Minecraft设置了属性上限,如盔甲的护甲值上限被限制在30点。因此大部分模组中的装备无法发挥出应有的效果,而AttributeFix将撤销这一限制,玩家属性加成的数值将完全生效而不受原版上限限制。
一些受影响的属性:
最大生命、移动速度、攻击伤害、攻击速度、护甲值、护甲韧性、运气。
作者的介绍:
Minecraft uses an attribute system to handle important calculations. It covers everything from armor values, to attack damage, to the maximum health of a mob. This system also introduced attribute caps, which limit how high any value can be. While this usually goes unnoticed, many mods are unknowingly affected by it. One common example is a set of armor that provides the player with more than 30 points of armor. The vanilla game limits armor to 30 points, so any armor points above that are completely wasted. This mod significantly increases these caps to allow mods to work as they were intended.
(Minecraft采用一套属性系统来做一些重要的计算,这套系统涵盖了护甲值、攻击伤害以及生物的最大生命值等等。这个系统还设置了属性上限,即某项属性值最高能有多高。这在游戏中通常不会被注意到,但许多mod仍会受到影响。举个例子,比如有一套盔甲能给玩家提供30点以上的护甲,由于平时原版游戏会将护甲值限制在30点的上限,因此高于30点的护甲值部分就被浪费掉了。本mod则极大提升了原版的属性上限,这样众多mod的属性加成就能正常生效了。)