新建2018-10-10

Fixed server side crash caused by harvest level translations.

2018-10-08

prevent TraitCatcher from picking up mobs killed without a weapon with the trait, fixes #177
updated gradle wrapper
fixed #174: added missing safety factor to division
Add ja_JP.lang
made naming of Unstable/Instable trait consistent added translating options for harvest levels
general code cleanup removed some unused classes
fixed some typos
added modifier key to right click actions of traits, now requires default LCONTROL to be pressed. fixes #112

2018-06-11

d585d78 fixed book; added zh_TW lang thanks to CLOVERsquare
556d791 fixed #157 removed some not used traits
15e62a8 Update zh_CN.lang (#159)
5a111ba fixed #160: tooltips preventing server to start

2018-02-09

First 1.12 port. There will be still things that will not work properly (like the Tinkers Construct book integration).

Report any bugs/crashes on our bug tracker (GitHub).

2017-01-14

- fixed possible crash caused by the tinker book

2017-01-13

- Fixed possible NPEs
- Integrated book pages and created a first ingame wiki
- changed some alloy recipes
- fixed config description
- fixed some meteorite generation errors
- added crafting recipes
- added trait crushing and replaced another one

2017-01-05

* fixed ore spawning in the end (was related to #91 from last release)

2017-01-04

* fixed NPE #86
* be sure dropped xp is positive/null, fixes #89
* break out of meteor generation if we are in a void dim #92
* fixed ores not generating in the nether #91

2016-12-24

* Added missing png files
* Fixed issue in displaying some materials
* Fixed coloring issues with "Materials and You"

2016-12-23

* Migrated config integration (possible to stop genereation with amount zero)
* Fixed a lot of missing names in us_en Localization, de_de still needs to be corrected
* Some descriptions changed to be more clearly
* WorldSaveData created for a later implemented meteorite radar
* Added two more ores for diorite / granite / andensite -> all three need to be alloyed
* Balanced block hardness
* Added missing fluid models
* Added features for hot liquids (Nitronite, Magma)
* New Traits: SuperHeavy, Decay, Beserk, Whirl, Ported -> look ingame for questions
* General fixes of potential npe
* General ore generation fixes

2016-12-06

== 1.2 BETA ==

I'm pleased to present you the next major version of TAIGA. This beta release targets very curious modpack maintainers/players how want to test the changes coming to taiga.

Since this version changes almost everything there is about ores and blocks available there will be a lot of missing blocks/items if you use a world with version 1.1.X installed. I strongly recommend either starting a new world with this version or if you want to keep an existing world use simple retrogen to generate the missing worldgen (you still gonna have missing blocks and items, retrogen just fixes not having the new ones!). (retrogen class would be "com.sosnitzka.taiga.world.WorldGen")

And of course since this is still a beta release bugs may be included.
If you find something please be so kind and report it on github.

Commit details:
* Lot of trait changes and better balancing
* Traits reworked a bit, new traits added.
* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.
* Few fixes in traits and new trait "catcher"
* Small fix, needs workaround
* fixed some catch issues
* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.
* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids
* Some minor changes in Traits, Registry and Utils.
* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.
* Beginning of new material  integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.
* Some Small changes in names, registry and recipes
* Some weird stuff I don't remember :D
* fixed some things I missed while merging
* Rollback to something
* More Stuff
* fixed some merging stuff
* Fixed some misspelled names. Actually working with lots of restrictions.
* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.
* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...
* Fixed integration of materials without tools.
* changed IMC to direct lib calls
* removed more IMC, removed redundant code
* some reformatting
* Alloy integration reworked, needs to be balanced.
* updated deps, renamed some func's, added duplicate material check
* some more renaming
* some reformatting, fixed wrong import, fixed string cmp's
* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.
* some reformatting
* Removed old json files. Placeholder needed.
* Fixed block json, items not working yet.
* Fixed my own derp (missing json files)
* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP
* Changed some generator stuff, not working properly right now!
* rewrote offset generation, added some debug command, fixed some stuff
* fixed on-surface-generation, made dependencies more flexible
* reverted gen-weight back to its normal value
* Meteor generator implemented
* fixed generating on ground
* optimized a thing
* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.
* Some changes in generation of ores, not ready yet.
* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.
* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.
* some cleanup in Generator class, added meteor world save handler
* Added Textures. Added blockstates and item models. Fixed fluid rendering.
* renamed world save data file to be little more specific, removed a unused method
* some preps for the upcoming release
* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.
* Final changes... ready for beta testing
* Added missing alloys.
* Corrected balancing of ore generation. Still WIP
* removed some last debug out
* one last reformat

2016-10-18

TConstruct >=2.5.0 required


fixed fracture breaking bedrock, closes #35

fixed reviving trait not working with wither skeletons, closes #32

fixed endless loop in teleport trait, closes #38

2016-09-12

Updated to work with TCon 2.5.


This build is not fully tested and therefore may be a bit rough around the edges or even some things may not work at all - you have been warned.

Be aware that this will not work with TCon <2.5 or Forge <2073.

If you want compatibility with older versions of TCon use a stable build of TAIGA instead.

2016-08-18

Added recipes for nuggets, ingots and blocks to make handling more easy.

2016-08-05

reduced explosion size of traits unstable and uncertain to make users happy again! derp de derp

fixed recipe of ironNugget

2016-07-28

Fixes:

  • Removed dev block helper

  • Fixed lot of minor derp issues

  • Code cleanup

  • Added missing material overlays

  • Added missing nuggets

  • Fixed orthography

  • Ore textures changed slightly

  • Fixed limiting implementation

  • Fixed traits

Improvements:

  • Added config for changing ore generation and values

  • Added integration for non vanilla dimensions

  • Swapped generation position of rubium and adamantite in end dimension

  • Added Chinese language

  • Added creative tabs


2016-07-25

93d45ce

added missing violium_nugget.json

fb4c81d

added missing material overlays

c3a2e99

Swapped position of rubium and adamantite in end dimension. Fixed misspelled instable to unstable.

2016-07-21

92cfb47

- Swapped ore generation for titanite and adamantite (nether <> end)

- Fixed some generated tool textures

- Fixed hardness / blast resistance of blocks

80720d5

Added CurseForge link to description

9f0de8a

tweaked some automated building stuff

6b2cb0c

Merge pull request #25 from TartaricAcid/master

b075c52

Update zh_CN file

804feb4

Merge pull request #24 from TartaricAcid/master

6ee71f3

Create a zh_CN file

9141dcc

Changed ore textures slightly

e285248

Corrected rest of generated material textures.

eb1eaf3

Cleaned code. Added nugget icons. Fixed some textures.

TODO: metal texture rendering

adef051

removed "limiting" implementation of @Zkaface, was just plain wrong

5ccc94e

removed class not needed

6777030

Merge pull request #16 from StevenTheEVILZ

c4f8ffc

Add documentation and fix book icons

87d33ee

Rebalanced Tiberium.

1a2e0f2

adamantite_nugget.json was corrupted

374f1f1

Added nuggets + json files. F Removed unnecessary lignite ores. Fixed oreDict

6a932e6

fixed some envs

181fdc1

another approach to the automated building

fbdb595

now or never: fixed automated building

e3576cc

some other fixes /2

9a69e0c

some other fixes

3251370

thia time its another pain

57fe4b6

ext is a real pain

00e5ca9

fixed some derps 2/x

fa777ca

fixed some derps

a3f53b1

fixed some stuff in automate builds

2016-07-21

be1f4fc Fixed and balanced traits. Fixed bug where block could not be broken sometimes. Fixed missing Ores. Fixed translation. 
ddff7fe Merge pull request #7 from StevenTheEVILZ/patch-1 
835139a Fix misspelling of Adamantite 
768290f Fixed frequency of cascade effect in trait cascade 
69f2904 removed tickhandler for now 
2ef3bc1 fixed last derps with automated building 
64f19a9 added automatic jenkins build & upload 
ca01fd8 Refreshed gradle wrapper files 
db49a2c Adjusted tiberium ore, removed vanilla smelting recipes, adjusted three traits (one left), description for materials added 
74e3baa first implementaion of a custom TickHandler

2016-07-19

Fixed startup crash

Fixed some items weren't oreDicted (may still be some missing)

Some minor fixes

2016-07-19

Final and first public build.

你已经到达了世界的尽头..