{Features Removed}
{Features Changed}
{Features Added}
{Features Removed}
{Features Added}
// Reinforced Armors' Textures are WIP
{Features Changed}
{Features Added}
{Bugs Fixed}
{Bugs Fixed}
{Features Removed}
{Features Added}
// Reinforced Armors' Textures are WIP
{Features Removed}
{Bugs Fixed}
{Features Added}
{Features Added}
{Bugs Fixed}
{Bugs Fixed}
{Features Changed}
{Bugs Fixed}
{Features added}
Added new enchant
MAX Uses: 2 Soul Bound Durability uses
Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of vanishing).
Soul Harden: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability as damage when the player who had it equipped previously was slain.
Added the following COMMON config entries
enableRegularDrops (Default: true)
enableTrophyDrops (Default: true)
enableSoulDrops (Default: true)
Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools.
Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava and/or frost crystal ore (added to default config)
Fixed & Updated the /armorplus patreon command which is now /armorplus support, and now lists both GitHub sponsors and Patreon as options with which one could support development.
Was previously using the /armorplus wiki localization/translations which lead to issues with execution.
Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the wooden stick recipe but with obsidian.
Removed strays from the possessed grounds and valley of souls spawns list.
Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance).
Removed "Thank you cake" reward on world start.
Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes.
Super Star Armor now provides Fire Resistance as well (and Fire Extinguish which removes any visual fire).
All armor bases now require a core in their crafting recipe:
Guardian Bases: Prismarine
Super Star Bases: Nether Star
Ender Dragon Bases: Dragon Breath
Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate material to be crafted.
Introduced slayer bases for weapons and tools.
Slayer armor and tools will now retain all of its material's powers and claim them as their own.
Increased the attack damage done by tools by 1.5 intervals.
The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional toughness level.
Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools
Added Wither Immunity to the Ender Dragon Armor like in 1.12.2
Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken.
Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick.
Removed Herobrine.
Added some more functionality to the Unknown enchantment
Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the player.
Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per summoned lightning bolt per tick.
Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage you in the process).
A few more
SPOILER ALERT:
ArmorPlus 1.19.2-19.1.0(Beta)
装备扩充 1.19.2-19.1.0(测试版)
Re-introduced world generation features
重新添加世界生成;
Ore Lava Crystal
Now configurable via the data pack instead of a configuration file
现在使用数据包而不是配置文件进行配置。
Ore Frost Crystal
Now configurable via the data pack instead of a configuration file
现在使用数据包而不是配置文件进行配置。
Removed redundant code (Code Cleanup): Biomes, Surface Builders, Certain Entities
代码清理。
Mace rendering is still broken.
ArmorPlus 1.18.2-18.2.1
装备扩充 1.18.2-18.2.1
Removed the configuration option for trophy drops.
移除了战利品奖杯相关配置。
Fixed an issue with bosses not dropping their souls (with soul stealer) nor their items (default drops).
修复了 Boss 不掉落凋落物和灵魂的问题。
Can't update but want to fix? Go to the configuration file config/armorplus-common.toml and replace false with true on the boss drops for souls and regular drops, but NOT for trophies.
不愿意更新?前往配置文件中把 “boss drops for souls and regular drops”配置项改为 false 也可修复。
ArmorPlus 1.18.2-18.0.4(Beta)
装备扩充 1.18.2-18.0.4(测试版)
Updated ONLY for 1.18.2+
现在只支持1.18.2+
Fixes TAG system related breaking changes that occur between versions.
修复了破坏版本兼容的标签问题。
Fixed Lava Infused Obsidian's placed texture being invalid
修复了熔岩灌注黑曜石材质错误的问题。
Technical: Updated to use the new World Gen Registry system/changes
技术性修改:现在使用新的世界生成系统。
They now must be used via the Holder<> Interface
registration is now done more directly combining configured features with feature and placed features with configured features.
ArmorPlus 1.18.1-18.0.4(Beta)
装备扩充 1.18.1-18.0.4(测试版)
Added native support for 1.18.2 (next release only 1.18.2+)
现在官方的支持1.18.2(下一个版本只会支持 1.18.2+)
Added new enchant
添加新的附魔
MAX Uses: 2 Soul Bound Durability uses
Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of vanishing).
Soul Harden: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability as damage when the player who had it equipped previously was slain.
Added the following COMMON config entries
添加了下面这些新的配置项
enableRegularDrops (Default: true)
enableTrophyDrops (Default: true)
enableSoulDrops (Default: true)
Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
ArmorPlus 1.18.1-18.0.3(Beta)
装备扩充 1.18.1-18.0.3(测试版)
Technical Fix: Now uses saveAdditional instead of save method for tile entities.
技术性修改:对于方块实体现在使用 saveAdditional 替代了 save 方法。
Added variant light levels for Crystal Ores:
现在熔岩水晶矿石会发光了。
Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value they hold)
Fixes Trident's unknown enchantment effect being applied to all tridents.
修复了三叉戟的未知附魔效果适用于所有三叉戟的问题。
不太确定的内容用绿色标注
ArmorPlus 1.18.1-18.0.2(Beta)
装备扩充 1.18.1-18.0.2(测试版)
Fixes blocks being unbreakable
让一些不可破坏的方块变得可破坏。
Added tool requirements for different blocks and corrected some loot drops (these changed in 1.17/1.18 so had to adapt).
对一些方块添加发掘工具的需求并修复一些战利品表。
all blocks for the time being, require pickaxes, ores have different tool requirement depending on the type they are on.
具体来说,所有方块都需要镐子,矿石根据它们的类型可能需要其他的挖掘工具。
Fixes all advancements and recipes being given to the player upon picking up any item.
Fixes all arrows not having correct ability descriptions.
Fixes all bows not having a correct drawing animation texture.
Fixes trophy blocks not having a correct special renderer.
New Ore Generation settings for Lava/Frost Crystals:
Stone will now only spawn from Y: 0 to Y: 200, can only replace stone, air exposure is 0.5 (50%)
Obsidian will now only spawn from Y: -30 to Y: 0, can only replace deepslate, air exposure is 0.3 (30%)
Compressed will now only spawn from Y: -60 to Y: -30, can only replace deepslate, air exposure is 0.1 (10%)
Fixed maces not having a texture and causing crashes on right/left click.
Added the following COMMON configs
When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled.
Special Effect Toggles (enable/disable armor & weapon effects for each material)
World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
ArmorPlus 1.16.3-16.2.0 (BETA)
GeckoLib 3 is now a required dependency
What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some items will get new models/animations.
The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. Fixes #240 (1/2)
Lava Crystals should now infuse when interacting with lava. Fixes #240 (2/2)
ConfiguredFeatures should no longer cause issues with world generation! Fixes #241
Lava Crystals (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it.
Wither Skeleton Boss now uses Geckolib's animation system and is now animated, still not fully functional, no boss stages, fights, location yet.
Added WIP Maces
Sweeping: Charges up power for a swinging blow.
Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy chunk of durability with a cooldown added on top.
LIGHT: faster attack speed, weaker damage.
NORMAL: normal attack speed, average damage.
HEAVY: very slow attack speed, massive damage.
Maces have a "weight" factor
Attack types
The current recipe (is subject to change in the future), where S - Stick, M - Material
Added the first config entries.
Ore Lava/Frost Crystal world generation is now toggleable. You can enable/disable it. (Of course with this being the first config, options will definitely change over time)
Ore Lava/Frost Crystal world generation is now configurable, the vein size of each variant, the original Y offset and range they can spawn in.
Added a new Recipe API for easier creation of crafting shaped/shapeless and/or smithing recipes.
Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed.
Recipes will be changing periodically until they reach a final "satisfying" state.
I'll include all the changes in a guide/recipe book or something in game in a later version
Changed the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as a result of their recipe after which you need to add souls to them in the smithing table.
Added new items:
Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows.
Obsidian Stick, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier items.
Fixed bows not having a pulling animation with new textures! Fixes #242
Added some flavour text to some items to hopefully help indicate how to use them
ArmorPlus 1.16.3-1.16.1.0(BETA)
Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY ISSUES AT THE GITHUB ISSUES TRACKER: ARMORPLUS GITHUB ISSUE TRACKER
Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later
Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian)
Lava/Frost Crystals can be found in the world, from Y: 0 up to Y: 20, their rarity varies to their variation.
Lava Crystals cannot be found in frozen, icy, snowy or ocean biomes.
Frost Crystals can only be found in frozen, icy, snow, taiga or extreme hills biomes.
Updated their textures to more closely match the lava/frost crystals.
All 3 variants can be found in the Overworld.
Stone variants Y:12 up to Y:20
Obsidian variants Y:6 up to Y:10
Compressed Obsidian variants Y:0 up to Y:4
Added back enhanced vanilla armors.
Enhanced is no longer an enchantment.
Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond)
Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes)
Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with an Enhanced: Netherite Ingot
Removed a lot of redundant localization.
Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their respective mobs in order to give you the complete item
You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece
Recipes: [Material Piece Base] + [Boss Soul <Mob>] = Material Piece
Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full item.
Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon)
Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze)
Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding blocks
(once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book)
Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows)
Added a new ability WATER_WEAKNESS and assigned it to the infused lava armor, while you have the full set equipped and go into water, the armor will gradually lose durability
From now on the <build> part (the last part) of the mod's version, will only increase if there were any internal issues with the file and will reset on every <mcversion>-<major>.<minor>.<patch> update
Added a way to infuse a lava crystal into an infused lava crystal by throwing them in lava.
Removed the particles from the effects that the armors provide
Added bows back (their durability has changed), now its (1/2) of the material durability
Coal: 30 | Lapis: 125 | Redstone: 125 | Emerald: 780 | Infused Lava: 1500 | Obsidian: 2100
Skeletal King's: 3000 | Elder's Force: 3000 | Rifting Light: 3000
Fixed ArmorPlus arrow entities causing crashes.
Fixed Skeletal King, Witherlings causing crashes
Removed Wither Minions (WIP, Projectiles)