A note from me:
我的告知:
As you can tell by the name of this update, it's kind of all over the place. Somewhere between burnout, busyness, health, and other excuses I could come up with, this update took way longer than I meant for it to, and is kind of also compounded by the quickly changing modding API landscape(AKA, Forge becoming NeoForge). Got big plans and hopefully a little bit better of a routine for updates coming for 1.20 and beyond. We'll be taking some time to make the big port, and hopefully be back around the end of the year or early next year.
从这次更新的名称就可以看出。(Halloweenaversary!万圣节纪念日)并没有并明确的主题。以疲惫,忙碌,健康以及其它我想出的原因为由,这次更新比我预期的要长, 然后也与快速改变的模组API有关(或者说与Neoforge有关)。有过庞大的计划,希望在1.20及以后有一些更好一点的常规更新。我们将会用一些时间做一个大型的移植,然后希望可以在这(2023)年底或下一年出回归。
..Or for the bug fixes. There's always bug fixes. . .
…或者修复漏洞。总是会有些漏洞…
==General==
==常规==
-Korean translation added by neighborsbear!
-韩文翻译添加自neighborsbear!
-Re-Added the Volcano Biome
-从加回火山生物群系
The Volcano Biome has been reimagined as a home for all things firey and draconic. Water lovers beware. Among having some of the first world generation re-added back into the mod,
火山生物群系被赋予为龙系、妖精系的家园。好水者当心。在模组中加回了初版的一些世界生成,
this biome features a structure known as the "Outpost". You may find that friendly digimon have holed up there looking for protection from the environment..
其中这个生物群系以名为“Outpost(暂译:看kān防所)”的结构作为特色。您也许可以找到友好的数码兽藏在里面以寻保护于此环境中。
==Entities==
==实体==
-Removed the old command wheel in favor of a radial menu
-移除了旧的命令轮盘,替换为(新的)放射状菜单
-Right clicking Digimon will now bring up commands in a radial style that can either be clicked on or used with number keys to execute commands.
-右击(实际为[打开放射型命令轮盘]键)会放射状地弹出一些命令,可以用左键点击或使用(非小键盘)数字键以执行(对应的)命令。
Clicking on a tamed digimon/hostile digimon will automatically bring up the appropriate radial menu for you to select.
驯服或敌方数码兽会弹出不同的菜单以供您选择。
-The passives that your starting Digimon can begin with have been curated to include only certain passives.
-您的初始数码兽的被动改为固定几项。
-Fully implemented riding
-完全应用骑行
-Ride, fly, or swim on a wide array of mounts! To prevent people from accidentally right clicking their digimon and mounting it without meaning to,
-可以通过骑乘来陆地骑行,飞行或游泳!尽管目前很鸡肋!为了防止人无意间右击到他们的数码兽
a digizoid saddle is now required to be in the digimon's accessory slot before you can ride them. Other wise right click them with an empty hand as done previously.
您需要(为您的数码兽)装备上一个 数码合金兽鞍 才可以骑它们。以及需要(双手)空手右击它们(才可骑乘)。
-Digimon will now attempt to autojump if near a block it can step up on, in addition to having a manual jump you can use with safebar.
-数码兽现在会试图自动跳跃若可(以此方法)使其攀升至附近的(更高的)方块,除了其自主跳跃您也可以使用蓄力栏。
-Eggs have been reverted to being on a timer. So now eggs will hatch without chips after 20 minutes(or 1 MC day).
-(数码)蛋被安排了一个(倒)计时器。所以蛋会在无芯片(或闹钟)的时候于20分钟(1游戏日)后孵化。
-Chips will now remove 1500 ticks from an egg when used(or 1 minute and 15 seconds)
-(每个对数码蛋)进行使用的芯片会使蛋孵化时间减少1500刻(75秒)
-The Caretaker passive now doubles the effectiveness of chips when used(3000 ticks or 2 minutes 30 seconds).
-若拥有破晓被动(双倍孵化速度)则为3000刻(2分30秒)
-Added more possible outcomes for new digimon via Digimon Matching.
-为数码繁殖的结果新增了新的可能性。
Note: Sprite only digimon aren't necessarily programmed into Matching. You can get them if they are in parent lines, but cannot get new sprite-only digimon through Matching.
注意:多特数码兽并不一定可以被繁殖(但可被编入进化线)。
If you're interested in this changing, let me know.
若您对此感兴趣,就告知我。
-Mode changed Digimon can no longer use evolution
-更改模式后的数码兽不再可进化
-You can now use backspace again when entering a Digimon's nickname. You will need to hit the "Enter" key to save the nickname now, but everyone should've been doing that anyway.
-您在取数码兽的昵称时可以使用退格键了。您将需要使用回车键以保存昵称,但总之每个人都该这样做。
-Swapped out some of the possible starting partners.
-调整了一些可能的初始搭档。(译者:实际上只把 吱吱兽 的位置换成了 伽马兽 )
-Added a shitton of sprite-only digimon. I lost count somewhere but there's quite a few for those of you that enjoy playing with them in your world.
-新增了老多了的多特数码兽。我把统计弄丢了,但对于您们这种很享受在世界玩的人来说有不少。
NEW
新增的有建模的数码兽(不予翻译)
-Dokimon
-Bibimon
-Pulsemon
-KausGammamon
-WezenGammamon
-Siriusmon
-Pyonmon
-Bosamon
-Angoramon
-SymbareAngoramon
-Puyomon
-Puyoyomon
-Jellymon
-TeslaJellymon
-Thetismon
-Cotsucomon
-Kakkinmon
-Ryudamon
-Ginryumon
-Sandmon
-Tumblemon
-BlackGatomon(Uver)
-NPCs are now finite spawns, meaning that if you kill them you're only screwing yourself.
-NPC们现在只会有限地生成,这意味着您杀它们只是在欺弄自己。
-Adjusted NPCs to be only Rookie form. Higher forms are typically just too big to be practical for npcs. This will be adjusted as needed later on.
-使NPC只以成长期出现。更高的形态等级对于NPC们太过了。这会在之后根据需要调整。
MODEL UPDATES
模型更新
-New Tapirmon model, texture, and animations provided by Chirp!
-新的 食梦兽 模型,材质以及动画来自Chirp!
-New Wanyamon model, texture, and animations
-新的 汪喵兽 模型,材质以及动画
-Added a shitton of digimon to sprite mode. I stopped counting after a while. Reminder that these are now integrated into their missing evolution lines, so its possible you may digivolve into a digimon with only a sprite depending on the digimon you get.
-新增了老多了的多特数码兽。我在统计了一会后停止了。提醒:它们会被补到缺失的进化线上,这使得您可以进化您的数码兽至对应的多特数码兽。
They will only spawn naturally with the proper configuration enabled.
只有在配置下才会自然生成。
==Blocks==
==方块==
-Changed the selection color when attempting to delete a Digimon in the Digibank.
-改变了需要在 数码银行 删除的数码兽的选中的颜色。
-Added the NPC spawner. This is functionally just a developer block, but can be used in conjuction with /nbtedit to spawn npcs of certain types(ex, "vendor", "armor", "weapon", "food" will spawn npcs with the proper shops). Otherwise, these blocks do nothing. I know someone will not read this, place down the block, and wonder why nothing happens. SO HERE'S HOW IT WORKS FOR FUTURE REFERENCE.
-新增了NPC生成器。这在功能上只算个开发者方块, 但可以用它结合 /nbtedit 改变NPC生成类型(例如,"vendor"(常规供应商), "armor"(盔甲供应商), "weapon"(武器供应商), "food"(食物供应商)将生成贩卖对应东西的供应商)。否则不改就会无事发生,我就知道会有人不阅览这一条,而放置后一头雾水。所以请参考这里得知它如何运作的。
==Items==
==物品==
-Added Digizoid Saddle
-新增数码兽鞍
-V-Pets will now display health and energy as a percentage. Health percentages may bug out until you resync your v-pet.
- 电子宠物机 会显示生命及能量的百分比。生命百分比可能会出问题直至下一次您同步您的电子宠物机(译者:不要让能量上限为0,否则您将进入崩溃死循环)。
==Bugs==
==漏洞修复==
-Fixed an issue where certain vanilla animals and mobs would still spawn on structures despite them being disabled in the config file.
-修复了有些原版生物会在Disable passive vanilla mobs: true的配置下仍会生成的问题。
-Fixed an issue with ShogunGekomon being improperly named on its evolution line. This will not retroactively fix broken ones and you will probably need to /nbtedit those
-修复了老爷怪蛙兽在进化线上命名不正确的问题。这不会导致崩溃但您应该要用/nbtedit修复它们。
or fix them with some external nbt editing mod.
或使用别的模组修复它们。
-Fixed an issue where Matching digimon with certain genetics would result in duplicate evolutions that could possibly break the rest of the line.
-修复了繁殖的数码兽循复进化导致打断进化线的问题。
-Fixed an issue where sprite mode only Digimon did not recieve genetic code. This will retroactively fix already tamed Digimon when v-petted.
-修复了多特数码兽无法传播基因的问题。这会在已驯服的数码兽重新装入电子宠物机后生效。
-Additional fixes to some jogress digimon that could not further digivolve.
-顺便修复了一些 联展进化后 数码兽的不能再进化的问题。
-Fixed a bug involving the X-Antibody gene not being properly given to X-Antibody digimon. This will unfortunately only affect newly spawned digimon, so if you want to fix a previously tamed digimon you will have to use /nbtedit.
-修复了X抗体不会赋给可容纳X抗的数码兽的问题。不幸的是这只会只用于新生成的数码兽, 所以若您想修正一个早已被驯服的数码兽请使用/nbtedit。
Bug Fixes, Bug Fixes, Bug Fixes, Bug Fixes, Bug Fixes
Bug Fixes, Bug Fixes, Bug Fixes, Bug Fixes, Bug Fixes
I love you, oh
巴格废克掉,巴格废克掉,巴格废克掉,巴格废克掉
巴格废克掉,巴格废克掉,巴格废克掉,巴格废克掉
噢,我爱了爱了
(Also Sprite only digimon will no longer appear in the D-Terminal unless they are enabled to spawn in the config. This doesn't however prevent them from showing up on evolution lines of normally obtained digimon with models)
(只有多特模式的数码兽默认不会出现在D端里了,这不影响扁平贴图会在其它地方出现)
==General==
==常规==
-For those of you who enjoyed the addition of Dot Mode, good news! For those of you who do not...come back next update. We've got a big one cooking.
-享受多特模式的各位,好消息!不享受...?那下个版本再来吧。我们正准备大干一场。
==Entities==
==实体==
-Added approximately 180 new digimon..in sprites. There were going to be almost 500, but we've got some interesting ideas and decided to cut it short to speed up our next update.
-添加了约180只新的数码兽(译者注:一共是450只,这提到的180只是可生成出的),本来应该会有500只,但我们有一些不错的点子,并且在加急下一次的更新。
So we will add even more new digimon in sprite form every update. I'll only break down new additions once they have models, but you'll be able to see everything in the d-terminal that has been added.
所以我们将在每一次更新中添加更多新的数码兽。我只会在它们有生成条件的时候将它们添加,。但您可以在 D端 里查看到它们无论它们是否被添加。
Not ALL sprite digimon are currently able to be found naturally(see X-Digimon), but are there for creative mode purposes, and to speed up the process of making them accessible in the future.
并不是所有的数码兽都可以自然生成(参考X抗体数码兽),但是它们可以被创造(召唤)出来,这使得它们可以更方便的被正式加入。
MAJOR thanks for other people in the Digimon communities such as AderekArt, Sharkmon, and Hamurand22 for the sprites that they have made.
尤其的感谢AderekArt, Sharkmon, 与Hamurand22它们为本更新效了一份大力。
-Increased the spawn cap for all digimon, AND the frequency of spawns. Don't come at me if there is too much spawning now.
-提高了数码兽的刷出率,不要因为这个来打扰我。
NPCs
非玩家角色们
-Lowered the NPC restocking timer to one game day. This timer will also now continue ticking even when the chunk is not loaded, so you should experience more frequent restocking intervals.
-降低数码供应商刷新的间隔时间,所以您应该会感觉到(这个会)更频繁。
-Increased the chance of vendors to spawn, decreased traveler rates.
-提高了供应商刷新率,取而代之的是降低了旅行者的。
-Increased the chance of the Gankoomon NPC and related quest npcs to spawn.
-提高了顽固兽以及相关任务的NPC的刷新率。
==Blocks==
==方块
(没有)
==Items==
==物品==
-Added DokiEggs(Sprites only)
-添加了心跳兽蛋(多特专属)
==Bugs==
==漏洞==
-Fixed an issue where seeds would not appear in creative tabs/other mods(JEI etc.)
-修复了数码作物种子不会出现在创造模式物品栏或其它模组里(JEI等)
-Fixed an issue where the config to enable sprite only spawns was always on.
-修复了多特模式默认开启的问题。
-Misc bug fixes.
-杂修补
There's always a bugfix.
漏洞修复无所不在。
Specifically, to address a crash and some issues with older model formats not recognizing Dot Mode.
确切地说,本次解决了一些会导致崩溃的问题,以及多特模式不适用于旧模型的问题。
I've also added a new config option to allow Digimon with only sprites to spawn in the world, if people want -everything- to spawn.
添加了一个新的选项,若愿所有的数码兽都以扁平的样式生成。
And this is mostly because I was already working on adding Digimon and not planning on a bugfix, so enjoy a couple of new armor digimon in sprite only forms I suppose!
我一直在尽可能地添加更多的数码兽,而不是进行漏洞修复,享受它们(新增的装甲体)吧!
==General==
==常规==
-Added Traditional Chinese translation file thanks to Pholaneckes!
-繁体中文文件已加入,感谢 pholaneckes !
==Entities==
==实体==
-In an effort to quicken our efforts to move to 1.18+, we have decided to remove some digimon temporarily from the game that are in the older model format.
-为了加快移植到1.18+去,我们决定临时性地移除一些旧模型数码兽。
These mostly consist of digimon that did not have very much of a line to begin with, or are still yet unobtainable. These will return later down the road
主要是一些无法通过(初始)进化线(用进化的方式)获得的一些数码兽,或者甚至根本无法获得。它们之后会回归地。
Digimon removed:
移除的数码兽
Arkadimon(In-Training)
Grimmon
ChaosGrimmon
ExoGrimmon
-Many sprites have been updated thanks to Pogda and Karasu
-感谢Pogda与Karasu提供的百科文案修改方案。
-Removed Moon Phase spawn conditions from the mod since only one digimon used them anyway.
-移除了数码兽生成所需的月相条件,因为只有极少的数码兽用到了这个。
-Eggs will no longer be able to have a favorite item. Not that they could be tamed anyway, but maybe this will confuse less people.
-数码蛋将不再有其所喜好物。并不是不希望它们被驯服,而是这个设定(或特性)困扰了一些玩家。
-Butterflies now spawn independently of Digimon.
- 幻蝶 现在的生成机制独立于数码兽们。
-Improved the targeting for jogress Digimon to find their jogress partner.
-优化了联展进化的搜寻(另一受邀联展者)(运行)机制。
-Digimon will no longer hit themselves with their specials if selected.
-数码兽不再会用技能打自己。
-Digimon attack animations will now only play once instead of looping for a couple of seconds. Let me know if it looked better looping.
-数码兽的攻击动画将不再循环播放。这也许看起来更好?
-Because the triggers for unlocking a permanent branching evolution STILL weren't working, they have been removed.
-因为使进化线分支永久可用的触发器仍然没有工作,故已将其移除。
As a result, a Digimon will now permanently unlock a branched evolution upon the first time it fulfills the conditions.
故现数码兽将在第一次满足条件的时候解锁全部的进化(分支)路线。
As a result, the chance for triggering a branching evolution have been slightly decreased.
因此这使得触发器运行次数减少了。
NEW
新机制
-Introducing Dot Mode
-多特模式介绍
Dot Mode can be enabled in the configuration file. Dot Mode will force all models to convert into their sprite forms in the world.
This is partially a semi-fix to people having performance issues on lower end computers, and partially to continue adding Digimon that have not been modeled yet.
多特模式可以在配置文件中启用。多特模式将强制将所有数码兽模型显示为扁平一片的样式。这可以有效的解决低端电脑的性能问题,同时也是为了使还未拥有模型的数码兽加入。
In this update, any Digimon with a line that has a placeholder in it, will now be able to digivolve into a sprite form regardless of if Dot Mode is enabled.
本次更新后,任何有“空置形态(占位)”的数码兽都可以进化至该形态(扁平一片的样式),不管“多特模式”是否开启。
For example, all Gekomon have ShogunGekomon as their ultimate level, but cannot digivolve into it since the model has not been added. Now you will be able to digivolve
into a sprite form of ShogunGeckomon, and further into a mega form.
例如,任何的 怪蛙兽 的完全体形态都是怪蛙皇,但是由于没有模型,使得它无法进化为该形态。现在您可以将其进化至完全体形态(扁平一片的样式),乃至究极体形态。
In the NEXT update, I will be going through and fixing lines that have random digimon on them, and replacing them with sprite forms.
在下次更新中,我将修复带有随机形态的数码兽,将其正常对应形态调整至扁平一片的样式。
In addition to this, I'll be adding sprite forms for MANY new digimon that have not been modeled yet, and leave it up to the players whether they want to use them in their world or not.
除此之外,我将添加更多扁平一片样式的数码兽在它们拥有模型之前,由玩家来决定是否启用它们。
Dot Mode is still fairly experimental, so please report any bugs you may find!
多特模式仍在测试阶段,若发现BUG请及时反馈!
MODEL UPDATES
模型更新
-None
-冇
==Blocks==
==方块==
-The following crops can now be planed(and seeds can be subsequently bought from Food Vendors):
-现在可以种植一下作物了(种子可以在食物供应商处购入):
Digimeat(Bone Seeds)
数码肉串(骨苗)
Flora Flower(Flora Seed)
花拉花(植种)
Hawk Radish(Hawk Radish Seeds)
鸟萝卜(鸟萝卜种)
Muscle Yam(Muscle Yam Seed)
肌肉山药(肌肉山药种)
Super Carrot(Super Carrot Seed)
超级萝卜(超级萝卜种)
Super Veggy(Super Veggy Seeds)
超级白菜(超级白菜种)
As a result, the price of these crops have increased to compensate for the seeds being available for purchase.
因此,这些作物的价格上涨了不少,取而代之的是种植它们的种子。
==Items==
==物品==
-V-Pets will now release digimon on the block you aim at, rather than around the player.
- 电子宠物机 现在可以放出数码兽在准星指向的方块上,而不是玩家的周围。
-New alarm clock texture thanks to Karasu!
- 数码闹钟 的贴图已更新,感谢Karasu!
==Bugs==
==漏洞==
Fixed a bug where Gomamon with the Plesiomon line were not spawning properly. This will not retroactively fix bugged ones.
修复了拥有 蛇颈龙兽 (形态)的 哥玛兽 不能自然生成的问题。这影响不大。
Fixed an issue where Budmon and Tanemon could spawn with the wrong lines.
修复了自然生成的 花蕾兽 与 种子兽 拥有错误的进化线的问题。
Fixed wrong entries for AeroVeedramon and Cerberusmon
Fixed some improper translations in the English localization
修缮了英语的本地化。
Fixed an issue where eggs out of the creative menu would not roll for a passive until synced to a v-pet.
修复了用创兽工具创建的数码蛋没有被动的问题。(除非载入宠物机中)
Fixed an issue where Pandamon and Phantomon could not be jogressed into by Frigimon/MudFrigimon and Bakemon/Soulmon respectively.
修复了 熊猫兽 或 死神兽 无法通过联展合体得到的问题(由 雪人兽 / 泥人兽 和 猛鬼兽 / 鬼魂兽 )。
Fixed an issue where certain digieggs were being registered as baby digimon instead of eggs.
修复了部分数码蛋被注册为幼年期I数码兽的问题。
Fixed an issue where Craniamon's signature would cause the game to crash
修复了 颅骨兽 的特技会导致游戏崩溃的问题。
Fixed an issue where Digimon that spawn with additional attacks would not have them stored in their specials list.
修复了数码兽(额外攻击时)可能不存储技能的问题。
Fixed an issue where the /returntobank command would get rid of v-pet colors and skins.
修复了 /returntobank 命令会导致宠物机颜色丢失的问题。
Fixed an issue with bits not displaying properly in the Digimobs Player menu.
修复了 Bits 在玩家“Digmobs”界面中不正常显示的问题。
Fixed an issue with packet syncing on digimon with really long names.
修复了数码兽名称过长导致的发包同步问题。
Fixed an issue with the Pink color mutation not giving the proper genetic code. This will fix the pink parent digimon upon syncing to a v-pet, but not the offspring.
修复了粉色着色突变不能遗传的问题,将粉色数码兽载入宠物机以修复该问题(以产生的后代除外)。
Fixed an issue with digimon not being able to evolve into Vermilimon. Unfortunately this is will not retroactively fixed bugged digimon.
修复了数码兽不能进化至 朱红兽 的问题,真遗憾。
Fixed an issue where Digimon would still attempt to wander while being hungry, causing the AI to move in a singular direction.
修复了数码兽在饥饿时仍欲徘徊的问题,导致了AI移动方向的单一性。
Fixed an issue where the Size mutation was not rendering properly that's gone unnoticed for apparently way too long.
修复了体型突变大小显示不正常的问题。
Fixed an issue with one of the personality quiz questions displaying the same text as an earlier question.
修复了 右键选择您的搭档 中问题重复的问题。
==General==
==常规==
HEY. HEY YOU. IM GETTING TIRED OF ANSWERING THE QUESTIONS ABOUT THE TICKING ENTITY CRASH THAT KEEPS GETTING REPORTED. DELETE YOUR CONFIG FILE IF THIS HAPPENS. ENTIRELY FIXABLE.
嘿,嘿呦。我已经对实体随机刻报错感到了不厌烦了。请尝试删除您的模组配置文件,应该就可以解决类似的问题。
==Entities==
==实体==
-Temporary evolutions can now become permanent! Once a temporary evolution has been triggered once, it will trigger the components to allow you to permanently add
the evolution upon the next time it is triggered. That is, if you have enough free and/or open slots.
-当发生非常规的进化时,该进化已会被永久地记录下来了。
-Conditions to digivolve WereGarurumon(Saggitarius Mode) into CresGarurumon have also been added, because I apparently forgot to do that.
- 兽人加鲁鲁兽(射手形态) (WereGarurumon(Sagittarius)) 进化至 偃月加鲁鲁兽 (CresGarurumon) 的条件被加入,因为我之前忘了去设置这个。
-DIGIMON MATCHING IS BACK, BABY
-数码兽配对机制被重新加入呐
- For you new folks, it's the equivalent of breeding.
-通俗来说,这相当于育种。
-You will need to craft a Matcher in order to match two digimon.
-您需要去制作一台繁殖仪与满足配对条件的两只数码兽。
-Digimon must be Champion level or above, and of matching fields.
-数码兽必须达到成熟期或更高形态等级,并且它们的 适应领域 (Field) 需一致。
-Digimon can infinitely be matched, however the cost to match them goes up on each subsequent use(up to a cap).
-数码兽可以被配对若干次,不过成本也会逐渐提升(直到不能更高(整数溢出)为止)。
-Going forward, all digimon will now have a genetic component!(If your digimon is above rookie level, you will need to degenerate it to its rookie form to add genes)
-不久后,所有的数码兽都会有属于自己的基因!(如果您的数码兽当前处于成熟期及以上等级,您需要将其退化至成长期来获取基因)
-Genes can have a variety of effects, from changing parts of evolution lines to changing the digimon's color and size. You may end up with some weird hybrids that
may not become apparent until matched with another digimon!
-基因会影响数码兽的各种数值与状态,包括但不限于改变进化路线,改变着色突变等。您可能会最终得到一只奇异的混种数码兽。
-Genes will be viewable in the next update once I decide how I want it to be done, until then you can use /nbtedit if you reallly wanna see the gene alleles.
-基因将在下次更新中可见,除非我改变主意,目前您可以使用 /nbtedit来查看它们的等位基因。
-Since there are no traditional gendered parents involved in matching, Digimon will always:
Take an evolution line from the digimon in slot 1
Take special attacks learned(if any) from the digimon in slot 2.
The Baby/InTraining/Rookie forms of the digimon will be randomly taken from either parent digimon.
-由于数码兽没有性别之分,故:
新生数码兽的进化分支将来源于左侧的槽位。
其 技能 (Specials) 将来源于右侧的槽位(若有)。
幼年期I/幼年期II/成长期的形态将随机从双亲中获取。
NEW
新加入的数码兽
-Mammothmon
- 猛犸兽
ANIMATION UPDATES
动作更新
-Relemon
- 狐狐兽
-Ketomon
- 踢踢兽
==Blocks==
===方块=
-Re-Added the Matcher. See above for more details.
-重加入繁殖仪。更多信息请参见上文。
==Items==
==物品==
-Increased the amount of exp given by bytes. They also no longer allow you to go over level 100 and all you cheaters will have your levels fixed upon digivolving :)
-更改字节经验获取量。数码兽现在不可超过100级,然后您们这些“作弊者”的数码兽将被恢复 :)
==Bugs==
==漏洞修复==
Fixed the Trader block not facing the proper directions, as well as the hitbox.
修复了交换机的朝向不正的问题,以及一些其它的小型漏洞。
==General==
==常规==
Minimum Forge version has been updated to 36.2.39.
从本版本起,需使用Forge36.2.39或更高版本才能运行本模组
-Added an event for Pokemon Day! Can you catch them all?
-为宝可梦日新增一个活动!去它们全都捉住吧?
-Updated Partner Selection/Quiz UI.
-为 右键选择您的搭档 (Select Partner) 添加新的UI。
==Entities==
==实体==
-Improvements to AI
-改善数码兽AI
Instead of Digimon using the Goals system, they now use the Brain system. Confused at the difference? Yeah me too, I don't know why Minecraft has two separate functioning systems for AI.
现在数码兽拥有更智能的AI系统。这和之前有什么区别?嗯,是的,我竟不知道为什么MC拥有两套独立的系统。
Villagers typically use Brains why other entities use Goals. Theoretically the Brain will be able to keep track and store more information which may help some of the wonky things Digimon
occasionally do such as:
在原版中,村民用的是更智能的那一套系统。理论上数码兽也使用这种AI系统会更佳,就像:
slingshotting out of the water faster than my haters commenting on twitter teasers
not getting confused while swimming
trying to get back OUT of the water if not aquatic
急速跃升出水,比对我不满的推友更利索。
冷静游离潆洄,较比水还深的泥潭更灵活。
-Along with this, more measures have been put in to place to prevent non aquatics from spawning in the water.
-并且,阻止了非水生数码兽生成在水中。
-Added Digimon Ranks
-添加数码兽品阶
Digimon Ranks are primarily used for trading purposes. Only digimon of the same rank can be traded. Ranks are a calculation based on the total level, form, rarity, and stats of your digimon.
数码兽品阶可以用于数码兽交换。只有相同品阶的数码兽可以被交换。品阶以您数码兽的经验等级,形态等级,稀有程度和属值而定。
You can view your digimon's rank next to its "Form" on the "Stats" page.
您可以通过查看您数码兽的属值来获取其品阶(值)。
-Butterflies will now spawn in Forests, Birch Forests, and Flower Forests. You will have to refresh your config file for these changes to apply.
- 幻蝶 (Butterfly) 已会在森林,白桦树林,和繁花森林自然生成。(需更新配置文件)
REMODELS
重建模
-Pichimon
- 比兹兽
-Kiimon
- 嘿嘿兽
-Yaamon
- 也也兽
-SkullMeramon
- 死神火焰兽
-Wormmon
- 虫虫兽
-Mokumon
- 烟云兽
MODEL UPDATES
模型优化
-Sakumon
- 萨库兽
-Viximon
- 波可兽
-Examon
- 艾克萨兽
-Tanemon
- 种子兽
-Syakomon
- 砗磲兽
==Items==
==物品==
-D-Terminals will now return to the digibank in the event they are dropped or thrown
-丢弃 数码终端百科 (D-Terminal) 后,该物品会回到 数码银行 (Digibank) 中。
-New d-terminals are now available from Vendors for 1000 bits. You will have to refresh your config file for this changes to apply.
-供应商会以1000 Bits 的价格出售数码终端百科。(需更新配置文件)
==Blocks==
==方块==
-Reintroducing the Trader!
-重加入 数码交换仪 (Trader) !
Traders are crafted with a mixture of refined chrome, brown digizoids, as well as vpets.
该物品可用 精致的白数码合金 (Refined Chrome Digizoid) , 精致的棕数码合金 (Refined Brown Digizoid) 与 电子宠物机 (V-Pet) 等物品来合成。
Simply put two vpets into the trader and click trade!
将两个宠物机置入交换仪即可交换(其驯兽者)!
Be warned, whoever initiates the trade will have to pay the fee!
注意:交易需支付费用,费用将由执行者支付!
Your digimon will also have to be of the same ranks to trade(This can be turned off in the config file)
默认数码兽只能与同品阶的其它数码兽交换。(可修改)
==Bugs==
==漏洞==
Bzzzt
This is primarily a bug fix for the last update. You can see further notes in the previous changelog!
主要修复了上个版本的漏洞。可参阅之前的日志!
Of note for this update:
注意:
-Tamed digimon can no longer be leashed.
-被驯服的数码兽不可再被拴住。
-Added a config option for regular vendor NPCs. Assuming this doesn't horribly break something, I will add config options for weapon, armor, and food vendors next update.
-新增普通的NPC配置。除非则会破坏一些东西,我也将在下个版本为其它的NPC添加配置。
==General==
==常规==
You may be going.."hey, wasn't there supposed to be a finale to the Digital Hazards updates?"
你可能会问“嘿,数码危机更新结束了?”
Yes metaphorical player, there was. I got burnt out. I wanted to work on other things. I'll come back to it soon. Maybe.
是的,我累坏了,我需要去完成别的事情了,很快就会回来。也许吧。
-Spanish translation added by Danymaddox
-添加由Danymaddox提供的西班牙语
https://www.youtube.com/@DanyMaddoxCypher
-Small event added for the Chinese New Year.
-为中国新年增加了小活动。
For a limited time, Lopmon and Lunamon will be spawning around in every biome, and some of them with special skins to celebrate the year of the rabbit!
垂耳兔兽 (Lopmon) 和 月神兽 (Lunamon) 将会暂时在任何生物群系自然生成,它们还会有特殊的兔年皮肤。
==Entities==
==实体==
-Updated UI for the Command Bar/Info Overlay
-为命令栏与信息界面添加UI。
-Added a button to access a typing chart in the Digimon Screen.
-在数码兽界面添加了一个属性克制表.
REMODELS
重建模
-Impmon
-小妖兽
-Meramon
-火焰兽
-BlueMeramon
-蓝火焰兽
-Rapidmon(All variants)
-急速兽(所有形态)
-MegaGargomon
-圣加鲁哥兽
==Bugs==
==修复==
Bugs? Hah. Those are for the bug fix.
漏洞?哈。这全是用于漏洞修复。
ITS NOT DIGIMOBS WITHOUT BUGFIXES
This update is to fix several issues and crashes that arose out of the last update. See previous changelog for details of the update.
*Of Important note, Canoweissmon has been activated in this bugfix as apppppparently someone forgot to include him in his own release patch. Woops.
这次暂未没进行漏洞修复
本次更新修复了上次更新中出现的几个问题。有关详细信息,请参阅之前的日志。
*卡诺维斯兽被正式载入,尽管一直有人吐槽。真是吐了。
==General==
==常规==
This is the FOURTH BETA for the Digital Hazards update. And the final beta. I know you're getting tired of seeing this changelog and trying to find the new stuff added in.
这是数码危机的第四个测试版本,也是最后一个测试版本。我知道你们一直在尝试在更新日志中寻找新增的部分。
If you see something in the mod that is not reflected in this changelog, IT IS PROBABLY INCOMPLETE
如果你在这个模组中发现了一些并未在此日志中列出的新内容,那它可能并未制作完成。
-Chinese Translation added thanks to Pholaneckes!
-Added a small Christmas event. Tame Bulucomon for a limited time!
-新增小型圣诞节活动。这是一个去驯服碧龙兽的时机。
-Added a config option to increase or decrease the amount of bits given
-新增一个可以调整Bits给予数量的配置。
==Quests==
==任务==
-The "Active Quests" should now properly display any quests you may have active at once.
-“当前任务”可以正确显示多条了。
NEW
新增(任务)
-V-What?
-V什么?
-Pretty Colors
-艳丽的颜色
-Hunger Crisis
-饥饿危机
-Two Digimon Are Better Than One
-数码兽两只更比一只强
-Bonding Session
-亲密(提升)时刻
==Entities==
==实体==
-Digimon's default attacking AI will revert back to vanilla attacking AI on non Digimon mobs. This means that they won't be a Zombie punchingbag anymore.
-数码兽攻击AI会在面对非数码兽时切至普通攻击AI。这意味着他们不会再会看得像跟僵尸一样。
-Battle changes
-对战更变
Added move resistance. Special Defense is now properly factoring into the damage taken from special moves. You can partially resist, resist, and majorly resist a move.
新增移动防御。特防现在可以准确地根据迎来的特攻作出判断。分为部分抵抗,抵御,或只抵抗主要部分。
Say goodbye to nearly oneshotting everything unless you have really good Special Attack!
跟高命中道别吧!除非您的数码兽拥有优异的特攻!
-Digimon damage will now scale with normal mobdes based on their form.(Mega levels deal more damage to regular mobs than Rookie levels, etc)
-数码兽的伤害将基于它们的形态等级。(例如究极体会比同等成长期造成更多的伤害)
-Adjusted "Favorite Foods" to just say "Favorite" to cause less confusion since they are not all foods.
-调整“最喜爱的食物”至“喜好”,因为有些数码兽所喜爱的东西并非食物。
-Digimon's favorites required for taming have been overhauled with the re-addition of digi foods.
-数码食物被重新加入,这可用于驯养数码兽。
-Re-Added Warp Evoluton
-跃升进化被重新加入
This is currently more of a test than fully implemented. Currently only Bulucomon can use it.
目前还处于测试阶段,只有碧龙兽可以使用。
-Mode Changed digimon should now properly copy evolutions
-数码兽已可以正常地在切换模式后进行进化
-All mode changes that do not require special conditions to do should now be available!
-所有普通的模式切换现在都已可用!
-Certain Rookie digimon outside of the 02 partners are now able to armor digivolve based on various digimon media.
-一些02(动画)以外的数码兽已可以根据相应的媒介进行装甲进化。
-Added new passives: Aeronautic and Subnautic
-新增被动:Aeronautic与Subnautic(汉化暂定)
Aeronautic: Allows digimon to participate in aerial battles
Aeronautic:允许数码兽在空中战斗。
Subnautic: Allows digimon to participate in water battles
Subnautic:允许数码兽在水下战斗。
The Nestbound passive will now give a +15% droprate to hatching chips in addition to its previous abilities.
Nestbound(汉化暂定)被动现更改为:该数码兽可以退化回数码蛋,且其体重会被忽略,并在孵化时使芯片消耗下降15%。
*Passive descriptions can now be viewed by holding shift in the stats menu.
*被动描述可在属值界面使用Shift进行查看。
NEW DIGIMON
新增数码兽
-Hiyarimon
-冰凉兽
-Bulucomon
-碧龙兽
-Hexeblaumon
-魔导碧晶兽
NPC CHANGES
NPC更动
-Vendors will now display item descriptions.
-供应商会提示物品的作用。
-Vendors will now restock their inventories with new items every real life hour(3 game days). This can be configured in the config file.
-供应商提供的物品每个小时(3游戏日)会刷新一次。此项配置可进行更改。
==Items==
==物品==
-All evolution items have been fixed.
-所有的进化所需物品已被修复。
-Digifoods have been re-added! While not plantable yet, they are available from food vendors!
-数码食物被重加入!现还不可种植,你可以在食品商处进行购买!
-Readded Stat chips
-属值芯片被重新加入
Stat chips are expensive chips sold by vendors, that will permanently increase your stats. There is a limit to how many times this can be done, so make sure to plan wisely!
属值芯片是由供应商出售的高价芯片,可以永久提升数码兽的属值。有使用上限,所以请合理分配!
Not all chips are beneficial either..
并不是所有芯片都是有益的。
-Added crafting recipes for HP and EG floppies
-HP和能量卡带现已可制作。
-Digieggs have been split up. So instead of each egg giving you a random possible line, each egg will give you one specified line
Ex. BotaEgg(WarGreymon) will give Agumon-WarGreymon, while BotaEgg(ShineGreymon) will give Agumon(S)-ShineGreymon
-数码蛋已被进行分支隔离。以固定的分支取代于原本随机而又不可预测的数码蛋。
例如黑球兽蛋(战暴)只有亚古兽至战斗暴龙兽的进化线,而黑球兽蛋(闪暴)将是只有亚古兽S至闪光暴龙兽的进化线。
Eggs will now also display the line they contain once you put them in your inventory.
进化线会在物品蛋处显示。
Eggs without at least one complete line will be added as Egg(Placeholder). These have a full line of digimon, they just may not be the most canon lines.
没有完整进化线的数码兽会有占位符。它们只不过不是经典的数码兽(歉意地)。
==General==
This is the THIRD BETA for the Digital Hazards update. Riding Digimon. Yeehaw
If you see something in the mod that is not reflected in this changelog, IT IS PROBABLY INCOMPLETE
-Chinese Translation added thanks to Pholaneckes!
-Added a small Thanksgiving event
Certain mutations will have increased chances of spawning through the 30th
Turkeys are spawning everywhere! You know what to do...
*The drops from Kokatorimons are currently not totally implemented, but you'll definitely want to stockpile the items for the next update...
==Quests==
NEW
-The Bonemeal Dilemma
==Entities==
-Spawning has been overhauled, a new spawning system has been implemented to diversify the digimon spawning in biomes even further(this means ocean spawns)
This should also help to reduce the overall population of spawns for performance purposes. Basically you'll have less digimon spawning, but at a more frequent rate.
YOU WILL PROBABLY WANT TO DELETE THE CONFIG FILE FOR THE UPDATES TO OCEAN BIOMES.
-New AI! This includes better pathing on the ground, flying, and swimming. And yes, that does mean aerial battles and underwater battles, providing you have the right digimon..
-Battle changes
Accuracy and Evasion have been added, based off of your digimon's speed and luck stats respectively. This is mostly to put a little thought into upcoming changes with equipment,
as well as to discourage people from trying to fight things way beyond their digimon's level
-Attack delay no longer decreases with a high speed stat. Instead, weapons have been implemented with different attack delays, they can also augment your digimon's attack damage.
Vanilla weapons and tools have also been integrated with this, so that your digimon can access to these from the getgo.It is no longer recommended to try and fight without
equipping your digimon with weapons. Or if you do you're only making things more difficult on yourself.
-Digimon armor have been re-implemented as well, and these will provide a direct bonus to your digimon's armor stat. Vanilla CHESTPIECES have also been integrated with this.
-Re-Added Riding!
Riding was sort of a last minute addition in place of reimplementing foods this update. It is currently for land digimon only, and is limited to a few digimon
Right click a digimon with an empty hand, and if it is able to be ridden, it will do so!
**NOT ALL DIGIMON WILL BE READILY AVAILABLE UPON THE FIRST BETA. SOME EVOLUTION REQUIREMENTS HAVE NOT BEEN IMPLEMENTED YET**
REMODELS
-MegaKabuterimon(Blue)
-Gururumon
-Stingmon
-Paildramon
-Beelzemon
-Boltmon
-Gargomon
NEW DIGIMON
-Kudamon(Non Savers version)
-Lucemon
-Phascomon
-Pomumon
-Mekanorimon
-Morphomon
-WereGaruruon(Sagittarius Mode)
-Siesamon
-Fangmon
-Eosmon(Champion)
-Starmon
-Tobiumon
-Eosmon(Ultimate)
-SuperStarmon
-DarkSuperStarmon
-MarineDevimon
-CresGarurumon
-Rasielmon
-Datamon
-Lucemon(Falldown Mode)
-Beelzemon(Blast Mode)
-Gallantmon(Crimson Mode)
-ChaosGallantmon(Chaos Mode)
-Megidramon
-Akatorimon
-Kokatorimon
-Zhuqiaomon
NEW ANIMATIONS
-Meicoomon
-Bakemon
-Soulmon
-Meicrackmon
-Meicrackmon(Vicious Mode)
-Raguelmon
-The majority of Baby and In-Training Digimon
-Megadramon
-Gigadramon
NPC CHANGES
-NPCs have been reworked so that they are not a separate entity from the actual digimon. This is in part to help future compatibility with other mods
-This also means any old npcs you may have had saved poofed into the void
-Increased spawn cap on npcs
-Separated NPCs up into different types. You currently have Travelers(ambient npcs), Vendors, Weapon Vendors, and Armor Vendors.
==Blocks=
-Added the Firewall block
Firewalls are crafted with a digicase and refined gold digizoid. They will prevent NEW digimon spawns within a 32-block radius
==Items==
-Updated D-Terminal with new functions. Now with sprites and a search function.
*Right click a digimon with a d-terminal to register it, otherwise information may be hidden!
-Added the remaining 4 tiers of bond items
*Higher tier bond items are only available from vendors!
-Free attribute digimon now have their own bond item types of toy vehicles(Toy Car, etc)
-Re-Added digimon weapons, armor, and accessories
*These all provide their current stat bonuses in game, so you can read up on those there combined with the comments in the Entity section of this changelog.
*Most weapons and armor are obtained through VENDORS ONLY and will remain this way. However, some weapons belong to certain digimon, and the only way to get them is through them dropping the items.
-Bytes will now level up digimon when used, you lazy bums.
==Bugs==
-Tilt
==常规==
这是数码危机的第三个测试版本,(主题)驾驭数码兽。吔呜
如果你在这个模组中发现了一些并未在此日志中列出的新内容,那它可能并未制作完成。
-新增小型感恩节活动
在(本月)30号前,数码兽突变概率暂时提高。
火鸡(样子的数码兽,如红鸡兽)随处都会生成,你知道该做什么...
*蛇鸡兽的掉落物并未完全实现,但你一定想为后续版本提前储备一些物品。
==任务==
新增
-骨粉窘境(暂译)
==实体==
-骑行被重新加回,原定本次更新食物未成。暂时仅限于部分陆地数码兽。
空手右击一只能被骑行的数码兽,即可骑行其。
**并不是所有数码兽都可以在测试版正常执行全部的功能,进化系统尚未完全完工**
新增数码兽
蛇鸡兽、红鸡兽、朱雀兽
==漏洞修复==
晕
以下内容并非作者篡写
更多内容请参看更早的日志。
==汉化更替==
LCD显示屏—>液晶显示屏。
病毒数码核心—>黑恶核心(英文无病毒之意,暂译)
邪恶核心(Chrono Core)—>时毁核心(结合英文与用途)
他、其他、他们、她、她们等数码兽描述(他人除外)—>它。
等等
LOL IM SLIPPING AND MISSED SO MANY CRASHES. THIS HOTFIX IS FOR THE TOOLTIP AND DEATH EVOLUTION RELATED CRASHES
呵呵我真梼昧以至于遗下了很多会导致崩溃的漏洞。这是一个针对工具提示与死亡进化所导致的崩溃的热修复版本。
All of them
这是所有的内容了。
以下内容并非作者篡写
==汉化更替==
数码宝贝物品—>数码物品(改回)
损毁的数据—>摧残的数据
数码鱼—>数码鳀鱼(顺从英文)
数码黑鳟鱼—>数码黑鳟
数码泥鳅—>数码鲶鱼
数码海鱼—>数码鲈鱼(顺从英文)
数码蔬菜炒肉—>数码大盘肉(顺从英文)
数码猫鱼—>数码鲷鱼(顺从英文)
数码菜汉堡—>数码虾汉堡
数码汉堡—>数码果酱汉堡(顺从英文)
绿色冰沙—>绿奶昔(暂定)
草莓混搭—>混合莓果酱(英文中只有莓的意思)
橙色香蕉—>橙蕉(规避错译,Orange:橙色/橙子)
蔬菜面包—>刺梨吐司(统一)
雨色拉—>岁月沙拉(暂定)
红莓—>赤莓
红梅子果酱—>赤莓酱(统一,原译莓梅不一)
红浆糊—>红奶昔(顺从英文,暂定)
番茄果酱—>果酱吐司(顺从英文)
亮蓝剑—>蓝晶剑(顺从英文+形译)
能量剑—>龙兽破坏者(顺从英文)
罪恶之剑—>剔鳞弯刀(顺从英文+形译,暂定)
数码穿透剑—>钛素穿刺剑(顺从英文)
水晶护服—>水晶卫甲
双倍夹板—>双层夹板(符合中文习惯)
遮阳头盔—>降(xíang)胄(音向意译)
......
==General==
==常规==
This is the SECOND BETA for the Digital Hazards update. It primarily focuses on adding equipment for Digimon.
这是数码危机的第二个测试版本。这个版本主要为数码兽添加了一些装备。
If you see something in the mod that is not reflected in this changelog, IT IS PROBABLY INCOMPLETE
如果你在这个模组中发现了一些并未在此日志中列出的新内容,那它可能并未制作完成。
-Chinese Translation added thanks to Pholaneckes!
-感谢由Pholaneckes提供的汉化!
==Entities==
==实体==
-Spawning has been overhauled, a new spawning system has been implemented to diversify the digimon spawning in biomes even further(this means ocean spawns)
-数码兽生成系统已进行整改,创建了一个新的生成机制,让数码兽可以在更多生物群系进行自然生成。(这意味着数码兽已可在海洋中自然生成)
This should also help to reduce the overall population of spawns for performance purposes. Basically you'll have less digimon spawning, but at a more frequent rate.
这也可以适当控制数码兽生成数量。基本上,您可以发现数码兽一次性生成的数量会减少,但它们生产的频率会更高。
YOU WILL PROBABLY WANT TO DELETE THE CONFIG FILE FOR THE UPDATES TO OCEAN BIOMES.
您可能需要在更新后,删除相关的配置文件,从而让数码兽能够顺利地在海洋生物群系自然生成。
-New AI! This includes better pathing on the ground, flying, and swimming. And yes, that does mean aerial battles and underwater battles, providing you have the right digimon..
-数码兽拥有新的AI!数码兽行进,飞行,游泳会有更好的机制。是的,这也为数码兽的空战与水战奠定了一定的基础,你只要拥有能够进行这类行动的数码兽即可。
-Battle changes
-战斗更变
Accuracy and Evasion have been added, based off of your digimon's speed and luck stats respectively. This is mostly to put a little thought into upcoming changes with equipment,
命中与闪避(基础数值)已被添加,这两数值基于您的数码兽的速度与幸运Stat数值。这也让我构思起将来的数码装备更迭相关的内容,
as well as to discourage people from trying to fight things way beyond their digimon's level
这也许能阻止大家去尝试超出数码兽能力的战斗。
Attack delay no longer decreases with a high speed stat. Instead, weapons have been implemented with different attack delays, they can also augment your digimon's attack damage.
数码兽攻击速度已不由速度Stat数值决定。取而代之的是该数值已由其装备的武器来决定,这些武器同时也可为您的数码兽增加攻击伤害。
Vanilla weapons and tools have also been integrated with this, so that your digimon can access to these from the getgo.It is no longer recommended to try and fight without
equipping your digimon with weapons. Or if you do you're only making things more difficult on yourself.
原版武器与工具也拥有了该机制,所以可以在前期为您的使用这些装备。不建议尝试在自己的数码兽未装备武器时进行战斗。这也许将会为您带来不必要的麻烦。
Digimon armor have been re-implemented as well, and these will provide a direct bonus to your digimon's armor stat. Vanilla CHESTPIECES have also been integrated with this.
数码兽的盔甲也被重新添加,它们可以为您的数码兽增加防御等Stat数值。原版的装备也适用。
**NOT ALL DIGIMON WILL BE READILY AVAILABLE UPON THE FIRST BETA. SOME EVOLUTION REQUIREMENTS HAVE NOT BEEN IMPLEMENTED YET**
**并不是所有数码兽都可以在测试版正常执行全部的功能**
REMODELS
重建模的数码兽
-MegaKabuterimon(Blue)
-Gururumon
-Stingmon
-Paildramon
-Beelzemon
-Boltmon
-Gargomon
NEW DIGIMON
新增数码兽
-Kudamon(Non Savers version)
-Lucemon
-Phascomon
-Pomumon
-Mekanorimon
-Morphomon
-WereGaruruon(Sagittarius Mode)
-Siesamon
-Fangmon
-Eosmon(Champion)
-Starmon
-Tobiumon
-Eosmon(Ultimate)
-SuperStarmon
-DarkSuperStarmon
-MarineDevimon
-CresGarurumon
-Rasielmon
-Datamon
-Lucemon(Falldown Mode)
-Beelzemon(Blast Mode)
-Gallantmon(Crimson Mode)
-ChaosGallantmon(Chaos Mode)
-Megidramon
NEW ANIMATIONS
拥有新增动作的数码兽
-Meicoomon
-Bakemon
-Soulmon
-Meicrackmon
-Meicrackmon(Vicious Mode)
-Raguelmon
-The majority of Baby and In-Training Digimon
-Megadramon
-Gigadramon
NPC CHANGES
NPC更变
-NPCs have been reworked so that they are not a separate entity from the actual digimon. This is in part to help future compatibility with other mods
-NPC们已被重新制作,它们现在已不为独立(无数码兽)的实体。这有助于与其它Mod兼容。
-This also means any old npcs you may have had saved poofed into the void
-这也意味着您存档中的任何旧NPC已不复存在!
-Increased spawn cap on npcs
-增加NPC生成上限
-Separated NPCs up into different types. You currently have Travelers(ambient npcs), Vendors, Weapon Vendors, and Armor Vendors.
-NPC们已被分为不同种类(拥有不同的职业)。大致分为旅行者,供应者,武器商,盔甲商。
==Blocks==
-Added the Firewall block
-新增防火墙方块。
Firewalls are crafted with a digicase and refined gold digizoid. They will prevent NEW digimon spawns within a 32-block radius
防火墙要用数码空壳与精致的金数码合金来合成。可以阻止数码兽在32格半径内自然生成。
==Items==
==物品==
-Updated D-Terminal with new functions. Now with sprites and a search function.
-数码终端百科(简称D端)更新。可进行数码兽搜索。
*Right click a digimon with a d-terminal to register it, otherwise information may be hidden!
*右击数码兽可进行数码注册(否则该数码兽部分信息可能被隐藏)。
-Added the remaining 4 tiers of bond items
-新增4个Bond物品。
*Higher tier bond items are only available from vendors!
*Bond物品只能在供应者(NPC)处获得。
-Re-Added digimon weapons, armor, and accessories
-重新添加数码兽的武器,盔甲与装配品。
*These all provide their current stat bonuses in game, so you can read up on those there combined with the comments in the Entity section of this changelog.
*它们可以为数码兽增加一些Stat数值,可参阅前半部分日志。
*Most weapons and armor are obtained through VENDORS ONLY and will remain this way. However, some weapons belong to certain digimon, and the only way to get them is through them dropping the items.
*大多数武器和盔甲只能在供应者处获得,这种方式会一直延续。但有些装备例外,它们掉落于一部分数码兽。
-Bytes will now level up digimon when used, you lazy bums.
-字节可用于数码兽升级,你们这些懒虫。
==Bugs==
==修复==
All of them
这是所有内容了
以下内容并非作者篡写
==汉化更变==
-GUI
数码物品—>数码宝贝物品。(暂定)
-物品
白数码合金—>时之数码合金。(遵从原作)
精致的白数码合金—>精致的时之数码合金。(统一)
右键开始数码之旅—>右键选择您的搭档。(顺从英文;方便理解)
K-字节,M-字节,G-字节等—>K字节,M字节,G字节等。
亮紫晶剑—>拗剋匕首。(形取改意向音译)
斩兽之剑—>斩首之刃。(原词形不一)
埃克斯头盔—>辅胄。(音译改意译)
宽阔盾—>阔盾。
X抗体—>X-抗体。(与英文统一)
蓝色 苹果—>蓝苹果。(与蓝苹果统一)
数码汉堡—>数码果酱面包。(顺从英文)
-实体
数码兽名称皆改为官译!
部分数码兽后缀由括号形式改为冒号形式。
部分数码兽颜色词前置。
......
==General==
This is the first BETA for the Digital Hazards update. If you see something in the mod that is not reflected in this changelog, IT IS PROBABLY INCOMPLETE
==Entities==
-Spawning has been overhauled, a new spawning system has been implemented to diversify the digimon spawning in biomes even further(this means ocean spawns)
This should also help to reduce the overall population of spawns for performance purposes. Basically you'll have less digimon spawning, but at a more frequent rate.
YOU WILL PROBABLY WANT TO DELETE THE CONFIG FILE FOR THE UPDATES TO OCEAN BIOMES.
-New AI! This includes better pathing on the ground, flying, and swimming. And yes, that does mean aerial battles and underwater battles, providing you have the right digimon..
**NOT ALL DIGIMON WILL BE READILY AVAILABLE UPON THE FIRST BETA. SOME EVOLUTION REQUIREMENTS HAVE NOT BEEN IMPLEMENTED YET**
REMODELS
-MegaKabuterimon(Blue)
-Gururumon
-Stingmon
-Paildramon
-Beelzemon
-Boltmon
-Gargomon
NEW DIGIMON
-Kudamon(Non Savers version)
-Lucemon
-Phascomon
-Pomumon
-Mekanorimon
-Morphomon
-WereGaruruon(Sagittarius Mode)
-Siesamon
-Fangmon
-Eosmon(Champion)
-Starmon
-Tobiumon
-Eosmon(Ultimate)
-SuperStarmon
-DarkSuperStarmon
-MarineDevimon
-CresGarurumon
-Rasielmon
-Datamon
-Lucemon(Falldown Mode)
-Beelzemon(Blast Mode)
-Gallantmon(Crimson Mode)
-ChaosGallantmon(Chaos Mode)
-Megidramon
NEW ANIMATIONS
-Meicoomon
-Bakemon
-Soulmon
-Meicrackmon
-Meicrackmon(Vicious Mode)
-Raguelmon
-The majority of Baby and In-Training Digimon
-Megadramon
-Gigadramon
==Blocks=
-Added the Firewall block
Firewalls are crafted with a digicase and refined gold digizoid. They will prevent NEW digimon spawns within a 32-block radius
==Items==
-Updated D-Terminal with new functions. Now with sprites and a search function.
*Right click a digimon with a d-terminal to register it, otherwise information may be hidden!
-Added the remaining 4 tiers of bond items
*Higher tier bond items are only available from vendors!
-Free attribute digimon now have their own bond item types of toy vehicles(Toy Car, etc)
-Bytes will now level up digimon when used, you lazy bums.
==Bugs==
Probably a lot tbh
See 2.1.9 changelog for full details.
参见上个版本的日志以获取全部信息。
-Fixed some crashing issues and jogress issues.
-Other bugs
修复了部分崩溃错误和联展进化错误,以及一些其他的漏洞。
Current known bugs that still need fixing:
Ultimate and Mega items give you the proper evolutions, but does not attach them to your current form
目前已知的仍然需要修复的漏洞:
有提供适当的进化路线的终极体和超究极体,但处于完全体时无法进化。
-Mode changes cannot properly digivolve(only affects Alterous Mode so far)
-Create stick uses old evolution code(But has a workaround by v-petting the digimon once tamed)
数码进化模式不能正确地更改(目前对Alterous模式有影响)。
调试棒仍使用旧的进化代码(仅对被v-pet驯服过的数字兽有效)
==General==
=常规=
I recommend any servers or single player worlds being backed up in case of any issues. I don't KNOW of any, but the new evolution system is complex and something could easily get its
wires crossed that I did not think to check. Better safe than sorry.
我建议备份所有服务器或单人游戏,以防出现问题。我对进化链一点也不懂,不过新的进化系统很复杂,而又很容易得到有些东西。
我没有想过要检查线路是否交叉。比起担忧,安心更多。
-Added new hidden advancements.
新增隐藏成就。
==Entities==
==实体==
-Added more mutations, including the Rainbow mutation.
*Rainbow mutations will only affect models we have gotten ported to BlockBench+Geckolib, sorry!
增加了更多的突变,包括彩虹突变。
*彩虹突变将会影响模型我们已经转移到BlockBench+Geckolib,对不起!
-Evolution has been revamped
*Old digimon will be ported to the new evolution code automatically upon syncing with the v-pet
Digimon now require evolution slots(obtained from evoliners) to unlock extra branches.
Currently you can have a max of 4 champions, 6 ultimates, and 4 megas unlocked per digimon. These may be expanded upon in the future via Breeding/Matching
进化被修改了
旧的数码兽将会在进入v-pet时,自动切换到新的进化代码中。
数码兽现在需要用进化槽(从进化者NPC获得)来解锁额外的分支。
目前你最多每只数码兽可以有4个成熟期进化分支,6个完全体超进化分支和4个究极体究极进化分支可供选择。这些可能在未来通过培育或匹配进行扩展进化分支。
-Added armor evolution
Digimentals are now considered "accessory" items, meaning they go in the accessory slot of a digimon's inventory
If your digimon is capable of armor evolution, going to the evolution screen will show a route to armor evolution!
**You can only armor evolve by using the D3 Digivice!
新增装甲进化
数码装甲蛋现在是“装配品”物品,这意味着它们会被放在数码兽物品栏清单的配件插槽中。
如果你的数码兽能够装甲进化,进入进化界面将显示装甲进化的路线!
**你只能通过使用D3暴龙机来进行装甲进化!
-Added jogress evolution
Certain digimon will now have the ability to jogress into a new digimon!
*Currently jogressing will search for the digimon nearest the one you want to jogress to see if it is compatible. It may take a couple of attempts to match the right digimon until I find
a better way to do this in 1.16.
*If your jogress dies, it will split as well! This is important in case one of your two digimon do not have the ability to revert into an egg. . .
新增联展进化
某些数码兽现在可以去联展进化到一只新的数码兽!
*目前联展进化会搜寻最接近你且可以与其进行联展进化的数码兽。可能要多试几次才能行。
在1.16中有一个更好的方法。
*如果你的联展体数码兽死了,它也会分解!这很重要,以防你的两个数码兽没法变成一个数码蛋。
-Added Death Evolution
Sometimes a digimon may die but have unfinished business...
-Added new evolution animations for the various types of evolution
新增死亡进化
有时数码兽可能会死,但却有未竟之事……
为不同类型的进化,增加了它们专属的新动画。
REMODELS
重建模
-Bommon
-Missimon
-Leafmon
-Minomon
-Lunamon
-Lekismon
-Keramon
-DemiMeramon
-Candlemon
-Armadillomon
-Ankylomon
-Shakkoumon
-Budmon
-ExVeemon
-ExVeemon(Virus)
-Flamedramon
-Raidramon
-Veedramon(Armor)
-Halsemon
-Plesiomon
-SkullGreymon
NEW DIGIMON
新数码兽
-Ports of the old Armor digimon
-GraceNovamon
-Honeybeemon
-Rebellimon, as voted on by the community in the blind poll!
-Sethmon
-Sheepmon
-SlashAngemon
-Valkyrimon
-Zubamon
-???
NEW ANIMATIONS
新增数码兽动作
-Flaremon
-Apollomon
-Airdramon
-Commandramon
-Machinedramon
-Pipismon
==Blocks==
-Re-Added digimentals. These are currently purchased through vendors up until the point I'm ready to reimplement some world generation
-Re-Added digizoids. Self explanitory for crafting recipes
-Added Refined digizoids. These are smelted from regular digizoids, and are essentially a second crafting tier.
==方块= =
重铸数码意识。在我准备重新复刻数码世界生成之前,获得它们只能在供应商NPC处购买。
重铸数码孢子块与其合成配方。
新增经过提纯的数码孢子块。这些是从普通的数码意志块中提炼出来的,本质上是二次锻造。
==Items==
-Re-Added evoliner, with a little bit of change. Evoliners now drop off of spirals, and are used to increase the amount of evolution slots available to your digimon.
-Re-Added evolution items. These items are currently bought from vendors. As opposed to the evolution items of old that only give one evolution, these will give an entire line based on the item
*Dependent on the form used and the amount of open slots you have
-Added colored data. These items are currently bought from vendors and are used to craft their respective digizoids.
= =物品 = =
重新添加了数码进化拓展装置,做了一点改动。数码进化拓展装置现在会洒下螺旋样子的粒子效果,并可以用于增加进化插槽的可用数量。
重铸了进化物品。这些物品目前都只能从供应商NPC那里购买。与以前的进化道具(只提供一次)进化不同,这些道具将提供一整行内容。
*取决于使用的形式和你拥有的插槽数量。
新增上色的数据。这些物品目前只能从供应商那里购买,可以用于制作各自对应的经过提纯的数码孢子块。
==Bugs==
-Tons were fixed, tons were added :)
==漏洞==
修复了一吨的错误,又新增了另一吨错误。:)
==General==
Special thanks to discord user for tipping us off to a literal basement dwelling troll who has been attempting to steal models and textures from the mod.
Unfortunately due to this, we will stop preloading any new models that aren't already in the mod beforehand, in favor of adding them in whichever update they will be released in.
This will unfortunately probably make adding entities a little more time, but I'm not having other people's hard work ripped and claimed as someone else's own creation.
We're in the process of taking further steps to make sure said thieves have incentive to not steal our stuff, should they want to continue.
Thanks again to a discord user for all your help! We'll make sure to reward you in the upcoming NPC updates.
==Entities==
-Fixed an issue where hitboxes were scaling improperly to models
*This was unfortunately a severe lack of oversight on my part. In addition to this, it made all current hitboxes much bigger than they need to be.
*There was a quick check to adjust these hitboxes in this update, and this will be completely remedied in the upcoming Evolutions update.
-Added "Anomaly" mutation.
Digimon have a 1/8192 chance of spawning with a mutation that alters their texture and..
Okay yeah, I added shiny Digimon. Sue me.
*These only apply to Digimon that have been converted to BlockBench format.
-Removed method of getting Hackmon
-Added Passives
*Digimon already tamed will have a chance to gain a passive upon resyncing to the v-pet
-Changed Bond conditions for unlocking evolutions
*You will now gain the ability to revert into an egg at 300 bond, ultimate unlock at 400, and mega unlock at 500. Rookie and Champion unlocks remain unchanged
-Updated several sprites
-Updated several animations of old models
-Approximately 90% of the old models have now been re-added to the mod!
New Models
Falcomon
Shellmon/MoriShellmon
Betamon/ModokiBetamon
Vikemon
New Digimon
PrinceMamemon
BanchoMamemon
???
Anubismon
*Any digimon on the Labramon line currently with Cherubimon(Virtue) as a mega will automatically convert to Anubismon upon being resynced to vpet.
-Bond items sold by NPC vendors have had their prices reduced
-You can now see your digimon's max weight in the stats screen
-You can now see your digimon's special attack's elements and EG cost in the specials screen
-Decreased the amount of player exp earned from digimon
-Digimon damage now scales to players
==Blocks=
-Huanglong ore can now be smelted in a blast furnace
==Items==
==Bugs==
Numerous bug fixes and npc exploits
==General==
==Entities==
-Digimon spawned from spawners should now have spawn with favorite items.
-Remodel added for Piddomon
-Remodel added for Hagurumon/Solarmon
-Animation update for Kotemon
-Animation update for Coronamon
-Added Snimon
-Ported more old digimon.
-Added Bits
Bits have a 25% change of dropping from digimon, and scale based on their level
You can check your balance with the /bits balance command. More features will be added to the /bits command in the future, including giving between players.
-NPCs have been added!
This is more of a beta test of sorts for npcs more than anything
NPC vendors selling various items can be found roaming about villages
Because this is a beta, there are a low amount of npcs that spawn(2 per village)
This will change as more npc types and sellable items are added!
*Items that currently do not have prices in the vendor tables cannot be bought or sold from npcs.
*You can ONLY interact with npcs by clicking on them with a digivice
==Blocks=
==Items=
==General==
-Added a config option for an age multiplier
-Added a config option to add vanilla drops to digimon
-Added a config option to disable hostile vanilla mobs
-Added a config option to disable passive vanilla mobs
*Note: Most of your nether, end, and deepsea items will only drop from digimon champion and above
*Note: These do not currently disable "villager" mobs such as Villagers, Illagers, or Piglins
*Note: This also does not disable ambient mobs such as bats or fish
==Entities==
-Made brown mutations a little browner by request?
-Re-Added Hunger
*Hunger is a little bit different now, as it does not slowly get lowered over time
*Each time your digimon attacks, it has a 25% chance to lose 1 hunger.
*Your digimon will lose half its current hunger upon evolution.
*Upon reaching 0 hunger, your digimon will sit down and not move unless forced to attack
*If your digimon maintains above 75% of its hunger, it will regen 1hp/tick while sitting
*If your digimon is overfed, it may experience a failure evolution(these are temporary for the time being and will not alter your evolution line..for now)
*All vanilla foods edible by the player can be eaten by the digimon. Digimobs related foods will return soon.
-Ported over more old digimon
-Conversation beta
==Blocks=
==Items==
-Re added alarm clocks
These are only available in creative for now. They will instantly give 1 age to a digimon. They will also instantly hatch a digiegg.
==Bugs==
-Fixes for certain crashes
==General==
To be quite frank, I started this update right before I caught covid and there are a lot of fixes and changes I have made that I have forgotten or went incomplete. Those fixes won't be listed here and the incomplete stuff will be in a
follow up update. Hopefully updates will be more frequent after this one.
==Entities==
-Readded approximately 75% of the remaining old digimon back to the mod. We're almost there. They will probably need some adjustments so please make sure to report bugs!
New Digimon:
KnightChessmon(Black and White)
RookChessmon(Black and White)
BishopChessmon(Black and White)
QueenChessmon
KingChessmon
Remodels
Silphymon
RedVeedramon
Veedramon(Virus)
-Updated roster selection of starter digimon. Also added special selections for the modelers in the discord!
-I missed Pokemon Day this year, so for an April Fools event this year, all wild digimon with pokemon skins(Agumon,Kamemon,Armadillomon,Elecmon,Kunemon,Salamon,Terriermon,Lopmon) will spawn with permanent
pokemon skins for the event this year(Runs April 1st-5th)
==General==
-Added seperate spawning caps for Champion, Ultimate, and Mega level digimon.
This should reduce the number spawning and help out a little on the lag.
==Entities==
-Technically you all get Champion forms beginning with A-C re-added to the mod
Because this update was not planned and I had them already started.
==Blocks=
==Items==
-Bytes now have descriptions, to make their function a little clearer.
==Bugs==
-Various models and textures have had fixes from where they did not port
from 1.12 so well.
First and foremost, the minimum Forge requirement has been updated to 36.2.20.
This version of forge applies a fix for the Log4J security issue that you may
have seen recently in the news, and therefore is perfectly safe for server play
Secondly, Happy New Years. I'm unfortunately quite behind in what I wanted to
have accomplished by now, especially with catching the flu at the beginning of the month.
But part of my resolutions include being more consistent
with my hobbies, including Digimobs. I promise I'll get to npcs soon.
==General==
-New config for exp multiplier. This is pretty self explanatory, and will let you
increase or decrease exp gained from fighting enemies.
-You may also want to refresh your configs
-New command! /digicode
Based off a suggestion to imitate the Runelic mod, /digicode will allow you
to covert text into digicode. There are various commands both for normal use
and for OPed players.
==Entities==
-Introducing Spirals. Spirals come in many different forms, and can spawn as any digimon.
Currently the different colors do not have any differences, but mostly aim to imitate
the various colors in Re:Arise. For digimobs, these serve as "harder" mobs to fight
that will reward you with 50% more exp on kill, and will also drop bytes.
Higher form Spirals will drop higher level bytes.
-All previous Rookie level digimon, aside from a few specific digimon, have been
re-added to the mod. If you have a digimon already with the rookie form in their line,
you should be able to immediately access it for evolution.
-Reintroduced "skins"
These are special textures that can be used on certain digimon.
At the moment only one has been introduced as a reward/request from one of the
modelers(Gaomon(Black))
More to come in the future
-New-
Vorvomon
PawnChessmon(Black)
PawnChessmon(White)
Cutemon
-Remodel-
-Gaomon
-Hawkmon
==Blocks=
-Spawners should now equip spawned digimon with secondary special attacks
like regular spawning
-Spawners should now attach an evolution line to a digimon should you not
specify a rookie form in the wand
-Spawners are no longer limited to spawning on "natural" blocks(dirt,grass,etc)
==Items==
-Re-added bytes, with more tiers
Bytes are now stackable
Bytes have a 25% of dropping from a spiral digimon
Byte tiers:
Byte(25exp)
Mega Byte(50exp)
Giga Byte(75exp)
Tera Byte(150exp)
Peta Byte(500 exp)
Exa Byte(1500 exp)
==Bugs==
-Numerous crashes related to my inability to spell special attacks have been fixed
GENERAL
The mod is built on Forge 36.2.0.
Make sure to delete your config files and generate new ones!
So much for making weekly anniversary updates...ON TO part 2!
-Added a configuration option to globally prevent digimon from spawning. This will allow you to use spawners without interference from other spawns.
-Added the /create command. See the Item section for more details.
-Introducing the Halloween Event!
From October 27th-31st, your worlds will be haunted by special colored digimon. These digimon may drop a nice treat...or a trick!
(Disabling spawns will prevent the event from working properly)
ENTITY
Digimon Re-added:
-Sakumon
-Gotsumon
-Goblimon
-Gazimon
-Keramon
-Impmon
-Tapirmon
-Tsukaimon
-Bakemon
-Soulmon
-BlackGatomon
-Saberdramon
-Ogremon
-Phantomon
-LadyDevimon
-SkullSatamon
-Pumpkinmon
-Piedmon
-NoblePumpkinmon
New Digimon:
Chrysalimon
???
???
???
???
Remodels:
MetalKoromon
Veedramon
ITEMS
-Added the creation tool. Instead of attempting to use the /create command with a lot of parameters to try and type out, the /create command will simply give you a creation tool.
By right clicking on this tool, you will be able to create and edit digimon. Pay close attention to the instructions(accessible by holding down shift)
To make these digimon spawn tamed, simply toggle the "Tameable" button. Those spawned will spawn tamed to you. If you right click another player before spawning, the digimon will be spawned to them!
BLOCKS
-Added Digi Spawner. A bit more basic(for now) than before, the spawner will allow you to have certain digimon spawn in whatever area you wish(providing there is room). Simply grab a creation tool with /create,
edit the digimon to your liking, and right click the spawner to make it spawn that digimon! Note that this will not consume your creation tool, so you can easily reuse them for multiple spawners!
GENERAL
The mod is built on Forge 36.2.0.
Make sure to delete your config files and generate new ones!
Happy 10 year anniversary! Unfortunately time has not permitted me to make this update as large as I had wanted(and has proven yet again I'm better off to sticking with smaller updates),
so I am releasing it in parts over the month of October to give me a little more time to finish other things. All of the old models have finally been ported over for 1.16, so I hope
to fill in the rest of the digimon over the next 4 updates as well.
This update is basically to fix bugs and for some new digimon.
Enter the Royal Knights!
ENTITY
Digimon Re-added:
-All Baby and In-Training forms. There are some miscellaneous lines also readded that I will not be going to, but you can find them all in the d-terminal.
Do note that since only Baby and In-Training forms are in, that some digimon will not have full lines yet. All Royal Knights have their lines added in full
New Digimon:
Reppamon
Chirinmon
Sleipmon
Crusadermon
Leopardmon/Leopard Mode
SaviorHackmon
Jesmon
Remodels:
Chibomon
Petitmon
Poromon
Aquilamon
Bukamon
Ikkakumon
Zudomon
Coredramon
Magnamon
Dracomon
Veemon
Dorumon
Dorugamon
ITEMS
-Energy floppies will now no longer put you over your max EG.
ENTITY
-Moar hitbox adjustments
-Moved around the biomes of some night time digimon. There are apparently issues with digimon spawning on sand biomes(Deserts and Badlands) at night time, and this will take a little bit
more studying to figure out why.
-Re-Introducing PVP mode! This works relatively similar to last time. Digimon will not gain exp or be able to recieve item drops in pvp mode, but will return to their v-pet upon death
with 1 hp. To combat some exploiting of this, the v-pets are returned to the bank instead of your inventory upon losing in pvp mode. I DO have plans to expand more pvp stuff in the
future.
-Fixed an issue where digimon damage was not scaling properly in higher forms. No more 10 minute mega battles! Unless..
-Introducing delay! Attacking in various ways will now add a "delay" before your next attack. The default delay is 8 seconds between attacks, and decreased based on digimon's Speed stat.
-Introducing Special Attacks, the first part!
-Every digimon now has a signature skill. If you have a digimon from a previous update, please put it in the v-pet and resummon it out to update your digimon with a signature skill.
-All digimon now have the capacity for two extra skills!(Special 1 and Special 2).
-Digimon do not inherently start off with extra skills. By fighting digimon who use the skills in battle, your digimon has a chance to learn them upon defeating the enemy!
*Signatures cannot currently be obtained as extra skills.
*This does not apply to pvp battles
*You CAN tame digimon with initial special skills
*Currently, there are 30 extra skills, 10 for each element, and 3 tiers of each.
-Once you have learned an extra skill, you can equip them through the "Specials" screen on your digimon via the digivice.
*Not all digimon currently have special animations, or projectiles. All newly animated digimon(including the newly animated ones post 2.0.0) will contain special animations.
*Projectiles themselves will be something we work on as we have time as they are cosmetic and other things are more important.
-All special attacks currently scale with the Special Attack stat, and descale with the Special Defense stat.
Decided to try something a little different for a bit and release some mini updates to try and throw some stuff back in the mod. September is a long ways away for a big update.
ITEMS
-D-Terminal now includes credits for animators in addition to the rest of the credits.
-D-Terminal will also now tell you if digimon have special spawn conditions.
ENTITY
Digimon Re-Added:
-Solarmon/Guardromon(Gold)
Why? Why not?
-Fixed an issue with inventories. This was -technically- a couple of different issues rolled into one. They have been completely re-coded and as a result are much more stable
and should not randomly delete themselves. But this also means that if you had anything in your digimon's inventory prior to this update, it will be deleted.
-Re-added mutations. Digimon can now spawn with certain overlays to appear in a variety of colors. (If you try to nbtedit in a color not currently added, it will crash the game!)
-Adjusted a few spawning conditions causing digimon to appear underground that shouldn't.
-Moved any NIGHT TIME desert spawns to spawn throughout the day. For some reason, digimon do not want to spawn in the deserts at night, and I can't really find any rhyme or reason for it.
-Nerfed EXP because I hate you all.
-Fixed Goddramon's adaptive evolution requirements because it was broke and I refused to admit it.
ITEMS
-Villagers have had their trading prices adjusted for digimobs items.
-Digivices are now dyeable through butterflies!
-If you are interested in returning to the standard color digivice, simply craft it with a digicase.
ENTITY
Digimon Re-Added:
-Popomon/Frimon
-Paomon/Xiaomon
-Tsubumon/Upamon
-Elecmon/SaberLeomon(This digimon has been placed into the personality quiz)
Updated models and animations:
-Leomon/Panjyamon
-ToyAgumon
-MetalTyrannomon
Remodels:
-MetalGreymon/MetalGreymon(Virus)
-WarGreymon/BlackWarGreymon
-DarkTyrannomon
-Gabumon/BlackGabumon
-Garurumon/BlackGarurumon
-WereGarurumon/ShadowWereGarurumon
-MetalGarurumon/BlackMetalGarurumon
-DemiDevimon/Devimon
-IceDevimon
NEW Digimon:
-MetalGreymon(Alterous Mode)
-RustTyrannomon
-Liollmon/Liamon/LoaderLiomon/BanchoLeomon
-Labramon/Dobermon/Cerberusmon(This digimon has been placed into the personality quiz)
-Cherubimon(Virtue) - This digimon is a temporary placeholder for Labramon's mega form, as requested by Kit
-Sangomon(The Seadramon line is a temporary placeholder for Sangomon's line)
-Deputymon(The Andromon line is a temporary placeholder for Deputymon's line)
-BlitzGreymon(hype)
-Many digimon have recieved sprite updates thanks to Fenix51
-Readded functionality for Degeneration and Mode Changing
-Created a new framework for evolution. This will be used further to expand into various conditional evolutions(failure, dark, death, armor, etc). For the purposes of this update,
temporary digivolution has been implemented. Under certain conditions, certain digimon may evolve into unexpected forms, but only for a limited time. One degenerated, the digimon will
return to its normal line.
-Added an evolution animation. I won't tell you how long this took me to get working and in return you won't break it.
-Certain digimon will now spawn with certain lines based on their biome. For example, Pagumon will typically either spawn with the Devimon line or Sukamon line.
Now, if pagumon spawns in an ice spikes or snowy mountains biome, it will instead spawn with the icedevimon line exclusively.
-Created a new config file!
-Make all digimon spawn locations and rarities configurable! Now you can quit harassing me about all of these things!
-So let's address the digimon part before we go any further into the changelogs. Yes, it was voted upon that the first thing to be reimplemented would be all the digimon. In that time,
I've also put out a survey that gave me the indication that people were looking for more than just digimon. Also, after re-adding all the baby and in-training digimon back in, I found
-所以在我们进一步讨论变更日志之前,我决定先重铸数码兽部分。是的,投票决定要最先重铸的部分是数码兽。
在这段时间里,我做了一项调查,表明大家想最要的仅是数码暴龙。而且,在重新加入所有的幼年I期的数码兽和幼年II期的数码兽以及成长期的数码兽后,我发现在更新完它们全部中需要花费太长时间,我已经耗尽了几乎所有精力。我认为这个项目很无聊,一点也不有趣。
虽然如此,但我仍然想把重新添加所有的数码暴龙回到mod作为最高优先级任务,这样可以把无聊的事集中在一起,我也可以专注于添加新的内容,以及重写其他旧内容回到mod会更快。下面是本次的更新内容。
it was taking way too long to actually accomplish this all in one update, and eventually ended up burning out. It's boring, it's not fun.
So, a compromise. I'm still making re-adding all the digimon back into the mod as priority, but they will come in smaller bursts so that I can also focus on adding new things, and/or
refurbishing other old things back to the mod in a quicker fashion. On to the changes for this update.
-This is a continuation of the taming update. My next goal will be moving to 1.16.5, and adding more to do then.
ITEMS
-Added higher tier HP and EG floppies. These respectfully drop from higher form mobs.
-Added new bonding items. The wristwatch increases bond with Vaccine-type digimon, the Card Game with Data-types, and the Kickboard with Virus-types. Any of the three will increase
bond for Free-type digimon.
-Added item trades to villagers.
Cleric villagers now have a chance to trade HP or EG floppies for emeralds
Shepherd villagers now have a chance to trade egg hatching chips, and bonding items. This is the only way to currently get bonding items.
ENTITY
Digimon Re-Added:
-Betamon, Seadramon, MegaSeadramon, MetalSeadramon
-Candlemon, Meramon, SkullMeramon, Boltmon
-DemiDevimon, Devimon, Myotismon, VenomMyotismon
-Chuumon, Sukamon, Etemon, MetalEtemon
-BlackAgumon, BlackGreymon, MetalGreymon(Virus), BlackWarGreymon
-BlackGabumon, BlackGarurumon, ShadowWereGarurumon, BlackMetalGarurumon
Updated animations:
-Angewomon
-Tokomon
Remodels:
-Poyomon
-Patamon
-Angemon
-MagnaAngemon
-Seraphimon
-Zurumon
-Pagumon
NEW Digimon:
-Goddramon - Has a rare chance to spawn in the early morning in the Mountains biome. But the better question is, how can Patamon unlock this new evolution...
-Many digimon have recieved sprite updates thanks to Fenix51
-Digimon can be controlled via the digivice with either hand.
-Provided some additional spawning logic that should prevent digimon from spawning underground more than they do above ground.
-Digimon that are attacked while their owner is offline will now automatically be returned to the bank if killed.
-Newly added lines have been merged into the Personality Quiz selections
-Nerfed exp values. And by nerf I mean I have corrected them to their proper values. And by corrected I mean I can't do math. And by that I mean it no longer exponentially increase
per level.
-Nerfed battle values. Essentially every digimon with an advantage would be dealing 10x more damage than intentional, or taking 10x less damage. This has been corrected.
This also means you should be more careful while battling.
-Corrected numerous model issues from those ported from 1.12
-Nerfed taming
You may now only tame digimon up to the Rookie level. Champions may come back in the future.
Each level of digimon now requires a randomly selected food. These will increase and vary in the future when more food is reimplemented
Tamed digimon will no longer revert into an egg if killed. This can be unlocked by having a bond with the digimon over 500.
Tamed digimon now are not guaranteed to have full lines. higher forms can be unlocked by increasing bond with the digimon(100 for Rookie, 200 for Champion, 300 for Ultimate, 400 for Mega)
While the Bond stat does not currently decrease, it will in future updates. Meaning you are just as likely to lose evolutions with tamed digimon if you don't treat them well!
This is a rather rushed patch to mostly alleviate a few crashes for multiplayer, but also to incorporate the basic taming functionality.
-Removed battle damage from being posted in the chat. It was both spammy and could occasionally cause a crash if the player is dead and the digimon continue to battle. I will look into alternative methods of showing damage numbers for the future.
-Fixed a bug causing only Dragon Chips to be able to hatch eggs.
-Fixed an issue with the calculations used to determine digimon's spawn levels.
-Removed the digibeetle until it is completed since people won't quit forcespawning in and then wondering why it causes issues.
-Digimon will not revert past level 0 upon dying. Digimon already at level 0 should be correct upon placing them into the world.
-Miscellaneous bug fixes
-Added command: /returntobank. This will allow you to place tamed digimon back into their respective players bank by targeting them and using the command. If the digimon has no v-pet, it will automatically equip it with a black v-pet by default.
-Added preliminary taming. Newly spawned in digimon will now spawn with a favorite food. Feeding it enough of it's favorite food will prompt it with an animation to let you know it can be tamed(there will also be text in the chat for older models without these animations). Right clicking it with an empty v-pet will allow it to be tamed and sent to the digibank.
..Don't mistake this as me making taming a whole lot easier. It's simply the basic implementation of it to allow people to have more digimon at the moment. There will be more to it.
This is a rather rushed patch to mostly alleviate a few crashes for multiplayer, but also to incorporate the basic taming functionality.
-Removed battle damage from being posted in the chat. It was both spammy and could occasionally cause a crash if the player is dead and the digimon continue to battle. I will look into alternative methods of showing damage numbers for the future.
-Fixed a bug causing only Dragon Chips to be able to hatch eggs.
-Fixed an issue with the calculations used to determine digimon's spawn levels.
-Removed the digibeetle until it is completed since people won't quit forcespawning in and then wondering why it causes issues.
-Digimon will not revert past level 0 upon dying. Digimon already at level 0 should be correct upon placing them into the world.
-Miscellaneous bug fixes
-Added command: /returntobank. This will allow you to place tamed digimon back into their respective players bank by targeting them and using the command. If the digimon has no v-pet, it will automatically equip it with a black v-pet by default.
-Added preliminary taming. Newly spawned in digimon will now spawn with a favorite food. Feeding it enough of it's favorite food will prompt it with an animation to let you know it can be tamed(there will also be text in the chat for older models without these animations). Right clicking it with an empty v-pet will allow it to be tamed and sent to the digibank.
..Don't mistake this as me making taming a whole lot easier. It's simply the basic implementation of it to allow people to have more digimon at the moment. There will be more to it.
It wouldn't be a Digimobs update without a hotfix.
-Fixes to v-pet not returning to your bank if your inventory is full
-Fixes to various client side code trying to trigger on the server side because I'm dumb.
-Added a max level cap to prevent certain crashes that can arise at level 100. This doesn't actually do anything other than preventing you from earning exp at max level.
-Re-added Hagurumon line because I felt like it.
This changelog may be a bit different from what you are expecting, and here's a big wall'o'text at the beginning of it. If you've been following along in the discord, you know
what's up. If you haven't you may be a little shocked to find that the new version of the mod is rather scarce. I've spent the last few months working on a totally rebuilt version of
the mod on 1.12.2, only to scrap it, give up, and come back again on 1.15.2 with a totally different train of thought.
I have wanted to just restart the mod from the beginning for a while now, because I started this mod back when I knew nothing about programming. The building blocks of the mod were
built on fairly shoddy code from almost 10 years ago. With the 10 year anniversary of Digimobs coming up this year, I thought, "why not just start from scratch?"
And so I did.
Welcome to the Re:Build of Digimobs, where I will be slowly reimplementing and building the mod in a new direction, starting with the first public beta. Public being, that this is
now on CurseForge, as opposed to just being released to the peeps in the discord. Some things will be familiar, and some will not. Again I iterate that this is essentially the first version, and it focuses on the core elements of
gameplay that I will be using to expand upon in the future. If your favorite digimon has been removed, don't fret. I will be re-adding old mobs back in fairly frequently.
There is more to come.
这个更新日志可能和你期待的有点不同,在它的开头有一大串文本。如果你一直在关注我的discord,你就会知道怎么回事了。当然如果你没有注意到,你可能会有点震惊地发现,新版本的mod的内容相当的少。我花了几个月的时间重建一个新版本。
我已经放弃了这个mod的1.12.2版本,然后在1.15.2带着完全不同的思路回归了。
这段时间,我一直想重写这个mod,因为我开发这个mod的时候,我对编程一无所知。
构建这个mod的代码模块是用十年前相当粗制滥造的水平来写的。今年是digimobs的十周年纪念日,所以我想,“为什么不从头开始再写一遍呢?”于是我就这样做了。
欢迎来到Digimobs的Re:Build版本,在那里我将从第一个公开测试开始,慢慢地重新建立这个mod。
现在已经公开在了CurseForge上,而不是只在私下发放。有些东西会很和之前一样,而有些会不一样。这实际上是第一个公开的版本,它围绕着核心元素而展开。
我将在未来扩展游戏的玩法。如果你最喜欢的数码兽被移除了,耐心等待。我会不断地重新加入它们。
未来还会有更多内容的。
GENERAL
-Everything has been removed from the mod. Yep. I'm not joking.
-Digimobs now shadows the GeckoLib library. This will be what we are using from here on out to animate models, as you can see from certain models already in the mod.
-Also re-added NBTEdit. This version has been ported to 1.13 and higher by malte0811. Only use nbtedit if you know what you are doing.
-Craftable items and blocks will now be added to the recipe book when certain items are gathered, like vanilla.
-Added one new Advancement. Just a basic one, but one nonetheless.
ENTITIES
*Let's cover the controversial part first. There were a few different ideas that came around for re-adding digimon. For the purposes of this beta, we have started by re-adding the
original Adventure partners. 1.15 changes the way models are rendered, and on top of the new Field Guide functionality, require a little bit more time to port from 1.12. Digimon
will trickle back in little by little, but for the purposes of the beta I've chosen to just focus on a small few so that we can squash any major bugs first.
-TAMING WILL RETURN NEXT UPDATE RE-VAMPED. DON'T BE ALARMED THAT YOU CAN'T GET NEW DIGIMON. THIS IS A BETA AFTERALL
-Digimon added to this version
-Botamon(Remodeled)
-Koromon(New Animations)
-Agumon(New animations)
-Greymon(Model edits, new animations)
-MetalGreymon(Unchanged, but that will change soon)
-WarGreymon(Unchanged, but that will change soon)
-Punimon(Remodeled)
-The rest of the Gabumon line(Unchanged)
-Biyomon's line(Everything remodeled except for Yokomon)
-Tentomon's line(unchanged)
-Palmon's line(new animations, model edits for Rosemon)
-Gomamon's line(Remodel for Gomamon, the rest unchanged)
-Patamon's line(Unchanged)
-Salamon's line(unchanged)
-Added Butterflies! These come in different colors, and may have some utilities in the not so distant future..(and they re-color your vpets)
-Digimon will now store their v-pet in their data when put into the world. Use the command bar to return them to the v-pet.
-The command bar is the spiritual successor to the command wheel. Right clicking a digimon will sync it to your digivice, and allow use of the command wheel.
*The following keybinds(configurable) are used for the command wheel. LEFT ARROW(moves selected command to the left), RIGHT ARROW(moves selected command to the right),
PERIOD KEY(executes command).
*Several buttons on the command bar are left blank for future stuff. Right now you can attack, follow/sit toggle, and return digimon to the bank.
-You can now target digimon from a larger distance with the digivice and/or target selection with the command bar.
*To select an enemy to attack, put your crosshairs over the digimon until you see the grey targetting UI for the digimon. With yours synced to the digivice, execute the command
attack, which will bring up the red enemy UI.
-The stats from the previous version of Digimobs have all returned, however the backend of how they all work have been completely redone. To save this changelog from being a mile long,
I will just be hitting the cliff notes.
*Hunger and things attributed to the Weight stat will return in a later version.
*Happiness has now been changed to the Bond stat, to also be expanded upon in a later version
*Exp values have been changed, and will also accomodate different exp growths in the future. Yeah, that I did take from Pokemon.
*Experience gained from mobs I would appreciate feedback on
*Physical attacks are now calculated differently. Digimon's element no longer factor into physical attacks. Higher forms now have slightly less advantage over lower forms.
*Critical hit calculations have been redone entirely. These now factor in both digimon's speed and luck values.
*Added battle information to the chat. This may end up being removed due to it's spammy nature. Needs more feedback.
*Added delay value to physical attacks. This doesn't do anything as far as the beta goes, but will be activated once special attacks are implemented.
*No really, I'll be doing special attacks the right way across the next few updates as well.
-Digimon's inventories have been reduced to 6 slots, this is subject to change as I may end up redoing the code for the inventories soon.
-The method to obtain your digimon has changed. You will now have to take a personality test, based on the 16personalities online quiz.
*NORMALLY, this would give you access to a potential of 48 different possible starter digimon. Since there are only 8 digimon lines in this version..obviously you can only pick
from those 8. This will be expanded in the future.
ITEMS
-Re-added the storymode coin. This is now used to take a personality quiz. And that's all I've got to say about that.
-Re-added the d-terminal. This item now functions to access the Field Guide.
-Re-added in the basic digivice. This digivice will be bound to you once you use it. If it is tossed or you lose it from dying, it will return to your digibank.
See the digibank section in blocks for more details on that.
*The Digivice is your primary way to control digimon via the new command bar. See the Entities section for details on that.
-Re-added in the v-pet. The mechanics of the v-pet are slightly different in Re:Build. Further explanation is found in the item and by using it.
*You may re-color v-pets by shift-right clicking butterflies of different mutations.
*Hold down alt to see the sprite of your digimon in the v-pet.
-Re added species chips.
*These drop from rookie level digimon of the appropriate field.
*These chips are now the primary way to hatch eggs.
-Re added components
*These drop from baby and in-training level digimon. These are used to craft v-pets, and will obviously be used to craft more items in the future.
-Re-added digiegg items
*These are self explanitory, they spawn digieggs.
*New to Re:Build, eggs from creative mode will now spawn a random possible line from the egg, instead of just your standard line. This won't really become obvious until more digimon
are added back into the game.
-Re-added Chrondigizoit. Used for crafting Chrome Digizoid
-Re-added small HP and EG floppys. Used to restore 50 hp and 25 eg respectively.
*Drop from in-training and rookie level digimon.
-Added new spawn parameters for digimon.
*Most of the digimon in this version will spawn all day and all night, to provide there are not gaps in digimon spawning.
In the future, Digimon will have spawn parameters to only spawn during certain weathers, certain moon phases, and various times of the day.
-Added the Field Guide.
*Long overdue is it to be able to view what all digimon are in the game, and give credit for those who made them. This fixes that.
BLOCKS
-Re-added Huanglong Ore. This ore is your primary ore block found frequently throughout the overworld
-Re added Chrome Digizoid. Crafted from chrondigizoit, this will be your basic tier of building block.
-Re added the Digibank, but better this time.
*The digibank now comes with several new features. If you're familiar with the Pokecube Mod, this works very similar.
*Digimon are now stored via v-pet in the digibank. Upon tossing/losing your storymode coin, digivice, or a filled v-pet, it will automatically transport to your bank.
*You can use the search bar in the digibank to search for digimon by their names.
*Digimon will also appear by their sprite while stored in the bank.
QUESTS!?!?!?!
-You heard me.
-No you aren't dreaming, I'm finally doing it.
-Stop looking at me that way.
-Added inital functionality for quests. There is only one quest currently in the mod, and that is the one for your partner digimon. Much more to come on this in an update or two.
WORLD
-Added Huanglong Ore generation to the overworld
-Stuff I probably forgot to add
-Botamon has been corrected, and now spawns in the desert and plains biomes
-Fixed some localization issues
-Digimon in the bank are now searchable by their names, thanks to Enju for catching that.
-Digimon now follow you more closely
-Re-added variable sizes for Digimon. These are now multiplicative instead of additive, so they are not quite as big of changes as they were in prior versions. This is to help alleviate hitbox issues, and digimon becoming so small they stop rendering.
-New item: D-Terminal. The D-Terminal now serves the purpose of being a "Field Guide" of sorts, which contains information about Digimon in the mod. Still a WIP and needs a background, but functional. These should spawn in your inventory when starting a new world for the time being. Otherwise you can get it out of the creative menu
-All inventories will now display sprites of the digimon inside of v-pets.
-You can now also display the sprites of the digimon in the v-pets on your hotbar by holding down the alt key.
-Gave digimon their own spawn type. This should prevent issues with passive vanilla creatures sometimes taking all their spawn spots. Let me know if they spawn too frequently now
-Things I probably forgot about doing at this point.
-Added shadowed support for GeckoLib. This is fancy talk for you no longer have to download the geckolib mod with Digimobs.
-Also re-added NBTEdit. This version has been ported to 1.13 and higher by malte0811. Only use nbtedit if you know what you are doing.
-Added Botamon(Remodeled) and Koromon. Due to a slight issue with Botamons texture, he does not spawn naturally for now. Koromon spawns in the plains and desert during the day for testing purposes. No, they do not digivolve yet.
-Added Butterflies! These mysterious butterflies spawn in the mountains and wooded mountains at night in multiple colors. And if you sneak up on them and right click them with your v-pet. . .
-As you might have noticed from the above two statements, new spawning mechanics have been put in place.
-Digimon are now capable of spawning in different weather, times of day(dawn,morning,day,night,evening,dusk), and moon phases(full and new moons for now)
-Digimon are now persistent, which means they will not despawn on their own. Digimon that are outside of their spawning parameters(see above) for longer than 5 minutes will begin to despawn
-Fixed some issues with the v-pet allowing you to v-pet digimon that did not belong to you.
-Everything has been removed from the mod. Yep. Im not joking. See #digimobs-announcements for more details.
-Added in the basic digivice. For the purposes of this Beta, you spawn with one in your inventory on the start of a new world. For the purposes of this beta, clicking a digimon will tame it instantly.
-Added in the basic v-pet. The mechanics of the v-pet are slightly different in 2.0.0. Further explanation is found in the item and by using it. For the purposes of this Beta, the vpet color will change from black to red when a digimon is synced to it.
-Added Huanglong Ore. It doesn't do anything, ignore it.
-Added in Agumon, because I needed a test dummy. Agumon has had a slight model/texture edit, and brand new animations. Feed Agumon steak for extra fun.
*Agumon spawns in the Plains and Desert biomes for testing purposes.
-To make Agumon switch from sitting to following, use a stick.
-To return Agumon to its v-pet, right click it with a diamond.
-Added the Digibank 3.0. This is hopefully the final edition of the digibank, and the primary purpose of the beta. Please try and break it in any way possible. It should be full proof.
The digibank will store over 500 v-pets in it's inventory, to the player data. Your v-pet should return to the bank at any point should it be tossed, thrown, or otherwise lost. Guinea pig away
Lot's o bug fixes. See previous changelogs for the changes that came with the Interlude update.
NOTE-
By popular request, I have enabled Digimobs to be compatible with higher versions of Forge than the requirement to play. Know that Digimobs will always update to the most recent RECOMMENDED version of Forge from Forge's website, and not the LATEST version. Use higher versions at your own risk.
修复了大量的bug。可参考之前的日志,以了解此次更新的内容。
注意:
应大家要求,我已经使数码宝贝模组与更高版本的Forge兼容。数码宝贝模组会一直使用Forge的最新推荐版本,而非最新版本。若要使用非最新推荐版本的Forge,则风险自负。
General
-Advancements made! More to come in future versions.
-The in game wiki has not been updated for this version, and may not until I find a better method of implementing it. It's basically a waste of time to add hours of information just to have people ignore it and come to the discord to ask. So if you've got a question, just come to the discord.
-This update is also the amalgamation of 6 months of burnout and lots of last minute inspiration. In case you're wondering why there is a lot of Halloween themed stuff. Lots of things coming down the road, and this update is more of a preview of what is to come.
Entities
-Many digimon have had type and attribute corrections.
-Fixes to digimon localizations
-Many lines have been corrected.
-Targeting frames with your digimon GUI will no longer crash you
-(Hopefully) fixed an issue with Obsidian animated digimobs T-Posing upon chunk loading
-Starving digimon will no longer teleport to you
-Fixes to some AI issues causing crashes when digimon target players.
-Digimon health have been reverted to a vanilla value to be compatible with other mods that regulate health. Health calculations have been squished because of this. This may cause some slight issues with digimon updating to their new health values.
-NEW STORAGE SYSTEM(beta)
-Digimon are now saved to disk via your UUID. This also comes with a very early rough draft of a new bank implementation. Please submit feedback if you have any issues with it.
*Digimon saved through the old method should automatically transfer to the new storage upon right clicking a digibank. This also applies to deleted/corrupted digimon. You will need to delete these manually from the new storage.
-Implemented new rarity system. Each digimon has a new rarity identifier(Common,Uncommon,Rare,Exotic,Super Rare, Extremely Rare), that will hopefully shake up how easy it is to obtain digimon that should be harder to acquire.
-Boss and corrupted digimon will now despawn after a certain amount of time. Corrupted digimon after 15 minutes, Bosses after 1 hour.
*This only applies to digimon in loaded chunks.
-Moved Digimon Matching to it's own file. This should reduce certain issues that occur with breeding. More breeding changes coming soon.
-Evolution requirements are inverted. BEFORE, the higher the grade of your stat, the less stats were required to digivolve, and the lower, the more stats required. This has been reversed.
-Crest perks have been disabled due to incompatibility with other mods. This will be reworked and return in a later update.
New Digimon
In-Training
-???
Rookie
-Commandramon -Has replaced ToyAgumon as the default bommon line rookie form.
Champion
-Mojyamon
-J-Mojyamon
-Drimogemon
-NiseDrimogemon
-Vegiemon
-RedVegiemon
-Zassomon
Armor
-Pipismon
Ultimate
-Whamon
-Pumpkinmon
Mega
-KingWhamon
-MetalEtemon
-KingEtemon
-???
Remodels
Rookie:
-Agumon and variants
-Etemon
Blocks
-Digispawners can now only be edited if in creative mode
-Animations added for DigiHealer and DigiBank blocks
-Smelting huanglong ore will now give you 3 chrondigizoit instead of one.
-Several blocks have had their hardness rating, material, and sounds changed.
Items
-Fixed a bug where you were able to stack riding gloves
World
-Portals should now properly transport you above ground, and leave a portal behind you. There are rare exceptions where you may be spawned in a tunnel, or placement of a portal is not possible. This is unfortunately the same for vanilla, but should not happen often.
The digital world dimension has a big overhaul. Try to keep up.
-Generation has been revised to take into account for "temperate" biomes.
This means that you won't ever be seeing volcanos and glaciers spawning next to each other again.
-Biome registry has been updated to post-1.10 IDs, which basically boils down to being able to
add more biomes without worrying about conflicts with other biome heavy mods.
-Added new biome(s) - The Anomaly
-Added new biome(s) - Woodland Mutations, Volcanic Plains, Cyber Plains
-Added new layers to biomes - Digibeaches and rivers
Known Issues
-There are some slight world generation issues that will cause digibeaches to extend on for too long, and occasionally for vanilla biomes to spawn. Working on it.
Digimobs 1.1.7b- 2Quality2Life
-A bugdate with a changelog? uh oh.
Entities
-Miscellaneous bug fixes to various digimon
-Boss digimon are now immune to fire.
-Boss digimon are now hostile.
-Boss digimon have had their drop rates slightly adjusted.
-Boss digimon and corrupted digimon will now despawn if no players are detected in whatever world they are in.
-Boss boss boss, boss boss boss.
-Digimental drop rates have been increased.
-As a tradeoff, Digimental drops now only come from corrupted armor digimon. SEE? NOW EVERY CORRUPTED DROPS AN EGG.
-Added new mutation colors
-Certain mutation colors are now only gained from Matching.
-Matched eggs now start at level 1 instead of an average of the parents.
Blocks
-The matcher now has a wiki entry, huzzah.
-All machines now properly require their updated bit amount(a change in the last version)
-You can no longer extract digimon that are out in the world.
-You can no longer extract digimon that are not your own.
-Updated the spawning logic of the spawners. Dunno about that model tho.
Items
-Fixed an issue with v-pets not properly updating a digimon's world position if in PVP mode.
I'm probably forgetting something really important..oh well.
Digimobs 1.1.7- Lil' Quality of Life
Entities
-Miscellaneous bug fixes to various digimon
-Added a new configuration option to disable natural spawning of digimon(for those who want to set up spawners only)
-Decided I did not like all the issues that came along with digimon autobanking, so buckle up for these changes:
-Digimon no longer despawn upon logging out or changing worlds. Instead, if you try to resummon a digimon that is already in the world, a message will document the last position recorded for the digimon. You will now be required to automatically return your digimon to the bank via the Digivice menu before being able to take it out elsewhere.
-In the event that a digimon glitches out of the world and prevents you from getting it out of the bank, the /resetdigibankstatus command has been added.
-Usage is as follows: /resetdigibankstatus <name of player>
The command is usable from the console command, as well as to anyone with cheats enabled. This will reset the entirety of your bank to allow everything to be resummoned.
-In adjustment with the increase to the health of digimon in the re:code, the percentage rate for a digimon to want to join your team while attacking as a player via taming has been decreased.
-Spawning percentages and drop rate percentages have been multiplied by 10. This may inadvertently cause drop rates to be slightly lower.
-Upon acquiring your starting digimon in single player, the mod will now *properly* configure your starting point to where ever you use the storymode item. This means that if you do not immediately use your storymode coin, and spawn in an area with high level digimon, that using the coin and selecting a digimon will now properly set the next spawns to be of starting level(this will not automatically remove high level digimon in the area, so wait for them to despawn or avoid them entirely)
-No one has stopped me from making me pokemon skins yet, so...
Blocks
-Slightly adjusted the bit requirements for the Extractor,Matcher, and Trader.
-Improvements to the digispawner. It...still doesn't have a model and texture, but you will now be able to spawn *any digimon in any biome*.
-In addition, spawn amounts and distance of spawns are also configurable.
Known Issues
- Etemon appears to be floating while sitting
- Digispawner block appears to be improperly rendering.
-Minor bug fixes and some hopefully better spawning performance on servers.
-Digimon no longer have the chance to regain their matching ability or become x-antibody carriers upon death.
-New logic created to get and save your digimon upon evolutions/devolutions, so you don't have to do it manually/forget to do manually and end up deleting your digimon.
修复了一些小漏洞,希望能提高服务器的性能。
数码兽死亡后不再有机会获得配偶能力或成为X抗体的携带者。
创建新的逻辑,以获取和保存您的数码兽的进化或退化,不必手动去保存或者甚至忘记去做这件事以至于数码兽被删除。
-Fixes for numerous bugs that were created in 1.1.6.
MATCHING CHANGES:
-Both digimon must be champion level or higher to use the Matcher.
-Digimon now have a small chance to lose their ability to Match after repeated attempts. In addition to this, certain digimon will no longer be able to breed as of this update:
-Grimmmon,ExoGrimmon,ChaosGrimmon
-Agunimon,BurningGreymon
-WarGreymon X, BlackWarGreymon X
This may also inadvertently render any digimon acquired before this update unable to Match.
Digimobs 1.1.6 - Hodgepodge
Entities
-Added a new method of evolution: ???
Digimon added:
In-Training Digimon:
-DemiVeemon(Remodel)
Rookie Digimon:
-Gaossmon
Champion Digimon:
-Centarumon,Citramon
Ultimate Digimon:
Garbagemon,Etemon
Mega Digimion:
ZeedGarurumon, ShadowSeraphimon, ???, ???, ???
Items
-Added ???, ???, and ???.
-??? is a rare drop from certain digimon that contain the ???
-??? is an item converted from ??? when used on digimon containing the ???. Using it on digimon that do not contain ??? will result in the permanent deletion of your digimon!
-??? will allow you to determine which digimon have the ???.
Confused yet?
Blocks
-Updated the digibank to have a functioning GUI. Leave me feedback on what else should be added to this layout.
-Added spawner block!
-This is an early version of the digimon spawner block. At the moment, it is limited to only being able to spawn digimon that would normally spawn in that biome.(Ex. You can't spawn Agumon in anything but the biomes it can already spawn in, for now). It is also(for now) limited in the radius it takes effect in, which is approximately 20 blocks. Set a min level, max level, and up to 8 digimon to spawn within a certain radius. Only available in creative.
Wiki
-More adjustments to the wiki to maybe finally fully integrate it next update.
-Removed the general entity and item/blocks tabs from the wiki, since most things do not have entries yet anyway.
-Added a section for Digimobs equipment. Added entries for tier 1 weapons and armors.
Bug Fixes
-Fixed an issue with the storymode coin not properly spawning certain digimon.
-Fixed vending machines!
-Numerous minor bug fixes.
Known Issues
- Etemon appears to be floating while sitting
- Digispawner block appears to be improperly rendering.
-The following notes may not be suitable for all audiences. Viewer discretion is advised.
-Fixed arrows pointing the wrong direction for the Element matchup in the wiki.
-Fixed an issue with guilmon requiring a byte instead of a packet like it was originally intended.
-Due to massive upheavals and leveling of cities, changed the WarGrowlmon sprite to match the BlackWarGrowlmon sprite.
-Altered the favorite foods of the three X-Digimon lines(Doru,Fanbee,Ryuda)
-Increased player dealt damage by digimon by 75%
-All guilmons now like guilmon bread
-Fixed an issue with Elecmon being on the wrong line.
-Perks have been properly set to max at 10. This may not take effect until your perk goes back below level 10.
-Negan'd evoliner drop rates
-Negan'd digimatrix drop rates
-Slightly negan'd mega level egg drop rates.
-Changed Lunamon line's favorite foods
-Negan'd the drop rates of items from the Courage Perk
-Courage Perk can no longer obtain matrices, or drops from bosses/corrupted digimon.
-Definitely preventing you from exploiting the love perk. Definitely thought about raining level 999 Platinum Numemon down on the people who did, but ran out of time.
-Increased drop rates of saplings from jungle Champion and higher Jungle Trooper digimon. Added rare drops for some of the favorite foods for more common Jungle Trooper/Nature Spirits digimon
-Fixed some bad logic with the evoliners.
-Fired Agumon from his milk delivery route. If you don't understand this reference, it means that a bug with the Matchmaker has now been taken care of.
-Fixed a bug where CYAN CANT DOUBLE CHECK HIS WORK and reverted digimatrix drop rates to their new, appropriate rates(.5%)
-Fixed an issue where the omega sword did not have its crafting recipe.
-Fixed an issue where the merciful light being taken even if things don't work
-Fixes to some localization issues
-Fixed an issue where a digimatrix would not be consumed during awakening.
-What's a couple of fans without a bunch of haters
-Fixed an issue where some digimon that required items to digivolve were not listing them if requirements were not met.
-Some other minor bug fixes.
Awakening
Entities
-After some more thought, reversed the effect where a digimon would always drop to 1 hp before death
-Added variables into the stats formula for bonus stats. Bonus stats can stack up to 200 points per stat. Bonus stats do not carry over after death.
-Added variables for weapons/armor/accessories. These add percentages to your damage and defense, these are NOT reflected in your stats.
-Fixed jogressing. While targeting between the two digimon is still a bit off, you will be prompted when the second digimon cannot be found.
-Fixed an issue with Gotsumon. This is not a retroactive fix, and you will need to use cheat tools to fix any previously broken digimon that are trying to become Gotsumon.
-Added a few more special attacks. These still do not have custom models or textures, and probably won't for a while since there's over 400 attacks to account for first.
-Scaled the "placeholder" special attack per digimon form. Don't get one-shotted.
-The evolution requirements for SEVERAL digimon have changed.
-Added Jogress and Mode Change buttons to the Digimon GUI. A digimon that has a jogress as part of it's normal line can either use the digivolve or jogress button.
-Added Awakening. Awakening will increase your digimon's power! But at a cost or two. . .
Awakening requirements: Digimon must be level 100
Happiness must be 300 Must be holding a digimatrix of itself in the first slot of its inventory.
-Ever so slightly increased the drop rates of digimatrices.
Player
-Minor adjustments to Courage,Friendship,and Sincerity perks.
-Added the ability to gain exp for Hope, Light, and Darkness. Abilities for these three perks will be added at a later point.
Items
-Re-added stat chips. These will now provide BONUS stats to your digimon. Added stat chips for special attack,special defense, and luck.
-Readded weapons,armor,and accessories.
-Added Analyzer. The Analyzer will provide you with the ability to see the ranking of your digimon's stats.
-Added Merciful Light. Beats me what this does. Probably shouldn't worry too much about it really.
Bug Fixes
-Let's face it, this is going to take up a huge chunk of space. Let's leave it at there being a truckload of big and small bugs being fixed.
Digimobs 1.1.3 - Crest Perks
Entities
-Added new logic to apply towards an..ahem..oversight with adding lines outside of Matching. Basically, digimon other than matched digimon can now obtain lines with proper items. This will also allow evolution items(digimentals, etc) to work properly.
-Allowed baby and in-training digimon an increased chance of spawning with some line other than their "main" line.
-Added a new button on the digivolution GUI that will allow you to delete a second/third/fourth line from your digimon.
-Digivolution stat requirements have been decreased from 1.5x stat growth to 1.2x stat growth. You're welcome.
-By popular demand*, failure evolutions have been reworked and readded to the game. Once your digimon becomes overweight(The bottom bar turns purple), for each food fed while overweight, your digimon will have a chance to failure evolve, permanently overwriting whatever line you are currently on.
-Tweaks to the way Matching processes the two parent digimon.
-Digimon will now use HP and EG disks on their own if they are in their inventory, and below a certain threshold of Health/Energy respectively.
Player
-First wave of crest perks added
-You will gain exp for certain actions done. These will level up your Crest aspects. Upon leveling your aspect up, you will be rewarded your respective crest, as well as a passive bonus. More details on Crest Perks available in the in-game wiki.
-Hope, Light, and Darkness perks will be added upon a future update.
-If a Digimon Adventure digimon is chosen with the storymode coin, players will now start with the respective crest for that digimon.
Items
-Added Evoliner. This is a rare drop from corrupted, and an uncommon drop from bosses. Opens up a second/third/fourth line for whatever digimon it is used on.
-Added Digimatrix. This item is an extremely rare drop from any digimon. Upon dropping from a digimon, it will be encoded with the data of the digimon. You can use these on any digimon to add that form to your line.
WARNING, if you use this on a filled line, it WILL overwrite the form.(Example, if you use a VictoryGreymon matrix on MetalGreymon that can digivolve to WarGreymon, it will overwrite WarGreymon with VictoryGreymon).
Best used on "empty" lines unless you like to really go nuts.
Bug Fixes
-Fixed an issue where some digimon that typically require items to digivolve were not needing them
-Fixed an issue where you could target your digimon as an enemy after taming it.
-Fixed Gigimon,Guilmon, and Growlmon not needing Guilmon Bread to tame.
-Fixed Gigimon and Guilmon not having a proper Attribute, Element, and Field.
-Fixed an issue where every.item.was.fully.healing.things.gah.
-Fixed an issue with Arkadimon(Fresh) and DemiMeramon's digivolution strings.
-Fixed an issue with Rookie form digimon not dropping recovery disks.
-Fixed an issue where taming hearts would not appear on certain digimon.
-More fixes to proper moldy items from plants -Fixes to CustomNPCs compatibility
-Fixed paintbrushes -Upped digimon's base vanilla health for better mod compatibility.
-Fixed an issue essentially which was inversing digimon spawn rates.
-Fixes to naming conventions.
-Taming will no longer proc after death on digimon.
-Fixed Digimon temporarily losing stats when reverting to eggs.
-Fixed Craniamon
-Fixed Meicoomon's Egg not having a proper texture
-Increased Starting Digimon happiness to 50.
-The GUI overlay for commands, and digimon targeting should properly adjust with scaled settings. Also moved command overlay to the top of the tamed digimon target box.
-_Hopefully_ fixed an issue with inventories on servers
-Fixed world bosses in a lot of ways.
-Fixed digimon no longer moving after starving and recovering weight
-Doubled amount of bits earned from battle
-Fixed dodging not properly reducing damage to 0. Also decreased dodge rate.
-Adjustments to taming rates
-Fixed players not recieving digizoid tools from storymode, oh and their crafting recipes(woopsy)
-Changed Digidirt to be ground material instead of rock
-All tileentity blocks other than the vending machine should be able to be broken and picked up now.
-Reduced the amount of bits needed to use the new healer block to 200
-Fixed some sprites
-Fixed a weird issue with Budmon trying to be Bombmon.
-Digimon should now properly take damage from players and other non-digimon entities.
Made sure plants properly drop their moldy variants.
-Squished the rarity rate down for digimon in an effort to balance out spawning rates a little. Might still need some future adjustments
-Item texture fixes
-Localization fixes
Woops..Missed one
-Fixed an issue with digital mushrooms not generating in the digital world. You will need to spawn new chunks in your world for this to take effect.
-Fixed a multiplayer issue with favorite foods not properly giving your digimon happiness.
-Made storymode coin start you off with a few happyshrooms, causewhynot.
-Happyshrooms are now the good stuff. Upped Happyshrooms to give 5 happiness.
额. .漏了一个
修复了数码菇在数码世界中不能生成的问题。需要在新的区块才能生效。
修复了多人游戏中给您的数码兽投喂其所喜欢的食物并不能提升它的Happiness值的问题。
让你能在开启数码之旅时得到一些快乐菇,这不好吗。
快乐菇现在是很好东西。可以给你的数码兽快乐值+5。
**General**
-Welcome to the Recode. While this is a full release, this is also very experimental. Large portions of the mod have been redone or altered drastically over a long period of time. There are bound to be a ton of bugs. Please report any bugs found to the Digimobs Discord.
**Entities**
-Digimon have again went under a stat re-design. Digimon from 1.11 and below will probably not work.
-Digimon now have stat grades, which are determined by personality, individual digimon, and some randomness. Technical breakdown of this will eventually be added to the in-game wiki. For now, just imagine that your Digimon is a Pokemon, and that Pokemon has two sets of IVs that determine it's stats.
-A LOT of fixes to the digibank. And still more improvement to come. Digimon should now properly self delete themselves from the bank when you permanently lose one.
-Digimon taming has had some slight adjustments. A colored heart will now appear over a digimon's head based on how likely you will be to tame it.
-Drop rates have been entirely redone. One might say there is a little more luck involved.
DIGIVOLUTION AND LINES HAVE BEEN RE:CODED. Warning. This will cause massive headaches understanding:
-All digimon now have ONE line. Digimon hatched from eggs are the only digimon guaranteed to have full lines. If you tame a digimon, the chance is slim that it will have a completed line.
-You have the chance to add up to three additional lines to a digimon via matching. Maybe some future methods for this as well.
-Oh did I mention you can breed digimon with the Digimon Matcher? More info on the exacts of this will come in the future, or you can ask on the Discord and I'll explain it until I'm blue in the face.
-Eggs dropped from hostile digimon can now be analyzed via right clicking. This will show the line included in the egg when highlighting it in your item menu.
-Introducing PVP mode! A button on the Digivice GUI called "Toggle PVP" has been added. When toggled on, you will be able to fight your friends with no consequences. The downside to this is while PVP is on, you will not be able to gain experience, bits, or items.
-Digivice GUI also includes a button to return your digimon to the bank, because I was stupid for not doing this on day one.
-Digivice GUI also includes a "Warp Digivolve" button on Rookie level digimon. Will only warp digivolve to the "main" mega level of your digimon. Will still need to meet all requirements to digivolve to it.
-Battling has been redone, and is still being worked on. Stats have been split into Physical and Special, and attribute/element/field,form advantages have been PROPERLY added in battle. Also critical hit rates.
-Added support for special skins. Maybe there are already some in the game...
-Stuff I'm probably forgetting to write down because it's been a 5 month long update
NEW DIGIMON-
In-Training
-Sakuttomon
Champion
-Dolphmon, Flymon, Grimmon, Buraimon
Ultimate
-Knightmon, Butenmon, ChaosGrimmon,MetalTyranomon
Mega
-ChaosGallantmon(Core), Ophanimon(Core), Chronomon(HM), ExoGrimmon, Craniamon, Gankoomon
Spirit
-Agunimon, BurningGreymon
**Player**
-Added an in-game wiki! Currently there are still a ton of entries to make. Be patient. Some starting info has already been added.
-Added Crest Perks. However these will not be accessible until 1.1.1 for a last minute issue. Don't worry, this won't affect...much.
-Added a new GUI to the Player's inventory in survival mode. This will display your bits, as well as in the future your Crest Perk levels.
-Commands have been redone, and new ones have been added, to coincide with the recode.
**World**
-Biomes have been recoded to be compatible with 1.12. Unfortunately, this means that your old worlds may not be compatible with the new version of the mod.
-Numerous fixes to the generation of structures and plants in certain biomes.
**Blocks**
-Many blocks have been removed. Some will return in the 1.1.x series of Digimobs, some will not.
-Added: Healer Block. Fully heals your selected digimon, for a price.
-Added: Trader Block. Trade digimon with another player, for a price.
-Added: Matchmaker Block. Digimon matching!.. for a price.
-Added: Extractor. Have too many digimon? Want to sacrifice them to improve the amount of exp a byte can give? Wonder what's the price?
**Items**
-Many items have been removed. Some will return in the 1.1.x series of Digimobs, some will not.
-Added: Digizoid Poi. Put your fish scooping skills to the test!
-Added: H Spirit of Fire/B Spirit of Fire. You know what this is for.
-Added: Chronocore. Insert cryptic message here.
-All plantable digimobs crops now have moldy variants.
-Added: Guilmon Bread as per request.
-Added: Pokeball?
-Added: D-Terminal to access in-game wiki
-Provided for stability to V-Pet syncing and information display.
-Chips for the time being will no longer increase the stats of eggs.
-Shift+Right Clicking bytes will now display the amount of stored exp they contain.
Digimobs 1.0.2
**General**
-Updated the configuration file to be accessible via the mod menu in game. This naturally only works in single player worlds, but new commands to change configurations on servers will be implemented in the next update
-Earned degree in bug fixing.
**Entities**
-Implemented a new animation program that we will slowly begin converting all of our models too.
So far, the Guilmon line, Coronamon, Firamon, Meicrackmon/VM, and Raguelmon all have been converted.
-Implemented the autosave feature! See the Digimobs discord #mechanicsdiscussion section for more details on how this affects older worlds, as well as how to use it.
-Digimon of a higher form(Ex, Greymon) will now deal double damage to those of a lower form(Ex, Agumon)
-The amount of exp for stats has been slightly reduced
-The modifier of certain personalities on exp stats has been doubled
-The stats of wild digimon at certain levels has been slightly decreased
-Digimon inventories have been entirely recoded, do remove anything you want to keep from digimon's inventories before updating to this version.
-Meicoomon's line is now legitimately obtainable in game, but not my normal means. . .Good luck!
NEW DIGIMON-
Champion
-Kiwimon
Ultimate
-Deramon
Mega
-Raguelmon, Cannondramon, Omnimon(Merciful Mode)
**Blocks**
-Added DigiBank blocks
-Deadsand now has a new texture, thanks to DStheSecond!
**Items**
-Many items have gotten some major facelifts, thanks to DStheSecond
Digimobs 1.0.0
**General**
-Added several localization files. Some things may still need adding/fixing to these. Let me know if you find a localization issue!
-More bug fixes than I care to document.
**Entities**
NEW DIGIMON-
Rookie
- Coronamon, Dracomon
Champion
-Coredramon(Blue),Coredramon(Green), Firamon
Ultimate
-Wingdramon,Groundramon,Flaremon
Mega
-Apollomon,Slayerdramon,Breakdramon
REMODELS-
Guilmon- entire line
Elecmon
Introducing Taming 2.0
-Each digimon has been given a favorite item. Feeding wild digimon these items will slowly make them more favored with you.
-Once a digimon has been given some of it's favorite item, you must battle with it!
-Once a digimon drops below 20% health, there is a chance based on how favored you are, that the battle will stop and the digimon will want to join your team.
-If you are prompted to have the digimon join your team, right click it with an empty hand!
-Be vigilant, as digimon tamed through battle will not turn into eggs upon death!
-Sizes,Colors, and Model Credits are now displayed on the digimon's stats page.
-Thousands of tinier bug fixes.
**Blocks**
-Addition of several saplings and leaves to accommodate growing of the rest of the fruits.
-Leaves are now properly transparent.
-Leaves will now decay properly
-Can no longer infinitely shear leaves for drops.
**Items**
-Removed species-cards(Dragon,Beast, etc) Digimon that used these prior to the update will now have different requirements.
-Riding Gloves now lose durability upon mounting a Digimon.
-Changes made to the v-pet code to HOPEFULLY fix them getting mixed up and removing digimon data from servers in times of peak lag.
**World**
-Fixed an early 1.11.2 bug causing "Cascading Worldgen Lag" when generating new worlds and new chunks.
-Courage, Friendship, Reliability, and Kindness Digimental temples have received new designs! Only will take effect in new worlds/newly generated chunks.
General
-Language files will be added and updated in the next pre-release
-The mod has expanded to a point where it does not play well with other bigger mods. Starting with this mod, we will be redoing items to help accommodate with other mod compatibility, which will unfortunately delete any of the old item versions. We will slowly be phasing these out.
This update, all digivices have been deleted, so you may need to craft news ones.
Entities
-Added ambient sounds to all baby digimon
-Several digimon have gained the ability to be flown
-Fixed an issue with tamed and flying digimon taking fall damage
-Adjustments to riding:
Overall speed reduced so that servers will not read them as bugged entities and remove them while riding too fast
You can now float in midair without falling
-New digimon added:
Baby: Sakumon
Rookie: ???
Champion: ???
Ultimate: AeroVeedramon, ???, ???
Mega: UlForceVeedramon,Lilithmon,Mastemon,Ophanimon
-New remodels:
Baby:
In-Training:
Rookie: Salamon,Renamon
Armor:Veedramon(Gold)
Champion: Veedramon, Veedramon(Red), Veedramon(Virus), Gatomon, BlackGatomon,Mikemon
Ultimate: LadyDevimon,Angewomon
-Eggs are now immune to fire.
-Added a "Flying Wander" to certain digimon
-Added a beta "Interaction" AI
-Began fixes to equipment stats.
-TorikaraBallmon has been upgraded from a Baby digimon to an In-training digimon.
Blocks
-Slabs have been re-added for various blocks. Also new slabs.
-Stairs have been re-added for various blocks. Also new stairs.
-Added new plantable seeds
Items
-The Digimon Adventure era Digivices have been updated to 64x64 textures.
-All Digivices have been recoded, and so old digivices will be deleted upon restarting old worlds
-Began adding more items for the future
-Added new foods! Perhaps crafting these will be beneficial for your digimon
-Bytes will now give a small percentage of stat exp when used.
General
Language files have been fixed and set up!
Special thank you to EdXFlame for translating the mod into Portugese!
-Fixes to many structures that spawn in the digital world, mostly the digimental temples. You will need to generate new chunks for these changes to take effect.
Entities
-New digimon added:
Champion: ExVeemon(Virus), Guardromon(Gold), Growlmon(Yellow)
Ultimate: WarGrowlmon(Yellow),Taomon(Vaccine)
Mega:ImperialdramonDM(Black),ImperialdramonFM(Black),Piedmon*,ChaosPiedmon,ChaosMetalSeadramon
*Because Phantomon has been delayed an update, Piedmon will temporarily digivolve from Myotismon instead.
-New remodels:
Mega:Lotusmon
-Fixed a gamebreaking bug where digimon would ignore the defense of opposing digimon.
-Reworked the dodging mechanic. Now if your digimon meets the requirements to dodge, it will have a flat rate of 20% to dodge an attack.
-Fixed a bug where Tanemon could not digivolve to Floramon.
-Fixed a graphical issue on the stats page where certain stats would reset to 1.
-Fixed the digimon that are required to unlock the golden digimentals.
-Angemon can now be ridden and flown
-MetalSeadramon can now be flown.
Magnadramon can now be ridden and flown.
Blocks
-Fixed up digisaplings, swampsaplings, and tall digigrass.
-Lowered the resistance of some blocks.
-Fixed the sounds for some blocks.
Items
-Added creative only worldgen items to the Woodlands,Mudlands,and Ruins biomes. These can only be used in their respective biomes to generate more structures.
-Added items to hint towards future additions.
-Fixed a bunch of issues with digizoid tools, as well as the obsidian pick texture.
-Digizoid tools now require chrome digizoid to repair, instead of their respective colored digizoid.
-Fixed the rest of the items that had strange drop sizes.
Known Issues
-Bonus stats from equipment will not always display on the stats page.
General
-Fixes to the new digimon spawning system.
-Fixes to some broken localization.
Entities
-New digimon added:
In-training: Pinamon,???
Rookie: Floramon
Ultimate: Lilamon
-New remodels:
In-training: Koromon,Tsunomon,Yokomon,Motimon,Tanemon,Tokomon,Nyaromon
Rookie:Palmon,Aruraumon
Champion:Togemon
Ultimate:Lilymon
-Added two new personalities, Deft and Intuitive. These further increase the amount of Agility and Brains gained from stat experience, but also come with a little twist.
-The rate at which offense stat exp and defense stat exp gained is no longer random, and will give you a little for each attack you make/attack you recieve. Agility exp is also no longer randomly gained when dodging, but will also no longer increase simply by walking around.
-Fixed riding(From Digimobs 0.9.8c)
-Fixed an issue with the targeting overlay trying to target nonliving entities, and crashing the game(From Digimobs 0.9.8c)
Blocks
-Added upgraded versions of the training blocks.
Items
-Added Miracle Fruit. These will increase or decrease your digimon's size by a random amount.
Known Issues
-Tile Entities seemingly render invisible after logging back into your world.
General
Ton'o Fixes
Entities
-New digimon added:
In-training: Xiaomon
Champion: BlackGaogamon
-New remodels:
In-training: Gigimon,Viximon,Gummymon,Kokomon
-Digimon now spawn based on level away from the worldspawn. This can be configured in the digimobs.config file to adjust the distance per level, and the co ordinance to base levels on
Blocks
-Added recipes for all the new blocks
Items
-Added the "God-Pet".
Known Issues
-Tile Entities seemingly render invisible after logging back into your world.
General
IMPORTANT, RELEASE YOUR DIGIMON FROM V-PETS BEFORE UPDATING TO THIS VERSION OR THEY WILL NO LONGER BELONG TO YOU
-The digital world has received a makeover
Entities
-New digimon added:
In-training: Kyaromon
Rookie: Kudamon, Cardmon(C1), Cardmon(C2)
Champion: Bakemon,Soulmon, Cardmon(U1), Cardmon(U2),???
Ultimate: Mistymon, Cardmon(R1),Cardmon(R2),BlackMachGaogamon
Mega: Dynasmon, Cardmon(S1),Cardmon(S2)
-Upon death, digimon now only lose 25% of their stats as opposed to completely resetting.
Blocks
-New trophies for baby digimon, and both Gabumon/BlackGabumon lines!
-Created new digistone variants
-New wood/leaves variants
-New block: Dried digimud
Items
-Added super secret new items for future updates..
Known Issues
-Tile Entities seemingly render invisible after logging back into your world.
General
-Fixes to a few texture and localization errors
Entities
-New digimon added:
In-training: Monimon, Frimon, Kyupimon
Rookie: BlackAgumon(S), SnowAgumon(S), ???
Champion: Gesomon
Ultimate: BigMamemon
Mega: ChaosWarGreymon
Xros: Monitamon, HiVisionMonitamon
-Moved Gotsumon from the Pagumon line to the Upamon line
-Fixed a bug where Chicchimon was not available from Pururumon
-Fixed a bug where color and size variations would not be saved upon death.
-Digifuse!
-Nerfed the brain requirements for armor level digimon
-Added Brachiomon on to the Tyrannomon line.
Blocks
-Training equipment tier one now have models.
-Fixed a bug where training equipment could be broken and reset.
-Added digimon trophies! Trophies may be rarely dropped from boss digimon.
-Currently only trophies are available for Agumon and BlackAgumon lines
Items
-Removed stat exp from bytes
-Added Fusion Loaders
Known Issues
-Training equipment seemingly does not animate upon interaction
General
-There will be a follow up update in a week to implement the training equipment models before I get spammed with replies about how they are missing
-Fixed a few localization errors
Entities
-New digimon added:
-Chicchimon and Hyokomon
-The stats page can now be accessed for wild digimon
-Added variations!
-Variations come in two forms: Size and color.
-Digimon have a rare chance to spawn as one of 23 colors and one of 6 different sizes.
-Both sizes and colors are configurable, and can be turned off in the config file
Blocks
-Fixed a bug with the vending machines displaying the wrong items.
-Added training equipment for digimon! Training equipment currently do not have models, and are only placeholders. They are, however, fully functional.
-Training equipment may be crafted, but beware of over using them, as they will effect both weight and happiness in addition to giving you exp
Items
-Fixed a bug where digizoid armors other than red were not craftable.
-Added creative only paintbrushes for those that want to experiment with changing their digimon's color.
-Added black gears that will turn wild digimon into corrupted digimon
Known Issues
-Training equipment does not currently have models
-Texture errors on the paintbrushes
General
-More changes coming soon...
Entities
-Several entity related fixes
-Added Wizardmon and Sorcerymon
-Remodelled: Patamon/Tsukaimon/Kyubimon/Youkomon/Kyubimon(Silver)
-Added Machinedramon line
-Implemented new stat system
Stats will now gain exp just like your level. You will be alerted to when your stats gain exp by doing certain functions with your digimon.
-New stats GUI can be found by right clicking the digimon with a digivice, and clicking the "Stats" button
-Bosses have undergone some adjustments, including being made more noticeable
Blocks
-Fixes to some crafting recipes
Items
-Fixed a bug with ultimate-level digivolution items, and other evolution items, not displaying in creative tabs.
-Added digizoid armor! Maybe wearing all the pieces will give you a special bonus..
Known Issues
-Other things that still need fixing.
This update is purely to make servers more stable/preventing some crashes from possibly happening under certain circumstances. Nothing new was added. Except Gladimon. I definitely added Gladimon to the Kotemon line just so there would be something new.
REUPLOADED DUE TO YET ANOTHER CRASH-RELATED BUG
这次更新纯粹只是为了使服务器更稳定以及防止在某些特定的情况下会产生崩溃。没有新增内容,剑斗兽除外。我把它加入到剑道兽系列中,就只是为了有一些新的东西。
该文件已被重新上传并修复了一个会导致游戏崩溃的漏洞。
General
-Thats right. It's time for bug fixes.
World
-Fixed a bug allowing people to use commands in basic survival with no permissions
Entities
-Fixed a bug where digieggs would retaliate if you were being a bad tamer.
-Fixed a bug where digieggs would retaliate period.
-Added one new digimon because why not.
-More corrections to the attack and defense parameters of digimon.
Blocks
-Fixed a bug where digimobs plants could be trampled.
Items
-Fixed a bug where the red card and blue card were not displayed on the creative tabs.
-Fixed a bug where medium hp recoveries were displaying as large hp recoveries.
-Fixed a bug where sirloin was not plantable
-Fixed a bug with chips not working properly
-Fixed a bug with the DatiriEgg and YuraEgg not spawning the proper digieggs.
Known Issues
-There are still likely many issues to resolve from the port to 1.8.9. Please post any bugs you may find.
General
-After nearly two weeks straight of updating, the 1.8.9 update is here. Because of the drastic changes made with 1.8, there are still many things that have been changed and or still partially broken. Be sure to report these. In exchange for not having a lot of new stuff..we have plenty of new digimon to offer you.
World
-Changes have been made to the way the digital world is saved.
-The frequency at which various ores spawn in the digital world have been slightly increased.
Entities
-14 new digimon! Including the Puppetmon line(Mushroomon-Woodmon-Cherrymon-Puppetmon)
-Several fixes to various lines not having the proper requirements.
-The total amount of stats a digimon can have has been reduced from 9999/999 to 999/255 respectively(Thank you vanilla minecraft for putting a hard cap on maximum health and screwing over my mod)
-Eggs will now give you more of a hint on how close they are to hatching...
-Digimon will now be instantly selected when removing them from a v-pet.
Blocks
-More vending machine fixes
-Digizoid hoes can now be used to make digital farmland out of either grass or digigrass
-The stairs/slabs included in the decoration update have been temporarily removed.
Items
-The alarm clock can now be used to instantly age any digimon that is not in egg form, in addition to instantly hatching eggs for all you cheaters out there
-Digizoid weapons and tools are now able to be repaired with their respective digizoid colors.
-Added a new sword?
-The Bone staff and Battle Tomahawk have been temporarily removed.
Known Issues
-There are still likely many issues to resolve from the port to 1.8.9. Please post any bugs you may find.
General
-Yes I'm totally hyped for Tri Ep.3
-Apologies for a smaller update, more to come in bug fixes.
World
-Several world generation structures have had some slight changes.
-New world generation added to the Mudlands and the Crag biomes.
Entities
-New digimon added for a tri-in!(Get it? tie-in?? no? okay..)
-Added mega form to Pandamon
-ExTyrannomon may now be obtained from DarkTyrannomon
-Lines added for PlatinumNumemon, GoldNumemon, KaratsukiNumemon, Syakomon, and BlackKingNumemon
-Lilymon and Zudomon have had a change in their mega forms.
-Fixed some incorrect naming on Hawkmon's list of evolutions.
-Boss digimon will no longer become hostile when setting foot in the Woodlands biome. Boss digimon may still aggro you from other biomes, however.
-New revival mechanic. Equipping the proper revival item in your digimon's accessory slot will allow them to revive instead of becoming an egg!
Blocks
-Fixed a bug with the vending machines.
-Vending machines also no longer will drop a vending machine block upon being broken.
-More new blocks than you can shake a stick at.
-Adjustments to some previously bugged blocks
-Digizoid hoes can no longer be used to grow vanilla foods, likewise, Vanilla hoes can no longer be used to grow digimon food.
Items
-Updated several old item descriptions.
-Added revival items that will drop from Champion-level and higher digimon.
Known Issues
-The large digicore and large dark digicore items to not function correctly when equipped to a digimon.
See previous changelogs for details.
-Fixed ONE LAST BUG with eggs causing crashes.
-Fixed a bug where the praise/discipline timer would reset upon vpetting a digimon.
-Fixed a bug with digimon who has certain forms as their evolution requirements.
-Vending machines have been finished and will now spawn in new chunks, on occasion.
更多信息请参考以前的日志。
修复了最后一个关于数码蛋所导致崩溃的错误。
修复了一个关于电子宠物机计数器会重置的漏洞。
修复了数码兽进化到特定形态所需达到的前提的错误。
自动贩卖机已经制作完毕,现在会有概率生成在新的区块。
See previous changelogs for details.
-Fixed a critical error with the v-pet not saving some information.
-Vpets also will no longer reset the time it takes to age a digimon up.
-Digivolution options have been organized a little.
-Fixed a bug where the Digivice GUI would not display the correct numbers for exp, energy, happiness, and age.
详细信息请参考以前的日志。
修复了关于电子宠物机会漏保存一些信息的严重漏洞。
宠物机中的数码兽不再会重置其的年龄。
数码兽进化选项变得更有组织。
修复了暴龙机GUI中无法显示经验量,能量值,Happiness值与数码兽年龄的错误。
General
-Scaling digimon sizes has been removed indefinitely. Holy and Virus chips will revert back to their original functions.
World
-New world generation code has been made to help better distribute things in the digital world.
-Several new flowers and other blocks have been added.
Entities
-15 new digimon have been added.
-Unlock Paladin Mode!
-Riding is back! The riding glove is back with it's original recipe, and can now be used to ride, fly, or swim on certain digimon
-Evolution items are no longer restricted by species.
-Digimon that cross onto differing evolutionary paths will now retain their original egg. I.E using the Grey Claws on Veemon to digivolve into Greymon will still yield a ChiboEgg upon death, instead of a BotaEgg.-Many digimon now have new digivolution requirements.
-Inventories have been added to Digimon
-To access a digimon's inventory, you must simply click on the button in the GUI.
-Digimon can only carry up to 8 items. These cannot be stacked.
-Any item requirements to fulfill digivolution will now need to be in the digimon's inventory, not your own.
-Weapons, Armors, and Accessories may now be equipped to further boost your digimon's parameters.
-Boss digimon's names will now be displayed in red.
-Boss spawning rates have been adjusted.
-Made certain digimon appear in more than one biome for variety!
Blocks
-Digileaves now drop digisaplings upon breaking. These can be used to grow new trees.
-Fixes to where and what digishrooms can grow on.
-Bonemeal may be used on digisaplings, as well as on digigrass.
-Recipes for digizoid blocks have been adjusted.
-The hardness of many digimobs blocks have been adjusted.
Items
-New digimon weapons, armor, and accessories!
-Armor may not be equipped by players, only digimon. Weapons can be equipped by either.
-The amount of efficiency, and uses have been adjusted for the digizoid tools and weapons.
-New textures for crests
Known Issues
-An issue where newly spawned in digimon may crash your world. This will be fixed once you log in a second time.
-An issue where shift clicking while having the digimon inventory open may crash your game.
-An issue where your digimon's stats may appear as 0 and despawn/become hostile if your hunger dips below 0.
Release KnightDemon Appreciation(Minecraft 1.7.10)
General
-Mostly multiplayer crash fixes, but there are some goodies here and there . . .
-Have you thanked a KnightDemon today?
-New command added: resetstorymode
-Parameters are /resetstorymode "playername", this will allow people to reset their quest progression and claim a new starter in the event that one dies.
Entities
-Fixed a few rare bugs that would crash servers when a digimon dodges an attack or an egg hatches.
-Added a new digimon line. Can you figure out which one it is?
-Boss digimon have had some stat nerfs
-Boss AI will no longer target digieggs or players
-Boss digimon below level 10 will not be inherently hostile to the digimon around them.
-Digimon Tri event! Defeat the rampaging Alphamon to collect some goodies.
-Alphamon will be obtainable at a later date.
-Aquan digimon have been readded
-Digimon scaling has been added. Digimon may be scaled to 1x larger than their normal size, or .5 smaller than normal size.
Blocks
-Digileaves will now decay.
-You cannot recieve berries/nuts from decaying leaves, only by breaking them.
-Added recipes for Digiwood planks, Digiwood stairs, digiwood slabs
-Digiplanks may now also create sticks.
Items
-All plantable digimon items now grow on the same extended timer
-Meat plants have been split up. There are now 3 different meat plants for small meat, large meat, and sirloins respectively.
-Moldy meat, small meat, large meat, and sirloins can now be smelted into bone meal.
-Holy chips and viral chips no longer increase a digiegg stats, however. . .
Known Issues
-None at this time
Release Who Knows edition(Minecraft 1.7.10)
General
-Fixed a rare glitch causing you to crash while looking down.
-Fixed a glitch with Imperialdramon(Dragon Mode) not being able to be put back down while stored in a v-pet
-Fixed some localization errors.
-Digieggs, in addition to the timer, must be nadenade'd one last time to hatch.
常规
修复了一个会在你低头时导致游戏崩溃的罕见漏洞。
修复了帝皇龙甲兽 (龙形态)在存在电子宠物机后不能放出的问题。
修复了一些本地化错误。
将数码蛋加入了计数器,必须被抚摸抚摸至少一次才能孵化。
Release Fired Edition(Minecraft 1.7.10)
General
-Left a special note to my beta testers.
-Fixed a bug preventing boss digimon from DNA/Armor digivolving
-Set a level cap on bosses per form.
-Adjusted bosses to where they will no longer make other digimon drop items upon death.
-Removed the "Scanner" overlay from normal entities
常规
能在游戏中找到我的内测者们的名字。
修复了一个能让数码兽Boss进行联展或装甲进化的漏洞。
为不同的Boss设置了各自的经验等级上限。
Boss将不再让其他野生数码兽在死亡时掉落物品。
非本模组实体的将不再能显示在暴龙机GUI上。
Release Halloween Edition(Minecraft 1.7.10)
General
-The Digimobs wiki is now under management by Nano. Everyone be sure to thank Nano for her hard work and for updating all the information.
-New forum is still in development! It shall be up soon.
-Riding Digimon has been temporarily disabled.
-Aquan digimon are still disabled.
-Riding, biome changes, Aquan digimon, and size-changing digimon will be added in a follow-up update in the near future!
Entities
New Digimon
-Finished Meramon line
-Finished Devimon line
-Added Lunamon line
-Added Miscellaneous digimon
Combat Revisions part 1
-NEW METHOD TO CONTROL YOUR DIGIMON. Keys can be changed through the options.
-To control your digimon, you must have a digivice of any sort. To select your digimon, press M. To switch your command wheel to a different command, press the "," key. To execute a command, press the "." key.
-Digimon can no longer be put in a v-pet unless they are selected with M and in the selected digimon overlay.
-Digimon can no longer be commanded to attack by hitting another digimon.
-Digimon can no longer be commanded to sit by right clicking with an empty hand.
-Digimon now scale to different levels depending on what biome they are in, to help achieve the idea of going to different areas to level up.
-Digimon now have elemental weaknesses and strengths, meaning some will deal more/less damage to others.
Stat changes
-Stats have been reworked, yet again.
-An agility stat has been added, as well as a a dodging mechanic.
-A personality stat has been added. Personality traits will influence the amount of stats a digimon gain every level.
-While sitting, a digimon will slowly regenerate health up to a certain amount. The amount regenerated will scale with level.
Digieggs.
-YOU NO LONGER NEED 10 CHIPS TO HATCH AN EGG
-Eggs are now on a timer, and will hatch after a certain amount of time has passed.
-A new option on the digivice GUI will allow you to "Nadenade" the egg to decrease the amount of time needed.
-Chips will now add stats to the egg, based upon which chip is used. Chips will also decrease the amount of time needed to hatch an egg. You may only use 6 chips of any kind on an egg.
Taming
-You may no longer tame digimon by feeding them food.
-The only way to tame a digimon is by acquiring a digiegg from bosses.
Bosses
-Boss digimon will now appear at every level and every biome. They are designated by having "(Boss)" in their name.
-Boss digimon are now the only aggressive digimon, and will roam about attacking anything in sight, leveling up, and eventually digivolving.
-Bosses have a certain chance to drop a digiegg as mentioned above. The higher the form of the digimon, the higher of a chance it will drop an egg, or other goodies.
Render
-The amount of information rendered over a digimon's head has been reduced.
Blocks
-New portal block! With a new crafting recipe.
-Texture changes for digiwood.
Items
-V-Pets now no longer drop a ball, but instead instantly put your digimon back into the world.
-Added "Digimental fragments". Crafting 9 of these together will give you the appropriate Digimental. Drops from appropriate Armor level digimon.
-Spawn eggs for digieggs are now located in the digimobs tab, and have been retextured.
Known Issues
-Trying to execute a command without first selecting a digimon may cause the game to crash.
-Digimon on old worlds may..be different digimon.. due to remapping every entity.
Hotfix Version. Download THIS version if you downloaded Bug Update A previously.
General
-Bugfix patch
-Fixed a bug causing the game to crash when viewing achievements
World
-Fixed several block changing issues in the Digital World
-Fixed Digiice being transparent.
-Fixed an issue where using the digiportal will teleport you into a block
Entities
-New model for one digimon. Caaaan you find it?
-Fixed a rendering bug with Bits.
-Bits also now display without shifting.
-Digimon now have a passive regen up to 60% of their health while sitting.
-Several texture,model, and digivolution fixes.
Render
Blocks
-Nerfed recipe for digiportal down to 4 chrome digizoid from 9(temporary)
Items
-Fixed a bug with digizoid pickaxe recipes.
-Fixed the v-pet fulling restoring a digimon's health.
-More precautions taken to prevent Digimon duping with v-pets on multiplayer
NEW CONFIG FILE(Delete the old one just to make everything neat)
General
-Added new dimension
-Added ground work for quests and storyline for digital world.
-Added new commands
World
-Biomes and worldgen have all moved to the digital world dimension
-7 new biomes
Entities
-Added Tapirmon line
-Added Agumon(S) line
-Added in misc. other digimon.
-Added in code to set the digimon to tamer's UUID rather than just it's name
-Added a new GUI. To digivolve your digimon, you will need the corresponding digivice to access the GUI
-Fixed several bugs with digivolving lines and degeneration codes
-Added in new spawning parameters unique to each digimon
-Fixed DNA digivolving
Render
-Tamer tags only display when a digimon is tagged
Blocks
-New craftable portal block(temporary)
-Several new world blocks for the dimension
-Vending machine is now fully functional
-Added Chrome and Obsidian digizoids, as well as chrondigizoit ore
Items
-V-Pets should be fully functional and fixed
-Separated digizoid tools into tiers
-Fixed the additional damage done to digimon while using weapons from digimobs
Known Issues
-None so far
Blocks
Items
-Some stability measures added to the v-pets.
General
-Updated to 1.7.10
-Bugdate
World
Entities
-Fixed a bug where a Digimon's name would not change upon digivolving
-Added a new screen to the v-pet for nicknames to prevent them from resetting everytime you open it.
Known Issues
-WARNING: Digimon Tamed BEFORE 0.9.4 will not work with the v-pets. They will turn into Arkadi Eggs.
-Eggs will keep spawning despite the limit per chunk
-Health does not properly set itself when unstoring digimon.
-Always back up your files!
-Also a good time to delete old config files.
Blocks
-NERFED THE MEAT PLANTS(You can no longer obtain meat from a plant that is not developed)
Items
-Began adding language support for item descriptions
-Added V-Pets
-Digimon weapons now deal additional damage to digimon >=Champion Form.
Yes, that means if you're reading this, you now have a chance of surviving a higher formed digimon encounter alone.
General
-Added achievements!
-Added A new achievement page for keeping track of "True" digimon lines.
World
-Added WorldGen for Digimentals of Sincerity, Hope, Light, and Kindness
-Fixed a few bugs with Boss structures overlapping with the Digimental Temples
-Increased spawn rate of Temple of Relability
Entities
-Added 8 new digimon
-Updated models for Impmon/Palmon/Aruraumon
-Allowed virus digimon to drop regular bytes again
-ADDED STORAGE.
Right click a digimon with the V-pet to store digimon.
Shift+Click to view stats/rename
Right click again to release storage ball.
Empty handed right click to release your digimon again!
-WARNING: Digimon Tamed BEFORE 0.9.4 will not work with the storage. They will turn into Arkadi Eggs.
-WARNING: Digimon Tamed BEFORE 0.9.4 will not work with the storage. They will turn into Arkadi Eggs.-WARNING: Digimon Tamed BEFORE 0.9.4 will not work with the storage. They will turn into Arkadi Eggs.
-WARNING: Digimon Tamed BEFORE 0.9.4 will not work with the storage. They will turn into Arkadi Eggs.
-Removed AI causing digimon to attack their opposite species
-Changed digimon in certain biomes to spawn on specific blocks, rather than just in the biome.
-Added in a new targeting system for digimon.
-Passive digimon are done taking your abuse.
-Fixed Bosses AI and gimmicks
Known Issues
-WARNING: Digimon Tamed BEFORE 0.9.4 will not work with the storage. They will turn into Arkadi Eggs.
-Always back up your files!
-Also a good time to delete old config files.
General
-Fixed a few language registry errors
World
Entities
-Fixed a couple of issues with digimon not dropping anything
-Fixed an issue with ExTyrannomon spawning uncontrollably.
Render
Blocks
-Fixed a bug with meat plants not rendering a texture when they begin to rot.
Items
-Disabled most item descriptions while I work on a way to translate them into different languages.
Known Issues
-The notice when a digimon dodges an attack does not appear.
-New GUIs have been disabled, as a critical bug was discovered right before release. Will not affect the rest of the functions.
-Always back up your files!
-Also a good time to delete old config files.
General
-Added for Brazil and Argentina language files
-Added achievements!(More coming soon)
World
-Added WorldGen for Digimental of Reliability
-Added 3 WorldGens for boss digimon
-The Volcano and Machine biomes have reentered the worlds!
Entities
-Added 14 new digimon
-Updated textures for Angemon/Piddomon/Devimon/IceDevimon
-Revamped taming process
Feeding a intraining/rookie digimon its favorite food will greatly increase odds of taming it
Feeding a intraining/rookie digimon other food will slowly increase odds of taming it
Feeding a intraining/rookie digimon a disliked food will decrease odds of taming it
Favorite/Disliked
Dragon: Meat/Nuts
Beast: Nuts/Vegetables
Avian: Vegetables/Plants
Insect: Fruits/Vegetables
Aquan: Fish/Fruit
Plant: Plants/Meat
Machine: Parts/Food
Holy: Holy items/Evil items
Evil: Evil items/ Holy items
Vanilla foods can no longer be used to tame digimon, but can still be fed to tamed digimon to increase/decrease weight/health/energy
-Digimon of every attribute but evil digimon are now less likely to be hostile
-Digimon will now chase at a slower speed
-Digimon will now revert into their original previous form when using special digivolution items.(EG. Veemon using Grey Claws to digivolve to Greymon will now degenerate back into Veemon
Mistake digimon will now degenerate to Chuumon or Gazimon instead of their original form
-Fixed a bug where Jogressed digimon's death will cause servers to crash.
-Finished Guilmon/BlackGuilmon lines
-Added a jogress option for ExVeemon and Aquilamon
-Added special drops to boss digimon
Render
Blocks
-Added Rain Plants.
-Increased the hardness of all digizoids, as well as digimental blocks.(To accomodate new digizoid tools)
Items
-Added in new weapons
-Added in Digizoid set of tools
-Added a plethora of new foods
-Added new holy/evil items
-Nut-variety and Fruit-variety items now drop from tree leaves
-Meats now drop from dragon and beast digimon.
-Colored digivices can now be used for various digivice recipes
-Colored digivices can now be turned back into an uncolored digivice by using a digicase with them.
Known Issues
-The notice when a digimon dodges an attack does not appear.
-New GUIs have been disabled, as a critical bug was discovered right before release. Will not affect the rest of the functions.
-Always back up your files!
-Also a good time to delete old config files.
General
-Prep work for Part II, which will finally add on some progression to the mod.
-Added German language file
World
-Changed Friendship digimental worldgen to be a little more visible
-Moved deluxe digishrooms to the forest hills biome
-Moved digishrooms to the roofed forest biome
Entities
-Revamped stats of every digimon
Each digimon now has a unique set of stats, as well as unique stat growths. Leveling digimon in their higher forms will allow them to gain more stats per level
-Stats are now capped at 255
-MP chip now adds to the maximum amount of stored energy a digimon has.
-Finished Terriermon line, and dark line
-Finished Renamon line, and dark line
-Attached IceDevimon to Impmon
-Added 19 new digimon
-Added eggs as rare spawns in the overworld
-Flying digimon can now fly
-Made several more rideable digimon
-Fixed the offsets of rideable digimon so that you can see in first person
-Added rarity to items.
Chips are common drops
Blue Cards are rare drops
Food items are uncommon drops
Digivice parts are now uncommon drops
-Digimon now have a chance to randomly spawn hostile
-Added in a new dodge mechanic
Digimon who dodge an attack will take no damage.
-Reduced the amount of damage a player can cause to digimon Champion level and higher to 1.
-Requirements for digimon to digivolve have changed. Watch the wiki in the upcoming days for more detailed changes.
For general reference
The digivice is used for season 1 digimon, as well as crests for ultimate level.
The d3 digivice is used for Season 2 digimon. To armor digivolve, use the digimental first, then the d3 digivice.
The dpower is used for season 3 digimon. To digivolve, use the blue card first, then the dpower.
Cards are used for digimon that change species
The Viral digivice is used to shift digimon into their dark forms
-Fixed some AI issues
Render
-Fixed Renders for ClearAgumon and L-ToyAgumon
Blocks
-Added textures to vending machine
Items
-Removed Mega digivices
-Added color variations to the digivice, d3 digivice, and the d-power
-Added recipe for d-power
-Dpower no longer instantly tames digimon
-Fixed an issue where vanilla items would not add weight to a digimon
Known Issues
-The notice when a digimon dodges an attack does not appear.
Ahem ahem. Ready? Iiiiits bug fix time.
Release 0.9.2a(Minecraft 1.7.2)
-Always back up your files!
-Also a good time to delete old config files.
General
-More multiplayer fixes.
World
-Increased worldgen of temples a little.
Entities
-Implemented new spawning conditions since Forge's are so crappy. May need further adjustment down the road.
-Fixed a bug with the Cherubimons displaying incorrectly
-Fixed a bug with Petitmon being un-interactable.
-Fixed an issue where under certain conditions, Tsunomon would digivolve into both Psychemon and Gabumon at the same time
-Fixed an issue where Shellmon would not spawn.
-Fixed an issue where Greymon digivolving to SkullGreymon would cause crashes.
Items
-Datalinks no longer display the stats of untamed digimon
Known Issues
-Regular minecraft foods will not add weight to a digimon. To be fixed in a later version.
Ittts that time.
Release 0.9.2(Minecraft 1.7.2)
-Always back up your files!
-Also a good time to delete old config files.
General
-Fixed a plethora of multiplayer crashes. Should be good to go now.
-Added a Spanish language file!
-Added prep work for new GUI's
World
-Added worldgen for digimental of Friendship to mesa biome
-Removed nursery worldgen from spawning for the time being
Entities
-Over 20 new digimon!
-Both Lopmon line's are now complete.
-Added a new branch to Pagumon's line
-Added two new branches to Kapurimon's line
-Added two new branches to Bukamon's line
-Added in-training forms for ketomon, fufumon
-Fixed a bug where petitmon's egg was not available in the creative menu
-Fixed a bug where digimon would not spawn underground.
-Added new digimon underground!
-Added Leomon to the Savanna biome
-New texture for DemiVeemon,Rapidmon,Rapidmon(Armor)
-New model for Veemon
-Added Raidramon to Veemon's evolutionary branches.
-Readded a penalty for starving digimon. If you allow your digimon to starve, they will now sit in place and be unable to move until they are removed from their starving status.
-Fixed a bug causing some digimon to be un-interactable
-Added a rare occurence of a mega level digimon spawning.
Render
Fixed an issue with several digimon not rendering properly.
Blocks
Items
-Fixed an issue with weight calculations not being made properly.
Known Issues
-Sometimes digimon will not immediately spawn in a chunk. My current suggestion is to wait a little while, and they should start spawning properly.
Now that multiplayer shouldn't crash anymore, My new friends and I expect some servers to come up and play on. They don't like to be kept waiting..
Always back up your files!
Entities
-Fixed a bug with some overlapping IDs for the Veedramon variations
-Added evolutionary branches for Gazimon and Gizamon
-Changed requirements for DemiDevimon
-Fixed a rather huge bug with the AI causing crashes and in-general not working.
Known Issues
BlackGarurumon's model seems to be bugging out.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now you may go back to a mostly bug-free playthrough. Let me know if there are any other bugs found, however!
Always back up your files!
General
-Digimobs may work oddly on worlds created before 1.7.2
-Preparations for new GUIs put in place(coming soon)
World
-Biomes temporarily removed until Forge adds functionality back to the code for creating biomes.
-Nursery worldgen moved to spawn rarely all over world
Entities
-Added spawn eggs for digieggs under the misc menu
-Reworked Energy stat. Energy is now gained by interacting with your digimon. Once your digimon has 100 energy(indicated by blue energy bar), you will be able to digivolve
Began process to rework hunger system.
-Only rookie digimon will now evolve to slime digimon if they are overfed
-No penalty currently for starving digimon(for now)
-33 new digimon added!
-Kokuwamon line added
-Gaomon line added
-BlackGabumon line added
-animations updated for some digimon
-Dorumon line re-added into the game!
-Fixed a bug not allowing the digivolve animation to occur when digivolving
-Added more evolutionary branches to certain digimon
-Baby digimon revamped to NO LONGER USE BREAD. Baby digimon now require packets to digivolve(see Items for more details)
-Updated riding to allow the player to directly control the digimon when using the riding glove
-Due to the increase in biomes, and removal of custom biomes, many digimon have migrated to various areas.
-Code put into place for digimon storage(also coming soon)
-Prepatory code for NPCs introduced(you guessed it, coming soon)
-New model for WereGarurumon(courtesy of Dan)
Render
-Render for Hunger changed. Digimon that are overfed will now have a purple hunger bar
-Render for Energy changed. Digimon with little energy will have a green bar, having full 100% energy to digivolve will have a blue bar.
Blocks
-Fixed issues with meat plants dropping too many pieces of meat at once time.
Items
-New item added: Packets
-Packets are used to digivolve baby digimon
-Packets are obtained my smelting down digimon drops(circuits,computer chip, case, etc)
-Packets can also be used to craft HP floppies, MP floppies, and stat chips
-Meat plants nerfed to restore less hunger to players
-All foods regular minecraft foods can now be fed to digimon to restore health,energy, and some weight.
Known Issues
-Pagumon does not digivolve to Gazimon
-Attack AI may not work properly due to a last minute bug. Currently being worked on and will be working for 0.9.1
Release 0.8.5a
-Always back up your files!
General
-Bug fix for servers
Entities
-Fixed a bug where degenerating eggs would cause servers to crash.
-Fixed a bug where mega level digimon would digivolve if overfed
-Fixed a bug where Wendigomon would use the Crest of Light to digivolve rather than the Crest of Darkness.
-Added Sukamon to the swamp lands.
-Fixed KingSukamon so he doesn't degenerate into Gomamon
Blocks
Items
-Blocked people from using the degenerator to degenerate eggs.
World
Known Issues
-Digivolving animation does not last long enough.
0.8.5 is out nooooow. Here is the changelog, which can also be found at our forums. Thanks for Lunatic's server for finding a rather game-hindering multiplayer bug. Don't have a fix for it as of yet, but I have disabled digimon from taking damage when they are starving(for now)
Release 0.8.5
-Always back up your files!
General
-Recoded the digimon render to be more efficient, and cause less lag.
-Made the render also display over eggs.
Entities
-Added 4 new digimon
-Fixed a bug that allowed people to digivolve other people's digimon
-Removed damage being done to starving digimon until a workaround can be done so that digimon on servers do not starve while their owners are away.
-Fixed some issues with jogress evolutions
-Fixed an issue where digimon's max health was not increasing, or being saved from one level to the next.
-Certain species of digimon will now digivolve to things other than Numemon is overfed. . .
-Added a digivolving animation!
-Added a slight penalty for when digimon degenerate.
Blocks
Items
-Added a degenerator item and recipe. The degenerator will instantly degenerate digimon, regardless of their level(use wisely)
World
-Moved Biome IDs until a Biome ID config can be made.(Allowed for BiomesaPlenty and ExtraBiomesXL compatibility)
Known Issues
-Digivolving animation does not last long enough.
Happy adventuring!
-Always remember to backup your saves!
-Please remove old Digimobs config file before playing and use the new one. Items
-Added a new item and recipe. "Riding Glove" Allows you to mount, ride, and steer ridable Digimon.
-Added in food items that spawn in world/drop from Digimon. Used for a variety of things.
-(Creative) Added in stat chips. These increase your digimon's stats, and some restore health/energy
-Cards/Crests/Mega Digivices are now consumed when used to digivolve a digimon. Blocks
-Fixed a bug where the Digimental eggs would not properly display textures.
-Added the rest of the creative blocks into a Digivillage biome Entities
-Added a heck of a lot of Digimon. Can you find them all?
-Some digimon have moved biomes, and some new Digimon have appeared in their places!
-Some digimon now have certain spawn conditions that must be met before they will spawn.
-Added underground spawns.
-Fixed more comflicts occuring with swimming AI.
-Finished Health, Energy, and Hunger stats.
-Energy is more or less the Digimon's "mana" If the digimon is champion level or above, the energy will slowly deplete until it is empty, upon which time it will degenerate into its previous form.
-Brains stat influences the rate the energy decreases.
-Weight/Hunger is similar. You must now feed your digimon or they will starve! Becareful not to overfeed them..
-Added a new render above tamed digimon to display their health, energy, and hunger.
-Added new food drops to digimon, as well as some evolution items
-THE WAY YOU TAME DIGIMON HAS CHANGED -Digimon now require different items to tame(Not all of them want acorns). Only rookie and below can be tamed.
-Attacking a digimon will now make it "hostile", and you will lose your chance at taming it.
-Minor tweaks to flying digimon
-Certain digimon now have branching evolutions. Certain conditions must be meant for them to digivolve into the next branch.
-(Hint, try making sure Yokomon has a heavy weight and go swimming) Biomes
-Tweaks to the Volcano Biome
-Added new structures to Digivillage biome
-Tweaked the Machine biome a little.
-Added a new structure to the desert? Other
-Several smaller tweaks as we approach an smp release Known Bugs
-Machine biome generations are still known to lag out and cause glitching(Dont step in glitches, they make you suffocate!)
-Filling up the energy bar will sometimes cause you to go over the maximum amount.
-Candlemon sometimes spontaneously digivolve into elders.
Always remember to backup your saves! Items
-Fixed recipes for the final time
-Fixed a bug where evolution items would make everything evolve to Greymon Block
-Added in armor eggs Entities
-Fixed some issues with the AI working against water digimon
-Added an element stat
-Fixed the health stat
-Added an age based evolution to Candlemon
-Re Added the render for digimon
-Added the basic stage of riding. Garurumon can be ridden by right clicking on him with a digivice, and steered with nothing in the hand
-Added branching evolutions for Kapurimon Biomes
-Tweaked some of the generation in attempt to fix some of minecraft's weird generation rules Known Bugs
-The model for the armor eggs do not display correctly
-Nicknames do not save after logging out of minecraft.
Always remember to backup your saves! Items -Fixed a few bugs causing some recipes to not work correctly -Added functionality to the rest of the evolution items(that are in creative mode) Entities -Fixed an error where a few digimon's textures would not display correctly Biomes -Tweaked the machine biome's ruin generation a slight bit.
Always remember to backup your saves! -Updated to Minecraft 1.6.2 and Forge 9.10. -Delete any old digimobs config file you might have .
---Blocks----
-Removed the digicage, expconverter, and dimension block for now
-Added textures to the four colored blocks, currently only available in creative
-Digizoid, used to craft several important items, now is generated underground, as well as a certain biome..
-Added configurations for all blocks
----Items----
-Made recipes for all items needed to go from rookie to mega for playablity in survival mode(will update wiki soon)
-Added many new items to the creative mode(under development)
-Added drops for digimon that will be used for crafting purposes Added configuration settings for all non-metadataed items
---Entities----
-Still in progress of revamping, bugs may vary -Readjusted the attack stat and defense stat
-Added in brains,age,weight,energy,and health(see bugs section) stat
-Also added a typing and attribute stat
-AI revamped and slightly adjusted from previews
-Added in Phoenixmon to end Biyomon's evolutionary line
-Adjusted and added new animations to certain digimon
-Acorns are now used to tame digimon. They will need to be fed a certain amount. D-power will still tame in creative mode
-Digimon will now be commanded to sit when you right click them without an item
-Many adjustments to spawns and spawn rates
-Adjusted eggs to prevent them from spawning with the wrong properties/textures
-Added in eggs for MetalKoromon, Mokumon, Zerimon, Cocomon
-Fixed an issue where Gomamon would not digivolve
-Fixed an issue where Wargreymon and Metalgaarurumon would not dna digivolve to Omnimon
---Biomes----
-Fixed the digivillage biome:
-Grassy biomes with a few trees and tall grass. Home to all digieggs and a certain friendly digimon
-Volcano biomes, made of netherrack and volcanoes. Spawn demimeramon.
-Machine biomes, filled with digizoid trees and mysterious ruins. Spawn a lot of machine oriented digimon.
--General-----
-Cleaned up a lot of bad code
-Added a long-desired configuration option for blocks and most items.
Fixes to levels not displaying properly
-Fixes to tamer names not displaying properly
-Redid the Digimon AI, look for any bugs here!
-Fixed a bug overriding some natural biomes with the digimobs biomes
-General bug fixes to make to make this a little more playable while you wait for the full version
-Also added ExVeemon. Known Bugs Some aspects of the GUI are still a little buggy Coming in 0.8.0
-Ridable digimon!
-More finely tuned AI!
-Biomes with stuff in them
-Lots of new items, and updated recipes
-And lots more
*cough* *cough*
Sorry. I got way behind yesterday.
But ITS HERE!
Second preview, more importantly updated for 1.5.2 and playable.
There isn't a lot of new stuff this time, but that's because this was mostly crushing some of the more major bugs.
Things to note***
The recipes have not changed yet, so you will still have to use creative to get some of the items
The GUI and the renderer for digimon are not updating stats. The stats ARE updating, but it is not showing it.(So if you feed your Agumon a lot of data, and he is still showing to be level 2, he is more likely a lot higher)
I wont update the wiki just yet since a lot of stuff will be changing for the actual update
Happy playing!
Update to 1.5!
Sorry for not updating any more recently than I have. I have kind of been bogged down with school work and other life things that suck, and haven't really had quite the motivation or time to get much done. However, that is slowly changing. So while a new test update isn't quite ready yet, it is drawing very much so closer.
-Finish building DigiVillage biome.(If anyone has a good idea on what all it should include, I would be grateful. All Ive got is a little hut where Jijimon will live at the moment 😀 )
-Converting all the items and blocks into forge format to get the infinite index. Annnd making a config file(I think. I think that will solve all the ID problems, annnyone can maybe confirm thats what the config files do for sure for me :o?)
-Make more egg models. Ran out of the one Gamer sent me a loong time ago. All the eggs from here on will be made from me as well.
-Secretly test out new methods and requirements for digivolving
-Adding in more stats
-Adding in more animations. Currently looking to try and animate Terriermon and Lopmon. I would feel bad for having to get rid of all of Gamer's models, and I feel as if those were kind of his signature ones.
-Bug fixes, animation fixes
-Who knows what else I forgot to mention.
-Added animations for BlackAgumon,Gabumon,Motimon,Tanemon,Tokomon.
-Fixed hitboxes for Agumon line.
-Added in Botamon's egg for testing. You can use the item to spawn it in creative(like the mob spawner eggs). These will eventually be in the game. Just haven't gotten that far yet. Eggs also spawn everywhere for this update and this update only 😀
-Revised stat formulas, added the attack stat to the Xros Loader GUI. I imagine this may require further balancing, but hey, its improvement.
-Also reworked Digimon attacking, courtesy of NaruArth. He has made it to where Digimon will attack anything threatening you, or the Digimon.
-Koromon can now digivolve to BlackAgumon
-Fixed the save problem as far as I can tell. (WARNING, DO NOT Alt+F4 out of the game. Doing so may erase giant chunks of the mod and or cause other weird problems. Always make sure to save and exit.)
-Added exp orbs to digimon. Drop more orbs based on level.
-Added levels to Digimon. I beeelieve in-training Digimon can be anywhere from 1-3, and rookies will spawn 5-8.
-Added a secret Digimon. Caaaaan you find him? It's a hint to a gimmick I wanted to add in the next update 😀
-Fixed Hitboxes for Agumon line
-Digiegg testing phase, which will include. . . . .Only Botamon >_>
-Part of a biome?
-Different sort of digivolution(You can't level up Botamon to get it to evolve into Koromon 😀 , babies require lots of care and food you know . . .)
-And naturally updated to 1.2.5
-OH AND HOPEFULLY I CAN FIGURE OUT WHY DIGIMON WON'T FREAKIN SAVE >_<
As a tiny little update:
Ugh.
Started on some biome stuff. Ran into some problems(naturally). The next update should have the very beginnings of the new biome in it. There's not much to look at in it now, but there is a reason this is a WIP 😀
Also am about finished with the in-training digimon edits. So Agumon, the in-training digimon, and Gabumon will have animations at least in the next update. Also working on KnightDemon's Garurumon. I believe Garurumon,WereGarurumon,and MetallGarurumon will work fine. Still need to test out one of them in a trial run though...
Fixed the hitboxes for Agumon's line too. Are there any others that are horribly bad?
What else . . .?
Oh. I have a little work done on the egg code. Perhaps if 1.2.5 holds off a little longer, I will have time to get a test run of an egg in with the next patch up too.
Thoughts on de-evolution?
I think I can do it. The only catch would be that you would not have the choice of what it de-evolved in to. I was thinking they should either de-evolve to the baby stage, or the in-training stage.
On a brighter subject.
GOGOG OGOG O UPDATE
++A whole. lot. of. changes.
++Xros Loader now comes in red,blue,green,yellow,pink,black
++Added in items for digivolution through mega.
--Alternate evolutions were taken out last minute due to not working(will be back for 0.7.0!)
++Added in BlackAgumon, BlackGreymon, Greymon, MetalGreymon, WarGreymon, Togemon, Gargomon, Gatomon, Garurumon, WereGarurumon, and MetalGarurumon
++Added animations to Agumon has the test/base for the rest of the animations(Don't shoot me! I promise they are all getting animated! 😀 )
++Changed a lot of code, allowing less complications.
++Digimon save bug should be fixed. No more missing digimon!(I think)
++ A whole lot more.
Also, the Digipedia will help out some on recipes since its mass overhaul.
The recipe is
stick plank plank
stick plank plank
stick plank plank
Any other recipes it might be better just to ask for, seeing as there are...a lot.
There are ALSO a lot of bugs, so let me know whats bugged.
++Cleaned up a lot of code.
++Digimon now fight back. Be careful when you attack them!
++Digimon now have "rival" digimon, and will attack each other(Most of them are set to tanemon, may be buggy still)
++You now tame digimon with acorn. BREAD WILL NO LONGER WORK
++Acorns now drop from all Digimon.
++Added new items
++Changed texture of Digivice
++Increased spawn rate dramatically.
++Agumon model replaced
-XrosLoader GUI!
-Basic leveling system and stats
-Digimon that bite back when you hit them
-Mobs will no longer ignore your Digimon
-Someee bug fixes
-At least 2 new digimon(4 depending on how Yaamon and Impmon are going)
-Secret enemy Digimon. Since people want to fight, I'll give you a fight. Bahaha..Ha.
That would be lovely. I shall let you know when we are ready.
Speaking of, update time.
Also, DIAMONDS NOW NO LONGER TAME DIGIMON.
You must use a cage. How do you craft it you say?
Iron Iron Iron
Iron GP Iron
Iron Iron Iron
With that recipe! with :Iron:=Iron ore and :GP:=Redstone
You will need to set the cage on the ground. Afterwords, right click it with bread, and as Digimon hop on it they will be captured and tamed.
Also, any item that does not have a right click functionality will now make Digimon sit, not just an empty hand.
And now, onto adding new stuff. Enjoy the updatedness! Let me know if I missed anything not working!
Things fixed:
Right hand no longer crashes stuff.
Digimon no longer teleport so close to you
You can now make your digimon sit(right click empty handed)
Unscaled models so that the blocks do not mesh together and look messed up.
Things still broken:
Some animations still do not work
Bukamon still bounces around(as opposed to crawling)
Bukamon and Gomamon do not sit still when you command them to.
Yokomon still floats >.> (My fault)
Some models still do not display correctly.