- Fixed edge case crash, with Assassins Marked For Death tag
- Fixed crash, related to disallowing certain mobs in Atum
- Fixed Quern block interaction with certain held items/blocks
- Decreased bandit banner drop chance
- Fixed custom recipe IDs through CraftTweaker, always being the same
- Fixed Sarcophagus dupe, with certain mods
- Standardise use of static LockableLootTileEntity::setTable (Thanks to @noobanidus)
- Added IFogReductionItem interface (API)
- Fixed crashes related to Biome IDs (Thanks to @TelepathicGrunt)
- Fixed seed in Atum being reset, on ever restart. Fixes issues with chunk border issues (Thanks to @TelepathicGrunt)
- Improved naming of some items & blocks (Thanks to @Brun333rp)
- Added Brazilian Portuguese (Thanks to @Brun333rp)
- Fixed Crystal Glass Pane not dropping (Thanks to @jarcopolo)
- Changed Nebu Block name to Block of Nebu (Thanks to @pm065)
- Fixed issues with Kiln lighting
- Added golden items to Piglin Loved tag
- Fixed Lava Walk issues, for certain modded blocks
- Fixed Curators being able to pickup items they shouldn´t
- Fixed respawning in Atum, when "Spawn in Atum" config option is enable
- Fixed female villager localization issue
- Fixed Deadwood/Palm wood recipes using Forge Tags
- Fixed issues with slab drops
- Fixed issue with vanilla villagers crashing in Atum
- Fixed non-colored crystal glass pane recipes missing
- Change Offhand check for Nuit´s Ire and Nuit´s Quarter to NBT, to insure it working properly on servers
- Corrected bow pulling animations
- Fixed naming of some artifacts
- Added ConfiguredFeature for all Features (Thanks to the Blame mod!) - Should fix generation issues with some mods
- Fixed that Deadwood variants could be stripped, with an axe
- Fixed Horus's Soaring issues
- Fixed Shu's Exile knockback issue
- Fixed Palm & Deadwood scaffolding issues
- Shrubs and Weeds can now be placed on vanilla sand
- Fixed Spinning Wheel hopper interaction
- Fixed Farmer villager replanting issues
- Fixed Desert Wolf sit issue
- Fixed Portal breaking, if breaking placing & breaking a block above it
- Fixed Fence Gates not lowering, when connected to a wall
- Added cooldown for Nuit's Vanishing, when attacking a mob
- Fixed drawback issues for Montu's Blast & Shu's Breath
- Fixed Fossil feature, looking up non-existent fossil_0 structure file
Atum 2.2 - Shapers of the World
1.16.5
Major Features
New Worldgen System - With the update to 1.16 we've taken advantage of Minecraft's new worldgen systems to improve the terrain generation in Atum.
Biome Overhaul - Almost every biome generates differently with new variants. Some biomes like Oases have been massively changed.
Curios API Required - We now require Curios API to run Atum. This enables us to add new item slots and change how some artifacts function.
Massive Texture Overhaul - Most textures saw an improvement in some way with hundreds of them being updated.
Two New Gods - Nepthys and Osiris join the pantheon with their own artifacts and effects.
Villages - Villages can be found throughout Atum and are home to helpful villagers who will happily buy your relics and sell you a plethora of items.
New Armorset Models - Atem's Divinity and Ra's Radiance now both have unique models.
Nebu - Nebu is a new ore found throughout Atum. It is used to repair artifacts and craft new objects. Artifacts now have the Nebu material and strength and a strength on par with Netherite.
Pharaohs - The Pharaoh boss fight has been updated with new mechanics. The Pharaoh themself now has a unique model as well. The challenge has been raised substantially.
The Godforge - This legendary machine allows players to break down their artifacts into their fundamental Godshards. It is crafted from Nebu.
The Nebu Hammer and Godforged Blocks - Using Nebu and Godshards players can craft "Godforged Blocks" which can be broken with a Nebu Hammer to give a random artifact. If specific Godshards are used the pool is limited to just artifacts belonging to that god.
New Torches and Lanterns - A myriad of new colorful torches and lanterns have been added, created from Nebu.
Servals - These new cats populate Atum villages and can be tamed.
Quail - These little birds will run around in groups in various biomes.
Ruined Wall Sections - Ruined Walls and Gatehouses now link together and create ruined complexes for you to explore.
New Utility Blocks - Paths, Scaffolding, Signs, and more are added to improve general usage and building mechanics in Atum.
Features
Oasis are completely redone and spawn with increased vegetation, Acacia trees, and more
Water no longer evaporates in Atum
Split the Deadwood Forest biome into Dense and Sparse variants
Improved the height variation on Deadwood Trees and Palm Trees
Re-enabled surface lava lakes
Various changes to surface sand layer generation
Added more grass and dead grass to various biomes
Dried Rivers can now spawn Marl at the surface
Lowered the fog in Atum
Ruined Walls and Gatehouses now spawn in groups that are interconnected
Pyramids are now breakable upon completion
Pyramids now fall apart when finished
Pyramids now have a new method required to enter them
Added a Quandary Block that can be found in Pyramids
Pharaohs have a new model
Pharaohs now have a projectile attack
Pharaohs drop an artifact related to their specific deity
Changed Pharaohs text colors to more accurately match their deity
Added new ore called Nebu which is used to reroll artifacts and repair them
Armor sets are now fully modeled and give a special twinned cape when the full set is worn
Royal Torches are now known as Nebu Torches and are no longer made with gold
Added God Torches and the ability to summon god specific pharaohs using them
Added Nebu Lanterns and God Lanterns
Added Nebu Chains
Added the Nebu Hammer, Godforged Blocks, and Godshards, these are used to reroll your artifacts into new ones
Replaced the Relic Rods with Relic Bracelets
Relics now have tooltips noting what to do with them
Updated all limestone, palm, and deadwood artwork
Updated all crystal glass and stained crystal glass artwork
Updated all relic artwork
Updated all artifact artwork
Updated all ore artwork
Added two new gods, Osiris and Nepthys. Osiris specializes in life-based effects and growth, Nepthys in anti-undead
Many artifacts have been shifted around to other gods that more accurately match their effects
Added Quail that wander most biomes, they drop meat, feathers, and eggs
Added Servals which wander villages and can be tamed
Added Curio Display Tables which showcase items
Added Palm and Deadwood Scaffolding
Added Palm and Deadwood Pressure Pads and Buttons
Added Palm and Deadwood Signs
Added Strange Sand and Fertile Soil Paths
Added Emmer Bales
Added Desert Grass
Waterlogged Blocks now count as source blocks for tilled Fertile Soil
Changed various tooltip colors to make them clearer
Sarcophagi have a new sound when opened
Balance
Armor Sets have been changed so that individual pieces of armor now give the same bonus across sets but a special god-based bonus when the full set is worn.
Artifacts are now Netherite durability with high enchantability
Artifacts now have to be repaired using Nebu
Ra's Fury now deals bonus damage to already burning enemies
Bug Fixes
Too many to list them all here, specific major issues are instead listed
Mummies are less likely to spawn in walls during the pharaoh fight
Crates now longer clip with adjacent walls when opened
Palm Tree Saplings can now be placed in Clay Pots
Ruins now spawn relatively flush with the terrain and fill in missing blocks
Stoneguard no longer spawn in Pyramids
Corrected z-fighting on Limestone Chests
Removed
Removed Disenchanting Scrolls (the Grindstone makes these redundant)
Removed Sunspeakers, Lighthouses, the Heart of Ra, and the Radiant Beacon
- Fixed Camel & Desert rabbit loot tables
- Attempted fix for Assassin goal crash
- Fixed Atum's bounty max durability not being set
- Fixed some Large Limestone Bricks in Pyramids being breakable (Fix will only apply to newly generated Pyramids)
- Added & improved config options for structures
- Added config options for ore gen
- Added config options for a couple of other worldgen things
- Changed the way data is saved to the dimension. Should hopefully fix crashes related to this on servers (Might still need to manually remove the old dimension data first in old worlds, read how here: https://forums.minecraftforge.net/topic/88493-game-crashing-upon-opening-world-server-tick-loop-error/?do=findComment&comment=413161 )
- Fixed Pyramid maze size offset not being correct for all rotations, fixes issues with entrance ladders
- Decreased Traps hit bounding box slightly, to prevent players being hit when outside the Traps intended hit distance
- Fixed Assassin's not being able to open doors (Still sorta wonky, since it can climb it too)
- Fixed Sunspeakers not spawning on initial Lighthouse generation
- Fixed Stoneguard shield particle pointing at invalid texture
- Improved compatibility with other mods that deals with sleeping (Should fix compatibility with Morpheus)
- Fixed shields light & breaking particle
- Fixed TileEntity type being set after Sarcophagus/Limestone Chest constructor, causing crash with Cooking for Blockheads
- Fixed TileEntity capabilities not calling super
Atum 2.1.0 Changelog:
- Updated to Minecraft 1.15.2
- Bandits now only spawn as patrols
- Assassin's only spawn during special circumstances
- New stripped log/wood variants for Deadwood and Palm
- It's now not possible to place blocks inside of Pyramids, except torches
- Added surface mineshafts in Limestone mountains
- Rewrote Tefnut's Call & added new model + texture
- Various minor misc changes
Requires Minecraft Forge 31.2.26 or newer
- Fixed named camels not rendering
- Fixed Kiln crash when being rendered in a fake world
- Fixed that the portal timer started before the player started to change dimension
- Added "ATUM" BiomeDictionary Tag to all biomes. Useful for modpack creators or other mods to spawn/generate stuff in Atum
- Fixed mobspawner logic for Undead and Bandit mobs in Atum
- Fixed traps potion effects getting stuck with 0 seconds left
- Fixed armor clean crash
- Added French localization (Thanks to @Neer)
- Player created stone mobs can now attack any undead mob
- Fixed that you could unequip hostile Stoneguards
- Added a big variety of BiomeDictionary tags to the biomes
- Fixed rare crash with Advanced Rocketry
- Fixed Thin Crystal class inventory rendering
- Fixed friendly Stone mobs counting as hostile mobs, making you unable to sleep when nearby
- Optimization and fixes to Geb's Might
- A few minor changes for better performance
- A handful of fixes to Desert Wolfs
- Fixed Ptah's Decadence checking the wrong state when mining a block. Could cause issues with some mods.
- Added Khnumite tool material. Means that Stoneguard weapons can now be repaired with Khnumite. Minor stat changes compared to stone.
- Atum's Bounty now gives exp when catching a fish
- Fixed Champions integration crash on server startup
- Fixed bows not being repairable
- Fixed rendering issues with double Limestone Chests
- Removed Baubles support for relics (People were too confused about them having no effect, and Baubles misleading tooltip)
- Fixed issues related to Geb's Might stunning ability (Thanks to @lclc98)
- Improved memory usage for certain artifacts/weapons
- Fixed sleeping in Atum not setting the time
- Decreased mobs aggro range
- Made Atum biomes populate top/filler blocks outside of Atum, to fix incompatibility with certain biome tweaking mods
- Fixed Nuit's Ire & Nuit's Quarter applying effects to yourself instead of the mob you were attacking
- Fixed Golden Desert Helmet not reducing fog
NOTE: Please report if you find any issues related to time/sleeping in Atum
- Made Atum work with Forge 14.23.5.2768 (Or newer), for compatibility with Sponge Forge and other mods not working on newer version of Forge
- Fixed Sunspeakers overspawning
- Fixed Sunspeakers aggroing players, after being attacked by other mobs
- Fixed crash related to pulling Kiln recipes from broken Furnace recipes
============================================
Atum 2: Return to the Sands
============================================
**Atum 2 is a complete rebuild from the ground up of Atum 1. As such there are many, many changes. Not everything is documented here.**
Version Credits
-Designer and Artist: Shadowclaimer
-Lead Programmer: Girafi
-Programmer: RebelKeithy
-Contributors: Freyja, Lclc98, Darkhax, Noobanidus
-Testers: Azurius, Vequinox, RevanAce, Gattokaiser
Worldgen
-Redesigned or tweaked all biomes
-Completely redesigned Oasis as a subbiome
-Added Dead Oasises
-Added Dead Rivers
-Added Deadwood Forests
-Made Ruins fully functioning structures with multiple variants
-Made Pyramids a fully functioning structure and dungeon
-Added Lighthouses
-Added a rare and special Sphinx
-Added two variants of Mineshafts underground
-Added Tombs
-Added Dungeons
-Added Fossils
-Added layered Strange Sand everywhere
-Added underground water
-Sandstorms now occur and leave behind sand
-Redesigned Deadwood Trees
-Emerald Ore now spawns in Atum
-Added Bone and Relic Ore
-Dates now grow on Palm Trees constantly and regrow after being picked
-Added Khnumite, a new drop from Stoneguard/Stone Wardens and mineable used to make friendly Stoneguard/Stone Wardens
-Added Alabaster a decorative block that spawns underground, has Smooth, Tiled, Carved, Pillar, and other variants
-Added Porphyry a decorative block that spawns underground
-Added Unlit Torches in some areas
-Added new Traps to the pyramids and made them craftable, requiring fuel and redstone activatable
-The Pyramid maze now uses a new algorithm and design
-Replaced Clay with Marl
Features
-All Artifacts have been remade and changed and many were added, there are now 37 artifacts each aligned to different gods
-Most "decorative" blocks now have slabs, stairs, and walls for them
-Added Limestone Doors
-Added Limestone Chests
-Added Deadwood, Palm, Limestone, and Royal Torches
-Added Discenchanting Scrolls
-Added Efreet Hearts, a Blaze Rod replacement
-Added Iron, Gold, and Diamond Camel Armor
-Added Iron, Gold, and Diamond Wolf Armor
-Added Golden Dates and Enchanted Golden Dates (Functions like Golden Apples/Enchanted Golden Apples)
-Added Glistening Dates
-Added 30+ Advancements for Atum
-Added Emmer Wheat, a new growable
-Added the Quern for crushing Emmer Wheat and Flowers
-Added Emmer Flour, Emmer Dough, and Emmer Bread
-Added the Spinning Wheel for spinning Flax
-Added Linen String and Bolt of Linen Cloth
-Added Linen Block (Dyeable!)
-Added Linen Carpet
-Added the Kiln multiblock, a 2x2 furnace that only cooks stone or clay
-Added Ceramic (Dyeable!)
-Added Ceramic Tile Floors
-Added Scrolls, a paper replacement
-Papyrus now crafts into Scrolls
-Flax now spins into Linen String
-Linen String can be used to make Bolt of Linen Cloth
-Bolt of Linen Cloth can be used to make Linen Block or Wanderer Armor
-Added Bandages craftable from Bolt of Linen Cloth, removes debuffs and heals you on use
-Wanderer Armor and Desert Armor are now dyeable
-Desert Armor now comes in Iron, Gold, and Diamond variants
-Desert Armor now has higher durability than the base armor used to make items
-Desert Helmet decreases fog distance in Atum
-Melon Seeds, Emmer Seeds, and Flax Seeds now drop from Oasis Grass
-Added Ophidian Tongue
-Added Ophidian Tongue Vines to Oasis
-Added Palm and Deadwood Sticks
-Added Palm and Deadwood Crates and decorative blocks
-Added Dusty Bone decorative items
-Fertile Soil now drops piles of Fertile Soil which can be used combined to remake the block
-Fertile Soil dries out without nearby water
-Atum Portal is now expandable and can be built up to 11x11
-Added Khopesh, Clubs, Daggers, and Poison Daggers
-Added backend support for artifact-specific unique weapon types
-Added Stoneguard variants of Atum weapons
-Added Bandit Shields and Stoneguard Shields
-Added the ability to disable traps by right clicking them with a pickaxe
-Added particle effects and sounds to traps
-Added the ability to smelt Ectoplasm into Slimeballs
-Water now properly vaporizes in Atum in most biomes above a certain height
-You can now use Bonemeal to force dates to grow
-Added Graverobber's Maps to find pyramids
-Added a config option for starting in Atum with no access to Overworld, Nether, or End
-Added a config option to start with a structure in Atum (default: tent, able to pick a structure file by name)
-Added Crunchy Scarab and Crunchy Golden Scarab
-Added Heart of Ra to the Lighthouse
-Added Radiant Beacons, crafted from Heart of Ra
-Added Anput's Fingers, a Nether Wart replacement
-Added a variety of new alchemy recipes
-Tweaked which enchants were available for custom Atum 2 weapon types and artifacts
-Added enchants for Amulets
-Added ways to obtain all dye types in Atum
-Time now functions normally in Atum
-Maps now have correct colors in Atum
Textures
-All block textures have been updated
-Updated most humanoid mob textures to use the new Steve
-Most mobs now have variant skins with up to seven variants per mobs
-Updated all Relic textures
-Updated all Artifact textures including many changes for new gods
-Most artifacts now have particle effects
-Updated Desert Armor textures
-Updated Ra Armorset textures
-Updated Atum Armorset textures
-Added biome specific skins for Camels and Rabbits
Loot
-Added lootable crates to Ruins, Pyramids, Tombs, and more
-Added lootable chests to Tombs, Pyramids, and more
-Added a lootable sarcophagus to the Pyramid
-Added all Atum weapon and armor variants to loot tables instead of overworld versions
-You are now guaranteed one artifact from a Sarcophagus with a small chance for a second
-Artifacts can drop (very very rarely) in Crates, Chests, or Relic Ore
Mobs
-Multiple balance passes across all mobs
-Mobs now have armor values
-Redesigned Pharaohs
-Pharaohs now come in variants with special effects based on the god they worshipped in life
-Pharaohs now carry a rod that matches their variant
-Pharaohs now open doors
-Pharaohs now spawn from a Sarcophagus, which requires four royal torches to open
-Added Tarantulas
-Added Assassins
-Desert Wolves now pause when given a bone and are pacified a moment
-Tamed Desert Wolves no longer attack newly tamed Desert Wolves
-Added Alpha Desert Wolves
-Added the ability to armor tamed Desert Wolves
-Added the ability to tame, armor, and mount tamed Alpha Desert Wolves
-Added Camels
-Added Rabbits
-Added the ability to tame, armor, and mount Camels
-Added the ability to build friendly Stoneguard or Stone Wardens and equip them with items
-Added Sunspeakers to Lighthouses
-Added the ability to trade with Sunspeakers
-Added Scarabs and the Golden Scarab
-Added a chance for Scarabs to spawn from Deadwood or in Limestone
-Added Bats to Atum
Mod Compatibility
-Many systems in Atum now adhere to modding standards and should be compatible with most mods, these changes were too numerous to list individually
-Added JEI Support
-Added Craftweaker Support
-Added Journeymap Support
-Added Baubles Support
-Added The One Probe Support
- Fixed crash when Isis healing is used in non-standard inventory.
- Removed stacking effect with isis healing.
- Fixed armour effects.
- Fixed Mafdets' Quickness effect.
- Fixed Limestone furnace.
- Fixed chests.
- Updated Russian localization.
- Added breakable large brick stairs.
- Fixed Limestone's name.
- Fixed Flax natural growing.
- Fixed projectiles entity rendering.
- Changed entity registration, should avoid conflicts with other entities.
- Fixes registering block and items order
- Fixes Limestone large bricks unbreakable (Important Note: any limestone large brick placed in the world before this update will be unbreakable, please remove them before you update, and use the recipe to exchange them with breakable ones after the update).
- Fixes Desert wolf sounds.
- Adds Brazilian Portuguese Localization (Thanks al-myr).
- Switches non important log messages to trace, reducing console spam.
- Updates Russian Localization (Thanks Adaptivity).
- Fixes arrows hitting thrower.
- Fixes palm tree natural generation.
- Fixes palace generation.
- Adjusts spawning rates of buildings.
- Fixes placing Papyrus on Fertile soil.
- Fixes picking up (Middle click) fertile soil in creative.
- Fixes Flax plants generation in Oases.
- Adds pack.mcmeta, and fixes for localizations (Thanks Adaptivity).
- Adds OreDictionary support.
- Adds Stained glass variations for Crystal and framed Glass.
- Fixes short bow rendering, when bandit archer holding it (Thanks fewizz).
- Hides extra blocks from creative and NEI.
- Fixes wrong effect in Anhurs' Might (Now it's slowness instead of speed for the player).
- Fixes displaying mummy helmet's overlay.
- Fixes rod crash (Rod still not usable at this point).
- Fixes hardness in dates blocks.
Fixed the warning for entity.
Fixed the tile entity crash on dates.
Fixes unlocalized message of opening the spawner chest near enemies.
~All fixed by Glassmaker
This is a beta test of the upcoming Atum 1.6.4 update.
Please refer to http://forum.feed-the-beast.com/threads/alpha-atum-1-6-4-alpha-test.40254/ for information regarding the test and how you can help out.
Changelog (Atum 0.4.3B) - The Artifact Update!
Features
-Massive overhaul of artifacts, 20+ new artifacts added!
-Performance increases
-Added Barbarians, they're jerks with big swords
-Dimension IDs are now configurable
-Artifacts Bows can now be repaired with diamonds
-Artifact Bow fired Arrows now have new custom artwork
-Artifact Bows now have colorful crit particles
Balance
-Palm Tree minimum height increased
-Palm Log is now called Palm Wood, Palm Planks are now Palm Wood Planks
-Brigand damage massively reduced, they are no longer stronger than Pharaohs
-Wraiths, Forsaken, Mummies, Tombguard, and Pharaohs are now immune to drowning
-Wraiths, Pharaohs, and Tombguard are now immune to falling damage
-Tombguard are now immune to poison
-Pharaohs now drop an artifact every time, chest chance drastically reduced
-Pharaohs now break blocks in their way
-Tools now use Cracked Limestone instead of Smooth Limestone
Bugs
-Fixed an issue with Dates
-Fixed the breaking particles on Dates
-Hoes now take damage on Fertile Soil
-Hoes now make a sound on Fertile Soil
-Fixed Atum's Lapis Ore's mining level
-Palm Wood Planks are no longer fireproof
-Fixed an issue with Bows being held having incorrect artwork