Added collectors
Can be placed in all 6 directions like a dispenser
Powering will pull items from the world or an inventory, like a hopper
Cannot push items out, requires a hopper to move items from a collector into other inventories
Added pipes
Can push items into inventories like hoppers, but is cheaper and more efficient
Cannot extract from inventories, requires a hopper to start the chain
Only have 1 inventory slot
Can push items upwards (configurable)
Cauldron improvements:
Cauldron fluids now have unique interactions. Hot fluids burn the player, boiling fluids boils them, and potions apply potion effects.
If enabled, breaking a cauldron will drop its contents. Fluid blocks are placed and potions drop as a lingering potion.
Dropping items in a cauldron will cause the item to perform a cauldron recipe
New config option to set which blocks count as fire below the cauldron. Allows registering new fire blocks or replacing fire with another block entirely
Plugins:
Added TOP and WAILA plugins to show cauldron contents. Shows bottles and current fluid name
Tweaks:
Tweak crooks durability
Stone rods now return 4 items instead of 1
Added stackable alternative recipe for dispensers and collectors
Made the more expensive cauldron brewing configurable
Added more bookshelf keywords based on dictionaries
Added a config option to disable wither bone drops
Languages:
Update Chinese translation (thanks Snownee!)
Fixes:
Fixed flower pots containing non-vanilla flowers using ambient occlusion
Fixed config cauldron recipes making unset boiling force to false rather than ignore the fire
Fixed not being able to use a stack of buckets to empty a cauldron, only a single bucket worked
Fix bookshelves not implementing withRotation and withMirror
Fix boiling not doing anything in cauldron fill recipes
Changes in 0.2.0:
Added crooks, new tool to increase sapling drop rate. Either enhances the hoe or is a new tool
Cauldrons can now be configured to hold 4 buckets. Will likely break some other mods assumptions so only use if you are willing to fix their recipes
Change brewing recipe to require two of the ingredient if the cauldron has 3 or more, this makes vanilla brewing stands slightly cheaper in exchange for costing blaze powder as fuel
Add support for fill recipes being boiling
Added Biomes O Plenty plants to the default flower config, since they don't extend vanilla plants
Add milk as a forge fluid if extend cauldrons are enabled
Updated Chinese translation (thanks Snownee)
Updated Russian translation (thanks Invincible89)
Changes in 0.1.5:
Show filling and emptying potions in cauldron JEI
Fireworks now tint their texture based on the firework stars
Lily pads now break fall damage by breaking
Books are now shown on the bookshelf item to tell them apart
Make heartbeets droprate configurable and make it slightly more common by default
Added TAN recipes to fill a canteen from a cauldron
Added carpeted pressure plates
Added buckets for all Inspirations fluids
Fix color tint not applying to modded flowers or ferns in flower pots
Fix bookshelves sometimes dropping the wrong metadat
Fix glass doors working as a furnace fuel
Fix recipe conflict between glass panes and glass trapdoors by making glass doors and trapdoors crafted using panes
Changes in 0.1.4:
Add German Translation (ACGaming)
Add support for stack sizes and cauldron levels in the cauldron dye recipe
Add enchantment bonus to bookshelves based on number of books. Enchanted books are worth even more of a bonus
Add the One Probe's note to the default allowed itemstacks for bookshelves
Update TAN plugin based on recent changes to their thirst mechanic
Work around issue with converting itemstacks to blockstates for anvil smashing JEI recipes
Fix silk touch dropping invalid metadata for bricks buttons
Fix crash from items with no particle texture in bookshelves
Changes in 0.1.3:
Added cancelable event for cauldron recipe registration
Added cauldron potion recipes, to transform an item using a potion
Added a particle effect when cauldrons are boiling
Cauldrons now use a 1mb fluid stack internally instead of a straight fluid to hopefully use the Forge fluid delegates
Fix wrong pulse ID for the TAN plugin
Fix case of calling item.getDamage instead of item.getMetadata
Fix cauldrons still interacting when sneaking
Updated Chinese translation (Snowee)
Changes in 0.1.2:
Allow dyed bottles to stack to 16
Crafting dyed bottles now produces a dyed bottle instead of vanilla dyes
Added extra dyed bottle color recipes
Added Chinese translation (thanks Snownee!)
Added recipes for dyeing beds in a cauldron
Add recipe to purify filtered water for the Tough as Nails plugin
Added recipes for some unobtainable vanilla potions
Enchanted books now color the ribbon based on enchantment rarity
Sponges can now be used to empty most fluids from cauldrons, to remove extra dye or unwanted potions
Prevent unusual behavior from other mods adding events on right clicking cauldrons
Cleanup creative tabs for items
Fix pick block on glass doors returning a vanilla door
Fixed config comments being reversed for cauldron potions and dyeing
Fix powered redstone torch lever not properly producing updates sometimes
Fix cauldron consuming items for recipes in creative mode
Fix metadata in dynamic models being incorrect on some blocks
Fix JEI recipe failing if certain cauldron features are disabled
Fix recipe conflict between round paths and vanilla pressure plates
Fix desync when right clicking a non-book on the front of bookshelves
Changes in version 0.1.1b:
Hotfix an issue with the access transformer not loading
Changes in version 0.1.1:
Building
Enlightened Bushes
Like leaves, but produce light
Can be made in 6 different colors using any type of leaves
Small flowers
Smaller versions of the double flowers
Made by breaking the bottom of a double flower with shears
Recipes
New module
Cauldrons can perform additional recipes, as defined by the config.
Cauldrons got many new recipe types
Cauldrons can be used for dyeing
Placing dyes in the water will change its color
Clicking the water with wool or carpet will color it, provided its a "pure" dye
Leather armor can be dyed by clicking the cauldron with it, whether the dye is "pure" or mixed
Cauldrons can make stews
Right click the proper ingredients onto the cauldron while its above water
Right click with a bowl to fill it with the stew
Works with mushroom, rabbit, and beetroot stew
Cauldrons can make potions
Right click the cauldron with the potion ingredient to mix it in
Potion bottles can be filled and emptied into the cauldron
Tipped arrows can be tipped
To make splash and lingering potions, simply craft the proper bottle then right click the cauldron with it
Cauldrons can no longer be moved by pistons, for a similar redstone component use the redstone barrel from the utility module
Utility
Carpeted Trapdoor
Like a trapdoor, but carpeted
Good to hide trapdoors in a carpeted room
Redstone Barrel
Can be filled with redstone by right clicking, up to 15 pieces
Emits a comparator signal based on the level
Can be moved by pistons
Redstone Torch Lever
Like lever, but just emits power into the block its placed on
Powering on any other side toggles the state
Tweaks
Breaking melons with shears will always return 9 slices, like in the Pocket Edition
Breaking vines with shears will shear all hanging vines, instead of them just disappearing
Flower pots can now hold modded flowers instead of just vanilla
Flower pots give a comparator signal based on the contents
Moved anvil smashing to new recipe module
Compatibility
Tough as Nails plugin
Cauldrons will fill with dirty water from a bucket
Filters can be used in a cauldron to filter water
Filling with water bottles will give clean water, which is useful in most recipes
Juices can be made in cauldrons by first placing the sugar, then the other ingredient
Improvements
Rope and chain now connects to any solid face on the bottom instead of just other ropes
More default book keywords added, should match just about any book. You will need to delete that section of your config to get the new defaults
Bookshelves no longer lose their texture when broken. This is not retroactive unfortunately, so any bookshelves currently placed in the world will still lose their texture upon breaking
Tweaked texture for torch lever items
Initial release! Features include:
Building
Bookshelves: hold and store books
Colored books: useful to decorate bookshelves
Glass doors and trapdoors: like doors and trapdoors, but glass
Mulch: craftable falling block
Path: decorative, thin stone blocks
Ropes: climbable and extendable
Tweaks
Anvils smashing blocks
Desaddling pigs
Dispensers placing anvils
Carpets fitting stairs
Heartbeets
Bone meal producing dead bushes on sand and mushrooms on mycelium
Utility
Bricks buttons: bricks block with a secret brick to press
Charged arrow: places a redstone pulse on hitting a block
Locks and keys: lock and unlock containers
Torch lever: looks like a torch, acts like a lever
Trapped books: place in a bookshelf to produce a redstone current
Redstone charger: places a brief redstone pulse in the world