alloy Ball chances slightly so it doesn't scale lineally

  • Made DSU GUI shift-click prefer active<->storage

  • Fixed self block check to use vanilla cached data

  • Added recipe folder cleanup and protection

  • Changed hurt color for epic squid (red on red just doesn't work)

2019-08-31

5.1.51 2019.08.31

重要改动:

Now needs latest Forge!

现在需要最新版的 Forge

Completely changed the way Dark Steel Upgrades are applied and managed. They are now items and the Dark Steel item they can applied to have a GUI. Easiest way to access that GUI is using a Dark Steel Anvil.

完全修改了玄钢升级的方式,现在你可以在玄钢砧的 GUI 中,把以物品形式存在的升级加到玄钢工具上。

其他改动:

Added Deep Mob Learning recipes
Fixed teleport inhibition (commit: 63248a8) (details)
Made fuels and coolants into recipes
Made Transceiver buffer ratio configurable
Updated Galacticraft integration
Fixed Big Reactor integration
Added loot condition to reduce fake player drops
Fixed some blocks blocking light when they shouldn't
Added firing the new FluidPlaceBlockEvent
Fixed Dark Steel Anvil being made from black paper
Made EpicSquid spawn in lava as intended
Converted swim speed upgrade to use new swim speed attribute
Now 192470% faster!
Fixed RS conduit item in-/export
Drop this on your friends' heads!
Added shields
Fixed Reinforced Obsidian Model
Fixed saved tasks forgetting about custom energy requirements
Fixed IO overlay mouse bound check overcompensating for shifted display

2019-08-04

5.0.50  2019.08.04

Added missing texture for Thaumcraft Goggles upgrade; fixed IO config overlay texture not being registered; fixed armor inventory item validity check being inverted

2019-08-01

5.0.49  2019.08.01

Gameplay:

  • Fixed power conduits not handling multiple connections to the same block

  • Fixed Infinity Block being Material.CANALWAYSBEBROKENWITHPICKS

  • Added path making to Spoon Upgrade

  • Added support for extracting from blocks with multiple tanks

  • Added support for trip wire to Dark Steel Shears

  • Added Glowstone Nano-Particles

  • Added "summon aid" to Love Children

  • Added 4th tier of Solar Upgrades

  • Removed Item Conduit right-click simulation as it is obsolete since the off-hand was added

  • Changed Dark Steel Upgrades to use an upgrade item

  • These gears are made for turning, and that's just what they'll do


Behind the scenes:

  • Added error messages for failed Tinkers recipe registrations

  • Added better document handling for xml parsing

  • Fixed conduit probe info for item conduit not translating direction

  • Fixed conduit function upgrades not having individual stack size limits

  • Added GUI feedback for function upgrades

  • Fixed de-duping of alloy recipes

  • Fixed conduit probe data not being translateable

  • Fixed Stem Farmer unconditionally removing seeds when planting

  • Fixed an issue with EIO Dense Conduits being better

  • Fixed Redstone Conduit GUI listing filter base as valid filter

  • Fixed redstone filters not having a creative tab

  • Fixed mob classifications

  • Fixed filter config button visibility setting code running outside of scope

  • Added Alloy Smelter operating profile configuration

  • Added shortcut to specify potion in xml recipes

  • Fixed Wired Charger not showing progress or rendering charging item

  • Fixed handling of SummonAidEvent for Killer Joe

  • Mentally prepared for hate from people who don't realize we have config settings for virtually everything

你已经到达了世界的尽头..
新建2019-06-29

5.0.46   2019.06.29

  • Added more configs for the Weather Obelisk

  • Fixed selection of travel anchor locations when rendered behind the player

  • Use a bit less memory for dark steel upgrade recipes

  • Fixed Dark Steel Anvil not firing Forge's anvil damage chance event

  • Fixed conduit connection check not being symmetrical

  • Fixed multiple issues with redstone conduits

  • Fixed Magnet not having enabled/disabled feedback messages

  • Added workaround for JEI focus in Enchanter recipe

  • Fixed totemic capacitors not being able to be enchanted with efficiency

  • Added tree harvesting limit configurations

  • Kill mount so rider can die

  • Changed Direct trait to be applied on attack instead on hit

  • Changed Lava Generator to accept cooling from tanks

  • Changed Solar Panels to optionally accept Liquid Sunshine as light

  • Fixed Dark Steel Anvil recipes not checking stack size

  • Added more configs for the Tank

2019-05-07
  • Added more pie

  • Fixed conduit classes being in overlapping packages

  • Moved JEI item hiding configuration to xml config

  • Added protection against initCapabilities() still having mc 1.11 semantics

  • Added configuration to disable Dark Steel upgrades

  • Fixed boss blacklisting, fixed soul vial and powered spawner creative menu

  • Fixed pressure plates

  • Fixed step assist logic

  • Added more PI configurations

  • Added fluid filter tooltips

  • Added even more code to protect against Tinkers being half-disabled

  • Added config flag for paint information tooltips

  • Fixed capBank connection doubling support

  • Fixed conduit connector losing priority on unrelated connection changes

  • Fixed tanks misreading some empty containers

  • Fixed Staff of Travelling's config not being effective

  • Fixed precient -> prescient

  • Added dimension list config for grains of infinity

  • Fixed math being done in int space for assignment to long

  • Fixed limited item filters

  • Added configs for weather obelisk fluid

2019-03-26

玩家可见的更改:

  • Made infinity dust block fall and react to neighboring water

  • Added diamond dust recipe for SAG Mill

  • Added new Dark Steel Upgrade: Inventory Upgrade

  • Made JEI descriptions for dark steel items more useful

  • Removed broken spawners that cannot be crafted from the creative inventory

  • Fixed owls getting damage when pressing against block above them

  • Fixed redstone conduits not allowing their GUIs for all sides to be opened

  • Tweaked backhoe after playtesting

  • Added Project Intelligence integration (experimental and WIP)

  • Added proper support for disabling Rod of Return's fluid use


不明显和不可见的更改:

  • Item energy capabilities are now provided by Mixins, not the capability event

  • Forestry integration with Dark Steel Tools now resides completely in Forestry addon

  • Painted blocks are now resisting being moved by non-standard pistons

  • Fixed client-only data being serialized into itemstacks

  • Fixed Spawner using wrong item class

  • Fix broken shouldContinueExecuting override

  • Adjust code to vanilla style pathing delays seen in EntityAIAttackMelee

  • Detect when navigation is being used for an entity that is riding

  • Added oredict wildcard check for deduping recipes

  • Try pickBlock first when trying to find an item representation for the conduit GUI

  • Skip Direct upgrade processing when used by a Farming Station or Killer Joe

  • Protect against vanilla casting objects without instanceof check

  • Changed name generation for configured machines to run client-side

  • Playing with lights

  • Fixed #4830 functionality

  • Cleaneded up enchantment config and nerfed Repellent a bit

  • The cake may be a lie, but the pie isn't.

  • Removeed GhostSlotTarget and use default IHaveGhostTargets#getGhostTargets

  • Added spawn eggs support for captured mob processing

  • Added item fading to Mod Item Filter

  • Added buildcraft fuels

  • Moved Thaumcraft integration to mixin

  • Told everyone that basic caps can be used in upgrade slots now, too

  • Fixed input checking invalid input crashing in some cases

  • Fixed simulation for validating energy receiver, added caching

  • Changed mob blacklists to predicates

  • Fixed energy conduit networks overcaching external connections

  • Re-Added conduit extension API

  • Added mob drop support for Direct trait

  • Added variant recipe to upgrade steel to dark steel

2019-01-30
  • Added names for Endergy fluids

  • Reworked Dark Steel Upgrade JEI recipes to be dynamic, remove enchantment recipes

  • Fixed Endergy depending on Machines

  • Fixed TelePad target check running on bad data

  • Added Enchantment Filter

  • 添加了附魔过滤器(以及大型附魔过滤器)

  • Fixed enhanced machine animations

  • 修复了强化机器的贴图

  • Made Enderman skull wearable

  • 使末影人头颅可穿戴

  • Added TOP integration for DimTrans

  • Fixed ConduitProbeData for Solar Panels

  • Fixed skeletal contractor having a pixel error in the upper right corner

  • Fixed Direct upgrade

  • 修复了“存入”升级

  • Fixed Slice'n'Splice configuration

  • Added melee weapon support for direct upgrade

  • 为“存入”升级添加了近战武器支持

  • Fixed Crafter considering power optional

  • Made reinforced obsidian paintable

  • Added proper pickBlock support for all paintable blocks

  • Fixed example recipe syntax

  • Fixed facade lighting running on the wrong blockstate

  • Added more documentation to the XSD

  • Added Infinity Dust Block

  • 添加了基岩粉方块(以及压缩基岩粉方块、二重基岩粉方块)

2018-12-25
  • Fixed species filter item not quite matching other filters

  • Added cost multiplier to Power Spawner tooltip

  • Changed mushroom planting and harvesting to match mushroom growth rules

  • Fixed ender conduit texture

  • Fixed positioning of some conduits when not connected to anything

  • Fixed not all conduit types having their model cached

  • Fixed conduit cores not boxing correctly

  • Optimized collidables collection

  • Fix Padding Upgrade volume calculation

  • Ignore multiplayer garbage motion data

  • API change: DS upgrade removal data

  • Fixed issue with No More Recipe Conflicts

  • More loot tables

  • Fixed reservoirs adding their own content to the incoming fluid amount

2018-11-25
  • Fixed Dark Steel Axe being slower when NOT multi-harvesting

  • Fixed omnibuffer inventory being inaccessible to automation

  • Fixed capability handling inconsitency

  • Added soul filter

  • Changed explosive upgrade target block configuration

  • Added 'Direct' as upgrade not just as trait

  • Fixed alloying recipe ignoring nbt when checking for input dupes

  • Moved config values to new config system - Old config system be gone!

  • Moved Soul Binder recipes to XML

  • Added extra drop for infinity fog creatures

  • Added capKey client-server syncing

  • Updated API documentation

  • Added way to extinguish Cold Fire

  • Added mod dependency to xml recipe system

  • Made the Pressurized fluid tank texture more distinct

  • Switched to external config lib

  • Fixed wrong NuclearCraft recipe

  • Moved potion recipes to xml system

  • Changed conduit texture handling

  • Added Farming Station Dark Steel Hoe

  • Fixed tilling not picking up items

  • Moved gui icons to widget sheet

  • Added choice of recipe icon

  • Tweaked JEI SagMill recipe bonus tooltips

  • Added tank XML recipes

  • Added JEI recipe for Lava Generator

  • Removed old nutty stick recipe

  • Fixed one golem type missing its blacklist flag

  • Fixed Thermal ores

  • Added some exemptions for oredict

  • Added Silent Gems XML recipes

  • Modpack makers: There have been changes to the EnderIO.cfg content.

  • Recource pack makers: There have been changes to the conduit textures.

2018-10-28
  • Moved more dark steel configs to the new structure

  • Fixed conduit connectors and plates rendering on all layers

  • Fixed Tank's void mode config being forced off

  • Actually use registered sounds for zoo mobs

  • Use random short string for network channel instead of mod id

  • Experimental: Protect maximum energy input

  • Retired internal sagmill bonus blacklist

  • Added goggles of revealing upgrade

  • Added anti-recipe for Iron Alloy to examples

  • Added loading bars for XML recipes

  • Possible fix for updating Refined Storage networks

  • Better protect external connection GUIs against empty conduits

  • Added IMC message for processing XML recipes from files

  • Better recipe duplication handling for IMC recipes

  • Added log output listing IMC recipes

  • Added sanity check for oredict registrations

  • Added support for recipe levels into the machine recipe system

  • Fixed OC conduits requiring RS and not OC

  • Added Padding Upgrade

  • Moved Endergy ball recipes into Endergy module

  • Fixed Dark Steel Upgrade JEI integration doing its work multiple times

  • Added bar steps for the JEI plugins

  • Fixed sticky mode being broken

  • Updated Gauge to Minecraft 1.3

  • Updated descriptions of Killer Joe config settings

  • Fixed filter copy recipe being order-dependent for correctness

  • Added Dispenser behavior for Soul Vials

  • Rotate KillerJoe's FakePlayer towards the enemy and put it onto the ground

2018-10-06
2018-10-04
  1. Gracefully handle impossibly high enchantment levels (commit: 11fbc86) — Henry Loenwind / githubweb

  2. Create ru_ru.lang (commit: 9e9d974) — noreply / githubweb

  3. Fix stirling generator progress "ghosting" (commit: 1a6bba5) — tterrag / githubweb

  4. Fix progress tooltip blinking between ops, and seconds accuracy (commit: b009b53) — tterrag / githubweb

  5. Fixed recipe parser allowing input amounts for slicing recipes (commit: 17750ea) — Henry Loenwind / githubweb

  6. Formally allow nbt for alloying recipes (commit: d6230d4) — Henry Loenwind / githubweb

  7. Lavagen, first draft (commit: d8a738f) — Henry Loenwind / githubweb

  8. Added stellar gear (commit: 91307e9) — EpicSquid / githubweb

  9. Update base.xml (commit: 3952d5c) — noreply / githubweb

  10. Add AutoSave lib as dep, remove dupe code, relocate the rest (commit: 72726d3) — tterrag / githubweb

  11. Add gradle property for AutoSave version, bump to 1.0.2 (commit: f1c5a03) — tterrag / githubweb

  12. Fix Farming Station growth boost being much higher than intended (commit: adf7b97) — Henry Loenwind / githubweb

  13. Fix Armor not showing having max empowered level in creative menu (commit: 9707446) — Henry Loenwind / githubweb

  14. More work on Lava Generator (commit: 6338412) — Henry Loenwind / githubweb

  15. Finished Lava Generator (commit: 5fd1cb5) — Henry Loenwind / githubweb

  16. Fixed IMC messages being index by sender id (commit: 18bb7b0) — Henry Loenwind / githubweb

  17. Add special-case handler for conduit list (commit: 701eeac) — tterrag / githubweb

  18. Require AutoSave 1.0.3 for annotation handler fix (commit: f403528) — tterrag / githubweb

  19. Fix Power Bar tooltip being offset to the right (commit: 9d69a6c) — Henry Loenwind / githubweb

  20. Fix Power Bar not showing for small amounts (commit: 09c8b77) — Henry Loenwind / githubweb

  21. Fix Power Bar offset in Lava Generator (commit: 80ac968) — Henry Loenwind / githubweb

  22. Fix Lava Generator not respecting capacitor, added particles and sound (commit: b790a02) — Henry Loenwind / githubweb

  23. Add conversion methods for deprecated NBTAction (commit: eb63977) — tterrag / githubweb

  24. Add system for contained deps, add AutoSave as one (commit: 9d78c10) — tterrag / githubweb

  25. Adapt to AutoSave changes upstream (commit: 58b34fe) — tterrag / githubweb

  26. Work around Forge's wrong annotations (commit: c92c4d1) — Henry Loenwind / githubweb

  27. Removed random color (commit: 2060b85) — Henry Loenwind / githubweb

  28. Added cobble output to lavagen (commit: e302e83) — Henry Loenwind / githubweb

  29. Use our own AutoSave Registry (commit: 4705884) — tterrag / githubweb

  30. Expand Lavagen output to stone and obsidian (commit: f4f84e8) — Henry Loenwind / githubweb

  31. Tweaked Lavagen output selection (commit: bcbe5c2) — Henry Loenwind / githubweb

  32. Properly hide Endergy materials (commit: 2c6bb81) — Henry Loenwind / githubweb

  33. Fixed steel recipe being too generous (commit: bfbef03) — EpicSquid / githubweb

  34. Prepare for non-solid glass (commit: 4e27d5b) — Henry Loenwind / githubweb

  35. Added more Tank configs (mending, voiding, XP liquefication) (commit: 4c90a64) — Henry Loenwind / githubweb

  36. Actually use our AutoSave registry, fix lavagen NBTAction import (commit: 29f3b92) — tterrag / githubweb

  37. Fix adding empty contained deps entries to manifests (commit: 480908e) — tterrag / githubweb

  38. Add missing handlers and registrations, update AutoSave to fix bugs (commit: 298deef) — tterrag / githubweb

  39. Added support for need-game-restart config values in multiplayer, (commit: 7331a6a) — Henry Loenwind / githubweb

  40. Its a secret to no one. (commit: 2f0ac72) — noreply / githubweb

  41. Update sagmill_ores.xml (commit: c6a4589) — noreply / githubweb

  42. Removed old code fragments (commit: daee4fc) — Henry Loenwind / githubweb

  43. Simplified treetap recipe (commit: 9900e9c) — Henry Loenwind / githubweb

  44. Update EnderIOMachines.java (commit: 38570da) — noreply / githubweb

  45. Reworked endergy capacitors. Added silver progression tier (commit: 7c8b0f9) — EpicSquid / githubweb

  46. Fixed CoFH core reference (commit: 4175c89) — EpicSquid / githubweb

  47. Added configs to disable JEI recipe categories for machines (commit: a060484) — EpicSquid / githubweb

  48. Fixed power conduits eating speed upgrades (commit: e85d1c5) — EpicSquid / githubweb

  49. *CoFH* MathHelper *CoFH* (commit: 16a3a75) — EpicSquid / githubweb

  50. Fixed merging (commit: ddc1154) — Henry Loenwind / githubweb

  51. twilight_forest_is_being_stupid (commit: 7521c28) — Henry Loenwind / githubweb

  52. Fixed poor ore recipes (commit: 86128ad) — EpicSquid / githubweb

  53. Fix recipes always ignoring invalid outputs (commit: 2b1f994) — Henry Loenwind / githubweb

  54. Nerffity Nerf Nuclear Alloys (Again) and enchanter (commit: 2f2ff2d) — noreply / githubweb

  55. Fix Reaper being INCREDIBLY useless (commit: 377fd34) — noreply / githubweb

  56. Deduplicate DynaTextureProvider (commit: faeaca3) — Henry Loenwind / githubweb

  57. Use dirty code to prevent some angry server warnings (commit: 28f41b0) — Henry Loenwind / githubweb

  58. Split DynaTextureProvider into abstract and specific parts (commit: 43d0342) — Henry Loenwind / githubweb

  59. TEMP: debug conduit network building (commit: 7bf8333) — Henry Loenwind / githubweb

  60. TEMP: more debug logging (commit: 74e1587) — Henry Loenwind / githubweb

  61. Removed temp logging and fixed potential NPE (commit: 45c90cb) — Henry Loenwind / githubweb

  62. First test with avoiding chunkloading for conduits (commit: 1e7bd6d) — Henry Loenwind / githubweb

  63. This is 1.12, no camels are allowed (commit: fd3f552) — EpicSquid / githubweb

  64. Fixed remote DOS vulnerability and plenty of code style issues (commit: 4254a13) — Henry Loenwind / githubweb

  65. oops (commit: 28bfb14) — Henry Loenwind / githubweb

  66. Started with invalid network highlighting (commit: 870a432) — Henry Loenwind / githubweb

  67. Finished handling of half-loaded conduit networks (commit: 9e16fe6) — Henry Loenwind / githubweb

  68. Added error state to conduit probe output (commit: 3071cab) — Henry Loenwind / githubweb

  69. Cleanup of component.dir (commit: 74e4c2a) — Henry Loenwind / githubweb

  70. General warnings (commit: 380799e) — Henry Loenwind / githubweb

  71. Fix fluid defaults for config values not working (commit: 433a1b4) — Henry Loenwind / githubweb

  72. Fix invalid value detection for capKey data not working (commit: 67d1ec5) — Henry Loenwind / githubweb

  73. Fox enchantment repair cost for dark steel items being lower than (commit: 749f613) — Henry Loenwind / githubweb

  74. Fix error message for model error depending on model not having errored (commit: a4fd97f) — Henry Loenwind / githubweb

  75. Fix conduit and wrench interactions (commit: 6f6d016) — Henry Loenwind / githubweb

  76. Trying different input matching for Crafter (commit: 17aadf8) — Henry Loenwind / githubweb

  77. Fixed Crafter (commit: 63437a6) — Henry Loenwind / githubweb

  78. Fixed repair cost for enchanted dark steel items being much to low (commit: 0001b21) — Henry Loenwind / githubweb

  79. More conduit cleanup (commit: 0a47c23) — Henry Loenwind / githubweb

  80. Fix recipe conflict with ender pearl powder (commit: 536b089) — Henry Loenwind / githubweb

  81. Commented on some old code (commit: 42b5977) — Henry Loenwind / githubweb

  82. Still finding itemStack == null errors... (commit: 43995d1) — Henry Loenwind / githubweb

  83. Added secondary range display for Relocator Obelisk (commit: 477e767) — Henry Loenwind / githubweb

  84. Tooltip tweaks (commit: e953fb9) — Henry Loenwind / githubweb

  85. Dynamically adapt capBank maxIO text fields to config values (commit: d36c9de) — Henry Loenwind / githubweb

  86. Added missing upgrade recipe for Wired Charger (commit: 87171b9) — Henry Loenwind / githubweb

  87. Fixed RS conduit exporting! (thanks wwfd!) (commit: 1fa900d) — EpicSquid / githubweb

  88. Use network IO limit instead of block IO limit for capBank UI (commit: a8604e2) — Henry Loenwind / githubweb


2018-09-14


2018-09-14
2018-08-04
2018-08-02
2018-07-03

How did I miss this... (commit: 59278ff) — noreply / githubweb

2018-07-03

Missed one (commit: 97e9c05) — EpicSquid / githubweb

2018-07-03
2018-05-29
2018-05-05
2018-05-04
2018-04-17
  1. Fix Tank not being aware that other mods may change how xp bottles work (commit: e6dc65f) (details)

  2. Added colour channels to Ender Liquid Conduits (commit: acb4db8) (details)

  3. Added some Quality of Life recipes. Will remove if there are major (commit: dac6c9e) (details)

  4. Added example recipes for Infinity haters (commit: aae4a38) (details)

  5. Added a recipe for hoppers without a chest (#4557) (commit: 4aa2a5e) (details)

  6. Added Steel recipe using Coke and Iron (commit: 58b2d08) (details)

  7. Fixed Ender Liquid Conduits rendering the in-out arrows wrong (commit: 486d058) (details)

  8. Not quite what I meant by ore "doubling"... (commit: 5039a56) (details)

  9. Update RF References (#4570) (commit: 82a2d1b) (details)

  10. Fixed #4572 XP Obelisk duplication bug (commit: d576399) (details)

  11. Moved Conduit Facade code to the TE (commit: 3b6acf3) (details)


2018-04-13
  1. Telepad Models (commit: fcfb056) (details)

  2. Revert "Temp workaround for mcjtylib shipping an old Ender IO API, Stage (commit: 17df4f8) (details)

  3. Revert "Temp workaround for mcjtylib shipping an old Ender IO API" (commit: 575a1c7) (details)

  4. Fixed relationships (commit: 057cb48) (details)

  5. Fixed changelog links (commit: 7bb5a39) (details)

  6. Fixed gear advancement icons (commit: a82028e) (details)

  7. Missed a null when fixing ShadowInventory... (commit: b2d2219) (details)

  8. Finished removing plz_dont_crash_us_mcjty (commit: bde9be4) (details)

  9. Moved infinity compatibility recipe to example file (commit: 3dcef24) (details)

  10. Fixed easy recipes (commit: 6d77a26) (details)

  11. Fixed dialing device button upside-down (commit: 3385e94) (details)

  12. Work around AE2 bug (commit: 3606e06) (details)

  13. Fixed advancement error. (commit: 5ce0de3) (details)

  14. Fix "Destroy Something Beautiful" (commit: 2014a70) (details)

  15. Update 3_sagmill_bushes.json (commit: 1fb1388) (details)

  16. Update 4_brown.json (commit: 9da7a5a) (details)

  17. Update 5_green.json (commit: 4bf5e90) (details)

  18. Update 4_brown.json (commit: 48a27f2) (details)

  19. Update a_powder_coating.json (commit: 1a64866) (details)

  20. Update 7_black.json (commit: be7a559) (details)

  21. Update 1_binder_composite.json (commit: 0c0d527) (details)

  22. Fixed Simple Sagmill slot highlights and gui overlay position (commit: 7eb3ce4) (details)

  23. Lang File Additions (commit: f0efc0f) (details)

  24. Fixed Overlapping Buttons (commit: 5361fdc) (details)

  25. Clean up (commit: 5602b54) (details)

  26. Added FIlter Holder Capability and further abstracted filters (commit: 95d89f0) (details)

  27. Added Function Upgrade Holder Capability (commit: 686dbbd) (details)

  28. Updated ExternalConnectionContainer to use Upgrade and Filter caps (commit: 49cd12a) (details)

  29. Fixed off-by-one error (commit: 1f75dd8) (details)

  30. Moved Fluid and Item Filter locations (commit: a99de65) (details)

  31. Updated IItemFilterUpgrade to allow for any kind of filter (commit: 7884552) (details)

  32. Further Filter Refactors (commit: d4f9695) (details)

  33. Abstracted Fluid Filters (commit: 80a3d20) (details)

  34. Add missing Thermal Ores (commit: 3e2198e) (details)

  35. Added Fluid Filter Item (commit: b124171) (details)

  36. NOOO!!! BAD (commit: f8613ee) (details)

  37. Removed Button (commit: 2b51ce2) (details)

  38. Moved Visible Button (commit: 2516402) (details)

  39. Added Slots and Filter Item support to EnderFluidConduits (commit: 9593a08) (details)

  40. Lang Additions (commit: bab8135) (details)

  41. Cleanup (commit: 11ede8b) (details)

  42. Gui Texture (commit: 2841a03) (details)

  43. Tooltip fix (GuiTelePad) / New Texture (GuiTravelAccessable) (commit: 7f486e4) (details)

  44. Mostly working maven publishing (commit: 9c27df2) (details)

  45. Beat thermal fluid ores with nerf bat (commit: e2fe51e) (details)

  46. Travel isn't an upgrade for the Travel Stuff (commit: 0be30db) (details)

  47. Added Fluid Filter Guis (commit: 6bf51c6) (details)

  48. Fixed Conduit Filters not updating slots correctly (commit: 7020df4) (details)

  49. Filters now updated on the server correctly (commit: 252ce87) (details)

  50. Made Existing Item Filter work again (commit: a8fe267) (details)

  51. Who needs rules anyway? (commit: ffdc897) (details)

  52. Make sure our fluids always have buckets (commit: 3e93dc1) (details)

  53. Finished TravelAccessible Gui (commit: 40efe2d) (details)

  54. Moved improved telepad models to the correct folder (commit: a6c1a03) (details)

  55. Readded Energy Conduit Probe info (commit: 967dfbd) (details)

  56. Readded Item Conduit Probe Info (commit: 2848682) (details)

  57. Added Fluid Filter Recipe (commit: 71a8a0c) (details)

  58. Fixed ExternalConnectionContainer having too many slots (commit: 23a4f15) (details)

  59. Fixed power bar positions (commit: 2ffa13d) (details)

  60. Fixed modded mobs in spawner and spawner power consumption tooltip (commit: b7ce9be) (details)

  61. Added NuclearCraft ores (commit: c1fb233) (details)

  62. Fix external connection slots being doubled up (commit: 2389c09) (details)

  63. Fixed missing config preload (commit: 5b0ab4f) (details)

  64. Added Spawner recipes for TF and IF (commit: 421a14c) (details)

  65. Added new Machine Chassis and End Steel (commit: 1524bb0) (details)

  66. Use git log as changelog when none is found (commit: 482cb80) (details)

  67. Fixed TiC Integration crash on startup (commit: e2c83eb) (details)

  68. Revert "Use git log as changelog when none is found" (commit: ac34c5d) (details)

  69. Fix machine dye recipe names being swapped (commit: 7ac68e4) (details)

  70. Added missing langs (commit: 9cb2f08) (details)

  71. And this is why I don't like Java8 (commit: 54f9fa8) (details)

  72. Added Guardian Diode and Unsouled Machine Chassis (commit: a798536) (details)

  73. Added Industrial Insulation (commit: 0375d9b) (details)

  74. Buffed simple machines and improved early game crafting (commit: ec4d580) (details)

  75. Restricted filters to the correct slots (commit: ce26878) (details)

  76. Fixed Several TODOS (commit: 0934bea) (details)

  77. Added a map colour to fused quartz (commit: 7fa40a9) (details)

  78. Name & shame itemstacks that crash when asked for FE cap (commit: a38f641) (details)

  79. Fix certain items (TE cells) having missing model inside wired charger (commit: a0c5e51) (details)

  80. Widen scope of trycatch for erroring FE items (commit: c40f620) (details)

  81. Update Elytra rendering to 1.12 (commit: 2fb387d) (details)

  82. Some warnings (commit: 9a93e88) (details)

  83. When did the tank become our most intelligent machine? Now it can even (commit: 528aab4) (details)

  84. Fix and update FTBL integration to 5.x, now just part of EIO-machines (commit: ea4779e) (details)

  85. Remove CoFHLib submodule, add CoFHCore as maven dep to -base (commit: f6f6d61) (details)

  86. Use latest CoFHCore (commit: 11f025a) (details)

  87. Added more modded support for the sagmill (commit: f7f90b5) (details)

  88. Lower required FTBLib version (commit: 51df4f8) (details)

  89. Added more spawner recipes (commit: beee6d5) (details)

  90. 5.0.1 (commit: cdc45a7) (details)

  91. Fixed TravelController Not Enough Power Message (#4550) (commit: bceedda) (details)

  92. Nevermind, going to be 5.0.21 apparently (commit: 5a15a09) (details)


2018-04-01

注:1.12.2的第一个正式版本

  1. Changed which sources to upload to cf (commit: c4fb506) (details)

  2. Tweaked version number for dev builds, added nightly builds (commit: 2c31501) (details)

  3. Updaed modDependencies plugin (commit: abbd938) (details)

  4. Fixed some farm bugs and moved farm config to machines (commit: f06199c) (details)

  5. Updated build system to support excluded projects (commit: 66cb988) (details)

  6. De-dupe fertilizer (commit: 489ca11) (details)

  7. Fixed bad configuration ordering in build (commit: 0bf7f4e) (details)

  8. Removed build testing on java7 (commit: 323bad0) (details)

  9. Made fertilizer registry a Registry (commit: bb0c5a7) (details)

  10. Modules now depend on each other (commit: c225086) (details)

  11. I know how to spell my name! (commit: 5c8c840) (details)

  12. Made Farming Station API public (commit: fdd6530) (details)

  13. Fixed reobfuscation and wrong version string (commit: 2690727) (details)

  14. Exposed Dark Steel Upgrades as API (commit: e50a333) (details)

  15. Add new cap slot grahics+cleaned up leftover from RF api (commit: ab73f7e) (details)

  16. Delete Duplicate Files (commit: 882d4c4) (details)

  17. Extract Speed Upgrade (commit: c1b5014) (details)

  18. Function Upgrade (commit: abd38d7) (details)

  19. Began Item Conduits (commit: ded6953) (details)

  20. Moved Limited Item Filters (commit: 1cd3ca2) (details)

  21. Mostly Made Item Conduits Compile (commit: 4fad328) (details)

  22. Mostly Made Fluid Conduits Compile (commit: 90aad24) (details)

  23. Mostly Made Power Conduits Compile (commit: bd09d63) (details)

  24. Mostly Made Redstone Conduits Compile (commit: 11fefb2) (details)

  25. Fixed GUIs (commit: a2f70f7) (details)

  26. Added new widget icons (commit: a5dade1) (details)

  27. Added second dungeon capacitor texture. (commit: 88ee2b8) (details)

  28. Tweaked Loot Cap to fit new socket (commit: cb53651) (details)

  29. Added second loot cap for new texture (commit: f503084) (details)

  30. Fix machines not surviving being upgraded (commit: 313489f) (details)

  31. Tweak JEI Stirling recipe: make recipe fit the recipe area (commit: ef48f78) (details)

  32. Tweak JEI Stirling recipe: Add flame animation (commit: 3553b9c) (details)

  33. Tweak JEI Stirling recipe: Add its own tooltip (commit: 76b7df1) (details)

  34. Tweak JEI Stirling recipe: Mark recipes which are not compatible with (commit: 0f99a10) (details)

  35. Tweak JEI Stirling recipe: Created Normal and Simple Container variants (commit: 642564d) (details)

  36. Save before commit... (commit: 821d404) (details)

  37. Warnings (commit: e4227c0) (details)

  38. And more dupes (commit: d5ed6d0) (details)

  39. Fixed electrum recipe (commit: 782313e) (details)

  40. Changed Grinding Ball power use tooltip (commit: 79381b5) (details)

  41. Started porting on Gauge and Power Monitor (commit: e2b342d) (details)

  42. Began work on Guis (commit: 07270d3) (details)

  43. Fixed parameter mixup (commit: 8c143a8) (details)

  44. Started Filter Guis (commit: ec9c324) (details)

  45. Some API work (commit: bd87418) (details)

  46. Warnings (commit: defca08) (details)

  47. Formatted XSD (no content changes) (commit: ceebe3e) (details)

  48. Some XSD cleanup (commit: 772785c) (details)

  49. Fixed slot highlights (commit: 7631d41) (details)

  50. Fixed text position in obelisk GUIs (commit: 0648c08) (details)

  51. Fixed split jars being copied before they are done (commit: d6db9d8) (details)

  52. Reimplemented tree harvesting utility (commit: b33aa26) (details)

  53. Updated ec dep (commit: 4a1f245) (details)

  54. Fixed element being selected when being removed (commit: 5172ddd) (details)

  55. Fixed build reobfuscation and general cleanup (commit: 249aefa) (details)

  56. Started converting sagmill recipes to new format (commit: 57aed4c) (details)

  57. Added photovoltaic composite and photovoltaic plates (commit: af4b76f) (details)

  58. Revert "Added photovoltaic composite and photovoltaic plates" (commit: 36874eb) (details)

  59. Revert "Revert "Added photovoltaic composite and photovoltaic plates"" (commit: aa3f8b0) (details)

  60. Cleaned the mess i've created (commit: 13df45e) (details)

  61. Tweaked Solars (commit: 363220f) (details)

  62. Fixed wrong relative path in build file (commit: a14c4d7) (details)

  63. Lex must hate gradle---they use UPPERCASE LETTERS (commit: ae573c2) (details)

  64. Last Gui Changes for Now (commit: 77d5c0d) (details)

  65. Fixed travel anchor owner (commit: b83547d) (details)

  66. Fixed TEs not being synced correctly (commit: 3c0f79c) (details)

  67. Eclipse derp (commit: 5f34424) (details)

  68. Cleanup (commit: 2ceb756) (details)

  69. Fixed Travel Anchor password (commit: c312539) (details)

  70. Nerf SAG Mill recipe a bit (commit: 65b6f40) (details)

  71. Tweak Power buffer GUI (commit: 3367300) (details)

  72. Fix power unit in Stirling Generators' progress tooltip (commit: 14abbad) (details)

  73. Added Simple Sag Mill (commit: 3d7c835) (details)

  74. Remove hard crash on offline mode servers, replace with crash info (commit: 5568e42) (details)

  75. Fixed warnings and SolarPanelRecipeCategory (commit: 51afe8c) (details)

  76. Cleaned the IMC API a bit (commit: b999b26) (details)

  77. Added dependency information to doc (commit: 4f2c66e) (details)

  78. Updated TileEntity graph (commit: 1f2ca06) (details)

  79. More porting on powertools (commit: dd14d6c) (details)

  80. Some capBank porting (commit: 01ab531) (details)

  81. Cleaned up Dark Steel attribute modifiers (commit: 44e093a) (details)

  82. Fixed sidedness issue (commit: 98a331b) (details)

  83. Fixed attributes being applied wrong (commit: b444a7d) (details)

  84. ec dep++ (commit: 798a211) (details)

  85. Tweaked attribute modifiers, fixed TOP i18n, fixed keybind i18n (commit: bd26f41) (details)

  86. Fixed warning (commit: 746e578) (details)

  87. Added notifications to TOP (commit: 9598541) (details)

  88. Fixed The Ender producing wrong mob heads (commit: e94021c) (details)

  89. Fixed KillerJoe, replaced unused methods with TODOs (commit: b46da95) (details)

  90. Fixed sidedness (commit: 72cb1c1) (details)

  91. Preventing TravelAnchor to be harvested, if player is'nt the owner and (commit: 0fa56a9) (details)

  92. Switched from ChatUtil.sendNoSpam to player.sendStatusMessage (commit: 6a9f208) (details)

  93. Added some nonulls (commit: a19aaaf) (details)

  94. Fixed naming of Lang (commit: 577b151) (details)

  95. Fixed Telepad and some derps (commit: f7de891) (details)

  96. A tiny bit of cleanup (commit: 9d122e8) (details)

  97. Added back missing fluid names (commit: a7f1553) (details)

  98. Try to register base alloays manually for smelting (commit: ec3b12e) (details)

  99. Fix stuff being registered in the wrong init() (commit: 8b9c7b3) (details)

  100. Conduit Bundles Now Use Capibilities (commit: 5b895d6) (details)

  101. Fix Travel Anchor being admin-resistant (commit: 90468ed) (details)

  102. Fix fluid overlay being baked into item model (commit: 446ea35) (details)

  103. Don't register wrenching permissions for unwrenchable blocks (commit: 8d48dfc) (details)

  104. Don't register GUI permissions for client-only GUIs (commit: c6df154) (details)

  105. Convert all uses of MachineRecipeInput arrays into NNList (commit: 94e514a) (details)

  106. Adapt to upstream MachineRecipeInput changes (commit: cc63905) (details)

  107. Prioritize upgrade slots for shift-clicking (commit: 1cfb5d6) (details)

  108. Add nested /run folders to gitignore (commit: a43a3f4) (details)

  109. Made BlockTravelAnchor a machine block to match its TE (commit: 04e2819) (details)

  110. Fixed sidedness (commit: a76e783) (details)

  111. Tweaked crafting chain for a better transition from early to mid game (commit: 51cfb12) (details)

  112. Added mirror recipe (commit: 63c3506) (details)

  113. Now adding fake recipes to JEI for crafting recipes with oredict output (commit: 0145de9) (details)

  114. Added missing Tinkers recipes (commit: 94e2e9a) (details)

  115. Fixed magnet  and other upgrades being rendered when in hand (commit: b9d7dce) (details)

  116. Some fixes and enhancements for the build script (commit: 25661ba) (details)

  117. Let the magnet aim a bit lower, not for the eyes (commit: ab4cf88) (details)

  118. Moved Slice'n'Splice recipes to new format to make them craftable again (commit: 33e1db1) (details)

  119. Removed no longer needed contortions (commit: 220963c) (details)

  120. Fixed lava generator amount (commit: f629b6e) (details)

  121. Fix various bugs with the tank: (commit: 1b589d3) (details)

  122. It's burning! (commit: f4e9f6b) (details)

  123. Fixed upgrade upgrading trashing upgrade data (commit: 5047cec) (details)

  124. More handholding for players (commit: 689492b) (details)

  125. ec dep (commit: 4bc5a0a) (details)

  126. Fix tank lighting updates only being clientside (commit: cbd29b4) (details)

  127. More Capabilities Work (commit: d83f80e) (details)

  128. Began work on TileConduitBundle Capability Support (commit: ae6439f) (details)

  129. Fix weather rocket register time (commit: 9eba765) (details)

  130. Cleaned up obelisk structure (commit: 08d67d6) (details)

  131. TE registration names are RLs, so provide a domain (commit: f01719a) (details)

  132. Warn on unsupported entities (commit: d917ea9) (details)

  133. Reduced copy&paste defaults with java8 defaults (commit: 72728de) (details)

  134. Stripped PNGs of unneeded metadata (commit: 3f7b117) (details)

  135. TOP for unformed TelePad (commit: c7fd727) (details)

  136. Implemented Capabilities to Power Conduits (commit: 218f62a) (details)

  137. De-dupe (commit: 425ec78) (details)

  138. Fixed Travel Staff initial NBT (commit: 7b744a1) (details)

  139. Replaced desynced code duplication with single helper call (commit: d186191) (details)

  140. Fixed fluid registration by not tiptoeing around TF anymore (commit: 4e1df8a) (details)

  141. Fixed Tinkers integration (commit: b682c4d) (details)

  142. Giving a mod instance to the mystery parameter "Object mod" is (commit: a471c82) (details)

  143. Mostly made guis compile (commit: 074afc8) (details)

  144. Updated Redstone Conduits for Capabilities (commit: 9034794) (details)

  145. Began Liquid Conduit Capabilities (commit: 36f8a29) (details)

  146. Added subdir (commit: bbf35f3) (details)

  147. removed gradle (commit: 0255903) (details)

  148. Removed .git* (commit: 88fb54e) (details)

  149. renamed gradle file (commit: f521ea1) (details)

  150. added subproject to main gradle settings and cleaned build.gradle (commit: 0417f94) (details)

  151. added properties (commit: 1a2a935) (details)

  152. Fixed Buffer losing energy when placed (commit: 3fe4111) (details)

  153. Added IntegrationRegistry, IIntegration (commit: b4da8dc) (details)

  154. Prior checking if the player is in a team (commit: ffd6594) (details)

  155. added teamcheck to travel anchor (commit: 71b34ec) (details)

  156. removed test cmd (commit: 046208a) (details)

  157. Converted integration registry to registry (commit: 3f131a5) (details)

  158. Copy&Pase error (commit: a079fa4) (details)

  159. Move obelisk blocks under AbstractInventoryMachineBlock (commit: 8e2930d) (details)

  160. Added external annotations to gradle (commit: 94c804b) (details)

  161. Fixed build (commit: d32fde3) (details)

  162. Fixed object name (commit: eeb51c8) (details)

  163. Added dark steel door texture in png format (commit: c6c2cde) (details)

  164. More Liquid Conduit Capabilities (commit: cd66 62e) (details)

  165. Split texture as needed (commit: 940c839) (details)

  166. Ender Liquid Conduits Capabilities (commit: 80a1653) (details)

  167. Cleanup Liquid Conduits (commit: 8190f83) (details)

  168. Minor Fixes (commit: 7796eb8) (details)

  169. Updated to use INetworkedInventory (commit: 9ee9e58) (details)

  170. Added submod (commit: 9674ef7) (details)

  171. More Tile Entity fixes (commit: 4e3b1dd) (details)

  172. Got new tic integration to mimic old one (commit: 03f0f1d) (details)

  173. Made all metals tool materials and added custom traits (commit: 4c99424) (details)

  174. Added DarkSteelDoor (commit: 516b859) (details)

  175. First attempt at using @Store (commit: 4c9c0ca) (details)

  176. Began Gui Updates (commit: 3882309) (details)

  177. Minor Fixes (commit: c6e5fc3) (details)

  178. More Minor Fixes (commit: ab66915) (details)

  179. Documentation for IConduit and IConduitBundle (commit: bcba9e0) (details)

  180. Optimisation (commit: 4c55c48) (details)

  181. Added modifier (commit: 270d060) (details)

  182. Prevent world overload from infinite Endermites (commit: 5051b88) (details)

  183. Moved Filters (commit: aca988e) (details)

  184. Cleanup (commit: 48e25ee) (details)

  185. More Minor Fixes (commit: af013c6) (details)

  186. Filter Guis (commit: 9acf27a) (details)

  187. ec dep (commit: 2f5002b) (details)

  188. Temporarily Reverted to IInvetory (commit: 0b561d2) (details)

  189. Fixed Power Conduit Networks (commit: 692c3cb) (details)

  190. More fixes (commit: 9d33d6a) (details)

  191. Removed Mod Conduits (commit: 7a42ca7) (details)

  192. More mod conduit removal (commit: 4707ed8) (details)

  193. Fixed some details (commit: 1b88c6b) (details)

  194. Even more mod conduit removal (commit: 16ad64e) (details)

  195. IT COMPILES (save before commit) (commit: 3f37ba0) (details)

  196. Added private getItem() (commit: fc704c7) (details)

  197. Fixed dependencies and mod metadata (commit: d5b379f) (details)

  198. Removed unnecessary comment (commit: dbec182) (details)

  199. Began fixing config (commit: dbea5b9) (details)

  200. Added getBurnTime() comment (commit: b31214a) (details)

  201. Added a better texture for ItemDarkSteelDoor (commit: e51632f) (details)

  202. Moved Forestry integration into submod (commit: 3b357ec) (details)

  203. Save before commit... (commit: 18f8a49) (details)

  204. Added black dye, fixed Photovoltaic Powder recipe (commit: c965544) (details)

  205. Added support for TiC casting recipes that consume their cast and fixed (commit: 0e39479) (details)

  206. Fixed Soul Binder output gui slots (commit: d430d04) (details)

  207. Added sand to trash block list of explosive upgrade (commit: 4f26d47) (details)

  208. Dear Eclipse, compile errors are usually marked with a red X (commit: 9037d42) (details)

  209. Fixed model merging for glasses (commit: 2ac505a) (details)

  210. Fixes and Temporary Changes (commit: 1ca9c8b) (details)

  211. Temporary Changes (commit: 6c0f08b) (details)

  212. Getting the Right BlockConduitBundle (commit: 90451f7) (details)

  213. Removed Duplicated (commit: 82e29e4) (details)

  214. Fixed Registration (commit: 71bd01d) (details)

  215. Possibly Fixed Conduit Handler (commit: 7583fb5) (details)

  216. Added Resources (commit: 51211af) (details)

  217. Renamed Conduit Item Models (commit: 005fd92) (details)

  218. Fixed syntax error (commit: a437573) (details)

  219. FiXeD bAd TeXtUrE (commit: 2715e34) (details)

  220. Cleaned resources, fixed mod id and dependencies (commit: 0d6bdd7) (details)

  221. More resources cleanup and prevented some crashes (commit: 6a927c8) (details)

  222. Made addons that are not included in combined jar possible (commit: a44f31c) (details)

  223. Started testing making a book with Mantle (commit: 8fa4ac7) (details)

  224. Fix CollidableCache being more of a CrashingCache (commit: f7c2e39) (details)

  225. Fixed a little bit of network handling (commit: 016c6c4) (details)

  226. Warnings (commit: 8e76ecc) (details)

  227. Add explicit packet handlers for powertools packets (commit: feb946b) (details)

  228. Remove all null warnings (except one!) from BlockConduitBundle (commit: 496800f) (details)

  229. Fix IConduit's IHandler, and alleviate some other null warnings (commit: 052d1dc) (details)

  230. Fix crash after conduits are loaded from NBT (commit: f60b77d) (details)

  231. Fix conduits not visually connecting without a forced block update (commit: d782622) (details)

  232. Fixed Dark Steel Door and Painting Recipes (commit: ce3bd9e) (details)

  233. Fix all texture errors for conduits/powertools (commit: 6e21583) (details)

  234. Fix issues with conduit rendering and clean up more null warnings (commit: cfcbe93) (details)

  235. Fix capbank networks not ticking (commit: c2a4093) (details)

  236. Fix conduits not getting ticks (commit: 5f1cace) (details)

  237. Add registrations for all conduit packets (commit: aa3279d) (details)

  238. Fix lang and models for remaining conduit/powertools items and blocks (commit: e0c750b) (details)

  239. Fix PM lang/textures, fix PM NBT, fix power conduits not receiving (commit: c1028e8) (details)

  240. Fix liquid conduit hasCapability (commit: 5e4638c) (details)

  241. Fix remaining Capbank/PM GUI bugs and lang (commit: 3b049ff) (details)

  242. Fix some dedicated server crashes (commit: eebbf79) (details)

  243. Fix one more server crash (commit: 768113d) (details)

  244. Fix GUIs for power/liquid/redstone conduits (commit: 7733b06) (details)

  245. More painted door (commit: cbb7f9e) (details)

  246. Prevent client class being loaded on the server (commit: 9ee3570) (details)

  247. Updated language guess files and their script (commit: bf10b37) (details)

  248. Fix enderpickup description (commit: 65120f5) (details)

  249. A little bit more lang cleanup (commit: cc2651f) (details)

  250. Added dev-version warning (commit: 957e704) (details)

  251. Suppress Step Assist while sneaking, allow zero cost for fall damage (commit: 39c9708) (details)

  252. Fix AbstractConduitPacket never returning anything from getConduit (commit: 5a6bf58) (details)

  253. Change default RS conduit mode to IN_OUT rather than NOT_SET (commit: 5150f2b) (details)

  254. Fix RS conduit update propagation (commit: bc0076f) (details)

  255. Clean up RS conduit neighbor updates, add event post (commit: 8d743ed) (details)

  256. Fix item conduit upgrades initializing to null stacks (commit: 570188f) (details)

  257. Fix conduit GUI slots not showing, and fix item conduit slot layout (commit: 99cbde2) (details)

  258. Update EnderCore (commit: 9ca895a) (details)

  259. Updated to new FTBLib File Name (commit: 4a245bb) (details)

  260. Fix capacitorHelper not setting values (commit: a5616db) (details)

  261. Added SFX propagation for jump upgrade (commit: eea632c) (details)

  262. Fix tag compound being created on items when testing for upgrades (commit: 3ddfbef) (details)

  263. Allow Travel Anchors to be hidden (e.g. when used as elevators) (commit: 0e31c77) (details)

  264. Fix documentation (commit: 69f918c) (details)

  265. GhostSlot changes (commit: b3e768e) (details)

  266. Rework conduit UI tabs to each have their own texture (commit: e4994c1) (details)

  267. Add sound for tab switching (commit: be549d5) (details)

  268. Update EC (commit: 07b4b1c) (details)

  269. Unify tab switching (commit: 5310736) (details)

  270. Fix double sound from breaking conduits (commit: 5a9a5bb) (details)

  271. Fixed conduit breaking animation (commit: 1d692dc) (details)

  272. Fix conduit block hit effects being added to outer block face (commit: 1cb4122) (details)

  273. Removed old migration code (commit: 01f03bb) (details)

  274. Switch development warning to TextFormatting instead of UTF8 text (commit: 99c8fd2) (details)

  275. Added recipes for conduits and power tools (commit: 7a88aa5) (details)

  276. Fixed various recipe issues (commit: a42c47f) (details)

  277. Reset gl color before drawing power bar (commit: 378aad5) (details)

  278. Revert "Reset gl color before drawing power bar" (commit: 418cb11) (details)

  279. Added debug code (commit: ca5de73) (details)

  280. Try forcing blend func (commit: 2717052) (details)

  281. Added sanity checks for conduit manipulation (commit: ae37e8f) (details)

  282. Unified power loss (commit: 3c1abf1) (details)

  283. Removed duplicate files (commit: f355dbb) (details)

  284. Clean up null stacks in cap bank container (commit: db98cf8) (details)

  285. Door (commit: bde21c2) (details)

  286. Fixed derped lang value (commit: a980bf3) (details)

  287. Use status for more messages (commit: a429fa8) (details)

  288. Fix Slice'n'Splice using up tools for no good reason (commit: 042b5ac) (details)

  289. First steps on porting (commit: 9d91273) (details)

  290. Down to 6 compile errors (commit: bc409da) (details)

  291. Fixed door states (commit: 9709458) (details)

  292. Base now runs (commit: 732b7cd) (details)

  293. Clean up redstone conduits (commit: 8eb67c6) (details)

  294. Re-added check for other conduits. Oops. (commit: 702e000) (details)

  295. Temp workaround for mcjtylib shipping an old Ender IO API (commit: 8311553) (details)

  296. Temp workaround for mcjtylib shipping an old Ender IO API, Stage 2 (commit: 7089d3f) (details)

  297. SubItem fixes (commit: 65842ab) (details)

  298. Revert "Temp workaround for mcjtylib shipping an old Ender IO API, Stage (commit: 6984599) (details)

  299. Revert "Temp workaround for mcjtylib shipping an old Ender IO API" (commit: 6aae72a) (details)

  300. Start on -machines (commit: 1ef9ef4) (details)

  301. Fix attractor obelisk moveEntityWithHeading (commit: 8c5ef90) (details)

  302. TE registration changes (commit: efb3412) (details)

  303. getSubItems (commit: 9b99a94) (details)

  304. More fixes (commit: f555899) (details)

  305. Update code to 1.12.2 (commit: 9f2d947) (details)

  306. Fix method used to move entities (again) (commit: 43d567d) (details)

  307. Fix conduit textures (commit: 8e31996) (details)

  308. TiC integration (commit: 206f066) (details)

  309. Fix upgrade recipes copying outdated display names (commit: 162203d) (details)

  310. Clean up recipes (commit: 2994de0) (details)

  311. Fix recipe names, fix TiC recipe registration (commit: 5e14ced) (details)

  312. Fixed conduit Guis opening the wrong guis (commit: a2851e7) (details)

  313. Fixed Power Conduit Leakage (commit: 6c1acdc) (details)

  314. Recipes (commit: 5dfe8e6) (details)

  315. Grinding Balls (commit: f8749d3) (details)

  316. Update EC (commit: d0ddb17) (details)

  317. Fix imports for ftbl and forestry integration (commit: f3e07be) (details)

  318. Made recipe condition work again (commit: 8e531a7) (details)

  319. "Update" FTBL integration to 1.12 FTBLib API, but is still nonfunctional (commit: 06a68a7) (details)

  320. Update BC dep; update IToolWrench, remove BC fluid integrations (commit: bbdeb92) (details)

  321. Fixed machine recipes (commit: 2d1f1a2) (details)

  322. SAG Mill Recipes (commit: 9a5348c) (details)

  323. Adapt conduits to ITool changes (commit: 1a08c48) (details)

  324. Adapt power monitor to changes in base (commit: e4c47bd) (details)

  325. Fix crash launching dedicated server (commit: 51639a0) (details)

  326. The Tale of Randalf The Tinkerer (commit: 6423a1e) (details)

  327. More pages (commit: f9a368b) (details)

  328. Fixed recipes (commit: 6cbd398) (details)

  329. Added integration recipes for ender pearl dust (commit: 9e35239) (details)

  330. Removed key binding clashing with vanilla (commit: e8bcb72) (details)

  331. Added Dark Steel Door recipe (commit: dced479) (details)

  332. Remove TOP transitive deps (commit: 5950538) (details)

  333. Remove all occurances of the section character (commit: dbdc922) (details)

  334. Add server .launch for conduits+machines (commit: 2816bdc) (details)

  335. Move buildcraft maven repo to where it belongs (commit: 5c15540) (details)

  336. Fixed dep order of tic-int (commit: 583e0b6) (details)

  337. Actually check that use_local_ender_core is true/false (commit: 9b21a7d) (details)

  338. Update EC (commit: a14284f) (details)

  339. Trying to break the dep cycle (commit: 15b858e) (details)

  340. Workaround for Minecraft not knowing that door items and door block (commit: caec060) (details)

  341. Disabled Tesla diagnostics (commit: 2fb0a3f) (details)

  342. Fixed crash report not including all data on dedicated servers (commit: 8571848) (details)

  343. Fix recipe book crashing on dynamic recipes (commit: 9919747) (details)

  344. Clean up JEI warnings, improve tooltip on power ingredient (commit: 25a848f) (details)

  345. Fix advanced liquid conduit edge texture (commit: 4354d6f) (details)

  346. Made tank less OP (commit: 352f61f) (details)

  347. We are slowly advancing (commit: 8a56ce4) (details)

  348. Oops, it helps to fix bugs on the screen, not just in your head... (commit: ae56a56) (details)

  349. Temp workaround for mcjtylib shipping an old Ender IO API (commit: 16c8a86) (details)

  350. Bowling (commit: f1857ad) (details)

  351. Made advancements translatable (commit: 3532d8c) (details)

  352. Fixed conduits being everywhere (commit: cb66b7d) (details)

  353. Protect against other mods freezing vanilla loot tables during the load (commit: 05c8938) (details)

  354. Changed dark boots' fall damage code to event (commit: 50e5fe6) (details)

  355. Fix axe harvesting target being confused by blockstate vs block (commit: 91964d1) (details)

  356. Ooops, when did this get committed... (commit: 6720c73) (details)

  357. TEMPORARY HACK TO GET CRASH LOG (commit: c70c525) (details)

  358. Revert "TEMPORARY HACK TO GET CRASH LOG" (commit: 5263d3e) (details)

  359. Fixed the most important bug ever (commit: c5d403d) (details)

  360. Fixed autocomplete (commit: 2d2c402) (details)

  361. Fixed ClearConfigRecipe, PaintTooltipUtil (commit: 1d726e3) (details)

  362. Fixed stick recipe (commit: fd2dbe6) (details)

  363. I fought the Recipe Book and won (commit: be32347) (details)

  364. Updated config and tooltips (commit: f44f758) (details)

  365. More config cleanup (commit: 0439a49) (details)

  366. More config cleanup (commit: 2461b4f) (details)

  367. Profiling (commit: 21965e1) (details)

  368. Saveguard profiler helper against underflows (commit: 4dcd66f) (details)

  369. Added debugging profiler (commit: 2e19fa8) (details)

  370. More profiler debugging (commit: e84c0b6) (details)

  371. Still profiler debugging (commit: 9bcab28) (details)

  372. Hoes (commit: 07d57f0) (details)

  373. Added special profiler to work around Extreme Reactor's extreme crashing (commit: 10e71a7) (details)

  374. Stupid mistake (commit: ac086b6) (details)

  375. More config shifting (commit: a4c2e5c) (details)

  376. Fixed handling of broken tools (commit: ffed07c) (details)

  377. Removed recipe level and peaceful flag, (commit: aa2df16) (details)

  378. Mystical integration (commit: f7a04e9) (details)

  379. Fixed mystical base (commit: 91fce08) (details)

  380. Changed how fertilizer ghosts are registered (commit: cfff394) (details)

  381. Moved Forestry Integration config values into Forestry Integration (commit: ef2ace9) (details)

  382. Warnings (commit: f483478) (details)

  383. Cleanup (commit: 1ef0952) (details)

  384. Fixed wrong oredict lookup (commit: 479a1b4) (details)

  385. Fixed farm output not stacking properly, (commit: 1da79b5) (details)

  386. Fixed tooltips (commit: 836e78d) (details)

  387. Fix slot check happily checking non-existing slots (commit: 8494f4c) (details)

  388. Added advanced data debugging (commit: ca0809b) (details)

  389. Init Forestry config even if Forestry is not installed so the following (commit: 99032ec) (details)

  390. Fixed NBT handling (commit: 8f104a6) (details)

  391. Fixed Dialing Device power bar, (commit: 2902b29) (details)

  392. Crash less than TiC itself when TiC modules are disabled (commit: e4fa740) (details)

  393. Sidedness (commit: 5a41b58) (details)

  394. Make conduits a tiny bit more thread-safe (commit: 08db25e) (details)

  395. Conduit Bundle Cleanup (removed extra item) (commit: 63a252c) (details)

  396. Implemented BlockFaceShape for all blocks extending BlockEio (commit: 94df4e2) (details)

  397. Satisfy Mcjty's lazy compat code (commit: c4f78ba) (details)

  398. Item Gui Redesign (commit: a57b39a) (details)

  399. Fixed various item conduit inventory issues (commit: 403ef1a) (details)

  400. Added Chickens integration and started modularizing mod init (commit: e39a6cd) (details)

  401. Updated Power Power Conduits to use the new Gui (commit: e9b37da) (details)

  402. Updated Liquid Conduits to use the new Gui (commit: 073c8af) (details)

  403. Redstone Conduits now use the new Gui (commit: 19fa4d6) (details)

  404. Made Buttons appear/disappear contextually (commit: caa3f54) (details)

  405. Clamp energy on Dark steel items (commit: 3b0d42f) (details)

  406. Set chicken spawning cost (commit: 915e6d0) (details)

  407. Add permission check for using wrench to set IO mode (commit: 74d7443) (details)

  408. Fixed re-render logics (commit: ae545a4) (details)

  409. Made CapBanks paintable (commit: a5cbaaf) (details)

  410. Made conduits do complex math to decide if they should render (commit: 0bef266) (details)

  411. Sidedness (commit: ea6b87b) (details)

  412. Tweaked client sync handling for render-relevant changes (commit: 4ff9596) (details)

  413. Add ex. annotations to all libraries, and check the ea folder exists (commit: 4da6101) (details)

  414. Fixed conduit bundles not storing all their data (commit: 5217002) (details)

  415. Fix EA path generation, add EC project to classpath automatically (commit: dbd48b2) (details)

  416. Initial Filter Gui Commit (commit: 3ab6c75) (details)

  417. Killed vat recipe parsing (commit: 9305bab) (details)

  418. Cleaned out old code (commit: cd80c5a) (details)

  419. Fixed Enchanter calculating the xp cost for the remains of the input (commit: 265e709) (details)

  420. Prepare for client conduit placeholders (commit: 6a68922) (details)

  421. Ghost Slots now work in Filter Guis (commit: 3b6e80d) (details)

  422. Removed RemoteExec (commit: 5becfa8) (details)

  423. Filters now actually use filterIndexes (commit: 2639bb8) (details)

  424. Changed conduit registration system (commit: 29aad13) (details)

  425. Made filter guis more universal (commit: 4f2f90d) (details)

  426. Background now renders by default (commit: f5534bf) (details)

  427. Moved all filter Gui Packets to base (commit: 94aaa9f) (details)

  428. Moved all filter Gui Packets to base (commit: 8f351c1) (details)

  429. Fixed several Issues (commit: e0d6583) (details)

  430. Allow recipes to load when TiC is used without TiC integration (commit: 4c94faf) (details)

  431. Reimplemented Sticky Mode and fixed Advanced/Limited item filters (commit: 6cb61ed) (details)

  432. Derp (commit: 3752b6d) (details)

  433. Moved each filter to use its own texture for the gui (commit: b8a9b1f) (details)

  434. Comparator for non-IInventories (commit: 23c01db) (details)

  435. Carpets are no clocks, they don't need to tick (commit: b80f67c) (details)

  436. Added a Close/Go back button to filter guis (commit: 8c0248c) (details)

  437. First steps for Vacuum Chest (commit: efbf835) (details)

  438. Polished the anvil (commit: 6c67cd4) (details)

  439. Workaround for Forge bug (commit: 557c49e) (details)

  440. Work around vanilla code being 'interesting' (commit: 897669b) (details)

  441. Anvil changes (commit: a636926) (details)

  442. Reworked conduits a bit more (commit: c40afa2) (details)

  443. Trade gc load for higher initial RAM use (commit: 4f9337d) (details)

  444. Fix conduit builder not accepting multiple conduits per type (commit: 667a9c5) (details)

  445. Prevent aliases leaking to next conduit (commit: 15ba7ed) (details)

  446. Added extra sanity check to soul creation (commit: ab81b1b) (details)

  447. Made @Store actually make sense (commit: bd4f0c9) (details)

  448. Perhaps I should remember to copy ALL the files across (commit: caa7b3d) (details)

  449. Existing Item Filter Guis now work (commit: d89ef58) (details)

  450. Fixed stacks in conduits not obeying size limits (commit: dbc3428) (details)

  451. Removed INetworkedInventory (commit: 70806cb) (details)

  452. Fixed item conduits not obeying filters (commit: 2b8af3a) (details)

  453. Moved StickyMode to abstract gui (commit: c66f610) (details)

  454. Updated tooltips (commit: 153f06d) (details)

  455. Conduit Gui Lang (commit: 78aa56d) (details)

  456. Filter Lang (commit: 31b9bf0) (details)

  457. Fixed Upgrade Lang and Creative Tabs (commit: 8579185) (details)

  458. Some idle work on invpanel (commit: e808b11) (details)

  459. Made Exisiting Item Filter Guis adapative again (commit: f4ae2db) (details)

  460. Made Fluid Filters Work (commit: 7481066) (details)

  461. Redstone Conduit Guis now actually fit their text (commit: be2d906) (details)

  462. Added Filter Recipes (commit: 1c6e0ae) (details)

  463. Made dark steel balls rounder (commit: 0d03165) (details)

  464. Save before commit... (commit: 6c42a10) (details)

  465. Various Fixes and Cleanup (commit: e520948) (details)

  466. More Fixes (commit: fedcb00) (details)

  467. Lang Fixes (commit: 4dd8a27) (details)

  468. Flattened Item Filters (commit: 9eee16a) (details)

  469. Made it so that Basic Item filters could only be made from an Enum (commit: c33635b) (details)

  470. Grammer is important (commit: a2ec823) (details)

  471. Temporarily removed Dim Trans filters to avoid crashes/log spam (commit: 6b9a01f) (details)

  472. Flattened Speed Upgrade/Downgrade and Function Upgrades (commit: 819c1eb) (details)

  473. Fixed slots appearing in the wrong guis and Limited item Filters not (commit: e841a18) (details)

  474. Fixed Server Crash on Startup due to Sides (commit: deb909e) (details)

  475. Various Fixes and Improvements (commit: 277419c) (details)

  476. Beginning invpanel, a long way to go yet... (commit: 4a5b259) (details)

  477. Eclipse doesn't like our strange EA path for external libs... (commit: d7cf1cb) (details)

  478. Bring conduit raytrace math in line with vanilla (commit: d2865ed) (details)

  479. Added a few more tooltips to conduit GUIs (#4470) (commit: a474ac2) (details)

  480. Added example recipe for broken spawners (commit: 8dd1f88) (details)

  481. More idle work on invpanel (commit: ff4bab5) (details)

  482. Merge cleanup (commit: a4a1aa6) (details)

  483. Fixed Shift+Click Upgrade in Item Conduit gui going into the wrong slots (commit: 7c7b13f) (details)

  484. Reimplemented a power bar for the internal power of dim trans (commit: fcf2adf) (details)

  485. Made each Transceiver tab use a different gui texture (commit: 0a142d0) (details)

  486. Cleaned up Dim Trans Gui (commit: 54a4e67) (details)

  487. Re-Added special IO-logic of stirling and killer (commit: c61655b) (details)

  488. Reworked upgrade to item mapping, fixed JEI upgrade category (commit: 8aec2de) (details)

  489. Fixed Power Monitor GUI trying to show nice numbers (commit: 932cf00) (details)

  490. Added a cap slot to the Dim Trans (commit: ebbf54b) (details)

  491. The Big Conduits Refactor (commit: 6f1a6aa) (details)

  492. Changed Dark Steel Ladder to use more expensive but collision aware (commit: f66e149) (details)

  493. Moved Species Item Filter to Forestry Integration Module (commit: e90859b) (details)

  494. Moved all Species Item Filter files to Forestry (commit: dc5728f) (details)

  495. Made Forestry Integration Recipe and Items require forestry to be loaded (commit: 5ca6ac4) (details)

  496. More simple porting for invpanel (commit: 835ecc4) (details)

  497. Extract interfaces from most invpanel objects and get it to compile (commit: 02184e8) (details)

  498. Remove some pointless comments (thanks eclipse) (commit: ce2777f) (details)

  499. Invpanel now compiles (commit: 2fd289a) (details)

  500. Add invpanel to build, remove all submod exclusion hacks from (commit: fd5d0cd) (details)

  501. Remove invpanel from combined jar (commit: 29a741c) (details)

  502. Fixed Right clicking a conduit's redstone mode crashing the game (commit: f107c17) (details)

  503. Fix Reservoir not updating players (commit: 49e56f1) (details)

  504. We will need this again later when we update to 1.13, 1.14, 1.15, (commit: 87809e9) (details)

  505. Made it so there was a single class for Redstone Control (commit: 906ca2a) (details)

  506. Fixed not being able to open a conduit ui with a yeta wrench (commit: ab05f2d) (details)

  507. Impulse Hopper Initial Work (commit: d2925d4) (details)

  508. Impulse Hopper now places items in the correct slot (commit: 93edd0f) (details)

  509. Impulse Hopper now has a renderer! (commit: 049ee55) (details)

  510. Buff infinity dust recipe (commit: a0fb4c0) (details)

  511. Massively improved Impulse Hopper model (commit: 628f10b) (details)

  512. Work around Ex Nihilo issue (commit: fc35c42) (details)

  513. Fix sagmill performing a time reversal spell on flower pots (commit: dcfe1e1) (details)

  514. Fix buffer power bar tooltip translation (commit: 35e0d95) (details)

  515. Impulse Hopper now uses energy and inputs/outputs correctly (commit: 10cedc1) (details)

  516. Made Impulse Hopper processing speed scale with capacitor (commit: 7235721) (details)

  517. Updated Impulse Hopper Gui with Buttons (commit: 66d0d4a) (details)

  518. Impulse Hopper Lang (commit: 52bc8f4) (details)

  519. Added a recipe for the Impulse Hopper (commit: f04860c) (details)

  520. Javadoc fixes (commit: 8a649ce) (details)

  521. Impulse Hopper Cleanup and Fixes (commit: 30a0929) (details)

  522. IHopp Cleanup (commit: da6f08c) (details)

  523. Lang cleanup (commit: b682e43) (details)

  524. Fixed that sidedness again (commit: bfb16be) (details)

  525. No BOM for UTF-8 (commit: ec8efaf) (details)

  526. Moved some config values (commit: 9036e44) (details)

  527. Config system tweaks (commit: 5a9f521) (details)

  528. Typo (commit: 34d90c0) (details)

  529. Fix crash when removing capacitor from running spawner (commit: 20fe694) (details)

  530. Config system tweaks, part 2 (commit: e65fa13) (details)

  531. Missed some files (commit: a3310ad) (details)

  532. Put enchanter and spawner recipes in their own files (commit: 7aeba40) (details)

  533. Added Big Item Filter (commit: 52d80fb) (details)

  534. Added advanced tooltips to all filters (commit: bd1839d) (details)

  535. Added a heading to item filter guis (commit: 8b9eacc) (details)

  536. Merged Conduit Speed upgrade and function upgrades (commit: 492c0ec) (details)

  537. Removed inventories from Capacitor Banks (commit: 3fea6e3) (details)

  538. Vacuumed the vacuum (commit: 69a9e4e) (details)

  539. Remove ICapacitorDataItem in favor of an ICapacitorData capability (commit: 92c2751) (details)

  540. Prevent conduit block from doing client stuff on the server (commit: f35ebae) (details)

  541. Enchanter Support for COFH and Draconic Evolution (commit: 9eb7c04) (details)

  542. Tweaked init (commit: ce7f84a) (details)

  543. Sould Binder Temp Fix (commit: 83f35a9) (details)

  544. Update enchanter.xml (commit: 794184f) (details)

  545. Update enchanter.xml (commit: 8bef955) (details)

  546. Unified PowerBar and Updated Capbanks to use it (commit: 7d3ae36) (details)

  547. Added Big Item Filter Recipe (commit: 3ef61d1) (details)

  548. Soul Binder Fix (commit: da85726) (details)

  549. Fix Draconium ore having wrong oredict (commit: 6c0fd70) (details)

  550. Its Draconium not Draconic Ore DICT (commit: 7494dc1) (details)

  551. Fixed redstone conduits not controlling conduit extraction modes (commit: 7780753) (details)

  552. Fixed Redstone Conduits not connecting to any machine blocks (commit: de274be) (details)

  553. Fixed model cache not being invalided for conduits (commit: 8efedcd) (details)

  554. Fixed Dialer delete button not working and incorrect tooltip location (commit: ddd3ce9) (details)

  555. Make Slice'n'Splice use farming tool definitions for its tools (commit: 83ce276) (details)

  556. Added the ability for nbt-based capacitors to use durability (commit: 3302146) (details)

  557. Fixed unnecessary NBT tags on items for Ender Skull and Lights (commit: b3591b2) (details)

  558. Cleanup Conduits and Powertools Lang and Power Monitor Fixes (commit: ec9365e) (details)

  559. Fixed profiler using too much cpu in server tick when not enabled (commit: 341b7e3) (details)

  560. Updated Wired Charger to have armour/bauble slot (commit: 599ce3a) (details)

  561. Fixed Wired Charger JEI button and adjusted io config and button offset (commit: 73ec278) (details)

  562. Updated Dim Trans to use the new overlay (commit: a6c4946) (details)

  563. Increased Wired Charger speed (commit: 7f51fec) (details)

  564. Added Dimensional Shard Ore recipe using oredict and imrpoved draconium (commit: b0bb716) (details)

  565. Added JEI Ghost Item dragging support to filters (commit: 51c632f) (details)

  566. Bump the core (commit: 37367e9) (details)

  567. Temp fix for yellorite having wrong oredict (commit: 38b08c4) (details)

  568. Abstracted GhostSlotTarget to remove hard dependency on JEI (commit: ff52fcd) (details)

  569. Advancement overhaul part 1: (commit: 7f253c9) (details)

  570. Stop me from staring at the item waiting for it to happen (commit: cd5d0b0) (details)

  571. Advancement overhaul part 2: refactor some filenames, add conduit tab (commit: 19746ba) (details)

  572. Remove my username from conduits+machines launch config (commit: 9211ce8) (details)

  573. Updated Baubles integration to use libs and Fixed Wired Charger baubles (commit: 7fa105e) (details)

  574. Modified Big Item Filters (commit: 65b2477) (details)

  575. Added Sweeping Edge Enchant and modified CoFH enchants (commit: af04934) (details)

  576. Reverted ShawowInventory "fix" (commit: 730a826) (details)

  577. Added nbt attribute now that it is used (commit: ff46306) (details)

  578. Added debug data for impossible situation (commit: d86ae53) (details)

  579. Removed invalid file (commit: 9c25860) (details)

  580. Add energy cap to DS items, should now work in wired charger etc. (commit: 0670602) (details)

  581. Revert "Add energy cap to DS items, should now work in wired charger (commit: 1aee5c9) (details)

  582. Properly fix DS item charging (commit: 8ee2deb) (details)

  583. Added more grinding balls (commit: aa86ff4) (details)

  584. Removed old ball's name (commit: 689fe64) (details)

  585. Fixed duplicate recipe ID (commit: 10d70d9) (details)

  586. Add new Alias's To Grinding Balls (commit: c690856) (details)

  587. Added protection against duplicate recipe IDs in core recipes (commit: 7d7fece) (details)

  588. Add All The Balls Recipys (commit: 9df1dd6) (details)

  589. Add Tiny Progressions Ore (commit: 6943e27) (details)

  590. Update sagmill_ores.xml (commit: 792d5c8) (details)

  591. Fixed NPEs in conduit packet handling (commit: 8c2fd30) (details)

  592. Ore not Block ;( (commit: 2ef65db) (details)

  593. Used some Gradle Fu to get a combined API jar (commit: 4b83173) (details)

  594. Updated Telepad and Farmer recipes (commit: e205e40) (details)

  595. Update sagmill_ores.xml (commit: 7f3a90e) (details)

  596. Update sagmill_ores.xml (commit: 8630e4b) (details)

  597. Update sagmill_ores.xml (commit: f7b93a9) (details)

  598. Block harvestability is a mess (commit: 3195d44) (details)

  599. Cleanup (commit: b2d10ba) (details)

  600. Workaround Travel Anchor user check being run client-side (commit: 0e229ec) (details)

  601. Prevent spectators from using Travel Anchors (commit: 90b5dea) (details)

  602. A ballsy move (commit: 71161bb) (details)

  603. Added ball values for new balls (commit: 5d9b736) (details)

  604. Moved function upgrades to relevant modules (commit: 6d2ae8d) (details)

  605. Bound souls into the basement (commit: c2d2db5) (details)

  606. Increased Grinding (commit: f969790) (details)

  607. Warnings (commit: 1c2681a) (details)

  608. Added Easter Egg (commit: 53c9bf2) (details)

  609. Properly encapsulate (commit: 4a34a0c) (details)


2017-06-17


2016-12-31


2016-08-11
2.3.0.429_beta

1.7.10的最后一个版本

Henry Loenwind: Backport: Prevent generators from stalling if they are configured to

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