Fixed a crash caused by placing lattice next to grape leaves
Fixed pathfinding issues with wildberry bushes and lattice
Fixed console spam from oredict registration failures
Fixed wildberry bushes generating underwater and breaking immediately (I think)
Added oredict entry for raw slate as "stoneSlate"
Added some more oredict entries for honeycomb
Added golden candles
Added golden chain
Added golden chandeliers
Added golden lanterns
Changed wildberry bushes to be non-collidable
Walking through wildberry bushes will slow you down
Changed default slate generation amount
Should hopefully fix the worldgen crashes some people were experiencing
Reduced the output of the chandelier recipe from 4 to 2
Buffed the inebriation-curing effects of drinking water
Made condenser recipes care less about nbt
Fixed some issues with lattice connections
Fixed some pathfinding issues with certain blocks
Fixed inebriation being curable with milk from modded buckets
Fixed ropes and seeds being used up in creative mode when placed on crop stakes
Fixed a bug that caused problems when trying to view brewing recipes in JEI
Fixed some issues related to Brewing Barrels' GUI
Fixed beehives being broken upon block updates
Updated Dynamic Trees optional dependency to version 0.8.2
Made the config options for olive & ironwood tree rarity affect dynamic olive & ironwood tree worldgen (thanks, ferreusveritas!)
Hopefully prevented the issue some people reported where cabinets could not be crafted
NOTE:
If you use Dynamic Trees, this version of Rustic will only work with the latest alpha version of Dynamic Trees.
Updated to work with the latest alpha release of Dynamic Trees (DynamicTrees-1.12.2-0.8.1h)
Cabinets will now take the color of the wood used to craft them
Mixing wood types in the recipe will make cabinets that use the old texture
Works with any block registered as "plankWood" in the Ore Dictionary, as well as a few special cases for modded woods
You can use commands to give yourself cabinets "made" of almost any block or item in the game
/give @p rustic:cabinet 1 0 {material:{id:"rustic:bee",Damage:0,Count:1}}
If you know what you're doing, you could also use CraftTweaker to add recipes for cabinets "made" of any block or item
Updated dependency info
更新附属信息
Fixed certain herbs sometimes not dropping anything when harvested
修复有时收获某些草药时不掉落任何东西
Fixed the brewing barrel GUI displaying a bucket icon in the auxiliary input slot even though it can't accept barrels
修复酿造桶gui在辅助输入格显示桶图标,即使它不接受桶
Fixed a crash caused by moving any of the mod's TileEntities
修复移动本模组方块实体产生的崩溃
Changed which blocks lattices can connect to
改变了哪些格块可相互连接
Cleaned up some code
清理一些代码
Added slate to the oredictionary
添加板岩到矿词
Fixed alcoholic beverages losing their quality tag when retrieved from a fluid tank of any kind
修复从任意流体容器取出酒精饮料时丢失质量标签
Fixed a crash from drinking wine or wildberry wine of low quality
修复饮用低质量葡萄酒或野莓酒时的崩溃
Updated Dynamic Trees dependency to 0.7.7a
更新Dynamic Trees附属到0.7.7a
Made dynamic olive and ironwood trees rarer
使橄榄树和铁树更加稀有
Fixed a memory leak from the recently-added chicken tempting AI
Made chickens also follow players holding grape or apple seeds
Added a recipe to empty any stored fluid from liquid barrels
Properly added oredict entries for Rustic's leaves
Updated German translation (Thanks, Thalaan!)
Fixed the required version of the optional Dynamic Trees dependency
Added seed <-> sapling recipes for dynamic olive and ironwood seeds
Added transformation potion recipes for dynamic olive and ironwood trees
Added the sapling oredict entry to dynamic olive and ironwood trees