Updated POC to MC 1.12.2.
Fixed render bug on server.
Added Carpenter's Pressure Plate.
Implemented custom JSON block state system.
Various fixes for the carpenter's chisel. [tterrag1098]
[PATCH 11/24] Fixed miscellaneous crashes and render bugs.
[PATCH 11/24] Added recipes.
[PATCH 11/24] Incremented version to 3.4.003.
RELEASED 09/29/2016
Fixed vine overlay bug introduced in v3.3.8.
Reduced torch light level to match vanilla torches.
Fixed torches not preventing mob spawns.
Fixed slope rotation/type hammer interaction; left-click rotates, right click changes type.
Fire properties are now side-sensitive. This enables a top netherrack cover to burn indefinitely.
Players can now access Carpenter's Safes that are stuck in 'open' state due to improper shutdown.
RELEASED 05/26/2016
Tweaked cached lighting code for greater compatibility, but increased latency.
Added rotation support to slab, lever, button, ladder, daylight sensor, pressure plate and torch.
Fixed ownership always being enforced.
Fixed routable fluid rendering while under fluid blocks.
Fixed routable fluid crash with Flux Goo and other Forge-type fluids.
Corrected player interaction events to better support MyTown2, others. [krwminer]
Suppressed routable fluids exception occasionally thrown server-side.
Fixed invalid slope rotations causing unrecoverable crashes. Now resets abnormal slopes automatically.
Refactored garage door connection code to prevent recursion crashes. Added new multiblock size limit to configuration file.
Fixed possible null pointer exception when colliding with barrier block.
Will now attempt to recover missing attributes if a mod goes missing or changes Ids. [AnvilPuncher]
RELEASED 09/03/2015
Reorganized block drop code to address dupe bugs and other issues.
Resolved light cache crash experienced when using more recent Forge versions.
Overhauled cached lighting system; should resolve mob spawns and crop growth.
Added rail slope fill configuration option (for sloped rails above Carpenter's Blocks).
Added proper top face rendering to routable fluids.
Added permissions support for offline-mode servers.
Added inverted Collapsible block, and converted to 16-step increments (existing ones will break, sorry).
Fixed daylight sensor not updating neighbors properly. [mickelus]
Many garage door changes, including:
Fixed garage door not checking power state of connected doors.
Garage door can now be connected in any contiguous configuration and will act as a single entity.
Garage door open/close sound now only plays from piece closest to player.
Garage door now fills in voids introduced by destroying barriers beneath a door piece (configurable).
Garage door now better replicates adjacent door properties upon creation.
Garage doors in open state no longer susceptible to explosion damage.
Garage doors in closed state now destroy properly from explosions.
Reverted Presence sound fix -- fixes only hearing default wooden block sounds.
Tweaked permissions to correct some false positives, such as safe breaking animations.
RELEASED 05/08/2013
Added item Carpenters Hammer. It replaces shift-click function to cycle through slope types.
Added 18 new oblique corners. Make them by left-clicking a normal corner with the Carpenters Hammer.
Added two pyramid pieces.
Slope texturing hard coded to side texture except for positive slopes when covered with grass-type blocks.
Removed log side texture config option.
RELEASED 05/10/2013
Slope now inherits hardness, explosion resistance, flammability and fire spread speed from cover block.
Hammer logic improved.
Ambient occlusion for exterior oblique corners tweaked.
Slope now renders as a slope in the inventory and player hand.
Auto-assign ID feature removed. Better safe than sorry if problems occur.
Ice added as a valid cover.
Block breaking animation fixed.
Full solid faces of slopes now support torches, redstone wire, etc (but not vine).
Using Forge runtime deobfuscation now to support MC version 1.5+.
RELEASED 05/15/2013
Slope auto-cornering altered to prevent accidental cornering when constructing rooftops.
Slope light bug fixed. Was present in multiplayer when a client besides you covered a slope in glowstone or other light-emitting block.
Four new slope recipes added, and old recipe removed; it now mimics the shape of the slope piece.
RELEASED 05/26/2013
Carpenters Hammer logic rewritten. See hammer image above or read "How To."
Potential lighting bug on slope replacement or removal corrected.
Double hit sound when left clicking a block with the Carpenters Hammer while in creative mode fixed.
Slope hitbox precision is now configurable (to make slopes smoother). Oblique interiors are excluded.
Slope placement logic has top/bottom bias to reduce accidental placement of side slopes.
Compatibility with Optifine Custom Colors added.
Slope will now inherit solidness from cover block (semi-works).
Some more transform code added to easily build a stack of side slopes.
Wedge shaped sides of slopes now do render checking (only visible faces will render).
Fixed uncovered slopes becoming invisible behind ice blocks.
RELEASED 06/05/2013
Mod name changed to Carpenters Blocks.
All parts of mod made modular, cleaned up, and made more robust.
Missing covers will no longer crash client; instead will discard cover data.
Blocks now inherit cover explosion resistance, and other miscellaneous properties I ran across.
Carpenters Stairs added.
Carpenters Barrier added (fence, wall, etc).
Carpenters Gate added.
Added picket fence.
Added vertical plank fence.
Added adjustable vanilla fence planks.
Light value of cover no longer saved in tile entity (minor memory savings).
Creative tab added.
Fixed slope sides not rendering under certain side-render checks.
Fixed interior oblique corner slope collision boxes not generating fully.
Added exterior oblique corner slope transformation code.
RELEASED 06/13/2013
Grass sides now render on all block pieces, regardless of block size or max height.
Stairs rewritten; will auto-corner and retain shape in the same manner as slopes.
Overlays added. Cover any Carpenters Block with snow, grass, web, or vine.
Fixed vanilla lighting bug for this mods blocks.
Fixed vanilla texture offset/rotation bug for this mods blocks.
Fixed casting crash and right click crash with gates.
Rendering code cleaned up and optimized.
Z-fighting fixed for all blocks.
Added Carpenters Block (can be clicked with hammer to form slab).
Blocks now inherit power output of cover block.
Picket fence now extends to connect with solid block above.
Gate right click behavior improved.
Blocks support plants if soil cover can sustain them. Grass overlays are treated as grass.
RELEASED 06/21/2013
Added side-facing stairs (existing stairs will likely change).
Fixed overlays and covers not ejecting from destroyed blocks under some circumstances.
Improved ambient occlusion lighting for slopes.
Reverted z-fighting fix, for now - was not working 100%.
Fixed adjoining slope sides not rendering under certain circumstances.
RELEASED 07/01/2013
Added adjustable vanilla gate planks.
Added picket fence gate.
Added vertical plank fence gate.
Added wall gate.
Added Carpenters Lever with adjustable polarity.
Added Carpenters Button with adjustable polarity.
Added Carpenters Pressure Plate with adjustable polarity and trigger type.
Fix for z-fighting tweaked and reimplemented, but still not 100%.
Config file reorganized and cleaned up.
Added hay overlay (vanilla MC 1.6 top texture included for MC 1.5 version).
Barrier posts now only form at corners and intersections. Right click with hammer to force a post.
RELEASED 07/02/2013
Added Carpenters Daylight Sensor block with adjustable polarity.
Fixed item rendering appearance of buttons and pressure plates.
Reorganized block initialization in config file to prevent self-blockID-conflicts with old configs.
Altered many of the recipes and quantities.
[HOTFIXED] Corrected some slope and stairs auto-transformation bugs.
RELEASED 07/13/2013
Side covers added - full support on Carpenters Block and Stairs.
Redstone now properly propagates through a full Carpenters Block.
Redstone wires now connect properly on and around a full Carpenters Block.
Added ability to dye and retrieve dye powders back from Carpenters Blocks.
Right-click behavior on activatable blocks fixed 100%... I think.
TE data extended, will automatically convert old data for you.
Reverted fix for Railcraft-related casting crashes - was preventing blocks from ejecting on breakBlock.
Added alternate recipe for Carpenters Block and adjusted quantities.
Added Carpenters Hatch.
Fixed bug where stairs would sometimes become invalid when cycling through types with the hammer.
Z-fighting fix once again reverted. Will return eventually.
More configuration options added to config file.
Minor texture tweaks.
RELEASED 07/15/2013
Fixed Carpenters Hatch throwing casting errors on placement.
Altered slope recipe and quantity.
Removed Carpenters Block recipe that used all sticks.
Added adjustable recipe quantities in config file.
Connecting redstone wire fix on Carpenters Block reverted. Fixes lighting issue with slabs.
Fixed old bug affecting grass covers and coloration in fast lighting.
RELEASED 07/18/2013
[PRIOR HOTFIX] Side cover application moved server-side to prevent dupe bug.
[PRIOR HOTFIX] Recipes made ore dictionary compatible.
Block covers will now render separately in their respective render passes.
Fancy fluids support added. Will only look correct if adjacent fluids are still (non-flowing).
Fixed posts randomly generating while standing by a barrier.
Barrier rendering code cleaned up and optimized.
RELEASED 07/20/2013
Sorted out Forge liquid dependency issues for MC 1.5+.
Fixed block breaking animation being bugged for most blocks.
Improved fluid side detection, and restricted Fancy Fluids to fancy graphics only.
Fixed lighting anomalies with fancy fluids.
Carpenters Block and Carpenters Stairs given more in-depth side render checks.
RELEASED 07/22/2013
Added Carpenters Chisel - used to carve patterns into Carpenters Blocks.
Added mycelium overlay using a brown mushroom; however, cannot plant mushrooms on overlay (no control over this).
Fixed bug in auto-cornering code for slopes and stairs.
Added config option to loosen cover block restrictions - enabled by default.
Wall gates and barriers will now extend to solid faces above them.
Overlays now render during alpha pass to enable shading support.
Configuration options added to control rendering overlays, patterns and dye colors on side covers.
Textures tweaked.
Block no longer needs to be covered to support plants - it only needs a grass overlay (thought I already did this...).
Carpenters Hammer and Carpenters Chisel have 200 uses each, and are repairable.
Top side cover depth adjusted slightly to eliminate z-fighting with pressures plates.
Fancy fluids tweaked to correct fluid heights - TE restriction for fluids also put in place.
Fixed Carpenters Hatch incorrectly determining solid sides of blocks.
Fixed Carpenters Daylight Sensor collision bug.
RELEASED 07/27/2013
[PRIOR HOTFIX] Dyed blocks now eject the dye when breaking blocks.
Fixed Carpenters Block auto-orientation sneak override missing.
Block restriction config option removed - using a better default checking system.
Fixed bugs that caused block and side covers to potentially render in incorrect pass.
Added configuration option to disable tool damage.
Rewrote icon handling to fix 3D switching and related texture bugs.
Fixed solid block side render checks not working.
Made buttons, levers and pressure plates silent if covered with cloth.
RELEASED 07/30/2013
[PRIOR HOTFIX] Corrected serverside crash.
Added Carpenters Door with six door types.
Added four new matching hatch types.
Made half slabs a valid cover once again.
Made hatches always placeable against Carpenters Block.
Chiseled patterns will now continue patterns from any neighboring Carpenters block.
RELEASED 08/02/2013
Pressure plates now use their reduced collision area for activation.
Fixed unexpected behavior when double doors were placed in a row.
Double doors now behave like a single entity regarding activation sound and redstone state change.
If any part of a door or double door set is iron material, it will now require redstone current for activation.
RELEASED 08/05/2013
Corrected item IDs being shifted from settings in config file.
Tweaked side render checks to handle matching non-opaque covers.
Tweaked cover checks to allow more blocks as covers.
Overlays no longer render on unrendered sides.
Patterns can now only be applied to opaque, covered blocks.
RELEASED 08/07/2013
Overlays now will always render on both passes to resolve layering problems.
Added support for up to 256 custom chisel patterns (look at README in pattern image folder).
Added optional z-fighting fix for chiseled patterns in config file.
Side render checking system cleaned up and working 100%, I think.
Miscellaneous code clean-up.
RELEASED 08/10/2013
Reverted some code for Carpenters Hatch to prevent unintended state changes.
Corrected covers, overlays and patterns covering the top of Carpenters Daylight Sensor.
Corrected slope sides not rendering when they should.
Solid sides of slopes now support side covers (sloped and partial faces are never considered solid).
Miscellaneous code clean-up.
RELEASED 08/21/2013
Applying covers now plays accompanying block placement sound.
Most plants should now be plantable on Carpenters Blocks (still no mushrooms, though).
Side covers are now unique - can be customized independent from base block.
Dye colors no longer alter color on patterns or overlays.
Top covers no longer use height adjustment to conceal pressure plates (just cover both the same).
Carpenters Doors and Hatches now have configurable redstone behavior (sneak right click with hammer).
Optimized, bug-fixed and cleaned up door code.
Chisel left/right click now cycles forwards or backwards through patterns. Sneak left click with chisel clears pattern.
Shifted code execution for covers, overlays, dye colors and patterns between client and server to resolve problematic behavior.
Converted console output to FML logging system.
Fixed hatch handles inadvertently using custom renderer.
Grass blocks used as covers now pre-render grass overlays to correct rendering conflicts with other overlays.
Hammer behavior altered when interacting with gates and fences. Test it out, and try sneak-right-click.
Vanilla gate and barrier type with thickest plank sub-type now render a single plank instead of many smaller ones.
Forcing a fence post on barriers now prevents connections to solid faces.
Fixed a bug in side render checks causing invisible sides.
Fixed bug causing side covers on slopes to sometimes have invisible sides.
Fixed barriers making non-valid connections to neighboring blocks.
RELEASED 08/22/2013
Carpenters Door and Lever given their own icons.
Fixed z-FightingFix config option causing glass and screen in doors/hatches to render twice.
Fixed blocks throwing crash when destroyed with a tool.
Fixed plants being plantable on non-solid surfaces.
[HOTFIX] Cleaned up and fixed some bugs in barrier post generation code.
RELEASED 08/30/2013
Fixed casting crash fix causing blanket on bed to not raise in some cases.
Improved rendering code to better handle offset face AO lighting.
Replaced sticks in chisel and hammer recipes with Carpenters Blocks to eliminate conflicts.
Vanilla icon rotation code rewritten to correct texture alignment bugs (a better implementation).
Carpenters Bed switched to fast lighting like vanilla bed to stop ugly shading.
Customization added for Carpenters Bed - use the hammer. Add your own designs!
Cleaned up chisel pattern handling code and corrected a bug when cycling through patterns.
Corrected NPE when placing wrath lamps near block, I think.
RELEASED 09/08/2013
Tweaked barrier post generation some more to correct some missing posts.
Minor bug fixes, optimizations, code clean-up.
Added language support.
Added de_DE localization.
Added block placement sound for Carpenters Bed and Door.
Fixed corner slopes forming obliques when they should form regular corners.
Fixed some z-fighting on beds.
Newly placed doors now copy rigidity of neighboring, connected doors.
RELEASED 09/24/2013
Slopes code, rendering and lighting system rewritten.
Side render checking improved across the board.
Stairs code rewritten.
Fixed hay side overlay not adjusting height with block.
Interior oblique slopes now use a mix of other slope hitboxes to closely match shape.
Removed pointless cover collision detection, was culprit of some crashes.
RELEASED 12/07/2013
Added torch config option to disable weather effects (enforced server-side only).
Corrected door (and possibly bed) blocks from appearing in mods like NEI. [Tarig]
Hidden hatch dimensions reduced and can now be climbed when opening downward.
Torch recipe quantity reduced to 4 torches.
Corrected incorrect torch side lighting.
Corrected incorrect lever side lighting.
Directional blocks (logs, pumpkins, quartz) now set direction based on player facing.
Sprinting particle and sound support added for covers. [Eurymachus, Tarig]
Some cover sound code added for block interaction with tools.
Added simple API for adding your own hammer or chisel. [LordMau5]
Rendering code decoupled, a lot.
Added code to prevent most of the NPEs reported.
Fixed slopes and stairs not auto-cornering in 75% of cases.
RELEASED 12/10/2013
[PATCH] Added new language files and fixed gray vine overlays.
[HOTFIX] Fixed safe automation bugs.
[HOTFIX] Added null protection to sound event handler.
Added config option to disable hammer in case a different hammer is enforced through API.
Daylight Sensor now has a unique look and recipe.
Fixed side covers not using correct texture on stairs (v1.9.6 bug).
Added Carpenters Safe.
Added block ownership config setting (set to true by default).
Fixed long-standing chat message bugs.
Moved all block click methods server-side to improve accuracy.
Cover sounds now mostly working.
Inventory rendering changes to hatch.
Fixed configuration comments not being created.
Added missing Carpenters Block disabling code.
Bed special rendering checks separated from the other blocks, may improve performance.
Fixed torch sides sometimes being very dark.
RELEASED 12/21/2013
Slope rendering and lighting overhauled, again.
Added 5 more slope types with 19 new pieces.
Tool stack size set to 1.
Fixed MC 1.5+ version being broken on server, and not playing some sounds client-side.
Cover blocks that have icon issues will now use missing icon texture.
Configuration file has a new setting to correct MCPatcher texture problems.
Slope raytracing no longer broken by setting block bounds (breaks all the time).
Fixed sprint particle handling causing massive lag spikes.
Cover particles now side- and overlay-sensitive.
Fixed torches not being placable on certain blocks.
Fixed collapsible block top face solidity check not working.
RELEASED 01/01/2014
[PATCH] Uncovered blocks can now catch fire.
[PATCH] Bed designs can now be cleared with hammer sneak right-click.
[HOTFIX] Corrected flower pot plant rendering for a couple Biomes O Plenty plants.
[HOTFIX] Fixed flower pot not decrementing itemstack when plant is placed.
Added Carpenters Flower Pot (formerly Painters Flower Pot).
Flower pot components can now be altered independently.
You can now add your own flower pot designs.
Dye colors now use RGB from vanilla dyes.
Side covers now do depth checks before popping off.
Collapsible block given proper shading and slope creation.
Collapsible block hammer behavior improved. Left-click raises corner, right-click lowers corner.
Fixed possible crashes in the way block solidity checks are performed.
Added hammer right-click sensitivity setting to daylight sensor.
RELEASED 01/26/2014
Cleaned up and fixed smooth lighting being wrong or incomplete for top and bottom faces.
Cleaned up smooth brightness on collapsible top face.
Cleaned up slope lighting issues from recent changes.
Block break speed now takes into account item strength versus the cover block.
Safe will no longer visually begin cracking if being destroyed by player that does not have edit permission.
Darkness with block breaking texture brightness on slopes and collapsible block corrected.
Adjusted default block IDs to be FTB-friendly.
Torch can now be crafted with charcoal.
Torch will no longer extinguish in dry biomes.
Possible fix for getEnableAO() crash.
Door and bed (multiblock) placement should no longer cause crashes under any circumstances.
Icon-related inventory rendering crashes should no longer occur.
Revised general edit permissions.
Revised Safe edit permissions.
Safe render updates should now only occur once per second, at most.
Cover rotation data now resets before block ejection.
Oblique sloped faces now have aligned textures. Uncovered texture unified.
Refactored and bug-fixed texture rotation code.
Fixed bug where pointing at block prevents food right-click behavior.
Fixed various rendering problems when z-fighting fix is enabled.
Fixed players in adventure mode being unable to activate blocks.
Fixed collision boxes for North and West facing wedge roof prisms.
Fixed safe rotation discrepancy in code; rotate your existing safes with hammer left-click.
Base blocks now inherit slipperiness from covers.
RELEASED 01/31/2014
Fixed ladder placement related crashes.
Fixed tile entity update conditions throwing warnings in log.
Fixed daylight sensor inventory rendering sometimes crashing client.
Added location-sensitive light opacity to full Carpenters Blocks, should hopefully prevent lightning from striking through blocks.
RELEASED 02/21/2014
Removed some vanilla ambient occlusion lighting code to fix lighting anomalies.
Added dynamic partial depth ambient occlusion (defaulted with smooth lighting).
Added BlockRotatedPillar as rotatable block (hay bale, and maybe others).
Removed opaque cover requirement for chiseling blocks.
Slope recipe altered.
Barrier recipe altered.
Slope selection is now possible when slope is held; hold sneak and use scroll wheel.
Prism slopes now automatically connect to each other.
Pyramid slope renamed to prism slope; is now base prism form.
Fixed flower pot placement crashes.
Fixed bug causing Ars Magica 2 ores to drop incorrect blocks.
Cleaned up and tweaked slope and stair placement code.
Fixed possible getLightValue crash.
Fixed possible Carpenters Block client-side crash.
RELEASED 03/22/2014
First for MC 1.7.2, significant changes made (no backwards compatibility).
Block dye system now uses OreDictionary, should support mod dyes.
Both vanilla mushrooms can now be used for mycelium overlay.
Flower pot support added for all new vanilla plants, sunflower can face any direction.
Flower pot biome-coloring override is now enforced by using bonemeal on plant.
Alpha pass rendering is disabled for the time being.
Cover sounds are disabled for the time being.
Overlay items can now be specified in the config file.
RELEASED 03/25/2014
Fixed rendering problems when using Optifine.
Player now must be sneaking to apply overlays and dyes.
Fixed chisel patterns above 127 crashing client.
Fixed dark glass insets on doors and hatches (for good).
Fixed stairs and slopes improperly rotating or switching types when using hammer.
Fixed chisel patterns rendering green on top.
RELEASED 04/10/2014
Added some missing protection against crashes when removing blocks.
Block texture loading refactored; should hopefully eliminate invisible blocks.
Tiles can now only be dyed if the player is sneaking (like blocks).
Tiles no longer play dye sound if not changing color attribute.
RELEASED 04/23/2014
Fixed vine and mycelium overlays not working.
Cover block sounds reimplemented (Forge build 1060 now required).
Door and bed permissions issues resolved.
Cover restrictions adjusted to only accept full blocks (no panes or slabs).
Tool-block interaction sounds improved.
Wrinkles in sneak right-click system ironed out.
Fix hammer and chisel damaging blocks.
Tile no longer ejects with hammer if clicked by non-owners.
RELEASED 06/13/2014
Fixed dye crash introduced in Forge build 1113. Must use build 1118 to get correct dye coloration.
Removed tile entity restriction for covers (some blocks may look unusual as covers).
Added config option to add cover exceptions with Thaumcraft planks added by default.
Fixed block sounds playing incorrectly, and sound-related errors in console.
Cleaned up configuration and made custom overlay items easier to add.
NOTE: I advise deleting your existing config and starting fresh.
RELEASED 06/22/2014
Design system refactored; existing chisel patterns and designs excluding Tiles will be wiped from blocks.
Resource cache is now created at runtime and stored in mods folder under "/
/carpentersblocks".
Bed designs now have simplified template, and no longer require expensive rendering techniques.
Collapsible block rendering modified to allow seamless connections. [elpocko]
Collapsible block auto-sloping is now more aware of surroundings. [elpocko]
Proper ambient occlusion support added for Collapsible block.
Fixed bed frame dye and grass coloring issues.
Migration support added for moving 1.6.4 worlds to 1.7.2. (See new section below for instructions)
RELEASED 06/27/2014
Tool left-click block interaction now works in Adventure Mode. [Reloque]
Plants can no longer be placed on non-solid block surfaces.
Torch no longer extinguishes in weather if block above has solid top or bottom face.
Extinguished or smoldering torches can now be immediately relighted with another torch.
Refactored some render code to mitigate risk of crashing from overlays.
Placing blocks against Collapsible Blocks now always results in correct side placement.
Fixed design icons not registering correctly.
RELEASED 09/07/2014
COMMON
Added basic ShadersModCore support (sloped blocks still have shading issues).
Block light output now takes attribute metadata into consideration.
Fixed crash experienced with ExtraUtilities and other mods.
Fixed slope selection altering adjacent item slots.
Added missing configuration option for tile recipe quantity.
Fixed possible server crash when sneak right-clicking a Carpenter's block.
Fixed BuildCraft dupe bug.
Fixed flower pot dupe bug.
Switched to vanilla methods for dropping attributes (keeps code current).
Fixed crash when right-clicking an empty flower pot with bone meal.
Fixed configuration overlay definitions and cover exceptions not working for non-English locales [1.6.4 has partial fix].
Cleanup.
MC 1.7.10
Added basic alpha render support (may see z-fighting).
Fixed UUID conversion system causing massive lag spikes and allowing non-owners to edit blocks.
MC 1.7.2
Added basic alpha render support (may see z-fighting).
Fixed port mishap that may have resulted in ownership problems.
RELEASED 10/05/2014
Added Carpenter's Garage Door and five total styles.
Added rail and pole ladder styles.
Redstone propagation for Carpenter's Block added.
Buttons can now be placed on top or bottom faces of block.
Pressure plates can now be placed on any side of block.
Daylight sensor can now be placed on sides of block, and has a new dynamic sensitivity setting.
Fixed long-standing brightness problem.
Placing side covers now plays correct sound.
Improved ShadersModCore support; slopes and collapsible block now shade properly.
Added block illumination; sneak right-click a block with glowstone dust.
Added proper side render checks for collapsible block.
Fancy fluids no longer restricted to fancy graphics, should look cleaner.
Fixed stretched textures on interior oblique sloped faces when rotating textures.
Fixed crash when loading mod as jar in development environment.
Fixed possible crash when removing covers.
Fixed dupe bug on block destruction.
RELEASED 11/06/2014
Refactored block attribute system, now has less code and greater flexibility.
Garage door bottom cover is now shown at top when garage door is open.
Added several routable fluid styles in configuration; pick whichever works best for you.
Added lantern torch style.
Fixed incorrect texture dimensions on bottom of torch.
Added diamond and emerald plated safe (same upgrade capacity as gold).
Fixed item dupe bug.
Added block rotation support. (Nuchaz)
Fixed crash when placing blocks at void layer, and potentially at world ceiling.
Fixed open garage door texture anomaly on host piece under certain conditions.
Fixed possible garage door crash when destroying the host's support block.
Altering open garage door piece now alters bottom piece instead.
Fixed door and bed dropping wrong item.
RELEASED 12/21/2014
Code refactoring. (argo49, lawremi)
Fixed torch/lantern not rendering base block display particles.
Fixed block destruction dropping Carpenter's block with invalid metadata.
Added proper pane (doors, hatch, etc) alpha rendering and new configuration option to disable.
Fixed plant in flower pot rendering on incorrect render pass.
Fixed blocks with custom sound types not producing step sounds.
Fixed invisible cover bug produced using Better Furnaces mod.
RELEASED 01/23/2015
Tweaked attribute drops to preserve NBT data and fix some mod drops.
Fix posts always connecting to adjacent solid blocks.
Now caches block light values to help improve chunk update performance.
Fixed server-side crash when FancyFluids is enabled.
Removed block ownership conversion compatibility code for name-changing system.
RELEASED 08/04/2014
COMMON
Refactored safe code to help prevent crashes.
Now must sneak to apply safe upgrade.
Bed designs now fully support texture packs.
Fixed some conditions where plants could not be placed on covered blocks.
Fixed slope selection not cycling backwards correctly.
Fixed minor bug in ladder placement validation.
Rewrote packet handler.
Fixed plant fertilization crashing server.
Bed designs should now load properly on Unix systems. [Noxilie]
Bed designs should no longer unexpectedly hover above bed.
Barriers now have improved post generation. Vertical plank-type gate and barrier changed to shadowbox type.
Torches extinguishing in dry conditions fixed, again.
Added a couple new localizations.
Code cleanup.
MC 1.7.10
Ownership properties shifted over to new UUID system.
Forge build requirement set at 1180.
MC 1.7.2
Upgraded Forge build requirement to 1121.
MC 1.6.4
Backported from master branch and brought up to date.
Fixed flower pot soil and plant not migrating to 1.7.
Upgraded Forge build requirement to 965.