该mod的配置文件汉化,笔者自己翻译的,有不足之处请见谅
# Configuration file
general {
# Change the attack damage of the claw trap upon being trapped
D:"Claw Trap Attack Damage"=9.0
修改猎捕爪陷阱的攻击伤害
猎捕爪陷阱的攻击伤害 = 9.0
# Change the health of the Claw Trap
D:"Claw Trap Health"=10.0
修改猎捕爪陷阱的生命值
猎捕爪陷阱的生命值 = 10.0
# Determine the base damage of the Hierophant
D:"Hierophant Attack Damage"=14.0
确定祭司的基础伤害
祭司攻击伤害 = 14.0
# Change the cooldown in between each attack in ticks (1 seconds = 20 ticks) WARNING, going below 30 may cause game to crash!
# Min: 30
# Max: 200
I:"Hierophant Attack Speed"=60
修改每次攻击之间的间隔时间(1秒=20tick) 警告:低于30tick可能会导致游戏崩溃!
最小:30
最大:200
# Change how many seconds of blindness is given when the aura hits the player from the Hierophant, in seconds.
I:"Hierophant Blindness attack"=15
修改玩家被光环击中时被给予的失明效果时长,以秒计
祭司失明攻击=15秒
# Change the health of the Hierophant
D:"Hierophant Health"=220.0
修改祭司的血量
祭司的血量 = 220.0
# Changes the timer for how long the jail cell is around the player, in seconds. WARNING, making this higher will allow the Hierophant to summon multiple if set too long
I:"Hierophant Jail Cell Attack Timer"=10
修改监禁技能的释放计时,以秒计。警告,这个数值过久会允许祭司召唤多个
祭司监禁攻击间隔 = 10秒
# Change the damage of the orbs thrown by the Hierophant
D:"Hierophant Orb Projectile Damage"=12.0
修改祭司扔出的球的伤害
祭司的球的伤害=12.0
# This variable increases the attack damage as the Hierophant gets lower on health, but has decreased attack damage as it has closer to full health
D:"Hierophant's Health Scaled Attack Factor"=0.4
这个变量当祭司生命值较低时增加攻击伤害,但在接近满生命值时会减少攻击伤害
祭司的生命值缩放攻击因数=0.4
# Enable/Disable the scaled attack of the Hierophant for consistent damage
B:"Hierophant's Health Scaled Attack Factor Enabled/Disabled"=true
启用/禁用祭司的缩放攻击来获取一致的伤害
祭司的生命值缩放攻击因数 启用/禁用 = 启用
# Change the damage of the Spike
D:"Hierophant's Spike Damage"=10.0
修改尖刺的伤害
祭司的尖刺的伤害=10.0
# Change if the structure is enabled to spawn or not
B:"Hierophant's Temple Enabled/ Disabled"=true
修改是否允许该结构生成
祭司的寺庙 启用/禁用 = 启用
# Change the frequency in which the structure spawns, Higher value is more frequent, lower is less frequent
I:"Hierpphant's Temple spawnrate"=20
修改寺庙结构生成的频率,高值意味着频繁,低值是稀少
祭司的寺庙生成率=20
# This multiplies the base Hierophant attack damage by this modifier
D:"Projectile Damage Multiplier"=1.2
修正祭司的伤害所乘倍率
弹射物伤害倍率:1.2
# Determine the value of how often chests spawn in the temple, lower means higher chest spawns, higher means less
# Min: 0
# Max: 5
I:"Temple Chest spawn chance"=3
确定寺庙中箱子的生成频率,低值意味着更高的箱子生成率,高值意味着更低的生成率
最小值:0
最大值:5
寺庙箱子生成几率:3
(笔者说一句,这个改成1或2比较合适,生成确实很稀少)
# Determine the value in which mob spawns can occur in the temple, lower means higher mob spawns, higher means less
# Min: 0
# Max: 10
I:"Temple Mob spawn chance"=6
确定寺庙中怪物的生成频率,低值意味着更高的怪物生成率,高值意味着更低的生成率
最小值:0
最大值:10
寺庙怪物生成几率:6
(建议改低,也就是更多的怪)
# Change the Attack Damage of the Thrall
D:"Thrall Attack Damage"=9.0
修改Thrall(小怪)的攻击伤害
Thrall的攻击伤害=9.0
# Change the Health of the Thrall
D:"Thrall Health"=30.0
修改Thrall的生命值
Thrall的生命值:30.0
}