Changes
Large Balance Changes
Spellbooks now give max mana
"High Tier" spellbooks (spellbooks with spell power buffs) now give +200 Max Mana
Enchanted Spell Book and Ruined Spell Book now gives +100 Max Mana
Apprentice Spell Book now gives +50 Max Mana
Spell Power Upgrade Orbs now give +5% power (previously +3%)
Cooldown and Resistance Upgrade Orbs now give +5% Cooldown/Spell Resistance (Previously +6%)
Increased stack size to 64
Upgrading scrolls now requires one ink per level, instead of a scroll of equal level
The rarity of the ink is equal to the rarity of the resulting scroll rarity
School Armor now gives +10% school spell power per piece (previously +8%)
School Armor and Netherite Battlemage Armor now gives +5% Spell Power per piece
School Armor and Netherite Battlemage Armor now gives +125 Max Mana (previously +100)
Scarecrow Armor now gives +75 Max Mana (previously +50)
Armor
Scrolls
Upgrade Orbs
Spellbooks
Tweaked Alchemist Cauldron Texture
Removed strict hold-to-cast mechanics from scrolls and casting implements
Adjusted Cone of Cold particles
Fixes
Fixed JEI Scroll Upgrade recipes showing one additional level past max level
Fixed Long Casts going on cooldown if the cast was cancelled by opening a menu
Fixed the Dead King dropping a loot table of ink, instead of always Legendary Ink
Fixed ground height algorithm used in Target Area rendering
Fixed spell rarity of a spell over its max level appearing as common
Changes
Updated Japanese Translations, thanks to SAGA
Updated Korean Translations, thanks to smoong
Updated Russian Translations, thanks to Tefnya
Fixes
Fixed world upgrader code resetting spellbook slot NBT on relog after using Spell Slot Improvement item
Fixed visual bug with the cast command resetting an item's use progress
Fixed config loading incompatibility with Modernfix
Fixed Arcane Anvil JEI recipe memory usage
Additions
Added Flaming Barrage Spell
Added Ball Lightning Spell
Added Sacrifice Spell
Added Rod o' Lightning, a staff enhancing lightning magic
Added Energized Core, a crafting ingredient to the Rod o' Lightning
Added Lesser Spell Slot Improvement, and item that can increase a Spell Book's capacity up to 12 slots
Added Mana Text offsets in client config
Added server config option to disable spellcasting in adventure mode
Changes
Buffed Scorch Spell
Increased radius
Now leaves a fiery field where it scorches
Made Thunderstorm targeting more strict to lessen collateral damage
Restricted the damage types (mainly damage over time) that can trigger an Echoing Strike
Updated Heat Surge and Frostwave spell particles
Updated various language files thanks to community members
Slight adjustment to Priest AI
Fixes
Fixed Portals not playing the destination sound to the player teleporting
Fixed Capes and Angel Wings rendering over each other
Fixed Neutral Trading Wizards ceasing to trade after taking damage from a non-player source
Fixed certain magic summons being attack unprovoked by mobs like Iron Golems
API
Added constructor overload to SimpleAttributeSpellBook item to take an item rarity
Additions:
Added config for disabling Wandering Trader magic item trades (default is enabled)
Changes:
While using the Cast command, if the executing entity could not support long casts, they now skip the cast time in order to successfully cast the spell
Adjusted Cone of Cold particles
Fixes:
Fixed Netherite Battlemage armor not being fire resistant
Fixed Black Hole Spell’s order in creative menu/JEI
Fixed Spellcasting mobs casting Fang Ward while out of range
Fixed disabling all spells to cause merchant trying to sell scrolls to crash the client
Fixed Ice Block Projectile serialization
Fixed Scroll exploit
API:
Improved functionality of SpellSelectionManager.SpellSelectionEvent. Still a work in progress
Removed Deprecated Methods/Events
SpellCastEvent (Previously Replaced by SpellPreCastEvent and SpellOnCastEvent)
SpellSelectionManager#initOther
AbstractSpell#getLevel(int, LivingEntity) (Previously replaced by getLevelFor(int, LivingEntity))
AbstractSpell#getMana(int, LivingEntity) (Previously replace by getMana(int))
AbstractSpell#onCast(Level, int, LivingEntity, MagicData) (Previously replace by onCast(Level, int, LivingEntity, CastSource, MagicData))
Utils#doMeleeAttack (Previously replaced by doMeleeAttack(Mob, Entity, DamageSource))
Additions
Added Scorch Spell
Added Echoing Strikes Spell
Added Thunderstorm Spell
Added several new Catacombs room pieces
Added client config for disabling boss music
Added new command parameter to mana command: “get”
Changes
Adjusted Wall of Fire spell icon to be differentiable from Scorch spell icon
Fixes
Fixed Dead King Music potentially playing twice over if killed and respawned near the Dead King fight
Improved Abyssal Shroud teleporting mechanics potentially making the player become stuck
Fixed the Blood Staff not renaming properly when upgraded
Fixed mana regeneration of less than one being truncated
Fixed spellbook curio render logic affecting custom body models
API
AnimationHolder now allows non-irons_spellbooks namespaces for animation resourcelocations
Additions
Added AllowCrafting config to each spell, which can prevent a spell from being craftable in the scroll forge (PR of squoshi)
Changes
Reworked Various Spell Icons, thanks to Renovated Studios
Frostwave
Sculk Tentacles
Telekinesis
Spider Aspect
Summon Ender Chest
Shockwave
Charge
Dragons Breath
Poison Arrow
Poison Splash
Summon Horse
Adjusted Colors of various spell icons to be more consistent
Changed GUI arrangement of staff models to better fit one slot
Reverted Scarecrow Helmet to old texture
Fixes
Fixed Ancient Knights arms no longer animating on 1.19.2
Fixed Apothecarist ears no longer animating
Fixed spell level buffs applying inconsistently
API
Added UpdateClient helper class to API package (PR from IGN-Styly)
Added ModifySpellLevelEvent, allowing modders to create custom buffs that affect a spells level, like affinity rings
Additions
Added item tag support to imbue/upgrade whitelist/blacklist
Changes
Adjusted Heat Surge, Flaming Strike, and Magic Missile spell icons
Reformatted Gust Spell’s tooltip
Adjusted when an item is explicitly labeled as imbeuable
Fixes
Fixed non-spellbook Apotheosis gems requiring Apothic curios to register
Fixed neutral spellcasting mobs still not trading with players after no longer being angry
Fixed generic Spell Resist attribute not applying to spell damage
Additions
(1.20.1): Fully ported Tetra compatibility
Added Shockwave Spell
Added Pyromancer Tower Structure
Pyromancer now lives here instead of the Mangrove Hut structure
Added Fire Ale item
Added the Apothecarist, Nature spellcasting mob
Has taken over and refurbished the Mangrove Hut structure
Neutral, and will trade with the player
Uses Splash Potions in tandem with spells
Added Netherward Tincture item, which can only be obtained by trading with the Apothecarist
Added Boss Music to the Dead King boss fight, courtesy of Caner Crebes
Added Hogskin -> Leather recipe
Added blastwave particle to Starfall Comets
Changes
Pyromancer Rework
Now Neutral
Can be traded with
Now Spawns in Pyromancer Tower instead of Mangrove Hut
Dying entities can no longer be targeted by spells
Reworked Spell Griefing Mechanics
Instead of using mobGriefing gamerule, there is now a spellGriefing server config
The default is off (no spell griefing)
Reworked Fireball Spell
Now has 5 levels (requires config reset)
Minimum rarity is now rare (requires config reset)
Explosion radius is larger at lower levels
Damage is lower at higher levels
Reworked explosion visuals
Now requires spellGriefing to be enabled to break and ignite blocks
Adjusted various ring textures
Reworked Catacombs Throne Room
Reworked Dead King melee animations
Dead King Balance Changes
Decreased projectile resistance from 25%->0%
Increased based health by 25%
Now immune to lava
Now immune to fall damage
Reworked all Casting Mobs’ look control for better vertical spell casting
Fixes
Fixed Spell Bar configured Y offset applying to X and Y
Fixed Dead King’s legs improperly animating during phase transition animation
Fixed Zap Particle rendering at many rotations
Fixed Shriving Stones being able to remove the spells of unique items (Hither-Thither wand)
Fixed client crash on the inscription table caused by JEI resetting the spellbook slot
Fixed Arrow Volley entity not having an owner
Fixed Evoker Fort cages having a gap, which pillagers could shoot and kill captive villagers through
Fixed Apotheosis gem values
Fixed scrolls with a count of more than 1 not displaying their school texture
API
Added interface for easier use of ExtendedArmorMaterials
Additions
添加
Added JEI support to Upgrade Orb recipes
添加了升级法球配方的Jei支持。
Changes
更新
Redid Magma Bomb spell icon
重做岩浆炸弹法术图标
Staffs can now be upgraded
法杖现在可以升级
Fixes
修复
Fixed teleportation clipping issues caused by previous update
修正了以前更新引起的传送剪辑问题。
Fixed incorrect loot function type cast
修正了不正确的战利品函数类型施放
Fixed Projectiles not being able to go through portals
修正了弹射物无法通过传送门的问题。
Fixed client crash caused by upgrading curio items on a dedicated server
修复了在专用服务器上升级物品形式导致的客户端崩溃
Fixed mismatched Russian translations between versions
修正了版本之间不匹配的俄语翻译。
Fixed tooltip index operation potentially being out of bounds with other mod’s editing the tooltip at the same time
修正了技能提示索引操作可能超出其他MOD同时编辑技能提示的界限的问题。
Fixed Arrow Volley spell’s sub-arrows not keeping track of the original caster
修正了万箭齐发法术的子箭矢无法跟踪原始施法者的问题。
Additions
添加
Added Curio Casting System
增加了物品栏选择系统。
Added Curio slot for spell books
增加了魔法书的饰品槽位。
Added keybind to cast active spell from your spell book
增加了从你的法术书中施放法术的键。
Removed ability to cast by right-clicking with a spell book
现在右击魔法书不再能施法。
Removed Rarity limit on Spell Books
删除了法术书的稀有度机制。
Increased all Spell Books’ spell slot count
增加了所有法术书的法术槽数量。
Unique Spell Books now have additional unlocked slots
独特的法术书现在有更多的法术槽。
Added Casting Implements, which allow right-clicking to cast active spell
增加了施法工具,用于右击施放法术。
Reworked imbued items (see changes)
重制的灌注项目(请参阅下文中的更改)。
Added Casting Implements
增加了施法工具。
Can be right-clicked to cast your active spell
可以右击来施放你的主动法术。
Offer spellcasting attributes when held in either hand
在任何一只手中时提供施法属性。
Added Staves (a type of Casting Implement)
添加Staves(一种施法工具)。
Graybedar Staff
Graybedar法杖。
Artificer’s Cane
Rtificer的手杖。
Ice Staff
冰法杖。
Blood Staff (No longer a spell book, see Necronomicon)
法杖(不再是一本魔法书,见Necronomicon)(这里是指鲜血法杖变成了叫做Necronomicon的施法工具)。
Added Netherite Battlemage armorset
添加了下界合金战斗法师盔甲。
Protection of Netherite armor without knockback resistance
保护无击退抗性的下界合金战斗法师盔甲。
Mana bonus of School armor without spell power
增加无法术强度的学派盔甲的法力。
Added functionality for Curio Items to be upgraded with upgrade orbs
新增Curio功能:用升级宝珠升级物品栏物品。
Added Recastable Spells
增加了使用升级宝珠升级古董物品的功能。
Added Recastable Spells
增加了可再次施放的法术。
Once being cast, they have an additional time window to cast again, for a repeated or separate effect, allowing for multi-stage spells
一旦被施放,他们有一个额外的时间窗口来再次施放,以获得重复或单独的效果,允许多阶段法术。
Mana is only consumed on the first cast, and the cooldown triggers after all recasts are expended or wear out
法力只在第一次施放时消耗,冷却时间在所有重铸消耗或耗尽后触发。
New Spells
新法术
Portal Spell (recastable)
传送门法术(可再次施法)。
Eldritch Blast Spell (recastable)
邪术冲击法术(可再次施法)。
Stomp Spell
震地法术。
Gluttony Spell
暴食法术。
Flaming Strike Spell
烈焰打击法术。
Added the Necronomicon
增加了Necronomicon(幽冥之门)。
Unique Spell Book drop from the Dead King
从死者之王掉落的独特法术书。
Comes with Blood Slash (5), Blood Step (5), Ray of Siphoning (5), and Blaze Storm (5)
附带鲜血斩击(5),血步(5),血吸光束(5)和火焰风暴 (5)。
Comes with affinity for Raise Dead (+1 level to Raise Dead)
带有驱役亡灵的亲和力(+1级驱役亡灵)。
Cast Command
施法命令。
Basic functionality for now
目前的基本功能。
Added clearCooldown command
增加了清除冷却命令。
Added Impaled Icebreaker Ship structure
增加Icebreaker Ship结构。
Found very rarely in frozen biomes
罕见地生成在冰冻的生物群落中。
Contains the key crafting component of the Ice Staff
包含冰法杖的关键制作组件。
Locator maps to this structure can be found in the Mountain Tower
这个结构的定位图可以在Mountain Tower中找到。
Added more client configs regarding HUD elements
增加了更多关于HUD元素的客户端配置。
Added Hither Thither Wand
增加了Hither Thither魔杖。
Unique item, comes imbued with Portal Spell
独特的物品,伴随传送门法术。
Rare trade of Wandering Traders
流浪商人的稀有贸易。
Added 3d Spell Book Models for each spell book, thanks to Cakeman
蟹蟹凯可曼,为每本法术书添加了3D法术书模型。
Changes
Spell Book can no longer be right-clicked to cast (See Additions for curio casting system)
魔法书不能再右击施放(见施法系统的补充)。
Reworked Spells:
重制的咒语:
Wall of Fire now uses recasting to stage each anchor point before creating the wall
火墙术现在在完成施法之前能够重新释放来放置每个锚点。
Burning Dash now provides I-frames and damages mobs you pass through instead of only where you launch from
烈焰冲锋现在提供I-帧和伤害你通过的怪物,而不是只从你发射的地方。
Spectral Hammer QOL: must be cast on a block it can mine to initiate, can mine many more block types, no longer leaves debris, has a longer range, and much shorter cooldown
幽冥锤QOL:必须在一个可以采矿的方块上施放才能启动,可以采矿更多的方块类型,不再遗留方块,射程更远,冷却时间更短。
Reworked Imbued Items
重制灌输物品。
Armor and Curios now support imbuements
护甲和物品现在支持灌注。
Tarnished Crown can now be imbued
黯淡皇冠现在可以被灌注。
Chestplate of School armor and Netherite Battlemage armor can now be imbued
学派胸甲和下界合金战斗法师胸甲的现在可以被灌注。
Imbued items support multiple spells on one item (not yet used in gameplay)
灌注物品在一个物品上支持多个法术(尚未实装)。
Imbued items now add their spells into the player’s spell wheel
被灌输的物品现在将它们的法术添加到玩家的法术轮中。
Imbued items can no longer be right-clicked to cast their spell, instead integrating with the curio casting system and its keybinds
被灌输的物品现在将它们的法术添加到玩家的法术轮中。
Reworked Arcane Anvil recipe to no longer require Netherite (with accompanying texture change)
重新制作的奥术铁砧配方不再需要下界合金(伴随着纹理的变化)。
Reworked Spell Book Progression
重写的法术书进度。
Removed Rarity limit on Spell Books
删除了法术书的稀有度限制。
Increased all Spell Books’ spell slot count
增加所有法术书的法术槽数量。
Unique Spell Books now have additional unlocked slots
独特的法术书现在有额外的法术插槽。
Reworked Scroll Textures (Thanks to Bodya33381 for textures)
重置卷轴纹理(感谢BODYA33381的纹理)。
Each school now has a scroll texture
每个学派现在都有一种纹理。
Reworked Apotheosis Compatibility
重构神化兼容性。
Added and tweaked many affixes for armor, weapons, and curios
为盔甲、武器和物品添加和调整了许多词缀。
Affixes for Spell Books now require Apothic Curios to work
法术书的修复现在需要Apothic Curios才能工作。
Adjusted various spell icons
调整了各种法术图标。
Changed default keybind Spell Wheel Scroll Modifier (LShift->LAlt)
更改的默认键绑定法术轮滚动修改器(LShift->LAlt)。
Reworked Mountain Tower interior layout
重制Mountain Tower内部布局。
Items no longer visually bob while on Pedestal block
当在基座块上时,物品不再可见摆动。
The Dead King is now guaranteed to drop either the Blood Staff or Necronomicon (only one)
死去的国王现在保证会掉落血杖或Necronomicon(其中一个)。
Wandering Trader can now sell ink
Wndering Trader现在可以出售墨水。
Reworked Advancement tree
重制进阶路线。
Reworked Apotheosis Affixes
重制神化词缀。
Fixes
修复
Various changes and fixes
劲爆的变化和修复。
API
Various breaking changes
劲爆的突破性变化。
Additions
添加
Added a config for better creeper thunderhit behavior
添加了一个配置,以获得更好的苦力怕雷击行为。
Changes
更新
Magic projectiles and lightning can no longer hit their caster
魔法投射物和闪电不能再击中施法者。
Made the Keeper Flamberge item fire resistant
使破败的焰形剑的掉落物形式防火。
Reworked Lightning Bolt spell hit detection
重做落雷法术命中检测。
Spectral hammer no longer has a chance to leave blocks behind, falling blocks are now visual only
幽冥锤不再有机会留下方块,掉落的方块现在只能看到。
Redid the Pyromancer and Electromancer Hat icons
重做了炽焰法师和雷霆法师帽子图标。
Fixes
修复
Fixed exploit involving Spectral Hammer spell
修正了涉及幽冥锤法术的漏洞。
Fixed Spectral Hammer stack overflow at massive sizes
大规模固定频谱锤击堆栈溢出。
Affinity Rings can no longer generate for spells with only one level (such as Summon Ender Chest)
亲和之戒不再为只有一个等级的法术生成(例如召唤末影箱)。
Additions
添加
Spells
法术
Added Haste Spell
增加了急迫法术。
Added Slow Spell
增加了迟缓法术。
Added Heat Surge Spell
增加了焰涌法术。
Added Frostwave Spell
增加了冰浪法术。
Added Arrow Volley Spell
增加了万箭齐发法术。
Added Recall Spell
增加了回溯法术。
Added Furled Map Item, an NBT-driven holder for a locator map
添加了指向地图系统,一个由NBT驱动的定位器地图。
Added Trades to the Priest
增加了牧师交易。
Furled Map to Evoker Fort
指向召唤师塔的指向地图。
Buys and Sells health potions
购买和交易健康药剂。
Buys special item for the Villager Bible
为村民圣经购买特殊物品。
Added Taiga Priest House Variant
添加针叶林群系的牧师房子变体。
Added two new Evoker Fort camp half pieces
增加了两个新的召唤师塔营地次要结构。
Gallows
绞架。
Campsite
宿营地。
Added a recipe to convert inscribed runes back into Blank Runes
添加了一个将学派符文转换回空白符文的配方。
Added a recipe to convert frozen bones into bone meal
添加了将冰封骨头转化为骨粉的配方。
Changes
更改
Neutral Wizards now have anger levels, where actions can make them angry but not aggressive.
中立巫师现在有愤怒等级,某些举动会使他们愤怒,但并不强烈。
Neutral Wizards will now be angered by players opening their chests
中立巫师现在会被开启箱子的行为激怒。
The Priest now has a nosepiece to go with his mask
牧师现在有一个鼻托伴随着他的面具。
Priest Hood has been renamed to Priest Mask to reflect the texture change
牧师兜帽已更名为牧师面具,以反映纹理变化。
Reworked Guiding Bolt’s Guided Effect mechanic. It is now much smoother and more consistent.
返工Guiding Bolt的导向效果机制。现在它更加流畅和一致。
Reworked the “questline” to obtain the Villager Bible
修改“任务线”以获得村民圣经。
Nitwits no longer spawn in Evoker Forts, nor have trades
Nitwits(指傻子村民和流浪商人)不再在Evoker Forts中繁殖,也没有交易。
The final trade is done with the Priest
村民圣经的交易是与牧师完成的。
Evoker Forts are now more rare
召唤师塔现在更加罕见。
Improved Wizard fleeing behavior (they will cast backwards less often)
改进了巫师的逃跑行为(他们向后施放的次数会减少)。
Adjusted Cone of Cold’s particles
调整刺骨寒风的粒子效果。
Made the Mountain Tower structure less common
使Mountain Tower结构不那么常见。
Blazes are now vulnerable to Ice magic
火焰怪物现在受到的冰魔法攻击更强。
Divine Smite will now also apply additional enchantment effects, such as fire aspect
神圣斩击现在也将应用额外的附魔效果,例如火焰方面。
Improved several mob effect icons
改进了几个效果图标。
Improved Heal Spell icon
改进治疗法术图标。
Improved several spell icon’s, courtesy of Renovated Studios
改进了几个法术图标,由Renovated Studios提供。
Black Hole
黑洞。
Blood Slash
鲜血斩击。
Devour
嗜血啃咬。
Magic Arrow
魔法箭。
Poison Arrow
剧毒之箭。
Poison Breath
剧毒吐息。
Fire Breath
火焰吐息。
Ray of Siphoning
血吸光束。
Ray of Frost
霜冻射线。
Sonic Boom
音爆。
Starfall
星河落瀑。
Wall of Fire
火墙术。
Fixes
修复
Fixed Divine Smite being able to damage Items
修正了神圣斩击可以伤害物品的问题。
Fixed Blood Slash’s radius calculations
修复鲜血斩击的半径计算。
Fixed Lightning Bolt Spell’s aerial targeting
修复落雷法术的空中瞄准(感谢)。
Fixed successfully using a bottle on a creeper to obtain Bottle o’ Lightning still causing the offhand to perform an action
修正了对闪电苦力怕成功使用瓶子获得闪电瓶子仍然导致无效执行动作的问题。
Fixed Ray of Frost not taking an entity’s base freeze time into account when applying freeze
修正了在受到霜冻射线冻结时不考虑实体的基本冻结时间。
Fixed Firecracker Spell’s incredibly inconsistent damage
修正了烟火四射法术令人难以置信的不一致伤害。
Fixed Cooldowns not persisting serverside after death/player clone
修正了死亡/玩家克隆后服务器端无法持续冷却的问题。
Changelog
更新日志
Additions
添加
Added New School, Eldritch
增加了新的学派,巫术。
Spells
法术
Added Planar Sight Spell
增加位面视觉法术。
Added Sonic Boom Spell
增加音爆法术。
Added Telekinesis Spell
增加了念力法术。
Reenabled Abyssal Shroud Spell
重新启用深渊庇护法术。
Reworked Sculk Tentacles Spell(was Void Tentacles)
重新制作的幽匿之触法术(以前叫虚空之触。)
Items
物品。
Added Eldritch Manuscript Item
增加了邪术手稿。
Added Ancient Knowledge Fragment Item
增加了古代知识碎片。
Research System
研究系统。
Eldritch Spells are unlearned by default.(Cannot be crafted nor cast)
默认情况下,邪术法术是不可学习的。(既不能手工创建,也不能强制转换)
Added Research Menu, accessed by Eldritch Manuscripts
增加了研究菜单,通过邪术手稿访问。(用于学习邪术法术)
Misc
杂项
Added Divine Smite Spell
增加了神圣惩击法术
This spell is always uninterruptible
这个咒语永远不会被打断。
Added additional Wandering Trader trades
增加了额外的流浪商人交易。
Sell ink to Wandering Trader
把墨水卖给流浪商人。
Buy scrolls from Wandering Trader
从流浪商人那里购买卷轴。
Buy mystery bags of scrolls from Wandering Trader
从流浪商人那里购买神秘的卷轴袋。(包含至多四个卷轴的收纳袋,在购买前你不知道其中有什么)
Buy Ancient Knowledge Fragments from Wandering Trader
从流浪商人那里购买古代知识碎片。
Added a Patchouli page for Schools
为学派添加了Patchouli页面。
Added a learnSpell command
添加了LearnSpell命令。
Added Ukrainian Translations
添加了乌克兰语翻译。
Added inherent mob spell resistance
添加了固有的怪物法术抗性。
Undead are weak to Holy magic and resistant to Blood magic
神圣魔法对亡灵更强,亡灵对血魔法有抵抗力。
Fire mobs are resistant to Fire magic
火焰怪物对火魔法有抵抗力。
Water mobs are weak to Lightning magic
闪电魔法对水生怪物更强。(不是在水中的怪物,而是水生怪物)
Added Scroll Bar to Scroll Forge
为Scroll Forge添加滚动条
Changes
更改
Spell Balance
法术平衡
Ice Block Spell now moves faster and initiates its fall sooner
霜降法术现在移动的更快,下降的更快。
Counterspell Default cooldown reduced from 15s->10s (existing worlds need config reset)
法术反制的默认冷却时间从15秒减少到10秒,(已有世界需要重置配置。)
Improved Lightningbolt Spell's hit detection/placement
改进落雷法术的命中检测/位置
Increased Lightning Lance Spell's Damage
增加了雷鸣长枪法术的伤害。
Decreased Lightning Lance Spell's Default Rarity from Rare->Uncommon (existing worlds need config res)
减少雷鸣长枪法术的默认稀有度从稀有->少见(现有世界需要配置。)
Magma Bomb impact damage no longer scales with spell level
岩浆炸弹冲击伤害不再与法术等级成正比。
Magma Bomb aoe damage slightly increased
岩浆炸弹AOE伤害略微增加
Magma Bomb radius is reduced, and now scales with spell power
岩浆炸弹的半径减少,岩浆炸弹的半径现在与法术强度成正比。
Gust Spell is less affected by knockback resistance
阵风法术受击退抗性的影响更小。
Misc
杂项
Unique Spell Books can have their spells improved in the Arcane Anvil, by combining it with a higher levels
独特的法术书可以在奥术铁砧中通过与更高等级的结合来提高它们的法术等级。
Evoker Spell Book now gives+10%Evocation Spell Power
唤魔者魔典现在提供+10%召唤法术强度。
Improved animation smoothing
改进了动画,更加平滑。
Updated Chinese Translations
更新了中文翻译。
Fixes
修复
Fixed Spell Power and Resistance Attributes not being able to go below1
修正:现在法术强度和抗性属性不能低于1。
Fixed Fireward Ring strange behavior due to reliance on mob effect
修正了由于怪物影响而导致的焰护之戒的奇怪行为。
API
Spells now have methods for crafting criteria, craftability, lootability, and interruptibility
法术现在有了制作标准、可制造性、可掠夺性和可中断性的方法。
Consolidated mana and cooldown checks into a CastResult class
法力值和冷却时间合并到一个CastResult class中。
Added canBeCastBy(returns CastResult) method to AbstractSpell
向AbstractSpell添加了canbecastby(返回castResult)方法。
Changelog
更新日志
Additions
添加
Added Mana Regen attribute
增加魔力回复属性。
·Added the Amethyst Resonance Charm, a craftable necklace that gives+15%mana regeneration
增加了紫水晶共鸣项链,这是一种可以制作的项链,可以提供+15%的法力恢复。
Changes
更改
Buff Magic Arrow's base damage by 5
魔法箭的基础伤害增加 5。
Add CastSource to SpellCastEvent for developers
为开发人员将CastSource添加到SpellCastEvent。
Rework Priest Armor Texture, courtesy of Crydigo
重做牧师套装纹理,由Crydigo提供变丑了。
Tweak most jewelry textures
调整大多数饰品纹理。
Any armor can now be upgraded instead of only mage armor( can_be_upgraded tag has been removed)
任何盔甲现在都可以升级,而不是只有法师套装(可以升级标签被移除了)。
Spectral Hammer debris reduced
幽冥锤不破坏方块的概率减少。
Fixes
修复
Fixed inconsistent Magic Arrow block penetration
魔法能否方块穿透有不稳定的表现现在被修复。
Fixed the two-handed sword models when using left hand mode
修正了使用左手模式时的双手剑模型。
Mobs can no longer detect your armor when affected by True Invisibility
当受到真实隐身的影响时,怪物不再能探测到你的盔甲。
·Fixed geckolib armor anchor points causing misaligned armor models when the player is animating
修正了Geckolib盔甲锚点在玩家动画时导致盔甲模型错位的问题。
·Fixed JEI recipe autocomplete exploit
·修复了Jei配方自动完成的漏洞。
·Fixed Raise Dead spell not being able to find suitable ground locations aty<0 API
修正了驱役亡灵法术不能在API<0时不能找到合适的地面位置的问题。
API
·Added InscribeSpellEvent, courtesy of Silvertide7
添加了铭记法术项目,由Silvertide提供。
·Added ChangeManaEvent
添加了更改法力值事件。
Added SpellDamageEvent
增加了法术抗性项目。
Additions
添加
Added SpellCastEvent and SpellHealEvent for developers, courtesy of Silvertide7
为开发人员添加了SpellCastEvent和SpellHealEvent,由Silvertide7提供。
Changes
更改
Significantly Optimized WorldUpgrader by skipping uninhabited chunks
通过跳过无人居住的区块显著优化了WorldUpgrader。
Fixes
修复
Fix Alchemist Cauldron having a null level when spawned in as a structure
修复炼金师大锅在作为结构生成时具有零等级。
Additions
添加
New Spells
新的法术。
Added Earthquake Spell
添加了地震法术。
Added Ray of Frost Spell
添加了霜冻射线法术。
Added Summon Ender Chest Spell
添加了虚空介子法术。
Added Firefly Spell
添加了萤火虫群法术。
Added Oakskin Spell
添加了树皮法术。
Added Elixirs
添加药剂。
Added Oakskin Elixir
添加了橡树皮药剂。
Added Invisibility Elixir
添加了隐形药剂。
Added Evasion Elixir
添加了闪避药剂。
Added Greater Potion of Healing
添加了强力回复药剂。
Added Firefly Jar block
添加了萤火虫罐。
Added the Druidic Tome, an epic Nature spell book
添加了督伊德教徒巨著,史诗级的自然法术书。
Added spell targeting success notification
增加法术瞄准成功通知。
Added school based resistance attributes
增加了基于学派的抵抗属性。
.While these are not used in the game yet, they can be used by modpacks or addons
虽然这些还没有在游戏中使用,但它们可以被modpack或插件使用。
changes
更改
Schools
学派。
Poison School has been replaced by the Nature School
毒药学派已经被自然学派取代了。
Void school has been temporarily removed while it is being reworked
无学派在返工期间已被临时删除。
Black Hole is now an Ender spell
黑洞现在是一个末影咒语。
Void Tentacles is now an Ender spell
虚空触手现在是一个末影法术。
Abyssal shroud is now disabled by default(configurable)
深渊庇佑现在默认禁用(可配置)。
Spells
法术
Devour spell no longer pulls enemies in, and has had its range extended
吞噬法术不再吸引敌人,并且范围已经扩大。
Long casts can no longer be held to cast
持续施法不再需要一直按住。
Long casts must be clicked again to cancel mid-cast
持续施法必须再次点击来取消施法。
Mobs
实体
Cryomancer, Pyromancer, and Archevoker max health increased by 10
冰霜术士,炽焰术士和高位唤魔者的最大生命值增加 10。
Cryomancer, Pyromancer, Archevoker, and Necromancer will now attempt to flee from melee combat
冰霜术士,炽焰术士,高位唤魔者和死灵法师现在将尝试从近战中逃跑。
Archevoker will now use the Gust spell
高位唤魔者现在将使用呼啸之风法术。
Increased Arcane Essence drop quantity from the Necromancer
增加死灵法师掉落的奥术精华数量。
Textures
纹理
Updated Anicent Codex, Enchanted Spell Book, and Grimoire of Evokation textures
更新了远古典籍,附魔法术书和唤魔者魔典的纹理。
.Updated Inscription Table's Lore Page texture
更新了法术抄写台的传说页面纹理。
.Update Amulet of Concentration's texture
更新专注护身符的纹理。
Updated 流浪法师套装,, and Electromancer Chestplate icons to better match their armor model
更新了流浪法师、牧师和雷霆术士的胸甲图标,以更好地匹配他们的盔甲模型。
Misc
杂项
Potions can now be put into the Alchemist Cauldron
药剂现在可以放入炼金术士大锅中。
Ink can now be put into the Alchemist Cauldron
墨水现在可以放入炼金术士的大锅里了。
Ink can now be upgraded in the Alchemist Cauldron
墨水现在可以在炼金术士大锅中升级。
The visuals of the Target Area Outline(used in spells like Healing Circle) have been improved
标区域轮廓的视觉效果(在治疗圈等法术中使用)得到了改进。
Fixes
修复
Fixed an issue causing casting mobs to have a difficult time teleporting around non-flat terrain
修正了一个导致施法怪物在非平坦地形中传送困难的问题。法师怪史诗级增强
Fixed input issues caused by hybrid long casting inputs
修复了混合长时间强制转换输入导致的输入问题。
Fixed Cryomancer's armor attribute not reflecting his worn armor
修正了冰霜法师的护甲属性不能反映他磨损的护甲。
Additions
添加
Added the Decrepit Flamberge sword
添加了Decrepit Flamberge剑。
Added error message to the Wayward Compass if there is no found structure
添加了没有找到结构时的Wayward Compass错误消息。
Changes
更改
Slimmed down Electromancer Chestplate Model
精简了雷霆法师法袍模型。
Slimmed down Priest Chestplate Model
精简了牧师法袍模型。
Slimmed down Archevoker Chestplate Model
精简了唤魔师战袍模型。
Removec Black Pixel from Archevoker Shoulderpad
从唤魔师手臂衬垫移除黑色像素。
Updated Archevoker, Pyromancer, Electromancer, and Scarecrow Hat icons
更新了唤魔师、炽焰法师、雷霆法师和惊悚南瓜的帽子图标。
Updated Archevoker and Electromancer Chestplate icons to better match their models
更新了唤魔师和雷霆法师 的胸甲图标,以更好地匹配其型号。
Slightly Tweaked Pyromancer Hat model
稍有调整的炽焰法师帽子模型
Updated Plagued Helme t and Chestplate icons
更新了瘟疫术士面具和大衣图标。
Overhauled Ancient Knight animations
检修过的远古骑士动画。
Overhauled Ancient Knight sounds
检修过的远古骑士声音。
Overhauled Ancient Knight energy layer
检修古代骑士能量层。
Ancient Knights now carry Decrepit Flamberges
古代骑士现在携带Decrepit Flamberges。
Magehunter sword reworked
狩魔人之剑重新设计。
Tweaked Chain Lightning and Healing Circle spell icons
调整连锁闪电和治愈之环法术图标。
Fixes
修复
Fixed Black Holes of small enough radius causing a divide by zero crash。
修复了:避免半径太小的黑洞导致零碰撞。
• Addition of the Alchemist Cauldron! This new Workstation allows for scroll recycling, potion brewing, blood vial collection, and more!
增加了炼金术士大锅,这个新的工作台可以让你回收法术卷轴(变成墨水),酿造药水,收集血肉精华,还有更多。
• Added the Potion of Mana
增加了法力药水
• Added loot integration for all of Yung's mods, as well as Structory. More Loot integrations to come in the future
为Yung的mod们中的结构们里的箱子提供了战利品支持。未来将有更多战利品列表。
• Some loot tables have been rebalanced, including ink now dropping outside of Iron’s Spellbooks structures
一些战利品表已经重新平衡,包括墨水现在掉落在铁魔法的结构之外
• Aoe and Cone spells no longer cause knockback
AOE和锥型法术不再造成击退。(冰系史诗级削弱)
• Fixed Aoe entities damaging summons and teammates
修复了aoe法术对召唤物和队友造成伤害的问题。你安星好啦还没被编辑进附属列表就失业了(悲
• And more!
还有更多。
Changelog
更新日志
Changes
更改
Telekinesis
念力
Telekinesis base range increased
念力基础范围增加。
Telekinesis mana cost no longer scales with level
念力魔法消耗不再受法术等级影响。
Telekinesis duration now scales with level
念力持续时间现在受等级影响。
Telekinesis force is now smoother
念力现在更加平滑。
Dragonskin dropped from Ender Dragons now floats and glows
从末影龙掉落的龙皮现在会漂浮并发光。
Fixes
修复
Fixed Spell MobEffects persisting after death
死亡后的法术效果(这里指的是buff类的效果,不包含召唤类)不再持续。
Fixed Summoned Entities with no summoner causing a crash after killing a player
修正了没有召唤师的被召唤实体在杀死玩家后造成崩溃的问题。
Fixed /kill not working on Dead King Corpse entity
/kill现在不作用于死者之王实体。
Changes
改动
- Added Spawn eggs for the Archevoker, Necromancer, Cryomancer, Pyromancer, Ancient Knight, and Dead King
- 增加了灾厄法师、炽焰术士、亡灵法师、冰术士、远古骑士和亡灵之王的刷怪蛋
- Added conflig for Mana Bar position offset in client config
- 增加了法力值ui的调整配置
- Added Tetra Material Support
- 增加了 Tetra 的材料联动
- Arcane Ingot (metal, gives mana)
- 奥术锭(金属,给予法力值)
- Arcane Cloth (fabric, gives cooldown reduction)
- 奥术布匹(布料,给予冷却缩减)
- Hogskin (skin, gives new mana siphon effect)
- 猪皮(皮革,给予法力虹吸效果)
- Runestones (socket, gives corresponding spell power)
- 符文(槽位,给予对应的法术强度)
- Frozen Bone (bone, gives freezing effect)
-冰冻骨骸(骨头、给予冰冻效果)
- Added Chinese Language Support (Thanks LILPRINCES)
- 增加中文简体翻译支持(感谢Lil_Pr1nc3)
Fixes
修复
- Improved Mangrove hut placement fix
- 优化了红树木屋的生成
- Cleaned up summoned entities, fixing https://github.com/iron431/Irons-Spells-n-Spellbooks/issues/8
- 修复一个关于召唤生物的错误
- Fixed empty spell wheel log spamming
- 修复了空法术轮盘ui的垃圾日志生成
- Slightly tweaked loot table balance
- 略微调整了战利品表使其更加平衡
Changes
Updated Counterspell to counter magical effects that were recently added
Update Scroll Forge ink outline to match new textures
Shifted all ink textures 1 pixel to the right
Removed Dismount message when rooted
Improved mob teleport collision detection
Fixes
Target Area Visuals no longer persist if the owner dies while casting
“None Spell” is no longer craftable
Fixed Single Use Spell timer improperly being ticked, resulting in some mobs never casting it
Fixed Crash when attempting to slot a spell into a full spellbook
Fixed some spells not serializing damage