新建2023-07-29

一大堆各种修复

  • Added Descent Potion recipe

    添加了下沉药水的配方

  • Added Coconut to the Ore Dictionaries 'cropCoconut' and 'foodCoconutMilk'

    将潮涌核心添加到矿物词典的’cropCoconut’和’foodCoconutMilk’

  • Added Enchantment Descriptions

    添加了附魔描述

  • Added Potion Descriptions

    添加了药水描述

  • Added JEI Descriptions for some features

    为一些功能添加了JEI描述

  • Fixed food Saturations being WAY too high

    修复了食物饱和度过高的问题

  • Fixed Dead Corals not dropping without Silk Touch

    修复了没有精准采集就无法掉落失活的珊瑚块的问题

  • Added proper mining speeds for various blocks

    为各种方块添加了正确的挖掘速度

    • Blue Ice

      蓝冰

    • Coral Blocks

      珊瑚块

    • Shelly Sand

      贝壳沙

    • Turtle Eggs

      海龟蛋

  • Added Pickaxe as the mining tool for Blue Ice

    将镐添加为蓝冰的挖掘工具

  • Fixed Tridents being able to break blocks in Creative

    修复了三叉戟在创造模式下能够破坏方块的问题

  • Fixed Tridents not properly stopping on odd-shaped blocks like Snow Layers

    修复了三叉戟在像Snow Layers这样的奇形怪状的方块上不能正确停止的问题

  • Added Config for Disabling more features

    添加了禁用更多功能的配置

    • Imapling

      穿刺

    • Channeling

      引雷

  • Added a... theroetical fix for Buckets crashing on severs

    添加了一个…理论上可以修复服务器上的Buckets崩溃的修复

  • Fixed Drowned spawning in Dimensions they shouldn't

    修复了Drowned在不应该出现的维度中生成的问题

  • Renamed registerItems (was registerBlocks) in OEItems

    在OEItems中将registerItems(原名为registerBlocks)重命名

  • Changed the OEItems imports slightly

    稍微改变了OEItems的导入 ~ 为了可读性

  • Added @SideOnly(Side.CLIENT) to all Particle classe

    将@SideOnly(Side.CLIENT)添加到所有Particle类

  • Removed PotionEffectEvents, moved into PotionBase

    移除了PotionEffectEvents,移入到PotionBase

  • Removed the Pickled and Drowned Models, now we just use the Zombie Model

    移除了泡尸和溺尸的模型,现在我们只使用僵尸模型

  • Pickled uses a new model adding the additions atop the vanilla zombie

    泡尸使用一个新的模型,将附着物放在原版僵尸模型的上面

2023-05-20

重做泡尸渲染和修复错误

  • Redone Pickled Rendering

    重做了泡尸的渲染

  • Should make Pickled sync with most Drowned Rendering changes and fixes

    应该使泡尸与大多数溺尸的渲染更改和修复同步

  • Fixed Turtles flopping on land

    修复了海龟在陆地上扑动的问题

  • Added a max Y-level to the floor checks in WorldGenShellSand and WorldGenBlueIce

    在WorldGenShellSand和WorldGenBlueIce的地板检查中添加了最大Y级别

  • Tweaked the 'oe:entity.drowned.throw' to copy the sounds from 'item.trident.throw'

    调整了’oe:entity.drowned.throw’以复制来自’item.trident.throw’的声音

  • Added ModelPickledIntestines

    添加了ModelPickledIntestines

  • Removed Pickled Model and Pickled Dry Texture

    移除了Pickled模型和Pickled Dry纹理

2023-05-05

对三叉戟溺尸进行了全面改造 + 修复了大问题

  • Trident Drowned AI has been slightly enhanced

    三叉戟溺尸的AI已经得到些许增强

    • Removed the 'Free Instant Throw' they get

      添加了手臂动画

    • dded Arm Animations

      改变了投掷间隔,使其更接近原版溺尸的投掷时间

    • Changed the timing to be closer to vanilla drowned throw times

      如果目标离开水面,三叉戟溺尸不会遗忘他们的目标

    • rident Drowned do not forget their target if the target exits water

      移除了他们得到的’Free Instant Throw’

  • Fixed drowned special headgear not rotating with the head properly

    修复了溺尸的特殊头饰没有正确随头部旋转的问题

  • ixed drowned with lowered arms not swinging when attacking

    修复了手臂放低的溺尸在攻击时不摆动的问题

  • Fixed coconut saplings disappearing when they can't grow

    修复了椰子树苗在无法生长时消失的问题

    Fixed Coconut Tree stumps/roots replacing surrounding blocks

  • 修复了椰子树的树桩/根替换周围方块的问题

  • Fixed the Conduit not working when Fluidlogged API is installed

    修复了当安装了Fluidlogged API时,潮涌核心不工作的问题

    • Conduit properly waterlogs, rendering correctly

      潮涌核心正确地被水体填充,渲染正常

    • Now the Conduit works with any water plants from Oceanic Expanse nearby

      现在,附近有海洋拓展的任何水生植物,Conduit也能正常工作

  • Changed the BlockFaceShape of the Conduit to Undefined

    将潮涌核心的BlockFaceShape改为Undefined ~ 阻止在其上放置按钮和杠杆

  • Added Conduit to the Fluidlogged Whitelist

    将潮涌核心添加到Fluidlogged的白名单

  • Added Underwater Torches to the Fluidlogged Whitelistlist

    将水下火把添加到Fluidlogged的白名单

2023-04-15

BUG修复

  • Fixed subtitles being improperly setup for placing Seagress and other water plants

    修复了为放置海草和其他水生植物设置的字幕不正确

  •  Removed EntityAIMoveThroughVillage from the Drowned

    从Drowned中移除了EntityAIMoveThroughVillage

  • Fixed Fish using their flopping animations when on the surface of water

    修复了鱼在水面上使用其扑动动画的问题

  • Fixed baby drowned not displaying the headwear

    修复了幼年溺尸不显示头饰的问题

2023-04-12

修复和代码整理

  • Changed all traslation names to include the mod id

    将所有的翻译名称都改为包含mod id

    • This includes almost everything that's used in the .lang including entities, items, blocks, enchantments, subtitles, ect

      这涵盖几乎所有在.lang中使用的内容,包括实体、物品、方块、附魔、字幕等 

  • Added bonus check to useItem to not affect null entities

    在useItem中添加了额外的检查,不影响空的实体

  • In BucketMobEvent moved the item check far earlier in the code

    在BucketMobEvent中,将物品检查提前到代码中的更早位置

  • Moved SoundHandler to init, renamed to OESounds

    将SoundHandler移动到init,重命名为OESounds

  • Removed RegistryHandler, split it into seperate areas

    移除了RegistryHandler,将其分割到单独的区域

  • Removed unused models and code for Santa Hats

    移除了Santa Hats的未使用模型和代码

2023-04-11
  • Fixed server chrash when Clam tries throwing an entity

    修复了当蛤蜊试图抛出一个实体时造成服务器崩溃的问题

  • Changed ConduitEye to extend Entiy rather than EntityAnimal

    将ConduitEye从EntityAnimal更改为扩展Entity

  • Added bonus check to InjectAI to make sure the entity isn't null

    在InjectAI中添加了额外的检查以确保实体不为空

2023-04-08
  • Added automatic support for Fluidlogged API

    添加了对Fluidlogged API的自动兼容

  • Removed disableBlockWaterLogic

    移除了disableBlockWaterLogic

  • Removed Refrence.class

    移除了Refrence.class

  • 'oceanic_expanse' was previously 'Oceanic Expanse'

    将配置文件重命名为“oceanic_expanse”,之前是“Oceanic Expanse”

2023-04-08
  • First Release, hopefully there's not too many issues!

    首次发布,希望没有太多问题!

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