Updated to 1.20.4 on NeoForge
Added new config option to relocate the Blue Skies inventory buttons in the creative inventory
Fixed a rare crash involving the Nightwatcher
Programmer art textures are now part of the default programmer art pack rather than being a separate pack
Fixed Crogre pathfinding not functioning at all
Fixed JEI support.
Fixed weather fog not working properly with the sky fog or the Alchemist's blindness.
Fixed Blinding Dungeons not randomizing their cat types.
Fixed music discs not having their duration set.
Fixed arcs dropping from the wrong event.
Fixed some entities not being summonable.
Portals now default to going to their respective dimension instead of the overworld when placed in an unintended dimension.
Reduced packet size for client-synced datapack data.
Reduced memory usage and compute time of worldgen.
Areas already computed are saved in a file to be used later for faster access. This can be disabled in the config.
Fixed a fog flickering issue that would occur with Alex's Caves and some other mods.
General Additions
Added hanging signs.
Added armor trims.
Armor Trims
Added armor trim patterns:
Banished Armor Trim: Dropped from the Summoner
Thwarted Armor Trim: Dropped from the Alchemist
Regrowth Armor Trim: Dropped from the Starlit Crusher
Toxic Armor Trim: Dropped from the Arachnarch
Boss armor trims cannot be duplicated, and require rematching the boss to get more. The amount of armor trims obtained from a given loot bag are as follows:
Common Bag: 0-1
Uncommon Bag: 1
Rare Bag: 1-2
Added armor trim materials:
Pyrope
Aquite
Diopside
Charoite
Moonstone (from Moonstone Crystal)
Sunstone
Falsite
Ventium
Horizonite
Fire Changes
The Zeal Lighter can now place Soul Fire on Soul Sand in the Everbright and Everdawn.
When lit by a Zeal Lighter, Chiseled Turquoise Stone Bricks and Chiseled Lunar Stone Bricks will produce Blue and Black fire respectively. This allows said fires to exist outside of their native dimensions.
Black Fire emits a light level of 7 and has an emissive texture now.
General Changes
Cherry Wood has been renamed to Comet Wood.
Moonstone crystals emit a light level of 7 (was 4).
Snowcap mushrooms are now more consistent between the Furnace and Snowcap Oven.
All snowcap related items work in a Furnace now.
The Snowcap Oven is now more efficent at using snowcap items as fuel.
Boss loot bags are now affected by the Luck effect, increasing the chances of obtaining boss-specific drops.
Changed some flower effects:
Polar Posy: Luck (was Mining Fatigue)
Briskbloom: Hunger (was Luck)
Fixes
The alchemy table not being usable on servers after scrolling through the GUI beyond line 32.
Switching to the Blue Journal from the inventory screen no longer leaves items in the crafting grid.
Switching to the Blue Journal from the inventory screen properly respects pressing the back button to return to the inventory.
The leaf model properly uses cullfaces.
Updated to 1.19.4.
Improved Arachnarch spitting accuracy.
Fixed an exploit with the Starlit Crusher's AI.
Possibly fixed the Summoner and Alchemist "vanishing" from the boss room in heavily modded scenarios.
Possibly fixed the music system crashing in certain setups.
Changed how attenuation functions with music.
Fixed Arachnarch stun sound playing multiple times when paired with certain audio mods.
Azulfos now breed using Winter Leaves
Updated to 1.19.3.
Updated several leaf textures.
Merged all items into a single creative tab.
Added a tooltip to arcs mentioning their ability to re-summon bosses.
Fixed a lockup when using piercing projectiles on the Alchemist.
Removed config options to adjust the generation settings for the Gatekeeper's house, as that is not possible anymore. Datapacks should be used instead.
Changes
Some items, like the portal materials, have descriptions in JEI to explain how to obtain them.
Heavily nerfed the sapling alchemy recipe. It now costs an Echo Shard to convert a sapling into another type of sapling. The reasoning behind this is that some mods introduce saplings that would be significantly more valuable than something like oak, and having one means you have an infinite amount of them.
Catalyst alchemy recipes have had their syntax updated:
{
"type": "blue_skies:catylist",
"catylists": [
"minecraft:poppy"
],
"catylist_tags": [
"minecraft:saplings"
],
"inputs": [
"minecraft:cooked_beef"
],
"input_tags": [
"minecraft:wool"
],
"results": [
"minecraft:diamond"
],
"result_tags": [
"minecraft:concrete"
]
}
All of the old ingredients now support multiple items as well as tags. Each field is optional. Using the old single-item input and catalyst syntax still works for now. I also noticed that catalyst has been spelled wrong for a while now. To prevent breaking any datapacks, that hasn't been changed yet. In the next major update, it will be changed from "catylist" to "catalyst" and the old single-item syntax will be removed.
Fixes
Fixed JEI support. It shouldn't crash the game anymore.
Changes
Updated how trees grow to fix situations where they replace blocks that they shouldn't.
Updated Turquoise and Lunar Dripstone to behave more similarly to vanilla's dripstone. Our dripstones now grow when water/lava is above them and have ambient dripping particles. Stalactites fall and hurt things they land on. Stalagmites hurt things that land on them. Throwing a trident or spear at a stalactite will make it fall.
Crystal Camels are a bit faster.
Crystalized trees can be grown from Crystal Flowers on any sand block instead of just Crystal Sand.
Improved the Nightwatcher villager robbing logic and trades.
Updated logic for Brewberry bushes, Cherry Leaves, and other things that grow to work with Forge events.
Fixes
Fixed an issue that could cause the world seed of the Everbright and Everdawn to change.
Entities rendered in the Blue Journal rotate smoothly now.
Small Frostbright trees properly detect blocks around them, allowing blocks like string to prevent their growth.
Additions
Additions Added tags for biomes.
blue_skies:everbright
blue_skies:everdawn
blue_skies:has_sandstorm
blue_skies:shade_monitor/purple
blue_skies:shade_monitor/white
blue_skies:shade_monitor/white_and_purple
blue_skies:shade_monitor/red
blue_skies:shade_monitor/pink
blue_skies:shade_monitor/muddy_purple
blue_skies:shade_monitor/snowy_blue
Changes
Any block not from Minecraft or Blue skies can be broken anywhere within a dungeon. This fixes issues where you couldn't break gravestones from some mods.
Renamed Shade Monitor texture files to match their respective biome tag name.
Fixes
A possible crash when registring flamable blocks, compostable items, or dispenser behaviors.
Hoes till our blocks properly.
/locatebiome could cause a lockup if looking for a biome that doesn't exist in the Everbright or Everdawn.
The Summoner and Alchemist don't visually appear at the wrong location when they teleport anymore.
Bugfixes and adjustments
Changes
Adjusted dungeon spawn rates.
Added a message for when attempting to spawn a boss on peaceful to make it fully clear that it won't work.
Fixes
Fixed an issue preventing servers from closing properly.
Brumble blocks are now craftable.
Mods using FakePlayers (usually things like automation machines) should now work correctly. This includes not being able to break dungeons. This previously had incorrect logic which caused the issue.
# Additions
- Added new music disc for the Population trailer music
- Raw Ores and Raw Ore Blocks for the following:
- Aquite
- Charoite
- Ventium
- Falsite
- Horizonite
- Nuggets for the following:
- Ventium
- Falsite
- Can be used in place of Lapis for enchanting
- Horizonite
- Advancements:
- Preheated
- Craft a Horizonite Furnace
- Now We're Cooking With... Shrooms?
- Craft a Snowcap Oven
- Well Seasoned
- Craft a Food Prep Table
- Getting Wood
- Kill the Starlit Crusher with your fist as the final attack
- Nowhere Safe
- Kill the Arachnarch while she's on the ceiling
- New advancements for obtaining each ore in the mod
- Alchemy Recipes:
- Added recipe for candle conversion
- Transmutation Recipes:
- Added a `blacklist` field
- Represented as a list of strings
- Item IDs in this list will not be craftable through the alchemy table
- `items` is now an optional field
- Config:
- Added a config option to allow mobs to spawn in the Everbright or Everdawn called `allowed_mobs_for_spawning`
- This does not make any mobs spawn in the Everbright or Everdawn, it simply allows them to pass our filter
- Default: []
- Added a config option for the percent chance of a Gatekeeper House generating called `gatekeeper_house_chance`
- Range: 0 - 100
- Default: 75
- New Journal Entries
- Enchanting
- Arcs
- Stick variations
# Changes
- Textures:
- Brand new holiday textures that automatically enable around their respective holidays
- Everdawn (Halloween)
- Blood Moon
- Pumpkin Shade Monitor
- Candy Corn Glimmer Reeds
- Skeletal Arachnarch
- Everbright (Christmas)
- Lights tangled in the Reindeer's antlers
- Ornaments in Starlit Leaves
- Christmas Tree Starlit Crusher
- Updated the Everbright and Everdawn Emerald Ores to match vanilla
- Redid Lunar Cobblestone and Mossy Lunar Cobblestone
- Redid Turquoise Cobblestone and Mossy Turquoise Cobblestone
- Redid Aquite and Pyrope
- Updated tools, weapons, armor, and blocks as well
- Redid Charoite
- Updated blocks as well
- Minor update to Diopside
- Reshaded all ores to better match vanilla
- Updated the arc tab icon to contain only obtainable arcs to clear confusion
- Added glowing item layers to the following
- Spears
- Nature and Poison arcs
- Blinding and Nature keys
- Defying Starlight disc
- Warding Pearl
- Astrolabe (when ready)
- Zeal Lighter
- Cherry Leaves:
- Leaves can now grow with textures reflecting this change
- Leaves that can produce berries are decided when the tree grows and have white blossoms
- Cherries can be picked from leaves with cherries on them via right click
- Cherries no longer drop randomly from leaves as they now always drop from fully grown leaves
- Can now be bonemealed
- Cherry Pie:
- Iron Ingots can now be used in the crafting recipe, as a substitution for Ventium Ingots
- Crescent Fruit Leaves:
- Can now be bonemealed
- Gatekeeper House:
- Adjusted the generation rates to be more spread out, making it about as common as a village
- Added to Savanna and Taiga biomes
- Horizonite Tools/Armor:
- Can now be used as furnace fuel like the Horizonite Ingot
- Less efficient than if used in the Snowcap Oven
- Snowcap Mushroom:
- Added sounds for when a block freezes
- Star Flare:
- Has brighter dye colors than before, with black being darker than before
- Warding Pearl:
- Now requires falsite nuggets instead of ingots in the crafting recipe
- Raw Moonstone
- Renamed to Vitreous Moonstone, due to "raw" not making sense in the vanilla context
- Aquite Gemstone
- No longer has "gemstone" in the name
- Sounds:
- The Sliv now has brand new sounds
- Snow Owl
- Now occasionally sings sections of Christmas songs during the holiday season
- Future/unused items have been removed from the creative tabs, and given descriptions of their unused status
- Blue Journal is now more clear about the addition of the tab, now including notification icons, and making more sounds and visuals (you can't miss it!)
- Lava and magma can no longer be found in the Peeking Oceans
- The Gatekeeper's chests now have basic loot. Including a book to purchase the journal with
- Boss spawns eggs no longer work in survival, and have disclaimers mentioning that the bosses spawned from them will not work as expected
# Fixes
- Cave features were using incorrect methods for getting heightmap data resulting in poor performance
- The following items can now be used as furnace fuel:
- All wooden tools
- Chests
- Pressure Plates
- Signs
- Snowcap Mushroom:
- Fixed blocks being frozen many times if the frozen block is the same as the original block, such as with a campfire
- Fixed vanilla and modded saplings not being able to grow in the Everbright and Everdawn
- Fixed the alchemy table advancement trigger not working properly upon shift-clicking an item out of the result slot
- The alchemy recipe for changing bed colors no longer works with beds from Good Night's Sleep
- Fixes some emissive blocks rendering extremely dark shadows, namely cinderstone
- Fixed entities with glowing layers not displaying properly with shaders
- In the unlikely case a villager from the Everbright or Everdawn were zombified, it would have a missing texture. This has been fixed.
- Cave features were generating improperly causing performance issues, this has been addressed.
This is planned to be the last 1.16.5 update. On to 1.17!
Hotfix to fix some critical issues with the previous release
# Fixes
The Nightwatcher will no longer crash the game if its workstation is broken while robbing a villager. Hostile mobs should spawn once again.
Previous Changelog:
# Additions
Small Frostbright trees can be grown with a single sapling.
The Mason villager profession can sell the opposite dimension's stone bricks, allowing you access to both dimensions once you have found one.
Added translations for Simplified Chinese, and unfinished translations for Spain Spanish, Hungarian, Italian, Japanese, and Turkish.
# Fixes
The Gatekeeper house no longer generates in dimensions that it shouldn't, such as the Twilight Forest.]
Increased village spawnrates yet again. The spacing between them has been decreased by 1/4.
Fixed a possible crash that could occur with the Diophyde Prowler.
The Alchemy Table no longer takes up an extreme amount of memory with JEI, and is much easier to look at.
Fixed a crash with Mowzie's Mobs.
Fixed saplings not being able to grow in the Everbright or Everdawn.
Fireflies should begin spawning on the surface instead of underground.
Adjusted bosses to fix some issues with unintended combat mechanics.
Fixed the food prep table crashing on startup with some mods.
Fixed a crash with other mods' block placers and our two block high crops.
Added compatibility with Biomes O' Plenty for the Gatekeeper's house. It now spawns in some of their biomes as well as the vanilla ones!
Updated all particle effects. The baneful mushroom poison spores now pop!
Portals have been re-textured, with the Everdawn getting a new color.
Increased distance between blinding dungeons by a tad.
The Gatekeeper's house and a few other structures now fill their inside with air properly.