Add the ability for the centrifuge to handle multiple recipes with different fluids for the same input items (only relevant for datapack makers)
Fix machine upgrade slot preview renderer not working
Fix redstone UI on machine frame blocks not updating
Fix some resource blocks using wrong tags in recipes
Fix recipes using electrum ingots instead of tags
Fix some steel item instead of tag usages in recipes
Minor documentation improvements
Add JEI integration for recipes
Add tags for storage blocks, storage_blocks/MATERIAL, ingot/MATERIAL, dust/MATERIAL, gems, gems/MATERIAL
Add missing images to online docs (with some minor improvements)
Add extra tooltip to fuel generator item regarding energy output positions
Add missing tag translations (only used in EMI I think)
Add new unholy intelligence texture
Add german translations (@Wolkensteinchen)
Add recipe fill integration to EMI
Update translations from crowdin
Fix item wrench recipe not using item tags
Fix all dye recipes resulting in white dye
Fix item filter block not dropping buffered items when destroyed
Fix fluid pipes not connecting to top half of centrifuges when pipes are placed before the centrifuge/addon
Another experimental release. Please keep in mind that all oritech 0.11.x versions are experimental / in alpha.
This means that issues and breaking changes are expected. Don't go putting this into your long term survival worlds or modpacks
just yet.
Changelog:
Removed dependency on common storage lib
Add own multiplatform energy api
Compatibility has been verified to work with other blocks and neoforge and fabric (test with Tech Reborn, Mekanism, and Energized Power. Both block and item interactions work
as expected in both directions now)
Add tachyon collectors
Add target cashing to energy pipes again
Improve enderic laser behaviour when all targets have been mined
Fix energy item enchantments being lost when used/charged
Fix generators not being disabled by the redstone addon
Fix fluid translations in machine UIs
Update CSL version to prevent crashes with betterEnd/betterNether/BCLib
The pipe update! Huge thanks to aderoian/Armen who did the majority of the work here. With this change and stability of the new energy API in the last update,
both the fabric and neoforge version are now available as beta versions instead of alpha.
Full changelog:
Improved pipes (@aderoian):
Pipes can now be set to extract in specific directions only, allowing insertion and extraction in 1 block space
Pipe connections can be disabled/enabled with the new pipe wrench item
Add pipe wrench item
Add redstone status panel to machine UIs
Add different visuals for redstone addons, based on their redstone power state
Add energite blocks glow
Add specific sounds to more resource blocks
Add polish translations for mod and wiki (@plhappylemonpl & @Przemol)
Change collision box of ceiling lights, allowing players to walk under them in a 2-block space
Change resource block translations (instead of 'X block' it's now 'Block of X')
Fix redstone addon not working on enderic lasers
Fix texture size of the tachyon collector (@Plompi)
Warning: Due to the pipe rework, their blockstate have been changed. This is a breaking change. All existing item and fluid pipes
will be set to connect at every single connection, and energy pipes need to be fully replaced/updated. Sadly things like this are hard to avoid during alpha/beta stages.
Add compacted blocks (textures by @novakatt)
Add pipe booster block
Change respawn controller recipe to u
Add logistic and arcane renderers in wikise respawn anchors
Improve end incursion generation
Re-enable compat recipes for fabric mods again
Fix polish lang not being used
Fix a mixin conflict crash when oritech is loaded together with Valhelsia Core on Neoforge (yes this allow oritech to boot up in ATM10)
The multiloader update! This updates migrates oritech to architectury API and common storage lib, allowing neoforge and fabric support with a single codebase. Content wise not much has changed, other than a few small bugfixes. However please note that this update is highly experimental on both fabric and neoforge. Don't go and put this into your modpacks and long-term survival worlds just yet.
As lavender is only available on fabric currently, we moved to docs to an online page: https://moddedmc.org/en/mod/oritech/docs
There's also a few new translations. Huge thanks to everyone who participated here.
Full changelog:
Move all registration content to Architectury
Move all energy-related stuff to Common Storage Lib
Add target outlines to prometheum pickaxe area mode (@jshipley)
Add proper hitbox to item filters (@jshipley)
Add Turkish, Spaning, French, and Polish translations
Fix drill/chainsaw 3rd person models (@Crazyminer34)
Fix bedrock extractor needing to be manually initialized after reloads
Fix centrifuge animation to play once per processed item
Fix item filter UI crashes on dedicated servers
Fix particle accelerator caching issues
Add armor slots to equipment chargers
Add additional safety checks to prevent enderic lasers misfiring
Centrifuges now emit block updates when addons are connected, allowing fluid pipes to connect without having to build them afterwards
Increase max pipe network size to 2048 (from 256)
Fix fluxite texture scaling
Fix steam engine advancement and tooltip translations
Fix long fluid pipe network causing crashes
Minor bugfix update:
Add black hole config options (@OakPlatinum)
Add a small delay before jetpack takeoff
Adjust jetpack speeds, they are now much lower
Improve jetpack tooltips
Increase Exo Armor Energy Storage capacity
Fix metal duplication in atomic forge by restructuring ore processing chains. Fragment forges now produce gems, which can be smelted, or processed in the foundry or atomic forge (Each variant granting more yield)
Fix some recipes not being shown correctly in guide book
Fix enderic laser and charger block not dropping their content when destroyed
Fix russian translation not working
Fix end cities not being able to generate (by just removing the ability to catch shulkers with spawners, this might come back later)
Fix capes being rendered while wearing boosted elytras
Fix players getting kicked on dedicated server when flying for too long with the jetpack (and flying disabled on the server)
The particle accelerator update! This is a big one, adding some of the first real late game content, with a ton of additional stuff.
Please note that the particle accelerator usage and the black hole is not fully finished in the current state. They are working as intended, but there will be more usage options coming soon.
This update also adds the first flying mobility options with 4 different jetpack variants. Further customizable armor is planned at a much later point in the future.
Full changelog:
Add particle accelerator mechanism, with a new recipe type, buildable large rings, an world interactions
Add particle accelerator controller block
Add particle accelerator motor block
Add particle accelerator guide ring block
Add particle accelerator sensor block
Add black holes
Add superconductor blocks
Add basic jetpack
Add exo jetpack
Add boosted elytra
Add exo boosted elytra
Add charger block
Add bucket input slots to fuel and lava generators
Add mythic metals compatibility (@jshipley)
Add hunter addon, allowing enderic lasers to target mobs (mostly @jshipley)
Add creative energy storage and fluid tanks (@OakPlatinum)
A ton of minor fixes and improvements (@jshipley)
Improve oritech tool enchants/uses (@jshipley)
Improve world generation features to get more natural shapes (@jshipley)
Improve prometheu, pickaxe by allowing it to also mine multiple blocks vertically (@jshipley)
Increase default treefeller block limit
Fix laser arm and machine gantries being culled when not looking at their controllers
Fix capacity addons not working
Fix lava and fuel generator back textures being empty
Fix machine tooltip colors
Fix crash with deep drills in edge cases
Add Brazilian Portuguese translations (@RenanEuzebio)
Add Russian translations (@nuchohent)
Another minor release, focused on improving compatibility with other mods and smaller bugfixes. Full changelog:
Add compatibility recipes for Tech Reborn and Energized Power. Huge thanks to @jshipley for this one.
Add chinese (zh-CN) translations. Huge thanks to @OakPlatinum for adding this.
Increase treefeller maximum block fell count to 3000. This should resolve some issues with larger modded trees
Update portable tank recipes to use fluid pipes on the sides and glass in the center
Fix crash in rare cases when saving frame interaction machines
Fix crashes with portable tanks in inventory (@jshipley)
Fix arcane config sections having no translations
The arcane update! Allows us engineers to harness the power of minecrafts' arcane parts.
Full changelog:
Update to minecraft version 1.21.1, fabric loader 0.16.2, fabric api version 0.102.1+1.21.1
Add arcane catalyst block, used to apply enchantments from books using souls
Add stabilized enchanter block, used to apply selected enchantments using souls from nearby catalysts
Add spawner cage controller and spawner cage blocks, used to spawn mobs using souls
Add soul flower crops
Mobs now release souls on death when a block capable of collecting it is nearby
Add a tooltip to the item filter item
Remove banana block
Item/Fluid Pipes remember extraction state when switching between regular and connection pipes (@jshipley)
Portable storages and portable tanks can now be moved with pistons, and placed from dispensers (@jshipley)
Addons will now cause pipes to properly connect when activated (@jshipley)
Add silicon item tag for better compatibility with Energized Power (@jshipley)
Enderic lasers now restart their search when targeted amethysts are fully grown (@jshipley)
Add mod compat for alloy forgery mod (@jshipley)
Add proper hitboxes to machine addon blocks (@jshipley)
Update guidebook art and new sections (@jshipley)
Make Oritech more translatable (@jshipley)
Solar panels now only work with sky light (@jshipley)
Destroyer blocks will now properly harvest blocks when shears are required (@jshipley)
Fertilizer blocks can now use bonemeal to speed up their operations (@jshipley)
Tree cutters now work on tree-like structures, such as large mushrooms (@jshipley)
More minor block behaviour improvements (@jshipley)
New Jade plugin to improvements shown data for used machine cores
Add block variants for machine platings (pressure plates, stairs, slabs) (@jshipley)
Use vanilla-like durations for smelting/blasting recipes
Update athena, lavender, geckolib and owo-lib
Fix Exo Armor leg animations rendering on the wrong sides
Fix basic generator consuming lava buckets
Fix z-fighting model issues with lava generator, basic generator and steam addon (@jshipley)
Fix inventory slot automation issues in portable tank and generators (@jshipley)
Fix right drone propeller not spinning in the landing animation
Fix item duping in drone port UI
Fix guide book working as universal diamond-level tool
Fix a potential crash with energy transfer of pipes in rare edge cases
Fix crash when block picking large energy storage blocks (from in-world)
Another minor bugfix / improvement update:
Add a proper banana texture to the banana item
Bedrock extractor now extracts ores randomly from all 9 blocks below
Add reinforced deepslate recipe
Add note regarding sodium/indium compatiblity in readme
Rename Fuel to Turbofuel, which is now created with crude oil & fluxite in a centrifuge
Make machine output slots extraction only (by @jshipley)
Machines now properly reset their current progress when chaing input items (by @jshipley)
Only play industrial door sounds/animations when powered state actually changes (by @jshipley)
New item pipe visuals (by @jshipley)
Pump blocks now destroy all their trunk blocks when destroyed
Pumps can now be rotated
Add a status hint for the current pump operation state
All stages of platinum processing now yield fluxite as byproduct, but in lower amounts
Fix portable tank inventory duping
Fix block picking for pipe connections
Fix bucket duplication in centrifuge with fluid addons
Fix solar panel z-fighting in non-deployed state
Fix pixel errors in the progress arrow texture
The redstone / advancement update:
Add advancements
Add redstone control addon
Add weed killer item
Add iron and nickel machine plating variants (credits to art-of-techarium)
Add metal beam blocks (credits to art-of-techarium)
Allow energy storages to get energy from overcharged crystals
Reduce oil/fuel burn time in generators
Another balance/bugfix update:
Enderic lasers now stop at target blocks
Add recipe duration in tick display to REI/EMI
Item pipes are now mineable with axes
Fluid tanks can now be stacked (e.g. placed on top of each other), and will move liquids into the tanks below
Slightly reduce nickel spawn rate
Reduce amount of ores in rare ore boulders
Use easier to identify nickel texture
Allow Chainsaws/Battleaxes to be enchantable with sharpness
Add assembler book crafting recipe
Allow yield addons on enderic lasers to also increase the yield when harvesting fluxite
Improve machine grantry rendering at very high speed. Is is now much smoother and less choppy
Allow machine frames to operate at faster speeds (they can skip the tick where they just move, making the max speed twice as fast)
Minor performance improvements by skipping comparator updates in most markDirty calls. (I setup an extensive testing setup and debugging with spark, and this is the only improvement I could find. Oritech is already super TPS friendly)
Fix machine UIs displaying "invalid" when used with inventory profiles next
Fix generators repidly consuming all available inputs when energy storage is full while energy is slowly being extracted
Mostly just a balance / bugfix update, no exciting new features. Full changelog:
Add recipe duration and progress information when hovering over the progress arrow in the UI
Add steam input/output statistics to steam engines and steam-enabled generators UI
Improve most metal component textures (thanks to @BBoldt and @BLOKBUSTR )
Buff prometheum pickaxe harvest speed
Add ancient debris crushing recipes
Add diamond ore crushing recipes
Add a minimal delay to industrial doors between sound play
Update Assembler crafting recipe to use crafter blocks
Update Biosteel Ingot recipe to use the foundry
Update lava and fuel generator recipes to work in smaller increa
Update overcharged crystal recipe to use an amethyst block instead of an enchanted book
Fix Oritech equipment not being enchantable
Fix woodcutter disconnect issues in dedicated servers
Fix pump trunk blocks being super hard to break
Fix centrifuge UI not updating
Fix centrifuge UI always showing a fluid bar
Fix/Improve quick move behaviour for centrifuges with fluid addons (and bucket UI slots)
The steam update! This update adds steam addons and engine, allowing you to greatly increase the yield of generators with some additional infrastructure.
Full changelog:
Add steam boiler addon. Causes the connected generator to produce steam instead of RF. Water and steam are piped in/out from this block.
Add steam engine. Multiple of them can be chained together to work cooperatively. Speed and efficiency changes with the internal steam pressure (e.g. amount of steam inside).
Add guidebook entry for steam
Add tooltips to machines requiring power using the enderic laser
Add lavender and athena to required dependency list on startup
Add comparator output for tanks
Make Oil/Fuel behave like liquids when player is inside
Update item tags to use the new 1.21 format. This improves compatibility with other mods.
Rebalance steel. Biosteel now only yields 2 ingots, and steel in foundry is processed faster
Rebalance crafting recipes for basic generator + pulverizer. They now use iron instead of steel
Fix promethium pickaxe crashing when switch mode on servers.
Fix deepslate platinum ore texture having holes
Fix drone port UI target assignment issues
Fix animation issue with generators when world is loaded
Update to minecraft 1.21, with new item component usage and some small changes/fixes. Full changelog:
Update to minecraft version 1.21
Improve formatting for large RF values (now displayed in millions and billions)
Add portable tank block picking with fluid contents
Add reach modifiers for promethium tools, they now increase the range of the player when used
Add charged tool variants to creative tab Warning: The format of the stored nbt values has been changed on some blocks (most notably fluids). This means that some old contained data will be lost. Tank and Centrifuge fluid storages will reset.
The quarry update - introduces the quarry addon for the block destroyer and enderic laser, along with a few other bugfixes and improvements:
Add quarry addon block, applicable to both the enderic laser and block destroyer. Increases the range of the block destroyer, and increases the beam width of the enderic laser. Multiple addons can be used to increase the effect. The UI shows range/size data.
Small energy storage is now portable, and is renamed to "portable energy storage"
Add sounds effects for most machines
Add Industrial Glass blocks
Fix automatic machine core placement for machines operating on machine frames
Add deep drill usage tooltips when interacting with its machine cores
Add EMI integration (huge thanks to unilock here for huge parts of the work required)
Improve laser arm visuals, target search and liquid handling
Add blasting recipes for oritech metals
Add world generation configuration options
Add netherite alloying recipe
Add energy pipe transfer rate tooltip
Improve solar panel tooltips
Improve machine core usage handling in some edge cases