Fixed issues with OptiFine because of the AuraChunk capability
Added a height limit for the roots of Ancient Trees to prevent crashes over the void
Added a blacklist for ores that won't be generated by the ore generation powder
Fixed the ore generation powder sometimes misrecognizing blocks as ores
Fixed a rare crash with Patchouli visualization for the ritual of the forest
Added russian translation (kellixon)
Added the Shooting Mark, an aura generator that uses projectiles
Added the Aura Trove, an upgraded Aura Cache
Added the World Eye, a chunk loader (that can be disabled in the config)
Added the Rails of the Worlds that can teleport minecarts between dimensions
Added recipes for coal and water to the conversion catalyst
Visually overhaul the mystical magnifier so that you can sneak-right-click to clear visualizations
Allow the aura attraction cart to move aura between dimensions
CraftTweaker compat: Removed the domain from recipe names, click here to see an example
Added the Firecracker Gaze, a new aura generator that uses fireworks
Made the creational catalyst display a visual effect on the block above it so that you know it's there
Added a blacklist mode to the adept hopper
Changed recipes not to use wildcard when they don't have to, this also fixes an issue with invisible sugar cane in some instances
Make the swamp homi generate half as much aura as before
Fixed particles sometimes spawning in very big amounts if the game was paused at just the wrong time
Added the Mineral Amassing effect which allows you to spawn ores in stone and netherrack
Added the Powder Manipulator, a block that allows you to automatically place and remove effect powders
Greatly increase the performance of effect powders
Fixed some minor visual issues with the particles
Fixed the plant boost effect not happening in certain occasions
Fixed the cache recharge effect not actually recharging any caches
Allow more generic CraftTweaker inputs
Added Tokens as a crafting item and changed a lot of recipes to respect them
Added Ender Crates, an Aura-based way to store and transport items around
Added the Ender Ocular, a handheld version of the Ender Crate
Added the Rod of Shadows, a new item that allows you to visualize where caves and dark spots are around you
Added the Creational Catalyst. Generating blocks will now, by default, only generate Aura up to the top of the Environmental Eye's bar, but placing the Creational Catalyst below them will remove that limit.
Polished advancements up a bit
Fixed aura imbalance effects happening more often than they should in certain situations
Fixed the Natural Altar not accepting items that require catalysts from players in Multiplayer
Added the shifting sundial, a block to switch to any time of day using aura
Added the ability to see aura imbalance effects using the environmental ocular
Added a config to move the aura meter
Added a range display to the herbivorous absorber
Changed the animal breeding effect to require its effect powder to be present
Fixed the natural altar not allowing extraction of outputs that are also inputs for catalysts that aren't present
Fixed tool repair draining almost no aura
Fixed the auto crafter deleting container items
Fixed the Luscious Surroundings advancement being gained immediately on any world
First non-beta version! This has a general overhaul of textures, a general rebalancing and also just general betterness!
Added the mystical magnifier, an item to visualize the range of blocks
Added a nice particle effect that displays in areas with excess aura
Added the crumbling catalyst, a natural altar catalyst that breaks stuff down
Added the Swamp Homi, a block that creates aura by removing the moss from mossy blocks
Made particles look a lot nicer by making them fade and also look blurry
Made it so the adept hopper displays the amount of items it's currently storing
Change the way the rose of oblivion releases its aura to require an ender eye
Updated a lot of textures to make them look nicer, yay
Make a lot of machines drain less and create more aura in an attempt to have better balance over all
Reworked effect powder to have its range based on the stack size
Fixed the adept hopper storing its cooldown in the block
Fixed the ancient tree growing into grass and dirt on cliff sides
Change the advancement background to infused stone
Make the animal generator only work if the animals have been alive for a certain amount of time
Increase the maximum allowed amount of animals before the aura effect of animal breeding stops
Added all the woods to the ore dictionary and changed the ancient wood rod recipe
Fixed the placer placing seeds in water
Fixed the ritual of the forest working even if there's no tree
Added the Aura Attraction Cart, a Minecart that pulls Aura along with it so you can move it to different places and use it there
Added the Energetic Aura Forge, a block that converts Aura into Redstone Flux / Forge Energy / whatever else people call it nowadays
Added Golden Stone Bricks so that you don't have to have vines to start out with the mod anymore. This breaks the Natural Altar multiblock as it now requires Golden Stone Bricks, so you will need to replace those.
Fixed items being deleted when picked up from wood stand and natural altar without inventory space
Added the Adept Hopper, a hopper that can be filtered using item frames
Added the Altar of Birthing, a new block that can be used to spawn almost any kind of animal using some ingredients and aura
Added the Automatic Constructor, a block that can be used to do in-world autocrafting automation
Make the extended eye's bar only show if aura levels are high or low enough
Make the balance effect's radius be based on the aura that there is in the general area. This will make it so that aura balances out a lot better in the area over all
Added the Rose of Oblivion, a new block that generates in the End when defeating the dragon and contains a big amount of Aura
Added the Environmental Ocular, an upgraded Environmental Eye that has a bigger gauge
Added effect powder which can be used to stop positive aura imbalance effects from occuring
Added a passive effect that causes excess Aura to be added to Aura caches in players' inventories
Added a passive effect that causes nearby animals to mate and nearby eggs to hatch into chickens
Allow non-saplings in the Ritual of the Forest
Allow the Herbivorous Absorber to also pick up flowers above and below it
Added seperate advancements for passive positive and negative effects to make progression make more sense
Added patchouli turnin for a bit of guidance when starting out and added a book entry that explains the book's mechanics
Allow CraftTweaker to modify the offering table
Rework the Aura command and add a reset function
Added the Disentangler of Mortals, an aura generator that generates based on the death of passive animals around it
Added the breathlessness effect that occurs when there is too little aura. It damages entities and makes them unable to regenerate health.
Added Botanist's armor that has a special set bonus effect
Rebalanced most aura usage/creation amounts a bit
Made Aura spread out in a bigger area once the levels get high, causing interaction between machines to be a lot easier to deal with
Made the Aura Detector's calculations be based more on relative distance to areas containing Aura, making the drop between signal strengths less sharp
Removed the Aura caps from the flower and potion generator, they will now endlessly output Aura into the environment if not disabled
Made the environmental eye's Aura In Area bar look more visually pleasing
Added hardness to the lamp to avoid it breaking instantly and not dropping with the wrong tool
Added a config option to allow you to add existing Aura types to modded dimensions
Change the map color of ancient and golden leaves to pink and gold respectively
Remove the ability to silk touch golden leaves
Add the ability to disable the builder with redstone
Fixed the plant boost effect always being there, even when the Aura wasn't high enough for it to occur
[API] Add a simulate parameter to IAuraChunk draining/storing for convenience
[API] Enforce the right usage of add/removeAura, this is a breaking change if any static IAuraChunk methods were used
Added the Offering to the Gods, a new crafting mechanic for later game
Changed Aura Bottling to require a special crafted bottle
Added a new Aura Imbalance Effect: Random Explosions
Added some more transmutation catalyst recipes
Added the Item Grounder, a new block that'll stop players from picking up items
Added the Lamp of Sanctuary, a decorative lamp item that will also stop mobs from spawning in a big area
Fixed an issue with machines not properly increasing the amount of Aura in the world under certain conditions
[API] Expose the multiblock system
[API] Add ITrinketItem to easily display custom renderers on players
[API] Switched to using Ingredients rather than ItemStacks for all recipes
Change ancient rod recipe from three to two planks
Increase the default range of the aura field creator to 10 blocks
Stop the aura detector from being instant break
Added the canopy diminisher, a new block that makes oak trees always grow small
Added the ability to make aura bottles using a dispenser
Changed a quirk to Aura that was causing some players trouble. Aura should now be centered around the area that you actually use it in better and not stick to places that you used to use it but don't anymore.
Allow the Altar multiblock to accept any type of vanilla and modded plank
Made the amulet of wrath hurt players
Added infused iron block
[API] Some additions to make almost empty spots be removed instead of overfilled easily
[API] Added an API
Changed the way Bottled Aura NBT is handled, so all existing bottles of Aura will turn into Bottled Substance.
Add CraftTweaker support for the Ritual of the Forest and the Natural Altar
Make Golden Leaves have sparkling particles when they're done
Added a config option for the items that the Herbivorous Absorber and the Botanist's Pickaxe can consume/convert
Allowed the Extraneous Firestarter to be placed on any side of a furnace to allow automation
Added the Aura Field Creator, a block that allows you to break blocks automatically
Added a passive effect that makes it so that areas with very low Aura and areas with very high Aura balance each other out if they're close enough
Added a config option for if the passive effects should occur
Added a special slowness effect to the Botanist's Blade
Fix double flowers being bonemealed by Vegetational Increase