You know the drill...
你知道该怎么办……
Fixes
修复内容
Fix crashes caused by the PBF/Primitive Pump
修复土高炉/原始水泵造成的崩溃
Fix KubeJS issues on Servers
修复服务器上的 KubeJS 问题
Fix Multiblock Preview Patterns not registering properly in Recipe Viewers
修复配方显示器中多方块预览纹理无法正确注册的问题
Fix Air Scrubber working when Environmental Hazards config is disabled
修复空气净化机在环境污染选项禁用后仍然工作的问题
Fix killing/shearing mobs adding empty NBT tags to items
修复杀死/修剪生物为物品添加空 NBT 标签的问题
Fix Robot Arms not prioritizing existing stacks in slots
修复机械臂无法有限处理栏位中现有的物品组
Fix Programmable Circuit Page not having a title
修复可编码电路页面没有标题的问题
Additions
新增内容
Add new Continuous Rainbow Tooltips
新增彩虹走马灯工具提示
Add new GT:Refreshed Textures
新增 GT:Refreshed 材质
Add new Advanced Jetpack item sprite
新增进阶喷气背包的动态物品材质
Changes
调整内容
Remove Deprecated Dual Hatch config
移除废弃的输入总成配置选项
Caution
注意
BREAKING CHANGES for Addon/Pack Devs
附属开发者应注意的重要改动
Remove Create Integration
移除机械动力联动
Rework Recipe Modifiers and Overclocking See here
重制配方配置器及超频 见此
Rework how machines are registered via KJS
重制机器通过 KJS 注册的方式
Refactor Machine and Material block/item classes
重构机器及材料方块/物品类
GTItems.INTEGRATED_CIRCUIT is now named GTItems.PROGRAMMABLE_CIRCUIT
GTItems.INTEGRATED_CIRCUIT 现在重命名为 GTIrems.PROGERAMMABLE_CIRCUIT
Ask for help regarding these changes on Discord!
关于这些变更请在 Discord 中咨询
Some documentation regarding the changes
Additions
新增内容
Add Potion Brewing to Brewery Machines (Now the tooltip makes sense!)
为酿造室添加炼药功能(工具提示这才像话!)
Add fluid rendering to select Multiblocks (Lava in your pbf anyone?)
为特定多方块结构添加流体渲染(土高炉里想来点岩浆吗?)
Add fill-level fluid rendering to Quantum Tanks
为量子缸添加液位高度渲染
Add Circuit Configuration page to Recipe Viewers
为配方显示器添加电路板配置页面
You can now also view the usages of a single configuration of Programmable Circuit
现在玩家也可以查看单个含配置的电路板的用途
Add the ability for Quantum Storages to hold more than INT_MAX items/fluids
为量子储存添加储存超过最大整数值的物品/流体的能力
Add the ability to use certain non-Cleanroom blocks in the floor of a Cleanroom
添加使用特定非超净间方块作为超净间地板的功能
This is dictated by the cleanroom_floors tag and has some default elevator blocks included
这些方块由 cleanroom_floors 标签指示,并且包括了一些电梯方块
Add Rotor Holders for High-Tier Content (For the LGT lovers)
为高电压等级内容添加转子支架(特为大型燃气轮机控准备)
Add the Machine Memory Card
添加机器内存卡 待更新正式中译
Add the ability to open Covers with an empty hand (Forgot a screwdriver?)
添加空手打开覆盖板的功能(落改锥啦?)
Add molten fluid for Ruridit
为钌铱合金添加熔融液体
Add custom recipe category support to KubeJS
为 KubeJS 添加自定义配方类别的支持
Add support for untagged items in tag filters
在标签过滤器中添加过滤无标签物品的支持
Add the ability for batteries to charge items in Curio slots
为电池添加在 Curio 栏位中充电的功能
Add more error logging to recipe builders
为配方设计者添加更多的错误日志
Add tooltip coloring to machines without it
为工具提示没有颜色的机器添加工具提示颜色
Add stone slab cutting recipes
添加石半砖切割配方
Add a recipe for Glass Dust from full-size Flint and Quartz sand dusts
添加使用完整分量的燧石与石英粉合成玻璃粉的配方
Fixes
修复内容
Fix crashes caused by invalid GTOreDefinition references after reload (Reloading custom ore veins works now)
修复在重载后由于无效的 GTOreDefinition 引用造成的崩溃(重载自定义矿脉现能正常生效)
Fix GT Fluid Attributes (like acidic) not functioning properly in pipes (Your pipes might corrode now)
修复格雷流体属性(如酸性)在管道中不生效的问题(你的管道现在可能被腐蚀了)
Fix Data Stick not copying distinctness from ME Input Parts
修复闪存无法从 ME 输入部件中复制总线隔离的问题
Fix EU/t generation GUI text for Large Generators
修复大型发电机 EU/t 产量的 GUI 文本
Fix empty crates and drums not stacking with newly crafted ones
修复空板条箱与桶无法同新合成的板条箱与桶堆叠的问题
Fix item pipes "remembering" disconnected destinations
修复物品管道“记住”已断连的目标点的问题
Fix crash due to Distillation Tower allowing 0 hatches
修复由于蒸馏塔接受 0 个流体仓而导致的崩溃
Fix pattern encoding for Multiblock previews in EMI (Now you can request Multis from AE2)
修复在 EMI 中多方块预览的样板编码问题(你现在可以从 AE2 中请求多方块的合成了)
Fix unclear tooltip for LV & MV Macerator
修复 LV 与 MV 研磨机的模糊词条
Fix various issues and crashes with going over MAX tier in Machines
修复多种因超过机器最大电压等级而出现的错误与崩溃
Fix crash with FTB Teams integration
修复与 FTB 队伍联动相关的崩溃
Fix Coke Oven Hatch model gaps
修复焦炉仓模型的缝隙
Fix ME Output Parts being inefficient
修复 ME 输出部件效率低下的问题
Fix Visual Prospecting with Xaero's showing ores in the wrong dimension
修复勘矿可视化时 Xaero's 地图在错误维度显示矿物的问题
Fix ME Input Buses being extractable
修复 ME 输入总线能被抽取的问题
Fix Programmed Circuit crashing when used on output parts
修复编码电路用于输出部件时的崩溃
Fix Advanced QuarkTech™ Suite's fire immunity not working as expected
修复夸克高科™进阶套装的防火效果未按预期生效的问题
Fix various Tag Filter issues
修复多种标签过滤器问题
Fix the Shutter Cover(Oops.)
修复扇板(啊哦。)
Fix Rotor Holders reporting as obstructed when facing up or down
修复转子支架在朝上或朝下时被视为受阻的问题
Fix incorrect time display on /medicalcondition query
修复 /medicalcondition query 指令中错误的时间显示
Fix pipe interaction box not expanding on empty-hand interaction
修复管道碰撞箱在空手互动时未扩大的问题
Changes
调整内容
Remove the "Compass" guidebook
移除“指南”
Remove Overclock Factor config options
移除超频系数的配置选项
Rework how Spray Paint works on pipes and cables
重制喷漆罐作用于管道与线缆上的方式
Allow LCR to use any coil (Got a good use for those old EBF coils now)
允许大型化学反应釜使用任意线圈(给淘汰的电力高炉线圈找了个好去处)
Make Cleanroom require a centered controller
超净间控制器现在需要在正中央
Change stone block recipes to not use the laser engraver
调整石头方块的配方,现在其无须使用激光蚀刻机
Improve RAM performance of Ore Generation
优化矿物生成的 RAM 使用
Add explicit constructor to transfer covers for addons that want to specify custom rates
为想要自定义传送带覆盖板速率的附属添加显式构造函数
Update translation files
更新本地化文件
Merry Christmas and Happy Holidays!
圣诞快乐,节日快乐!
~ The GregTech Modern Team
~格雷科技现代版团队
Added
新增内容
Add ability to orient large miners upside down (Nether ores stand no chance)
新增倒置大型采矿机的功能(地狱矿物反掌入囊)
Add higher tier Fisher Machines, which have an improved fishing pool (Free fish anyone?)
新增更高等级的捕鱼机,并且它有个改进的鱼池(欲受鱼否?)
Add ladder behavior to Frame Boxes (You can make the jungle gym of your dreams)
为框架添加梯子的功能(你可以造出梦想的攀爬架了)
Add ability to scroll to set the Ghost Circuit config in machines
新增在机器中使用滚轮设定幽灵电路的功能
Add prospecting information when breaking surface indicators
破坏地表指示指示物时新增勘矿信息
Add directionality to Fluid Filters [Adds in directionality rules for filter covers, and allows backflow(filtered or unfiltered)]
为流体过滤器添加方向设定 【为过滤器覆盖板添加方向规则,并允许回流(允许通过或否)】
Add Machine Pausing description to Mallet tooltip
为软锤添加暂停机器的描述的提示
Add Machine Pausing to certain specialized machines [Allows DTs, Miners and Drills to pausing after the current recipe cycle]
为特定机器添加暂停设定 【允许蒸馏塔、采矿机与钻井在当下配方循环完成后暂停】
Add depletion time to Electric Tool tooltips
为电力工具添加剩余工作时间的提示
Add Voltage, Amperage, and Capacity information to Energy Hatch tooltips
为能源仓添加电压、电流与电容的信息提示
Add Steam Boiler heat information to Jade
为 Jade 添加蒸汽锅炉加热的信息
Fixed
修复内容
Fix Item Tag Filter bricking worlds (Sorry)
修复物品标签过滤器导致世界崩溃(抱歉)
Fix fluids dragged from EMI/JEI causing improper behavior in ghost slots
修复从 EMI/JEI 拖拽的流体在幽灵槽位中产生的错误行为
Fix chance logic not adjusting roll chance in small parallel situations (This one is for you, Pansmith)
修复概率逻辑在并行数量较小时无法调整随机产出的问题
Fix battery timer sometimes showing incorrect time units
修复电池计时偶尔会显示错误时间单位的问题
Fix large numbers sometimes being improperly rounded due to localization
修复本地化导致的大数字舍入不当的问题
Fix battery slots allowing more than one battery at a time
修复电池槽位同时允许放入多个电池的问题
Fix NVGs giving infinite night vision
修复夜视护目镜给予无限夜视时间的问题
Fix Recipe Output crash for TOP
修复 TOP 因显示配方输出而崩溃的问题
Fix environmental hazard tooltips showing when disabled
修复环境污染提示在禁用时仍然显示的问题
Fix ME Parts not handling items/fluids correctly in certain cases
修复 ME 部件在特定情况下错误处理物品与流体的问题
Fix cases where machines would not calculate the correct number of parallel recipes to run
修复机器无法计算应运行的并行配方之正确数量的情况
Fix Large Boilers causing integer overflow
修复大型锅炉导致整数溢出的问题
Changed
调整内容
Change Ore Processing Widget to now show the raw ore instead of ore block
调整矿物处理流程组件以显示对应粗矿而非矿物方块
Rework Fluid Slot behavior - they will now try to fill/drain to your cursor, if possible
重制流体槽行为——现在它们会在可行时尝试填充/汲取玩家指针所拿取的容器
Remove Distinct functionality from Output Parts
移除输出部件的 Distinct 功能 编程相关术语
Remove ability to machine magnetized materials into magnetic parts [Magnetic materials shouldn't be obtainable from any machine other than a polarizer]
移除将磁化材料加工为磁化零件的功能 【磁化材料不应从两级磁化机以外的途径获得】
Fixed
修复内容
Fix more critical bugs regarding Dedicated Servers (Sorry!)
修复更多的影响专用服务器的关键问题
Fix Conveyor and Pump Covers crashing the game when you interacted with the UI
修复玩家同传送带与泵覆盖板 UI 互动时造成游戏崩溃的问题
Fix Prospector crashing the game when you clicked to add a waypoint in Fluid Mode
修复在扫描仪的流体模式中,点击以添加路径点时造成游戏崩溃的问题
Fix Multiblock Machines starting up instantly when reformed even when paused
修复多方块机器在暂停的情况下重新完成结构时会直接开启的问题
Fix Large Miner tooltip showing double the working area
修复大型采矿机的工具提示显示双倍工作范围的问题
Fix duplicate lens maceration recipes
修复重复的透镜研磨配方
Fix Advanced Item/Fluid detectors not actually having RS Latch behavior
修复进阶物品/流体探测器实际上没有 RS 锁存器行为的问题
Changed
调整内容
Tweak and add various Recipe Categories to declutter the important pages
调整并添加了多个配方类别以清理重要配方页面
Move Harder Dye recipes into a config option
将“更困难的染料配方”移至一处配置选项当中
Fixed
修复内容
Fix critical bug affecting Dedicated Servers
修复影响专用服务器的关键问题
Fix Large Miner tooltip not displaying its working range
修复大型采矿机的工具提示不显示其工作范围的问题
Fix Pump and Conveyor String format issue
修复泵与传送带字符串编码问题
Fix potential pipe collision bug
修复潜在的管道冲突问题
Extra patch notes from 1.5.0
1.5.0 追加补丁说明
Fix Long Distance Pipelines having issues with the endpoints
修复长距离管道终点出现的问题
Fix covers being buggy when placed using the 3D Machine GUI
修复在 3D 机器 GUI 下放置覆盖板时出现的问题
Fix ME parts crashing if you point an AE bus into them
修复玩家用 AE 总线指向 ME 部件时的崩溃问题
Fix covers not updating if you change the neighboring block
修复改变邻近方块时覆盖板不更新的问题
Various QoL features have been added
添加了多种 QoL 功能
Locked output hatches will be prioritized for machine output
机器会于锁定的输出仓优先输出
Fluid Tanks in machine UIs now show GT fluid properties
机器 UI 当中的流体储罐现在会显示格雷流体属性
Filled Fluid Cells now show GT fluid properties
蓄满的流体单元现在会显示格雷流体属性
Creative Tanks and Chests now show an infinity symbol
创造缸与创造箱现在会显示一个无限标志
Creative Tanks and Chests can now be set and cleared using your held item (or lack thereof)
创造缸与创造箱现在能被手持的物品(或空手)设定或清除
Creative Tanks now fully fill your held item if it can
创造缸现在会在可能的情况下完全填满手持的物品
Quantum Chests now store all valid items in your inventory on double right-click
现在量子箱能在双击右键时,存储物品栏中所有可存入的物品
BREAKING CHANGES for Addon Devs
附属开发者应注意的重要改动
We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
我们已从 LDLib 的 IFluidTransfer 与 IItemTransfer 转向使用 Forge 原生的 IFluidHandler 与 IItemHandler。这也包括 FluidStack 类。
If you made use of these at all, you may have to make the according changes. See the PRs here and here.
Added
新增内容
Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
为蒸馏塔添加选择性清除产物与 ME 输出仓的功能(4000B 的氮气直接导入 ME 系统)
You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
现可略去各层的输出仓,该层的输出会被完全清除。
Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
新增在机器完成一次配方循环之后暂停的功能(你可以升级你的电力高炉而无需错失材料了)
Done via shift + right-click with a soft mallet
通过手持软锤 shift + 右键暂停
Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
新增智能过滤,它能基于选定的模式而过滤材料(电解机、筛选机与离心机)(矿物处理得救了)
Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
新增可视化探矿,现在玩家在勘探到或找到地表指示物时会于小地图上标出(矿物现在会出现在你的地图上啦!图穷矿现)
You can also click on a vein in your prospector to create a waypoint
你也可以在探矿仪中点击一处矿脉以添加坐标点
Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
为回收配方添加配方类别(再也不用翻过 1000 页电弧炉配方了)
Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
在配方浏览器中添加电压等级对产出概率的提升与工具提示的显示(心算大概不是你的强项)
Add Power Substation battery capacity to the tooltip
在工具提示中添加蓄能变电站电池容量的显示
Add coloring to the Power Substation UI
为蓄能变电站的 UI 添加颜色
Add OP bypass for machine ownership
为机器所有添加管理员通行权
Add Fusion Tier to recipes in Recipe Viewers
在配方浏览器中添加聚变等级
Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
新增 BlastBuilder 与真空冷冻器配方覆写(附属/整合包作者相关)
Add more information to Large Turbine tooltip
为大型涡轮的工具提示添加更多信息
Fixed
修复内容
Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
修复大型/极限内燃引擎消耗过量氧气与润滑油的问题(或许你的冷冻机现在能跟上了)
Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
修复大型/极限内燃引擎单次循环内未消耗足量燃料的问题(对不起 Moni 玩家们了)
Fix Research Stations halving computation cost when overclocked
修复研究站超频时算力消耗减半的问题
They now give you a partial discount if you overclock them
现在超频研究站会带来一定的算力消耗减免
Fix tape slot in Maintenance Hatches (We require more tape)
修复维护仓中的胶带槽(我们需要更多的胶带)
Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
修复格雷斧子的伐木行为(对不起,哦不对,再也没有免费的树砍了)
Fix Research Stations allowing more than two energy hatches
修复研究站允许两个以上能源仓存在的问题
Fix rare gems not being able to be macerated
修复稀有宝石无法被研磨的问题
Fix Large Bronze Boiler GUI
修复大型青铜锅炉的 GUI
Fix Power Substation in-world preview
修复蓄能变电站的世界中预览
Fix Power Substation display when there is no input or output
修复蓄能变电站在没有输入或输出时的显示
Fix Aluminium Cell not showing its contained fluid in its texture
修复铝单元的材质中不显示内含流体的问题
Fix input/output tooltip mismatch
修复输入/输出的工具提示不匹配的问题
Fix ME Part IO category
修复 ME 组件 IO 类别
Fix Cables emitting smoke on first tick
修复线缆在放置后第一 tick 时发出烟雾的问题
Fix multi output lines not showing on a per item time evaluation
修复多重输出的序列不在每物品所需时间的尺度上显示的问题 此条存疑
Fix bonemeal and bone dust recipe collision
修复“骨粉”与“骨头的粉”的配方冲突
Changed
调整内容
Rework the Tag Filter so that it actually works (Jank begone)
重制标签过滤因而它终于能实际工作了(卡顿消失术)
Change various material blast temperatures; Nichrome now requires EV to blast
调整多种材料所需的高炉温度;镍铬合金现在需要 EV 电压才能冶炼
Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
交换红蓝钢的成分以及用途——你将需要更改自动合成样板
Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
将不消耗配方的原料更改为催化剂——这会将其从 AE2 样板与 EMI 配方树中排除
Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
对于蒸汽机器,现在 Jade 会显示正确的 mB/t 数值(你的蒸汽机器没那么饥渴,相信我)
Swap emitter/sensor ingredient for Laser Input/Output Hatches
交换激光输入/输出仓所需的发射器/传感器原料
Change EV-tier Voltage Coil material to Platinum
调整 EV 级电压的线圈材料为铂
Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
调整木制储罐阀门的配方以使用铜转子而非铅转子
Change Machine Ownership Config Wording
调整机器所有权配置的措辞
Hide converters if they're disabled
如禁用能量转换器也一并隐藏它们
Increase density of Realgar in Copper/Tin Veins
增加铜/锡矿脉中砷的密度
Change Tungstensteel heating components with RTM Alloy ones
更改钨钢加热组件为钌钨钼合金加热组件
Change the gas-filter texture to be semi-isometric like circuits/lenses/etc
调整气体过滤材质为半等长,比如 circuits/lenses/etc 电路板/透镜/等等 那样
Misc
杂项内容
Add debug option for superflat ore gen
为超平坦矿物生成添加 debug 选项
Update zh_cn.json
更新 zh_cn.json
Update jp_jp.json
更新 jp_jp.json
Update zh_tw.json
更新 zh_tw.json
Update ru_ru.json
更新 ru_ru.json
<24.10.15-正式版更新总结>
EMI now treats programmed circuits in machine recipes as catalysts, meaning they won't show up in recipe trees (batch craft away)
现在 EMI 视机器中的幽灵电路为催化剂了,也就是说它们不再会于配方树中显示(批量合成除外)
Fixed bugs that broke some people's games
修复造成部分玩家游戏崩溃的问题
<24.10.14-快照更新内容>
Fix NPE caused by filter not loading properly on cover (#2176) [no more lazy loading of the filter]
修复空指针异常造成过滤器作为覆盖板时无法正常加载的问题 【再无懒懒加载的过滤器了】
Add Programmed Circuits to GTEmiRecipe Catalysts (#2175) [Resolves #2160: [EMI] Ghost Circuits invisible to EMI Recipe Tree]
将编程电路添加至 GTEmiRecipe Catalysts 类 【修复 #2160:[EMI] 在 EMI 配方树中隐藏幽灵电路】
修复序列化问题
<24.10.13-快照更新内容>
<24.10.13-1.20.1-1.4.5>
Ownership integration with FTBTeams/Argonauts for Machines
新增同 FTBTeams/Argonauts 的机器所有权联动
Add Storage Covers for your machines! (Like the alloy smelter or the extruder)
新增用于机器的储存覆盖板!(如合金炉与压模器)
Add dough and various baking recipes (GT cookies yay)
新增面团与多种烘培配方(格雷饼干耶)
Add ability to craft fluid recipes using drums (you can finally batch craft treated wood)
新增使用桶合成流体配方的功能(你终于可以批量合成防腐木了)
Add ability to place torches using hammers and pickaxes
新增使用锤子与稿子放置火把的功能
Add output text for Multiblock UIs
为多方块 UI 新增输出文本
Add magnetic pull for mob drops on kill
为(使用工具与武器)杀死生物后的凋落物添加磁力吸引
Add tags for GT components
为格雷组件添加标签
Add in-line filtering for item and fluid pipes
为物品与流体管道添加串联过滤
Add placable surface rock items
新增可放置的地表岩石物品
Add cutting recipe for stained glass panes
为染色玻璃板添加切割配方
Add ability to set ghost circuit using held circuit item
新增使用手持电路板设置幽灵电路的功能
Add missing sign & trapdoor recipes
新增缺失的告示牌与陷阱门配方
Fix machines inside Cleanroom not registering properly (you don't need to open your door anymore)
修复超净间内机器未正确注册的问题(你不再需要开门了)
Fix fluid drilling rig not working with 2 energy hatches (sorry)
修复流体钻机在拥有两个能量仓时无法工作的问题(抱歉)
Singleblock pump machines now properly find and pump fluid
现在单方块泵能正确检索并泵出流体了
Fix coil temperature not providing an EU discount in EBF-type machines
修复电力高炉类机器中,线圈温度无法提供 EU 减免的问题
Fix Heat Capacity not showing in ABS and RHF
修复合金冶炼炉与转底炉中不显示热容的问题
Copy the EBF's temperature tooltip to the ABS and RHF
将电力高炉的温度提示复制到合金冶炼炉与转底炉
Fix Steam Multiblocks allowing greater than LV recipes
修复蒸汽多方块机器能够运行 LV 以上配方的问题
Fix broken treated wood recipes
修复出错的防腐木配方
Fix miner pipes not being destroyed when the miner is finished
修复采矿机完成(工作)后采矿管道未被破坏的问题
Fix tools not generating properly due to missing flags
修复由于标签缺失导致工具无法正常生成的问题
Fix ME part visual connection to ME cables
修复 ME 组件与 ME 线缆连接处的视觉表现
Fix progress UI lines for some machines
修复部分机器的 UI 进度条
Fix Wooden sign recipes
修复木制告示牌的配方
Fix Lighter interactions and behaviors
修复打火机的交互与行为
Fix Large Miner not requiring an output bus
修复大型采矿机无需输出总线的问题
Fix Assembly Line not respecting ordering for certain orientation
修复装配线在特定方向下不遵循(输入)顺序的问题
Fix Gem downcrafting recipes
修复宝石向下兼容的配方
Fix drums not respecting material properties as an inventory item
修复作为物品栏物品的桶无视材料性质的问题
Fix rubber wood and rubber logs
修复橡胶木板与橡胶原木
Fix Frame Block being deleted upon shift-click with pipe
修复对着框架方块下蹲并使用管道时会删除框架的问题
Fix Debrominated Brine not having any usage
修复脱溴卤水毫无用处的问题
Fix voltage floor formula causing negative values
修复电压下限公式使用负数值的问题
Fix insertion and extraction of rotors in rotor holders
修复转子支架中转子置入与取出的问题
Fix magnetic double plate overlay
修复磁化双层板的图层
Fix various recipe and item issues
修复多处配方与物品问题
Update tooltip capitalization for consistency
更新工具提示(文本)的大写以保持连贯
Remove sand from Ore Veins
移除矿脉中的沙子
Replace wrench with plate in bender recipe
将卷板机中的扳手替换为板材
Change Wooden Multiblock Tank recipe to use copper instead of lead
调整木制多方块储罐的配方以使用铜替换铅
Change Steam Multiblocks to be able to have variable parallel amounts
调整蒸汽多方块机器,使其能拥有多种并行线程数量
Rework seed oil recipes
重制种子油配方
Change iron rounds -> iron rings for a few recipes
将几处配方中的铁垫片替换为铁环
Update for ru_RU
更新俄文翻译
Update zh_cn.json
更新简体中文翻译
<24.10.06-1.20.1-build_1169>
Give torch placing a sound #2091
为火把添加放置音效
Port of 1.12 hard ebf recipe #2093
迁移了 1.12 的困难电力高炉配方
Missing progress lang for some multis #2090
部分多方块结构缺失进度语言文件
Fix fluid drilling rig not working with 2 hatches #2092
修复流体钻机在拥有两个流体仓时不工作的问题
Fix Wooden sign recipes #2094
修复木制告示牌的配方
Stone tags and LPG localisation #2095
石头标签与液化石油气本地化
Adds forge:stone to GT stones
为格雷石头添加 forge:stone 标签
Adds forge:cobblestone to GT cobblestones
为格雷圆石添加 forge:cobblestone
Fixes LPG localisation
修复液化石油气的本地化
Add more interactions + fixes for Lighter #2075
添加更多扩展及修复打火机
Lighter can light candles, extinguished campfires, cake blocks with candles
现在打火机可以点亮蜡烛、熄灭的营火、插上蜡烛的蛋糕
Lighter sets soul fire on top of soul sand and soul soil instead of normal fire
现在打火机在灵魂沙与灵魂土上点燃灵魂火而非普通火焰
Lighter does not consume fuel if interaction fails
现在打火机在交互失败时不再消耗燃料
Lighter does not set fire in janky ways anymore
现在打火机点火不再造成卡顿
<24.10.04-1.20.1-build_1162>
AE2 Integration: Use smart cable connection type for ME Connected blocks #2087
AE2 兼容:现在 ME 连接的(格雷)方块使用智能线缆连接类型
<24.10.03-1.20.1-build_1161>
Output Line Infinite formatting #2082
编程相关,不译
<24.10.02-1.20.1-build_1160>
Yeet Sand from OreVeins #2078 [Remove Sand Blocks from veins bc stupid]
矿脉中的沙子 【移除矿脉中的沙子】
<24.10.01-1.20.1-build_1159>
Remove any connected miner pipes when the machine is removed #2064
在移除采矿机的同时也移除所有相连的采矿管道
Add missing flags for materials #2024
为材料添加缺失的标签
Adds missing flags to a ton of materials so that their tool recipes generate
为一堆材料添加缺失的标签,故而其对应的工具配方能够生成
Adds debug lines to catch missing flags for materials
添加调试信息以寻获材料缺失的标签
Adds styrene butadiene and silicone rubber to ToolRecipeHandler#softMaterials
将苯乙烯丁二烯与硅橡胶添加至 ToolRecipeHandler#softMaterials
<24.10.01-1.20.1-build_1157>
Multiblock Display Text for Outputs #2048
多方块输出产物的文本显示
Make magnetic tool property pull mob drops too #2037
磁力工具现在也能正确地吸引生物掉落物了
Remove #forge:seeds seed oil recipe #2041 [so that it doesn't conflict with the vanilla seed recipes]
移除使用 #forge:seeds 标签的种子油配方 【以使其不再同使用原版种子的配方冲突】
Torch Behaviour, now with less duping #2067 [allows gt tools to place torches]
新增火把行为 【格雷工具现在能放置火把了】
Fix broken treated wood recipes #2045 [Removes log -> plank crafting table & cutter recipes for treated wood planks]
修复出错的防腐木配方 【移除使用原木合成防腐木板的工作台与切石机配方】 注意此处是原木合成木板
<24.09.29-1.20.1-build_1152>
Update manage-pr-labels.yml #2062
更新 manage-pr-labels.yml
Misc recipe fixes #2056
杂项配方修复
Changes circuit for a bunch of wood recipes to prevent conflicts
更改了部分木材相关配方所需的电路以预防配方冲突
Makes the barrel assembler recipe available in normal mode
木桶装配线配方现在能够在普通合成模式 相对于困难合成 下正常运行
Moves the minecart recipes from VanillaStandardRecipes#woodRecipes to VanillaStandardRecipes#miscRecipes since it makes better sense
将 MC 配方从 VanillaStandardRecipes#woodRecipes 移至 VanillaStandardRecipes#miscRecipes,因其更加合理
Fix deepslate bricks slab saw recipe
修复深板岩砖半砖的切割配方
<24.09.29-1.20.1-build_1149>
Update tooltip capitalization for consistency #2061 [Changes tier -> Tier for the tooltips for the ZPM assembly and ULV vacuum tube]
更新工具提示文本中的大写以保持文本连贯 【将 ZPM 装配线与 ULV 真空管工具提示中的“tier”更改为“Tier”】
<24.09.29-1.20.1-build_1148>
Machine Ownership #1970
机器所有权
Give coils an actual EU discount in EBF #2055
电力高炉的线圈现在能真正减少 EU 消耗
Fix Steam Multiblocks allowing greater than LV recipes #2058
修复蒸汽多方块机器能够运行 LV 以上等级的配方的问题
<24.09.29-1.20.1-build_1145>
Replace wrench with plate in bender recipe #2057
将卷板机配方中的扳手替换为板
Change iron rounds -> iron rings for a few recipes #2026 [Recipes changed for lanterns, soul lanterns, chains in hard mode]
将一些配方中的铁垫片更改为铁环 【调整了困难合成模式下灯笼、灵魂灯笼与锁链的配方】
<24.09.27-1.20.1-build_1140>
add some actions that'll come in handy later #2034
新增了部分稍后将会处理的行为
<24.09.27-1.20.1-build_1139>
README changes #2033 [removes dead links and adds section for developers]
README 更改 【移除失效链接并新增开发者章节】
<24.09.25-1.20.1-build_1136>
Version bump to 1.4.5 #2029
版本更新至 1.4.5
译注:1.4.3 与 1.4.4 没有实际功能更新,并且跨度尤其小,故合略为一
<24.09.25-1.20.1-build_1135>
1.4.3 正式版发布
版本更新至 1.4.4
<24.09.25-1.20.1-build_1133>
Fix standard OC modifier for EUt outputs #2023
修复 EUt 输出的标准超频修饰器
<24.09.25-1.20.1-build_1132>
Fix KubeJS deserialization for conditions #2022
修复 KubeJS 对条件的反序列化
<24.09.24-1.20.1-build_1131>
fix off by one in oc finding #2019
修复超频查询中的 off by one 差一错误
<24.09.24-1.20.1-build_1130>
Version bump to 1.4.3 #2014
版本更新至 1.4.3
<24.09.24-1.20.1-1.4.2> 1.4.2 正式版主要更新总结
Compressor recipe for snowballs to snow blocks (#1969)
新增使用雪球合成雪块的压缩机配方
Rubber Wood and Treated Wood boats (#1980)
新增橡胶木船与防腐木船
Coke Oven Hatches are now able to be automated again (#1948)
焦炉仓现在又能自动化了
All sounds are now mono-audio (you will no longer be haunted by the global Research Station sound) (#1966)
现在所有音效都是单声道(研究站的全局音效再也不会萦绕你耳边了)
Fixed Large Turbine logic which stopped them from running properly (#1983 and #2010)
修复阻挠大型涡轮正常运行的逻辑
Machine auto-export will now respect attached filter covers (#1982)
机器的自动输出现在会遵守过覆盖板过滤了
Quantum Tanks will no longer void fluids that don't match the stored fluid (#1976)
现在量子缸不再侵吞与内容不符的流体了
Quantum Chests will now properly drop items if your inventory is full rather than just voiding them (#1976)
现在量子箱会在玩家满物品栏正常掉落物品,而非侵吞它们
The Multi Smelter now applies overclocks properly (#2004 and #2008)
现在工业熔炉能正常应用超频了
ME Pattern Buffer Proxies now show a hand animation when opened (#2005)
现在 ME 样板总成镜像在打开时会显示手部动画
Fixed ME parts not showing tooltips (#1993)
修复 ME 部件不显示物品提示的问题
Rubber log variants now have the burnable tag (#1914)
橡胶木衍生物现在拥有可燃标签
Fixed solid boilers not being able to burn some vanilla furnace fuels (#1998)
修复固体燃料锅炉无法燃烧部分原版熔炉燃料的问题
Various texture fixes (#1974)
多种材质修复
Other miscellaneous fixes
其他杂项修复
ADDON DEVS: Recipe Conditions and the GTRegistry class have changed slightly - please take note (#1955)
附属开发者:配方条件与格雷注册表类作了些微调——请务必注意
ADDON DEVS: We now publish to the official GTCEu Maven - check the updated README for further information
附属开发者:现在我们会在官方的格雷社区版 Maven 上发布——查阅更新的 README 以获取进一步的信息
Chanced outputs for parallel recipes are now deterministic and guaranteed a minimum amount (#1948)
并行配方的概率输出现在是预先决定的,并且有保底输出数量
The highlight grid for tools and covers will now only appear if a possible interaction exists (#1949)
工具与覆盖板的高亮网格现在只会于存在对应交互时出现
Optical Pipes can now hold covers (#1953)
光缆现在可以加装覆盖板
Covers that have no plan to be implemented have been removed (#1961)
未实装功能的覆盖板已被移除
<24.09.24-1.20.1-build_1128>
port of 1.12#2617 #2007 [fixes slow look up in voltage tiering calculations]
从 1.12 迁移 #2617 【修复电压等级计算检索过慢的问题】
<24.09.24-1.20.1-build_1127>
Fix Multi smelter not overclocking #2008
修复工业熔炉无法超频的问题
<24.09.24-1.20.1-build_1126>
I fix turbine #2010 [fix turbine parallel being ^2]
修复了涡轮 【修复涡轮并行被平方的问题】 具体表现未考证
<24.09.23-1.20.1-build_1125>
Wirecutter/wrench tool sounds #2006 [give wirecutter and wrench block break sounds]
剪线钳/扳手的工具音效 【为剪线钳与扳手添加方块破坏音效】
<24.09.23-1.20.1-build_1124>
Fix ME Pattern Buffer Proxies not having the hand animation when opening the GUI #2005
修复 ME 样板总成镜像在打开 GUI 时没有手部动画的问题
<24.09.23-1.20.1-build_1123>
fixes parallel for alloy smelters #2004
修复合金炉的并行问题
<24.09.22-1.20.1-build_1122>
fix MEInputHatch not showing tooltip #1993
修复 ME 输入仓不显示物品提示
Boiler Burnables, Chain Recipe and Crate Tags #1998
锅炉燃料、锁链配方及板条箱标签
fix boilers not allowing all burnable fuels at first run
修复锅炉首次运行时不总是接受所有燃料 【见 #1558】
fix missing chain recipe
修复缺失的锁链配方
fix empty nbt tag for crates
修复板条箱的空 nbt 标签
<24.09.22-1.20.1-build_1120>
Changed recipe decoding to not return immutables #1995
调整配方解码以阻止不可变对象的返回
Update publishing.gradle #1996
更新 publishing.gradle
Fixed Publishing Workflows #1997
修复发布工作流
<24.09.21-1.20.1-build_1117>
Fixed recipe condition encoding #1992
修复配方条件编码的问题
Recipe conditions need to be flatmapped into the JSON array along with the type
配方条件与其类型需要被平面映射至 JSON 数组中
Also changed the DimensionCondition to use the right key
也更改了 DimensionCondition 维度条件 以使用正确键值
<24.09.21-1.20.1-build_1116>
Bump up the LDLib to fix XEI compat + fix pattern preview widget #1987
更新 LDLib 以修复 XEI 兼容,并修复图案 或指样板 预览小部件
Fix JEI, support recipe focus for all IRecipeSlotIngredient widgets, including cycle, tags, etc.
修复 JEI,支持所有 IRecipeSlotIngredient 小部件的配方聚焦,包括循环、标签等等
Fix JEI, support both jei internal tooltips and ldlib widget tooltips.
修复 JEI,支持 jei 内的信息提示与 ldlib 小部件的信息提示
Fix item and fluid drop into PhantomWidget issues with JEI and emi
修复 JEI 与 emi 中物品与流体落入 PhantomWidget 的问题 无法得知此处的 drop into 具体指涉的行为或现象
Fix pattern preview duplicate slots + switch to the HORIZONTAL wheel
修复图案 或样板,存疑难考 预览复制槽位,并切换至水平滚轮
Added gradle task for versioning and edited workflows #1986
为版本序号新增 gradle 任务,并编辑了工作流
<24.09.20-1.20.1-build_1114>
Added rubber log variants to #minecraft:logs_that_burn#1914
新增橡胶木衍生物至 #minecraft:logs_that_burn 可燃木
fix recipe format changes breaking all machines #1955 [and switch recipe condition registry to use a type class instead of Class instances]
修复配方格式的调整导致所有机器无法工作的问题 【并切换配方条件的注册以使用类型类而非类实例】
<24.09.20-1.20.1-build_1112>
Add Compressor recipe for snow balls -> snow #1969 [Adds a compressor recipe to craft snow blocks from 4x snowballs]
新增雪球合成雪的压缩机配方 【新增由四个雪球合成雪块的压缩机配方】
<24.09.20-1.20.1-build_1111>
Steam Turbine Fix #1983
蒸汽轮机修复
make steam turbine actually affect the input/output of ites recipe when doing the modifications
现在蒸汽轮机在作调整时能确实影响其输入及输出了
also fix a bug in parallel calculations
也修复了一个并行计算中的问题
<24.09.19-1.20.1-build_1110>
Fixed filtering on auto-transfer #1982 [Fixed filters not being respected on machine auto-output and auto-input]
修复自动传输的过滤问题 【修复机器自动输入输出时忽略过滤器的问题】
<24.09.19-1.20.1-build_1109>
Wood Recipes and Boats #1980
修复(防腐)木相关配方及船
<24.09.19-1.20.1-build_1108>
Fix jei drag #1973 [Fix jei inability to drag item to the ME input bus and inability to drag fluids to the ME input hatch]
修复 jei 拖拽问题 【修复 jei 无法将物品拖拽至 ME 输入总线及无法将流体拖拽至 ME 输入仓中的问题】
<24.09.19-1.20.1-build_1107>
Misc texture fixes #1974
杂项材质修复
Update stripped rubber wood texture
更新去皮橡胶木的材质
Update treated wood sign texture
更新防腐木告示牌的材质
Added GUI textures for hanging signs located in gui/hanging_signs (will not work until we have our own HangingSign BE)
为在 gui/hanging_signs 中的悬挂式告示牌添加 GUI 材质(在我们有自己的悬挂式告示牌方块实体之前不会生效)
Fix sides for battery blocks
修复电池方块的侧面材质
Fix CTM for light gray lamp
修复浅灰色灯的连接纹理
Fix animation frames for data stick, wetware mainframe processor
修复闪存与湿件处理器主机的动画帧
Remove a bunch of unused textures and mcmetas
移除一堆未使用的材质及元数据
Move some textures into block/misc for better categorizing
为了更好的分类,把一些材质移至 block/misc 中
Rename block/cover/OVERLAY_SCREEN.png -> block/cover/overlay_screen.png
将 block/cover/OVERLAY_SCREEN.png 重命名为 block/cover/overlay_screen.png
<24.09.18-1.20.1-build_1106>
<24.09.18-1.20.1-build_1105>
Sculk fixes + datagen #1968
幽匿修复及数据生成
Fixes a bunch of minor bugs about the sculk and echo shard materials
修复了一堆关于幽匿与回响碎片材料的小问题
Also runs datagen for the cover removals
也为覆盖板的移除进行了数据生成
Remove border lines from Laminated Glass CTM #1972
移除夹层玻璃连接纹理的(内)边框 图见链接
<24.09.17-1.20.1-build_1103>
Update EnergyNetWalker.java #1967
更新 EnergyNetWalker.java
<24.09.17-1.20.1-build_1102>
Convert all stereo sounds to mono #1966
将所有立体音效转换为单声道音效
<24.09.15-1.20.1-build_1101>
deprecates covers #1961 [deprecated crafting. wireless digital interface, and digital interface]
废弃了覆盖板 【废弃其合成:无线数字接口覆盖板、数字接口覆盖板】
<24.09.14-1.20.1-build_1100>
Optical pipes can now hold covers #1953
光缆现在可以加装覆盖板了
<24.09.14-1.20.1-build_1099>
add sources to publishing #1947 [fix maven sources not published]
添加发布来源 【修复 maven 源未发布的问题】
Fixed improper behaviors #1948
修复了(概率的)不恰当行为 解释太长了分句如下
Reworks the chance logic (yet again) due to performance concerns
因性能考虑重制了概率逻辑
The chanced output of a parallel recipe is now deterministic
并行配方的概率输出现在是确定的
The batch will produce a guaranteed output based on chanced% and will only roll once
现在产出数量基于概率而得到确保,并且只会随机一次 batch 一词难以译尽其意,故不译
Tuned Tool Highlight Grid behavior #1949
调整了工具高亮网格的行为 即扳手对准管道时显示的网格
Tool Highlight Grid will now only appear on most blocks if an interaction is present
对于大多方块而言,现在工具高亮网格仅会在存在交互时出现 如手持螺丝刀指向无覆盖板的管道时,不会出现网格
Grid will also now appear on vanilla blocks that can be rotated by GT wrenches
现在网格也会在可以被格雷扳手旋转的原版方块上出现
<24.09.12-1.20.1-build_1096>
change version mod version to 1.4.2... again. #1943
更改模组版本至 1.4.2
<24.09.11-1.20.1-build_1093>
change mod version to 1.4.2 for snapshot builds #1938
为快照构建更改模组版本至 1.4.2
译注:1.4.1 版本(包括 patch.1 与 patch.2)为无实质内容的版本更新,多数条目为 1.4.0 日志条目的不同表述。
部分未直接见于 1.4.0 日志或无法考证的条目使用“*”于后标记。
<24.09.11-1.20.1-1.4.1> <24.09.11-1.20.1-1.4.1+patch.1><24.09.11-1.20.1-1.4.1+patch.2>
Added Textures for Computer Casings styled around the new texture standard
为计算机外壳添加契合新材质标准的材质
Fluid Tags for Molten Fluids & Plasmas
熔融液体与等离子体的流体标签
Datasticks will now render the primary item within contained data when holding SHIFT
现在闪存在按住 SHIFT 时,会显示主要物品及内含数据
Parallel Hatches can no longer be shared
并行控制仓不再能共享
SI Formatting for large fluid amounts
为流体槽中流体的数量规范单位格式显示
Updated all hatches and busses recipes to match GTCEU : 1.12.2
更新所有仓与总线的配方以匹配 GTCEU 1.12.2
Hazard gear works in curios slots
环境污染相关装备现在能在 curios 饰品栏中生效
Changed the location of the dimension icon for dimension based recipes*
调整维度配方中维度图标的位置*
KubeJS Support for research methods
研究方式的 KubeJS 支持
Research recipes now display CWU total in JADE and use the proper EU values
研究配方现在于 Jade 中显示总算力,并使用正确的 EU 量
PACK DEVS ! - Can now define render toggles for multiblocks
整合包作者们!——现在可以为多方块结构切换渲染了
ADDON DEVS ! - OCLogic has been modified, please verify your addons reflect these new changes
附属作者们!——超频逻辑已被修改,请验证你们的附属是否表示了这些修改
Fixed Rubber Leaves and Saplings not being able to compost
修复橡胶树叶与树苗无法用于堆肥的问题
Fix fluid output slots accepting manual inputs
修复流体输出槽接受手动输入的问题
Large variety of recipe logic and OC logic fixes
大量配方逻辑与超频逻辑的修复
Fixed AEParts in assembly lines having wrong recipe voltages
修复装配线中的 AEParts(AE部件)有着错误配方电压的问题
Fixes Crashes due to null recipes caused by HighTier being disabled
修复由于禁用 HighTier(高电压等级)出现空配方导致的崩溃
Fixed PartialNBT usage in recipes*
修复配方中 PartialNBT 的使用*
Various KubeJS recipe fixes
多处 KubeJS 配方修复
ME Export Bus is now considered an "EXPORT_ITEMS" part ability
ME 输出总线现在被视为一个“输出物品”的部件
Fix bedrock ore miner not overclocking
修复基岩采矿机无法超频的问题
Assembly line Structure no longer allows MEBufferParts
装配线结构中不再允许 MEBufferParts(ME 缓存器组件)的存在
<24.09.11-1.20.1-build_1082>
Fix empty material fluid tag loop #1926
修复空材料流体标签的循环 不知道具体指什么
Where were you when processing array was kil? #1927
总之是调整了共 77 处数组
<24.09.11-1.20.1-build_1080>
Fixed Primitive Multiblock behavior #1924
修复原始多方块机器的行为
No longer allow input/output through the controller blocks
现不再能够通过控制器方块输入输出了
Also modified Coke Oven Hatch recipe to make it more clear that it can also do items
调整焦炉仓的配方以突显其也能输入输出物品的能力
Charcoal Pile Ignitor Improvements #1923 [fixes #1916 and adds some particle and sound improvements to the charcoal pile ignitor]
改进木炭堆点火器 【修复 #1916 并为木炭堆点火器添加了一些粒子效果与音效的改进】
<24.09.11-1.20.1-build_1078>
RenderToggles #1925 [allows you to hide render previews of multis in world or with XEI's]
渲染切换 【允许玩家隐藏世界或 XEI 中的多方块预览渲染】
<24.09.11-1.20.1-build_1077>
Fixed Forming Press recipe logic for naming #1922
修复冲压机床命名配方的逻辑
<24.09.11-1.20.1-build_1076>
Fix chance outputs failing cause of parallel amount #1920
修复并行数量导致的概率产出失效
<24.09.11-1.20.1-build_1075>
Assembly Line Structure fix #1921 [only allow regular fluid hatches on the assembly line, removed a redundant config for dual hatches]
装配线结构修复 【仅允许装配线上含有普通流体仓,移除了关于总成的多余选项】
<24.09.10-1.20.1-build_1073>
Fixed ME Output Bus/Hatch storage behavior #1915
修复 ME 输出总线及仓的存储行为
Changed behavior so that the slots/tanks used are virtual - helps with allocation
调整了其行为,现在其物品与液体槽位的占用是虚拟的——便于分配
Virtual slots are very large
虚拟槽位很大 按说明,为无限大
Added more slots/tanks to the part so that recipes with more than 2 recipe outputs will work
为其新增更多的槽位,所以有着两种以上输出的配方能够运行
Also removed any capacity shenanigans
也移除了所有虚假容量
<24.09.10-1.20.1-build_1072>
Minor Combustion Engine Recipe Logic Fixes #1913 [fixes #1912 #1519, they accidently made way too much energy]
<24.09.10-1.20.1-build_1071>
Misc fixes #1911
杂项修复
Fixes #1907 & #1909 - Adds chance rolls to each parallel of a recipe
Also fixes the ranged output text for recipes
也修复配方的概率产出文本
command changes #1889
指令调整
moved /medical_condition and /environmental_hazard to their own commands
将 /medical_condition 与 /environmental_hazard 指令独立出来
added a /gtceu dump_data command for dumping the veins as JSON
新增 /gtceu dump_data 指令,它可以以 JSON 形式输出矿脉
also added a /gtceu place_vein for placing ore veins manually
也新增 /gtceu palce_vein 指令以手动生成矿脉
<24.09.09-1.20.1-build_1069>
Changed Ingredient tree creation behavior #1910
调整了原料树创建行为
<24.09.09-1.20.1-build_1068>
Fix Chance Tier Boosting using the post overclock value in machines, giving less chance #1908
修复电压等级对出产概率的提升使用超频前电压值的问题,此前的出产概率小于理论值
<24.09.07-1.20.1-build_1067>
Fix steam consumption in multiblocks being too high #1903
修复多方块机器的蒸汽消耗过多的问题
<24.09.07-1.20.1-build_1066>
Jetpack Fixes #1896
喷气背包修复
Fixes incorrect jetpack flying behavior in IJetpack ( fixes Jetpack uses energy whenever player is not touching ground #1812 )
修复 IJetpack 中错误的喷气背包飞行行为(修复 #1812 只要玩家未着地,喷气背包就会耗能)
Fixes onEntityLivingFallEvent to actually cancel fall damage only if suit boots are worn, or to engage ehover if a jetpack is worn
修复 onEntityLivingFallEvent,使其仅在装备量子靴时完全取消摔落伤害,或在装备喷气背包时启用悬停
Modify jetpacks' onArmorTick so that NBT doesn't get overridden after an ehover
调整喷气背包的 onArmorTick 函数以确保悬停后其 NBT 不会被覆写
Add minor model texture facing offset for steam oven hatch etc. to fix Z-fighting issues #1879
为蒸汽熔炼炉等添加次要模型材质朝向偏移以修复 Z-fighting 问题
<24.09.06-1.20.1-build_1064>
Computer Casing Textures #1898
更新计算机外壳材质
<24.09.05-1.20.1-build_1063>
Energy overlay rework #1861 [Make it easier to tell how much power can be handled by a component]
重绘能量(接口)图层 【使玩家更易于分辨能量接口能承载多大电流 见图】
<24.09.05-1.20.1-build_1062>
Assorted fixes #1886
杂项修复
Added new lang for rotor obstruction tooltip in turbine UIs, previously it used the muffler hatch obstruction message
在大型涡轮的 UI 中为转子阻挡新增信息提示的语言文本,此前使用的是消声仓阻挡的提示
Fixed the step-assist behavior [Fixes #1646: Step assist is active even after unequipping quarktech/nanomuscle boots]
修复步行辅助的行为 【修复 #1646:在脱下量子或纳米靴之后,步行辅助仍然启用】
<24.09.04-1.20.1-build_1061>
Infinite flint and steel when used against pile ignitor #1884 [fix flint and steel not getting damaged with charcoal ignitor]
对木炭堆点火器使用时打火石无限耐久 【修复对木炭堆点火器使用时打火石不消耗耐久的问题】
<24.09.04-1.20.1-build_1060>
Fix some recipe modifiers applying parallel twice #1893
修复部分配方修正应用两次并行的问题
<24.09.03-1.20.1-build_1059>
make sure boilers and primitive machines work #1883
确保锅炉与原始机器能够工作 即焦炉、土高炉、原始水泵等
<24.09.03-1.20.1-build_1058>
Various Recipe Logic fixes #1880
配方逻辑修复 具体修复内容太硬核了,不译
<24.09.03-1.20.1-build_1057>
Fix ME Output Bus slots being empty leading to broken parallel #1877
修复 ME 输出总线中空槽位导致并行失效的问题
<24.09.02-1.20.1-build_1056>
Another time that machines can do any recipe, :lets: #1878
又一次机器可以处理任意配方的情况
<24.09.02-1.20.1-build_1055>
fix machines with only a single modifier not overclocking properly #1874
修复只有一种修正的机器无法正确超频的问题
<24.09.02-1.20.1-build_1054>
remove circuit from raw ore block decompression recipe #1872
从分解粗矿方块的配方中移除电路的需求
fix machines dropping contents in onDrops, which may be called even when the machine isn't being broken #1873
修复机器掉落 onDrops 中的内容,而它甚至可能在机器没有被破坏时调用
<24.09.01-1.20.1-build_1052>
Fix OutputItems in kubeJS stripping NBT #1852
修复 kubeJS NBT 剥离中 OutputItems 的问题
<24.09.01-1.20.1-build_1051>
add crafting component KJS event #1871
新增合成组件的 KJS 事件
<24.09.01-1.20.1-build_1050>
remove "equality jank" from item ingredients as well #1856 [If a recipe type has two recipes that share the same input fluid, but one specified using tag and the other not, then the recipe using tag will sometimes not work]
也为物品原料消除了“equality jank”问题 【如果一种配方类型下存在两个输入相同的配方,且其中之一使用标签而另一个未使用的话,那么前者有时会失效】
<24.09.01-1.20.1-build_1048>
Add Item Rendering to data stick and fix single blocks not overclocking #1863
为闪存新增物品渲染,并修复单方块机器无法超频的问题
<24.09.01-1.20.1-build_1046>
recipeviewer page fixes and additions #1857
配方显示器页面修复及新增
fixed JEI always opening the first registered multiblock instead of the one the user selected
修复 JEI 总是打开注册的第一个多方块结构而非玩家选择的那一个
fixed ore vein pages not existing without a /reload
修复未使用 /reload 指令的情况下,矿脉页面不存在的问题
fixed the ore processing chart displaying the overlay over the item slot (JustEnoughItems#3725) […to before slots are drawn]
修复矿物处理流程图在物品栏位之上显示图层的问题 【在物品栏位渲染之前】
added a page for bedrock ores
新增基岩矿物的页面
rework low tier circuit texture to consistently represent tier and progression #1851 [MV circuits are now color coded white]
重制低等级电路板的材质以连贯地表示电压等级与进展 【MV 电路板现在被编码为白色】
<24.09.01-1.20.1-build_1045>
treated wood planks tag fix & generic recipe input #1860
修复防腐木木板的标签及通用配方的输入
fix treated wood planks being tagged with minecraft:planks
修复防腐木木板被打上 minecraft:planks 的标签
fix forced typing of some CraftingComponent via casts in recipe classes by adding a method that takes in an object and casts it to the correct type
通过添加一种接收对象并将其转换为正确类型的途径,以修复了在配方类中,某些 CraftingComponent 通过转换被强制类型化的问题
removed unnecessary copies of forge tags from CustomTags
移除 CustomTags 中不必要的 forge 标签副本
corrected pluralization of some tags
更正部分标签的复数形式
fixed the material lenses' tags (and many others) having optional=true for no reason
修复材料无端带有透镜(及其他)标签的问题
added gtceu:circuits item tag for all circuits
为所有电路板添加 gtceu:circuits 的物品标签
add gtceu:batteries item tag for all batteries
为所有电池添加 gtceu:batteries 的物品标签
added minecraft:mineable/axe to all log derivative blocks
为所有木制装饰方块添加 minecraft:mineable/axe 标签
<24.09.01-1.20.1-build_1044>
fix fluid output slots only allowing filling instead of emptying #1859 [fixes #1858: Can't use universal fluid cells or drums to extract from output slots]
修复流体输出槽只接受填充而非清除流体的问题 【fixes #1858:无法使用通用单元或缸提取输出槽内的流体】
make ALL basic GT blocks use vanilla models #1785 [we now use the vanilla rendering path instead of LDLib's, as I've made LDLib able to do CTM and emissive textures on any block]
基本格雷方块现在均使用原版模型 【现使用原版而非 LDLib 的渲染路径,并且 LDLib 现在可以在任何方块上使用 CTM 与渐变材质】
<24.09.01-1.20.1-build_1043>
Change Maintenance Hatch Recipe #1866 [Change Maintenance hatch recipes circuit to 8 to match 1.12 and fix overlap in recipes]
调整维护仓的配方 【调整维护仓配方所需的电路板为 8 以匹配 1.12,并修复配方重叠】
Fix reslocs for several autogenerated recipe #1862
修复几处自动生成的配方的重定向
<24.09.01-1.20.1-build_1041>
Fixed research recipes showing incorrect max EU #1864
修复研究配方显示错误的 EU 上限
<24.08.31-1.20.1-build_1040>
Fixed bedrock ore miner not overclocking #1838 [Allows bedrock ore miner to overclock to IV]
修复基岩采矿机无法超频的问题 【基岩采矿机现在可以超频至 IV 等级】
Various Tool model fixes #1853 [fixes #1846: Wire cutters have color overlaid over the whole texture instead of just the head]
修复工具模型 【修复#1846:颜色覆盖了剪线钳的整体而不仅限于头部】
<24.08.31-1.20.1-build_1037>
Rewrite Recipe logic #1850
重写配方逻辑
<24.08.31-1.20.1-build_1036>
add research methods to GTRecipeTypeBuilder #1849
为 GTRecipeTypeBuilder 添加研究途径
<24.08.28-1.20.1-build_1035>
Update FirstDegreeMaterials.java #1832 [fix composition of potassium sulfate]
更新 FirstDegreeMaterials.java 【修复硫酸钾化合物】
<24.08.28-1.20.1-build_1034>
Make ME Export Bus have the Export Items ability #1836 [The ME Export Bus has the Import Items ability, not Export Items]
ME 输出总线现在能输出物品 【此前 ME 输出总线只能输入而非输出物品】
Decrease cost for crafting facade cover #1835 [Now it makes 6 facade cover]
降低合成伪装板的材料消耗 【现在一次能合成六个伪装板了】
<24.08.26-1.20.1-build_1032>
Desaturate the Titanium Material #1828
降低钛材质的饱和度
<24.08.26-1.20.1-build_1031>
XEI-Cleanups #1827
XEI 的清理
<24.08.26-1.20.1-build_1030>
fix ingredient cache growing out of control #1825
修复原料缓存失控的问题
<24.08.25-1.20.1-build_1029>
Fixes Crashes caused by nulling recipes due to HighTier being disabled #1818
修复由于禁用 HighTier(高电压等级)出现空配方导致的崩溃
<24.08.25-1.20.1-build_1027>
fix KJS singleblock generator builder crashing because of a bad cast #1808
修复 KJS 单方块发电机创建器由于一处转换造成的崩溃
<24.08.25-1.20.1-build_1026>
Fluid Tag for molten fluids #1789 [also a recipe for fluid tag filter]
为熔融液体添加流体标签 【也添加了流体标签过滤器的配方】
<24.08.21-1.20.1-build_1022>
Fix the ME Buffer and Proxy having the wrong AL voltages #1806
修复装配线合成 ME 总成与总成镜像时错误的电压
<24.08.21-1.20.1-build_1021>
fix wrong index lmao #1805
修复错误的索引 修复了扫描仪的一处代码错误
<24.08.21-1.20.1-build_1020>
Removal of Subtick from RHF #1804
移除转底炉的 Subtick 机制
<24.08.21-1.20.1-build_1019>
Scanner Requirements for ME buffer and proxy #1803
添加 ME 总成与总成镜像的扫描仪要求
<24.08.21-1.20.1-build_1018>
Revert "Fixes RHF from using incorrect EU rates" #1802
回退“修复转底炉消耗错误的 EU 量”
<24.08.21-1.20.1-build_1017>
Various Recipe Fixes #1799
修复多个配方
Added copper ring for brush recipe
为刷子的配方添加铜环
Remove wool crafting recipe from string when remove vanilla block recipes is enabled
当“移除原版方块配方”启用时,移除使用丝线合成羊毛的配方
When hard dye recipes are enabled:
当“更难的染料配方”启用时:
Remove crafting table dyeing recipes for wool, carpets, and beds
移除通过合成为羊毛、地毯及床染色的配方
Add candle & bed dyeing/undyeing recipes in the chemical bath
在化学浸洗机中添加蜡烛与床的染色、去色配方
<24.08.21-1.20.1-build_1016>
hazard protection curios support #1783 [you can now wear a helmet & chestplate with your face mask and gloves]
添加污染防护用品对 curios 的支持 【现在可以在穿戴头盔与胸甲的情况下佩戴面罩与手套了】
<24.08.21-1.20.1-build_1014>
Fixes RHF from using incorrect EU rates #1801
修复转底炉消耗错误的 EU 量
fix EMI crashing with some fluid tooltips #1797
修复 EMI 关于部分流体信息提示的崩溃
<24.08.21-1.20.1-build_1013>
Fixed Jade integration for Research Station Computation recipes #1800 [Jade Integration now treats the currentProgress and maxProgress values for the Research Station as computation numbers rather than work time]
修复 Jade 同研究站计算配方的联动 【Jade 现在将研究站的 currentProgress 与 maxProgress 变量以算力而非工作时间显示】
<24.08.20-1.20.1-build_1012>
The AT has a good UI now #1794 [Makes the AT Show it's MAX EU IN and MAX EU OUT as well as averages]
变压器现在有好 UI 了 【变压器现在显示最大与最小 EU 吞吐量及平均吞吐量】
Edited recipes of all MultiPart hatch/buses by #1791
编辑了所有仓与总线的配方
<24.08.20-1.20.1-build_1010>
Remove the dual output hatch from the ME buffer recipe #1788 [The ME Pattern buffer doesn't handle outputs anymore]
从 ME 缓存器的配方中移除输出总成 【ME 样板总成不再负责输出】
fix the spelling mistakes gtcey -> gtceu #1786
修复将 gtceu 误拼为 gtcey 的拼写错误
<24.08.20-1.20.1-build_1007>
SI Formatting for large fluid amounts in fluid slots #1792
为流体槽中流体的数量规范单位格式显示
<24.08.20-1.20.1-build_1006>
fix output fluid slots accepting manual input #1780 [output fluid slots in singleblock machines no longer accept fluids from buckets/drums/etc]
修复流体输出槽接受手动输入 【单方块机器的液体输出槽不再接受来自桶、缸等容器中的流体】
wrap Jade AE2 compatibility providers in a mod loaded check #1781 [fixes #1779: Jade crashes when I look at GT machines without AE2 installed]
从一处模组加载判定迁移 Jade 与 AE2 间的兼容性提供器 【修复#1779:未安装 AE2 并看向格雷机器时 Jade 崩溃】
<24.08.20-1.20.1-build_1004>
Tag shenanigans by #1787
标签戏法
Adds #forge:armors/(chestplate, leggings, whatever) to respective GT armors
为格雷各护甲添加 #forge:armors/(chestplate, leggings, 等)标签
Adds #ae2:p2p_attunements/fluid_p2p_tunnel to all GT fluid/gas buckets
为格雷中所有液体、气体桶添加 #ae2:p2p_attunements/fluid_p2p_tunnel 标签
Adds #minecraft:overworld_natural_logs to Rubber Log
为橡胶原木添加 #minecraft:overworld_natural_logs 标签
<24.08.19-1.20.1-build_1003>
fix when remove me pattern buffer, items in Shared Item Inventory not drop #1778
修复移除 ME 样板总成时,共享库存中物品不掉落的问题
<24.08.19-1.20.1-build_1002>
allow rubber leaves/saplings to be composted #1776
橡胶树叶与橡胶树苗现在可以堆肥了
Parallel Hatches can no longer share + Nerf super chests in comparison to 1.12 #1775
并行控制仓不再能共享,削弱超级箱以对齐 1.12
fix duplicate research tooltip entries and give luv parts research requirements #1773
修复重复的研究提示条目,并为 LuV 部件添加研究要求
<24.08.18-1.20.1-build_998>
Fixes Dual Output Hatch Tooltips #1767
修复总成的信息提示
<24.08.18-1.20.1-build_996>
Fixes Dual Hatch voiding contents on world load #1766
修复总成在世界加载时销毁内容的问题
<24.08.18-1.20.1-build_995>
MEPatternBufferPartMachine fixes #1765
ME 总成修复
fix pattern group name when not have controller and customName, use PATTERN_BUFFER name
修复无控制器与未自定义名称时,样板组的命名问题,令其使用 PATTERN_BUFFER 的名称
let set custom name button with confirm texture, Let users to better understand how to use it
为自定义名称按钮添加有确认样式的材质,便于玩家更好地理解其使用方法
<24.08.18-1.20.1-build_994>
Fixing Buffer Issues, AGAIN #1764
修复缓存器问题
<24.08.18-1.20.1-build_993> 除最后一条外,均为 1.3.1 更新内容的不同表述
1.4 Changelog #1763
1.4 更新日志
Added Dual Hatches for LuV+
为LuV以上的电压等级添加输入总成
Added Reservoir Hatch
新增水库仓
Added Charcoal Pile Igniter and Lighters
新增木炭堆点火器和打火机
Added a Variety of Decor Blocks
新增各种装饰方块
Added Creative Computation Provider
新增创造模式计算机
Added a variety of Jade tooltip support
新增各种对于 Jade 工具提示的支持
Added forge:siftables for all siftable materials
为所有可以筛选的材料加入 forge:siftables 的标签
Added a Variety of new recipes for minecraft related items
为原版相关的物品加入各种新的配方
Added the ME Pattern Buffer and Me Pattern Buffer Proxy
新增ME样板总成和ME样板总成镜像
Added Electric Wire Cutters
新增电动剪线钳
Added More RecipeSchema's For KubeJS
为 KubeJS 添加更多 RecipeSchema
Added the capability to tape crates
为胶带添加打包板条箱的功能
Added the ability to clear data from items by crafting
新增通过合成清除物品数据的功能
Modified how fluids are registered in KubeJS & Java
修改了流体在 KubeJS 和 Java 中的注册方式
ADDON & PACKDEVS WILL NEED TO UPDATE MODS/SCRIPTS
附属与整合包开发者将需要更新模组/脚本
Modified a variety of colors for GTMaterials
修改了 GT 材料的多种颜色
Batteries now display charge in tooltip
现在电池会在信息提示中显示电量
Better Fluid Tooltips
更好的液体信息提示
Switched from Zedtech to Gregtech:Refreshed for base textures, this is still a WIP.
将默认材质从 Zedtech 更改为 Gregtech:Refreshed
AE2 Busses and Hatches now properly work
AE2 的总线和仓室现在可以正常工作
Fix Fusion Ring Rendering
修复反应堆光环的渲染
Fix miners destroying batteries
修复采矿机销毁电池的问题
Fix lighters destroying blocks
修复打火机会破坏方块的问题
Fix GTArmors from destroying selected items in creative
修复了格雷护甲会在创造模式下销毁选中物品的问题
Fix Quarktech Armor lang
修复了 Quarktech™ 护甲的语言文件
Fix CTM not working with computer casings
修复了连接纹理在计算机外壳上不生效的问题
Fixed Multi Rotation Render & Multi Rotation
修复了多方块结构的旋转及其渲染问题
Fixed Infinite Item Duping with the assemblyline
修复了装配线的无限复制物品问题
<24.08.18-1.20.1-build_991>
NBT recipe removals for tanks and filters #1760
移除缸与过滤器的 NBT 配方
<24.08.18-1.20.1-build_989>
Dual hatch nerfing and hlsa naming #1738
总成削弱及 HLSA 钢的命名
<24.08.18-1.20.1-build_986>
fix Iodine processing #1744
修复碘的处理
<24.08.18-1.20.1-build_984>
replace Gregic Energistics machines with GT replacements automatically #1731
自动将格雷能源的机器替换为格雷本体的替换品
Fix MEPatternBufferProxyPartMachine #1758:
修复 MEPatternBufferProxyPartMachine ME 样板总成镜像:
Fixes invalid binding after forming multiblock
修复(ME 样板总成镜像)形成多方块结构后的无效绑定
Fixes NPE when destroying the proxy
修复破坏(ME 样板总成)镜像后的空指针异常
Fixes change notification
修复(ME 样板总成镜像)更改时的提示
Remove output function
移除输出功能
Remove unused code
移除未使用的代码
<24.08.18-1.20.1-build_983>
Dual Hatch Rework by #1759
重制总成
<24.08.18-1.20.1-build_982>
Fixed nightvision tooltip bug #1757 [Fixed wrong nbt tags in some places having "Nightvision" instead of "nightVision"]
修复夜视信息提示的错误 【修复一些地方使用错误的“Nightvision”nbt 标签而非“nighVision“】
<24.08.18-1.20.1-build_980>
ME Pattern Buffer (Gregic Energistics ME IO Buffer CEU Port) #1737 [GOAL: Create a Multipart for GTCEU multiblocks that allows direct insertion of ME Patterns in its internal inventory. Allowing for easier automation when in combination with ME output Bus/Hatches]
新增 ME 样板总成 (格雷物流 ME IO 总成的格雷社区版迁移)【目标:构造一个可直接插入 ME 样板至其物品栏内的多方块结构部件,以在与 ME 输出总线/仓协同时提供更便捷的自动化途径】
fix bedrock veins that have been removed crashing the game #1750 [fixes #1339]
修复被移除的基岩矿脉造成游戏崩溃的问题 【修复 #1339】
<24.08.17-1.20.1-build_972>
fix long-distance pipe endpoints sometimes causing a stack overflow #1741
修复长距离管道终点有时会造成堆栈溢出的问题
<24.08.16-1.20.1-build_970>
Less onContentChanged by #1732 [More TPS]
更少的 onContentChanged 【更多 TPS】
<24.08.16-1.20.1-build_969>
Fix solar boiler in JAVD void dimension #1736 [Solar boilers work in JAVD's dimension now]
修复 JAVD Just Another Void Dimension 虚空维度中的太阳能锅炉 【太阳能锅炉现在能在 JAVD 虚空维度里工作了】
Rename Buffer Part #1733 [Rename Buffer Part to Dual Hatch to avoid confusion with the Buffer Machine]
重命名缓存部分 【重命名缓存部分为总成以区分缓存器】
<24.08.15-1.20.1-build_967>
Fix respawn anchor recipe #1730
修复重生锚配方
Add #forge:storage_blocks to raw ore blocks #1728
为粗矿方块添加 #forge:storage_blocks 标签
Remove duplicate glass recipe #1727 [There are two duplicate extractor recipes for liquid glass at the moment, extract_glass (which I assume is an autogen recipe) and extract_glass_block (which I have removed)]
移除重复的玻璃配方 【原有两种重复的提取机提取液态玻璃的配方,extract_glass(推测为自动生成的配方)与extract_glass_block(已移除的配方】
<24.08.15-1.20.1-build_964>
Miscallaneous fixes & tweaks #1724
杂项修复与调整
fixed the glass pane cutter recipe conflict
修复玻璃板切割配方的冲突
fixes There is a recipe conflict between the Vanilla Glass Pane and the GT Glass Pane. #1718
fixed polarizer using 8x as much EU as intended
修复两极磁化机使用 8 倍预设 EU 的问题
made all small dike veins larger, like I did to the lapis vein
现在所有小型岩脉矿脉都更大了,就像青金石矿脉那样
fixed the fluid drill sometimes crashing on world load
修复流体钻井在世界加载时偶尔造成崩溃的问题
fixed bedrock fluid veins disappearing in singleplayer
修复基岩流体矿脉在单人世界消失的问题
Fix circuit tag in energy cluster recipe #1708 [Made this recipe use circuit tag, instead of wetware processor supercomputer]
修复能量簇配方中的电路板标签 【该配方现使用电路板标签而非湿件处理器超级计算机】
Gregify recipes for items added after 1.12 + a lot of other things #1691
格雷化 1.12 后所添加的物品及其他许多物品的配方
Adds new hard mode recipes for blocks and items added after 1.12
为 1.12 后添加的方块与物品新增更难的合成配方
Adds wood plates to #minecraft:planks (more info in linked issue)
将木制压力板添加至 #minecraft:planks 类
Fixes a recipe for copper slabs
修复铜半砖的配方
Adds datagen for AdjacentBlockCondition's tooltip (was manually defined in lang previously, would get removed on datagen)
为 AdjacentBlockCondition 的信息提示添加数据生成(此前是通过语言文件手动定义,这种情况会随数据生成的添加而消失)
Fixes + adds a lot of recipe removals that got borked when Mojang changed recipe/block IDs from 1.12 -> Modern
修复并添加了许多由于 1.12 后 mojang 更改配方与方块 id 而失效的移除配方
Add amethyst lens to purple lens tag
新增紫水晶透镜至紫色透镜标签
Adds material components for gunpowder and eye of ender
为火药与末影眼添加材料成分 如小堆火药与末影之眼粉
<24.08.15-1.20.1-build_961>
ME Bus&Hatch Rework #1591 [Fixes #1281; Fixes #1306; Fixes #1382; Fixes #1529]
重制 ME 总线与仓 【几处修复,自行查阅】
<24.08.15-1.20.1-build_959>
update mods.toml to include dependencies #1715
更新 mods.toml 以涵盖依赖模组
<24.08.15-1.20.1-build_958>
Make fisher consume string #1720
捕鱼机现在消耗线
<24.08.14-1.20.1-build_957>
<24.08.14-1.20.1-build_956>
Add axe mineable tags to rubber wood blocks #1716
为橡胶木类方块添加斧头的可挖掘标签
<24.08.14-1.20.1-build_954>
Material Color overhaul - GTCEU 1.20.12 The Periodic Table of Color (1.12 Reference) #1676
材料颜色更新— GTCEU 1.20.12 色彩之元素周期表(参考 1.12) 非真实材料会像 1.12 那样鲜艳多彩,并提高多数材料的饱和度
<24.08.14-1.20.1-build_953>
more readable number display for fusion #1714
聚变反应中更易读的数字显示
<24.08.13-1.20.1-build_952>
Fix alloy smelting block to ingot input amount and voltage #1707 [Alloy smelting a block to an ingot was set to always be 9. This does not work for materials where the block is only 4 ingots]
修复合金炉将块熔炼成锭的输入数量及电压 【合金炉将块熔炼成锭的数量被设置为 9,但这并不适用于那些 4 锭合成 1 块的的材料】
<24.08.13-1.20.1-build_951>
Fail gracefully when JEI fluid tooltip code changes #1711 [This will fix several past and future incompatibilities between JEI and GregTech CEu Modern]
在 JEI 流体信息提示的代码更改时出现错误 【本次修复会修复 JEI 与 GTM 既有的及可能会出现的几处不兼容】
<24.08.12-1.20.1-build_950>
Add Lombok Gradle plugin #1675
新增 Lombok 句柄插件
<24.08.12-1.20.1-build_947>
make coil blocks optionally able to use a custom renderer #1703
线圈方块现在可以选择使用自定义渲染
<24.08.12-1.20.1-build_946>
make addData* methods no longer conflict in KubeJS #1699 [no more conflicts for rock breaker recipe fluids]
现在 KubeJS 中 addData* 途径不再冲突 【碎岩机配方流体不再冲突】
<24.08.12-1.20.1-build_945>
when machine beforeWorking check failed, reset recipe logic status #1701 [fix bug recipe logic bug, RecipeLogic has not been reset when machine.beforeWorking return false; fixed #1604]
当机器的 beforeWorking 判定无效时,重置配方逻辑状态 【修复问题配方的逻辑问题,RecipeLocgic 在 machine.beforeWorking 返回 false 时未重置;修复 #1604】
fix JEI compatibility #1700
修复 JEI 的兼容性问题
<24.08.11-1.20.1-build_943>
Fix portable scanner behaviour being wrong in negative chunks #1688
修复便携式扫描仪在负数区块中的行为错误
<24.08.11-1.20.1-build_942>
Taping Crate to keep your Items #1687
用胶带密封板条箱以保存你(在其中)的物品
<24.08.10-1.20.1-build_940>
Fix Hatch and Singleblock Overlay Textures #1684
修复流体仓与单方块图层材质
<24.08.10-1.20.1-build_939>
Fixing Wrong Texture Filesize + Removing MCMETA's for deprecated textures #1683
修复错误的材质文件大小,并移除 MCMETA 不兼容的材质
<24.08.09-1.20.1-build_938>
Update TooltipsHandler using wrong add method #1678
更新使用错误添加方式的 TooltipsHandler
<24.08.09-1.20.1-build_937>
fix highTier not being enabled causing a recipe error #1677
修复 highTier 未启用造成的一处配方错误
fix ranged output item text when character amount > 5 #1673
修复字母数量大于 5 时范围输出物品的文本问题
<24.08.08-1.20.1-build_935>
Add recipe condition for adjacent blocks #1671 [Adds a new RecipeCondition that checks for blocks that are adjacent to a machine (similar to the Rock Crusher)]
新增对邻近方块的配方条件判定 【新增 RecipeCondition 的判定以检测机器附近的方块(类似于碎岩机)】
<24.08.08-1.20.1-build_934>
Update GTM To Use GTRefresh as Primary Textures, Tooltip Fixes, Buffer Balance Changes #1670
为 GTM 更新 GTRefresh 材质作为默认材质,信息提示修复,总成平衡调整
<24.08.08-1.20.1-build_933>
Fix Ores dropping random amount of clumps #1668
修复矿石掉落随机数量的经验的问题
fix CTM not working with computer casings #1669
修复 CTM 在计算机外壳上失效的问题
<24.08.08-1.20.1-build_931>
Siftable Tag to all crushed purified gems #1665
为所有粉碎宝石添加 Siftable 可筛选 标签
Jade support for Primitive Pumps #1666
为原始水泵添加 Jade 支持
Harder Polarizer recipes and fix TantalumCarbide recipe #1667
更难的两级磁化机配方,及修复碳化钽配方
<24.08.08-1.20.1-build_928>
Keybind for boosted jump toggle #1664
为开关跳跃提升添加按键绑定
<24.08.08-1.20.1-build_927>
Add decomp recipe to Ore blocks and fix marble using wrong lang #1659
新增矿石方块的分解配方,并修复大理石的语言文件错误
RecipeBuilder and Kube methods for ranged item amounts #1645
为有数量范围的物品输入添加 RecipeBuilder 及 Kube 方式
<24.08.08-1.20.1-build_925>
fix kubejs output replacement not working #1662
修复 kubejs 输出替换失效的问题
<24.08.08-1.20.1-build_923>
misc fix&tool #1627 [fix pickaxes not dropping 2x amethyst shards, fix sword not working on cobwebs]
杂项修复及工具 【修复使用镐子挖掘不掉落两个紫水晶碎片的问题,修复剑对蜘蛛网无效的问题】
<24.08.07-1.20.1-build_922>
Quantum boots were named wrong #1658
量子靴命名错误
Fix Armors deleting items in creative #1657
修复创造模式中护甲删除了一些物品的问题
<24.08.05-1.20.1-build_920>
expanded chance logic #1644 [adds different ways of computing chanced outputs and ports GregTechCEu/GregTech#2565 with slight tweaks. also adds an IntProviderIngredient for out/inputting a random amount of items]
拓展概率逻辑 【添加多种计算概率产出的方式,微调并迁移了 GregTechCEu/GregTech#2565。也为输出或输入随机数量的物品添加 IntProviderIngredient 参数】
use the right classes this time for transformer information #1641
变压器信息现在调用正确的类
<24.08.04-1.20.1-build_917>
Jetpack and Powered Armor refactor #1640 [Fixes: #1232 and #1636]
add secondary textures to all material blocks (finally!) #1639 [material blocks have more colors now]
为所有材料方块添加辅助纹理 【材料方块现在拥有更多颜色】
<24.08.04-1.20.1-build_915>
Jade info for transformers #1634
为变压器添加 Jade 信息显示
<24.08.04-1.20.1-build_914>
fix recipe viewer pages for ores sometimes not functioning among other issues #1638
修复配方显示器中矿石页面有时失效及其他问题
fix recipe viewer pages for custom bedrock fluids / ores not working without a reload
修复配方显示器中,自定义基岩流体/矿石不重新加载则失效的问题
fix custom bedrock fluids / ores disappearing on world load
修复自定义基岩流体/矿石在加载世界时消失的问题
fix github build action being unbearably slow (caching was disabled)
修复 github 构建行为难以容忍地缓慢的问题
<24.08.04-1.20.1-build_913>
Creative Computation Provider #1621
新增创造模式计算机
<24.08.04-1.20.1-build_910>
misc #1626
杂项
Fix XEI Visible behavior. Prevent the registration of categories and recipes.
修复 XEI JEI, REI 等 的显示行为,阻止类与配方的注册
Fix Representative Recipes. Show them in all XEI
修复代表性配方,在所有 XEI 中显示它们
Fix missing lang key
修复缺失的 lang 翻译值
Add config options for boilers #1592
为锅炉添加配置选项
<24.07.31-1.20.1-build_909>
i am so sorry #1620
我很抱歉
port fluid property changes from 1.12
从 1.12 迁移流体属性的调整
add a better drilling fluid recipe
添加一种更好的钻井液配方
fix HPCA overflow issue
修复 HPCA 溢出的问题
fix energy hatch recipes
修复能源仓配方
add electric wire cutters
新增电力剪线钳
<24.07.30-1.20.1-build_908>
Animations for various tool interactions #1622
为多种工具交互添加动画
<24.07.30-1.20.1-build_907>
fix jsonthings compatibility #1616 [fixes #1580: Neoforge and latest Version of Gtceu and Json crash the game]
修复 json 文件的兼容性问题 【修复 #1580:Neoforge 与最新版 Gtceu 及 Json 造成游戏崩溃】
Small QoL KJS Update #1613
小型 QoL KJS 更新
<24.07.30-1.20.1-build_905>
Fix Rotation in Overlay Render, Multiblock Render Preview and Multiblock Patterns #1619
修复图层渲染中的旋转、多方块渲染预览及多方块纹理的问题
<24.07.28-1.20.1-build_904>
update ldlib, jei #1617 [fix JEI crash issue]
更新 ldlib,jei 相关 【修复 JEI 崩溃问题】
<24.07.26-1.20.1-build_901>
Food Behavior #1603
新增食物行为
<24.07.22-1.20.1-build_899>
FE Support #1601 [Add FE support for: Battery, Battery Buffer, Some machines]
新增对 FE 的支持 【为以下方块添加 FE 支持:电池、电池箱、一些机器】
<24.07.22-1.20.1-build_898>
Fix preview structure for fusion reactor #1598 [The old preview structure cannot be formed]
修复聚变反应堆结构预览的问题 【按照此前的结构预览无法完成聚变反应堆】
<24.07.22-1.20.1-build_897>
Decoration Blocks #1596 [Port Metal Sheet, Large Metal Sheet and Studs from GTCEu. Add behavior and properties for foam blocks]
新增装饰方块 【从 GTCEu 迁移金属板方块、粗纹金属板方块及混凝土。为建筑泡沫方块添加行为与属性】
<24.07.21-1.20.1-build_895>
Adding FE support for the charge slot & Removing the energy compatibility layer #1593 [Remove the now defunct energy compatibility layer]
新增充电槽对 FE 的支持,并移除能量兼容层 【移除现已失效的能量兼容层】
<24.07.21-1.20.1-build_894>
Fix: corrected a mistake in the word "mv_input_hatch" in Russian #1585
修复:更正在“mv_input_hatch”的俄语词条中的错误
<24.07.21-1.20.1-build_892>
Fix for death symptom implementation problem #1560 [Fix for death symptom destroying the player's armor]
修复死亡症状实现的问题 【修复死亡症状会摧毁玩家护甲的问题】
<24.07.21-1.20.1-build_891>
Lighters can no longer break blocks #1578
打火机现在不再能破坏方块
<24.07.16-1.20.1-build_890>
Fix missing mixin config #1583
修复缺失的 mixin 配置
<24.07.15-1.20.1-build_888>
Charcoal Pile Igniter #1493
新增木炭堆点火器
<24.07.14-1.20.1-build_887>
add overlay renderer for lamp & try to fix tool bar renderer #1571
为灯具添加叠加渲染器,并尝试修复工具耐久条的渲染器
<24.0714-1.20.1-build_886>
Fix bug with battery save in miner and replace slot to top #1577
修复与采矿机内含的电池相关的问题并移动电池槽至界面顶部
<24.07.14-1.20.1-build_885>
Expose tool overlay layers #1541 [Most tool models didn't expose their overlay layer, so resource packs couldn't modify them as easily]
露显工具的叠加图层 【多数工具模型并不显露其叠加图层,所以材质包难以修改它们】
<24.07.14-1.20.1-build_884>
Add Reservoir Hatch & Adjust model #1576
新增水库仓并调整模型
<24.07.13-1.20.1-build_883>
Model clean #1575
模型清理:
Make the file structure of the model file clearer
模型文件的文件架构现在更清晰了
Fix emissive texture for data hatch
修复数据仓的自发光材质
Fix tinted texture for laser hatch and machine hull
修复激光仓与机械外壳的有色材质
<24.07.10-1.20.1-build_880>
Fixes #1384 #1545 [Fix mining supertanks with magnetic tools voiding the contents]
修复 #1384 【修复使用带有磁力吸引的工具破坏超级缸时会清除其内容的问题】
<24.07.10-1.20.1-build_879>
make light ring always render #1554
光环现在常态渲染
Fixes #1465 #1544 [Fix single block steam boiler accepting any fuel in the water slot]
修复 #1465 【修复单方块蒸汽锅炉的水槽会接受任何液体的问题】
<24.07.10-1.20.1-build_877>
Fix description text for rotor holder #1565
修复转子支架的描述文本
<24.07.10-1.20.1-build_876>
Add Buffers #1567 [Add dual input hatches; Buffer machine from GTCEu; Buffer part from Gregic Energistics]
新增缓存器等 【新增输入总成;从 GETCEu 添加缓存器;从格雷能源添加缓存部分】
<24.07.02-1.20.1-build_875>
Fix invalid unit on current charge on batteries #1562 [Fixes invalid units of current charge (see image)]
修复正在充电的电池的无效组件 【修复正于充电物品的无效组件(见图)】
<24.07.07-1.20.1-build_874>
Better Fluid Tooltips #1550
更好的流体信息提示
<24.07.06-1.20.1-build_873>
Battery Charge Tooltip Fix #1551 [Fix Battery Charge Tooltip using wrong unit for time remaining]
修复电池充电的信息提示 【修复电池充电的信息提示误用剩余时间组件的问题】
<24.07.05-1.20.1-build_871>
fix rubber tree config crashing with some specific values #1538 [no more crash when setting rubberTreeSpawnChance to 0.3]
修复橡胶树相关配置选项输入特定值时导致崩溃的问题 【现将 rubberTreeSpawnChance 设置为 0.3 不再导致崩溃】
<24.07.04-1.20.1-build_870>
Fix the issue where the armor value modifier is not working #1539
修复护甲参数设置无效的问题 应该是指此前装备护甲后无实际护甲值与韧性提升的问题
<24.07.03-1.20.1-build_867>
Removes the min and maxYLevel #1542 [fix overworld manganese vein's min- & maximum Y-level]
移除 Y 坐标的上下限 【修复主世界猛矿脉 Y 坐标的上下限】
<24.07.02-1.20.1-build_866>
Some Textures #1535 [add textures for UHV+ field generators, OpV robot arm, magnets]
新增一些材质 【为 UHV 以上的力场发生器、OpV 机械臂及磁铁添加材质】
<24.07.02-1.20.1-build_865>
Improve GTFormattingCode #1533
改善 GTFormattingCode
<24.07.02-1.20.1-build_863>
Fix strange texture #1532 [Fix off-color stainless evaporation casing texture]
修复奇怪的材质 【修复令人不适的不锈钢蒸发机械方块材质】
<24.07.01-1.20.1-build_861>
Remove pollution from small steam turbines #1528
移除小型蒸汽涡轮的污染
<24.07.01-1.20.1-build_860>
Add renderer for Creative Tank and Creative Chest #1527
为创造缸与创造箱添加渲染器
<24.07.01-1.20.1-build_859>
Adjust recipe handler priority #1526
调整配方处理器的优先级
<24.07.01-1.20.1-build_858>
Fix subtick parallel calculation which allows it to work with the parallel hatch logic #1523
修复 subtick 并行计算,使其能够兼容并行控制器的逻辑
<24.06.30-1.20.1-build_857>
Various Smol Fixes #1468
修复相当多的小问题
fix powered rail recipe conflinting with redstone torches, and bump some recipe voltages higher
fix mallets all having same durability
修复软锤耐久值全部相同的问题
fix total eu in jei recipe widget to be the wrong value
修复 jei 配方插件中总 eu 的错误值
fluid canning and mold renaming custom logic
流体装罐与模具重命名的自定义逻辑
fix MultiblockInWorldPreviewRenderer for extended rotation states
修复额外旋转状态下 MultiblockInWorldPreviewRenderer 的问题
the fog has been cancelled
迷雾已被取消
clear all hazards from players if config is disabled, stop ticking hazards if config is disabled
如果环境污染选项禁用,清除玩家身上的所有污染状态,并停止污染的更新
fix machines with rotation state == NONE crashing when something tries to rotate them
修复带有旋转状态的机器——尝试旋转机器时无一造成崩溃
fix new conditions actually applying even with config off
修复当疾病与危险物质禁用时仍会赋予玩家疾病的问题
<24.06.30-1.20.1-build_854>
make sure hazards do NOT do anything if the config is disabled #1517
确保污染机制在禁用配置文件的情况下完全无效
<24.06.30-1.20.1-build_853>
make pollution limited recipes have a duration cap #1501 [cap pollution-influenced recipe durations to 5x the original; no more 3000s recipes]
有限制污染的配方现在有持续时间上限了 【把受污染影响的配方的持续时间上限设置为其原时长的五倍;再无 3000 秒的配方了】
<24.06.29-1.20.1-build_852>
fix rubberTreeSpawnChance config not doing anything #1506
修复 rubberTreeSpawnChance 橡胶树生成概率 的配置选项无效的问题
<24.06.29-1.20.1-build_851>
Enable all multiblock machines to be colored #1515
现在所有多方块机器都能染色了
<24.06.28-1.20.1-build_850>
Marker builder fix #1513 [Make the builder accept the supplier because they cannot obtain the item instance registered with kubejs]
修复 builder 的标识 代码逻辑的修复 【builder 现在能接受 supplier 因为它们无法获取以 kubejs 注册的物品实例】
<24.06.28-1.20.1-build_848>
fix heat vent active overlay #1512 [animation meta information is missing]
修复散热片运行时的图层错误 【动画元数据缺失】
<24.06.28-1.20.1-build_847>
fix(autobuild): not only use first has handler itemStack #1502
修复(自动构建):不使用首位的 has handler itemStack
<24.06.27-1.20.1-build_845>
IKEAs TRÅDFRI-lampor är bra #1499 [adds the rest of the lamps and recipes for them]
宜家特鲁菲灯具很不错 【添加剩下的灯具及其配方】
<24.06.27-1.20.1-build_842>
try to fix parallel probrom #1458 [fix the issue in #1290; The Parallel Logic Is Still Not Totally Fixed]
尝试修复并行处理的问题 【修复 #1290 中的问题;并行处理的逻辑还是没完全修好】
<24.06.27-1.20.1-build_841>
Add fancy effect for fusion reactor #1497
为聚变反应堆添加特效
<24.06.26-1.20.1-build_838>
Add config for disabling enchanted tools #1488 [Implements #1486: add config to disable innate enchants of tools]
添加配置选项以禁用附魔工具 【落实 #1486:添加配置选项以禁用工具自带附魔】
<24.06.26-1.20.1-build_836>
fix #1479 by #1485 [Pipelike Blocks Not Consumed When Placed on GregTech Ore Block]
修复 #1479 【对格雷矿物方块放置管道类方块时不消耗物品】
<24.06.25-1.20.1-build_832>
Ordered Assembly Lines #1467
有序的装配线
<24.06.25-1.20.1-build_830>
Overwrite config in dev environment #1480
覆写开发环境中的配置
<24.06.25-1.20.1-build_829>
Push lombok to .30(+) to support java 21 #1477
更新 lombok 至 .30 版本(及以上)以支持 java 21
<24.06.24-1.20.1-build_828>
Sub tick Parallels and removal of Parallel Caching #1461
添加 sub tick 的并行处理并移除并行缓存 总之就是调整了并行的一些实现逻辑
<24.06.24-1.20.1-build_827>
Dimension markers from GTAddon Monazite #1481
从独居石附属添加维度标记
<24.06.23-1.20.1-build_826>
Ghost Circuits for Fluid Hatches #1475
流体仓现在也有幽灵电路了
<24.06.23-1.20.1-build_825>
Update OrganicChemistryMaterials.java #1474
更新 OrganicChemistryMaterials.java 有机化学材料类
<24.06.23-1.20.1-build_824>
add many jade/top providers from addon Monazite #1470
从独居石附属添加多种 jade/top 的数据显示支持
<24.06.22-1.20.1-build_822>
Single block OC fix #1464
修复单方块机器的超频问题
<24.06.22-1.20.1-build_821>
fluid logging pipes :) #1456
添加流体管道的日志记录
<24.06.22-1.20.1-build_820>
Make the monazite vein actually a monazite vein #1463 [Current Monazite veins have Bastnasite, Molbydenite, and Neodymium. Notably, no Monazite]
现在独居石矿脉真的是独居石矿脉了 【此前独居石矿脉含有氟碳铈矿、辉钼矿以及钕矿。唯独没有独居石】
<24.06.20-1.20.1-build_818>
hopefully fix output hatch fluid locks breaking on world load #1455
应该修复了输出仓流体锁在世界加载时失效的问题
<24.06.20-1.20.1-build_816>
ADDITIONS:
新增内容:
新增环境污染区会改变生物群系颜色的机制
Added subtitles by @3x1t-5tyl3 in #1416
新增字幕 此前字幕仅能以 gtceu.subtitle.xxxxx 的形式显示
允许按矿物种类分别禁用其矿物处理
FIXES:
修复内容:
fix missing null check on a couple capability direction validators by @screret in #1408 [fixes #1407]
修复在几个 capability direction validators 上缺失判空的问题 代码相关,不翻了 【总之修了个升级存档时,和 AE 有关的服务端崩溃的问题】
修复流体并行只消耗 容器中 第一位的流体
fix GT recipe removal filtering by @screret in #1418 [made all recipe removals be collected before additions and then cleared after use]
修复 GT 配方移除过滤器的问题 【现在所有配方的移除都会在添加前集中 代码层面 然后才去除】
fix vein generation when no biomes are set by @screret in #1430 [the vein syncing PR (#1354) caused ore veins with no valid biomes set to not generate at all instead of generating in all biomes of the valid dimension]
修复未设定生物群系时的矿脉生成问题 【上次矿脉同步的 PR(#1354)导致在未设定可生成的生物群系时,矿脉完全不生成而非在可生成维度的所有生物群系中生成】
fix pipe frame material saving by @screret in #1432 [fixes framed pipes' frames disappearing on world load]
修复管道框架相关材料的数据保存问题 【修复架框管道的框架在世界加载时消失的问题】
Fix ore vein changes being overwritten. by @Fuyukai in #1436 [See #1435: Built-in ore vein edits get overwritten immediately]
修复矿脉设置的梗概会被覆盖的问题 【见 #1435:内置的矿脉编辑会被立刻覆盖】
修复桶和毫桶两种单位的语言文件颠倒的问题
fix unsafe ItemRecipeCapability iterator set operation by @screret in #1438 [fixes #1434: EMI plugin doesn't load all the way]
修复了不安全的 ItemRecipeCapability 迭代器设置行为 【修复 #1434:EMI 插件全程未加载】
修复矿脉组件在 GUI 中同时显示所有可能的矿石类型的问题 【图见链接】
miscellaneous recipe fixes by @screret in #1445 [less TODOs, more recipes; also fixed red granite maceration]
一些配方修复 【待办少了;配方加了;红花岗岩的研磨也修了】
pollution fixes by @screret in #1417 [removes the client lag caused by pollution by reducing particle count and instead making larger particles. also makes singleblock generators output very low amounts of pollution and makes the strength be stored as a float so smaller amounts can be output at a time]
环境污染修复 【通过减少污染粒子数量并增加其尺寸,解决了污染造成的客户端卡顿;同时现在单方块发电机只排放很少污染,并且其污染烈度现在以浮点数储存,所以少量污染可以一次性排放】
ADDITIONS:
新增内容:
added config option to disable ore processing diagrams by @carterz30cal in #1291
添加了禁用矿石处理流程图的配置文件选项
为 1.20.1 添加了无标点格式 开发者相关
makes antidotes take off % of the effect time instead of a flat number
fixes component items applying the eating in finishUsingItem twice, reducing the stack size twice in the process
claned up how hazard effects are stored, ticked and tracked
made formaldehyde poisonous
added the ability for addons (or KJS) to register custom hazard types via just calling the constructor
made paracetamol an LV recipe if I did my stuff right
毒害机制第二部分:
解毒剂现在按百分比减少效果时间而非单纯按数值减少 比如对于 40 与 60 秒的失明,解毒剂均减少 0.05% 的持续时间,而非减少特定时长
修复组件会在 finishUsingItem 上二次应用进食行为的问题,减少进程中的堆栈大小 编程相关,这条看不懂
整理毒害效果存储数据的方式,按 tick 标记并追踪
甲醛现在有毒了
附属(或 KJS)现在可以通过调用构造函数以注册自定义毒害类型
对乙酰氨基酚改为 LV 配方
Pipes now damage you :wide: by @YoungOnionMC in #1344
管道现在能对你造成伤害
add ore vein sync packets (needs testing) by @screret in #1348 [makes ore veins be synchronized to the client on servers; fixes the ore vein info JEI tab not having custom KubeJS ores in it]
添加矿脉同步的数据包(仍需测试) 【矿脉数据现在能够在服务端向客户端同步了;修复了 JEI 的矿脉信息中没有自定义 KubeJS 矿物的问题】
powered rail recipe and wood stairs by @YoungOnionMC in #1345
添加充能铁轨与木台阶的配方
添加纳米剑
添加开启指南的设置
extended multi rotation by @screret in #1358 [fixes #380: Block changes direction when connecting directly to same other block]
拓展了多方向旋转 【修复 #380:方块在直接连接到相同种类的其他方块时,方向发生改变 详见链接内图片】
Add NNC for value of fluid vein to avoid NPE when updating maps from lower versions by @Fodoth-jinzi89 in #1375
为流体矿脉添加非空判断,以防止地图从低版本更新时导致的空指针异常
Add shell.nix for easily reproducible nix environments. by @NicholasBaldwinSE in #1397
添加 shell.nix 以便构建可重现的 nix 开发环境
添加病症类型
FIXES:
修复内容:
修复部分配置选项没有正确注册的问题
修复 EMI 和 AE2 自动填充的问题 【修复了和 AE2 样板以及对 EMI 的支持有关的两个bug】
fix #1326 by @screret in #1335 [When bedrock veins are edited and server is reloaded the server crashes... When this happens it also deletes ALL existing bedrock veins from a world and stops generation of new ones]
修复 #1326 【编辑基岩矿脉后,重启服务器会导致崩溃……同时也会删除世界中所有既有的基岩矿脉,并停止生成新的基岩矿脉】
修复 #1303 【EMI 不显示总算力消耗】
fix for #1324 by @YoungOnionMC in #1340 [Hide Empty Tanks]
修复 #1324 【此前 Jade 指向多重流体管道时会显示其中的空管道】
修复矿脉网络同步
Fix non-burnable logs having a charcoal recipe. by @NicholasBaldwinSE in #1360
修复不能烧的木头也有木炭配方的问题
修复 EU 超频的问题
修复 JEI 在加载矿脉图层时的崩溃
Fix plank recipes don't use some logs (stripped and wood) by @GemGameRU in #1370
修复木板配方无法识别部分木材的问题(去皮原木或木头)
修复纳米剑的 PR 导致服务器崩溃的问题
修复格式操作的问题
Fix log to plank recipes issues by @YiRanMushroom in #1401 [This is a bug because of changes in #1370]
修复原木合成木板的问题 【#1370 也就是上上上条修复导致的问题】
Fix AE2 compatibilty configurations are not registered correctly. by @YiRanMushroom in #1395
修复 AE2 联动配置选项未正确注册的问题
LV Screwdriver and Buzzsaw fixes by @3x1t-5tyl3 in #1393 [#1386 LV Buzzsaw & Screwdriver require IV Power Unit]
修复 LV 螺丝刀和链锯的问题 【#1386 LV 链锯和螺丝刀需要 IV 能量单元】
CHANGES:
调整内容:
Tweak mortar bonemeal recipe to be more in line with 1.12. by @NicholasBaldwinSE in #1322 [Changes the recipe for using a mortar to make bonemeal to be 4 bonemeal instead of 1, which was less than vanilla's 3 without a tool]
调整研钵的骨粉配方以对齐 1.12 【使用研钵现在合成 4 个骨粉而非 1 个,而原版配方中无需工具也能搓出 3 个】
thicker veins and blackstone ores by @screret in #1327 [thicken the veined veins and make dike vein density bearable]
更密集的矿脉与黑石矿 【加厚了矿脉,并把岩脉密度调整得更易接受】
更温和与渐进的毒害效果
Raw Ore Recipe Balance Changes by @YoungOnionMC in #1332
粗矿配方平衡性调整
更新 LDLib 以修复 AE2 线缆伪装板的崩溃
Document requirement for the lombok plugin in IntelliJ by @mikerooni in #1314 [The Lombok plugin isn't bundled with IntelliJ anymore and therefore needs to be installed separately]
IntelliJ 中 lombok 插件的文件要求 【Lombok 插件现在不再同 IntelliJ 捆绑,因而需要分别安装】
Change "L/t" to "mb/t" for consistency by @3x1t-5tyl3 in #1379
更改“L/t”为“mb/t”以保持单位的一致
feat(BlockPattern): let autoBuild use itemHandler instead of PlayerInv by @DancingSnow0517 in #1383 [let autoBuild use itemHandler that can use item from Shulker Box or other like item]
让 autoBuild 使用 itemHandler 而非 PlayerInv 【让 autoBuild 使用 itemHandler 以使用潜影盒或其他类似容器中的物品】
Frame boxes on Pipes??? by @YoungOnionMC in #1405 [Have you ever wanted to make a Primitive Pump, but then you need to route your UGLY pipe line around the frame boxes.
well now you CAN with the new addition of frame boxes around your pipes]
框架现在能放到管道上 【你可曾想过,自己造了个原始水泵之后,还得绕着那些框架布置奇丑无比的管道线路?现在你可以直接把框架放到管道上了 真的忍你很久了】
放置或破坏管道现在不再造成严重卡顿
ADDITIONS:
新增内容:
In World machine configuration by @YoungOnionMC in #1302 [adds in world functionality to the wack ender io gui]
添加世界内机器设置 【为糟糕的 ender io gui 添加了世界内的功能】
AT Fixes and Feature Addition by @Ghostipedia in #1310 [Active Transformers now will explode if modified while passing power, you can simply pause the machine to avoid this. Also the case if the machine has no energy contained within hatches. I also took the time to fix a misconfigured configholder value for block terrain explosions]
有源变压器的修复和新增机制 【现在如果在有源变压器传输能量时配置它,它就会爆炸,只需要暂停机器就能避免这一点;机器的能源仓里没有能量时也一样;也修复了错误的地形破坏值】
FIXES:
修复内容:
修复致密板需要的金属锭数量不正确的问题
Fix steam miner machine not draining steam. by @NicholasBaldwinSE in #1313 [it seems only consuming steam on the moment when it mines a block. It doesn't consume steam in other time]
修复蒸汽采矿机不消耗蒸汽的问题 【蒸汽采矿机好像只在挖掘掉一个方块时才消耗蒸汽,其他时候则不然】
修复绿宝石和铍的衍生物有毒的问题
fix tag -> unification entry lookup being stupidly slow in larger packs by @screret in #1315 [cosmic frontiers went from 4 minutes world load for tooltips to 10 seconds]
修复了大型整合包中 unification entry tag 的查找过于迟笨的问题 【比如整合包 cosmic frontiers 的加载从 4 分钟降为 10 秒】
修复蒸汽熔炼炉并行处理不正常的问题
ADDITIONS:
新增内容:
在世界内添加油泉
添加有害物质的负面效果
added formatting to various spots that display numbers >999 by @YoungOnionMC in #1270 [Number formatting in modern looked very bad with no comma separation, this fixes that hopefully 😃]
对大于 999 的数字添加了多个分隔点位 【现代版中的数字格式由于没有逗号分隔,阅读性很差,这样应该能解决 😃】
added a energy use config option for the prospector's scanner tool by @carterz30cal in #1275
为探矿仪添加了能量消耗的配置选项
Fluid Pipe Jade compat by @YoungOnionMC in #1288 [Creates waila/jade info for fluid pipes and the fluids inside them]
为 Jade 添加流体管道的显示兼容 【为流体管道及其内容流体创建 waila/jade 的信息】
FIXES:
修复内容:
Fix cryptic log warnings on launch/reload by @ctrlaltmilk in #1244
修复启动或重启时的奇怪报错
Fix the one EXTREMELY translucent pixel on the portable_scanner.png by @Ghostipedia in #1256
修复 portable_scanner.png 里的一个非常透明的像素
misc fixes by @screret in #1246 [fixes #1211; fixes #1223; fixes #1233; fixes #1054; fixes #991; fixes #942]
杂项修复 【太多太杂了,这里就不一一说明了】
fix lasers not saving contents by @htmlcsjs in #1273 [lasers now save buffer contents and have proper tooltips]
修复激光 不清楚具体指什么机器 无法保留内容物的问题 【激光现在能保留内容物并正确显示物品信息了】
fix parallel bugs by @screret in #1286 [Parallel recipes would not start if energy is not sufficient for running it at maximum parallel amount]
修复并行处理的一些 bug 【如果能量不足以机器最大并行数运行,并行配方就不会开始】
fix(RecipeTypes): fix npm problem. by @DancingSnow0517 in #1274 [fix npm problem when ebf_temp higher than Highest level coil given temp]
修复 npm 的问题 【修复了当 ebf_temp 高炉温度 高于最高级线圈可达温度时的 npm 问题】
Large Gas Turbine Fixes and Rotor Holder Damage Application by @Ghostipedia in #1260 [Players will now take damage and die from spinning rotor holders, showing a custom death message]
修复大型燃气轮机以添加及转子支架损耗机制 【玩家现在会因为旋转转子支架而受伤及死亡,并显示特殊死亡信息】
CHANGES:
调整内容:
恢复 #1206 修复带有“无法熔炼”标签的粗矿也能被烧炼成锭的问题 因为这使得钻石矿无法被烧炼
Updated Dull Material Set ingot.png and ingot_secondary.png by @Ghostipedia in #1238
更新材料基底材质组 见模组 assets\gtceu\textures\item\material_sets\dull 目录 中的 ingot.png 和 ingot_secondary.png
COIL TIER is now listed on a new line in recipeviewers by @Ghostipedia in #1241
现在线圈等级在配方查询器中单独成行
Refactor recipe handling by @mikerooni in #1240 [This PR refactors the way recipes are handled]
重构配方处理 【这次 PR 重构了模组处理配方的方式】
Reduce memory usage of GTDynamicDataPack by @embeddedt in #1242
减少 GTDynamicDataPack 的内存使用 本次优化是 Embeddium 亦 ModernFix 的作者 @embeddedt 所为
Forgot to do the Coil & Temp Change to the ABS, Whoops by @Ghostipedia in #1245
忘了对合金冶炼炉应用线圈和温度的调整了 ~ 啊噢
stop fluid from force breaking any pipelike by @YoungOnionMC in #1254
禁止流体强制破坏任何管道
get isActive to sync to client and fix missing overlay resource paths, in 20.1 by @YoungOnionMC in #1249
调用 isActive 以与客户端同步,并修复缺失的覆盖层资源路径
Move RotorEfficiency to it's own Parameter in .rotorStats() by @Ghostipedia in #1258 [This PR makes the parameter more flexible for addon devs. As well as opens the floor for a more intimate Turbine Rotor Stat balance in the future]
把 RotorEfficiency 移动至 .rotorStats() 中的专属参数 【本次 PR 使附属开发者能更灵活地使用参数,也为涡轮转子进一步的平衡调整开辟道路】
Allow addons to filter GT recipes by @ctrlaltmilk in #1251
允许附属选择过滤 GT 配方
HighTier MultiAmp and Substation Hatches by @Ghostipedia in #1289 [If Hightier is Enabled, Enables UEV+ MultiAmp hatches]
极高电压下的能源仓与变电能源仓 【如果极高电压选项开启,开启 UEV 以上的能源仓】
Remove unnecessary naming restriction. by @NicholasBaldwinSE in #1284 [Removes an unnecessary naming restriction put in place in 1.12 MC due to a lack of a consistent naming convention]
移除不必要的命名限制 【由于命名规则不一贯,移除了 1.12 中确立的不必要的命名限制】
FIXES:
修复内容:
Fixes by @mikerooni in #1207 [fix: machine controller works with indirect redstone signal as well now; fix: update lang for portable scanner; refactor: cleanup LargeTurbineMachine]
一些修复 【机器控制器现在也能在受间接红石信号影响时工作了;更新了便携式扫描仪的语言文件;重构整理了 LargeTurbineMachine 大型涡轮相关代码】
修复纳米肌体™进阶套装胸甲错误地使用了喷气背包的代码的问题
Fixed transformers to hold enough eu by @YoungOnionMC in #1237 [Fix for #997: Tranformer internal buffer too small to support larger amp loads]
修复变压器以确保 eu 储蓄充分 【修复#997:变压器内部缓存太小,无法支持大电流负载】
ADDITIONS:
新增内容:
重新添加了箱子配方的替换
ARMORS by @screret in #1210 [added an IComponentItem to relay some calls for component items so armors can use them as well]
添加护甲 【添加了 IComponentItem 以转发对组件物品的调用,从而护甲也可以使用它们】
FIXES:
修复内容:
修复流体锁定的问题 【输出仓的流体锁定失效】
Fix when autoBuild, reducing inventory even when block placement fails. by @MOYINGCrystal in #1179
修复自动搭建时,方块放置失败也会消耗物品栏物品的问题
修复激光与光学管道不掉落的问题
fix KJS bedrock/fluid veins, cable transfer rate in scanner by @mikerooni in #1200
修复 KJS 的基岩与流体矿脉,及扫描仪的线缆传输速率的问题
fix parallel issues by @screret in #1201 [harder, better, (hopefully) faster, stronger parallel logic; also fixes #1191 and #1174]
修复并行处理的问题 【更好的并行处理逻辑;修复两个并行控制仓相关的bug】
修复在 ULV 超频时的超频显示
修复在无法并行处理时的崩溃,及蒸汽机器的并行问题
修复带有“无法熔炼”标签的粗矿也能被烧炼成锭的问题
Fixed Treated Wood Signs making a lang entry for Air by @YoungOnionMC in #1215
修复防腐木告示牌在语言文件里给空气方块生成条目的问题
修复告示牌的渲染
Fix AveragingPerTickCounter.checkValueState by @richie3366 in #1205 [I noticed there was inconsistencies when a current is emitted during a single tick]
修复AveragingPerTickCounter.checkValueState【在单个 tick 里,电流的发出存在不一致的问题】
fix chainsaw durability usage by @screret in #1218 [Chainsaw's tree felling uses durability instead of energy]
修复链锯耐久度消耗的问题 【链锯砍树时消耗耐久而非能量】
Fix mud recipe, use circuit 1 to distinguish it from fertilizer recipe by @richie3366 in #1213
修复了泥巴的配方,使用 1 号电路以同肥料配方相区别
fix some crashes by @screret in #1226 [fixes prod crash with armor build; fixes bedrock ore crash that occured when switching modes on the prospector (???)]
修复了一些崩溃 【修复盔甲架产生的崩溃,以及在切换探矿仪模式时基岩矿石导致的崩溃】
CHANGES:
调整内容:
better #1176 by @screret in #1181 [Adding the Remaining missing Blocks to Modern from 1.12; Rubber Wood Work; Rubber Wood Slabs]
更好的#1176 【从 1.12 添加剩下的未添加方块到现代版;橡胶木衍生】
现在可以获取“自然”装饰方块了
忽略既有配方 【重复配方】
boom booms by @screret in #1194 [adds the explosives from 1.12, recipes for them, and fixes the Implosion compressor recipes]
蹦蹦炸弹 nope 【从 1.12 添加了爆炸物及其配方,也修复了聚爆压缩机的配方】
move coil, filter & pss battery maps out of GTBlocks by @screret in #1224 [they now live in GTCEuAPI]
将线圈、过滤蓄能变电站电池的映射移出 GTBlocks 【它们现在在 GTCEuAPI 当中】
ADDITIONS:
新增内容:
为机器添加更多的 KubeJS 功能性函数
添加多方块储罐的配方
add recipe to beforeWorking callback by @screret in #1106 [added a NULLABLE GTRecipe parameter to beforeWorking]
给 beforeWorking 回调添加配方 【向 beforeWorking 添加了可为空的 GTRecipe 参数】
add filtering to output hatches by @screret in #1108 [fusion reactor no longer places the output in a random hatch every time]
给输出仓添加过滤器 【核聚变反应堆不再每次输出到随机输出仓了】
add more ore generator types. by @screret in #1104 [adds a "classic" (like 1.12) generator, as well as a "cuboid" (like GT6) generator]
添加更多的矿物生成器类型 【添加了“经典”(像 1.12 那种)生成器,以及“长方体”(像 GT6 那种)生成器】
add partial NBT input support by @screret in #1121 [adds partial NBT input support for item ingredients]
添加对部分 NBT 输入的支持 【为物品原料添加对部分 NBT 输入的支持】
add wood cutter recipes by @screret in #1133 [also remake how we remove & add the wood recipes to match 1.12; fixes #1117; fixes #1051; fixes #1048]
添加了切割机中木材的配方 【也重构了模组增删木材配方的方式以匹配 1.12;顺便修了三个跟木材和切割机相关的 bug】
Add various fluid blocks to tag minecraft:replaceable by @ctrlaltmilk in #1148 [Adds some fluid blocks to the minecraft:replaceable tag, since one mod in particular cough TFC cough really likes to complain if they aren't there]
将一些流体方块添加至 minecraft:replaceable 标签 【将一些流体方块添加到 minecraft:replaceable 标签里,因为如果不在里面的话,极个别 mod 尤其是 *咳咳* TFC *咳咳* 真的很喜欢报错】
Add special lang-generation case for "Iron III Chloride" (#1059) by @ctrlaltmilk in #1157 [Adds a special case for iron III chloride during lang file generation, making sure it doesn't end up as "Iron Iii Chloride"]
为“Iron III Chloride”氯化(三价)铁添加特殊的语言文件生成案例 【在语言文件的生成过程中给 iron III 添加了特殊案例,以确保它不会显示成“Iron Iii Chloride”罗马数字需全部大写,而此前版本里只有首位大写】
FIXES:
修复内容:
Fix(#1095): Fix can not create multiblock by using custom function by @iamSmallY in #1098
修复无法使用自定义函数创建多方块结构
修复涡轮转子不消耗耐久度的问题
修复扇板未注册的问题
fix GCyM multis using perfect OC, add recipe method for non-consumed fluid inputs, refactor recipe modifiers by @mikerooni in #1103
修复 GCyM 中的多方块机器无损超频的问题,为不消耗的流体输入添加配方途径,重构配方修饰器
修复切换网络时的崩溃和数据库链接
修复输入仓 UI
Fix that kinetic stress output will never not stop by @iamSmallY in #1110 [The preWorking and postWorking is not called when the machine paused or destroyed]
修复应力输出永远不会停止的问题 【机器停止或破坏后 preWorking 和 postWorking 函数不被调用】
fix world accelerator issues by @screret in #1126 [fix world accelerator class formatting; fix world accelerator using 2x energy; fix world accelerator always accelerating BEs even in random tick mode]
修复世界加速器的问题 【修复世界加速器类别格式;修复世界加速器消耗 2 倍能量的问题;修复世界加速器在随机刻模式里仍总是加速方块实体的问题】
修复长距离管道在重载时断开、被旋转前失效的问题
fix item collector not working after unload & reload by @screret in #1132 [also: fix item collector requiring KubeJS; fix item collector tooltip being broken]
修复物品收集器在卸载和重载后失效的问题 【也修复了物品收集器需要KubeJS和破坏后的物品信息问题】
修复服务器下研究相关物品在 JEI 中不渲染的问题
修复合金冶炼炉和大型电解机的合成表 此前合成合金冶炼炉需要锇线,而锇线需要合金冶炼炉
Fix #1125 by @gjmhmm8 in #1151 [In a multi-block structure, when producing items with the same voltage as the machine, if the Parallel Control Hatch is set to more than 1, the machine will not operate properly]
修复并行控制仓的问题 【在多方块结构中,生产与机器具有相同电压的物品时,如果将并联控制舱口设置为 1 以上,机器无法正常运行】
Fix wrench interaction to not care about durability (#1155) by @ctrlaltmilk in #1156 [Makes wrench interactions not check durability, so they properly support items without durability and items with 0 durability]
修复扳手的交互以忽略耐久 【扳手的交互不再检查耐久度,从而使其正确地支持无耐久与0耐久的物品】
修复防腐木的合成
修复 KubeJS 研究配方不注册的问题
Fix titanium large fluid cell recycling & engine intake casing assembling by @chemlzh in #1169 [Fix titanium large fluid cell recycling bug in #1068; Fix engine intake casing assembling bug in #1166]
修复回收大型钛流体单元与组装引擎进气机械方块的问题 【两个 bug 总之就是钛和钨钢的部分配方混淆了】
fix all custom recipe capabilities being removed by @mikerooni in #1165
修复所有自定义配方功能被移除的问题
CHANGES:
调整内容:
Use getEnergyStored for HPCA hasNotEnoughEnergy logic by @loving2 in #1127 [Allows the HPCA to turn on when formed even if you build it around a full energy hatch]
将 getEnergyStored 用于高性能算力阵列的 hasNotEnoughEnergy 逻辑 【现在高性能算力阵列在围绕充满的能源仓搭建时,也能正常启动了】
rework bedrock ore miner by @screret in #1124 [also adds a setter for progress in RecipeLogic and fixed a crash with VeinedVeinGenerator]
重制基岩采矿机 【也给 RecipeLogic 添加了进度设置器,以及修复了与 VeinedVeinGenerator 有关的崩溃问题】
Remove "equality jank" in MapFluidTagIngredient to fix recipes randomly not working when server restarts by @cyb0124 in #1142 [Assembly lines now work consistently on the modpack]
从 MapFluidTagIngredient 中移除“equality jank”以修复服务器重启时配方随机失效的问题 【装配线在整合包里现在能正常工作了】
Remove unused, invalidly-named files so Minecraft stops complaining i… by @ctrlaltmilk in #1149
移除未使用与独立命名的文件以阻止MC报错
Rename sounds so they get added to sound events properly by @ctrlaltmilk in #1150
重命名音效以使其能正确添加至音效事件
Override BE.setChanged to significantly reduce neighbor updates by @richie3366 in #1164 [This fixes the issue I described before, and I wouldn't be surprised it could save some TPS as a side-effect]
覆盖 BE.setChanged 以显著降低临近的方块更新 【这修复了我之前提到的问题,也应该会节省一些 TPS】
ADDITIONS:
新增内容:
添加单方块扫描仪的合成
Add missing entries to changelog by @mikerooni in #1088
FIXES:
修复内容:
修复 REI 的图形预加载
修复大型锅炉在禁用维护时仍需维护仓的问题
Fix logic errors in createMultiblock by @iamSmallY in #1093 [There is a logic problem when finding the start of tierObjects, the condition is always true even if the args[start] is Number or Number[], so the tiers.length > 0 will not be satisfied]
修复 createMultiblock 中的逻辑错误 【在查找 tierObjects 的开端时存在逻辑问题,即使 args[start] 是 Number 或 Number[],其条件判定仍然是 true,所以 tiers.length > 0 的条件不会满足】
ADDITIONS:
新增内容:
研究机制【添加完整的装配线研究系统】
Port multiblock fluid tanks by @mikerooni in #1072 [This PR ports multiblock fluid tanks from 1.12]
迁移多方快储罐 【本次 PR 从 1.12 迁移了多方快储罐】
FIXES:
漏洞修复:
Fixed plunger not working by @minecraft7771 in #1061 [Makes the plunger remove fluids from machines while consuming one durability]
修复皮搋子失效的问题 【让皮搋子能够清除液体并消耗 1 耐久度】
Fix ME Input Hatch and Output Bus by @StarL0st in #1065 [Fixed Me Input Hatch and potentially fixed an issue with ME Output Bus]
修复ME输入仓和输出总线的问题 【修复了 ME 输入仓,也潜在地修复了 ME 输出总线的一个问题】
修复数据库的图形错误,及切换网络时数据不传输的问题
fix number formatting in recipe widget by @screret in #1070 [change &,d -> %s because MC doesn't handle the first case]
修复配方组件中的数字格式 【从“&,d”更改为“%s”,因为 MC 无法处理前一种格式】
fix miscellaneous issues with research by @screret in #1076 [also fixes coil machines not applying overclocks correctly with multi-amp hatches]
修复研究机制中的各种问题 【也修复了多方块线圈机器无法在拥有多个能源仓时正确超频的问题】
CHANGES:
更改内容:
remake GTRecipeWidget add oc button by @Arborsm in #1063 [feat: add oc button; fixed: some recipe too short to display]
重构GT配方组件,添加超频按钮可切换显示不同电压等级的配方 【添加超频按钮;修复部分配方过短而无法显示的问题】
update to new LDLib recipe viewer changes by @screret in #1067 [added a and in LDLib and used those for managing tags in recipe viewer display slots to allow seeing e.g. the list of valid items in REI and EMI]
更新到新的 LDLib 配方查询器 【在 LDLib 里添加了 and 语句以在配方查询器里管理物品标签,如在 REI 和 EMI 里显示有效物品列表总之就是改了下和合成表查询器相关的东西】
Update PSS UI to Show Seperate EU/t Values by @Ghostipedia in #1078 [Updates The PSS UI to Split the EU In and Out Into seperate values]
更新变电站的 UI 以分别显示 EU/t 的值 【更新变电站 UI 以分别显示 EU 的输入与输出值】
ADDITIONS:
新增内容:
added more wiremill recipes for different wire sizes
现在线材轧机能够处理更多尺寸的导线了。
made rubber saplings & leaves compostable
made spray paint able to paint multiple blocks in a chain if crouching
现在玩家在潜行状态下可以通过喷漆罐来一次性给构成同一多方块机器结构的所有机器方块上色了。
added ability to use block/fluid tags in multiblock patterns
多方块机器结构现在支持方块/流体标签了。
FIXES:
漏洞修复:
fix AMD driver error in LDlib
修复了使用 LDLib 导致 AMD 显卡驱动错误的问题。
fixed bucket model
修复了桶的模型。
fixed PA accepting multiblock machines
修复了处理阵列支持多方块机器的问题。
fixed fluid pipes crashing when connected to other mods' blocks
修复了流体管道与其他模组的方块相连时导致的崩溃问题。
fixed large DT outputs not being ordered
现在蒸馏塔能够按顺序正常输出流体了。
fixed wooden brick form disappearing after use
修复了木制砖模具在使用后消失的问题。
fixed pyrolyse oven not getting bonuses if recipe didn't overclock
修复了热解炉在超频执行时,配方产率不提升的问题。
fixed shovels crashing if somehow used to path air
fixed full spray paint cans rendering the bar as empty
修复了满喷漆罐的纹理被渲染为空喷漆罐的问题。
CHANGES:
更改内容:
multi amp hatches no longer allow multiblocks to run higher tier recipes
现在高电流的能源仓不再会使多方块机器处理高电压等级的配方了。
made dynamic data- and resourcepacks appear in the pack list(s)
现在模组的动态数据包和资源包会显示在列表中了。
Use a grid-based UI for the multiblock part switcher
现在多方块组件切换栏使用网格化 UI。
ADDITIONS:
新增内容:
add Curios slot for magnets
add compass pages for coke oven, EBF, large boiler
add collapsible entry for ore blocks in REI
现在 REI 中的矿石能够被折叠了。
FIXES:
漏洞修复:
fix proxy recipes not being found
修复了找不到代理配方的问题。
add dimension requirements for fluid veins
为地下油田新增维度需求。
fix world accelerator block entity duplication and/or voiding
修复了世界加速器的方块实体偶尔重复及缺失的问题。
fix multi-amp transformer capacity
现在变压器可以正常工作了。
fix machines not connecting to already placed cables
修复了机器方块不会与已放置的线缆连接的问题。
fix battery buffers allowing stacked batteries
修复了允许在电池箱中放入堆叠的电池的问题。
fix bucket emptying behavior
优化了桶的清空行为。
fix item collector behavior
现在物品收集器可以正常工作了。
fix issues with EMI integration
修复了 EMI 的集成相关问题。
fix ConcurrentModificationException in recipe conditions
修复了配方中的 ConcurrentModificationException 异常。
fix large boiler fuel consumption and steam output display
更正了大型锅炉的燃料消耗与蒸汽产出速率显示。
fix descriptions for impure ore cauldron actions
更正了利用炼药锅处理含杂粉的提示文本。
fix item tooltip performance issues
修复了工具提示的性能问题。
fix KJS not being able to remove GT tags
修复了利用 KubeJS 无法移除 GT 标签的问题。
improve performance in the JEI integration by caching recipe UI size
通过缓存配方 UI 大小来提高 JEI 集成的性能。
improve ingredient lookup performance
优化了原料的查找算法。
fix bucket model
修复了桶的模型。
fix chainsaw durability consumption
修复了链锯耐久消耗异常的问题。
fix large miner crashes
修复了由大型采矿机所引发的崩溃问题。
fix fluid drilling rig EU/t usage and add extra tooltips
修复了流体钻机的运行功率显示,并添加额外的工具提示。
fix distinct bus mode not working with ghost circuits
修复了远距离传输总线不兼容幽灵电路的问题。
fix item filter mode resetting every time the UI is opened
修复了每次打开 UI 时会重置物品过滤卡模式的问题。
fix pumps inserting the same fluid into more than one slot
修复了泵单次运行会将同种流体储入多个流体槽位的问题。
fix pump/conveyor covers and other machines being able to extract from a creative tank's internal slot
fix startup crash when creating custom coils using KJS
修复了使用 KubeJS 创建自定义线圈方块时导致的崩溃问题。
CHANGES:
更改内容:
updated Russian and Chinese translations
更新了俄语和简体中文语言文件。
buff the large miner's fortune level
提升了大型采矿机的时运魔咒等级。
removed async recipe searching, as it's no longer necessary
因不再必需,故移除了异步配方搜索机制。
make UI titlebars only scroll/roll when hovering over them
现在 UI 界面的标题栏仅会在鼠标悬停于其上时滚动。
ADDITIONS:
added Creative Chest, Creative Tank
added a title bar and new multiblock part selector to machine UIs
added world accelerators
FIXES:
fixed crashes related to KubeJS recipe loading
fixed ore block maceration not working
fixed high tier tools (duranium, neutronium) not working
fixed electric furnace / multismelter recipes not working
fixed transformers always having 1A storage
CHANGES:
replaced Tungstensteel coils with RTM-Alloy coils
updated Russian and Chinese translations
ADDITIONS:
in-world multiblock preview
all machines now have an overclocking logic by default
added a way to change a ToolProperty's types
added a way for tools to have "subtypes", eg LV wrench -> wrench
made KJS recipes able to have subrecipes, like DT -> distillery
added "setMaterialSecondaryARGB" for changing a material's secondary color
FIXES:
fixed cover placement on pipes picking a random face
fixed custom fluid textures not working
fixed power being transfered through nonconnected pipes
fixed the planks TagPrefix
fixed rubber logs not being burnable
fixed crash when registering fluids
fixed steam miner venting every tick, and not consuming any steam
fixed machine UI layout sometimes being offcenter
fixed electric tools getting -1/-1 energy when changing the tool head
CHANGES:
deprecated the PA for removal in a future update.
made recipe lookup be 500-900% faster!
combined cover configuration UI and output configuration UI into one
CHANGES:
更改内容:
remade machine GUIs
重做了机器 GUI 界面。
added tabs for auto IO, covers instead of the old popup windows
为自定义 I/O 功能新增了独立的选项卡,而不再沿用旧的弹出按钮。
removed the dark backround from machines
移除了机器 GUI 界面的暗色背景。
added custom durability & energy bars for items, tools
为相关工具新增了自定义的耐久条和电力条。
removed deprecated GTRegistries.MATERIALS
移除了 GTRegistries.MATERIALS。
use GTMaterialRegistry.getRegisteredMaterials() if you want to loop over all materials in KubeJS
若需遍历由 KJS 新增的所有材料种类,请使用 GTMaterialRegistry.getRegisteredMaterials();
use GTMaterialRegistry.getMaterial('modid:material') if you want to get a specific material in KJS
若需获取 KJS 新增的某种特定材料种类,请使用 GTMaterialRegistry.getMaterial('modid:material')。
added KJS binding for ToolProperty so you can add tools to materials easier
为 ToolProperty 添加了 KJS 绑定,因此可以更容易地为一种材料添加工具了。
remade how pipes are implemented
重制了各类管道的实现方式。
WARNING: YOU MAY NEED TO REBUILD YOUR PIPE NETWORKS
注意:你可能需要为此重新搭建你的管道网络!
fixed long distance pipes not being mineable
FIXES:
漏洞修复:
fixed blocks requiring a tier above the usual to mine them
修复了方块需要比通常状况下更高一级的挖掘等级来破坏的问题。
fixed material items' overlay layer being colored wrong
修复了材料物品的纹理上色异常的问题。
fixed all chest loot having NBT applied to it
修复了所有箱子战利品带有 NBT 标签的问题。
fixed drill body texture being colored wrong
修复了钻头的纹理上色异常的问题。
fixed addon lang generator failing if you try to override an autogenerated value
修复了试图重写自动生成的值从而导致的附属内容的语言生成器失效的问题。
fixed bed recipes with harderMiscRecipes config being enabled
现在床的合成配方也会受到 "harderMiscRecipes" 配置选项的影响。
fixed crash with JEI
修复了与 JEI 同时安装时导致的崩溃问题。
FIXES:
漏洞修复:
fixed the processing array overclocking past its maximum input energy
修复了处理阵列的超频电压超过最大输入功率的问题。
fixed a crash when hard redstone recipes are enabled
修复了当 "hardRedstoneRecipes" 配置选项启用时产生的崩溃问题。
removed duplicate fluid drilling rig recipes
移除了重复的流体钻机制造配方。
fixed the ore prospector showing aluminium for most ores
修复了探矿仪将绝大多数类型的矿石都视作铝矿石的问题。
ADDITIONS & CHANGES:
新增与更改内容:
added electric tools
新增电力工具。
added some validation for the KubeJS ore TagPrefix builder
为 KubeJS 的矿物 TagPrefix 生成器添加了一些验证功能。
added recipes for clearing NBT
新增去除 NBT 的配方。
added support for more material colors
新增对更多材料颜色的支持。
added minecart wheels
加入矿车车轮。
rebalanced some early-game fluid pipes
重新平衡了前期的流体管道。
improved Russian and Chinese translations
改善俄语与简体中文语言文件。
added chest loot
新增战利品箱。
added flint tools
新增燧石工具。
FIXES:
漏洞修复:
fixed distinct buses not working after reloading the world
修复了在重载世界后特定总线无法工作的问题。
fixed overclocking for the processing array
修复了处理阵列的超频问题。
fixed active transformer not moving energy in certain situations
修复了有源变压器在特定情况下无法传输能量的问题。
fixed laser pipes not working
修复了激光管道无法工作的问题。
fixed crashes related to several configuration options
修复了与几个配置选项有关的一些崩溃。
fixed block culling for frame blocks
修复了方块删除边方块的问题。
fixed config initializing twice in certain situations
修复了在特定情况下配置文件二次初始化的问题。
removed extra outputs from macerating raw ores (the multiplier is already applied while mining)
取消了研磨粗矿时的额外输出(增产乘数已经在挖矿的时候有了)。
added missing hard recipes when their respective config options are enabled
新增了当配置文件打开时遗失的更难配方。
added missing muffler hatch to the cracker's multiblock preview
we have dropped supporting fabric as the maintenance burden was high, and only around 1% of the playerbase used it.
因维护负担过高,且仅有大约百分之一的玩家在使用,我们已经放弃了对 Fabric 的支持。
"you are dead" - Engineer TF2
“你已死”- Engineer TF2
FIXES:
漏洞修复:
fixed hoes not being able to hoe the ground
修复了锄无法耕地的问题。
fixed EMI crashes when clicking in a GT crate and when viewing recipes from the crafting tree
fixed issues with tool repairing (infinitely duping tool repair recipe, electric tools can be repaired... etc.)
修复了工具修复方面的各种问题(无限复制工具,电动工具也可以被修理,等等)。
remade how ore blocks are rendered
重制了矿物的渲染方式。
removes xray from block selection outline
移除了矿物被选中时外圈的透视效果。
fixes ores being transparent underwater sometimes
修复了矿物有时在水底会变得透明的问题。
fixes some other issues with ore models
修复了矿物模型的一些其他问题。
fixed structure blocks not being able to rotate GT machines
修复了结构方块无法旋转格雷机器的问题。
fixed conveyor covers on pipes not working before looking at the pipe
fixed transfer amounts when using tag filters in robot arms and fluid regulators
fixed surface indicators generating if the ore vein's center would have generated above ground
修复了如果矿脉中心生成在地面以上依然会有表层指示矿石生成的问题。
allow energy detector covers to be placed on power substations
reduced the firebox requirement on large boilers from 4 to 3 after recently requiring a maintenance hatch
ADDITIONS:
新增内容:
full chinese translations of every compass page
在每个指南页中都有完整的中文翻译。
added the 2nd decimal to output chance tooltips
在输出几率提示中增加第二位小数。
API CHANGES:
API 更改内容:
remade the material registry to support custom namespaces
重制材料注册表以支持自定义命名空间。
alleviates material conflicts
减轻材料冲突。
made material colors, components modifiable
使材料的颜色、成分可被修改。
deprecated IGTAddon#registerMaterials in favor of a MOD bus event
弃用 IGTAddon#registerMaterials 改用 MOD 总线事件。
material items now register per-mod instead of all into GT's registry
材料现在注册在每个模组下而非全部在格雷的注册表中;
they are still accessed through GTItems & GTBlocks, though
不过,它们仍通过 GTItems 和 GTBlocks 访问。
materials' names are now autogenerated for you, don't have to register them yourself anymore. except if you want to override one.
材料的名字现在可以自动为你生成,不在需要你自己来注册它们了,除非你想要覆盖某个材料。
any TagPrefix can now have a block!
任何一个 TagPrefix 现在都可以有个方块!
remade how ore stone types are registered (cleaner now. no need to call so many builder methods yourself.)
重制了矿物石头种类注册的方式(现在清楚多了,不再需要你自己挂起一大堆的建造方法)。
removed TagPrefix.LoaderType as we only support forge now.
移除 TagPrefix.LoaderType,只因我们现在仅支持 Forge。
moved GTRegistries#REGISTRATE to GTRegistration#REGISTRATE
移动 GTRegistries#REGISTRATE 到 GTRegistration#REGISTRATE。
GTCEu#isHighTier() is now in GTCEuAPI#isHighTier()
GTCEu#isHighTier() 现在为 GTCEuAPI#isHighTier()。
made addons able to set custom material amounts for any prefix + material combo.
使得附属模组能为任何前缀+材料的组合设置自定义的材料数量。
do this in PostMaterialEvent
在 PostMaterialEvent 中完成。
changed how ignoring a material registration with TagPrefix works, to allow other mods' items to be used as the replacement.
更改了 TagPrefix 忽略材料注册的方式,以允许其他模组的物品作为替代。
this is done via using a Supplier<ItemLike> (for example () -> Items.ITEM_HERE) instead of the raw item/block instance.
利用 Supplier<ItemLike>(比如,() -> Items.ITEM_HERE)实现,而不是原始的 item/block 实例。
fix tools deleting chest loot
修复了战利品箱中的工具相关问题。
add way for addons to register custom ore veins
为附属模组新增了注册自定义矿脉的方式。
fix addon tooltype registration issue where tagging methods were inaccessible
修复了附属模组的工具类型注册过程中无法访问标记方法的问题。
add solar steam boilers
新增太阳能锅炉。
fix wirecutters not being usable whilst sneaking
change IV tooltip color to lighter blue for better readability
调亮了电压等级为 IV 级的物品工具提示配色,以便阅读。
adds the minimum required coil tier to EBF and ABS recipe view
fixes the recipe book and REI not accepting tools
修复了配方书和 REI 的配方查看界面与 GT 工具不兼容的问题。
fixes random items getting NBT
修复了 NBT 数据标签的随机生成问题。
fixes item viewers having duplicated items
修复了物品列表界面中存在重复物品的问题。
updates GTM's dependencies internally
在内部更新了 GTM 的依赖库。
WARNING: THIS RELEASE BREAKS MOST EXISTING TOOLS! The tool rework unfortunately requires some breaking changes. You will still have your tool items and may still use some of them in crafting recipes, but you will need to craft the ones you're actively using again to regain functionality.
警告:更新至此版本将会破坏大多数现有存档中的 GT 工具!我们对这些工具作了重大的更新。玩家仍能够在合成配方中使用部分现存的工具,但是可能需要重新制作这些工具才能够完全恢复它们应有的功能。
Additions:
新增内容:
port missing tooltips from 1.12
补充了部分缺失的工具提示。
add maintenance to large boilers
大型锅炉现在也需要维护了。
add shape info to all machines using coils
为所有使用线圈方块的多方块机器补充结构信息。
mark multiblock info blocks as inputs for the recipe viewer pattern preview
将多方块机器的控制器方块标记为配方预览界面中的输入原料。
add UHV+ electric motors
新增电压等级为 UHV+ 的电动马达。
add initial Russian translation
内置俄语语言文件。
Tool Rework:
工具功能更新:
revamps tools, bringing parity with 1.12 (except electric tools)
将各种工具(电动工具除外)的属性均与 1.12 持平。
adds spades, an AOE shovel
增加了一种新的工具——铲,一种能够一次性开采大片区域的锹。
adds functionality to most tools that were missing it previously
为大多数工具原有的功能都进行了补充。
colored crowbars
为不同材料的撬棍纹理上色。
fixes some tools' block break times etc.
调整了部分工具的挖掘速度。
brings parity with forge & fabric on some tool-related functionality
基本同步了 Forge & Fabric 双端中的工具相关功能。
fixes some issues with crafting tools
修复了工具合成时的一些漏洞。
AOE tools now work in creative mode
工具的范围效果现在也适用于创造模式。
wrenches now rotate blocks other than GT machines
扳手现在也能够旋转非 GT 机器的方块了。
crowbars now rotate rail blocks
为撬棍新增“铁路技工”属性,现在撬棍能够旋转铁轨类方块了。
plungers made from different rubbers now have different durabilities
使用不同的橡胶类材料制成的搋子现在具有不同的耐久值。
Fixes:
漏洞修复:
fixed certain ore veins being too small
修复了一些矿脉尺寸过小的问题。
fix LuV prospector recipe
修复了超级探矿仪(LuV)合成配方的一处错误。
fix EMI screen loading error
修复了 EMI 界面加载错误的问题。
fix diodes being reset to 1A on chunk load
修复当区块重载时,二极管的输入/输出电流上限被重置为 1 A 的漏洞。
fix diodes not being able to transfer more than 8A
修复了二极管无法传输超过 8 A 的电流的问题。
fix surface rocks not breaking when their supporting block is broken
修复了当表层岩石所依附的方块被破坏时,表层岩石不会随之被破坏的问题。
fix crash when placing pump covers on fluid pipes in certain cases
修复了将电动泵覆盖板安装在流体管道的某个面时所导致的崩溃问题。
fix voiding mode not working in quantum tanks
fix charger not dropping contents when broken
修复了充电箱在被破坏时不掉落内容物的问题。
fix missing transfer size input in robot arms and fluid regulators, when a tag filter is used
Notes for addon devs:
对附属开发者的注意事项:
GTItems.TOOL_ITEMS is now a table<Material, Type, Tool item> instead of the old <Tier, Type, Item>
GTItems.TOOL_ITEMS 现在是一个 table<Material, Type, Tool item>,而不再是 table<Tier, Type, Item>。
torch placing with pickaxes is currently disabled as none of us can find a fix for it deleting the tool.
add quadruple and nonuple fluid hatches
新增四重流体输入仓和九重流体输入仓。
add rock breaker recipes for basalt, blackstone and deepslate
add compass pages for material items and improve layout
为材料的不同形态物品新增内置指南页面。
allow filling machines from EMI's recipe view
允许通过 EMI 的配方查看页面来向机器中快捷放入原料。
allow setting a mining tool tag for custom ores using KubeJS
允许利用 KubeJS 来对特定的矿石作出采集工具的限制。
language fixes and improvements
对语言文件进行修复与改进。
fix floating ore indicators being generated in certain situations
修复了表层岩石的自然生成异常问题。
fix connected textures for GCyM machines
修复了 GCyM 中的连接纹理异常问题。
fix fluid pipes not selecting the best channel
修复了流体管道内的流体不选择最佳线路传输的问题。
fix steam boilers not accepting creosote as a fuel
修复了蒸汽锅炉不接受杂酚油作为燃料的问题。
fix power substation tooltip
修复了蓄能变电站的工具提示。
fix multi smelters being able to run arc furnace recipes
fix mining hammer durability
修复了采矿锤的耐久度相关问题。
fix GT tool attack modifiers、
修复了 GT 工具的攻击伤害修饰符异常问题。
fix crashes due to incomplete accesswidener config
修复了不完整的 AccessWidener 配置所导致的崩溃问题。
NOTE: The Fabric version requires FabricAPI. Forge version has no other dependencies. LDLib is NOT needed anymore, this jar will work on its own.
注意:对于 Fabric 版本,需要 Fabric API 作为前置模组;对于 Forge 版本则无需任何前置模组,LDLib 已经不被需要了,这是因为本模组内置了相关的内容。
Additionally, this version should now work on Quilt, though there still may be issues, feel free to report!
此外,这个版本理论上对 Quilt 版本而言也可以正常使用,但仍然可能存在问题,若发现请随时报告。
Some highlights:
一些重点:
Most recipes have been added
更多的配方被添加了;
Many issues with generators and steam machines have been fixed
发电机与蒸汽机器的诸多问题被修复了;
Handful of new machine have been added, such as Primitive Pump, Steam Grinder/Oven, etc.
增加了大量的新机器,例如原始水泵,蒸汽碾磨机与蒸汽炉等;
Most lang issues have been fixed
诸多语言文本问题被修复了;
KubeJS compat has been redone to follow KJS format better
KubeJS相关的内容被重做了,这是为了更好的贴合KubeJS的格式;
Handle translations that contain newlines or have multiple values by @lonevox in #15
Updated programmed circuit and digital interface cover textures by @h3tR in #16
texture maintenance by @CosmicNovaStar in #21
由 @CosmicNovaStar 在 #21 中修复了材质上的问题;
newer SMD textures + diode & inductor texture by @h3tR in #22
boules, wafers, chips and capacitors oh my by @mothmoss in #26
changed display png to a nice bluwu color by @mothmoss in #32
Replace usage Fabric API internals to allow for using quilt by @htmlcsjs in #29
Texture ctm by @CosmicNovaStar in #35
由 @CosmicNovaStar 在 #35 中添加了连接材质;
Remove usage of deprecated registry fields when using Forge by @Jorgsaa in #38
Basic Jade integration (+minor REI cleanup) by @MaxNeedsSnacks in #46
由 @MaxNeedsSnacks 在 #46 中添加了基本的宝石材料的集成(以及小规模的REI清理);
Fix lang on materials by @TechLord22 in #49
由 @TechLord22 在 #49 中修复了材料的语言文件的问题;
Made registering stuff be slightly more aligned with KJS standard by @screret in #59
@TechLord22 made their first contribution in #14
@TechLord22 在 #14 中做出了他们的第一次贡献;
@CosmicNovaStar made their first contribution in #21
@CosmicNovaStar 在 #21 中做出了他们的第一次贡献;
@MaxNeedsSnacks made their first contribution in #46
@MaxNeedsSnacks 在 #46 中做出了他们的第一次贡献;
Initial alpha release
初始 Alpha 版本
This release is still a W.I.P, This is not a finished mod you can play with directly. and there are a few things that are yet to be done. For instance:
这个版本仍然未完成,它不是一个已经完成的mod。还有一些事情还没有完成。例如:
Only the covers of conveyor, pump, infinite water, and facade can be used as there is no covering logic of other items at the moment.
目前,只有传送带、泵、无限水和伪装覆盖板可以使用,因为目前还没有其他的覆盖板逻辑。
Some recipes are missing. Since porting recipes can be tedious, only a part of them has been ported.
一些配方缺失。由于移植配方很繁琐,目前只移植了其中的一部分。
Many unnecessary machines such as fishing machines and central monitor are missing but will be added in the future.
许多不必要的机器,如捕鱼机和中央监控器等,目前尚未添加,但将来会添加进去。
Currently, this release is not compatible with optifine. However, you can use other open-source shader mods like iris (and it is strongly recommended).
当前版本与Optifine不兼容。然而,您可以使用其他开源的光影模组,如Iris(强烈推荐)。
For testing, it is best to use forge. As for fabric/quilt, potential problems with fluid units have not been addressed yet, (Welcome to report any fluid-related problems you encounter using fabric).
对于测试来说,最好使用Forge版本。至于Fabric/Quilt版本,目前尚未解决与流体单位相关的潜在问题(如果您在使用Fabric时遇到任何与流体相关的问题,欢迎报告)。
There is currently no pipe for transferring items due to too many logistics mods. We suggest you use Create's logistics so far, it really suits GregTech.
目前由于物流模组过多,还没有用于传输物品的管道。目前我们建议使用机械动力模组的物流系统,它非常适合GregTech。
Overall, this is a promising release, and we committed to addressing the outstanding issues to ensure that it meets the users' needs. In addition, you'll see a performance improvement, and the machine won't periodically hog the main thread's computing resources.
Both Forge and Fabric versions have combatibility with JEI, REI, and The One Probe.
Forge版本和Fabric版本都与JEI、REI和检测器(TOP)兼容。
add preliminary second layer textures to ores, for better visibility
为矿石添加了第二层纹理,以使其可见度更高。
fix crash on loading a world when GT is installed without other mods
修复了本模组未与其它模组一同安装时加载世界的崩溃问题。
fix superscript 1
上标数字 1(“¹”)现在能够正常显示了。
fix EBF always using max overclock
修复了电力高炉始终以最高电压超频执行配方的问题。
fix wrong ALL_TICK_INPUTS recipe key for KJS
修复了 KubeJS 中有关 ALL_TICK_INPUTS 的异常。
fix XEI compat
improve ore generation KubeJS API
更新了 KubeJS API 的矿石生成器。
add solar panels
新增太阳能板。
add shimmer integration for bloom effects
为微光所提供的特效提供兼容。
add most of the secondary colors to material items
为大部分的材料补充了次要颜色(secondaryColor)属性。
add man-made compass pages
更新部分人工编写的指南页面。
add ore indicators
新增表层岩石,现在会自然生成在矿脉生成处的地表位置。
bump the ldlib version up
更新 LDLib 版本。
reduce nesting of generated tags
优化方块/物品标签格式。
improve zh-cn Localization
更新简体中文语言文件。
fix missing items for Ruridit and Ultimet
fix steam boiler being ble to accept steam
修复蒸汽熔炉的蒸汽交互问题。
fix changing parallel amount not updating the recipe
修复了更改并行处理数量时配方更新不及时的问题。
fix preview data precision while sodium/rubidium/embeddium installed
fix language issues
修复了部分语言文件的漏洞。
fix item filter mode button in filter covers
修复了物品过滤卡的按钮重叠问题。
add power substation
新增蓄能变电站。
add ore vein diagram
新增矿脉生成信息页面。
add fluid vein diagram
新增基岩流体生成信息页面。
add man-made compass pages for all tools
为所有的工具添加内置指南页面。
add tests for better quality control in the future
为未来的模组优化做准备。
fix ore processing diagram
修复矿物处理流程图页面。
fix GT tools not doing the tooltype-specific things like making paths
修复了某些工具的功能与原版不契合的问题,例如锹无法制造草径。
fix small distillery recipes
修正了部分蒸馏室配方。
fix High Power Casing recipe
修正了 High Power Casing 的制造配方。
fix performance issue for wire/pipe item rendering
修复了部分线缆以及管道的物品纹理渲染问题。
fix missing back texture on covers
修复了覆盖板的背面纹理缺失的问题。
fix empty/equal drums not being stackable (requires placing and breaking affected items the first time)
修复了空桶或所储流体完全相同的桶无法堆叠的问题。该漏洞需要通过手动放置并破坏存在该问题的桶来修复。
always enable VBO cache for multis previews + add config option to disable it
始终为多预览启用 VBO 缓存,并新增了一个新的配置选项来允许玩家禁用该功能。
Bump ldlib version for better compass
更新 LDlib 版本以适应更好的指南功能。
add initial compass content
为内置指南功能新增正文内容。正文内容引用自 MC 百科,欢迎诸位玩家共同完善 1.19+ 的资料!
inject models for items and blocks
为新的方块和物品加入模型。
add manual IO mode on covers
为覆盖板新增特殊 I/O 模式。
add temperature tooltip for small steam boilers
为小型蒸汽锅炉新增温度提示。
return covers to inventory on crowbar use, instead of dropping them
当手持撬棍来与机器表面的覆盖板交互时,覆盖板将直接进入玩家的物品栏,而并非成为掉落物。
allow singleblock generators to face up
允许单方块发电机正面朝上。
allow tools to use their last durability point
工具将在耐久为 0 的情况下继续使用一次时损坏。
fix lag with pattern checking
修复由多方块结构判定而导致的服务端延迟现象。
fix the Machine mode selector
修复机器模式选择器。
fix several missing recipes
补全了多个缺失的配方。
fix small steam boilers not producing steam
使单方块的蒸汽燃料锅炉能够正常产出蒸汽。
fix wrong temperatures in the UI
修正 UI 界面中错误的温度显示。
fix item pipes stopping transfer after their transfer rate per second has been reached once
修复物品管道受传输速率限制而产生的传输功能异常问题。
fix capability IO directions
优化输入与输出机制。
fix laser pipes not connecting to hatches
修复 Laser Pipe 无法与 Laser Hatch 连接的问题。
fix diodes and hulls being counted as energy input in cleanrooms
修复二极管和机器外壳在超净间结构中被误视作能量输入端的问题。
Bump ldlib version up
更新 LDlib 版本。
Fix incorrect maximum voltage for multiblocks
修正多方块机器的最大可执行电压。
Fix crash on startup for 1.19
修复 1.19.x 版本中模组加载过程的崩溃问题。
Fix LP steam machines not running slower than HP steam machines
修复低压蒸汽机器的运行速度等同于高压蒸汽机器的问题。
Add missing recipe for item voiding cover
补充物品销毁覆盖板所缺失的合成配方。
Add circuit 2 to recipe for monocrystalline silicon boule
单晶硅配方的执行现在需要相应的配置值。
Make protected methods in TagPrefix public
将 TagPrefix 成员变量修饰为 protected。
Add ME stocking input bus/hatch, ME output bus/hatch
与应用能源2同时安装时,添加 ME 物品总线和 ME 流体仓。
add laser cables
添加光导纤维。
add high-tier content config option
为更高电压等级的内容新增相应的配置选项。
add ore processing chart recipeviewer page
新增矿石处理图表配方查看器页面。
make manual compression recipes be shaped
在工作台中的压缩材料粉配方由无序更改为有序。
switch certus quartz material amount to 4
合成赛特斯石英块的赛特斯石英数量调整为 4 个。
fix tools only accepting digger enchantments
修复工具只能够接受挖掘类魔咒的问题。
fix stone, netherrack, hay being craftable to 9 dust in a crafting table
fix machines sometimes crashing when auto-output is toggled rapidly, resulting in it being enabled but no output side being set
修复因快速切换自动输出模式而导致机器被启用却不存在输出端的问题。
fix SoundEntryProvider always placing the JSON in /assets/gtceu/sounds.json
修复 SoundEntryProvider 运作异常的问题。
add material tooltips for non-GT items
为属于格雷材料的非格雷物品添加工具提示。
add KJS binding for ChemicalHelper
为 KubeJS 提供 ChemicalHelper 相关兼容。
fix fluid pipe throughput being too low
修正流体管道的传输速率。
fix super tank & quantum tank amount being displayed incorrectly on fabric
修复超级缸和量子缸在 Fabric 下所存储的流体量显示异常的问题。
fix wires not being colored
使线缆的纹理能够显示为正确的颜色。
fix large boiler not resuming work after being unloaded
修复大型锅炉在失效后无法恢复工作的问题。
fix large distillery and some GCyM machines not forming
大型分馏蒸馏塔以及一些 GCYM 中的机器现在能够正常成型。
fix some missing / unnecessary mixer recipes, glass vial material amount, melon maceration
修正一些缺失或非必要的搅拌机配方、玻璃单元需求数量以及西瓜片的研磨配方。
fix server crashes on multiblock recipe map modification
修复因试图修改多方块机器的 RecipeMap 而导致的服务端崩溃问题。
fix distinct bus mode not working with circuits config
修复已配置电路插槽的输入总线中总线隔离功能失效的问题。
fix placement issues when using the terminal to build a multiblock
修复因通过终端来搭建多方块机器而导致的异常的方块替换问题。
fix cherry and bamboo recipes not being affected by the harderWoodRecipes config
fix spray cans being unable to color vanilla blocks
修复喷漆罐无法为原版方块上色的问题。
add KubeJS bindings for GTFluidStorageKeys, GTFluidState, PropertyKey
为 KubeJS 提供与 GTFluidStorageKeys, GTFluidState, PropertyKey 相关的兼容。
add tooltip to item pipes
为物品管道新增工具提示。
fix small distillery recipes missing
修复蒸馏室配方缺失的问题。
fix multi smelter being able to run centrifuge recipes
修复工业熔炉能够执行热力离心机配方的问题。
fix machines not being silenced/muffled when right-clicking with a hammer
手持锻造锤与机器交互能够使其静音。
fix machine controller using the redstone signal from adjacent block's wrong side
使多方块机器控制器方块能够正确接收红石信号。
fix onChanged() not being thread-safe
onChanged() 现在是线程安全的。
add item pipes
新增物品管道。
add long distance pipelines
加入 Long Distance Item Pipeline 和 Long Distance Fluid Pipeline。
fix crash when joining servers
修复因加入服务器而导致的崩溃问题。
fix pipe covers not having collision
修复安装在管道表面的覆盖板没有碰撞箱的问题。
add oilsands veins
新增油砂矿脉。
fix machines sometimes losing NBT
修复机器因某些原因而缺失 NBT 数据的问题。
fix large mixer using the wrong casing
大型搅拌机现在由正确的框架构成。
fix custom veins not working in non-vanilla dimensions
修复自定义矿脉在非原版维度无法自然生成的问题。
fix large miners not macerating ores properly
修复大型采矿场的自动研磨功能异常的问题。
fix the turbines' generation being off by factor of turbine efficiency
修复大型涡轮的涡轮效率计算问题。
fix recipes not working when a world is loaded for the first time
修复当世界首次加载时配方异常的问题。
fix mipmapping issue
修复 Mipmap 功能相关问题。
fix the watertight steel mixer recipe
修正防水钢锭在搅拌机中的混合配方。
fix fabric fluid textures
修复 Fabric 下的流体纹理异常问题。
add fluid ingredients for fluid input/output unification
为实现流体输入和输出的统一而添加部分流体原料。
add tooltip infos for fluid pipes
为流体管道新增工具提示。
fix oregen in non-vanilla dimensions not working at all
使矿脉能够生成于非原版维度中。
fix UHV+ energy not functioning as intended
修复电压等级为 UHV 及以上等级的电网运行机制。
fix unification of glass lenses and such
使玻璃透镜等物品统一化。
fix the name of the EV sensor
修正 EV 传感器的名称。
fix large variants of machines not allowing any blocks except air in some places where they should've
修复了一些多方块形态的机器结构中的部分位置不允许出现除空气外的任何方块的漏洞。
fix large miner running with exactly 0 EU in inputs
修复大型采矿场不通电也能运行的问题。
fix ores only generating in a single layer per chunk
修复矿石只会在每个区块中生成一层的问题。
fix "standard"-shaped veins only generating 1 block
修复造型为 "standard" 的矿脉每处仅生成一个矿石的问题。
make ore veins' dimensions be based on dimension id instead of dimension type id
矿脉生成的维度判定现在基于维度 ID,而不再是维度类型 ID。
fix recipes not loading if a KJS recipe event exists
修复当 KubeJS 中的配方事件存在时模组本体配方不加载的问题。
set blocks' loot tables to block paramset to improve compatibility
将方块的战利品表设置为方块集以提高兼容性。
fix PA recipe issue
修复处理阵列的配方异常问题。
make impure dusts/crushed ores/etc washable in cauldron
使粉碎矿石、洁净粉和含杂粉可被扔进盛有水的炼药锅进行清洗。
add Gregicality Multiblocks content
合并 GCYM 内容。
fix worldgen deadlock via too large veins
修复因矿脉数量过多而导致的世界生成器异常。
add support for multiple recipe types on a single machine
使单台机器能够执行多种类型的配方。
fix battery buffer not dropping batteries
修复电池箱内容物的掉落问题。
added ability for KJS to clone existing vein generators
允许通过 KubeJS 克隆已有的矿脉生成器。
added ability to create CTM renderer blocks from KJS
允许通过 KubeJS 创建连接纹理。
fix super chest transfer
修复超级箱存储机制。
fix the locking bug of super tank
修复超级缸锁定机制。
fix crash when the fluid texture is missing
流体纹理缺失时游戏不再直接崩溃。
fix super chest/tank model offset when they are connected
修复超级缸/超级缸的模型连接问题。
fix bio chaff recipe eut
修正生物糠配方的需求电压等级。
fix ldlib fabric transfer
修复 LDlib 的 Fabric 端问题。
fix jei crash when the slot size updated (1.20)
修复当物品槽位尺寸改变时的 JEI 崩溃问题。
fix wire overlay icon error
修复导线纹理问题。
fix distinct buses button is replaced by circuit select button in input bus
修复输入总线中的总线隔离按钮被电路插槽遮挡的问题。
fix wire lose more power than expected
修复线损机制。
fix Drum's fluid can be duplicated
修复由桶而导致的流体复制漏洞。
fix emi rendering + interaction
修复发射器渲染及交互功能。
fix fluid bucket interaction (1.20)
修复桶装流体的交互功能。
fix battery buffer dropping
修复电池箱内容物的掉落问题。
add configs to disable vanilla ores generation
新增配置选项来禁用原版矿石生成。
fix raw ore recipes
修复粗矿物块配方。
fix crash when clicking some items in JEI
修复了在 JEI 中点击某些物品会导致游戏崩溃的问题。
fix broken block breaking animation
修复方块破坏纹理。
fix ldlib transfer api issues
修复 LDlib 中的 Issues 反馈 API。
fix ldlib compatibility with Continuity
修复了 LDlib 的兼容性问题。
add Fluid Voiding Covers
新增流体销毁覆盖板。
add Fluid Regulator
新增流体校准器。
add ghost circuit for input bus
为输入总线提供编程电路插槽。
add creosote bucket burning time
提高杂酚油在配方中的燃烧时间。
fix steam machine recipe logic ticking
修复蒸汽机器的配方判定机制。
fix material items burning time
修复各种材料的不同形态物品的燃烧时间。
fix ZPM and UV tiers for covers (was previously capped at LuV)
为电压等级为 ZPM 和 UV 的覆盖板提供兼容。
fix and refactoring for item filters and PumpCover
修复和重构电动泵覆盖板和物品过滤器。
fix missing ingredients of some of machines
修复了部分机器配方中的原料缺失的问题。
fix acacia fence + berfwoodCrafting + raw ore blocks recipe
修复了金合欢栅栏、粗矿物块等物品配方。
fix unable to add ore veins
允许配置新的矿脉。
fix emi tooltips error
修复了发射器的工具提示异常问题。
fix steam machine gui texture
修复蒸汽机器的 GUI 纹理。
fix quick swap items in inventory
修复在物品栏中由快捷交换物品而产生的漏洞。
fix incorrect item rendering in create machines
修复了异常的机器渲染问题。
fix dropping ghost circuit
修复了幽灵电路的掉落问题。
add compass system for in-game guide
模组内置新的指南系统。
add computer monitor cover and machine controller cover
新增电脑屏幕覆盖板和机器控制覆盖板。
incress rubber tree generating rate
提高橡胶树生成率。
fix localization
修复部分本地化问题。
fix oven hatch rendering + auto output
修复焦炉仓的渲染和自动输出机制。
fix bolt name
修复螺栓的名称显示问题。
improve recipe searching significantly by parallel searching + fast ingredient copy + fast recipe copy + fast storage copy
显著提高配方检索速度。
add redstone, maintenance, (advanced)item, (advanced)fluid, energy detector cover
新增机器探测覆盖板、活跃探测覆盖板、流体探测覆盖板、物品探测覆盖板以及能量探测覆盖板,以及部分覆盖板的进阶版本。
add zh_cn lang file
新增简体中文语言文件。
add prospector recipe
新增探矿仪的合成配方。
add missing recipes
补充了缺失配方。
add remove tnt config
完善了 TNT 相关配置。
fix cover drop
修复了覆盖板掉落物问题;
improve faster ingredient copy
优化原料复制;
improve overclock tier textures for better looking
使超频等级显示更美观。
improve do not apply content modifier while chance is zero
当概率为 0 时,移除不必要的相关显示内容。
fix mining hammer's AoE tag
修复了采矿锤能够横扫攻击的问题。
fix item texture animation
修复了物品动态纹理问题。
fix show coil temperature
使线圈温度能够正常显示。
fix crate storage disappear
修复了板条箱存储的物品莫名消失的问题。
fix distinct logic
修复了总线隔离相关逻辑。
fix lager miner rendering
修复了大型采矿机的渲染问题。
fix drop machines while process array is broke
修复了处理阵列内机器掉落异常的问题。
fix nerfwoodrecipe + fix energy detector cover
修复了削弱木头的相关配方以及能量探测覆盖板的运行机制。
fix tool duplication
移除了重复的工具。