新建2021-10-27

# Additions
- Added new music disc for the Population trailer music
- Raw Ores and Raw Ore Blocks for the following:
- Aquite
- Charoite
- Ventium
- Falsite
- Horizonite
- Nuggets for the following:
- Ventium
- Falsite
- Can be used in place of Lapis for enchanting
- Horizonite
- Advancements:
- Preheated
- Craft a Horizonite Furnace
- Now We're Cooking With... Shrooms?
- Craft a Snowcap Oven
- Well Seasoned
- Craft a Food Prep Table
- Getting Wood
- Kill the Starlit Crusher with your fist as the final attack
- Nowhere Safe
- Kill the Arachnarch while she's on the ceiling
- New advancements for obtaining each ore in the mod
- Alchemy Recipes:
- Added recipe for candle conversion
- Transmutation Recipes:
- Added a `blacklist` field
- Represented as a list of strings
- Item IDs in this list will not be craftable through the alchemy table
- `items` is now an optional field
- Config:
- Added a config option to allow mobs to spawn in the Everbright or Everdawn called `allowed_mobs_for_spawning`
- This does not make any mobs spawn in the Everbright or Everdawn, it simply allows them to pass our filter
- Default: []
- Added a config option for the percent chance of a Gatekeeper House generating called `gatekeeper_house_chance`
- Range: 0 - 100
- Default: 75
- New Journal Entries
- Enchanting
- Arcs
- Stick variations

# Changes
- Textures:
- Brand new holiday textures that automatically enable around their respective holidays
- Everdawn (Halloween)
- Blood Moon
- Pumpkin Shade Monitor
- Candy Corn Glimmer Reeds
- Skeletal Arachnarch
- Everbright (Christmas)
- Lights tangled in the Reindeer's antlers
- Ornaments in Starlit Leaves
- Christmas Tree Starlit Crusher
- Updated the Everbright and Everdawn Emerald Ores to match vanilla
- Redid Lunar Cobblestone and Mossy Lunar Cobblestone
- Redid Turquoise Cobblestone and Mossy Turquoise Cobblestone
- Redid Aquite and Pyrope
- Updated tools, weapons, armor, and blocks as well
- Redid Charoite
- Updated blocks as well
- Minor update to Diopside
- Reshaded all ores to better match vanilla
- Updated the arc tab icon to contain only obtainable arcs to clear confusion
- Added glowing item layers to the following
- Spears
- Nature and Poison arcs
- Blinding and Nature keys
- Defying Starlight disc
- Warding Pearl
- Astrolabe (when ready)
- Zeal Lighter
- Cherry Leaves:
- Leaves can now grow with textures reflecting this change
- Leaves that can produce berries are decided when the tree grows and have white blossoms
- Cherries can be picked from leaves with cherries on them via right click
- Cherries no longer drop randomly from leaves as they now always drop from fully grown leaves
- Can now be bonemealed
- Cherry Pie:
- Iron Ingots can now be used in the crafting recipe, as a substitution for Ventium Ingots
- Crescent Fruit Leaves:
- Can now be bonemealed
- Gatekeeper House:
- Adjusted the generation rates to be more spread out, making it about as common as a village
- Added to Savanna and Taiga biomes
- Horizonite Tools/Armor:
- Can now be used as furnace fuel like the Horizonite Ingot
- Less efficient than if used in the Snowcap Oven
- Snowcap Mushroom:
- Added sounds for when a block freezes
- Star Flare:
- Has brighter dye colors than before, with black being darker than before
- Warding Pearl:
- Now requires falsite nuggets instead of ingots in the crafting recipe
- Raw Moonstone
- Renamed to Vitreous Moonstone, due to "raw" not making sense in the vanilla context
- Aquite Gemstone
- No longer has "gemstone" in the name
- Sounds:
- The Sliv now has brand new sounds
- Snow Owl
- Now occasionally sings sections of Christmas songs during the holiday season
- Future/unused items have been removed from the creative tabs, and given descriptions of their unused status
- Blue Journal is now more clear about the addition of the tab, now including notification icons, and making more sounds and visuals (you can't miss it!)
- Lava and magma can no longer be found in the Peeking Oceans
- The Gatekeeper's chests now have basic loot. Including a book to purchase the journal with
- Boss spawns eggs no longer work in survival, and have disclaimers mentioning that the bosses spawned from them will not work as expected
# Fixes
- Cave features were using incorrect methods for getting heightmap data resulting in poor performance
- The following items can now be used as furnace fuel:
- All wooden tools
- Chests
- Pressure Plates
- Signs
- Snowcap Mushroom:
- Fixed blocks being frozen many times if the frozen block is the same as the original block, such as with a campfire
- Fixed vanilla and modded saplings not being able to grow in the Everbright and Everdawn
- Fixed the alchemy table advancement trigger not working properly upon shift-clicking an item out of the result slot
- The alchemy recipe for changing bed colors no longer works with beds from Good Night's Sleep
- Fixes some emissive blocks rendering extremely dark shadows, namely cinderstone
- Fixed entities with glowing layers not displaying properly with shaders
- In the unlikely case a villager from the Everbright or Everdawn were zombified, it would have a missing texture. This has been fixed.
- Cave features were generating improperly causing performance issues, this has been addressed.

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