距离显示结果还剩4票~
暂无日志..
暂无管理组..
暂无编辑组..
暂无开发组..
这是一个轻量级的模组! 它的图标来自于《鬼灭之刃》。
这个模组的灵感来自山羊。 它使得每个实体都能像山羊一样撞飞敌人! 原文“飞跃敌人”
当然,一切都可以配置!
{
// "damageRateOfMultiplication":伤害倍率,决定了撞击伤害的计算公式中的乘数
// "damageRateOfMultiplication": Damage rate of multiplication, determines the multiplier in the calculation formula of collision damage
"damageRateOfMultiplication": 5.0,
// "knockbackRateOfMultiplication":击退倍率,决定了击退效果的计算公式中的乘数
// "knockbackRateOfMultiplication": Knockback rate of multiplication, determines the multiplier in the calculation formula of knockback effect
"knockbackRateOfMultiplication": 1.0,
// "velocityThreshold":速度阈值,当实体的速度超过这个值时,才会触发撞击伤害和击退效果
// "velocityThreshold": Velocity threshold, when the speed of the entity exceeds this value, the collision damage and knockback effect will be triggered
"velocityThreshold": 0.0,
// "maxDamage":最大伤害,撞击伤害的上限
// "maxDamage": Maximum damage, the upper limit of collision damage
"maxDamage": 20.0,
// "minDamage":最小伤害,撞击伤害的下限
// "minDamage": Minimum damage, the lower limit of collision damage
"minDamage": 0.0,
// "maxKnockback":最大击退,击退效果的上限
// "maxKnockback": Maximum knockback, the upper limit of knockback effect
"maxKnockback": 5.0,
// "minKnockback":最小击退,击退效果的下限
// "minKnockback": Minimum knockback, the lower limit of knockback effect
"minKnockback": 0.0,
// "hurtBackRateOfMultiplication":反伤倍率,决定了反伤的计算公式中的乘数
// "hurtBackRateOfMultiplication": Hurt back rate of multiplication, determines the multiplier in the calculation formula of hurt back
"hurtBackRateOfMultiplication": 1.0,
// "hurtBack":是否反伤,如果为true,实体在撞击其他实体时也会受到伤害
// "hurtBack": Whether to hurt back, if true, the entity will also be damaged when it hits other entities
"hurtBack": false,
// "blackListEnabled":是否启用黑名单,如果为true,黑名单中的实体不会受到撞击伤害和击退效果
// "blackListEnabled": Whether to enable the blacklist, if true, entities in the blacklist will not be subject to collision damage and knockback effect
"blackListEnabled": false,
// "whiteListEnabled":是否启用白名单,如果为true,只有白名单中的实体会受到撞击伤害和击退效果
// "whiteListEnabled": Whether to enable the whitelist, if true, only entities in the whitelist will be subject to collision damage and knockback effect
"whiteListEnabled": false,
// "blackList":黑名单,列表中的实体不会受到撞击伤害和击退效果
// "blackList": Blacklist, entities in the list will not be subject to collision damage and knockback effect
"blackList": [],
// "whiteList":白名单,只有列表中的实体会受到撞击伤害和击退效果
// "whiteList": Whitelist, only entities in the list will be subject to collision damage and knockback effect
"whiteList": []
}