新建2022-10-19
beta0.4.1

Create Big Cannon beta0.4.1

- Proximity fuze which detonates when in range of a settable distance


- Updated Polish (courtesy of KarolOfGutovo) and Simplified Chinese (courtesy of Yizhouuu, Cheshire_Cat_, and Catchmons) translations

更新了波兰语翻译(由 KarolOfGutovo 提供)和简体中文翻译(由壹粥,柴喵和追逐怪物提供)

- Added shrapnel/grapeshot vulnerable blocks (specified by datapack tags) that may be broken by the targeted projectile; the chances that these blocks break can be specified in the server config

增加了可能被目标弹丸击碎的弹片/霰弹易损块(由数据包标签指定);可以在服务器配置中指定这些块破坏的可能性

- Added stress value config for CBC's kinetic mechanisms

增加了CBC动力学机制的附加应力值配置

- Added fade-in effect for cannon cast result blocks (a la Tinker's Construct) for cannon cast, providing a visual method of measuring casting progress

为加农炮铸造(类似匠魂)添加了淡入效果,提供了测量施法进度的视觉方法

 

Changes:

- Redid molten metal textures, they hopefully look less bad. Nethersteel still looks like lean; not my problem

重做乐熔融金属的材质,希望看起来不要那么糟糕,但下界钢还是像瘦肉,这不是我的问题。

- Molten metals now have colored fog when the player is fully submerged in them

当玩家完全浸在熔融金属中,会有彩色雾什么东西

- Updated HE and AP shell textures to have a bit more contrast

更新了HE和AP的蛋壳纹理以增加区分度

- Cannon casts output now output an analog signal between 0-14 for fill state (0 is empty, 14 is full) and 15 when fully solidified

加农炮铸件现在会根据进程输出0~14的红石信号,0为空14为满,完全凝固时为15。

- Cannon cast ponder tweaked

铸造思索的调整

- Nerfed HE shell having high penetration strength; that was quite broken and I'm not sure how I set it to the same strength as AP

具有高穿透强度的Nerfed HE壳;那是相当破碎的,我不确定我是如何将它设置为与AP相同的强度

 


Fixes:


- Fixed cannon drill not boring block if overextended

修复了如果过度伸展,火炮钻孔器不会钻孔的bug

- Fixed cannon drill not properly connecting newly bored cannon layer blocks, breaking the following cannon building process

修复了火炮钻孔器未正确连接新钻孔的炮层块时,破坏了之后火炮打造过程的bug

- Fixed issue with cannon cast rendering

修复了火炮渲染问题

- Fixed issue with screw breech not attaching correctly when screwed/unscrewed

修复了镙式后膛拧紧或拧开时连接不正确的问题

- Fixed cannon mount axle graphical glitch

修复了固定火炮安装轴图形故障的bug

2022-10-08

Create Big Cannon beta0.4

- A new crafting system for cannons

添加了新的火炮打造工艺

 - Cannon casting with Casting Sand and cast moulds of different shapes and sizes, build casting towers to make cannon pieces

用铸造定型砂和不同规格的铸模来搭建铸型塔

 - Basin Foundry Lid; put it on top of your basin and melt down metals for cannon casting

工作盆铸造盖,将其放置在工作盆上加热熔化金属来浇筑火炮

 - Cannon Drill and cannon boring, requires water and bearing as a lathe

火炮钻孔机和火炮钻孔,需要提供水和旋转轴承为基础的机床

 - Cannon Builder for the strongest of cannons, requires bulk blasting to put the built-up cannon layers together

火炮构建器用来打造强度更好的火炮,需要鼓风机烧炼火炮炮坯来将组合好的炮坯熔炼成一体

- Many item recipes for munitions, cannon crafting mechanisms, and low-tier cannons

为弹药,火炮制造装置,低级火炮等加入了合成配方

- Molten metals for casting (may not be 100% satisfied with texture, talk to your doctor if you are feeling any discomfort or symptoms)

铸造用的熔融金属(你不一定会对材质百分百满意,如果你感到不适或有症状发作,请尽快就医)

 - Note: due to some issues out of my control (pretty much entirely in Forge's architecture), molten metals will not actually burn you to death if you step inside of them, and pretty much act like water but retextured. I believe it is possible to define more fluid properties in 1.19, but the mod will not be ported until full release.

由于一些我无法控制的问题(几乎完全在 Forge 架构中),熔融金属实际上表现得像水而不是岩浆,它并不会烧死你。我相信在 1.19 中会有更多的自定义方式,但在完全发布前,模组不会移植。

- More ponders for crafting and (finally!) for breechloading blocks

更多关于火炮合成(终于!)和炮闩的思索

- Armor piercing (AP) shell, has same penetrating power as solid shot but has explosive power (although by default, weaker than HE)

穿甲弹的穿透能力和硬头炮弹相同,但会爆炸。

- Config options for crafting and new features

制造工艺和新功能的配置选项

 - Kinetics configuration will be added in the future

动力学配置将会在未来加入

- Some translations updated (Spanish, Polish, Russian), others not so much.

一些翻译更新了(西班牙语,波兰语,俄语),其他的还没有

 - Please keep in mind that translation is crowdsourced. If you're not happy with the level of localization for your language and you want to contribute, read here.

请记住模组的翻译是由众包的,如果你对你所在地区的本地化不满意,请点击这里

- Added more cannon block sizes for high-tier cannons

为高级的火炮添加了更多尺寸的原件

- Some other stuff probably that I can't be bothered to remember

还有一些我想不起来的事

- Create: Alloyed is now an optional dependency for real and is the mod I recommend for getting access to bronze and steel cannons. However, most mods with adequate item and fluid tag support (e.g., Tinker's Construct) can be used to get the materials needed for casting.

机械动力:合金现在是可用的可选依赖项的,这是我推荐的青铜/钢获取方式。然而大多数人具有足够流体标签的物品的模组(比如匠魂)可以用来获取铸造材料。


Changes:

- Cannon tile entities now keep track of the directions they are connected to.

现在可以跟踪加农炮实体连接的方向

- Cannons are now oriented by direction, not just by direction axis.

现在火炮是由方向调整朝向的,而不仅仅是方向轴

 - This will result in a block state change to a new default with pre-beta-0.4 worlds. Yes, this is an admission of incompetence that I cannot figure out for the life of me how to do something like datafixing or however it goes. Either way, just rebuild your cannons, it's not like you were able to spend resources to build them anyway

这会导致旧世界方块状态更新,是的,这点我无能为力。我这辈子都学不会怎样修复数据。无论怎样,你只需要重新搭建你的火炮,毕竟之前你也没法在消耗资源获取他们。

- You are no longer able to push cannon blocks with vanilla pistons (especially with Quark!), as they would easily break apart cannons with the new overhaul. This will break many piston-based breechloader designs (which I like a bit since I found those to be quite cheesy.)

你现在不能用活塞推动炮闩了(尤其是夸克!)因为这样很容易就能将火炮打开,这点破坏了许多基于活塞的系统


Fixes:

- The mod now works with 0.5.0.e (patch E), initially patch D support was given but please update to patch E to play CBC.

现在支持机械动力 0.5.0e

- Some cannon fixes I think, I can't remember them, but everything should work great

一些针对火炮的修复,但我不记得具体的内容了

你已经到达了世界的尽头..