该mod的配置文件汉化,笔者自己翻译的,有不足之处请见谅


# Configuration file


general {

    # Change the attack damage of the claw trap upon being trapped

    D:"Claw Trap Attack Damage"=9.0

    修改猎捕爪陷阱的攻击伤害

    猎捕爪陷阱的攻击伤害 = 9.0

    # Change the health of the Claw Trap

    D:"Claw Trap Health"=10.0

    修改猎捕爪陷阱的生命值

    猎捕爪陷阱的生命值 = 10.0

    # Determine the base damage of the Hierophant

    D:"Hierophant Attack Damage"=14.0

    确定祭司的基础伤害

    祭司攻击伤害 = 14.0

    # Change the cooldown in between each attack in ticks (1 seconds = 20 ticks) WARNING, going below 30 may cause game to crash!

    # Min: 30

    # Max: 200

    I:"Hierophant Attack Speed"=60

    修改每次攻击之间的间隔时间(1秒=20tick) 警告:低于30tick可能会导致游戏崩溃!

     最小:30

     最大:200

    # Change how many seconds of blindness is given when the aura hits the player from the Hierophant, in seconds.

    I:"Hierophant Blindness attack"=15

    修改玩家被光环击中时被给予的失明效果时长,以秒计

    祭司失明攻击=15秒

    # Change the health of the Hierophant

    D:"Hierophant Health"=220.0

    修改祭司的血量

    祭司的血量 = 220.0

    # Changes the timer for how long the jail cell is around the player, in seconds. WARNING, making this higher will allow the Hierophant to summon multiple if set too long

    I:"Hierophant Jail Cell Attack Timer"=10

    修改监禁技能的释放计时,以秒计。警告,这个数值过久会允许祭司召唤多个

    祭司监禁攻击间隔 = 10秒

    # Change the damage of the orbs thrown by the Hierophant

    D:"Hierophant Orb Projectile Damage"=12.0

    修改祭司扔出的球的伤害

    祭司的球的伤害=12.0

    # This variable increases the attack damage as the Hierophant gets lower on health, but has decreased attack damage as it has closer to full health

    D:"Hierophant's Health Scaled Attack Factor"=0.4

    这个变量当祭司生命值较低时增加攻击伤害,但在接近满生命值时会减少攻击伤害

    祭司的生命值缩放攻击因数=0.4

    # Enable/Disable the scaled attack of the Hierophant for consistent damage

    B:"Hierophant's Health Scaled Attack Factor Enabled/Disabled"=true

    启用/禁用祭司的缩放攻击来获取一致的伤害

    祭司的生命值缩放攻击因数 启用/禁用 = 启用

    # Change the damage of the Spike

    D:"Hierophant's Spike Damage"=10.0

    修改尖刺的伤害

    祭司的尖刺的伤害=10.0

    # Change if the structure is enabled to spawn or not

    B:"Hierophant's Temple Enabled/ Disabled"=true

    修改是否允许该结构生成

    祭司的寺庙 启用/禁用 = 启用

    # Change the frequency in which the structure spawns, Higher value is more frequent, lower is less frequent

    I:"Hierpphant's Temple spawnrate"=20

    修改寺庙结构生成的频率,高值意味着频繁,低值是稀少

    祭司的寺庙生成率=20

    # This multiplies the base Hierophant attack damage by this modifier

    D:"Projectile Damage Multiplier"=1.2

    修正祭司的伤害所乘倍率

    弹射物伤害倍率:1.2

    # Determine the value of how often chests spawn in the temple, lower means higher chest spawns, higher means less

    # Min: 0

    # Max: 5

    I:"Temple Chest spawn chance"=3

    确定寺庙中箱子的生成频率,低值意味着更高的箱子生成率,高值意味着更低的生成率

    最小值:0

    最大值:5

    寺庙箱子生成几率:3

    (笔者说一句,这个改成1或2比较合适,生成确实很稀少)

    # Determine the value in which mob spawns can occur in the temple, lower means higher mob spawns, higher means less

    # Min: 0

    # Max: 10

    I:"Temple Mob spawn chance"=6

    确定寺庙中怪物的生成频率,低值意味着更高的怪物生成率,高值意味着更低的生成率

    最小值:0

    最大值:10

    寺庙怪物生成几率:6

    (建议改低,也就是更多的怪)

    # Change the Attack Damage of the Thrall

    D:"Thrall Attack Damage"=9.0

    修改Thrall(小怪)的攻击伤害

    Thrall的攻击伤害=9.0

    # Change the Health of the Thrall

    D:"Thrall Health"=30.0

    修改Thrall的生命值

    Thrall的生命值:30.0

}