新建2024-10-17

Fixes

修复

  • Fixed a crash relating to the Spartan Shields compatibility

  • 修复了与斯巴达之盾的兼容性相关的问题

  • Fixed Living and Sentient Crossbows showing up in the spartan vanilla materials creative tab

  • 修复了活体与觉知强化十字弩在创造模式物品栏出现在 spartan vanilla materials 中的问题

Additions

新增

  • Added support for Simplified Chinese (Thanks to parasite_heart!)

  • 新增了简中汉化文本(感谢parasite_heart的支持!)

Changes

改动

  • The Vile Plate only gets registered if Spartan Shields is installed

  • 肮脏壳板只会在安装斯巴达之盾模组时被注册

2024-09-04

Fixes

修复

  • Fixed throwing weapons not having "Great" added to their name (Now your dreams of the Sentient Great-Boomerang are a reality)

  • 修复了觉知投掷武器的名字中没有加入「巨」的问题(现在你们朝思暮想的「觉知“巨”回旋镖」实装了)

  • Fixed Immalleable not being applied when it should (this was fixed by reworking the way immal is applied)

  • 修复了无适应性效果未能正常添加到被攻击目标的问题(通过重写添加无适应性效果的过程)

Additions

新增

  • Added the Living/Sentient Crossbow

  • 新增了活体/觉知十字弓

  • Added the Living Nucleus component, used to craft more powerful Living weapons

  • 新增了活体凝核,用于制作更多强大的活体武器

  • Added support for the Lolcat Language

  • 新增了对 Lolcat Language 的支持

  • Added compatibility with Spartan Shields

  • 新增了对斯巴达之盾的兼容

    • Living/Sentient Impaler and Buckler Shields

    • 活体/觉知刺盾和圆盾

    • Added the Vile Plate component, used to craft shields

    • 新增了肮脏壳板,用于制作盾牌

    • Added the Serrated Spines component, used to craft the Living Impaler

    • 新增了锯刃棘刺,用于制作活体刺盾

Changes

改动

  • The Living Claymore, Halberd, and Dagger now use a Living Nucleus to craft instead of a Living Core(s)

  • 活体阔剑、戟和匕首现在需要使用活体凝核而非活体核心制作

  • Repulse and Cloaking now have indicators in their tooltips for how to use the ability

  • 现在,提示框中会有引导你使用[隐形]与[暴怒]能力的提示

  • Immalleable now has an auditory indicator for when it procs

  • 现在无适应性效果触发时会有声音指示

  • Immalleable now has a visual item cooldown of 3 seconds when it procs

  • 现在无适应性效果触发时会有可视的三秒冷却

Config

配置

  • New option "Enable Shields" set to true

  • 新配置项“启用盾牌”,默认为“是”

  • New option "Living Crossbow Multishot" set to 1

  • 新配置项“活体十字弩多重射击(目标数)”,默认为 1

  • New option "Sentient Crossbow Multishot" set to 3

  • 新配置项“觉知十字弩多重射击(目标数)”,默认为 3

Also check out: Scape and Run: Origins!

也请看看 Scape and Run: Origins

2024-08-03

Fixes

修复

  • Boomerang now applies Immalleable instead of Viral

  • 回旋镖现在会给击中的目标附加无适应性而非病毒效果

Additions

新增

  • Added Sentient Weapons (gives player Prey)

  • 新增了觉知武器(可向玩家附加受猎效果)

  • New options for the Sentient weapons for damage and attack speed reduction (default: 34 dmg, -50% speed)

  • 新增觉知武器的攻击伤害和攻速降低效果的配置(默认:34 点伤害,速度降低 50%)

  • New abilities

  • 新的能力

    • Uncapped - Weapons ignore parasite damage cap

    • 破限 - 寄体斯巴达的武器可无视击杀寄生体所需最小击杀攻击次数

Changes

改动

  • Living weapons will now evolve to Sentient after dealing 50,000 damage worth of kills

  • 活体武器现在将在击杀生物总生命达到 50000 点后进化为觉知武器

  • Throwing weapons now take longer to charge according to their ATK speed reduction

  • 投掷类武器现在会根据其攻速来延长蓄力时长

2024-05-23

Fixes

修复

  • Fixed the Cloaking ability consuming more durability than it should in specific hotbar slots

  • 修复了匕首放置在快捷栏特定格中时使用隐身能力消耗耐久多于正常值的问题

  • Fixed the Cloaking ability draining durability while in creative

  • 修复了在创造模式下使用隐身能力消耗匕首耐久的问题

Additions

新增

  • Cloaking now works with the Unbreaking enchantment

  • 耐久附魔现在能够对使用隐身能力造成的耐久消耗生效

Changes

改动

  • Living Weapon Base Damage is now set to "15.0"

  • 活体武器的基础攻击伤害现在被设定为 15.0

  • Long Blade Damage is now set to "4.5"

  • 感染的长刃碎片的基础攻击伤害现在被设定为 4.5

  • Parasite Weapon Slowness is now set to "0.33"

  • 现在,寄体斯巴达中的武器攻速相比斯巴达的武器中对应的武器降低33%

2024-05-12

initial release

首次发布

你已经到达了世界的尽头..