Mostly bug fixes!
Features:
Wrench is more clear about modes
Wrench is now translatable
Powerful thruster
Bug fixes:
ALL thrusters now have configurable strength
Thrusters can now slow you down, even at speed limit
Air thruster now saves its mode on world reload (oops)
Kontraption helm MAY no longer crash (have not tested...)
Fixed planet entry sometimes crashing (StringIndexError)
Fixed sometimes zero G player even after entering planet
Still active bugs:
Ships assembled from multiple blocks in space get deleted on entering, or refuse to enter, planets
Create contraptions and other shipyard entities (things like item frames, paintings) disappear on dimension change
Multiplayer (Ik, ik, I'll get to it eventually I promise)
New features:
Item to change thruster modes is now a wrench, making it more obvious
Thrusters now have a (configurable) speed limit, to prevent your ships from going too fast to stop!
Starlance now crashes with a helpful message when wrong VS is used (thanks mods.toml)
Bug fixes:
Thrusters now save their mode on reloading a world
WORKS ON OLD VS!!! No longer is a special version needed, latest from modrinth should work!
Known bugs:
Player can still get left behind on going to space
Multiplayer still broken
Thrusters are unable to slow you down if you are at max speed (use drag inducers instead)
First release!
Current bugs:
Multiplayer collision is buggy. It seems only one player gets transported, and others may get glitched out (usually if seated). However multiple ships may still work?
When transitioning between planet/space, player may be left behind by ship to be stranded in space or fall down to planet. More likely at high speeds
Thrusters lose their mode on world reload
Drag inducer modes do nothing
Player can't rotate upside down with the ship in space, unless seated