Small maintance release for pack/addon devs
小型维护更新,适用于整合包/插件开发者
Changelog: Version 2.1.1:
更新日志:版本 2.1.1:
Fixed: Rocket miner comparator modes work now correctly.
修复:火箭矿机比较器模式现在可以正常使用。
Fixed: Made Secondary cell/pipe slot inaccessible to hoppers. (Legacy stuff)
修复:使(火箭矿机的)二级空单元/管道槽无法被漏斗取出。(遗留问题)
Fixed: Scrapboxes json recipes didn't actually get added to the lootpool properly
修复:废料盒的 json 配方实际上并未正确添加到战利品池中。
Hotfix for heat balancers.
热平衡器热平衡修复。
They had a exploit attached to them that made them unsable. ALSO HUGE WARNING IF YOU USE HEAT BALANCERS TURN THESE REACTORS OFF THEIR BEVAIOR CHANGED!
它们(热平衡器)有一个与之相关的漏洞,使得它们无法使用。另外特别警告,如果你使用热平衡器,请务必注意:关闭这些反应堆,因为它们的行为已经改变!
Changelog: Version 2.10.1:
更新日志:版本2.10.1:
Fixed/Changed: Reactor Heat Balancers work now as intended
修复/更改:反应堆热平衡器现在按预期工作。
Maintance patch and a huge improvement in the energynet.
维护补丁和对能源网络的重大改进。
To explain, until this patch generators energy sending order was effectively random.
解释一下,在这个补丁之前,发电机的能源发送顺序实际上是随机的。
Now there is a proper dependency sorting order in place that provides passive generators or generators that always consume their fuel no matter if they provide energy or not a higher priority over the intelligent generators.
现在有一个适当的依赖排序顺序,它给被动发电机或者无论是否提供能源,都会消耗燃料的发电机,提供了比智能发电机更高的优先级。
This doesn't make any generator more intelligent but only improves which generators send their energy first.
这并不会让任何发电机变得更智能,但只是改善了哪些发电机首先发送它们的能源。
Which makes using passive generators to fill up "idle time" actually a viable option.
这使得使用被动发电机来填充“空闲时间”实际上是一个可行的选项。
Changelog:
更新日志:
Version 2.0.9.4:
版本2.0.9.4:
Added: EnergyNet Dependency Sorting order to make generators better.
添加:能源网络依赖排序顺序,使发电机更佳。
Added: Config to disable Fluid pressure system for gasses.
添加:配置以禁用气体使用的流体压力系统。
Added: Memory Stick can now transfer Crops。
添加:U盘(Memory Stick)现在可以添加作物袋。
Added: Commonly used wrench tags.
添加:常用扳手标签。
Added: Shift disables the multi mine mode of advanced tools.
添加:按住Shift键可以禁用高级工具的多挖掘模式。
Changed: Refinery now produces 16x more biofuel per plantball. (from 16x & 250mB to 2x & 500mB, still worse then woodgas but now actually a useable alternative)
更改:炼油厂现在每颗压缩植物球生产的生物燃料增加16倍。(从16个压缩植物球制造250mB生物燃料变为2个压缩植物球制造500mB生物燃料,仍然比木瓦斯差,但现在是一个实际可用的替代品)
Updated: Translations
更新:翻译。
Refactored: Rightclick logic on batteries got improved and now actually makes sense.
重构:电池上的右键逻辑得到了改进,现在实际上更有意义。(现在可以对能量水晶右键)
Fixed: Crash with Adjustable Transforerm
修复:可调节变压器的崩溃问题。
Fixed: Several Blocks didn't have a ideal tool or didn't respect it.
修复:一些方块没有合适的工具或者没有遵守工具的使用。
Fixed: Personal Blocks can now be mined by their owner.
修复:个人方块现在可以被它们的所有者挖掘。
Fixed: Stone Wood Gassifier can now be wrenched.
修复:石质木材气化机现在可以被扳手拆卸。
Fixed: Typo in the wiki
修复:Wiki上的拼写错误。
Fixed: Several Machines got moved into their proper locations in their wiki.
修复:多个机器在Wiki上所在的页码被移动到正确的位置。
Fixed: Creating a bookmark respects the character limit.
修复:创建书签时遵守字符限制。
Fixed: Loader had the wrong texture in HV&EV
修复:高压等级和超高压等级的电动矿车充电器存在错误的纹理。
Fixed: Rocket miner was being able to get stuck on flat blocks (lilypad was the example but a lot more than that got fixed)
修复:火箭矿机会在完整方块上被卡住(例如睡莲,除此之外修复了其他问题)
Fixed: Centrifugal Rare Earth Extractor can get stuck if the output ever locks up.
修复:如果输出锁定,离心稀土提取机可能会卡住。
Fixed: Custom Names of machines get forgotten
修复:机器的自定义名称会消失。
Fixed: Teleporter Hub not fetching the correct name
修复:传送机枢纽无法获取正确的名称。
Fixed: Colossal machines could get stuck
修复:大型机器可能会卡住。
Fixed: IC2C was voiding energy for charging flux items. (Meduris)
修复:IC2C在为通量物品充电时无效化了能源。(Meduris)
Fixed: Upgrade Container was preventing upgrades to update their data.
修复:升级容纳包内的升级将不会导致其重复更新数据。
Fixed: Bug inside the crafting upgrade that could break certain recipes.
修复:合成升级内部的错误可能会破坏某些配方。
Fixed: Crash with colossal machines
修复:大型机器的崩溃问题。
Fixed: Fries would be all consumed in 1 step with the automatic eating upgrade instead of slowly consumed.
修复:使用自动进食模块时,薯条会在一步中全部消耗掉,而不是慢慢消耗。
Fixed: More consistend keybindings with the night vision helmet
修复:与夜视头盔的键绑定更加一致。(开启夜视模式导致的按键错误被修复)
Fixed: Static Boots were equippable in the helmet slot and were producing constantly power.
修复:静态靴子曾可以在头盔槽中装备,并且会持续产生能量。
Fixed: Nuclear Jetpack could be charged using charger upgrade.
修复:核动力喷气背包可以被充电器模块充电。
Fixed: Lighting of Cfoamed Tubes
修复:被建筑泡沫覆盖的管道的照明问题。
Fixed: More things i may have forgotton to write down.
修复:我可能忘记写下来的更多问题。
Small maintance patch. Fixing bugs reported.
小型维护补丁。修复了报告bug。
Thank you for xJon (Tekkit pack dev) and Mezz (JEI dev) for helping me find a long standing bug and showing me how stupid i was back then.
感谢xJon(Tekkit包开发者)和Mezz(JEI开发者)帮助我找到长期存在的bug,并让我知道我之前有多蠢。
Changelog:
更新日志:
Version 1.5.10:
版本1.5.10:
Fixed: Issue with JEI Bookmarkings being shifted down. I thought gui arreas were replaced not appended. Even so it was bugged anyways. Thank you mezz for your time.
修复:JEI书签向下偏移的问题。我原以为gui区域是被替换而不是追加的。即便如此,它还是有bug。感谢mezz花时间帮助我。
Fixed: Jetpack/Night Vision Goggles would trigger their vital effects even in guis. (Vital effects that shouldn't change shouldn't be triggered in the gui)
修复:喷气背包/夜视仪即使在gui中也会触发其关键效果。(不该改变的关键效果不应在gui中触发)
Fixed: Crash with the Enet.
修复:与Enet相关的崩溃问题。
Fixed: EUReader desync bug.
修复:EU电表不同步的bug。
Fixed: Thaumcraft incompat due to thaumcraft not doing a check before doing a logic call. Logic call will now check for itself if it didn't do the logic call. (This won't fix it fully but mididigate the issue)
修复:由于神秘时代6在逻辑调用前未进行检查,导致神秘时代6不兼容问题。现在逻辑调用将自行检查是否进行了逻辑调用。(这不会完全解决该问题,但会缓解该问题)