- Changed the sky color of the Ominous Woods
- Changed the fog color of the Silkglades
- Changed dev cape image
- Added donator capes and helper capes
- Disabled the Deadlands by default
- Added an "overgrown netherrack" block that replaces the grass blocks in the Undergarden
- Changed the surface/filler block of the Phantasmagoric Inferno to ash blocks
- Updated Forestry integration
- Made pine tree generation look nicer
- Changed various textures (Pine leaves, shrub, etc.)
- Added a Christmas surprise :) HAAHA
- Switched to the vanilla localization system
- Added shrubs to redwood trees
- Tweaked various biomes
- Tweaked reed generation
- Added Sacred Oak trees to the Sacred Springs
- Added Sacred Oak saplings that appear in loot chests
- Changed palm and pine tree generation to allow for randomization
- Increased Phantom spawn rate
- Made sunflowers not generate unless both spaces are empty
- Updated ore dictionary entries for cross-mod integration
- Added a way to disable mobs in the mod
- Fixed Phantoms placing players in walls
- Purified grass no longer burns infinitely outside the Nether
- Added Sublime Shrubland biome to the Promised Land
- Added Bloody Heap biome to the Nether
- Added Hive Blocks
- Added Honeycomb Blocks
- Added Honey Blocks
- Added Honey liquid
- Added Wasps that spawn in hives in the Nether
- Added Birds that spawn in the Promised Land
- Added Pixies that spawn in the Promised Land
- Added Pixie Dust
- Added Empty Honeycombs and Filled Honeycombs
- Added Ambrosia
- Added Chunk of Flesh
- Added Empty Jar, Honey Jar, Poison Jar, and Pixie Jar
- Made Rosesters place roses randomly when walking
- Redid cloud generation for the Promised Land
- Added integration for ATG (Alternate Terrain Generation)
- Added support for WorldCore (Fog colors and thickness)
- Fixed TreeCapitator integration
- Added Koru
- Added Roots
- Added Clover patches
- Added Stalagmites and Stalactites
- Added Turnips and Turnip Seeds
- Nerfed nether wart generation in the Undergarden
- Nerfed the Orchard biome/apple trees yet again
- Changed how you obtain the ??? music disc
- Renamed Apatite to Malachite
- Remade the gem ore, decorative block, and item textures
- Nerfed drops for gems
- Removed all of the Sacrificial Altar stuff
- Removed all of the biome finder achievements
- Added nicer achievements
- Simplified block registration and added item registration
- Moved gems to their own class/ID
- Reorganized block IDs
- Separated non-biome compliant leaf blocks into 4 IDs instead of 2
- Separate biome compliant leaf blocks into 2 IDs instead of 1
- Added particles for the Magic Trees
- Added appropriate "colors" for all biomes (Used in map viewer programs)
- Added unique "inside" log textures for all logs
- Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land
- Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti - Fixed wood slab and stair crafting - Redesigned the Fungi Forest
- Redesigned the Mystic Grove
- Fixed inconsistent biome maps
- Changed default biomes to generate in config
- Made redwood saplings only require 1 sapling instead of 9
- Added developer capes - "Gradlized" the mod
- Removed 1.6.2 "support"
- Tweaked various textures
- Various other bug fixes and tweaks.
- Made steam particles animated
- Added the Phantom
- Removed the crafting recipe for ghastly souls (*I wonder where they went*)
- Changed the biomes in which billages can generate in by default
- Added Wither Wart
- Tweaked the liquid poison textures
- Updated several localizations (Props to VeryBigBro and Vexatos)
- Fixed the Mountain biome's height
- Added gravestone gen to the nether
- Changed how willow trees generate
- Added persimmons and persimmon trees
- Changed the hunger/saturation values for food
- Added smooth sky colour transitions (this was a Forge addition, but it's worth mentioning)
- Nerfed jungle spiders
- Changed the mod logo
- Added various coloured coral
- Tweaked kelp
- Added a few ocean biomes
- Oceanic Abyss
- Coral Reef
- Kelp Forest
- Added Forge Multipart microblocks integration
- Fixed rainfall values for snowy biomes
- Added the Ochre Acres biome
- Fixed bucket container items
- Increaed growth time for apple trees
- Added wading boots
- Added flippers
- Tweaked the Oasis biome
- Added custom village materials for various biomes
- Fixed block picking on stairs (Our OCD friend Leenhaart :P)
- Added Tropics Mountain Subbiome
- Added Hibiscus
- Added Lily of the Valley
- Added Burning Blossom
- Tweaked various plant/flower textures
- Renamed Aloe to Bromeliad
- Added Lavender
- Added the Lavender Fields biome
- Added a way to grow tiny cacti and cattails with bonemeal
- Deathblooms and thorns now hurt if shears aren't used
- Added Goldenrods
- Added Bluebells
- Switched to using isGenMineableReplaceable (which in turn fixed Underground Biomes compatibility with gems)
- Added Shrubs
- Added Wheat Grass
- Added Damp Grass
- Tweaked Moss generation
- Tweaked Moss texture
- Disabled rain in the Badlands
- Made moss no longer spread
- Updated to 1.6.4
- Added Miner's Delight
- Tweaked the way Berry Bushes render
- Updated the MFR API
- Updated the Forestry API
- Added config options for the ocean biomes, wither wart and burning blossom
- Added Icy Iris
- Added Flat Mushroom
- Added cocoa trees to the Tropical Rainforest
- Added jungle wood to trees in the Brushland and Scrubland
- Tweaked marsh generation
- Added mud to Marshes
- Renamed reeds to River Cane
- Added proper reeds (You'll know them when you see them)
- Fixed food for the fifty-billionth time
- Added fr_CA localisation
- Added fr_FR localisation
- Added pl_PL localisation
- Added a config option for the Spring Water Regeneration Effect
- Tweaked some achievements
- Made puddles dry up faster
- Changed the height of the Grassland
- Promised Land Tweaks
- Fixed Spring Water Regeneration Effect
- Fixed stair hardness
- Added the Silkglades biome
- Added a config option to generate pumpkins without faces
- Added a config option to disable lethal decoration
- Tweaked Biome Dictionary definitions
- Tweaked Origin Valley sky colour
- Added sub biomes for the enhanced vanilla biomes
- Tweaked the barley texture
- Fixed quicksand deepness
- Added the Overgrown Greens biome
- Prevented the Nether from being overriden in default worlds unless Add to Default is set to true
- Fixed a crash with saplings
- Added a config option to disable vanilla's exposed stone feature
- Tweaked the Shrubland height
- Tweaked the Tundra height
- Fixed terrain generator "stripes"
- Fixed a crash with disabling structures
- Fixed some bugs with sacrificing
- Fixed some bugs with pine tree growth requirements and slabs
- Ripped out old integration for BC pumps
- Fixed a server crash bug with sacrifical altars
- Fixed a bug with the German localisation
- Added config options for certain recipes
- Tweaked the Bayou and Lush Swamp heights
- Overhauled the Field biome
- Added spires to the wasteland
- Added a Savanna Plateau sub-biome
- Made mountainous biomes less ugly
- Fixed noms again
- Fixed a crash between RC and GT
- Added a zh_CN localisation
- Split the config file into sub files
- Added the Chromaflora
- Changed willow trees in the Promised Land to swampy ivy trees
- Re-added clouds to the Promised Land
- Fixed the eating bug in multiplayer, now zip your traps about it!
- Russian translation tweaks (by VeryBigBro)
- Updated Forestry Integration and API
- Corrected loftwood recipes
- Updated ore dictionary registration for logs
- Tweaked fir log/plank textures
- Fixed eating food
- Fixed some biome heights, decreased the amount of trees in the Snowy Confierous Forest
- Tweaked some flower textures, changed some achievement icons
- Fixed height for mangroves
- Added support for falling leaves from Better Grass & Leaves
- Fixed a crash bug with non-living entities entering poison ivy
- Updated the better leaf textures
- Fixed a crash with saplings
- Added Long Grass
- Added config option for disabling oceans
- Fixed an issue with the shroom powder texture
- Tweaked the Garden biome
- Tweaked the Shield biome
- Removed the crappy Amethyst Tinkers Construct tools
- Redid the grave
- Berries now have a new texture
- Changed localized name of Berries to Berry
- Adjusted how common Scythes are damaged
- Added wild carrots
- Added salads
- Changed the texture for fast willow leaves
- Tweaked the Garden biome
- Added beach variation config options
- Added Russian translations (courtesy of Sodiet)
- Fixed the sky colours config option
- Plants no longer generate in invalid positions (causing them to them pop off)
- Reeds are now cut down properly
- Fixed poison dart particles
- Tweaked the creative tab icon
- Puddles now dry up faster
- Added support for full 256 terrain generation
- Tweaked sub-biomes
- Improved some sapling textures
- Tweaked the Alps sub biome
- Fixed the mod logo
- Fixed fluid localizations
- Fixed bucket container items
- Poison ivy no longer poisons players wearing leather pants and boots
- Tweaked some biomes to allow them to generate above 128
- Full update to 1.6.2
- Adjusted the crafting recipes for Scythes
- Added sub-biomes
- Canyon Ravine
- Meadow Forest
- Thick Ominous Woods
- Pasture Meadow
- Pasture Thin
- Shrubland Forest
- Timber Thin
- Added amethyst buckets specifically for picking up Spring Water
- Removed the Overgrown Beach
- Tweaked the Badlands
- Added Treecapacitator compatibility
- Made the Ancient Staff and Dart Blower render in 3D like other tools
- Addeed the Altar Frame
- Added the Sacrificial Focus
- Added the Celestial Lens
- Added the Soul Manipulator
- Added Scythes
- Fixed alignment on mud/amethyst tool textures
- Added Globs to the API
- Fixed Glob spawning
- Fixed decoration on the Overgrown Beach
- Coniferous Forest colour changes
- Fixed a few logs being unable to be burned into charcoal
- Added option to disable the Nether changes
- Tweaked picking up apples from apple trees.
- Tweaked placing saplings.
- Added new stairs as a valid fuel
- Switched to a new localizations system (Not that anyone will use it)
- Fixed Thaumcraft Golem working on Apple Trees
- Added Minefactory Reloaded compatibility
- Changed the default Moss ID
- Added a warning when using the default world type without the config option enabled
- New version checking system
- Added Biome Finder achievements
- Added Tinkers construct integration for Amethyst tools
- Fixed an exploit with shears and berry bushes
- Added support for Better Grass and Leaves
- Tweaked the Fungi Forest trees
- Tweaked pyramid generation
- Made the BOP world type able to have biomes from other mods
- Added puddles that generate in the rain
- Fixed grass not dropping seeds
- Added graves
- Made horses spawn in several biomes
- Removed the Nourishment effect
- Removed BWG4 integration (Ted wanted to move it into BWG4 itself)
- You can no longer spawn in the hot springs or orchard
- Tweaked hot springs generation
- Tweaked apple tree generation
- Spring water can no longer be picked up by hand
- Algae is now biome coloured
- Tweaked the Badlands
- Tweaked the Mystic Grove
- Fixed warnings on startup about Thaumcraft compatibility
- Fixed tundra boulder generation
- Added bamboo thatching > bamboo recipe
- Tweaked the Liquid Poison texture
- Custom dyes now work on sheep and dog collars
- Fixed a bug with connected textures
- Updated some temperatures and humidities for Forestry
- Added some new gems
- Changed the Ancient Staff recipe to use the new gems
- Fixed temperature/humidity values for the Hot Springs and Mountain biomes
- Added config options for which Nether biomes generate
- Added a config option for the custom loot
- Fixed a bug with bamboo not decaying
- Added use animation to berry bushes
- Tweaked apple leaf textures
- Removed nether tags from overworld biomes
- Added several Nether Biomes
- Undergarden
- Corrupted Sands
- Phantasmagoric Inferno
- Boneyard
- Tweaked dandelion particles
- Apples and berries from leaves and bushes no longer spawn directly on the player
- Fixed a bug with trees in the Jade Cliffs
- Added ivy
- Nerfed apple tree growth
- Tweaked algae generation
- Tweaked algae texture
- Adjusted the Boreal Forest
- Added Bone Segments
- Added kelp
- Made amethyst tools and armour repairable
- Overhauled the Bog biome
- Renamed the Swampwoods to the Sludegpit and made it like the old Bog
- Adjusted the Deadlands and how Smoldering Grass generates
- Added the Timber biome
- Added Spring Water
- Added Liquid Poison
- Added the Nourishment potion effect (from Spring Wtaer)
- Added the Paralysis potion effect (from Poison Darts)
- Gave the deathbloom a particle effect
- Made the deathbloom apply the wither effect on contact
- Added pine trees
- Tweaked the Canyon
- Tweaked hard dirt texture
- Tweaked aloe texture
- Tweaked fir leaf texture
- Added pine, hellbark and jacaranda wood, leaves, planks, stairs and slabs
- Added the Hot Springs biome
- Added Jacaranda trees
- Disabled oil generation in the Promised Land
- Adjusted quicksand generation
- Allowed tiny cacti and thorns to live in any light level
- Reworked the Promised Lands portal
- Improved the Mangrove biome
- Added steam particles
- Tweaked grass bounding boxes
- Added beach variations
- Players now enter the overworld upon falling out of the Promised Lands
- The Ancient Staff now depletes on use
- Gave the Promised Lands a movement ratio of 16
- The Ancient Staff can now be used in the Promised Lands
- Added reeds
- Added 2 new mushrooms (Portobello and Blue Milk Cap)
- Adjusted and fixed mod compatibility with Thermal Expansion
- Adjusted hitboxes for some flowers
- Added poison ivy
- Changed default distance between villages
- Tweaked the Fungi Forest
- Fixed High Grass generation in the Marsh
- Removed Barley from blacksmith chests
- Added white dandelions (they can be blown into the air too!)
- Improved Redwood Forest Biome and thin Redwood tree generation
- Replaced the old Ice Sheet Biome with a Polar biome
- Added random offset for foliage
- Renamed Yucca to Aloe
- Changed the moss texture
- Added the dart blower
- Fixed a few crafting recipes
- Added a new Promised Land generator
- Added Promised Land Sub-Biomes
- Adjusted which plants grow from bonemeal
- Made the Promised Lands use holy stone
- Adjusted Amethyst Ore texture
- Added hippy flower bands
- Added cloud blocks
- Redwood trees now require a 3x3 of redwood saplings
- Tweaked spider spawn weights in the Ominous Woods
- Added big tree variants of the red and orange trees to the Seasonal Forest
- Made the sky colour of the Promised Lands configurable
- Added Celestial Crystal
- Fixed a crash bug with mudballs
- Tweaked apple leaves
- Adjusted palm tree generation
- Added alternative blue, brown and green, black and white dyes
- Added glowshrooms
- Made Icy Hills hillier
- Gave barley a random offset
- Added sunflowers
- Added lilyflowers
- Adjusted some achievement descriptions
- Switched to using BWG4 Acacia Trees
- Tweaked the Savanna
- BOP woods now trigger the "Get Wood" achievement
- Added berry bushes
- Added sunflower seeds
- Overhauled the Grove Biome
- Overhauled the Field Biome
- Added the "Glob"
- Added an API for other mod developers
- Added support for Biomes O Plenty woods in Thermal Expansion sawmills
- Significantly compressed the amount of Block IDs used, however breaks existing worlds
- Updated to the latest Forge
- Changed various things to use IShearable
- Changed default biome ids to be compatible with Mo Creatures
- Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it)
- Added Better World Generation 4 support
- Made shears instantly destroy Biomes O Plenty leaves
- Adjusted high grass hitbox to cover both blocks
- Fixed an issue causing sound files to be created on the desktop
- Biomes O Plenty saplings now work in the Forestry fermenter
- Biomes O Plenty flowers can now be used with bees
- Gave the different types Autumn and Cherry Leaves their own names
- Added Biome Dictionary support
- Added seeds on destroyed Biomes O Plenty grasses
- Carrots and potatoes now have a chance (1%) to be dropped from sprouts
- Added a random drop of apples when destroying apple leaves
- Added flowers to plants created on bonemeal use
- Tweaked the recipe for bamboo thatching
- Bamboo now acts as sticks
- Hopefully fixed saplings once and for all
- Added hardcoded foliage colours
- Added configurable spawn distance between villages in the BOP world type
- Added more biomes for villages to spawn in
- Tweaked cattail generation
- Renamed the texture files to reflect the in-game names
- You can now have different textures for the heart of every log
- Added Thaumcraft compatibility
- Updated the regular BOP music disc file (courtesy of Forstride), may require deleting the old bopdisc.ogg to take effect
- Allowed Forestry beehives to spawn on Biomes O Plenty certain blocks
- Fixed registering biomes for world types - BOP biomes now accessible in Large Biomes World Type
- Fixed leaf decay
- Fixed config option for adding biomes to vanilla world types
- Fixed Red Rock
- Fixed BOP Items
- Fixed placing of Mangrove and Holy Saplings
- Finished the Thaumcraft aspects
- Changed the styling of Bamboo Forests to that of Forstrides liking
- Added Yucca flower to desert biomes
- Added High Cattails
- Seperated High Grass into two blocks
- Fire now burns infinitely on ashes
- Fixed willow colouring
- Adjust the Canyon Biome slightly
- Adjusted the Lush Desert biome slightly
- Fixed server crash with mudballs
- Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures
- Removed wrong recipe for mossy cobblestone
- Added bamboo saplings
- Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
- Changed default biome ids
- Fixed sapling bugs
- Desert sprouts and Dune Grass now require shears to be harvested
- Added alpha beaches to origin valley biome
- You can now throw Mudballs to deal 1/2 heart of damage
- Entities get the slowness potion effect when hit by mudballs
- Mud balls can now be fired from dispensers
- Resources now only install client-side
- Fixed bonemeal on Origin Saplings
- Bonemeal now only reacts to mangrove saplings when they are on sand
- Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
- Changed the leaves blocks to use the IShearable interface
- Made the enderporter only work in the overworld
- Fixed the textures for logs to display according to their orientation
- Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
- Fixed crash on right clicking on slabs with nothing in your hand
- Fixed trees not generating in the Mystic grove
- Fixed placing Moss, TreeMoss and Willow
- Fixed a bug with Promised Lands not using the ID from the config file
- Tools actually have the properties of the tools they are meant to be (they used to all think they are swords)
- Ore dictionary support for wood
- Added a temporary fix for the Ach Flower issue in the form of a config option for achievements
- Fancier message upon creation of The Promised Lands
- No more duplicate chat messages on creating the Promised Lands
- You can no longer create an infinite endstone supply from spamming Promised Lands portals
- Holy Tall grass no longer drops itself without using shears
- Fixed things wrongly having wooden footstep sounds
- Saplings now use the new bonemeal system added by Minecraft 1.5
- Bonemeal now creates Holy Tall Grass when used on Holy Grass
- Fixed slabs not stacking
- Fixed leaf decay
- Fixed tool effectiveness on various blocks
- Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
- Holy and magic saplings will only grow on Holy Grass
- Holy Grass burns up into Soulsand in the Nether
- Fixed axe recipes
- Removed unnecessary recipes for hoes