一大堆各种修复
Added Descent Potion recipe
添加了下沉药水的配方
Added Coconut to the Ore Dictionaries 'cropCoconut' and 'foodCoconutMilk'
将潮涌核心添加到矿物词典的’cropCoconut’和’foodCoconutMilk’
Added Enchantment Descriptions
添加了附魔描述
Added Potion Descriptions
添加了药水描述
Added JEI Descriptions for some features
为一些功能添加了JEI描述
Fixed food Saturations being WAY too high
修复了食物饱和度过高的问题
Fixed Dead Corals not dropping without Silk Touch
修复了没有精准采集就无法掉落失活的珊瑚块的问题
Added proper mining speeds for various blocks
为各种方块添加了正确的挖掘速度
Blue Ice
蓝冰
Coral Blocks
珊瑚块
Shelly Sand
贝壳沙
Turtle Eggs
海龟蛋
Added Pickaxe as the mining tool for Blue Ice
将镐添加为蓝冰的挖掘工具
Fixed Tridents being able to break blocks in Creative
修复了三叉戟在创造模式下能够破坏方块的问题
Fixed Tridents not properly stopping on odd-shaped blocks like Snow Layers
修复了三叉戟在像Snow Layers这样的奇形怪状的方块上不能正确停止的问题
Added Config for Disabling more features
添加了禁用更多功能的配置
Imapling
穿刺
Channeling
引雷
Added a... theroetical fix for Buckets crashing on severs
添加了一个…理论上可以修复服务器上的Buckets崩溃的修复
Fixed Drowned spawning in Dimensions they shouldn't
修复了Drowned在不应该出现的维度中生成的问题
Renamed registerItems (was registerBlocks) in OEItems
在OEItems中将registerItems(原名为registerBlocks)重命名
Changed the OEItems imports slightly
稍微改变了OEItems的导入 ~ 为了可读性
Added @SideOnly(Side.CLIENT) to all Particle classe
将@SideOnly(Side.CLIENT)添加到所有Particle类
Removed PotionEffectEvents, moved into PotionBase
移除了PotionEffectEvents,移入到PotionBase
Removed the Pickled and Drowned Models, now we just use the Zombie Model
移除了泡尸和溺尸的模型,现在我们只使用僵尸模型
Pickled uses a new model adding the additions atop the vanilla zombie
泡尸使用一个新的模型,将附着物放在原版僵尸模型的上面
重做泡尸渲染和修复错误
Redone Pickled Rendering
重做了泡尸的渲染
Should make Pickled sync with most Drowned Rendering changes and fixes
应该使泡尸与大多数溺尸的渲染更改和修复同步
Fixed Turtles flopping on land
修复了海龟在陆地上扑动的问题
Added a max Y-level to the floor checks in WorldGenShellSand and WorldGenBlueIce
在WorldGenShellSand和WorldGenBlueIce的地板检查中添加了最大Y级别
Tweaked the 'oe:entity.drowned.throw' to copy the sounds from 'item.trident.throw'
调整了’oe:entity.drowned.throw’以复制来自’item.trident.throw’的声音
Added ModelPickledIntestines
添加了ModelPickledIntestines
Removed Pickled Model and Pickled Dry Texture
移除了Pickled模型和Pickled Dry纹理
对三叉戟溺尸进行了全面改造 + 修复了大问题
Trident Drowned AI has been slightly enhanced
三叉戟溺尸的AI已经得到些许增强
Removed the 'Free Instant Throw' they get
添加了手臂动画
dded Arm Animations
改变了投掷间隔,使其更接近原版溺尸的投掷时间
Changed the timing to be closer to vanilla drowned throw times
如果目标离开水面,三叉戟溺尸不会遗忘他们的目标
rident Drowned do not forget their target if the target exits water
移除了他们得到的’Free Instant Throw’
Fixed drowned special headgear not rotating with the head properly
修复了溺尸的特殊头饰没有正确随头部旋转的问题
ixed drowned with lowered arms not swinging when attacking
修复了手臂放低的溺尸在攻击时不摆动的问题
Fixed coconut saplings disappearing when they can't grow
修复了椰子树苗在无法生长时消失的问题
Fixed Coconut Tree stumps/roots replacing surrounding blocks
修复了椰子树的树桩/根替换周围方块的问题
Fixed the Conduit not working when Fluidlogged API is installed
修复了当安装了Fluidlogged API时,潮涌核心不工作的问题
Conduit properly waterlogs, rendering correctly
潮涌核心正确地被水体填充,渲染正常
Now the Conduit works with any water plants from Oceanic Expanse nearby
现在,附近有海洋拓展的任何水生植物,Conduit也能正常工作
Changed the BlockFaceShape of the Conduit to Undefined
将潮涌核心的BlockFaceShape改为Undefined ~ 阻止在其上放置按钮和杠杆
Added Conduit to the Fluidlogged Whitelist
将潮涌核心添加到Fluidlogged的白名单
Added Underwater Torches to the Fluidlogged Whitelistlist
将水下火把添加到Fluidlogged的白名单
BUG修复
Fixed subtitles being improperly setup for placing Seagress and other water plants
修复了为放置海草和其他水生植物设置的字幕不正确
Removed EntityAIMoveThroughVillage from the Drowned
从Drowned中移除了EntityAIMoveThroughVillage
Fixed Fish using their flopping animations when on the surface of water
修复了鱼在水面上使用其扑动动画的问题
Fixed baby drowned not displaying the headwear
修复了幼年溺尸不显示头饰的问题
修复和代码整理
Changed all traslation names to include the mod id
将所有的翻译名称都改为包含mod id
This includes almost everything that's used in the .lang including entities, items, blocks, enchantments, subtitles, ect
这涵盖几乎所有在.lang中使用的内容,包括实体、物品、方块、附魔、字幕等
Added bonus check to useItem to not affect null entities
在useItem中添加了额外的检查,不影响空的实体
In BucketMobEvent moved the item check far earlier in the code
在BucketMobEvent中,将物品检查提前到代码中的更早位置
Moved SoundHandler to init, renamed to OESounds
将SoundHandler移动到init,重命名为OESounds
Removed RegistryHandler, split it into seperate areas
移除了RegistryHandler,将其分割到单独的区域
Removed unused models and code for Santa Hats
移除了Santa Hats的未使用模型和代码