新建2023-03-03

This release updates the internal WorldMesher library - this fixes compatibility issues with the latest Fabric API updates and allows informing the user when area render meshing has failed

2023-01-24

This update fixes a long-standing bug whereby sound would behave strangely while in an area, entity or block rendering screen (#53)

2023-01-14

Fixes:

  • The internal representation of transform properties is now more accurate to make sure all values can be properly used

  • Translucent visual elements in renders (like Slime Blocks in area renders) now work properly even with Fabulous Graphics enabled

2022-12-19

Updated to 1.19.3, no functional changes

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新建2022-10-20

Changes:

  • Players can now be rendered via /isorender player. They currently do not support animations as that would require a more extensive fake player implementation than what this currently uses

  • When rendering entities, including players, you can now configure their pose with the new 'Yaw' and 'Pitch' sliders

Fixes:

  • A semi-rare crash caused by a race condition when exporting renders should no longer occur

  • Using Isometric Renders along with REI/Cloth Config no longer causes the game to crash when opening the REI config screen

2022-09-14

Changes:

Isometric Renders now utilizes owo-ui for the rendering screen. This brings a number of improvements but also means owo-lib is now a required dependency, installed automatically through sentinel. There is also a new HUD element for your current area selection and the render task screen (CTRL+F12 in any screen) has received a nice upgrade

Fixes:

As part of the UI overhaul, it now adapts dynamically to the amount of available screen space. First and foremost, this means that the mod is properly usable on larger GUI scale settings and smaller monitors while making no compromises with regards to accessibility. Even when not using the compact layout, the side panels are now scrollable.

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新建2022-08-09

Fixes:

  • Use WorldMesher 0.2.12 to regain compatibility with Fabric API

2022-07-06

Fixes:

  • Do not load AWT if the system is running macOS (30). This also means that export to clipboard is not supported there

Changes:

  • Allow disabling export to clipboard and thereby AWT initialization with the isometric-renders.disableClipboard boolean system property

2022-06-17

Fixes:

  • Nothing but a small fix for the case where there is exactly 0 of either video or system memory available - this would have previously caused a crash


2022-06-15

Chaneges:

The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows

  • Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported

  • The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline

  • The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons

  • Tags can now be exported as batches or atlases

  • The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in

  • The tooltips of items can now be rendered individually, they are exported with their transparency preserved

  • You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example

Fixes:

  • Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows

  • Item Atlases now render reliably and correctly aligned in all sitations

  • Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually


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新建2022-08-09

Fixes:

  • Update worldmesher to fix crash produced by an empty area render (#41)

  • Backport AWT changes from 1.19 (#30)

  • Backport tag batch-render fix (#37, #40)

2022-07-06

Fixes:

  • Nothing but a small fix for the case where there is exactly 0 of either video or system memory available - this would have previously caused a crash


2022-06-15

Chaneges:

The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows

  • Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported

  • The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline

  • The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons

  • Tags can now be exported as batches or atlases

  • The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in

  • The tooltips of items can now be rendered individually, they are exported with their transparency preserved

  • You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example

Fixes:

  • Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows

  • Item Atlases now render reliably and correctly aligned in all sitations

  • Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually


2022-05-24

Fix crash when trying to render an item atlas using the F12 shortcuts

2022-03-18

Port to 1.18.2, add simplified chinese translations

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新建2022-06-01

Initial port to 1.19

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新建未知时间

Fix atlas alignment in external renderer, add basic support for exporting items via a websocket

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新建未知时间

Port to 1.18-pre2

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新建2021-10-02

1.18 "Port" - its literally just mappings

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新建2021-08-01

Added the option to render everything from a namespace

2021-07-28

Fixed issue when trying to render zero columns in an atlas, updated worldmesher, fixed passengers rendering at the wrong height, added custom lighting profile

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新建2021-07-04

Made entities render their passengers

2021-07-04

Made the lighting profile persist between screens (this also means you can now do shaded batch-exports) and added the area selection helper

2021-06-29

This release finally enables actual translucency on blocks and such when using the external renderer

2021-06-18

Lighting can now be switched between flat and shaded, squashed a few bugs, added an "Open Folder" button

2021-06-14

Fixed water next to glass making the entire render go crob, added presets, allowed angles from +/-90°

2021-06-09

Initial port to 1.17

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新建2021-06-29

Backported the fix for trying to render water next to glass making the entire render go crob

2021-06-29

This release finally enables actual translucency on blocks and such when using the external renderer

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